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Efektywne testowanie A/B aplikacji z wykorzystaniem Firebase.
Prezentacja oparta na przykładach i case studies.
Warszawa
2018
Our games :)
Tools?
Client
Unity 3D
Server
Firebase
Expectation vs Reality
New Content Experiments & Freedom Cost/Time
+ A game every week + Let’s test this and that + Would like to have it tomorrow
What to test?
Gameplay UX Business
+ Player speed
+ Quantity of collectibles
+ Enemy count
+ Particle count
+ Level setup
+ ...
+ Menu flow
+ Pop up timing
+ Button color
+ ...
+ Ad placement
+ Ad quantity
+ Retention Features
+ Monetisation Features
+ ...
How can Firebase help here?
& Really cool design
Let’s go though some examples
how and what we do with our games
Keep Turning!
Design
Design
Brief comparison of 2 cases
Retention and User
Network Focus
Monetization Focus
01 02
+ Crosspromo features On
+ No sales moments
+ “Medium” level
+ No Network Features/
Crosspromo features
+ Lots of sales moments
+ Easier level set for longer play
sessions
Case #1 - Retention & Network setup
Demo_02_Flow_2_.mov
Case #2
We can set up anything.
More Ad views
▪ More Ad’s viewed but
▪ Retention sucks...
Interesting thing -> less ads not necessary better engagement
Ad’s after app back from background
Remove Ad’s window shown between gameplay
Comparing 3 different mechanics
Extreme example of “visual” configuration
Extreme example of “visual” configuration
Is it this simple?
Not really :-(
*to be honest… it is just that complicated for showcase purpose only :-)
Thank you!
pawel.weder@huuugegames.com

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