One year ago we was reading an article about Teleconferencing / chatting, which as we said it is a method of using technology to bring people and ideas “together” despite of the geographic barriers. From that time and on we started wondering if we can participate in that technology and how?
The idea of creating a chat server was initiated and it has two dimensions, one to have an experience in network programming and the other is to let people conduct meetings with others in different locations. Such that it crosses time zones, can reach many people, and reduce the paper flood.
This document describes a simple Java-based chat application with client-server architecture. It discusses the design of the server and client components. The server uses TCP and threads to handle multiple clients simultaneously. It stores online users in a hashmap and forwards messages between clients. The client uses two threads - one for sending messages to the server and another for receiving messages from the server.
ProposalRequirements document This is part 1 of the project, I .docxdenneymargareta
Proposal/Requirements document
This is part 1 of the project, I need part 2 of project which is the Test Matrix
Project Objective
Chatting or Teleconferencing is a process of using technology to bring human beings and their ideas together in spite of the geographical obstacles. A broadcast Chat server has two types of broadcasting and the first one is Public and for this case the message is broadcast to all connected users and the other one is Private and this means the broadcasting will be limited between two clients. Through the help of this chat server, the users can easily communicate and also
keep in touch
with each other. The
end user
s have the
capability
to share all kinds of information with other users also such as sending of various files, records and emails. The Broadcasting Chat Server Project that is required to run this project is JRE or the Java Run time Environment software and the users interact with the server through a Graphical User Interface.
Proposed System
The proposed system is a chat application that works in two forms and the first one is the List form. In this form, all the names of the systems connected to a network are
drafted
. These names can later be utilized for communication with the assistance of mouse event, or in simple language such as a click or a double click.
Secondly, there is the Chat form and it is called only when an element is selected from the List form. In this form, a connection is created between the host system and the selected system with the help of a socket. Additionally, all the end users will see other logged in user’s details very efficiently including their logged in time, time spent online and also their personal data like name and messages. The server will provide advanced security feature which will be maintaining the log in information of the users and the user’s list with details.
Broadcasting Chat Server Modules
Server Application:
The server application module handles the section of messages being sent and received by the broadcasting server. This module is associated with the SSL techniques and TCP/IP networking technologies. This module contains certain
intrinsic
logic’s which allow it to convey data about sent messages, appropriate routes of
dispatching
as well as receiving messages.
Client Application:
This module grants access to the user or the client to get logged in with
authentic
username and password. The client or the user of the system can go through the
definite
process of message sending in this category with other users of the system.
Software Requirements
· Oracle
· Jdk
· Eclipse
· Netbeans
· notepad
Hardware Requirements
· Hard Disk – 2 GB.
· RAM – 1 GB.
· Processor – Dual Core or Above.
· Mouse.
· Keyboard.
· Monitor.
· Printer.
Technologies Used
· Java
The server is designed to execute only on machines which support the windows operating system and will use approximately 700 lines of code. Some features of the ...
International Journal of Engineering Research and DevelopmentIJERD Editor
This document describes the development of a chat server application using Java. It discusses the client and server modules, with the client module providing a user interface for login, viewing online users, and sending/formatting messages. The server module authenticates users, displays online users, and connects to a database. It also describes private chat functionality between two users. The objectives are to enable communication between global users and provide a secure environment. Algorithms and control strings are used to handle user connections, disconnections, and updating online users lists.
A brief introduction to task communication in real time operating system.It covers Inter-process communication like concepts of shared memory , message passing, remoteprocedure call .Interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests.Many applications are both clients and servers, as commonly seen in distributed computing.
Design an Implementation of A Messaging and Resource Sharing Softwarenilabarai
In this article it has been looked how to program using sockets by implementing an echo server along with a client that is used to send and receive string messages. It will start off by giving a quick introduction to TCP/IP fundamentals and then explain how sockets fit into the diagram. Most network application can be divided into two pieces: a client and a server. A client is the side that initiates the communication process, where as the server responds to incoming client requests. There would be contains three types of service from this software, that is Message Transfer service, Voice Transfer service and File Transfer service. All this sorts are the design issue of this software.
How a network connection is created A network connection is initi.pdfarccreation001
How a network connection is created ?
A network connection is initiated by a client program when it creates a socket for the
communication with the server. To create the socket in Java, the client calls the Socket
constructor and passes the server address and the the specific server port number to it. At this
stage the server must be started on the machine having the specified address and listening for
connections on its specific port number.
The server uses a specific port dedicated only to listening for connection requests from clients. It
can not use this specific port for data communication with the clients because the server must be
able to accept the client connection at any instant. So, its specific port is dedicated only to
listening for new connection requests. The server side socket associated with specific port is
called server socket. When a connection request arrives on this socket from the client side, the
client and the server establish a connection. This connection is established as follows:
The java.net package in the Java development environment provides the class Socket that
implements the client side and the class serverSocket class that implements the server side
sockets.
The client and the server must agree on a protocol. They must agree on the language of the
information transferred back and forth through the socket. There are two communication
protocols :
The stream communication protocol is known as TCP (transfer control protocol). TCP is a
connection-oriented protocol. It works as described in this document. In order to communicate
over the TCP protocol, a connection must first be established between two sockets. While one of
the sockets listens for a connection request (server), the other asks for a connection (client). Once
the two sockets are connected, they can be used to transmit and/or to receive data. When we say
\"two sockets are connected\" we mean the fact that the server accepted a connection. As it was
explained above the server creates a new local socket for the new connection. The process of the
new local socket creation, however, is transparent for the client.
The datagram communication protocol, known as UDP (user datagram protocol), is a
connectionless protocol. No connection is established before sending the data. The data are sent
in a packet called datagram. The datagram is sent like a request for establishing a connection.
However, the datagram contains not only the addresses, it contains the user data also. Once it
arrives to the destination the user data are read by the remote application and no connection is
established. This protocol requires that each time a datagram is sent, the local socket and the
remote socket addresses must also be sent in the datagram. These addresses are sent in each
datagram.
The java.net package in the Java development environment provides the class DatagramSocket
for programming datagram communications.
UDP is an unreliable protocol. There is no guarantee that the .
Sending the data already gathered from the client to the Serverhussam242
as I believe that spending a lot of time at work is becoming a social problem , and people do not have time for family ,sport and other activities , I created “LOGGER” , it is a monitoring application for employees at work, it controls the time they spent on social media while they are at work , it is also an application that interfere with the user by sending alarm massages when it thinks it’s the need to and alarm the users to get back to work so they finish work early and go back to family/sports , social activities so there will be time for everything !
in this essay i will be talking about how to send the collected data from the monitored computer to the server .
This document describes Machine Problem 1 (MP1) which involves building a peer-to-peer chat application for Android. Students will implement functionality for membership management including peer registration with a server and updating peer lists, as well as private messaging between users. The goals are to learn GUI design, inter-component communication, threading, and socket programming in Android. Guidelines and requirements are provided for the project implementation, documentation, and demonstration.
This document describes a simple Java-based chat application with client-server architecture. It discusses the design of the server and client components. The server uses TCP and threads to handle multiple clients simultaneously. It stores online users in a hashmap and forwards messages between clients. The client uses two threads - one for sending messages to the server and another for receiving messages from the server.
ProposalRequirements document This is part 1 of the project, I .docxdenneymargareta
Proposal/Requirements document
This is part 1 of the project, I need part 2 of project which is the Test Matrix
Project Objective
Chatting or Teleconferencing is a process of using technology to bring human beings and their ideas together in spite of the geographical obstacles. A broadcast Chat server has two types of broadcasting and the first one is Public and for this case the message is broadcast to all connected users and the other one is Private and this means the broadcasting will be limited between two clients. Through the help of this chat server, the users can easily communicate and also
keep in touch
with each other. The
end user
s have the
capability
to share all kinds of information with other users also such as sending of various files, records and emails. The Broadcasting Chat Server Project that is required to run this project is JRE or the Java Run time Environment software and the users interact with the server through a Graphical User Interface.
Proposed System
The proposed system is a chat application that works in two forms and the first one is the List form. In this form, all the names of the systems connected to a network are
drafted
. These names can later be utilized for communication with the assistance of mouse event, or in simple language such as a click or a double click.
Secondly, there is the Chat form and it is called only when an element is selected from the List form. In this form, a connection is created between the host system and the selected system with the help of a socket. Additionally, all the end users will see other logged in user’s details very efficiently including their logged in time, time spent online and also their personal data like name and messages. The server will provide advanced security feature which will be maintaining the log in information of the users and the user’s list with details.
Broadcasting Chat Server Modules
Server Application:
The server application module handles the section of messages being sent and received by the broadcasting server. This module is associated with the SSL techniques and TCP/IP networking technologies. This module contains certain
intrinsic
logic’s which allow it to convey data about sent messages, appropriate routes of
dispatching
as well as receiving messages.
Client Application:
This module grants access to the user or the client to get logged in with
authentic
username and password. The client or the user of the system can go through the
definite
process of message sending in this category with other users of the system.
Software Requirements
· Oracle
· Jdk
· Eclipse
· Netbeans
· notepad
Hardware Requirements
· Hard Disk – 2 GB.
· RAM – 1 GB.
· Processor – Dual Core or Above.
· Mouse.
· Keyboard.
· Monitor.
· Printer.
Technologies Used
· Java
The server is designed to execute only on machines which support the windows operating system and will use approximately 700 lines of code. Some features of the ...
International Journal of Engineering Research and DevelopmentIJERD Editor
This document describes the development of a chat server application using Java. It discusses the client and server modules, with the client module providing a user interface for login, viewing online users, and sending/formatting messages. The server module authenticates users, displays online users, and connects to a database. It also describes private chat functionality between two users. The objectives are to enable communication between global users and provide a secure environment. Algorithms and control strings are used to handle user connections, disconnections, and updating online users lists.
