This document outlines the tentative course outline for COMP371: Computer Graphics at Concordia University for Winter 2012. It provides details on instructors, lectures, labs, course description, objectives, topics to be covered, evaluation criteria, project details, textbook, references, and administrative policies. The course introduces basic 2D and 3D computer graphics techniques including modeling, transformations, lighting, texturing, and animation. Students will complete programming assignments and a final project using OpenGL. Evaluation will be based on quizzes, programming assignments, and a group project.
Visual Learning Pulse - Final Thesis presentationDaniele Di Mitri
The final presentation of the master thesis project Visual Learning Pulse: Flow Prediction and Feedback in Self-Regulated Learning, a project collaboration between the Department of Data Science and Knowledge Engineering of the Univeristy of Maastricht and the Welten Institute of the Open University in the Netherlands.
TITLE:
Visual Learning Pulse: Flow Prediction and Feedback in Self-regulated Learning
ABSTRACT:
Visual Learning Pulse is a Master thesis research project developed in cooperation with the Welten Institute, the Research Centre for Learning, Teaching and Technology at the Open University of the Netherlands, and partially nanced by the European project Learning Analytics Community Exchange (LACE). Visual Learning Pulse explores whether physiological and physical data such as heart rate, step count and weather data if correlated with learning activity data can be used to predict learning success in self-regulated learning settings.
To verify this hypothesis an experiment was opportunely designed, consisting of three phases, lasting six weeks and involving nine participants, each of them wearing a Fitbit HR wrist band and having their application usage recorded during their learning and working activities throughout the day. An ad-hoc infrastructure for longitudinal and multi-modal data was designed and implemented. The data from dierent sources were stored using the Experience API (xAPI) data standard in a cloud distributed database called Learning Record Store.
The participants (doctoral students at the Open Universiteit) - were asked to rate their learning experience through an Activity Rating Tool indicating their perceived level of productivity, stress, challenge and abilities. These self-reported performance indicators were used as training labels for the two algorithms employed for prediction of time series data: the Vector Autoregression and Linear Mixed Eect Model.
A major task of the thesis consisted of developing the software application to pre-process, perform the analysis and generate the predictions on real time, in order to provide timely feedback to the users about their learning performances. Although not showing high overall accuracy, the prediction models were successfully learnt and used in production: in the third phase of the experiment, two visualisations mechanisms were used, the Learner Dashboard and the Feedback Cubes.
In addition, a conceptual paper of Visual Learning Pulse, illustrating setup and overall the rationale was presented at the Learning Analytics & Knowledge conference 2016 in Edinburgh, Scotland and was included in CEUR workshop proceedings.
This document provides an overview of different types of plant and animal tissues. It begins by defining tissue as a group of similarly structured cells that perform specialized functions. It then discusses the main types of plant tissues, including meristematic tissue which facilitates growth, and permanent tissues like parenchyma, collenchyma, and sclerenchyma that provide structure and support. The document also examines epithelial tissues that form protective layers, and complex tissues like the vascular system. Finally, it reviews the major animal tissues - epithelial tissue, connective tissues like bone and cartilage, and muscular tissues composed of contractile cells.
If you ride a motorcycle and find that your ride quality isn't the same, then consider review this document. It might be the suspension, and all you have to do is set it right.
The document provides demographic statistics about Spain's population, which totals 46.257.974 people with a density of 504.782 inhabitants per square kilometer. It also breaks down Spain's working population of 17.807.500 people among the primary, secondary, and tertiary sectors of the economy as well as birth and death rates. Immigration and emigration numbers are given for 2011.
If you ride a motorcycle and find that your ride quality isn't the same, then consider review this document. It might be the suspension, and all you have to do is set it right.
The document provides information about the theory of microgravity and the basic architecture of space stations. It discusses the specifications of the International Space Station (ISS), including its pressurized and unpressurized modules, life support system, communication system, and statistics such as dimensions, mass, orbital parameters, and number of orbits. It also notes that China is ready to launch their own space station and that India will become the sixth nation to join the ISS.
1) Light is a form of energy that is visible to humans and provides energy for plant growth through photosynthesis.
2) Light behaves as both a particle and wave - as particles called photons that can excite atoms and be emitted or absorbed, and as waves that can interfere with each other.
3) Different species can see different wavelengths of visible light, and polarization of light causes photons to be aligned in the same direction.
This document provides an introduction and overview for an advanced computer graphics course. It outlines the following key points:
- The course will provide a deeper understanding of 3D graphics pipelines and their application in modern graphics. Topics include advanced texture mapping, shaders, post-processing, particles, and engine design.
- The intended learning outcomes are for students to demonstrate understanding of computer graphics algorithms, culling and scene techniques, and the modern graphics pipeline.
- The course will cover topics like scene management, cameras, lighting, textures, physics, particles, animation over 12 weeks. Assignments and a final project will assess students.
