"Beyond Nudges: Gamification as Motivational Architecture," presentation to the 2013 Computers, Privacy, and Data Protection conference, Brussels, Belgium
We don't need no stinkin' badges: How to re-invent reality without gamificationJane McGonigal
(Slides from Jane McGonigal at the Game Developers Conference 2011, Serious Games Summit, Gamification Day)
If you hate the term gamification, you're not alone: Plenty of game developers think gamification sounds cynical and opportunistic -- a way to motivate gamers to do something they' ordinarily avoid. Worse, many early adopters of gamification are creating mere shells of a game: game feedback systems stripped of any satisfying activity, meaning, story, or heart. But there is another way. What we need now is a more holistic and whole-hearted approach to using game design to transform reality. This presentation is an introduction to gameful design: how to infuse real life and real work with the true spirit, or emotional and social qualities, of gameplay. You'll learn a four-part gameful strategy that focuses on how to create the lasting positive impacts that games are famously good at generating: more positive emotions, stronger social relationships, a bigger sense of purpose, and meaningful mastery. As game desig! ners, we can do better than gamification. We owe reality more than some stinkin' achievement badges, or points, or leaderboards.
In his presentation "The world after Cloud Computing" during the X.DAYS 2014 author Prof. Dr. Gunter Dueck explains very clearly what people should expect after cloud computing. Questions like: "What future key competencies will the worker of tomorrow need?" and "How can you deal with changes in your work and in your life" are critically examined and answered.
More information can be found at: http://www.xdays.ch/
A video of the presentation in German can be found in the last slide or you can visit the YouTube video https://www.youtube.com/watch?v=rOvzXxpge4E
We don't need no stinkin' badges: How to re-invent reality without gamificationJane McGonigal
(Slides from Jane McGonigal at the Game Developers Conference 2011, Serious Games Summit, Gamification Day)
If you hate the term gamification, you're not alone: Plenty of game developers think gamification sounds cynical and opportunistic -- a way to motivate gamers to do something they' ordinarily avoid. Worse, many early adopters of gamification are creating mere shells of a game: game feedback systems stripped of any satisfying activity, meaning, story, or heart. But there is another way. What we need now is a more holistic and whole-hearted approach to using game design to transform reality. This presentation is an introduction to gameful design: how to infuse real life and real work with the true spirit, or emotional and social qualities, of gameplay. You'll learn a four-part gameful strategy that focuses on how to create the lasting positive impacts that games are famously good at generating: more positive emotions, stronger social relationships, a bigger sense of purpose, and meaningful mastery. As game desig! ners, we can do better than gamification. We owe reality more than some stinkin' achievement badges, or points, or leaderboards.
In his presentation "The world after Cloud Computing" during the X.DAYS 2014 author Prof. Dr. Gunter Dueck explains very clearly what people should expect after cloud computing. Questions like: "What future key competencies will the worker of tomorrow need?" and "How can you deal with changes in your work and in your life" are critically examined and answered.
More information can be found at: http://www.xdays.ch/
A video of the presentation in German can be found in the last slide or you can visit the YouTube video https://www.youtube.com/watch?v=rOvzXxpge4E
Gamifiying information systems: How to motivate users with game elementsLuis de-Marcos Ortega
Gamification is the use of game elements in non-game contexts to foster participation and motivate action. This lecture presents the philosophical and learning basis for including game elements in information systems. Game elements, examples of gamification and its variations are then presented. The process to gamify applications is introduced emphasizing on the underlying psychological theories. The lecture concludes with criticism to gamification.
Systemic Learning Analytics Symposium, October 10th 2013Adam Cooper
Slides for the talk "Barriers and Pitfalls to Systemic Learning Analytics" by Adam Cooper, Cetis, for the online Systemic Learning Analytics Symposium, organised by George Siements and held on October 10th 2013.
Related blog post at: http://blogs.cetis.ac.uk/adam/2013/10/31/policy-and-strategy-for-systemic-deployment-of-learning-analytics-barriers-and-potential-pitfalls/
See http://blogs.cetis.ac.uk/adam/2013/10/31/policy-and-strategy-for-systemic-deployment-of-learning-analytics-barriers-and-potential-pitfalls/ for an extended blog post on the subject.
Design and Darkmatter, Connecting Storytelling with Business OutcomesTrip O'Dell
Service design is about all the invisible aspects of a brand or product experience, but designers are frequently tasked with only the superficial parts of a customer problem. How do we break out of a pixel-perfect box?
This talk focuses on the role of storytelling, and new ways to enroll stakeholders into that process as a way of helping them understand that the most important consideration in design is context, and how the most important design decisions are usually invisible and hard to detect.