A brief introduction to task communication in real time operating system.It covers Inter-process communication like concepts of shared memory , message passing, remoteprocedure call .Interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests.Many applications are both clients and servers, as commonly seen in distributed computing.
Design an Implementation of A Messaging and Resource Sharing Softwarenilabarai
In this article it has been looked how to program using sockets by implementing an echo server along with a client that is used to send and receive string messages. It will start off by giving a quick introduction to TCP/IP fundamentals and then explain how sockets fit into the diagram. Most network application can be divided into two pieces: a client and a server. A client is the side that initiates the communication process, where as the server responds to incoming client requests. There would be contains three types of service from this software, that is Message Transfer service, Voice Transfer service and File Transfer service. All this sorts are the design issue of this software.
How a network connection is created A network connection is initi.pdfarccreation001
How a network connection is created ?
A network connection is initiated by a client program when it creates a socket for the
communication with the server. To create the socket in Java, the client calls the Socket
constructor and passes the server address and the the specific server port number to it. At this
stage the server must be started on the machine having the specified address and listening for
connections on its specific port number.
The server uses a specific port dedicated only to listening for connection requests from clients. It
can not use this specific port for data communication with the clients because the server must be
able to accept the client connection at any instant. So, its specific port is dedicated only to
listening for new connection requests. The server side socket associated with specific port is
called server socket. When a connection request arrives on this socket from the client side, the
client and the server establish a connection. This connection is established as follows:
The java.net package in the Java development environment provides the class Socket that
implements the client side and the class serverSocket class that implements the server side
sockets.
The client and the server must agree on a protocol. They must agree on the language of the
information transferred back and forth through the socket. There are two communication
protocols :
The stream communication protocol is known as TCP (transfer control protocol). TCP is a
connection-oriented protocol. It works as described in this document. In order to communicate
over the TCP protocol, a connection must first be established between two sockets. While one of
the sockets listens for a connection request (server), the other asks for a connection (client). Once
the two sockets are connected, they can be used to transmit and/or to receive data. When we say
\"two sockets are connected\" we mean the fact that the server accepted a connection. As it was
explained above the server creates a new local socket for the new connection. The process of the
new local socket creation, however, is transparent for the client.
The datagram communication protocol, known as UDP (user datagram protocol), is a
connectionless protocol. No connection is established before sending the data. The data are sent
in a packet called datagram. The datagram is sent like a request for establishing a connection.
However, the datagram contains not only the addresses, it contains the user data also. Once it
arrives to the destination the user data are read by the remote application and no connection is
established. This protocol requires that each time a datagram is sent, the local socket and the
remote socket addresses must also be sent in the datagram. These addresses are sent in each
datagram.
The java.net package in the Java development environment provides the class DatagramSocket
for programming datagram communications.
UDP is an unreliable protocol. There is no guarantee that the .
Sending the data already gathered from the client to the Serverhussam242
as I believe that spending a lot of time at work is becoming a social problem , and people do not have time for family ,sport and other activities , I created “LOGGER” , it is a monitoring application for employees at work, it controls the time they spent on social media while they are at work , it is also an application that interfere with the user by sending alarm massages when it thinks it’s the need to and alarm the users to get back to work so they finish work early and go back to family/sports , social activities so there will be time for everything !
in this essay i will be talking about how to send the collected data from the monitored computer to the server .
This document describes Machine Problem 1 (MP1) which involves building a peer-to-peer chat application for Android. Students will implement functionality for membership management including peer registration with a server and updating peer lists, as well as private messaging between users. The goals are to learn GUI design, inter-component communication, threading, and socket programming in Android. Guidelines and requirements are provided for the project implementation, documentation, and demonstration.
This document describes the development of an intranet messaging system. It includes code for starting the server, which creates server and client sockets to allow communication between clients and the server. The server displays received messages in a text area and sends acknowledgments. The coding chapter provides more details on implementing message sending functionality, including creating message objects, defining a GUI, and sending messages to the server.
The document describes a chat server application built using Java sockets. It includes a client and server component that allow users to login and send messages to each other. The server uses multithreading to handle multiple client connections concurrently by passing accepted socket connections to separate thread objects. The chat server provides group and private messaging capabilities and could be expanded in the future to include additional features like offline messaging, file sharing, and a user profile database.
This document provides instructions for implementing a replicated chat server that uses multicast to distribute chat messages among server replicas. Students will build a system with client processes that connect to server processes. Servers will internally use multicast over UDP to deliver messages to all server replicas. The system must support different chat rooms and ordering modes (unordered, FIFO, total order). Testing suggestions include using a proxy to insert delays between servers to induce reordering, and configuring servers to have separate forwarding and binding addresses.
This document provides an overview of communication models and protocols in distributed systems. It discusses network protocols and standards like TCP and UDP. Remote Procedure Call (RPC) is introduced as a way to invoke procedures on remote machines similarly to local calls. Remote Object Invocation (RMI) expands on this concept by allowing invocation of object methods remotely. Message-Oriented Middleware (MOM) is described as an alternative to client-server models based on message passing. Stream-oriented communication supports continuous media like audio and video. Finally, multicast communication allows one-to-many information dissemination to multiple recipients.
The document discusses various application layer protocols used in networking. It covers:
1. The application layer is the top layer that interacts with users and user applications to initiate communication. It uses lower layer protocols to transfer data.
2. Common application layer protocols include HTTP, FTP, SMTP, POP3, IMAP, and DNS for tasks like web browsing, file transfer, and email.
3. Other applications discussed are peer-to-peer applications like BitTorrent and Skype, as well as socket programming which allows network applications to communicate using standard mechanisms.
This document discusses socket programming using a client-server model. It defines key terms like socket, client, and server. The client makes requests to the server, which has large amounts of data and resources. Communication occurs via sockets, which are endpoints for two-way communication between programs. The document explains the principles of socket communication, including how clients and servers create and connect sockets to transfer data over protocols like TCP and UDP. TCP provides reliable data streams while UDP sends independent data packets with no guarantees. Ports are used to map incoming data to processes.
Genora has pioneered high end chat applications development using xmpp architechture. Here is a detailed report you need to know while developing chat applications.
Reach us at https://www.genorainfotech.com/
Chat application through client server management system project.pdfKamal Acharya
This project focused on creating a chatting application with communication environment. The objective of our project is to build a chatting system to facilitate the communication between two or more clients to obtain an effective channel among the clients themselves. For the application itself, this system can serve as a link to reach out for all clients. The design of the system depends on socket concept where is a software endpoint that establishes bidirectional communication between a server program and one or more client programs. Languages that will be used for the development of this system: Java Development Kit (JDK): is a development environment for building applications and components using the Java programming language.
Middleware facilitates interactions between applications across different computing platforms by providing programming abstractions. Common types of middleware include RPC-based systems, transaction processing (TP) monitors, object brokers, and message-oriented middleware. RPC extends procedure calls to work remotely, while TP monitors add transaction management to distributed RPC calls. Object brokers like CORBA standardize object distribution, and message queues in message-oriented middleware enable asynchronous communication.
Here are the key differences between flow control and congestion control:
Flow control is used at the data link layer (layer 2) of the OSI model to regulate the amount of data
transferred between two endpoints (e.g. between a computer and a router) so that the receiving
endpoint is not overwhelmed. It ensures reliable delivery of frames by using mechanisms like
windowing and acknowledgments.
Congestion control is used at the transport layer (layer 4) of the OSI model to regulate the amount
of data entering the network to avoid overloading intermediate network nodes and links. It ensures
reliable delivery of packets by adjusting the transmission rate when congestion is detected through
packet loss or queue build-up
The key difference between distributed and uniprocessor systems is interprocess communication in distributed systems. The OSI model defines layers for networking including physical, data link, network, transport, and application layers. Remote Procedure Call (RPC) allows calling procedures on remote systems similarly to local calls by marshalling parameters and results. Group communication enables one-to-many and one-to-all communication using multicast and broadcast. Asynchronous Transfer Mode (ATM) networks use fixed size cells over virtual circuits to efficiently support both constant and bursty network traffic.
1. The document describes an architecture for providing wireless internet telephony services using mobile agents.
2. The key components are mobile service agents (MSAs) that carry subscribed services for users, a service creation unit (SCU) that develops services, a service management unit (SMU) that manages subscriptions and MSAs, and a service publication unit (SPU) that publishes available services.
3. The architecture addresses updating services and agents when subscriptions change through two approaches: swapping entire agents and their data, or dynamically updating individual services and agents on-the-fly.
This document provides an overview of client-server architecture and web servers. It defines clients as programs that request information from servers, while servers are large computers capable of providing data to many clients simultaneously. The document then discusses how the client-server model is used in the World Wide Web, with web browsers as clients that send HTTP requests to web servers. It also covers network connections, ports, functions of web servers and browsers, and browser plugins.
This document provides an overview of client/server basics and electronic publishing as it relates to web servers. It discusses how clients and servers communicate over a network using protocols like HTTP. A web server is a type of server that understands HTTP and can respond to client requests by returning documents. Early web servers were developed by CERN and NCSA. The first web browser was NCSA Mosaic, which popularized the web through its easy interface and ability to create HTML content without specialized software. Electronic publishing on the web involves creating hypertext documents with links using HTML and publishing them on a web server to be retrieved by browsers over HTTP.
Web services allow electronic devices to communicate over the World Wide Web by utilizing web technologies like HTTP for machine-to-machine communication. A web service typically provides an object-oriented interface to a database server that is used by other web servers or mobile applications. Common applications include mashups where a web server consumes multiple web services and compiles the content into a single user interface.