- Submissions will be graded and returned in a timely manner.
Visual Learning Pulse - Final Thesis presentationDaniele Di Mitri
The final presentation of the master thesis project Visual Learning Pulse: Flow Prediction and Feedback in Self-Regulated Learning, a project collaboration between the Department of Data Science and Knowledge Engineering of the Univeristy of Maastricht and the Welten Institute of the Open University in the Netherlands.
TITLE:
Visual Learning Pulse: Flow Prediction and Feedback in Self-regulated Learning
ABSTRACT:
Visual Learning Pulse is a Master thesis research project developed in cooperation with the Welten Institute, the Research Centre for Learning, Teaching and Technology at the Open University of the Netherlands, and partially nanced by the European project Learning Analytics Community Exchange (LACE). Visual Learning Pulse explores whether physiological and physical data such as heart rate, step count and weather data if correlated with learning activity data can be used to predict learning success in self-regulated learning settings.
To verify this hypothesis an experiment was opportunely designed, consisting of three phases, lasting six weeks and involving nine participants, each of them wearing a Fitbit HR wrist band and having their application usage recorded during their learning and working activities throughout the day. An ad-hoc infrastructure for longitudinal and multi-modal data was designed and implemented. The data from dierent sources were stored using the Experience API (xAPI) data standard in a cloud distributed database called Learning Record Store.
The participants (doctoral students at the Open Universiteit) - were asked to rate their learning experience through an Activity Rating Tool indicating their perceived level of productivity, stress, challenge and abilities. These self-reported performance indicators were used as training labels for the two algorithms employed for prediction of time series data: the Vector Autoregression and Linear Mixed Eect Model.
A major task of the thesis consisted of developing the software application to pre-process, perform the analysis and generate the predictions on real time, in order to provide timely feedback to the users about their learning performances. Although not showing high overall accuracy, the prediction models were successfully learnt and used in production: in the third phase of the experiment, two visualisations mechanisms were used, the Learner Dashboard and the Feedback Cubes.
In addition, a conceptual paper of Visual Learning Pulse, illustrating setup and overall the rationale was presented at the Learning Analytics & Knowledge conference 2016 in Edinburgh, Scotland and was included in CEUR workshop proceedings.
This document provides an overview of different types of plant and animal tissues. It begins by defining tissue as a group of similarly structured cells that perform specialized functions. It then discusses the main types of plant tissues, including meristematic tissue which facilitates growth, and permanent tissues like parenchyma, collenchyma, and sclerenchyma that provide structure and support. The document also examines epithelial tissues that form protective layers, and complex tissues like the vascular system. Finally, it reviews the major animal tissues - epithelial tissue, connective tissues like bone and cartilage, and muscular tissues composed of contractile cells.
If you ride a motorcycle and find that your ride quality isn't the same, then consider review this document. It might be the suspension, and all you have to do is set it right.
The document provides demographic statistics about Spain's population, which totals 46.257.974 people with a density of 504.782 inhabitants per square kilometer. It also breaks down Spain's working population of 17.807.500 people among the primary, secondary, and tertiary sectors of the economy as well as birth and death rates. Immigration and emigration numbers are given for 2011.
If you ride a motorcycle and find that your ride quality isn't the same, then consider review this document. It might be the suspension, and all you have to do is set it right.
The document provides information about the theory of microgravity and the basic architecture of space stations. It discusses the specifications of the International Space Station (ISS), including its pressurized and unpressurized modules, life support system, communication system, and statistics such as dimensions, mass, orbital parameters, and number of orbits. It also notes that China is ready to launch their own space station and that India will become the sixth nation to join the ISS.
1) Light is a form of energy that is visible to humans and provides energy for plant growth through photosynthesis.
2) Light behaves as both a particle and wave - as particles called photons that can excite atoms and be emitted or absorbed, and as waves that can interfere with each other.
3) Different species can see different wavelengths of visible light, and polarization of light causes photons to be aligned in the same direction.
This document provides an introduction and overview for an advanced computer graphics course. It outlines the following key points:
- The course will provide a deeper understanding of 3D graphics pipelines and their application in modern graphics. Topics include advanced texture mapping, shaders, post-processing, particles, and engine design.
- The intended learning outcomes are for students to demonstrate understanding of computer graphics algorithms, culling and scene techniques, and the modern graphics pipeline.
- The course will cover topics like scene management, cameras, lighting, textures, physics, particles, animation over 12 weeks. Assignments and a final project will assess students.
- Submissions will be graded and returned in a timely manner.
The document provides information about the CSE202 Object Oriented Programming course. It details the course structure including topics covered, textbooks, outcomes, assessment criteria, and scheduling of tests and assignments. It also answers some common questions about C++ and compares procedural and object-oriented programming approaches. Key concepts taught in OOP like classes, objects, encapsulation, inheritance, and polymorphism are explained. Popular applications built using C++ are also listed.
