This document discusses how to create "big agility" by focusing on goals and outcomes rather than processes. It advocates questioning assumptions and continuously learning through experiments. Key points discussed include developing personas and story maps to understand users' needs, planning iterations to balance discovery, delivery and learning, and measuring real value delivered rather than effort spent. Cross-team collaboration and creating a shared understanding of what success means for stakeholders is also emphasized. The document provides examples of tools and practices for building agility within, across, and outside of teams.
Today, many growing organizations are ambidextrous: they have improvement projects as well as innovation projects. The common wisdom as espoused by proponents such as Steve Blank is that improvement projects require different tools from innovation projects. This author humbly disagrees. Both improvement and innovation projects have the same goal: Continuous Pain Solving & Learning (CPSL).
In improvement projects, CPSL deals with routine or "tame" pains. In innovation projects, deals with novel or "wicked" pains. A universal pain solving platform can therefore be used for discovering and managing both tame and wicked pains.
In this presentation, the XP Gameboard is presented as a visual platform that can be used for CPSL in both improvement and innovation projects. The XP Gameboard is driven by the pain solving and learning cycle of PPDR: Pain-Plan_Do-Review. Real-life case studies are presented on how to use the PPDR Cycle.
Today, many growing organizations are ambidextrous: they have improvement projects as well as innovation projects. The common wisdom as espoused by proponents such as Steve Blank is that improvement projects require different tools from innovation projects. This author humbly disagrees. Both improvement and innovation projects have the same goal: Continuous Pain Solving & Learning (CPSL).
In improvement projects, CPSL deals with routine or "tame" pains. In innovation projects, deals with novel or "wicked" pains. A universal pain solving platform can therefore be used for discovering and managing both tame and wicked pains.
In this presentation, the XP Gameboard is presented as a visual platform that can be used for CPSL in both improvement and innovation projects. The XP Gameboard is driven by the pain solving and learning cycle of PPDR: Pain-Plan_Do-Review. Real-life case studies are presented on how to use the PPDR Cycle.
Материалы мастер-класса "Что такое новые социальные медиа Twitter, Facebook и др.? Зачем они нужны для малого бизнеса?"
http://www.e-skills.spb.ru/programma-obucheniya/chto-takoe-novie-sotsialnie-media-twitter-facebook-i-dr-zachem-oni-nuzhni-dlya-malogo-biznesa.html
Do you have a Facebook Place yet? You should 'cause by the end of 2011 one in two Americans will have a smartphone and the numbers indicate that they like to check in at your business.
Agile communities know that the sooner they deliver a working product the sooner they can determine the value it provides. Yet while the ability to deliver frequently is valuable, if you don’t know where you are going, it is easy to iteratively not get there.
This talk will RI-examine the balance of discovery and delivery techniques in use by agile communities today. Specifically, we will discuss how can design thinking help agile communities discover deeper product value before iterative delivery begins. Also, after the first iteration, how can agile communities use design tools to keep the users alive and well and part of every story, acceptance tests, and iteration of development and delivery.
How to Accelerate Your Digital Transformation With Design Thinkingrivetlogic
Why are leading brands around the world including Apple, Google, Starbucks, Coca Cola, and Target adopting a Design Thinking approach? By thinking like a designer, these companies are transforming the way they develop products, services, processes and strategy.
Design thinking has become a key component of digital transformation success, providing a flexible approach to tackling the complex problems that digital transformation journeys present.
By approaching problem solving through a human centered mindset, design thinking allowing organizations to discover more innovative solutions that focus on the user’s needs.
This webinar discusses:
* Common pitfalls for project failure
* Why the design thinking approach works
* The five stages of Design Thinking
* Best practices for incorporating design thinking into your digital transformation strategy
Watch the video here: https://www.youtube.com/watch?v=Zl4QTr8YkhE
This talk takes you on a journey to understand what a 'discovery' period in your design and tech project currently looks like, through to what it could be.
Spoiler: It can be so much more, but you need to be prescriptive in the way you put together your team, and let go when you're going through the process. Oh and make specific time for non-specific things to happen.
How do you know you are ready to start iterating? In some cases, very little is needed before the first iteration. In other cases, rushing to iterate (because you were told to) can lead to weeks of time wasted overly focused on delivering a poorly understood product.
This tutorial provides concrete tools for discovering your product context and assessing whether you are ready to start building and / or iterating. Participants will learn tools for defining how much process you need and tools for truly understanding what you are building and why, as well as who will use it, why they will (or will not) use it and why.
