Virtual Reality Technology, Machine Learning, Biosensing
Converging to Transform Healthcare
By Walter Greenleaf
The oncoming wave of Virtual Reality and Augmented Reality technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming will drive the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of
VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine to direct
personal care.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional, and improve medical training such as surgical skill
training and procedure planning by applying simulation-based learning principles.
Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
The Impact of VR and AR on Medical Research and HealthcareStanford University
The Impact of VR and AR Technologies on Medical Research and Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality and Augmented Reality technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery and Physical Rehabilitation, to name just a few.
VR technology also improved clinical measurements and assessments, can greatly improve medical training such as surgical skill training and procedure planning. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
This presentation will provide an overview of how VR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Walter Greenleaf - The Impact of XR Technologies on Medical Research and Heal...Stanford University
This presentation provides an overview of how the coming wave of Virtual Reality and Augmented Reality (XR) technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming is driving drive the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine to direct personal care.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional, and improve medical training such as surgical skill training and procedure planning by applying simulation-based learning principals. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
Dr. Walter Greenleaf's presentation for the IVRHA Meeting -August 2020Stanford University
Machine Learning, Biosensing, Virtual Reality Technology Converging to Transform Healthcare
Walter Greenleaf
Stanford Virtual Human Interaction Lab
This presentation provides an overview of how the coming wave of Virtual Reality and Augmented Reality technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming are driving the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine from clinic-based care to telemedicine-based care, and to facilitate personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional and improve medical training such as surgical skill training and procedure planning by applying simulation-based learning principals. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Virtual Reality and Healthcare - The Past, the Present, and the FutureStanford University
A presentation about Virtual Reality, Augmented Reality and Healthcare -
The history of the field, the current status, and a perspective about future directions.
Digital Therapeutics, XR, AI, Precision Medicine The Future of Sensor-Driven ...Stanford University
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality and Augmented Reality technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery and Physical Rehabilitation, to name just a few.
VR technology also improved clinical measurements and assessments, can greatly improve medical training such as surgical skill training and procedure planning. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
This presentation will provide an overview of how VR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Immersive Environments, Machine Learning, Neuroimaging, & Wearable Sensing Te...Stanford University
Walter Greenleaf's presentation to the Virtual Medicine 2019 Conference at Cedars-Sinai Medical Center
Immersive Environments, Machine Learning, Neuroimaging, And Wearable Sensing Technology - Treating Depression, Addictions, and Facilitating Behavior Change Using A Precision Medicine Model
Based on the methods used in the ENGAGE Study
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Precision medicine models for treating depression, managing addictions and achieving sustained behavior change are largely outside of current clinical practice. Yet, changing self-regulatory behavior is fundamental to the self-management of complex lifestyle-related chronic conditions such as depression and substance use disorder - two top contributors to the global burden of disease and disability.
To optimize treatments and address these burdens, methods to facilitate behavior change and self-regulation must be better understood in relation to their neurobiological underpinnings. Treatment strategies can then be developed that leverage the recent advances in immersive environments, machine learning, and wearable sensing technology and apply them to treat depression, manage addictions, and facilitate behavior change using a precision medicine model that is personalized to the individual.
This presentation will review the conceptual framework and protocol for a large multi-subject longitudinal study named Project ENGAGE. The ENGAGE study integrates neuroscience with behavioral science to better understand the self-regulation related mechanisms of behavior change for improving mood and weight outcomes among adults with comorbid depression and obesity. We collect assays of three self-regulation targets (emotion, cognition, and self-reflection) in multiple settings: neuroimaging and behavioral lab-based measures, virtual reality, and passive smartphone sampling.
By connecting human neuroscience and behavioral science in this manner within the ENGAGE study, we can develop a prototype for elucidating the underlying self-regulation mechanisms of behavior change outcomes and their application in optimizing intervention strategies for multiple chronic diseases.
https://www.ncbi.nlm.nih.gov/pubmed/29074231
Behav Res Ther. 2018 Feb;101:58-70. doi: 10.1016/j.brat.2017.09.012. Epub 2017 Oct 7.
The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model.
Leanne M. Williams, Adam Pines, Andrea N. Goldstein-Piekarski, Lisa G. Rosas,
Monica Kullar, Matthew D. Sacchet, Olivier Gevaert, Jeremy Bailenson, Philip W.
Lavori, Paul Dagum, Brian Wandell, Carlos Correa, Walter Greenleaf, Trisha Suppes,
L. Michael Perry, Joshua M. Smyth, Megan A. Lewis, Elizabeth M. Venditti, Mark
Snowden, Janine M. Simmons, Jun Ma
Virtual reality and healthcare - the past, the present, and the futureStanford University
This presentation provides an overview of how VR and AR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality and Augmented Reality technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery and Physical Rehabilitation, to name just a few.
VR/ AR technology also improved clinical measurements and assessments, can greatly improve medical training such as surgical skill training and procedure planning. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR/AR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Keynote Presentation for the 2019 VR Health Symposium
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
The Impact of VR and AR on Medical Research and HealthcareStanford University
The Impact of VR and AR Technologies on Medical Research and Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality and Augmented Reality technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery and Physical Rehabilitation, to name just a few.
