The Game of Research
Develop Your
Personal Power

Dr. Cynthia Calongne
January 17, 2014
Agenda
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•
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•
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Problem-based learning
Research tactics
Develop your personal power
Jumpstart your research
Winning the game
Problem-based Learning
Activities
• Explore the issues
• Identify what is known
• Write the problem statement
• Identify possible solutions
• Actions to take & when
• Acquire knowledge
• Present your findings
• Review the accomplishment

Actions
• An unstructured problem
• What do we know?
• Your view of the problem
• Order them, strong to weak
• Needs? Rank & relate them
• Cited research discussions
• Defend your solution
• Well-founded conclusion
Research Tactics
• Problem-based learning
– Apply it to your research

• What is the problem -- unstructured to structured
– Identify what is uncertain, unclear or mysterious

• Describe your research plan
– Are there alternatives that you are not employing?
– Why?
– What are the tradeoffs?

• How will you analyze your data?
A Game for Your Journey
• Select a setting, style and context for your game
• If you had all the talent, tools and resources
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–
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–
–

Who are your allies and your barriers?
What is happening in this game?
When does this game occur? Time period?
Where is the setting for the game?
How is this game played?
Why would someone play the game? The goals & outcome
The Researcher’s Journey
• You are the Hero/Heroine in the story
• What do we know about you?
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–
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Attributes
Roles – Who are you?
Skills
Alignment
Merits
Flaws
The Hero’s Journey - Attributes
On a scale of 1-20
• Strength
10
• Dexterity 13
• Intelligence 14+
• Wisdom
15+
• Constitution 11
• Charisma
15

What is your desired level?
• Strength
10
• Dexterity
14
• Intelligence 16
• Wisdom
18
• Constitution 12
• Charisma
18
You are the Hero
Define
• Roles – Who are you?

You
• Sage, explorer, hacker

• Skills

• Rank 5 of your skills

• Alignment

• Good, neutral, lawful, chaotic

• Merits

• Feeds your inner strength

• Flaws

• What holds you back?
Assess Your Powers
Mobbability –real-time work &
scalable collaboration
Cooperation radar – sense the best
collaborators
Ping quotient – responsive to requests
Influency – persuasive in diverse
social environments and media
Multi-capitalism –
natural, intellectual, social, financial
Protovation – fearless, rapid
innovation
Open authorship
See the big picture – longbroading
Emergensight – prepare and handle
surprising results and complexity
Signal/noise management – identify
meaningful patterns from data stream

On a Scale of 1-20
Mobbability

Cooperation radar
Ping quotient
Influency

Multi-capitalism
Protovation
Open authorship
Longbroading
Emergensight
Signal/noise management

http://www.slideshare.net/avantgame/10-collaboration-superpowers
What are your
Symbols?
Do they give
you strength
and define
you?
Gamification in Business
• Gartner: by 2015, more than 50% of innovation
organizations will gamify their processes
– http://www.gartner.com/newsroom/id/1629214

• Majority of Gamification apps will fail to meet
business objectives by 2014
– Bad game design probable cause -- Gartner Research
– http://www.businessinsider.com/gamification-set-tobecome-a-multibillion-dollar-market-2013-12
Personal Power
• Epistemology of the mind, language & behavior
•
•
•
•

Behavioral competence, strategic thinking, cognitive processes
Self-discovery, identity and mission
Framework for understanding Gemeinschaft and Gesellschaft
Wisdom and vision

• Two fundamental thoughts
– The map is not the territory – various maps of reality
– Life and the mind are systemic processes
Your Vision
• If life had a soundtrack
– What is your theme song?
• What do you like about it?
• What is your mood music?