1. This document outlines the course information, objectives, contents, outcomes, assessment methods, and schedule for the Discrete Mathematics course taught at Bangladesh Army University of Engineering & Technology.
2. The course aims to teach students set theory, relations, functions, recurrence relations, generating functions, and their applications. Assessment includes assignments, class tests, and a final exam worth 70% of the total grade.
3. The semester-long course will cover topics like mathematical logic, sets, relations, functions, and graphs through lectures and in-class activities assessed by assignments and tests. Students must attend 70% of classes and submit all assignments on time.
Module handout for COM839 - Intelligent Systems [Word format]butest
This document provides information about the COM850C2/COM839J2 Intelligent Systems module taught in the 2003-4 academic year at Ulster University. It outlines the teaching staff, consultation times, aims and learning outcomes of the module. The timetable and schedule details that the module will be delivered online through WebCT with an initial class. There are three assignments worth 50% of the marks and an exam worth the other 50%. The assignments include a Prolog mini-project, essay, and Clementine mini-project.
This document provides an overview of the CSC-390 Computer Graphics course for Spring 2021/2022. The 3-sentence summary is:
The course focuses on teaching 3rd year students concepts related to creating and rendering 2D and 3D interactive objects using tools like WebGL and Three.js. It will cover topics like shaders, transformations, animation, user input, cameras, lighting and textures over 11 weekly lectures and 10 labs. Students will be evaluated based on assignments, quizzes, a midterm, final exam and final project, with penalties for late submissions or plagiarism.
This document outlines the syllabus for a CS 332 algorithms course. It discusses the following key points:
- The course will introduce rigorous design and analysis of algorithms through lectures, homework, exams, and a textbook.
- Grading will be based on homework, exams, final exam, and participation. The instructor is David Luebke and TA is Pavel Sorokin.
- Core topics will include proof by induction, asymptotic notation, and analyzing algorithms' time and space complexity as input size increases. Analysis will focus on worst-case performance.
This document outlines the syllabus for a CS 332 algorithms course. It discusses that the course will introduce rigorous design and analysis of algorithms through lectures, homework, exams, and a textbook. It will cover topics like proof by induction, asymptotic notation, and running time analysis. The instructor is David Luebke and assignments will be graded based on homework, exams, and participation. Prerequisites of other CS courses are also listed.
This 3-sentence summary provides the essential information about the COMP202 - Computing for End-Users course outline:
The course examines information technology tools and techniques for business presentation, focusing on providing hands-on experience with Windows, Corel Draw, PowerPoint, and PhotoShop through a series of lectures, tutorials, assignments, and a final exam worth 45% of the total grade. Students will complete regular assignment exercises and a final book assignment worth 15% to develop their skills in desktop publishing and professional presentation tools.
This 3-sentence summary provides the essential information about the COMP202 - Computing for End-Users course outline:
The course examines information technology tools and techniques for business presentation, focusing on providing hands-on experience with Windows, Corel Draw, PowerPoint, and PhotoShop through a series of lectures, tutorials, assignments, and a final exam worth 45% of the grade. Students will complete regular assignment exercises and a final book assignment worth 15% to develop skills in desktop publishing and professional presentation standards using color.
Slides from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland.
These slides aren't used any more so they may as well be available to the public!
There are some mistakes in the slides, I'll try to comment below these.
This presentation is used to show comparison of two wavelet image compression techniques named as STW and SPIHT. This compression performed using MATLAB Wavelet Tool. The black & white image is compressed using tool. Three parameters PSNR, MSE, CR and Size is used to compare.
Ics2311 l00 overview of computer graphicsbridgekloud
This document outlines a course on computer graphics. The course covers graphics fundamentals, Java and OpenGL graphics, markup languages, rendering, drawing primitives, human-computer interaction, games, simulations, and virtual reality. The objectives are to present an overview of key graphics concepts and show how to evaluate future packages. Students will use Java and C++ OpenGL to illustrate concepts. Assessment is 70% exam, 20% CATs, and 10% assignments. Lectures and tutorials provide instruction. Course materials are available on the listed website.
This document outlines the requirements for a semester project on object-oriented programming concepts. Students must design a Java project using UML class diagrams, implement and test it, document it, and present it. The project must incorporate classes and objects, inheritance and method overriding, arrays, and a graphical user interface. It will be evaluated based on functionality, design quality, coding style, and presentation. Milestones include initial project briefing, design, implementation, documentation, and final presentation. Students must submit both a hardcopy report and softcopy code and report, with penalties for plagiarism.
This document outlines the requirements for a semester project on object-oriented programming concepts. Students must design a Java project using UML class diagrams, implement and test it, document it, and present it. The project must incorporate classes and objects, inheritance and method overriding, arrays, and a graphical user interface. It will be evaluated based on functionality, design quality, coding style, and presentation. Milestones include initial project briefing, design, implementation, documentation, and final presentation. Students must submit both a hardcopy report and softcopy code and report, with penalties for plagiarism.