Adapting Test Teams to Organizational Power StructuresTechWell
Scapegoats, spin-doctors, white knights, and sycophants—have you found your test team playing these roles? Organizations, both large and small, often have distinct cultures and power structures with significant but insidious impact on how individual testers and teams are expected to operate. Sometimes the difference between doing what sponsors and stakeholders request and doing what is really needed becomes blurred. John Hazel helps you learn how to recognize the cultural characteristics of different types of software development teams, and how they drive expectations for the test team. Understand the decision-making dynamics and the perceived value of information across different organizational power structures, and the pitfalls that await unwary test teams. Develop strategies to adapt your team’s approach away from compliance and execution and toward discovery and dialogue. John shares his experiences across a spectrum of power structures, field-tested methods, and tools to help your team tailor their testing practice to add value while maintaining objectivity and impact.
Authentic Learning: Some ideas for Junior HighPaul Herring
A presentation to Junior High School teachers on how Authentic Learning could be used to enhance the skills needed in the Second Machine Age
Audio of talk here- https://goo.gl/zk1fK1
Video here - https://goo.gl/zk1fK1
Putting Personas to Work at UX PittsburghCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the User Experience Designers Pittsburgh MeetUp on February 6, 2014.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Cultivating FQ- Future Intelligence Quotient - Anticipatory thinking and making intelligent decisions in the present that will ensure value over the LONG term.
In this talk, I applied the conversation to the forces that have created irreversible shift; what the implications are for the way in which work will happen in the future, and what skill sets will ensure the best chances of success.
The Hive Think Tank: Machine Learning at Pinterest by Jure LeskovecThe Hive
Machine learning is at the core of Pinterest. Pinterest personalizes and ranks 1B+ pins, 700+ million boards for 100M+ users all over the world, using data gathered from collaborative filtering, user curation, web crawling, and more. At Pinterest we model relationships between pins, handle cold-start problems and deal with real-time recommendations.
In this presentation Jure gave an overview of the problems and effective solutions developed at Pinterest. He focused on systems and effective engineering choices made to enable productive machine learning development and enable multiple engineers effectively develop, test, and deploy machine-learned models.
In AI We Trust? Ethics & Bias in Machine Learning
Hosted by Seven Peaks Ventures and Fast Forward Labs
September 2016
Decision-making about critical life stages (college admissions, creditworthiness, employability, jail sentencing) is rapidly becoming centralized and predicted by automated systems like machine learning models. As Data Scientists, the creators of those models, how do we take responsibility for those decisions? How do we define our goals, and how do we measure the effect? As this presents a unique opportunity and risk to businesses, we all become invested in the answers to these questions. Here, I focus on the tactical elements of measuring fairness as well as the forward-looking concerns and opportunities this paradigmatic change presents.
https://www.eventbrite.com/e/in-ai-we-trust-ethics-bias-in-machine-learning-tickets-26313436196#
Gamifiying information systems: How to motivate users with game elementsLuis de-Marcos Ortega
Gamification is the use of game elements in non-game contexts to foster participation and motivate action. This lecture presents the philosophical and learning basis for including game elements in information systems. Game elements, examples of gamification and its variations are then presented. The process to gamify applications is introduced emphasizing on the underlying psychological theories. The lecture concludes with criticism to gamification.
Systemic Learning Analytics Symposium, October 10th 2013Adam Cooper
Slides for the talk "Barriers and Pitfalls to Systemic Learning Analytics" by Adam Cooper, Cetis, for the online Systemic Learning Analytics Symposium, organised by George Siements and held on October 10th 2013.
Related blog post at: http://blogs.cetis.ac.uk/adam/2013/10/31/policy-and-strategy-for-systemic-deployment-of-learning-analytics-barriers-and-potential-pitfalls/
See http://blogs.cetis.ac.uk/adam/2013/10/31/policy-and-strategy-for-systemic-deployment-of-learning-analytics-barriers-and-potential-pitfalls/ for an extended blog post on the subject.
Design and Darkmatter, Connecting Storytelling with Business OutcomesTrip O'Dell
Service design is about all the invisible aspects of a brand or product experience, but designers are frequently tasked with only the superficial parts of a customer problem. How do we break out of a pixel-perfect box?
This talk focuses on the role of storytelling, and new ways to enroll stakeholders into that process as a way of helping them understand that the most important consideration in design is context, and how the most important design decisions are usually invisible and hard to detect.
Adapting Test Teams to Organizational Power StructuresTechWell
Scapegoats, spin-doctors, white knights, and sycophants—have you found your test team playing these roles? Organizations, both large and small, often have distinct cultures and power structures with significant but insidious impact on how individual testers and teams are expected to operate. Sometimes the difference between doing what sponsors and stakeholders request and doing what is really needed becomes blurred. John Hazel helps you learn how to recognize the cultural characteristics of different types of software development teams, and how they drive expectations for the test team. Understand the decision-making dynamics and the perceived value of information across different organizational power structures, and the pitfalls that await unwary test teams. Develop strategies to adapt your team’s approach away from compliance and execution and toward discovery and dialogue. John shares his experiences across a spectrum of power structures, field-tested methods, and tools to help your team tailor their testing practice to add value while maintaining objectivity and impact.