Advanced Communication over LAN AJCSE Advanced Communication over LANBRNSSPublicationHubI
This document summarizes a research article about an advanced communication software over a local area network (LAN). The software provides several services including text chatting, audio calling, remote desktop access, file transfer, and a query/response system. It uses a client-server model, where clients can access resources stored on the server or other client machines. The software aims to provide these various communication services together in one application, rather than having separate individual apps, to create a more complete experience for users on the LAN. It describes the design and implementation of modules to enable each service.
This document summarizes a private messenger project created by Sumant Gupta. The project aims to build an instant messaging system that is secure, scalable, and provides necessary functionality without extra features. It discusses addressing confidentiality, authenticity, and flooding issues. The architecture uses a server module that clients connect to via TCP/IP to exchange messages and the client-server communication involves application, transport, internet, and network access layers. The implementation passes chat requests between the application layer and server. File transfer is also implemented, and future work includes adding features and implementing cryptography.
The document discusses processes and threads in distributed systems. It explains that threads allow multiple executions within the same process by sharing resources like memory. Distributed systems can use multithreaded clients and servers to improve performance. Code migration is also discussed, where a program's code and execution state can be moved between machines for better load balancing or to reduce communication costs. The challenges of migrating local resources that may be fixed to a particular machine are also covered.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Online train ticket booking system project.pdfKamal Acharya
Rail transport is one of the important modes of transport in India. Now a days we
see that there are railways that are present for the long as well as short distance
travelling which makes the life of the people easier. When compared to other
means of transport, a railway is the cheapest means of transport. The maintenance
of the railway database also plays a major role in the smooth running of this
system. The Online Train Ticket Management System will help in reserving the
tickets of the railways to travel from a particular source to the destination.
Data Communication and Computer Networks Management System Project Report.pdfKamal Acharya
Networking is a telecommunications network that allows computers to exchange data. In
computer networks, networked computing devices pass data to each other along data
connections. Data is transferred in the form of packets. The connections between nodes are
established using either cable media or wireless media.
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This document describes the development of an intranet messaging system. It includes code for starting the server, which creates server and client sockets to allow communication between clients and the server. The server displays received messages in a text area and sends acknowledgments. The coding chapter provides more details on implementing message sending functionality, including creating message objects, defining a GUI, and sending messages to the server.
The document describes a chat server application built using Java sockets. It includes a client and server component that allow users to login and send messages to each other. The server uses multithreading to handle multiple client connections concurrently by passing accepted socket connections to separate thread objects. The chat server provides group and private messaging capabilities and could be expanded in the future to include additional features like offline messaging, file sharing, and a user profile database.
This document provides instructions for implementing a replicated chat server that uses multicast to distribute chat messages among server replicas. Students will build a system with client processes that connect to server processes. Servers will internally use multicast over UDP to deliver messages to all server replicas. The system must support different chat rooms and ordering modes (unordered, FIFO, total order). Testing suggestions include using a proxy to insert delays between servers to induce reordering, and configuring servers to have separate forwarding and binding addresses.
This document provides an overview of communication models and protocols in distributed systems. It discusses network protocols and standards like TCP and UDP. Remote Procedure Call (RPC) is introduced as a way to invoke procedures on remote machines similarly to local calls. Remote Object Invocation (RMI) expands on this concept by allowing invocation of object methods remotely. Message-Oriented Middleware (MOM) is described as an alternative to client-server models based on message passing. Stream-oriented communication supports continuous media like audio and video. Finally, multicast communication allows one-to-many information dissemination to multiple recipients.
The document discusses various application layer protocols used in networking. It covers:
1. The application layer is the top layer that interacts with users and user applications to initiate communication. It uses lower layer protocols to transfer data.
2. Common application layer protocols include HTTP, FTP, SMTP, POP3, IMAP, and DNS for tasks like web browsing, file transfer, and email.
3. Other applications discussed are peer-to-peer applications like BitTorrent and Skype, as well as socket programming which allows network applications to communicate using standard mechanisms.
This document discusses socket programming using a client-server model. It defines key terms like socket, client, and server. The client makes requests to the server, which has large amounts of data and resources. Communication occurs via sockets, which are endpoints for two-way communication between programs. The document explains the principles of socket communication, including how clients and servers create and connect sockets to transfer data over protocols like TCP and UDP. TCP provides reliable data streams while UDP sends independent data packets with no guarantees. Ports are used to map incoming data to processes.
Genora has pioneered high end chat applications development using xmpp architechture. Here is a detailed report you need to know while developing chat applications.
Reach us at https://www.genorainfotech.com/
Chat application through client server management system project.pdfKamal Acharya
This project focused on creating a chatting application with communication environment. The objective of our project is to build a chatting system to facilitate the communication between two or more clients to obtain an effective channel among the clients themselves. For the application itself, this system can serve as a link to reach out for all clients. The design of the system depends on socket concept where is a software endpoint that establishes bidirectional communication between a server program and one or more client programs. Languages that will be used for the development of this system: Java Development Kit (JDK): is a development environment for building applications and components using the Java programming language.
Middleware facilitates interactions between applications across different computing platforms by providing programming abstractions. Common types of middleware include RPC-based systems, transaction processing (TP) monitors, object brokers, and message-oriented middleware. RPC extends procedure calls to work remotely, while TP monitors add transaction management to distributed RPC calls. Object brokers like CORBA standardize object distribution, and message queues in message-oriented middleware enable asynchronous communication.
Here are the key differences between flow control and congestion control:
Flow control is used at the data link layer (layer 2) of the OSI model to regulate the amount of data
transferred between two endpoints (e.g. between a computer and a router) so that the receiving
endpoint is not overwhelmed. It ensures reliable delivery of frames by using mechanisms like
windowing and acknowledgments.
Congestion control is used at the transport layer (layer 4) of the OSI model to regulate the amount
of data entering the network to avoid overloading intermediate network nodes and links. It ensures
reliable delivery of packets by adjusting the transmission rate when congestion is detected through
packet loss or queue build-up
The key difference between distributed and uniprocessor systems is interprocess communication in distributed systems. The OSI model defines layers for networking including physical, data link, network, transport, and application layers. Remote Procedure Call (RPC) allows calling procedures on remote systems similarly to local calls by marshalling parameters and results. Group communication enables one-to-many and one-to-all communication using multicast and broadcast. Asynchronous Transfer Mode (ATM) networks use fixed size cells over virtual circuits to efficiently support both constant and bursty network traffic.
1. The document describes an architecture for providing wireless internet telephony services using mobile agents.
2. The key components are mobile service agents (MSAs) that carry subscribed services for users, a service creation unit (SCU) that develops services, a service management unit (SMU) that manages subscriptions and MSAs, and a service publication unit (SPU) that publishes available services.
3. The architecture addresses updating services and agents when subscriptions change through two approaches: swapping entire agents and their data, or dynamically updating individual services and agents on-the-fly.
This document provides an overview of client-server architecture and web servers. It defines clients as programs that request information from servers, while servers are large computers capable of providing data to many clients simultaneously. The document then discusses how the client-server model is used in the World Wide Web, with web browsers as clients that send HTTP requests to web servers. It also covers network connections, ports, functions of web servers and browsers, and browser plugins.
This document provides an overview of client/server basics and electronic publishing as it relates to web servers. It discusses how clients and servers communicate over a network using protocols like HTTP. A web server is a type of server that understands HTTP and can respond to client requests by returning documents. Early web servers were developed by CERN and NCSA. The first web browser was NCSA Mosaic, which popularized the web through its easy interface and ability to create HTML content without specialized software. Electronic publishing on the web involves creating hypertext documents with links using HTML and publishing them on a web server to be retrieved by browsers over HTTP.
Web services allow electronic devices to communicate over the World Wide Web by utilizing web technologies like HTTP for machine-to-machine communication. A web service typically provides an object-oriented interface to a database server that is used by other web servers or mobile applications. Common applications include mashups where a web server consumes multiple web services and compiles the content into a single user interface.
Advanced Communication over LAN AJCSE Advanced Communication over LANBRNSSPublicationHubI
This document summarizes a research article about an advanced communication software over a local area network (LAN). The software provides several services including text chatting, audio calling, remote desktop access, file transfer, and a query/response system. It uses a client-server model, where clients can access resources stored on the server or other client machines. The software aims to provide these various communication services together in one application, rather than having separate individual apps, to create a more complete experience for users on the LAN. It describes the design and implementation of modules to enable each service.
This document summarizes a private messenger project created by Sumant Gupta. The project aims to build an instant messaging system that is secure, scalable, and provides necessary functionality without extra features. It discusses addressing confidentiality, authenticity, and flooding issues. The architecture uses a server module that clients connect to via TCP/IP to exchange messages and the client-server communication involves application, transport, internet, and network access layers. The implementation passes chat requests between the application layer and server. File transfer is also implemented, and future work includes adding features and implementing cryptography.
The document discusses processes and threads in distributed systems. It explains that threads allow multiple executions within the same process by sharing resources like memory. Distributed systems can use multithreaded clients and servers to improve performance. Code migration is also discussed, where a program's code and execution state can be moved between machines for better load balancing or to reduce communication costs. The challenges of migrating local resources that may be fixed to a particular machine are also covered.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Similar to Web chatting application project report management system.pdf (20)
Online train ticket booking system project.pdfKamal Acharya
Rail transport is one of the important modes of transport in India. Now a days we
see that there are railways that are present for the long as well as short distance
travelling which makes the life of the people easier. When compared to other
means of transport, a railway is the cheapest means of transport. The maintenance
of the railway database also plays a major role in the smooth running of this
system. The Online Train Ticket Management System will help in reserving the
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Data Communication and Computer Networks Management System Project Report.pdfKamal Acharya
Networking is a telecommunications network that allows computers to exchange data. In
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Cricket management system ptoject report.pdfKamal Acharya
The aim of this project is to provide the complete information of the National and
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Covid Management System Project Report.pdfKamal Acharya
CoVID-19 sprang up in Wuhan China in November 2019 and was declared a pandemic by the in January 2020 World Health Organization (WHO). Like the Spanish flu of 1918 that claimed millions of lives, the COVID-19 has caused the demise of thousands with China, Italy, Spain, USA and India having the highest statistics on infection and mortality rates. Regardless of existing sophisticated technologies and medical science, the spread has continued to surge high. With this COVID-19 Management System, organizations can respond virtually to the COVID-19 pandemic and protect, educate and care for citizens in the community in a quick and effective manner. This comprehensive solution not only helps in containing the virus but also proactively empowers both citizens and care providers to minimize the spread of the virus through targeted strategies and education.