– Imagine a time when you did something amazing
• What is your soundtrack?
• What colors come to mind?
Transforming the Workplace
• Online games played 3 billion hours each week
– 10,000 hours by age 21 (McGonigal, 2007)

• Positive game emotions
– Creativity, contentment, joy, pride, awe and wonder
– Surprise, excitement, curiosity, relief, vicarious pride

• What kind of workplace game will you design?
Gamer Powers
Mobbability –real-time work &
scalable collaboration
Cooperation radar – sense the best
collaborators
Ping quotient – responsive to requests
Influency – persuasive in diverse
social environments and media
Multi-capitalism – natural,
intellectual, social, financial
Protovation – fearless, rapid
innovation
Open authorship
See the big picture – longbroading
Emergensight – prepare and handle
surprising results and complexity
Signal/noise management – identify
meaningful patterns from data stream
http://www.slideshare.net/avantgame/10-collaboration-superpowers
Your Future
• A Game of EM Pioneering and Innovation
–
–
–
–
–
–

ID your strengths
Assess your super powers
Discover what you will do to change the world
Gather your resources
Forecast their impact
Make your pitch
Gamification
• Transforming your life into a game
– Select incentives that matter to you
• Time, money, relaxation, joy

– Select quests and goals
• Measurable accomplishments

– Set metrics and thresholds
– Identify your win conditions
• What happens after you win?

– Define the potential for conflict
• Plan on how to manage and mitigate risk

– Track your progress & report your accomplishments
Games and Play Styles
Types of games

Play styles

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Word, trivia or puzzle
Scavenger or Treasure Hunt
Action or adventure
Real Time Strategy (RTS)
Roleplay game (RPG)
MMORPGs
Arcade or Video games
First Person Shooter (FPS)
Simulations (Sims)
Board or card games

Individual or social
Multiplayer cooperative
Multiplayer competitive
Everyone is a winner!
Last man standing – PvP
Player vs Environment
Roleplay
Capture the flag
Team wins
High score
Why Play?
Games can stimulate
• Problem solving
• Critical thinking
• Digital literacy
• Strategy & tactics
• Motor skill development
• Collaboration
• Leadership & courage
• Socialization

Game-based learning
• Vision & creativity
• Sustainability
• Immersion
• Learning retention
• Heutagogy
• Knowledge networks
• Socio-technical skills
• Entrepreneurship
Design, Play and Expand the Game
• Assessment
–
–
–
–

Knows it
Knows how to do it
Does it
Adapts

• Outcomes
– Winning the game
– Expanding the game
References
• 10 Collaboration Superpowers
– McGonigal, J. (2007). 10 Collaboration Superpowers.
Retrieved from http://www.slideshare.net/avantgame/10collaboration-superpowers
Questions?
Develop Your
Personal Power