A 4° REVOLUÇÃO INDUSTRIAL AINDA CAUSA IMPACTO DENTRO DAS SALAS DE AULA SOBRE ...CecliaSantana3
This document provides an overview of a presentation template for an engineering major in computer engineering. It includes slides on computer engineering topics like hardware, software, programming, cybersecurity, and possible jobs. It also provides instructions on fonts, colors, graphics, and icons used in the template. Additional resources like photos, vectors, and icons are suggested that fit the template's style.
Global web tutors experts provides you help in writing all types of subjects assignment especially for Computer graphics Assignment help. If you need any help in any subject then you can avail our services via call, chat or email to our experts. Our experts are available 24*7.
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)Lori Mitchell
This document provides course notes for an Artificial Intelligence course using Prolog. It includes:
- The course title, schedule, instructor contact information, and description.
- The course objectives of acquiring basic AI concepts and familiarity with Prolog programming.
- An outline of course content based on a Prolog programming textbook and notes.
- Details of assignments, exams, and grading policy.
- A calendar of lecture topics covering Prolog programming and AI applications.
Here is my attempt at applying the design process to solve problem B:
1. Problem identification: Need a device to automatically water plants while away on a month-long vacation without a plant sitter.
2. Ideation: Sketch concepts for a water reservoir attached to a timer-controlled pump and drip system. Another idea is a reservoir that slowly empties into individual saucers under each plant.
3. Analysis: Consider water capacity needs, timer settings, tubing/drip sizes. Run tests with prototypes. Refine designs based on results.
4. Documentation: Create detailed technical drawings of selected design, including dimensions, materials, pump specifications. Add assembly instructions.
5. Implementation
This document provides an introduction to a module on Object Oriented Programming in Python. It outlines the lecturer's educational background and research interests. The module aims to teach Python programming and handling large geoscience datasets. Students will learn Python syntax, object-oriented concepts, and apply programming to solve geospatial problems. Assessment includes assignments, exams, and an individual mini project.
This document contains lecture notes for a digital image processing course. It discusses the course description, introduction to digital image processing topics, and examination grade information.
The course will cover basic digital image processing methods and algorithms applied to gray scale images. Topics will include image representation, sampling and quantization, transforms, enhancement, analysis, understanding, compression and coding. Practical examples will be provided in lectures and labs.
Examination grades will be based on written tests, a laboratory work evaluation, lecture participation, and a project. Students must achieve minimum scores on the written test and laboratory work to pass the course.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
The document provides information about the CSE202 Object Oriented Programming course. It details the course structure including topics covered, textbooks, outcomes, assessment criteria, and scheduling of tests and assignments. It also answers some common questions about C++ and compares procedural and object-oriented programming approaches. Key concepts taught in OOP like classes, objects, encapsulation, inheritance, and polymorphism are explained. Popular applications built using C++ are also listed.
1. This document outlines the course information, objectives, contents, outcomes, assessment methods, and schedule for the Discrete Mathematics course taught at Bangladesh Army University of Engineering & Technology.
2. The course aims to teach students set theory, relations, functions, recurrence relations, generating functions, and their applications. Assessment includes assignments, class tests, and a final exam worth 70% of the total grade.
3. The semester-long course will cover topics like mathematical logic, sets, relations, functions, and graphs through lectures and in-class activities assessed by assignments and tests. Students must attend 70% of classes and submit all assignments on time.
Module handout for COM839 - Intelligent Systems [Word format]butest
This document provides information about the COM850C2/COM839J2 Intelligent Systems module taught in the 2003-4 academic year at Ulster University. It outlines the teaching staff, consultation times, aims and learning outcomes of the module. The timetable and schedule details that the module will be delivered online through WebCT with an initial class. There are three assignments worth 50% of the marks and an exam worth the other 50%. The assignments include a Prolog mini-project, essay, and Clementine mini-project.
This document provides an overview of the CSC-390 Computer Graphics course for Spring 2021/2022. The 3-sentence summary is:
The course focuses on teaching 3rd year students concepts related to creating and rendering 2D and 3D interactive objects using tools like WebGL and Three.js. It will cover topics like shaders, transformations, animation, user input, cameras, lighting and textures over 11 weekly lectures and 10 labs. Students will be evaluated based on assignments, quizzes, a midterm, final exam and final project, with penalties for late submissions or plagiarism.
This document outlines the syllabus for a CS 332 algorithms course. It discusses the following key points:
- The course will introduce rigorous design and analysis of algorithms through lectures, homework, exams, and a textbook.
- Grading will be based on homework, exams, final exam, and participation. The instructor is David Luebke and TA is Pavel Sorokin.
