This document provides an introduction and overview for an advanced computer graphics course. It outlines the following key points:
- The course will provide a deeper understanding of 3D graphics pipelines and their application in modern graphics. Topics include advanced texture mapping, shaders, post-processing, particles, and engine design.
- The intended learning outcomes are for students to demonstrate understanding of computer graphics algorithms, culling and scene techniques, and the modern graphics pipeline.
- The course will cover topics like scene management, cameras, lighting, textures, physics, particles, animation over 12 weeks. Assignments and a final project will assess students.
- Submissions will be graded and returned in a timely manner.