VR technology also improved clinical measurements and assessments, can greatly improve medical training such as surgical skill training and procedure planning. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
This presentation will provide an overview of how VR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Walter Greenleaf - The Impact of XR Technologies on Medical Research and Heal...Stanford University
This presentation provides an overview of how the coming wave of Virtual Reality and Augmented Reality (XR) technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming is driving drive the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine to direct personal care.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional, and improve medical training such as surgical skill training and procedure planning by applying simulation-based learning principals. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
Dr. Walter Greenleaf's presentation for the IVRHA Meeting -August 2020Stanford University
Machine Learning, Biosensing, Virtual Reality Technology Converging to Transform Healthcare
Walter Greenleaf
Stanford Virtual Human Interaction Lab
This presentation provides an overview of how the coming wave of Virtual Reality and Augmented Reality technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming are driving the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine from clinic-based care to telemedicine-based care, and to facilitate personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional and improve medical training such as surgical skill training and procedure planning by applying simulation-based learning principals. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Virtual Reality and Healthcare - The Past, the Present, and the FutureStanford University
A presentation about Virtual Reality, Augmented Reality and Healthcare -
The history of the field, the current status, and a perspective about future directions.
Digital Therapeutics, XR, AI, Precision Medicine The Future of Sensor-Driven ...Stanford University
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality and Augmented Reality technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery and Physical Rehabilitation, to name just a few.
VR technology also improved clinical measurements and assessments, can greatly improve medical training such as surgical skill training and procedure planning. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
This presentation will provide an overview of how VR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Immersive Environments, Machine Learning, Neuroimaging, & Wearable Sensing Te...Stanford University
Walter Greenleaf's presentation to the Virtual Medicine 2019 Conference at Cedars-Sinai Medical Center
Immersive Environments, Machine Learning, Neuroimaging, And Wearable Sensing Technology - Treating Depression, Addictions, and Facilitating Behavior Change Using A Precision Medicine Model
Based on the methods used in the ENGAGE Study
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Precision medicine models for treating depression, managing addictions and achieving sustained behavior change are largely outside of current clinical practice. Yet, changing self-regulatory behavior is fundamental to the self-management of complex lifestyle-related chronic conditions such as depression and substance use disorder - two top contributors to the global burden of disease and disability.
To optimize treatments and address these burdens, methods to facilitate behavior change and self-regulation must be better understood in relation to their neurobiological underpinnings. Treatment strategies can then be developed that leverage the recent advances in immersive environments, machine learning, and wearable sensing technology and apply them to treat depression, manage addictions, and facilitate behavior change using a precision medicine model that is personalized to the individual.
This presentation will review the conceptual framework and protocol for a large multi-subject longitudinal study named Project ENGAGE. The ENGAGE study integrates neuroscience with behavioral science to better understand the self-regulation related mechanisms of behavior change for improving mood and weight outcomes among adults with comorbid depression and obesity. We collect assays of three self-regulation targets (emotion, cognition, and self-reflection) in multiple settings: neuroimaging and behavioral lab-based measures, virtual reality, and passive smartphone sampling.
By connecting human neuroscience and behavioral science in this manner within the ENGAGE study, we can develop a prototype for elucidating the underlying self-regulation mechanisms of behavior change outcomes and their application in optimizing intervention strategies for multiple chronic diseases.
https://www.ncbi.nlm.nih.gov/pubmed/29074231
Behav Res Ther. 2018 Feb;101:58-70. doi: 10.1016/j.brat.2017.09.012. Epub 2017 Oct 7.
The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model.
Leanne M. Williams, Adam Pines, Andrea N. Goldstein-Piekarski, Lisa G. Rosas,
Monica Kullar, Matthew D. Sacchet, Olivier Gevaert, Jeremy Bailenson, Philip W.
Lavori, Paul Dagum, Brian Wandell, Carlos Correa, Walter Greenleaf, Trisha Suppes,
L. Michael Perry, Joshua M. Smyth, Megan A. Lewis, Elizabeth M. Venditti, Mark
Snowden, Janine M. Simmons, Jun Ma
Virtual reality and healthcare - the past, the present, and the futureStanford University
This presentation provides an overview of how VR and AR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality and Augmented Reality technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery and Physical Rehabilitation, to name just a few.
VR/ AR technology also improved clinical measurements and assessments, can greatly improve medical training such as surgical skill training and procedure planning. Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR/AR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
Keynote Presentation for the 2019 VR Health Symposium
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
Update by Mel Barsky, Director at Centre for Aging + Brain Health Innovation ...SharpBrains
During Expo Day selected Summit Sponsors and Partners showcased their most promising brain health & wellness initiatives and solutions.
Mel Barsky, Director at Centre for Aging + Brain Health Innovation (CABHI), will introduce a new call for innovation where CABHI will be funding novel ideas from point-of-care workers that can help to improve brain health in older adults.
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Top Brainnovation to improve Brain Health & PerformanceSharpBrains
The three Finalists were:
*Click Therapeutics — pitch by David Klein, Co-Founder & CEO
*AUGMENTx (WINNER) — pitch by Dr. Albert Kwon, Co-Founder & CEO
*Sincrolab — pitch by Ignacio de Ramon, Co-Founder & CEO
*Judged by: Alexandra Morehouse, Chief Marketing Officer at Banner Health; Colin Milner, Founder and CEO of the International Council on Active Aging (ICAA); Danny Dankner, CEO and Co-founder of Applied Cognitive Engineering; Zack Lynch, General Partner at JAZZ Venture Partners
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Top Brainnovation to boost Workplace Productivity and ResilienceSharpBrains
The three Finalists were:
*Beam Riders — pitch by Jafar Sabbah, Founder & CEO
*MyCognition — pitch by Martina Ratto, Cognitive Scientist
*The Touchpoint Solution (WINNER) — pitch by Dr. Amy Serin, Neuropsychologist & Co-Founder
*Judged by: Ariel Garten, Founder and Chief Evangelism Officer at InteraXon; Charlie Hartwell, Operating Partner at Bridge Builders Collaborative; Kathleen Herath, Associate Vice President Health & Productivity at Nationwide Insurance; Lisa Neuberger, Managing Director of Strategy + Innovation at Accenture Corporate Citizenship
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Selected Summit Sponsors and Partners showcase their most promising brain health & enhancement initiatives and solutions.
