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● CS(Game Development), University of Southern California(USC), M.S. 09/2013 - 05/2015
● Software Engineer, Shanghai Jiao Tong University(SJTU), B.S. 09/2009 - 06/2013
Work Experience
● Game Engine Engineer in Shanghai Aurogon Co. Ltd. 11/2015 until now
Maintain animation system and Some Rendering Systems,
★Shadow Rendering(Static Shadow, Cascade Shadow Map, Shadow Decal, HD Shadow)
★Foliage Rendering(Instancing, Wind Effect, Physical Effect, Transmition),
★Animation System(Maxscripts, Animation Blending, Interactive Ragdoll System).
● Internship in Ubisoft Shanghai 11/2012 – 06/2013
An internship in the engineering group of the Game----End War Online,
★Learned to use version control(Perforce) and design pattern(MVC),
★Front-end development by using 3D web technique,
★Got involved in a team of size 50+.
Project Experience
● Game Engine Group 09/2013 – 06/2014
★Studied all parts of game engine including network, physics, animation blending and graphics,
★Made a FPS game based on the prime engine,
★Developed a Shader UI for users to easily change the shader of an object.
● Real-time Fluid Simulation Project 06/2012 – 09/2012
render fluid that can be interacted with gesture by Kinect,
★A key member in the team that be in charge of solving equations and rendering,
★Used CUDA and GPU to accelerate computation and use ray tracing to render,
★Used iteration to find approximate solution of differential equations.
● Ray Tracing Project 09/2014 – 12/2014
★Need good command of math and algorithm in 3D rendering,
★Created the core function including rendering objects with different materials,
★Optimized by using GPU acceleration and KD-Tree,
★Rendered images with 700 * 700 pixels within 30 seconds.
EDUCATIONS
ACTIVITIES
EXPERIENCE
Zihan Wang
● Attend the Game Development Conference in San Francisco Spring 2014/2015
● A member in the SJTU Baseball team 2009-2013
● A volunteer of volunteers in EXPO 09/2010
(213)399-1254
zihanwan@usc.edu
1002, Building 7, 393 Dong Jing Rd, Shanghai
www.linkedin.com/in/zihanwang929
Skills: Game Engine Development, Game programming, Computer Graphics,Design
Pattern, Advanced data structure and algorithm.
Languages: C/C++, C#, Lua, Maxscript, Actionscript, Objective C,Python (Ranked by proficiency)
Applications: Vitual Studio, Unity 3D, 3ds MAX, XCode, Maya, QT, Photoshop

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Zihan's Resume

  • 1. ● CS(Game Development), University of Southern California(USC), M.S. 09/2013 - 05/2015 ● Software Engineer, Shanghai Jiao Tong University(SJTU), B.S. 09/2009 - 06/2013 Work Experience ● Game Engine Engineer in Shanghai Aurogon Co. Ltd. 11/2015 until now Maintain animation system and Some Rendering Systems, ★Shadow Rendering(Static Shadow, Cascade Shadow Map, Shadow Decal, HD Shadow) ★Foliage Rendering(Instancing, Wind Effect, Physical Effect, Transmition), ★Animation System(Maxscripts, Animation Blending, Interactive Ragdoll System). ● Internship in Ubisoft Shanghai 11/2012 – 06/2013 An internship in the engineering group of the Game----End War Online, ★Learned to use version control(Perforce) and design pattern(MVC), ★Front-end development by using 3D web technique, ★Got involved in a team of size 50+. Project Experience ● Game Engine Group 09/2013 – 06/2014 ★Studied all parts of game engine including network, physics, animation blending and graphics, ★Made a FPS game based on the prime engine, ★Developed a Shader UI for users to easily change the shader of an object. ● Real-time Fluid Simulation Project 06/2012 – 09/2012 render fluid that can be interacted with gesture by Kinect, ★A key member in the team that be in charge of solving equations and rendering, ★Used CUDA and GPU to accelerate computation and use ray tracing to render, ★Used iteration to find approximate solution of differential equations. ● Ray Tracing Project 09/2014 – 12/2014 ★Need good command of math and algorithm in 3D rendering, ★Created the core function including rendering objects with different materials, ★Optimized by using GPU acceleration and KD-Tree, ★Rendered images with 700 * 700 pixels within 30 seconds. EDUCATIONS ACTIVITIES EXPERIENCE Zihan Wang ● Attend the Game Development Conference in San Francisco Spring 2014/2015 ● A member in the SJTU Baseball team 2009-2013 ● A volunteer of volunteers in EXPO 09/2010 (213)399-1254 zihanwan@usc.edu 1002, Building 7, 393 Dong Jing Rd, Shanghai www.linkedin.com/in/zihanwang929 Skills: Game Engine Development, Game programming, Computer Graphics,Design Pattern, Advanced data structure and algorithm. Languages: C/C++, C#, Lua, Maxscript, Actionscript, Objective C,Python (Ranked by proficiency) Applications: Vitual Studio, Unity 3D, 3ds MAX, XCode, Maya, QT, Photoshop