Accident detection system project report.pdfKamal Acharya
The Rapid growth of technology and infrastructure has made our lives easier. The
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reach in time. Our project will provide an optimum solution to this draw back. A piezo electric
sensor can be used as a crash or rollover detector of the vehicle during and after a crash. With
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Blood finder application project report (1).pdfKamal Acharya
Blood Finder is an emergency time app where a user can search for the blood banks as
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This is an android application developed in Java and XML with the connectivity of
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This application allowed the user to get all the information regarding blood banks and
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Supermarket Management System Project Report.pdfKamal Acharya
Supermarket management is a stand-alone J2EE using Eclipse Juno program.
This project contains all the necessary required information about maintaining
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The core idea of this project to minimize the paper work and centralize the
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Retail store management system project report.pdfKamal Acharya
Development of large software system is extremely complex activity full of various opportunities to introduction errors. Software Engineering is the discipline that attempts to provide method to handle this complexity, enabling us to produce reliable system software with maximum productivity. It was felt that it is important and very instructive, not only to learn the principles of software engineering but also apply them to a software development project so that all aspects of development and be clearly seen on project. Software engineering is activity starts from requirements analysis and ends with testing and implementation. This project is designed to manage a Retail Store System. In This project VB 6.0 is use as front-end and Oracle use as backend.
Gas agency management system project report.pdfKamal Acharya
The project entitled "Gas Agency" is done to make the manual process easier by making it a computerized system for billing and maintaining stock. The Gas Agencies get the order request through phone calls or by personal from their customers and deliver the gas cylinders to their address based on their demand and previous delivery date. This process is made computerized and the customer's name, address and stock details are stored in a database. Based on this the billing for a customer is made simple and easier, since a customer order for gas can be accepted only after completing a certain period from the previous delivery. This can be calculated and billed easily through this. There are two types of delivery like domestic purpose use delivery and commercial purpose use delivery. The bill rate and capacity differs for both. This can be easily maintained and charged accordingly.
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
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The aim of our project is to develop a system that is meant to partially computerize the work performed in the Water Board like generating monthly Water bill, record of consuming unit of water, store record of the customer and previous unpaid record.
We used HTML/PHP as front end and MYSQL as back end for developing our project. HTML is primarily a visual design environment. We can create a android application by designing the form and that make up the user interface. Adding android application code to the form and the objects such as buttons and text boxes on them and adding any required support code in additional modular.
MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software. It is a stable ,reliable and the powerful solution with the advanced features and advantages which are as follows: Data Security.MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software.
Youtube video download using python project report.pdfKamal Acharya
In order to form a clear sketch of this project, here's a brief introduction of the features and scope of YouTube Video Downloader. This project consists of three modules which are inter-linked to each other. Each of the above modules has certain specific task to perform. Tkinter is the standard GUI library for Python. Python when combined with Tkinter provides a fast and easy way to create GUI applications. Tkinter provides a powerful object- oriented interface to the Tk GUI toolkit. Tkinter provides various controls, such as buttons, labels and text boxes used in a GUI application. These controls are commonly called widgets.Pytube library makes the video downloading very easy. Create the object of the YouTube module by passing the link as the parameter. Then, get the appropriate extension and resolution of the video. You can set the name of the file as your convenience, in another case original name will be kept. After that, download the file using the download function which has one parameter which is the location where to download the file. Python, this task is very easy. Few lines of code will download the video from YouTube for you.
Student information management system project report ii.pdfKamal Acharya
Our project explains about the student management. This project mainly explains the various actions related to student details. This project shows some ease in adding, editing and deleting the student details. It also provides a less time consuming process for viewing, adding, editing and deleting the marks of the students.
Library management system project report II..pdfKamal Acharya
The purpose of Library Management Pro system is to provide a medium for the public libraries to computerize their entire functioning and would contribute as a first step in digitalizing their libraries!
As till now in India, public libraries (medium and small scale) had their entire records on paper which again required maintenance and the problem of finding relevant information proved to be a herculean task. Even if the required information was found it was usually at cost of much valuable time.
Library Management Pro would not only simplify this process but also speedup the entire functioning of the library. It will also contribute towards increasing the efficiency of the library as a whole, right from the data entry to maintaining the historical records.
One major purpose is to provide user or the library members the opportunity to not only search through the books but to reserve books that are issued by other users and also request newer books.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Event Management System Vb Net Project Report.pdfKamal Acharya
In present era, the scopes of information technology growing with a very fast .We do not see any are untouched from this industry. The scope of information technology has become wider includes: Business and industry. Household Business, Communication, Education, Entertainment, Science, Medicine, Engineering, Distance Learning, Weather Forecasting. Carrier Searching and so on.
My project named “Event Management System” is software that store and maintained all events coordinated in college. It also helpful to print related reports. My project will help to record the events coordinated by faculties with their Name, Event subject, date & details in an efficient & effective ways.
In my system we have to make a system by which a user can record all events coordinated by a particular faculty. In our proposed system some more featured are added which differs it from the existing system such as security.
Courier management system project report.pdfKamal Acharya
It is now-a-days very important for the people to send or receive articles like imported furniture, electronic items, gifts, business goods and the like. People depend vastly on different transport systems which mostly use the manual way of receiving and delivering the articles. There is no way to track the articles till they are received and there is no way to let the customer know what happened in transit, once he booked some articles. In such a situation, we need a system which completely computerizes the cargo activities including time to time tracking of the articles sent. This need is fulfilled by Courier Management System software which is online software for the cargo management people that enables them to receive the goods from a source and send them to a required destination and track their status from time to time.
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdfKamal Acharya
The College Bus Management system is completely developed by Visual Basic .NET Version. The application is connect with most secured database language MS SQL Server. The application is develop by using best combination of front-end and back-end languages. The application is totally design like flat user interface. This flat user interface is more attractive user interface in 2017. The application is gives more important to the system functionality. The application is to manage the student’s details, driver’s details, bus details, bus route details, bus fees details and more. The application has only one unit for admin. The admin can manage the entire application. The admin can login into the application by using username and password of the admin. The application is develop for big and small colleges. It is more user friendly for non-computer person. Even they can easily learn how to manage the application within hours. The application is more secure by the admin. The system will give an effective output for the VB.Net and SQL Server given as input to the system. The compiled java program given as input to the system, after scanning the program will generate different reports. The application generates the report for users. The admin can view and download the report of the data. The application deliver the excel format reports. Because, excel formatted reports is very easy to understand the income and expense of the college bus. This application is mainly develop for windows operating system users. In 2017, 73% of people enterprises are using windows operating system. So the application will easily install for all the windows operating system users. The application-developed size is very low. The application consumes very low space in disk. Therefore, the user can allocate very minimum local disk space for this application.
Automobile Management System Project Report.pdfKamal Acharya
The proposed project is developed to manage the automobile in the automobile dealer company. The main module in this project is login, automobile management, customer management, sales, complaints and reports. The first module is the login. The automobile showroom owner should login to the project for usage. The username and password are verified and if it is correct, next form opens. If the username and password are not correct, it shows the error message.
When a customer search for a automobile, if the automobile is available, they will be taken to a page that shows the details of the automobile including automobile name, automobile ID, quantity, price etc. “Automobile Management System” is useful for maintaining automobiles, customers effectively and hence helps for establishing good relation between customer and automobile organization. It contains various customized modules for effectively maintaining automobiles and stock information accurately and safely.
When the automobile is sold to the customer, stock will be reduced automatically. When a new purchase is made, stock will be increased automatically. While selecting automobiles for sale, the proposed software will automatically check for total number of available stock of that particular item, if the total stock of that particular item is less than 5, software will notify the user to purchase the particular item.
Also when the user tries to sale items which are not in stock, the system will prompt the user that the stock is not enough. Customers of this system can search for a automobile; can purchase a automobile easily by selecting fast. On the other hand the stock of automobiles can be maintained perfectly by the automobile shop manager overcoming the drawbacks of existing system.
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This document provides basic guidelines for imparitallity requirement of ISO 17025. It defines in detial how it is met and wiudhwdih jdhsjdhwudjwkdbjwkdddddddddddkkkkkkkkkkkkkkkkkkkkkkkwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwioiiiiiiiiiiiii uwwwwwwwwwwwwwwwwhe wiqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq gbbbbbbbbbbbbb owdjjjjjjjjjjjjjjjjjjjj widhi owqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq uwdhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhwqiiiiiiiiiiiiiiiiiiiiiiiiiiiiw0pooooojjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj whhhhhhhhhhh wheeeeeeee wihieiiiiii wihe
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A high-Speed Communication System is based on the Design of a Bi-NoC Router, ...DharmaBanothu
The Network on Chip (NoC) has emerged as an effective
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methods that face significant bottlenecks. However, the complexity
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Web chatting application project report management system.pdf
1. 1 | P a g e
AN
INTERNSHIP REPORT
ON
WEB CHATTING APPLICATION MANAGEMENT
SYSTEM PROJECT
BY
KAMAL ACHARYA
(Tribhuvan University)
Date: 2022/04/25
2. 2 | P a g e
PHASE 1
INTRODUCTION
In this chapter we are going to deal with the major points behind choosing a chat server as project and
why java is the programming language we choose, with a general overview about the project and how it
works.