8.30-10am. At the frontier with Neuroscape, VR/ AR and Photobiomodulation
*Adam Gazzaley, UCSF Professor of Neurology, presents Neuroscape
*Dr. Walter Greenleaf, Medical VR/ AR Expert at Stanford Virtual Human Interaction Lab, provides an overview of health applications of virtual & augmented reality (VR/AR)
*Dr. Lew Lim, Founder & CEO of Vielight, discusses photobiomodulation as a new way to enhance brain function
contact information.
10.30-11am. Dr. Bob Schafer, Director of Research at Lumos Labs, presents their expanding vision for brain training, including mindfulness.
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
How can we harness digital technologies and artificial intelligence (AI) to s...SharpBrains
*Dr. Oliver Harrison. Chief Executive of the Health Moonshot at Telefónica Innovation
*Nancy Briefs, President and CEO of Digital Cognition Technologies
*Emma Yang, 9th grader, Creator of Timeless app and MIT Solver
*Belén Guerra-Carrillo, NSF Fellow and graduate student researcher at University of Califonia, Berkeley
*Chaired by: Kayt Sukel, science writer
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Digital Mental Health: the Hurt, the Hype, the Hope + Brainnovations Session 1SharpBrains
Digital Mental Health: the Hurt, the Hype, the Hope
* Dr. Tom Insel, President and Co-Founder of Mindstrong Health
Top Brainnovation to measure Brain Health & Performance. The three Finalists were:
*Savonix— pitch by Greg Wong, VP Product Management
*HealthTech Connex — pitch by Dr. Ryan D’Arcy, President & Chief Scientific Officer
*NeuraMetrix (WINNER) — pitch by Jan Samzelius, Co-Founder & CEO
*Judged by: Dr. Adam Haim, Chief of the Small Business Innovation Research (SBIR) and Small Business Technology Transfer (STTR) Programs at the National Institute of Mental Health (NIMH); Dr. David Barash, Chief Medical Officer and ED of Global Health at GE Foundation; Dr. Edward Kliphuis, Investment Director at Merck Ventures; Dr. Karen Postal, President of the American Academy of Clinical Neuropsychology (AACN)
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Virtual and Augmented Reality in HealthcareGary Monk
An overview of some of the latest examples of where Virtual Reality, Augmented Reality and Mixed Reality are impacting healthcare in a dramatic way. There are numerous examples across a range of conditions.
Note: A number of these examples are featured in more detail in the health section of the following book:
The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything (Scoble & Israel)
The three Finalists were:
*WEKIT — Wearable Experience for Knowledge Intensive Training — pitch by Paul Lefrere, Innovation Lead
*Sapien Labs (WINNER) — pitch by Tara Thiagarajan, Founder & Chief Scientist
*MyndYou — pitch by Shira Yama Nir, Project Manager
*Judged by: Bill Tucker, Senior Advisor to the K12 Education Program at the Bill & Melinda Gates Foundation; Eduardo Briceño, CEO and Co-founder of Mindset Works; John Cammack, Angel Investor; Neil Allison, Director of Business Model Innovation at Pearson North America
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
How to intervene early: Examples in depression, epilepsy and smoking cessationSharpBrains
How to intervene early: Examples in depression, epilepsy and smoking cessation
Dr. Walter Greenleaf, Research Scientist at Stanford University’s Virtual Human Interaction Lab
David B. Klein, CEO of Click Therapeutics
Ana Maiques, CEO of Neuroelectrics
Chaired by: Avery Bedows, Neurotechnology Specialist at Loup Ventures
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Top Brainnovations to monitor and improve Brain HealthSharpBrains
Given the success of the first Brainnovations Pitch Contest, the 2019 Summit hosted a second Brainnovations edition for selected startups to pitch their innovative solutions to Summit participants and to our distinguished Judges — our very own “Sharp Tank.”
1–2.30pm. Top Brainnovations to monitor and improve Brain Health
Finalist: Kate Sharadin, Founder & CEO of eQuility
Finalist: Nickolai Vysokov, Co-Founder & CEO of BrainPatch
WINNER: Richard Hanbury, Founder & CEO of Sana Health
Judged by: Alexandra Morehouse, Chief Marketing Officer at Banner Health; Dr. Robert Bilder, Chief of Medical Psychology-Neuropsychology at UCLA; Elan Tye, Investor at JAZZ Venture Partners; Dr. Evian Gordon, Founder, Chairman and CMO of Total Brain; Dr. Hagit Alon, VP Scientific Affairs at Joy Ventures; John Cammack, Angel Investor; Kathleen Herath, Vice President Health & Productivity at Nationwide Insurance
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Virtual reality in health care by Rabeendra Basnetरविन्द्र बस्नेत
Virtual Reality in Healthcare in terms of preventive, curative and restorative and rehabilitative purpose in the physical, virtual, Ambient and Augmented Reality through computer generation enviroments.