- Core topics will include proof by induction, asymptotic notation, and analyzing algorithms' time and space complexity as input size increases. Analysis will focus on worst-case performance.
This document outlines the syllabus for a CS 332 algorithms course. It discusses that the course will introduce rigorous design and analysis of algorithms through lectures, homework, exams, and a textbook. It will cover topics like proof by induction, asymptotic notation, and running time analysis. The instructor is David Luebke and assignments will be graded based on homework, exams, and participation. Prerequisites of other CS courses are also listed.
This 3-sentence summary provides the essential information about the COMP202 - Computing for End-Users course outline:
The course examines information technology tools and techniques for business presentation, focusing on providing hands-on experience with Windows, Corel Draw, PowerPoint, and PhotoShop through a series of lectures, tutorials, assignments, and a final exam worth 45% of the total grade. Students will complete regular assignment exercises and a final book assignment worth 15% to develop their skills in desktop publishing and professional presentation tools.
This 3-sentence summary provides the essential information about the COMP202 - Computing for End-Users course outline:
The course examines information technology tools and techniques for business presentation, focusing on providing hands-on experience with Windows, Corel Draw, PowerPoint, and PhotoShop through a series of lectures, tutorials, assignments, and a final exam worth 45% of the grade. Students will complete regular assignment exercises and a final book assignment worth 15% to develop skills in desktop publishing and professional presentation standards using color.
Slides from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland.
These slides aren't used any more so they may as well be available to the public!
There are some mistakes in the slides, I'll try to comment below these.
This presentation is used to show comparison of two wavelet image compression techniques named as STW and SPIHT. This compression performed using MATLAB Wavelet Tool. The black & white image is compressed using tool. Three parameters PSNR, MSE, CR and Size is used to compare.
Ics2311 l00 overview of computer graphicsbridgekloud
This document outlines a course on computer graphics. The course covers graphics fundamentals, Java and OpenGL graphics, markup languages, rendering, drawing primitives, human-computer interaction, games, simulations, and virtual reality. The objectives are to present an overview of key graphics concepts and show how to evaluate future packages. Students will use Java and C++ OpenGL to illustrate concepts. Assessment is 70% exam, 20% CATs, and 10% assignments. Lectures and tutorials provide instruction. Course materials are available on the listed website.
This document outlines the requirements for a semester project on object-oriented programming concepts. Students must design a Java project using UML class diagrams, implement and test it, document it, and present it. The project must incorporate classes and objects, inheritance and method overriding, arrays, and a graphical user interface. It will be evaluated based on functionality, design quality, coding style, and presentation. Milestones include initial project briefing, design, implementation, documentation, and final presentation. Students must submit both a hardcopy report and softcopy code and report, with penalties for plagiarism.
This document outlines the requirements for a semester project on object-oriented programming concepts. Students must design a Java project using UML class diagrams, implement and test it, document it, and present it. The project must incorporate classes and objects, inheritance and method overriding, arrays, and a graphical user interface. It will be evaluated based on functionality, design quality, coding style, and presentation. Milestones include initial project briefing, design, implementation, documentation, and final presentation. Students must submit both a hardcopy report and softcopy code and report, with penalties for plagiarism.
A 4° REVOLUÇÃO INDUSTRIAL AINDA CAUSA IMPACTO DENTRO DAS SALAS DE AULA SOBRE ...CecliaSantana3
This document provides an overview of a presentation template for an engineering major in computer engineering. It includes slides on computer engineering topics like hardware, software, programming, cybersecurity, and possible jobs. It also provides instructions on fonts, colors, graphics, and icons used in the template. Additional resources like photos, vectors, and icons are suggested that fit the template's style.
Global web tutors experts provides you help in writing all types of subjects assignment especially for Computer graphics Assignment help. If you need any help in any subject then you can avail our services via call, chat or email to our experts. Our experts are available 24*7.
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)Lori Mitchell
This document provides course notes for an Artificial Intelligence course using Prolog. It includes:
- The course title, schedule, instructor contact information, and description.
- The course objectives of acquiring basic AI concepts and familiarity with Prolog programming.
- An outline of course content based on a Prolog programming textbook and notes.
- Details of assignments, exams, and grading policy.
- A calendar of lecture topics covering Prolog programming and AI applications.
Here is my attempt at applying the design process to solve problem B:
1. Problem identification: Need a device to automatically water plants while away on a month-long vacation without a plant sitter.
2. Ideation: Sketch concepts for a water reservoir attached to a timer-controlled pump and drip system. Another idea is a reservoir that slowly empties into individual saucers under each plant.
3. Analysis: Consider water capacity needs, timer settings, tubing/drip sizes. Run tests with prototypes. Refine designs based on results.
4. Documentation: Create detailed technical drawings of selected design, including dimensions, materials, pump specifications. Add assembly instructions.