1.1. Why Voice chat?
One year ago we was reading an article about Teleconferencing / chatting, which as we said it is a method
of using technology to bring people and ideas “together” despite of the geographic barriers. From that
time and on we started wondering if we can participate in that technology and how?
The idea of creating a chat server was initiated and it has two dimensions, one to have an experience in
network programming and the other is to let people conduct meetings with others in different locations.
Such that it crosses time zones, can reach many people, and reduce the paper flood.
1.2. General Overview
As a matter of fact there are several varieties of chatting. The simplest computer chatting is a method of
sending, receiving, and storing typed messages with a network of users. And other one is through the
voice or vocal. This network could be WAN (Wide Area Network) or LAN (Local Area Network). Our
chatting system will deal only with LAN’s (static IP address) and it is made up of two applications one
runs on the server side (any computer on the network you choose it to be the server) while the other is
delivered and executed on the client PC. Every time the client wants to chat he runs the client application,
enter his user name, host name where the server application is running, and hits the connect button and
start chatting. The system is many-to-many arrangement; every–one is able to “talk” to anyone else.
Messages may be broadcasted to all receivers (recipients are automatically notified of incoming
messages) and they can directly talk with other and this voice is broadcasted to all, here during this
operation all messages are encrypted at the sender side and decrypted at the recipient to disallow any
hackers to the server from reading these messages.
For this system to be physically realized you should be familiar with programming and networking. Java
is our programming language, TCP/IP is our network protocol, and finally “Sockets programming of
3. 3 | P a g e
java” is our programming interface to have access to network functionality. This is a first glance at our
senior project and the rest of explanations and ideas are eagerly waiting for you in the next chapters.
1.3. Project Structure
Since we are using the TCP/IP facilities, we are obliged to divide the project into two applications. In the
next few sections we are going to explain how these applications works and how they are synchronized
with each other.
1.3.1. Control Strings
A set of “Control Strings” was created, such that whenever the client or the server receives one of these
control strings, it should do a certain task. To distinguish these strings from normal strings (chatting
sentences) they are given the following format: “Control Command “+ massage +breaker constant.
For example if the client sends to server the string “Mute”, the server upon receiving this message, the
message parsing operation starts. It looks at the first four character if it is a “ Mute ” immediately it
recognizes that this is a control string. It continues parsing until it reads the control command which is in
this case username (such as ‘admin’). It matches this control to the group of commands it has.
Where it finds out that this client (valid) is trying to disconnect himself, so the function “onExit” is called
where the disconnection operation is completed. Else if the string does not begin with any command, then
it is a normal string and therefore it should be broadcasted to other connected users to be displayed in
their public window. In fact there are many controls in both server and client where each has its own job
and some of these controls are common between both server and client.
Table 1.1: Control Strings
Constant Description
TXT Text message
NC Remove nickname
Bye Logoff
NN Add nickname
NT Not Taking
ST more then two people in chat someone talking
MUTE admin mutes you
UNMUTE admin un-mutes you
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PT one on one chat someone is talking
SS Server status
No command string Received voice data
1.3.2. Client
The role of the client is to interface with the user, translate requested operations, and interact with the
server. It is essential for the client to have a GUI, to act as an interface for the user.
To get connected to server you just enter a username, the host name you want to connect to, and finally
hit the connect button, and then enter username.
During this connection operation, the client will send a control “NN” with username indicating to the
server that there is a new chatter. The server will parse this string and call the function which adds this
username to his list and retransmit another identical control string to all connected users containing all the
online usernames in order to update the “connected users list” in the client’s form.
The same thing happens when the user wants to disconnect himself where instead of sending “NN”, “NC”
is sent and “onExit” function is called which disconnects the user and do all the updates.
Clients may initiate voice calls to other clients by having the user give a `call' command and a host name
to call to. Voice communications, between clients are direct, with the server interference. Text
communications should also be possible. Voice communications should occur in real-time.
All voice communications occurs using the UDP protocol. Sound quality is maintained be at least 8000
samples per second, 16-bit sample size and 1 channel.
In case of the client, these steps are followed:
1. Create a socket
2. Specify the address and service port of the server program
3. Establish the connection with the server
4. Send and receive Text massage
5. Send and receive encoded voice.
6. Decoded and play the sound obtained from the server.
7. Record the sound, encode it and send.
8. Close the socket when finished, terminating the conversation.
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Fig.1.1: general flow of voice.
1.3.3. Server
Till now it is clear that the server application has dual job, one to receive data and another to transmit
data. In fact it plays the role of a “traffic officer” (putting everything in order the right order). Since all the
chatting operations are passed through the server, then the main job of server is responding to the control
strings sent by clients as we have seen in the “in” and “out” requests.
It plays an important role during the voice chatting as well.
The role of the server is to coordinates all the activities of the clients in such a way that the clients interact
as fast and as possible. The Server is implementing a minimal GUI to give feedback on client activities.
The server will accept connections from multiple clients, but multi-threading is not necessary.
With voice calls, the server's only role is to check and see if the requested user is still active, and then to
initiate the session and then take the sound data from client and broadcast it.
The server side would follow these steps:
1. Create a socket
2. Listen for incoming connections from clients
3. Accept the client connection
4. Send and receive text massage and the command string
5. Send and receive the voice data.
6. Display the list of various users connected and there current status.
7. Close the socket when finished, terminating the conversation
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1.3.4. Transferring the voice:
When user connected with proper host name and port number, then user can talk with other user privately
(if only two users are present) or can conference with the other member. Users just have to click on talk
button when he wants to talk.
When we click on talk then the connection is open with microphone and recording is start. As well as the
playback of the received sound is also starts. Client notifies the server that user is talking and server
notifies the other client the same using command string and nick name.
For stopping the talking, same process is done but with different control command. Once transferring of
voice is taking place admin can mute and un-mute the client. Encoding and compression of voice is done
at sending client side and decoding and decompression is done at receiver side only. For compression we
are using speex technique.
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PHASE 2
ANALYSIS
2.1 SYSTEM REQUIREMENT
The process of deciding on the requirement of a software system, which determines the
responsibilities of a system, is called requirement analysis. Requirement analysis is a software
engineering task that bridges the gap between system level requirements engineering and software design.
Requirement engineering activities result in the specification of software’s operational characteristics,
indicate the software’s interface with other system elements and establish constraints that the software
must meet. The following section presents the detailed requirement analysis of our project.
2.1.1 HARDWARE REQUIREMENT:
Minimum two computers with two hard drives
o Processor of Pentium or above.
o Minimum of 256 MB RAM.
o Minimum of 20 GB Hard disk.
o Monitor.
o Mouse.
o Key Board.
Two sound cards that support full-duplex operation
Working network (LAN)
Two sets of speakers and microphones
2.1.2 SOFTWARE REQUIREMENT:
JDK(1.4 or above)
Operating system (windows xp/Linux etc.)
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2.2 PROJECT PLAN
Sr.
No.
Module Task Date Of
Commencement
Date Of
Completion
1 Requirement
Analysis
Searching of requirement of voice chat
system in books and net.
15/07/10 20/07/10
Interview with users 22/07/10 26/07/10
Requirement understanding 26/07/10 01/08/10
Making requirement documents 01/08/10 05/08/10
Inspection of requirement documents 05/08/10 10/08/10
Decide the final goal and aim 10/08/10 14/08/10
Feasibility study 14/08/10 18/08/10
Making Specifications 18/08/10 28/08/10
2 Planning Understanding scope of the project 28/08/10 02/09/10
Assigning the activity 02/09/10 08/09/10
Risk analysis 08/09/10 15/09/10
Plan development for avoid the risk and
contingency plan
15/09/10 20/09/10
Inspection of plan documents 20/09/10 25/10/10
3 Design Design of voice transfer module 25/10/10 01/11/10
Design of GUI 01/11/10 04/11/10
Design or reuse a protocol 04/11/10 08/11/10
Review and inspecting the design 08/11/10 10/11/10
Test case generation and review 10/11/10 15/11/10
4 Implementation Read from microphone and play
back through speakers
01/12/10 10/12/10
socket code 10/12/10 18/12/10
Send random data over sockets
between machines
18/12/10 24/12/10
Design basic GUI controls 24/12/10 30/12/10
Merge all code into one code base 02/01/11 12/01/11
Solved Sound Delay Problem 12/01/11 22/01/11
Solved Sound Card Release
Problem
22/01/11 25/01/11
Design Advance GUI controls 25/01/11 01/02/11
5 Testing Unit testing 01/02/11 06/02/11
Integration testing 06/02/11 10/02/11
Verification and validation of
specifications
10/02/11 16/02/11
Live testing of system on LAN 16/02/11 20/02/11
Debugging 20/02/11 27/02/11
6 Documentation Making the documentation 01/03/11 08/03/11
Review the document and correct 08/03/11 10/03/11
Printing and Binding 10/03/11 13/03/11
7 Release 14/03/11 14/03/11
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2.3 NEED OF THE SYSTEM
1. To use existing computer network:
The system has a capability to use existing computer network for voice and text communication.
2. Reliable communication:
To provide more reliable communication through text chat at the same time voice communication
between users.
3. Portable application:
Robust application is needed which portably used for voice and text communication for diverse
computer network.
4. Distance Communication:
Application needed for long distance communication through network such as Internet.
2.4 SCOPE OF THE PROJECT
The “Multi User Voice Chat System” provides the following facilities:
1. Provide Login facility through Nick-Name :
Identify different users, which are logged in.
2. Provide text transmission:
Multi-user Voice Chat System provides text transmission through broadcast technique.