Update by Marcel Legrand, Chief Revenue Officer of Total BrainSharpBrains
During Expo Day selected Summit Sponsors and Partners showcased their most promising brain health & wellness initiatives and solutions.
Marcel Legrand, Chief Revenue Officer of Total Brain, will provide an overview of their new platform to better assess, understand and improve brain capacities.
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Carving out Future Brain Health Directions + Expo DaySharpBrains
Expo Day (first part) @ 2014 SharpBrains Virtual Summit. Summit Sponsors announce and showcase their latest initiatives and solutions:
8–8.20am. Carving out future directions, by Dr. Ken Kosik, Co-Director of the UC Santa Barbara Neuroscience Research Institute
Expo Day
8:45–9.15am. Rosetta Stone/ FitBrains: Steve Quan, Head of Business Development & Strategic Partnerships
9.30-10am. Peak: Roy Zahut, Lead Scientist
10.15–10.45am. Baycrest/ Cogniciti: Mike Meagher, President of Cogniciti
11–11.30am. The Arrowsmith Program: Jessica Poulin, Managing Director
Learn more here:
http://sharpbrains.com/summit-2014/agenda/
Pervasive Neurotechnology: The Digital Revolution Meets the Human BrainSharpBrains
Slidedeck from June 30th, 2015 webinar, with Alvaro Fernandez and Nikhil Sriraman. to discuss the key take-aways from the new market report Pervasive Neurotechnology: A Groundbreaking Analysis of 10,000+ Patent Filings Transforming Medicine, Health, Entertainment and Business. To learn more: http://sharpbrains.com/pervasive-neurotechnology/
Agenda:
1–1.20pm ET: Five Key Trends Driving Neurotechnology to Become Pervasive
1.20–1.40pm ET: How Nielsen, Advanced Neuromodulation Systems, Medtronic, Microsoft and Brainlab emerged as leading IP Holders
1.40-2pm ET: Q&A
Virtual Reality, Machine Learning, Biosensing - Converging to Transform Healt...Stanford University
This presentation provides an overview of how Virtual Reality and Augmented Reality, Machine Learning, and Biosensing Technologies are converging. This convergence will impact clinical care, disability solutions, and personal health and wellness in substantial and meaningful ways.
Three decades of clinical research have demonstrated that VR/AR technology can address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few. VR and AR Systems can be used to improve clinical training by applying simulation-based learning principles.
VR/AR technology, Machine Learning, and Biosensing technology when used together to improve clinical assessments by making them more objective and functional. As the cost of healthcare rises, this confluence of emerging technology will be used as the foundation for next-generation telemedicine platforms to reduce costs of care delivery, improve clinical efficiency, and reach previously underserved populations. Personal health and wellness will be improved by using VR to promote healthy lifestyles and reduce stress and anxiety.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
Update by Mel Barsky, Director at Centre for Aging + Brain Health Innovation ...SharpBrains
During Expo Day selected Summit Sponsors and Partners showcased their most promising brain health & wellness initiatives and solutions.
Mel Barsky, Director at Centre for Aging + Brain Health Innovation (CABHI), will introduce a new call for innovation where CABHI will be funding novel ideas from point-of-care workers that can help to improve brain health in older adults.
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Top Brainnovation to improve Brain Health & PerformanceSharpBrains
The three Finalists were:
*Click Therapeutics — pitch by David Klein, Co-Founder & CEO
*AUGMENTx (WINNER) — pitch by Dr. Albert Kwon, Co-Founder & CEO
*Sincrolab — pitch by Ignacio de Ramon, Co-Founder & CEO
*Judged by: Alexandra Morehouse, Chief Marketing Officer at Banner Health; Colin Milner, Founder and CEO of the International Council on Active Aging (ICAA); Danny Dankner, CEO and Co-founder of Applied Cognitive Engineering; Zack Lynch, General Partner at JAZZ Venture Partners
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Top Brainnovation to boost Workplace Productivity and ResilienceSharpBrains
The three Finalists were:
*Beam Riders — pitch by Jafar Sabbah, Founder & CEO
*MyCognition — pitch by Martina Ratto, Cognitive Scientist
*The Touchpoint Solution (WINNER) — pitch by Dr. Amy Serin, Neuropsychologist & Co-Founder
*Judged by: Ariel Garten, Founder and Chief Evangelism Officer at InteraXon; Charlie Hartwell, Operating Partner at Bridge Builders Collaborative; Kathleen Herath, Associate Vice President Health & Productivity at Nationwide Insurance; Lisa Neuberger, Managing Director of Strategy + Innovation at Accenture Corporate Citizenship
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Selected Summit Sponsors and Partners showcase their most promising brain health & enhancement initiatives and solutions.
8.30-10am. At the frontier with Neuroscape, VR/ AR and Photobiomodulation
*Adam Gazzaley, UCSF Professor of Neurology, presents Neuroscape
*Dr. Walter Greenleaf, Medical VR/ AR Expert at Stanford Virtual Human Interaction Lab, provides an overview of health applications of virtual & augmented reality (VR/AR)
*Dr. Lew Lim, Founder & CEO of Vielight, discusses photobiomodulation as a new way to enhance brain function
contact information.
10.30-11am. Dr. Bob Schafer, Director of Research at Lumos Labs, presents their expanding vision for brain training, including mindfulness.
