This document summarizes a presentation on gamification given by Kevin Werbach. Some key points from games that can be applied to other activities include levels, points, progression, quests and avatars. Gamification can be used to make boring tasks more motivating by appealing to psychological needs for competence, autonomy and relatedness. Game design principles like feedback, failure, onboarding and narrative can help engage users. Gamification has many potential applications including learning, work optimization and changing behaviors.