3. Provide voice transmission:
System provides voice transmission through broadcast technique.
4. Simple and interactive GUI:
System facilitates simple and interactive Graphical User Interface for the user while handling the
system.
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2.5 FEASIBILITY STUDY
Feasibility is the measure of how beneficial the development of an information system would be to an
organization. Important outcome of the Preliminary investigation is determination of whether the system
is feasible or not.
There are three aspects of feasibility study:
Operational Feasibility.
Economical Feasibility.
Technical Feasibility.
2.5.1 Operational Feasibility:
The developed system must be simple to use so that there should not be any confusion while
operating it.
Our proposed system for Multi User Voice Chat System can easily meet the needs of the
organization in terms of their working & various operations. System helps in interaction with user
while determining various requirements. It is user-friendly with appropriate error messages to help. The
system offers validations & verifications.
The training is not required to operate the system in user’s environment. One can easily work with the
new system. In this way, the system is operationally feasible.
2.5.2 Economical Feasibility:
This is very important for considering the cost overheads while implementing the system. The cost
overheads include Software cost, Hardware cost, operating cost etc.
The proposed system would provide right type of information, at right time, at right place & in
right format. This will save time in decision making. The system is economically suited to the
organization & the companies will have substantial benefits by the system. As the project is built on
the platform which is regularly used by everyone, so there is no need to spend more amount of
money on it.
Considering all the benefits, the value of the proposed system outweigh the cost of development
of the system. Hence it is economical.
2.5.3 Technical Feasibility:
Technical Feasibility is usually raised during feasibility stage of investigation. Project will provide user
friendly approach & so any person with basic computer knowledge will be able to handle the
system easily. The system is technically feasible, as software and hardware are both easy available
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by performing proper installation. User friendly features added to improve the performance of the
system.
2. 6 TECHNOLOGY USED
Java is an object-oriented language. Java was designed to be easy for professional programmer to learn
and use efficiently. Java inherits the C/C++ syntax and the object-oriented features of C++. Java can be
used to create two types of programs-applications and applets.
An output of a Java compiler is not executable code. Rather, it is a byte code. Byte code is a
highly optimized set of instruction that is designed to be executing by the Java Run-time system,
which is called the java virtual machine. Translating a java program into bytecode helps makes it
much easier to run a program in a wide variety of environments. Because the execution of every
java program is under the control of JVM, the JVM can contain program and prevent it from
generating side effects outside of the system. The use of bytecode enables the java run-time
system to execute programs much faster.
2.6.1 Benefits of using Java
Java is Secure. Java achieves the protection by confining a java program to the java execution
environment and not allowing it to places extraordinary demands on a page, because the programs
must execute reliably in a variety of system. The hard-to-track-down bugs are simply impossible to
create in Java.
Java is multithreaded. Java was designed to meet the real-world requirement of creating interactive,
networked pages. To accomplish this, Java supports multithreading programming, which allows you
to write pages that perform multiple tasks simultaneously.
Java is dynamic. Java programs carry with them substantial amount of run-time type information
that is used to verify and resolve accesses to objects at run time. This makes is possible to
dynamically link code in a safe and expedient manner.
Java’s exception handling. Java’s exception handling avoids the problem of checking errors and
handling them manually and brings run time error management into object-oriented world. Access to
other parts of the computer. Java programs can be dynamically downloaded to all the various types of
platform. Thus, it is portable.
Java is robust. It is a strictly typed language; it checks your code at compile time. However, it also
checks your code at run time. Thus the ability to create robust program was given high priority in the
design of java. The multi-platform environment of the web
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2.6.2 JAVA’S SUPPORT FOR SOUND:
What is sound?
From a human perspective, sound is the sensation that we experience when pressure waves impinge upon
the small parts contained within our ears. Normally, this is the result of pressure waves being transmitted
in air. However, sound pressure waves are not limited to air. For example, if you are an underwater
swimmer, sound pressure waves may reach your ear by way of water.
What does Sun have to say about the API?
Here is what Sun has to say about the Java Sound API:
"The Java Sound API is a low-level API for effecting and controlling input and output of audio media. It
provides explicit control over the capabilities commonly required for audio input and output in a
framework that promotes extensibility and flexibility."
Sun also tells us:
"Java Sound provides the lowest level of audio support on the Java platform. It provides a high degree of
control over audio-specific functionality. ... It does not include sophisticated sound editors and GUI tools;
rather, it provides a set of capabilities upon which such applications can be built. It emphasizes low-level
control beyond that commonly expected by the end user, who benefits from higher-level interfaces built
on top of Java Sound."
Sampled audio data
Sampled audio data can be thought of as a series of digital values that represent the amplitude or intensity
of sound pressure waves. This will be the primary topic of the first several lessons in this conversation.
This type of audio data is supported by the following two Java packages:
javax.sound.sampled
javax.sound.sampled.spi
According to Sun, the first of these two packages "specifies interfaces for capture, mixing, and playback
of digital (sampled) audio."
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What is sampled audio data?
Sampled audio data is a special case of sampled data in general. For sampled audio data, a series of
digital numeric values is used to represent the intensity of a sound pressure wave. In other words, a set of
numeric values is used to represent the actual waveform of a sound pressure wave. Typically, the sound
pressure wave (or an electronic representation thereof) is sampled at a uniform series of points in time.
An example
For example, the graph in Figure 1 might represent a set of sampled audio data values produced by a
wide-band noise generator, such as the noise at an airport.
Fig.2.1: Sampled audio data
You can think of Figure 1 as the result of connecting a series of dots with short straight lines. The vertical
position of each dot relative to the red horizontal axis would represent the intensity of a sound wave at a
particular point in time. The location of each dot along the horizontal axis would represent the point in
time at which the measurement of intensity was made.
Capturing sampled audio
Typically sampled audio data is captured in two steps:
Use a microphone to convert the sound pressure waves to electrical voltages that mimic the
waveform of the sound pressure wave.
Use an analog-to-digital converter to measure the voltage at specific points in time and to convert
that measurement to a digital value.
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Rendering sampled audio
The rendering of sampled audio data is also typically accomplished in two steps:
Use a digital-to-analog converter to convert a series of digital values into an analog voltage
whose amplitude waveform reflects the digital values.
Apply this voltage to a speaker, a set of headphones, or some other similar device that converts
the analog voltage to sound pressure waves that mimic the waveform of the voltage.
Package javax.sound.sampled
javax.sound.sampled Provides interfaces and classes for capture, processing, and playback of sampled
audio data.
Some of interface used:
Clip The Clip interface represents a special kind of data line whose audio data can
be loaded prior to playback, instead of being streamed in real time.
DataLine DataLine adds media-related functionality to its superinterface, Line.
Line The Line interface represents a mono or multi-channel audio feed.
SourceDataLine A source data line is a data line to which data may be written.
TargetDataLine A target data line is a type of DataLine from which audio data can be read.
Table2.2 Sound Interfaces
Some of classes:
AudioFileFormat An instance of the AudioFileFormat class describes an audio file, including
the file type, the file's length in bytes, the length in sample frames of the
audio data contained in the file, and the format of the audio data.
AudioFormat AudioFormat is the class that specifies a particular arrangement of data in a
sound stream.
AudioInputStream An audio input stream is an input stream with a specified audio format and
length.
AudioSystem The AudioSystem class acts as the entry point to the sampled-audio system
resources.
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DataLine.Info Besides the class information inherited from its superclass, DataLine.Info
provides additional information specific to data lines.
Line.Info A Line.Info object contains information about a line.
Table 2.3 Sound classes
These are some of Exception generated while handling the sound:
LineUnavailableException A LineUnavailableException is an exception indicating that a line
cannot be opened because it is unavailable.
UnsupportedAudioFileException An UnsupportedAudioFileException is an exception indicating
that an operation failed because a file did not contain valid data of
a recognized file type and format.
Table 2.4 Sound Exception
Compression of sound
Speex is based on CELP and is designed to compress voice at bit rates ranging from 2 to 44 kbps. Some
of Speex's features include:
Narrowband (8 kHz), wideband (16 kHz), and ultra-wideband (32 kHz) compression in the same
bit stream
Intensity stereo encoding
Packet loss concealment
Variable bit rate operation (VBR)
Voice Activity Detection (VAD)
Discontinuous Transmission (DTX)
Fixed-point port
Acoustic echo canceller
Noise suppression
2.7. CHALLENGES OF VOICE CHAT SYSTEM
Quality of Service
Due to the underlying unstable IP network, as opposed to the traditional circuit-switch phone networks,
voice chat system suffers from the effects of data packets not arriving in sequential order, or provides
QoS guarantees. This results in problems such as latency and jitter.
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Delays
Several types of delays could happen in the voice chat system, namely, propagation delay, network delay,
accumulation delay, and processing delay. Propagation delay occurs as the signal requires traveling a
distance. Network delays occur due to the capacity of the network and the processing of the packets as
they travel through the network. Accumulation delay occurs as some amount of time is required to collect
a frame before processing can continue. Processing delay occurs as some time is required to encode and
decode the samples into and from packets.
Latency
Latency occurs when the voice data is queued at the router or other network element, causing delayed
from reaching its destination. It also causes problems such as echo and talker overlap. Generally, the end
to end latency is accepted within the 150ms range for good quality phone calls. To ensure the latency
remains below 150ms range, the primary causes of latency need to be considered.
Packet Loss
Packet loss occurs when packets are lost during transmission or simply arrive too late to be used.