5. Implementation
This document provides an introduction to a module on Object Oriented Programming in Python. It outlines the lecturer's educational background and research interests. The module aims to teach Python programming and handling large geoscience datasets. Students will learn Python syntax, object-oriented concepts, and apply programming to solve geospatial problems. Assessment includes assignments, exams, and an individual mini project.
This document contains lecture notes for a digital image processing course. It discusses the course description, introduction to digital image processing topics, and examination grade information.
The course will cover basic digital image processing methods and algorithms applied to gray scale images. Topics will include image representation, sampling and quantization, transforms, enhancement, analysis, understanding, compression and coding. Practical examples will be provided in lectures and labs.
Examination grades will be based on written tests, a laboratory work evaluation, lecture participation, and a project. Students must achieve minimum scores on the written test and laboratory work to pass the course.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
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Outline
1. Concordia University
Department of Computer Science and Software Engineering
COMP371: Computer Graphics
TENTATIVE COURSE OUTLINE
(Revision 1.5)
COMP371 Winter 2012
Course instructor: Serguei A. Mokhov mokhov@cse.concordia.ca
Lab instructor: Kaustubha Mendhurwar k_mendhu@encs.concordia.ca
Lab instructor: Sriram Srinivas Chandrasekhar sr_cha@encs.concordia.ca
Coordinator: Thomas Fevens fevens@cse.concordia.ca
Instructors
Lectures
• S. Mokhov (Sec. R, Mondays and Wednesdays 13:15 - 14:30, H929)
Office Hours
• Office hours are by appointment. Contact me in class or by email mokhov@cse.concordia.ca
to set one up.
Lab Sessions
• K. Mendhurwar (Wednesdays, 16:15-18:05, H817)
• S. Chandrasekhar (Thursdays, 14:45-16:35, H849)
Official labs start the week of Monday January 9, 2012. Both lab days are expected to cover the
same material, so you are not required to attend both sessions; though if you would like to or ask
additional questions you may attend both as long as there is enough space for the regular attendees.
Course Coordinator
Dr. T. Fevens is the coordinator for this term. He can be contacted at his office (room EV3.157)
by phone (848-2424 ext. 3038) or by e-mail at fevens@cse.concordia.ca.
Course
Description Quoted from the Academic Calendar
Introduction to computer graphics and graphics hardware. Introduction to graphics API and
graphics systems architecture. Mathematics of 2D and 3D transformations, and 2D and 3D view-
ing. Colour and basic rendering algorithms. Visual realism and visibility. Illumination and shading,
2. global illumination techniques, and textures. Introduction to curves and surfaces, and 3D object
modelling. Introduction to computer animation. Project. Lectures: three hours per week. Labo-
ratory: two hours per week.
Objectives
This course introduces basic techniques and concepts for 2D and 3D (non-stereoscopic) computer
graphics (CG), including 2D and 3D transformations, modeling and representation, illumination
and shading, rendering, texturing, animation, some game physics, and some related software tools.
The students are expected to learn fundamental algorithms, methodologies, and techniques and
gain experience in graphics programming; in particular, how to program in OpenGL, a powerful
software library interface used to produce high-quality computer-generated images of 2D and 3D
objects.
Concrete Topics (tentative)
• Historical perspective and some fundamental issues in hardware, software, and applications
in relationship to CG.
• Overview of OpenGL programming.
• OpenGL 2D and 3D geometric primitives.
• Geometrical 2D and 3D transformations.
• Common graphics algorithms.
• Colors, including human color-vision system, various color-description systems, and rules for
the effective use of color in OpenGL.
• Lighting: how to compute light intensity at surface points using different illumination models.
• Shading and shadows to increase realism.
• Blending, antialiasing, fog: discrete techniques to enhance the reality of the scene.
• Curve and surface representation: types of curves and surfaces representations.
• Texture mapping: how to fill object surface with 2D textures.
• Ray tracing, collision detection, animation, global illumination.
