This document summarizes a study conducted by Northwestern Health Sciences University exploring the use of Second Life for chiropractic education. A focus group of students found the idea intriguing but had concerns about time and technology. In winter 2010, 5 students interacted with an avatar of a 72-year-old patient in a virtual clinic setting using voice chat. Student feedback was mixed, with some finding it a useful learning experience and others preferring real-world interaction due to inability to see body language cues. The study found technical issues to be the primary challenge and more exploration is needed to creatively use virtual environments for chiropractic education.