Authentic Learning: Some ideas for Junior HighPaul Herring
A presentation to Junior High School teachers on how Authentic Learning could be used to enhance the skills needed in the Second Machine Age
Audio of talk here- https://goo.gl/zk1fK1
Video here - https://goo.gl/zk1fK1
Putting Personas to Work at UX PittsburghCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the User Experience Designers Pittsburgh MeetUp on February 6, 2014.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Cultivating FQ- Future Intelligence Quotient - Anticipatory thinking and making intelligent decisions in the present that will ensure value over the LONG term.
In this talk, I applied the conversation to the forces that have created irreversible shift; what the implications are for the way in which work will happen in the future, and what skill sets will ensure the best chances of success.
The Hive Think Tank: Machine Learning at Pinterest by Jure LeskovecThe Hive
Machine learning is at the core of Pinterest. Pinterest personalizes and ranks 1B+ pins, 700+ million boards for 100M+ users all over the world, using data gathered from collaborative filtering, user curation, web crawling, and more. At Pinterest we model relationships between pins, handle cold-start problems and deal with real-time recommendations.
In this presentation Jure gave an overview of the problems and effective solutions developed at Pinterest. He focused on systems and effective engineering choices made to enable productive machine learning development and enable multiple engineers effectively develop, test, and deploy machine-learned models.
In AI We Trust? Ethics & Bias in Machine Learning
Hosted by Seven Peaks Ventures and Fast Forward Labs
September 2016
Decision-making about critical life stages (college admissions, creditworthiness, employability, jail sentencing) is rapidly becoming centralized and predicted by automated systems like machine learning models. As Data Scientists, the creators of those models, how do we take responsibility for those decisions? How do we define our goals, and how do we measure the effect? As this presents a unique opportunity and risk to businesses, we all become invested in the answers to these questions. Here, I focus on the tactical elements of measuring fairness as well as the forward-looking concerns and opportunities this paradigmatic change presents.
https://www.eventbrite.com/e/in-ai-we-trust-ethics-bias-in-machine-learning-tickets-26313436196#
No Dialtone: The End of the Public Switched Telephone Network Kevin Werbach
The transition from the public switched telephone network (PSTN) to an all-IP converged communications infrastructure is now underway. This presentation describes a framework for the ensuring that essential public interest and economic goals are preserved in the process. Presented at the 2013 TPRC Conference on Telecommunications and Information Policy. Full paper available at http://bit.ly/16Ve7re.
All I Really Needed to Know I Learned in World of Warcraft (Iron Prof version)Kevin Werbach
Professor Kevin Werbach's winning presentation for the inauguaral Iron Prof competition at the Wharton School, University of Pennsylvania (September 2010)
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3
Werbach cpdp gamification 2013
1. Gamification as Motivational
Architecture
Prof. Kevin Werbach
Dept. of Legal Studies & Business Ethics
Wharton School, Univ. of Pennsylvania
werbach@wharton.upenn.edu
Twitter: @kwerb
3. Nudges
• We are “predictably irrational” (Ariely), prone
to mental “mistakes” (Kahnman & Tversky)
– E.g., loss aversion, anchoring, temporal biases
• Insight: leverage this knowledge to create
“choice architectures” (Sunstein & Thaler)
– E.g., changing defaults,
mandating disclosure
– Governments applying,
especially U.S., U.K.
4. My Grudge with Nudge
• Not the standard conservative critique!
– (the “Nanny State”)
• Choice limited to behaviorist conception
– What people do, not why they do it
– Deviations from “rationality” aren’t all “mistakes”
– Good data (“RECAP”) doesn’t always produce good results
• Architecture reduced to construction
– Real architecture is a design practice
5. Missing Piece: Motivation
• How does the experience satisfy human needs?
• Why do people comply?
• Can we go beyond basic compliance?
• Behaviorism is right… until it isn’t
– Teresa Amabile’s research on creativity
– Deci & Ryan on motivation in the workplace, school, etc.
6. Games as Motivational Design
• Good games are fun
– Challenges, contingency, competition, teamwork, etc.
– Voluntariness necessitates engagement techniques
• Games are designed artifacts
– Process: iterative, human-centered, goal-oriented
– Rich palette (e.g., points, levels, avatars, virtual goods)
– Developed practice (e.g. playtesting, narrative, balance)
– Focus on the player journey
– Recognition that users will game the system
16. Data Protection Issues
• All interactions trackable
• Granular user data feeds analytics
– “We’re running several hundred tests at any given time for every
one of our games.” – Mark Pincus, Zynga (2010)
• To whom do achievements belong?
17. Reasons for Optimism
• Public sector doesn’t need to monetize
– Nascent industry of gamification vendors and adopters
seeking guidance
• Player-centric design
• Gamified UX for privacy policies (Calo)