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
How can we harness digital technologies and artificial intelligence (AI) to s...SharpBrains
*Dr. Oliver Harrison. Chief Executive of the Health Moonshot at Telefónica Innovation
*Nancy Briefs, President and CEO of Digital Cognition Technologies
*Emma Yang, 9th grader, Creator of Timeless app and MIT Solver
*Belén Guerra-Carrillo, NSF Fellow and graduate student researcher at University of Califonia, Berkeley
*Chaired by: Kayt Sukel, science writer
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Digital Mental Health: the Hurt, the Hype, the Hope + Brainnovations Session 1SharpBrains
Digital Mental Health: the Hurt, the Hype, the Hope
* Dr. Tom Insel, President and Co-Founder of Mindstrong Health
Top Brainnovation to measure Brain Health & Performance. The three Finalists were:
*Savonix— pitch by Greg Wong, VP Product Management
*HealthTech Connex — pitch by Dr. Ryan D’Arcy, President & Chief Scientific Officer
*NeuraMetrix (WINNER) — pitch by Jan Samzelius, Co-Founder & CEO
*Judged by: Dr. Adam Haim, Chief of the Small Business Innovation Research (SBIR) and Small Business Technology Transfer (STTR) Programs at the National Institute of Mental Health (NIMH); Dr. David Barash, Chief Medical Officer and ED of Global Health at GE Foundation; Dr. Edward Kliphuis, Investment Director at Merck Ventures; Dr. Karen Postal, President of the American Academy of Clinical Neuropsychology (AACN)
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
Virtual and Augmented Reality in HealthcareGary Monk
An overview of some of the latest examples of where Virtual Reality, Augmented Reality and Mixed Reality are impacting healthcare in a dramatic way. There are numerous examples across a range of conditions.
Note: A number of these examples are featured in more detail in the health section of the following book:
The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything (Scoble & Israel)
The three Finalists were:
*WEKIT — Wearable Experience for Knowledge Intensive Training — pitch by Paul Lefrere, Innovation Lead
*Sapien Labs (WINNER) — pitch by Tara Thiagarajan, Founder & Chief Scientist
*MyndYou — pitch by Shira Yama Nir, Project Manager
*Judged by: Bill Tucker, Senior Advisor to the K12 Education Program at the Bill & Melinda Gates Foundation; Eduardo Briceño, CEO and Co-founder of Mindset Works; John Cammack, Angel Investor; Neil Allison, Director of Business Model Innovation at Pearson North America
*Álvaro Fernández, CEO and Editor-in-Chief of SharpBrains
*Sarah Lenz Lock, Senior Vice President for Policy at AARP and Executive Director of the Global Council on Brain Health (GCBH)
*Dr. April Benasich, Director of the Baby Lab at the Rutgers Center for Molecular and Behavioral Neuroscience
*Chaired by: Dr. Cori Lathan, Co-Chair of the World Economic Forum’s Council on the Future of Human Enhancement
Slidedeck supporting session held during the 2017 SharpBrains Virtual Summit: Brain Health & Enhancement in the Digital Age (December 5-7th). Learn more at: https://sharpbrains.com/summit-2017/
How to intervene early: Examples in depression, epilepsy and smoking cessationSharpBrains
How to intervene early: Examples in depression, epilepsy and smoking cessation
Dr. Walter Greenleaf, Research Scientist at Stanford University’s Virtual Human Interaction Lab
David B. Klein, CEO of Click Therapeutics
Ana Maiques, CEO of Neuroelectrics
Chaired by: Avery Bedows, Neurotechnology Specialist at Loup Ventures
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Top Brainnovations to monitor and improve Brain HealthSharpBrains
Given the success of the first Brainnovations Pitch Contest, the 2019 Summit hosted a second Brainnovations edition for selected startups to pitch their innovative solutions to Summit participants and to our distinguished Judges — our very own “Sharp Tank.”
1–2.30pm. Top Brainnovations to monitor and improve Brain Health
Finalist: Kate Sharadin, Founder & CEO of eQuility
Finalist: Nickolai Vysokov, Co-Founder & CEO of BrainPatch
WINNER: Richard Hanbury, Founder & CEO of Sana Health
Judged by: Alexandra Morehouse, Chief Marketing Officer at Banner Health; Dr. Robert Bilder, Chief of Medical Psychology-Neuropsychology at UCLA; Elan Tye, Investor at JAZZ Venture Partners; Dr. Evian Gordon, Founder, Chairman and CMO of Total Brain; Dr. Hagit Alon, VP Scientific Affairs at Joy Ventures; John Cammack, Angel Investor; Kathleen Herath, Vice President Health & Productivity at Nationwide Insurance
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Virtual reality in health care by Rabeendra Basnetरविन्द्र बस्नेत
Virtual Reality in Healthcare in terms of preventive, curative and restorative and rehabilitative purpose in the physical, virtual, Ambient and Augmented Reality through computer generation enviroments.
Update by Marcel Legrand, Chief Revenue Officer of Total BrainSharpBrains
During Expo Day selected Summit Sponsors and Partners showcased their most promising brain health & wellness initiatives and solutions.
Marcel Legrand, Chief Revenue Officer of Total Brain, will provide an overview of their new platform to better assess, understand and improve brain capacities.