PCV2013 The Leadership Role for Product ManagersDerek Pettingale
This session will review leadership dynamics and the cross-functional leadership required to propel your product to a greater level of success. Includes Additional Slides on: Leadership Qualities, Organizational Culture Grid, Matrix of Requirements for Effective Change, Team Work Values and Manifesto.
David Hussman - Products and People over Process and DogmaWebExpo
The time has come to once again to shift our focus away from process to products and people. Ten years into the agile movement, the original ideals around lightweight process are gaining weight and calcifying in dangerous ways. More and more people spend time talking about “doing agile” instead of simply using agile methods to their advantage.
More at http://webexpo.net/talk/products-and-people-over-process-and-dogma/
How (can) Scrum and DevOps Walk Together to Build a High-Quality Product Deli...Scrum Day Bandung
Discussion in fishbowl format to find out how Scrum and DevOps should more power-full if we use it together and properly, then validating with data and convergence of CEO Scrum.org and CEO DevOps Institute.
Come flying on Divergence Airways with Mike Biggs -"We always land"Mike Biggs GAICD
This talk takes you on a journey to understand what a 'discovery' period in your design and tech project currently looks like, through to what it could be.
Spoiler: It can be so much more, but you need to be prescriptive in the way you put together your team, and let go when you're going through the process. Oh and make specific time for non-specific things to happen.
Материалы мастер-класса "Что такое новые социальные медиа Twitter, Facebook и др.? Зачем они нужны для малого бизнеса?"
http://www.e-skills.spb.ru/programma-obucheniya/chto-takoe-novie-sotsialnie-media-twitter-facebook-i-dr-zachem-oni-nuzhni-dlya-malogo-biznesa.html
Do you have a Facebook Place yet? You should 'cause by the end of 2011 one in two Americans will have a smartphone and the numbers indicate that they like to check in at your business.
Agile communities know that the sooner they deliver a working product the sooner they can determine the value it provides. Yet while the ability to deliver frequently is valuable, if you don’t know where you are going, it is easy to iteratively not get there.
This talk will RI-examine the balance of discovery and delivery techniques in use by agile communities today. Specifically, we will discuss how can design thinking help agile communities discover deeper product value before iterative delivery begins. Also, after the first iteration, how can agile communities use design tools to keep the users alive and well and part of every story, acceptance tests, and iteration of development and delivery.
How to Accelerate Your Digital Transformation With Design Thinkingrivetlogic
Why are leading brands around the world including Apple, Google, Starbucks, Coca Cola, and Target adopting a Design Thinking approach? By thinking like a designer, these companies are transforming the way they develop products, services, processes and strategy.
Design thinking has become a key component of digital transformation success, providing a flexible approach to tackling the complex problems that digital transformation journeys present.
By approaching problem solving through a human centered mindset, design thinking allowing organizations to discover more innovative solutions that focus on the user’s needs.
This webinar discusses:
* Common pitfalls for project failure
* Why the design thinking approach works
* The five stages of Design Thinking
* Best practices for incorporating design thinking into your digital transformation strategy
Watch the video here: https://www.youtube.com/watch?v=Zl4QTr8YkhE
This talk takes you on a journey to understand what a 'discovery' period in your design and tech project currently looks like, through to what it could be.
Spoiler: It can be so much more, but you need to be prescriptive in the way you put together your team, and let go when you're going through the process. Oh and make specific time for non-specific things to happen.
How do you know you are ready to start iterating? In some cases, very little is needed before the first iteration. In other cases, rushing to iterate (because you were told to) can lead to weeks of time wasted overly focused on delivering a poorly understood product.
This tutorial provides concrete tools for discovering your product context and assessing whether you are ready to start building and / or iterating. Participants will learn tools for defining how much process you need and tools for truly understanding what you are building and why, as well as who will use it, why they will (or will not) use it and why.
PCV2013 The Leadership Role for Product ManagersDerek Pettingale
This session will review leadership dynamics and the cross-functional leadership required to propel your product to a greater level of success. Includes Additional Slides on: Leadership Qualities, Organizational Culture Grid, Matrix of Requirements for Effective Change, Team Work Values and Manifesto.
David Hussman - Products and People over Process and DogmaWebExpo
The time has come to once again to shift our focus away from process to products and people. Ten years into the agile movement, the original ideals around lightweight process are gaining weight and calcifying in dangerous ways. More and more people spend time talking about “doing agile” instead of simply using agile methods to their advantage.