Drop Deadlines
• DNE: Monday, January 16, 2012
• DISC: Sunday, March 4, 2012
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3. Tentative Schedule
Week Dates What (lecture time) Deliverable Due
1 Wed, January 4 Course Introduction and Outline
OpenGL Overview Begin
OpenGL Overview End;
2 Mon, January 9 Object Modeling and Triangulation
Wed, January 11 Vectors and Matrices (labs begin); PA1 out; TA1 out
3 Mon, January 16 2D Transformations
Wed, January 18 3D Transformations
4 Mon, January 23 3D Viewing
Wed, January 25 Graphics Algorithms
5 Mon, January 30 Quiz 1 TA1 due; Quiz 1: TA1+OpenGL; TA2 out Mon Jan 30
Wed, February 1 Color
6 Mon, February 6 Visibility PA1 due + demos; PA2 out Mon Feb 6 13:00
Wed, February 8
7 Mon, February 13 Quiz 2 TA2 due; Quiz 2: TA2+OpenGL Mon Feb 13
Wed, February 15 Texture Mapping PA2 due; PA3 out; Project out Sun Feb 19 23:59
8 Mon, February 20 Midterm break
Wed, February 22
9 Mon, February 27 Illumination and Shading PA2 demos
Wed, February 29
10 Mon, March 5 Shadows, Radiosity, Ray Tracing/Casting Quiz 3 (lab): PA1 Wed Mar 7 16:15
Wed, March 7 Quiz 3 (lab): PA1 Thu Mar 8 14:45
11 Mon, March 12 Curves and Surfaces PA3 due + demos Mon Mar 12 13:00
Wed, March 14
12 Mon, March 19 Curves and Surfaces (cont'd) Quiz 4 (lab): PA2+PA3 Wed Mar 21 16:15
Wed, March 21 Quiz 4 (lab): PA2+PA3 Thu Mar 22 14:45
13 Mon, March 26 Animation
Wed, March 28 Project Demos Project due + demos Tue Mar 27 23:59
14 Mon, April 2 T.B.D.
Wed, April 4 T.B.D.
Laboratory
For the most of our needs you will use the ENCS-managed labs located at H817 and H849 running
Windows 7 and Scientific Linux 5.7, both 32-bit. The development takes place in Microsoft Visual
Studio 2010 in the former and, gcc and g++ [1] under Linux. OpenGL libraries and Nvidia drivers
are installed under both OSes. The details will be presented during labs and lectures on some
specific techniques and tricks to help you advance in your programming deliverables. In the lab,
you will also have demos of your work and possibly programming quizzes.
Textbook
There is a great variety of references on the subject. The following particular textbook will be
used for this course: [2]. This book is a great introduction to computer graphics and OpenGL. It
includes sample OpenGL code and also the basic mathematical algorithms you need for computer
graphics programming. Copies are available at Concordia University bookstore. While this is the
newest edition, the older version [3] is still much the same, so if you have the older copy, you can
still use it. The code for the exercises that comes with the book is freely available to download:
http://esminfo.prenhall.com/computing/hearnbaker/Code.zip
There are additional useful books on the subject that we may refer to for one concept or another
throughout the class. They are listed under in the “References” section: [4, 5, 6, 7, 8, 9, 10, 11, 12,
3
4. 13, 14]. [5] is freely available online and is generally sufficient for our course. Edition 8 [7] is slated
to be released in March 2012 covering the latest features of OpenGL 4.x, among other things.
Administrative Policies
Evaluation
Grades will be based on the following tentative components:
1. Homework [0%]: 2-3 theory assignments. These concern with different math and linear
algebra problems related to graphics. They are optional to solve, and you get no grades for
them, but the material from the assignments is sure to appear on the quizzes.
2. Quizzes [15%×4]: The quizzes would cover the theoretical and practical aspects of the course.
Potentially 2 of the quizzes will be held in the lab and involve graphics programming tasks
based on your project.
3. Project [40%]: a team graphics programming project and a report; tentatively broken down
into the following deliverables:
(a) 5% Programming Assignment 1 (PA1): Modeling
(b) 10% Programming Assignment 2 (PA2): Lighting and Camera Control
(c) 10% Programming Assignment 3 (PA3): Texture mapping
(d) 15% Final: animation, demo, report with the software design and user manual
4. Failing grade: blatant plagiarism or/and lack of regular effort will result in the failing grade.
NOTE: There is no a priori rule for translation of a numerical grade to a letter grade.
Electronic submission is expected via EAS (https://fis.encs.concordia.ca/eas). Additional
details will be given in the class or via the mailing list. Students may discuss but must not copy or
allow others to copy any part of their deliverables. Violators will lose all of their marks of the work
and may be subject to other disciplinary actions. Students should be aware of the University’s Code
of Conduct (academic) as specified from the page 53 of the 2011-2012 Undergraduate Calendar,
especially the parts concerning cheating, plagiarism, and the possible consequence of violating this
code. Late submissions will be treated on a case-by-case basis.
NOTE: This course outline is tentative, i.e. subject to changes and adjustments as we go along.
Contribution
In usual circumstances, it is expected that all members of a group end up with the same mark.
However, this must not be considered as a rule. For reasons of fairness, different evaluations will
be considered to award those who provided outstanding input to the project, and to penalize those
who provided minimal (below expectations) input to the project in case of disputes within the
team. The team members would be expected to provide individual logs and timesheets of their
contributions in the case of disputes.