Slidedeck supporting presentation and discussion during the 2019 SharpBrains Virtual Summit: The Future of Brain Health (March 7-9th). Learn more at:
https://sharpbrains.com/summit-2019/
Carving out Future Brain Health Directions + Expo DaySharpBrains
Expo Day (first part) @ 2014 SharpBrains Virtual Summit. Summit Sponsors announce and showcase their latest initiatives and solutions:
8–8.20am. Carving out future directions, by Dr. Ken Kosik, Co-Director of the UC Santa Barbara Neuroscience Research Institute
Expo Day
8:45–9.15am. Rosetta Stone/ FitBrains: Steve Quan, Head of Business Development & Strategic Partnerships
9.30-10am. Peak: Roy Zahut, Lead Scientist
10.15–10.45am. Baycrest/ Cogniciti: Mike Meagher, President of Cogniciti
11–11.30am. The Arrowsmith Program: Jessica Poulin, Managing Director
Learn more here:
http://sharpbrains.com/summit-2014/agenda/
Pervasive Neurotechnology: The Digital Revolution Meets the Human BrainSharpBrains
Slidedeck from June 30th, 2015 webinar, with Alvaro Fernandez and Nikhil Sriraman. to discuss the key take-aways from the new market report Pervasive Neurotechnology: A Groundbreaking Analysis of 10,000+ Patent Filings Transforming Medicine, Health, Entertainment and Business. To learn more: http://sharpbrains.com/pervasive-neurotechnology/
Agenda:
1–1.20pm ET: Five Key Trends Driving Neurotechnology to Become Pervasive
1.20–1.40pm ET: How Nielsen, Advanced Neuromodulation Systems, Medtronic, Microsoft and Brainlab emerged as leading IP Holders
1.40-2pm ET: Q&A
Virtual Reality, Machine Learning, Biosensing - Converging to Transform Healt...Stanford University
This presentation provides an overview of how Virtual Reality and Augmented Reality, Machine Learning, and Biosensing Technologies are converging. This convergence will impact clinical care, disability solutions, and personal health and wellness in substantial and meaningful ways.
Three decades of clinical research have demonstrated that VR/AR technology can address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few. VR and AR Systems can be used to improve clinical training by applying simulation-based learning principles.
VR/AR technology, Machine Learning, and Biosensing technology when used together to improve clinical assessments by making them more objective and functional. As the cost of healthcare rises, this confluence of emerging technology will be used as the foundation for next-generation telemedicine platforms to reduce costs of care delivery, improve clinical efficiency, and reach previously underserved populations. Personal health and wellness will be improved by using VR to promote healthy lifestyles and reduce stress and anxiety.
Best practices to assess and enhance brain function via mobile devices and ...SharpBrains
(Session held at the 2014 SharpBrains Virtual Summit; October 28-30th, 2014)
8:15–9:45am. Best practices to assess and enhance brain function via mobile devices and wearables
- Corinna E. Lathan, Founder and CEO of AnthroTronix
- Eddie Martucci, VP Research & Development at Akili Interactive Labs
- Alex Doman, Co-Founder of Sleep Genius
- Joan Severson, President of Digital Artefacts
- Chair: Keith Epstein, Senior Strategic Advisor at AARP
Learn more here:
http://sharpbrains.com/summit-2014/agenda/
The future of healthcare will see a shift from treating illness to sustaining wellness. Ageing could become a treatable disease in the future. Find out more: http://bit.ly/2wD13dL
New Directions for Virtual Worlds for HealthParvati Dev
Keynote presented at Games for Health, Boston, for the Virtual Worlds and Social Games Day, May 25th. (First three slides are to introduce the pre-conference. Rest are my talk.)
Innovating Medical-Education with AI Final-2.pptxsbattle
Innovating Medical Education using AI, Agents, LLMs, and deep learning. The benefits and dangers of AI are explored. Popular tools for faculty presented. The possibilities of new faculty/student interaction using Precision Education are offered. Various video excerpts from important innovators is embedded.
Design and implementation of instructional 3D Web-based interactive medical d...Pubrica
Top 3D Animation Services Companies in India virtual worlds and computer simulations are examples of these, which can help healthcare professionals improve their training by giving them hands-on experience in virtual surroundings.
Learn More : https://pubrica.com/services/scientific-communication/
Reference: https://bit.ly/3r1iP9t
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Medical Applications of 4D Technology - Gaia Dempsey, AWE 2013DAQRI
4D interfaces enable rapid comprehension and thus more effective communication, making 4D a revolutionary medium for interacting with and understanding medical data. Hear DAQRI's unique perspective on delivering 4D solutions for healthcare institutions, medical professionals, and patients.
The live talk can be viewed here: http://j.mp/1550aFD
The Future of Medical Education From Dreams to Reality (VR, AR, AI)SeriousGamesAssoc
With three decades of e-learning experience, Dr. Levy will present innovations in technology-enhanced education from the past, present, and into the future. He will highlight some of his medical education inventions and advances including some of the first laser discs, CD-ROMs, online case-based education, 3-D anatomical and procedural animations, robotic-assisted surgery, and virtual reality surgical simulation. He will describe the role of artificial intelligence and machine learning in medical education and clinical decision support and some future work in augmented reality. It is true that what were once dreams are now reality, but there are certainly more dreams to come.
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CDSCO and Phamacovigilance {Regulatory body in India}NEHA GUPTA
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Pharmacovigilance, on the other hand, is the science and activities related to the detection, assessment, understanding, and prevention of adverse effects or any other drug-related problems. The primary aim of pharmacovigilance is to ensure the safety and efficacy of medicines, thereby protecting public health.
In India, pharmacovigilance activities are monitored by the Pharmacovigilance Programme of India (PvPI), which works closely with CDSCO to collect, analyze, and act upon data regarding adverse drug reactions (ADRs). Together, they play a critical role in ensuring that the benefits of drugs outweigh their risks, maintaining high standards of patient safety, and promoting the rational use of medicines.