More at http://webexpo.net/talk/products-and-people-over-process-and-dogma/
How (can) Scrum and DevOps Walk Together to Build a High-Quality Product Deli...Scrum Day Bandung
Discussion in fishbowl format to find out how Scrum and DevOps should more power-full if we use it together and properly, then validating with data and convergence of CEO Scrum.org and CEO DevOps Institute.
Come flying on Divergence Airways with Mike Biggs -"We always land"Mike Biggs GAICD
This talk takes you on a journey to understand what a 'discovery' period in your design and tech project currently looks like, through to what it could be.
Spoiler: It can be so much more, but you need to be prescriptive in the way you put together your team, and let go when you're going through the process. Oh and make specific time for non-specific things to happen.
Building Character: Creating Consistent Experiences With Design Principles- ...Mad*Pow
Inconsistency is one of the most common points of breakdown and frustration in the interactions and experiences we have. Whether we’re interacting with other people, applications, our bank, our doctor, our government, anyone, we form expectations and understandings of what someone or something will do based on our previous experiences and their past behaviors. When something happens that doesn’t fit with those expectations–that seems out of character–we’re caught off guard. What do we do next? What should we expect now?
Principles act as rules that guide how we think and act. Formed by our motivations, values, and beliefs, we use them as “lenses” through which we examine information in order to make decisions on what to do. And because of their persistent influence on our behavior, they influence other’s views and expectations of us. Using these same kinds of constructs throughout the design process we can design interactions and consistent behaviors that set and live up to expectations for our audiences.
Are you using agile practices but struggling? If so, you are not alone. Experienced agile practitioners know that some practices are more difficult than others, and most need tuning over time. If you are looking for ways to get more value or improve your skills, this session will pass your acceptance tests. David Hussman shares his coaching tools for improving and tuning practices including product planning, roadmapping, story writing, planning sessions, and stand up meetings. David divides the journey to deliver value into four essential areas: growing community and vision, planning releases and iterative delivery, delivering value, and continuing to improve and learn. For each area, David shares tools for evaluating the value you are receiving relative to the ceremony you are using. If your stand up lacks value or energy, learn new ideas for truly getting value instead of merely meeting and standing; standing is the easiest part.
The 3 Revolutions (Agile, Lean, Lean Startup)Claudio Perrone
This is the (long overdue) translation of my opening keynote at the Italian Agile Day. I just presented it for IASA Ireland (International Association Software Architects).
The a3thinker.com iphone/ipad app I mentioned (on Lean problem solving, 5 Whys, etc) went on sale on the Apple store on Mar 18. The A3 Thinker's Action Deck (physical cards) is going to be on sale shortly...and it is just awesome ;-)
Learn about digital badging and its use in higher education and in libraries. Why is this new trend in micro-credentialing gaining in popularity? You’ll have a chance to take a behind the scenes look at the Metaliteracy Badging System (metaliteracybadges.org) and find out how this project went from a gleam in the eye to a robust system being used by hundreds of University at Albany students.
10. Tap the Existing Groove
“Groove is that quality
that moves the song
forward”
_________________
“When a song has a good
groove, it invites us into
a sonic world that we
don‟t want to leave”
11. How do we create groove?
Within Teams
Across Teams
Outside Teams
13. Goals (why) with Mechanics (how)
Creating Community (Common Vision)
Form Communities (Chartering)
Composing Product (Personas - Story maps - Sketching)
Create an Eco-System (Iteration 0 - Common Workspace)
Discovery (Planning)
Product Releases (Value - Effort - Dependencies)
Iterative Delivery (Iterations (cycles) - Kanban (flow))
Delivery (Iterating)
Staying Connected (Daily Standup - Common Workspace)
Tracking Progress (Task Walls - Burncharts - Velocity)
Technical Agility (Continuous Integration - Test Driven)
Delivering Value (Acceptance Tests - Continuous Deploy)
Learning (Tuning)
Validating Progress (Iteration Reviews - Users - User Testing)
Reflect and Improve (Retrospective – Market Feedback)
14. From ideas …
Questioning and Learning
Design Practices and Projects
Planning to Coach
Collaborative Chartering
Pragmatic Personas Develop
Story Mapping
Planning to Deliver
Deliver Planning to Discover
Setting the Stage
… to iteration
30. Product Thinking
In their heads In our toolkit
Why should we build? chartering
Who‟s buying(in)? personas
What do they need? story mapping
Where is the value? story testing
Product Ownership
32. “Their” View of Success
Outcome Focus / Higher Value
People Helped
Profit Earned
Product Learning
User Feedback
Daily Scrums
Story Points
Practice Focus / Lower Value