Transmission of data (such as a webpage) makes use of the TCP/IP protocol suite which allows for
retransmission of missing packets, but voice chat system, which uses UDP, does not allow retransmission
and the missing packets are simply left out of the call. Such loss causes voice clipping and skips .This is
less of a problem than latency or jitter, since the codec used in voice processing can cope with a certain
amount: up to 1% is usually undetectable, more than 3% is the maximum permitted within industry
standards
Call Dropping/Blocking
Call dropping refers to the unexpected termination of voice chat system connection. It could be due to an
equipment failure at either end or at the midpoint element, or because of excessive network congestion
and the subsequent dropping of large number of packets.
Evolving Standards and Interoperability
Standards for VoIP and its support are still evolving, hence the device interoperability standards are still
developing.
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PHASE 3
DESIGN
3.1 USE CASE DIAGRAMS
Use-cases model the system from the end-user’s point of view. Created during requirements elicitation,
use-cases should achieve the following objectives:
To define the functional and operational requirements of the system (product) by defining a
scenario of usage that is agreed upon by the end-user and the software engineering team.
To provide a clear and unambiguous description of how the end-user and the system interact with
one another.
To provide a basis for validation testing.
During OOA, use-cases serve as the basis for the first element of the analysis model. Using UML
notation, a diagrammatic representation of a use-case, called a use-case diagram, can be created. Like
many elements of the analysis model, the use-case diagram can be represented at many levels of
abstraction. The use-case diagram contains actors and use-cases. Actors are entities that interact with the
system. They can be human users or other machines or systems that have defined interfaces to the
software.
Following are the use-case from our system:
1. Client plug-in the headphone
2. Client enters the IP address and port number to the voice chat system.
3. voice chat system validate the IP address and port number
4. User enters the nick name and voice chat system validates it.
5. User press talk button to speak and start voice chat.
6. User enters the text to chat via text.
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Fig. 3.1: Use Case Diagram
3.2 SEQUENCE DIAGRAM
UML sequence diagrams are used to show how objects interact in a given situation. An important
characteristic of a sequence diagram is that time passes from top to bottom: the interaction starts near the
top of the diagram and ends at the bottom
Sequence diagrams contain the same information as Collaboration diagrams, but emphasize the sequence
of the messages instead of the relationships between the objects.
Sequence diagram for voice chat system:
Client send the request to connect as button connect action performed.
Server accepts the request, validate it and create the chat handler for client requested the
connection.
Server continues listening on the port for new client requesting for connection.
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Now client writes the text data or voice data to chat handler which broadcast the accepted data.
All clients accept the data and perform the necessary action, then client and chat handler are
destroyed as their work is done.
Fig 3.2.: Sequence Diagram
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3.3 DATA FLOW DIAGRAMS
Data flow diagram is also called as ’bubble chart’ is a graphical technique, which is used to represent
information flow, and transformers those are applied when data moves from input to output.
DFD represents the system requirement clearly and identify transformers those become programming
design .DFD consists of series of bubble joint by lines.
DFD may be further portioned into different levels to show detail information flow e.g. Level 0, Level 1
etc.
DFD focuses on the fact ‘what data flow’ rather than ‘how data is processed’.
Level 0:
Chat client enters IP address port number, voice, text to multi-user voice chat system.
Chat server starts the server of multi-user voice chat system.
Multi-user voice chat system sends text voice and chat to the chat client.
The multi-user chat system sends information about client to Chat Server.
Fig. 3.3.1 Data Flow Diagram (Level 0)
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Level 1:
Client enters IP address and nickname to chat client.
The chat client then sends nickname to the recorder and also sends the IP and nickname to Chat
Server.
The recorder records the voice and sends the nickname voice to the chat server.
The server sends the start command to chat server.
The chat server creates the chat handler with appropriate client socket.
The chat handler then sends Nickname, voice data to playback which plays the sound.
Fig. 3.3.2: Data Flow Diagram (Level 1)
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PHASE 4
IMPLEMENTATION
4.1 GRAPHICAL USER INTERFACE
Run the server. Enter the user name and
Password click login.
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Run the client
Enter the IP address and port number and click connect
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Enter the user name and click on submit button.
Server after the submission of username.
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Now you can chat with other using “chat and talk” tab.
Enter the massage in input text field and press enter
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You can get help about available command, just enter /help
You can set the compression ratio sound by entering the command as follow
/setmax value
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You can clear the output window, by just clicking on the clear button.
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Now you can talk with the other, just click on talk button.
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If you are admin you can mute and a mute the other, just right click on user and select option.
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You can also un-mute the other. Click on un-mute.
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You can see the status of client. Just click on status tab.
If you are admin you can also see the status of server by just clicking on server status tab.
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Exception related to redundant username:
Exception related to sever connection loss:
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PHASE 5
TESTING
5.1 TESTING:
Testing is the set of activities that can be planned in advance and conducted systematically. Numbers of
testing strategies are proposed. All provide software developer with a template for testing and all have
following characteristics.
Testing begins at component level & works “outward” towards the integration of the entire
computer based system.
Different testing techniques are appropriate at different points in time.
Testing is conducted by the developer of the software & independent test group.
Testing & debugging are different activities, but debugging must be accommodated in any testing
strategy.
5.2 VALIDATION AND VERIFICATION
5.2.1 What is Verification?
The standard definition of Verification goes like this: "Are we building the product RIGHT?" i.e.
Verification is a process that makes it sure that the software product is developed the right way. The
software should confirm to its predefined specifications, as the product development goes through
different stages, an analysis is done to ensure that all required specifications are met.
Methods and techniques used in the Verification and Validation shall be designed carefully, the planning
of which starts right from the beginning of the development process. The Verification part of
‘Verification and Validation Model’ comes before Validation, which incorporates Software inspections,
reviews, audits, walkthroughs, buddy checks etc. in each phase of verification (every phase of
Verification is a phase of the Testing Life Cycle)
During the Verification, the work product (the ready part of the Software being developed and various
documentations) is reviewed/examined personally by one or more persons in order to find and point out
the defects in it. This process helps in prevention of potential bugs, which may cause in failure of the
project.
The activities involved in Verification process are:
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Requirement Specification verification
Functional design verification
Internal/system design verification and code verification
Each activity makes it sure that the product is developed right way and every requirement; every
specification, design code etc. is verified!
5.2.2 What is Validation?
Validation is a process of finding out if the product being built is right? I.e. whatever the software product
is being developed; it should do what the user expects it to do. The software product should functionally
do what it is supposed to, it should satisfy all the functional requirements set by the user. Validation is
done during or at the end of the development process in order to determine whether the product satisfies
specified requirements.
Validation and Verification processes go hand in hand, but visibly Validation process starts after
Verification process ends (after coding of the product ends). Each Verification activity (such as
Requirement Specification Verification, Functional design Verification etc.) has its corresponding
Validation activity (such as Functional Validation/Testing, Code Validation/Testing, System/Integration
Validation etc.).
All types of testing methods are basically carried out during the Validation process. Test plan, test suits
and test cases are developed, which are used during the various phases of Validation process.
The phases involved in Validation process are:
Code Validation/Testing
Integration Validation/Integration Testing
Functional Validation/Functional Testing
System/User Acceptance Testing/Validation.
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Fig.5.1: Verification & Validation Model
5.3 TEST CASE DESIGN:
Test case specification has to be done separately for each unit. Test case specification gives, for each unit
to be tested, all test cases, inputs to be used in the test cases, conditions being tested by the test case, and
outputs expected for those test cases.
Test case specification is a major activity in the testing process. Careful selection of test cases that satisfy
the criterion and approach specified is essential for proper testing. Test case specification document gives
plan for testing that evaluates quality of test case.
With the specification of test cases, the next step in the testing process is to execute them. The
steps to be performed to execute the test cases are specified in a test procedure specification
which gives procedure for setting test environment and describes the methods and formats for
reporting the results of testing. Test log, test summary report, and error report are some common
outputs of test case execution.
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5.3.1 TEST CASES FOR CLIENT
1 Test cases for Login Info tab
Steps Description Input Data Expected Result Actual Result Status
1 Login info Click on login
info tab
Login information
must be displayed
It shows the login
info.
Pass
1.1 IP text area Click on connect
button with blank
or incorrect IP
text
Must show IP
incorrect error
It shows the
appropriate error
with error cause
Pass
1.2 Port text area Click on connect
button with blank
or incorrect port
number
Must show
appropriate error
Shows the
appropriate error
with error cause
Pass
1.3 Connect button Click on connect
button with
appropriate IP and
port number
It must change the
button caption to
submit and enable the
user name text area
and disable IP , port
(if connection to
server is successful)
It changes and
enable the caption
button and disable
the IP and port
field.(if
connection to
server is
successful)
Pass
1.4 Username text
area
Click on submit
button with
invalid user name
Must show
appropriate error
It shows the
appropriate error
with error cause
Pass
1.5 Submit button Click on submit
button with
appropriate
username
Must disable submit
button and username
field and enable all
tabs (server status tab
if user is admin) and
add user to users
connected list
It disables
username field,
submit button and
enable all tab
(server status tab
if user is admin)
and adds
Pass
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2. Test cases for ‘chat and talk’ tab
username to list
1.6 Exit button Click on exit
button
Must close the client
window
It close the
window
Pass
Steps Description Input Data Expected Result Actual Result Status
2 Chat & talk Click on ‘chat and
talk’ window
Should show the
‘chat and talk‘ tab
It shows Pass
2.1 Talk button Click on talk
button
Should start the
conversation and
change the caption to
‘stop’
Is starts the
conversation
Pass
2.2 Stop button Click on stop
button
Must stop the
conversation
It stops the
conversation
pass
2.3 Clear Click on clear
button
Should clear the chat
output area
It clears the area Pass
2.4 Exit Click on exit
button
Must close the client
window
It close the
window
Pass
2.4 Chat input area Enter the chat data
and press enter
Must broadcast the
entered data and
show in output
window
It broadcasts and
show the entered
data
Pass
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3 Test cases ‘Popup’ menu
4. Test cases for ‘status’ tab
2.5 Help Enter the ‘help’ in
input area and
press enter
Must show command
related to sound
It shows Pass
Steps Description Input Data Expected Result Actual Result Status
3 Popup menu Right click on
‘users connected’
list
It must show the
popup menu
It shows the menu Pass
3.1 Mute Right click on
‘users connected’
list and Click on
mute
If current user is
admin then mute the
selected user
It mutes the
selected user.