Dr. Cynthia Calongne

The game of research

  • 1.
    The Game ofResearch Develop Your Personal Power Dr. Cynthia Calongne January 17, 2014
  • 2.
    Agenda • • • • • Problem-based learning Research tactics Developyour personal power Jumpstart your research Winning the game
  • 3.
    Problem-based Learning Activities • Explorethe issues • Identify what is known • Write the problem statement • Identify possible solutions • Actions to take & when • Acquire knowledge • Present your findings • Review the accomplishment Actions • An unstructured problem • What do we know? • Your view of the problem • Order them, strong to weak • Needs? Rank & relate them • Cited research discussions • Defend your solution • Well-founded conclusion
  • 4.
    Research Tactics • Problem-basedlearning – Apply it to your research • What is the problem -- unstructured to structured – Identify what is uncertain, unclear or mysterious • Describe your research plan – Are there alternatives that you are not employing? – Why? – What are the tradeoffs? • How will you analyze your data?
  • 6.
    A Game forYour Journey • Select a setting, style and context for your game • If you had all the talent, tools and resources – – – – – – Who are your allies and your barriers? What is happening in this game? When does this game occur? Time period? Where is the setting for the game? How is this game played? Why would someone play the game? The goals & outcome
  • 7.
    The Researcher’s Journey •You are the Hero/Heroine in the story • What do we know about you? – – – – – – Attributes Roles – Who are you? Skills Alignment Merits Flaws
  • 8.
    The Hero’s Journey- Attributes On a scale of 1-20 • Strength 10 • Dexterity 13 • Intelligence 14+ • Wisdom 15+ • Constitution 11 • Charisma 15 What is your desired level? • Strength 10 • Dexterity 14 • Intelligence 16 • Wisdom 18 • Constitution 12 • Charisma 18
  • 9.
    You are theHero Define • Roles – Who are you? You • Sage, explorer, hacker • Skills • Rank 5 of your skills • Alignment • Good, neutral, lawful, chaotic • Merits • Feeds your inner strength • Flaws • What holds you back?
  • 10.
    Assess Your Powers Mobbability–real-time work & scalable collaboration Cooperation radar – sense the best collaborators Ping quotient – responsive to requests Influency – persuasive in diverse social environments and media Multi-capitalism – natural, intellectual, social, financial Protovation – fearless, rapid innovation Open authorship See the big picture – longbroading Emergensight – prepare and handle surprising results and complexity Signal/noise management – identify meaningful patterns from data stream On a Scale of 1-20 Mobbability Cooperation radar Ping quotient Influency Multi-capitalism Protovation Open authorship Longbroading Emergensight Signal/noise management http://www.slideshare.net/avantgame/10-collaboration-superpowers
  • 11.
    What are your Symbols? Dothey give you strength and define you?
  • 12.
    Gamification in Business •Gartner: by 2015, more than 50% of innovation organizations will gamify their processes – http://www.gartner.com/newsroom/id/1629214 • Majority of Gamification apps will fail to meet business objectives by 2014 – Bad game design probable cause -- Gartner Research – http://www.businessinsider.com/gamification-set-tobecome-a-multibillion-dollar-market-2013-12
  • 13.
    Personal Power • Epistemologyof the mind, language & behavior • • • • Behavioral competence, strategic thinking, cognitive processes Self-discovery, identity and mission Framework for understanding Gemeinschaft and Gesellschaft Wisdom and vision • Two fundamental thoughts – The map is not the territory – various maps of reality – Life and the mind are systemic processes
  • 14.
    Your Vision • Iflife had a soundtrack – What is your theme song? • What do you like about it? • What is your mood music? – Imagine a time when you did something amazing • What is your soundtrack? • What colors come to mind?
  • 15.
    Transforming the Workplace •Online games played 3 billion hours each week – 10,000 hours by age 21 (McGonigal, 2007) • Positive game emotions – Creativity, contentment, joy, pride, awe and wonder – Surprise, excitement, curiosity, relief, vicarious pride • What kind of workplace game will you design?
  • 16.
    Gamer Powers Mobbability –real-timework & scalable collaboration Cooperation radar – sense the best collaborators Ping quotient – responsive to requests Influency – persuasive in diverse social environments and media Multi-capitalism – natural, intellectual, social, financial Protovation – fearless, rapid innovation Open authorship See the big picture – longbroading Emergensight – prepare and handle surprising results and complexity Signal/noise management – identify meaningful patterns from data stream http://www.slideshare.net/avantgame/10-collaboration-superpowers
  • 17.
    Your Future • AGame of EM Pioneering and Innovation – – – – – – ID your strengths Assess your super powers Discover what you will do to change the world Gather your resources Forecast their impact Make your pitch
  • 18.
    Gamification • Transforming yourlife into a game – Select incentives that matter to you • Time, money, relaxation, joy – Select quests and goals • Measurable accomplishments – Set metrics and thresholds – Identify your win conditions • What happens after you win? – Define the potential for conflict • Plan on how to manage and mitigate risk – Track your progress & report your accomplishments
  • 19.
    Games and PlayStyles Types of games Play styles • • • • • • • • • • • • • • • • • • • • Word, trivia or puzzle Scavenger or Treasure Hunt Action or adventure Real Time Strategy (RTS) Roleplay game (RPG) MMORPGs Arcade or Video games First Person Shooter (FPS) Simulations (Sims) Board or card games Individual or social Multiplayer cooperative Multiplayer competitive Everyone is a winner! Last man standing – PvP Player vs Environment Roleplay Capture the flag Team wins High score
  • 20.
    Why Play? Games canstimulate • Problem solving • Critical thinking • Digital literacy • Strategy & tactics • Motor skill development • Collaboration • Leadership & courage • Socialization Game-based learning • Vision & creativity • Sustainability • Immersion • Learning retention • Heutagogy • Knowledge networks • Socio-technical skills • Entrepreneurship
  • 21.
    Design, Play andExpand the Game • Assessment – – – – Knows it Knows how to do it Does it Adapts • Outcomes – Winning the game – Expanding the game
  • 22.
    References • 10 CollaborationSuperpowers – McGonigal, J. (2007). 10 Collaboration Superpowers. Retrieved from http://www.slideshare.net/avantgame/10collaboration-superpowers
  • 23.