4
5. Course Web Page and Mailing List
These are two more resources to be used frequently. The additional materials, grades, etc. will be
published on the web page at:
http://users.encs.concordia.ca/~comp371_4/
A mailing list has been created for discussion of the course topics among students and the instruc-
tors; to ask and answer questions related to the course, etc. All the announcements will be directed
to that list as well. All the students and instructors must be subscribed to the mailing list. URL
(to change your subscription settings):
https://mail.encs.concordia.ca:444/mailman/listinfo/comp371-w12
To to post a message to the entire class for discussion or announcement, email:
comp371-w12@encs.concordia.ca
Additional Materials
Additional materials, such as lecture notes and slides, examples, etc. will be provided by the
instructor whenever possible. The instructor will try his best to make the notes concise and
complete as much as possible, but they cannot replace the entire set of the referenced material.
Some material may be borrowed from previous instructors for this or related courses, such as from
Drs. Sudhir P. Mudur, Peter Grogono, Thomas Fevens, Adam Krzyzak, Abdelssalem Ben Hamza,
Clement Lam, Nizar Bouguila and others, whom the instructor Mokhov acknowledges with many
thanks.
The Project
The project represents a significant component of the course. The project will be developed as
a cooperative (group) project. Each group will be composed of about 3-5 students. The project
requirements will be published and presented around the second or third lecture. The final deliv-
erables of the project will have to be made with good quality.
Legal Statement
The final project is your property but it is also the property of everyone who shared a part of the
realization of this project. You must notice that Concordia University has the full right to make
whatsoever use of this project and without any restrictions. Please notice that previous projects
may be made available to assist you with your project. In the same context, your project may be
made available to help other students in the future.
Student Services
Need help? There are a variety student services available to you should you struggle through your
studies and if the instructor for some reason is unable to help you. They are:
• One-stop information site on many questions:
http://www.concordia.ca/help4u/
5
6. • Concordia Counseling and Development offers career services, psychological services, student
learning services, etc.
http://cdev.concordia.ca
• The Concordia Library Citation and Cycle Guides:
http://library.concordia.ca/help/howto/citations.html
• Advocacy and Support Services:
http://supportservices.concordia.ca
• Student Transition Centre:
http://stc.concordia.ca
• New Student Program:
http://newstudent.concordia.ca
• Office for Students with Disabilities:
http://supportservices.concordia.ca/disabilities/
• The Academic Integrity Website:
http://provost.concordia.ca/academixintegrity/
• Financial Aid & Awards:
http://web2.concordia.ca/financialaid/
• Health Services:
http://www-health.concordia.ca/
References
[1] Various Contributors and the GNU Project. GNU Compiler Collection (GCC). [online], 1988–
2009. http://gcc.gnu.org/onlinedocs/gcc/.
[2] Donald Hearn, M. Pauline Baker, and Warren Carithers. Computer Graphics with OpenGL.
Prentice Hall, 4 edition, November 2010. ISBN: 978-0136053583.
[3] Donald Hearn and M. Pauline Baker. Computer Graphics with OpenGL. Prentice Hall, 3
edition, August 2003. ISBN: 0-13-015390-7.
[4] OpenGL Architecture Review Board. OpenGL. [online], 1998–2011. http://www.opengl.org.
[5] Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, and OpenGL Architecture Review
Board. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2.
Addison-Wesley, 3 edition, October 1999. ISBN 0201604582, online ate http://fly.cc.
fer.hr/~unreal/theredbook/, code samples: http://www.opengl.org/resources/code/
samples/redbook/.
6
7. [6] Dave Shreiner and The Khronos OpenGL ARB Working Group. OpenGL Programming Guide:
The Official Guide to Learning OpenGL, Versions 3.0 and 3.1. Addison-Wesley, 7 edition, July
2009. ISBN 978-0321552624.
[7] Dave Shreiner, The Khronos OpenGL ARB Working Group, Bill Licea-Kane, and Graham
Sellers. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.1.
Addison-Wesley, 8 edition, March 2012. ISBN 978-0321773036.
[8] Peter Grogono. Getting started with OpenGL. [online], 2002. Department of Computer Science
and Software Engineering, Concordia University, Montreal, Canada.
[9] Peter Grogono. Lecture notes of advanced computer graphics. [online], 2002. Department of
Computer Science and Software Engineering, Concordia University, Montreal, Canada.
[10] Peter Grogono. Concordia University Graphics Library (CUGL). [online], December 2005.
http://users.encs.concordia.ca/~grogono/Graphics/cugl.html.
[11] Randi J. Rost. OpenGL Shading Language. Pearson Education, Inc., February 2004. ISBN:
0-321-19789-5.
[12] Paul Rademacher, Nigel Stewart, and Bill Baxter. GLUI – A GLUT-based user interface
library, version 2.35. [online], 1999–2006. http://glui.sourceforge.net/.
[13] CodeColony. OpenGL Colony tutorials and demos. [online], 2008. http://www.codecolony.
de/.
[14] Jimmy Wales, Larry Sanger, and other authors from all over the world. Wikipedia: The free
encyclopedia. [online], Wikimedia Foundation, Inc., 2001–2011. http://wikipedia.org.
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