2. VR / AR Technology and Healthcare
The Digital Health Revolution
Emerging and Confluent Technologies
Overall Landscape of XR Technologies
Neuroscience – Why XR Has Impact
History of VR - and Why it Matters
Current Status – Where There is Traction
Future Perspective and Predictions – Also, Impact of COVID
3. The Stanford Laboratory for
Brain Health Innovation and
Entrepreneurship
VR-IT
Stanford Virtual Reality
Immersive Technology Clinic
Academic Affiliations
8. Digital Health
Revolution
• Mobile Health / eHealth
• Machine Learning
• Wearable Sensors
• Patient Centered
• Leverages Internet:
social, quantitative, collaborative
9. • Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
Digital Health technology will significantly impact Medical Care
12. Digital systems are not just measuring the physical parameters of our health.
New methods are being developed that will allow us to collect and analyze
biomarkers that reflect our cognitive and emotional status.
Here are four examples…
Brain Health BioMarkers - Passive Data from Smart Phones
Voice Analytics as a BioMarker of Depression
Facial expressions in response to a VR Challenge
Cognitive function assessment using AR and smartphone sensors
13. Digital Health Platforms deliver interventions to patients, and
parse data for enhanced analysis and improved protocols
15. 5G connections will surpass one billion by 2023
Single-digit millisecond latencies with Edge Computing
Cloud-Rendered AR and VR content
Real-time Analytics for Machine Learning, Predictive Modeling
18. Sensors Are Evolving, Connecting, Promulgating
Sensors 1.0
Sensors 3.0
Sensors 2.0
Measure and record
Integration with web;
Sharing and accessing data
Passive data gathering;
Aggregation and
meaningful interpretation
19. Ready or not…
The wearable tech, always
on, always online world
On the way - arriving soon.
24. The Next Computer Platform
Work
Play
Educate
Socialize
Shop
Entertain
Communicate
Etc
25. Now is the time for VR & AR
XR technology is now affordable,
scalable and accessible
Facebook - Oculus
HP - Reverb Sony – PlayStation VR
Microsoft - HoloLens
HTC - Vive Apple -
Varjo HMD - 60 PPD for 20/20 vision resolution
26. Why use XR?
Uniquely Capable
Extension of existing virtual capabilities
Intuitive “spatial” language
natural interactions streamlines engagement
Deeply Personal
Learning content made meaningful through user’s interaction & feedback
Immersion enhances engagement, retention
Making experiences “personal” drives motivation to learn & keep learning
Highly Functional
Experimenting with systems & concepts to better understand
Applying learned concepts in practice
Can do things are otherwise expensive or impossible
-e.g. due to safety/cost
29. The spectrum between AR & VR:
From blending ourselves with digital environments
to anchoring digital objects in the real world
Mixed Reality
30.
31.
32. 11.3
16.9
27.3
41.5
56.2
68.0
Year 2 Year 3 Year 4 Year 5 Year 6Year 1
Within 3 years, VR will likely be adopted by 30 million users
Within 6 years, XR will likely be adopted by 70 million users
34. • Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR Technology Impacts All Sectors of HealthCare
35. Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
More Than 200 Emerging Medical VR/AR Companies
Targeting Multiple Clinical Sectors and Specific Indications
36. Significant Investment in XR for HealthCare
The Medical VR / AR Market is projected to be $5.1 B in 2025
37. The Neuroscience of How VR Promotes
Behavior Change
VR can promote behavior change by
taking advantage of the way our brain’s
learning and reward systems function
Activate neuroplastic change via reward systems
Shorten the reward feedback loop –
show progress
Leverage mirror neuron systems
VR systems can:
38. VR is More Effective than Imaginal or In Vivo Exposure Techniques
VR exposure floods the visual thalamus and cortex,
activating both subcortical, threat detection and
response pathways as well as cortical, conscious
pathways
In this manner, VR exposure therapy is more effective
than imaginal exposure therapy - it activates both
exposure/cognitive processes and threat extinction
processes.
In vivo exposure is inconvenient, expensive, time-
consuming, difficult to standardize, difficult to monitor,
and imposable to provide in a graduated or controlled
manner.
Sensory Inputs
Sensory thalamus -> amygdala path -> (non-conscious)
Sensory cortex -> PFCvm -> amygdala path (conscious)
HPA Axis
39. Ability to change attitudes and behavior after “being” one’s future self.
Leveraging Mirror Neurons
40. Addition Mechanisms of Impact
Active Involvement: XR systems provide users with
immersive experiences that maximize cognitive
engagement.
Feedback: learning is reinforced by direct, immediate
and relevant feedback that reinforces the experience
and the lessons learned.
Engaging and Motivating: the dynamic nature of
VR/AR systems provides users with agency and can
provide immediate rewards for progress.
Team Training: Multiuser experiences can provide
and leverage group skill building.
Cost Effective: XR systems extend the reach and
reduce the cost of face-to-face training.