Pass
3.2 Un-mute Right click on
‘users connected’
list and Click on
Un-mute
If current user is
admin then Un-mute
the selected user
It Un-mute the
selected user.
Pass
Steps Description Input Data Expected Result Actual Result Status
4 Status tab Click on status tab Must show status tab It shows Pass
4.1 Received status
area
Click on status tab. Must show the
information related to
received byte
It shows Pass
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5. Test cases for ‘server status’ tab
5.3.2 TEST CASES FOR SERVER
4.2 Transmit status
area
Click on talk
button and click on
status tab.
Must show the
information related to
transmitted byte
It shows Pass
Steps Description Input Data Expected Result Actual Result Status
5 server status tab Click on server
status tab
Must show the server
status if current user
is admin
It shows pass
6 window’s close
button
Click on window’s
close button
Must close the client
window
It close the
window
pass
Steps Description Input Data Expected Result Actual Result Status
1.1 Login button Click on button
with blank
username and
password filed
It must show the
error
It show the
appropriate error
pass
1.2 Login button Click on button
with valid
username and
password filed
It must validate user
and show the server
status if validated,
else must show
appropriate error.
It does pass
1.3 Status area Click on login
button with valid
user name and
It must show the
status of server with
number of user
It shows pass
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5.4 SYSTEM TESTING:
5.4.1 Recovery Testing:
Recovery testing is a system test that enforces the software to fail in a variety of ways and verifies that
recovery is properly performed. If the recovery is automatic, re-initialization, check pointing mechanism
and data recovery and restart are each evaluated for correctness. If recovery requires human intervention,
the mean time to repair is evaluated to determine whether it is within acceptable limits.
5.4.2 Security Testing:
Security testing attempts to verify that protection mechanisms built into a system will infract protect it
from improper penetration.
5.4.3 Stress Testing:
Stress tests are designed to handle programs with abnormal situations. Stress testing executes a system in
a manner that demands resources in abnormal quantity, frequency or volume.
password connected and there
activity
2 window’s close
button
Click on window’s
close button
Must close the client
window
It close the
window
pass
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PHASE 6
FUTURE SCOPE
We try to manage the private chat in this system as current system is based on broadcasting of
messages.
We will try to design more interactive GUI and provide more facility for user e.g. to manage
his/her account separately.
We will try to record sound of user.
In future we developed the full fletched database application associate with current system.
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PHASE 7
CONCLUSION
As a matter of fact this project took us one year to be completed and this year is divided into two sections,
six months of collecting information and six months of writing java code.
First, the theoretical section, where we have learned lots of things in networking, such as the TCP/IP
protocol (number one in network protocols) and how it works, sockets, and network programming which
is one of the best programming domains in Computers.
Second, the technical section which let me becomes more familiar with a new programming language
such as java and its network components and support to sound package.
Having a voice chat server as a final year project obliged you and indirectly to go into the tiny details in
networking and no one will teach you these details. Lots of experience was gained and another beautiful
face of networking was discovered.
The psychological part we have learned from that project is that, nothing in life comes easily and at the
same time nothing is impossible only it needs time, patience, and hard working.
Finally we would like to thank my College and all my instructors for helping me to reach this level.
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PHASE 8
REFERENCES
8.1 REFERENCE BOOKS REFERRED:
Complete Reference Java-Herbert Schildt
Java 6 (Black Book)-Kognet Solutions Inc.
Software Engineering- Roger S. Pressman
8.2 WEB SITE FOR REFERENCES:
http://www.eol.ucar.edu/software/java/jdk1.5
http://java.sun.com/j2se/1.3/pdf
http://download.oracle.com/javase/tutorial
8.3 Resercher References
Acharya, Kamal. "STUDENT INFORMATION MANAGEMENT
SYSTEM." Authorea Preprints (2023).
Acharya, Kamal. "Library Management System." Available at SSRN4807104 (2019).
ACHARYA, KAMAL, et al. "LIBRARY MANAGEMENT SYSTEM." (2019).
Acharya, Kamal. "Online bus reservation system project report." Authorea
Preprints (2024).
Acharya, Kamal. "Online bus reservation system project report." (2024).
Acharya, Kamal. “Online Bus Reservation System.” SSRN ElectroNIC ASIA
Journal (2024): n. pag.
Acharya, Kamal. “Student Information Management System Project.” SSRN
ElectroNIC ASIA Journal (2024): n. pag.
Acharya, Kamal. “ATTENDANCE MANAGEMENT SYSTEM.” International
Research Journal of Modernization in Engineering Technology and
Science (2023): n. pag.
51. 51 | P a g e
Acharya, Kamal. “College Information Management System.” SSRN ElectroNIC
ASIA Journal (2024): n. pag.
Acharya, Kamal, Attendance Management System Project (April 28, 2024).
Available at
SSRN: https://ssrn.com/abstract=4810251 or http://dx.doi.org/10.2139/ssrn.4810251
Acharya, Kamal, Online Food Order System (May 2, 2024). Available at
SSRN: https://ssrn.com/abstract=4814732 or http://dx.doi.org/10.2139/ssrn.4814732
Acharya, Kamal, University management system project. (May 1, 2024). Availableat
SSRN: https://ssrn.com/abstract=4814103 or http://dx.doi.org/10.2139/ssrn.4814103
Acharya, Kamal, Online banking management system. (May 1, 2024). Available at
SSRN: https://ssrn.com/abstract=4813597 or http://dx.doi.org/10.2139/ssrn.4813597
Acharya, Kamal, Online Job Portal Management System (May 5, 2024). Available at
SSRN: https://ssrn.com/abstract=4817534 or http://dx.doi.org/10.2139/ssrn.4817534
Acharya, Kamal, Employee leave management system. (May 7, 2024). Available
at SSRN: https://ssrn.com/abstract=4819626 or http://dx.doi.org/10.2139/ssrn.4819626
Acharya, Kamal, Online electricity billing project report. (May 7, 2024). Available at
SSRN: https://ssrn.com/abstract=4819630 or http://dx.doi.org/10.2139/ssrn.4819630
Acharya, Kamal, POLICY MANAGEMENT SYSTEM PROJECT REPORT. (December 10, 2023).
Available at SSRN: https://ssrn.com/abstract=4831694 or http://dx.doi.org/10.2139/ssrn.4831694
Acharya, Kamal, Online job placement system project report. (January 10, 2023). Available at
SSRN: https://ssrn.com/abstract=4831638 or http://dx.doi.org/10.2139/ssrn.4831638
Acharya, Kamal, Software testing for project report. (May 16, 2023). Available at
SSRN: https://ssrn.com/abstract=4831028 or http://dx.doi.org/10.2139/ssrn.4831028
Acharya, Kamal, ONLINE CRIME REPORTING SYSTEM PROJECT. (August 10, 2022). Available at
SSRN: https://ssrn.com/abstract=4831015 or http://dx.doi.org/10.2139/ssrn.4831015
Acharya, Kamal, Burber ordering system project report. (October 10, 2022). Available at
SSRN: https://ssrn.com/abstract=4832704 or http://dx.doi.org/10.2139/ssrn.4832704
Acharya, Kamal, Teachers Record Management System Project Report (December 10, 2023). Available
at SSRN: https://ssrn.com/abstract=4833821 or http://dx.doi.org/10.2139/ssrn.4833821
Acharya, Kamal, Dairy Management System Project Report (December 20, 2020). Available at
SSRN: https://ssrn.com/abstract=4835231 or http://dx.doi.org/10.2139/ssrn.4835231
Acharya, Kamal, Electrical Shop Management System Project (December 10, 2019). Available at
SSRN: https://ssrn.com/abstract=4835238 or http://dx.doi.org/10.2139/ssrn.4835238
52. 52 | P a g e
Acharya, Kamal, Online book store management system project report. (Febuary 10, 2020). Available at
SSRN: https://ssrn.com/abstract=4835277 or http://dx.doi.org/10.2139/ssrn.4835277
Acharya, Kamal, Paint shop management system project report. (January 10, 2019). Available at
SSRN: https://ssrn.com/abstract=4835441 or http://dx.doi.org/10.2139/ssrn.4835441
Acharya, Kamal, Supermarket billing system project report. (August 10, 2021). Available at
SSRN: https://ssrn.com/abstract=4835474 or http://dx.doi.org/10.2139/ssrn.4835474
Acharya, Kamal, Online texi booking system project report. (March 10, 2022). Available at
SSRN: https://ssrn.com/abstract=4837729 or http://dx.doi.org/10.2139/ssrn.4837729
Acharya, Kamal, Online car servicing system project report. (March 10, 2023). Available at
SSRN: https://ssrn.com/abstract=4837832 or http://dx.doi.org/10.2139/ssrn.4837832
Acharya, Kamal, School management system project report. (July 10, 2021). Available at
SSRN: https://ssrn.com/abstract=4837837 or http://dx.doi.org/10.2139/ssrn.4837837
Acharya, Kamal, Furniture Showroom Management System Project Report (March 21, 2021). Available
at SSRN: https://ssrn.com/abstract=4839422 or http://dx.doi.org/10.2139/ssrn.4839422
Acharya, Kamal, Online Vehicle Rental System Project Report (March 21, 2019). Available at
SSRN: https://ssrn.com/abstract=4839429 or http://dx.doi.org/10.2139/ssrn.4839429