Novels
Theater
Film
Games
AR/VR
41. Wired for Narrative Stories
Research shows that STORY:
• Provides superior retention
(memory and recall)
• Provides improved understanding
• Creates context and relevance
• Creates empathy
• Promotes engagement and participation
• Enhances the creation of meaning and
personal relevance
44. Academic research has indicated that Virtual Reality can effectively treat a
wide variety of clinical problems – ranging from addictions, to stroke, to PTSD
45. • Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
46. • Clinical Skill Training
• Surgical Skill Training
• Interpersonal Skill Training
• Use of Equipment and Tools
• Team Training - eg: Emergency
Department, Surgical Team
• Emergency Response Training
and Rehearsal
• Facilitate Empathy
Medical Training
48. Anatomy and Physiology Training
• Response to the acute shortage of human
cadavers
• Allows for repetitive training and self-study
• More detailed examination of micro-
features of organs, tissue etc.
• Integration of text, video and other media
to further enhance learning
51. • Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
52. • Medical Image Review
• Neuropsychological
Assessments
• Activities of Daily Living
Assessments
• Physical Medicine – OT / PT
• Behavioral Medicine –
psychology, psychiatry
DIAGNOSTIC ASSESSMENTS
53. Standardized Environments for Neurocognitive Evaluation
New Approaches for Cognitive Assessment
Migrates traditional paper
and subjective evaluations
to a more sophisticated
level.
Provides robust
assessments that can
challenge cognitive skills in
a more natural,
standardized, objective and
reproducible manner.
54.
55. BioMarkers - Cognitive and Emotional State
Collecting and analyzing psychophysiological responses in VR
57. We use brain circuit biotypes to connect
brain imaging with VR
Neuroimaging measures
1. Scan brain at rest
2. Emotion regulation task
3. Cognitive control task
Virtual Reality:
1. Relaxing scene
2. Emotion regulation task
3. Cognitive control game
58. • Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
63. VR for Pain Distraction
Clinical Research and Validation
Interactive virtual environments significantly
reduce pain from as much as 44% during the
most painful procedures
(ex: burn wound treatment)
Diverts patient attention away from perceiving and feeling
pain; (selective attention theory)
Decreases pain-related brain-activity
Reduces need for anesthesia, opioid medication
No pharmacological side effects
64. PTSD, Phobias, Anxiety Disorders
• Exposure-based treatments can be conducted in the safety and comfort of an office setting
• Effective tools for treating a variety of clinical problems, in particular anxiety and addictive
disorders
• Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile
stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
66. ! Generalized Anxiety Disorder
! Phobias
! Obsessive Compulsive Disorder
! Anger Management
! Eating Disorders
! Schizophrenia
Virtual environments are used clinically to treat several
important mental and behavioral health problems
67. • Social Anxiety Disorder
• Depression
• Chronic Pain
• Mild Cognitive Impairment
• Autism Spectrum Disorder
• ADHD
Virtual environments are used clinically to treat several
important mental and behavioral health problems
75. XR - A Key Component
Combination Therapy - Digital Health Platform
XR system designed to
enhance medication
efficacy
Medication with
clinical benefit
Prescribed
combination product
with enhanced
efficacy
=+
76. Digital Health Platforms deliver interventions to patients, and parse data for
enhanced analysis and improved protocols
77. A data stream for physicians to manage patients between visits
Includes specific
Rx compliance
tracking capabilities
Focus on issues
disease worsening,
new symptoms
Includes Alerts to
Care Team and
integrates at POC
Sensor Tech PatientApp Wearables
PATIENTS
PhysicianApp
PHYSICIAN
Office Visit Office Visit
Injection
issue
GI issue Relapse?Sleep issues Tingling,
weakness
Actionable, avoid
events, costs, ROI
path to payment
78. Pediatric Resuscitation Training
The CHLA residency program
and hospital use VR as part of a
required curriculum for interns -
required prior to setting foot in
the emergency department.
79. Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Considerable Activity
80. Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Relatively Underdeveloped – Significant Opportunities
81. Improved Assessments and Diagnostics
Addressing Isolation and Loneliness
Acute and Chronic Pain
Depression and Anxiety Disorders
Physical and NeuroRehabilitation
Design for Disabilities
Post-Discharge Follow-up
Staff Training: not just procedures, but empathy
Digital Therapeutics for Senior Care
82. The Impact of Covid-19 on XR Markets
Education
Training
Manufacturing
Maintenance
Product Design
Process Design
Healthcare
Simulation & Modeling
Location Based Entertainment
Gaming
83. Covid-19 - The Impact on XR Technologies and Applications
XR Systems are poised to dramatically impact several vertical markets
Regulatory and conceptual barriers are dropping
The need to address Covid-19 is accelerating the process
Investments and deployments are continuing
Remote work and Telemedicine is gaining acceptance
Increased focus on Mental Healthcare
Migration from LBE to Healthcare
Of course, provisions for disinfection are critical
84. Kills 99.99% of viruses, bacteria and fungi, supported by
independent lab testing
❖ Utilizes medical grade UV-C light in an LED, eliminating
the need for heat, moisture or toxins in the
decontamination process
❖ Multi-functionality can include storage, locking,
charging and credit card access capabilities
❖ Can be used for any size hardware or products
including HMDs, production/broadcaster headsets,
earphones, tablets and cell phones
❖ Can be used for other products used on the face, such
as sunglasses and eyewear.
❖ 100% Made in the USA—No supply chain constraints or
dependencies.
86. Current technologies and concepts are
founded on more than 30 years of research
and development
Recent changes in cost and access make
VR/AR technology affordable
VR and AR Technology Impacts All Sectors of HealthCare
After years of study and use by early adopters –
validated systems are poised to move to the mainstream
On the horizon - enhanced, ubiquitous, informative and integrated
VR/AR systems are currently used for -
prevention, evaluation, treatment, and chronic disease
management