The Impact of XR Technologies
on Medical Research and Healthcare
Walter Greenleaf PhD
The Next Computer Platform
Work
Play
Educate
Socialize
Shop
Entertain
Communicate
Etc
XR Technologies
Currently Disrupting
Education & Training
Manufacturing
Maintenance
Product Design
Process Design
Healthcare
Simulation & Modeling
XR Technologies and Healthcare
The Digital Health Revolution
Emerging and Confluent Technologies
Overall Landscape of XR Technologies
Neuroscience – Why XR Has Impact
History of VR - and Why it Matters
Current Status – Where There is Traction
Future Perspective and Predictions
VR + AR + MR = XR
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
XR technology will significantly impact Medical Care
Medical XR Can Address Several Key Problems
Annual cost of problems in the U.S. alone:
WEIGHT
LOSS
$289B
SMOKING
CESSATION
$528B
ADDICTION
$181B
CHRONIC
PAIN
$635B
POST
TRAUMATIC
STRESS
$300B
Stroke & TBI
$86B
Alcoholism
$223B
Autism
$126B
The Stanford Laboratory for
Brain Health Innovation and
Entrepreneurship
VR-IT
Stanford Virtual Reality
Immersive Technology Clinic
Academic Affiliations
Ellipsis Health
Joyance
Partners
TAKE Pause
Healthcare Crisis:
Aging Populations
0
50
100
150
200
250
300
350
400
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025
Age 85+
Age 75-84
Age 65-74
Age 45-64
Age 5-44
Under Age 5
Transforming HealthCare with Technology
Digital Health
Revolution
• Mobile Health / eHealth
• Machine Learning
• Wearable Sensors
• Patient Centered
• Leverages Internet:
social, quantitative, collaborative
Every Medical Device Reinvented
Entering the Era of Medical Wearables
Digital systems are not just measuring the physical parameters of our health.
New methods are being developed that will allow us to collect and analyze
biomarkers that reflect our cognitive and emotional status.
Here are four examples…
Brain Health BioMarkers - Passive Data from Smart Phones
Voice Analytics as a BioMarker of Depression
Facial expressions in response to a VR Challenge
Cognitive function assessment using AR and smartphone sensors
Digital Health Platforms deliver interventions to patients, and
parse data for enhanced analysis and improved protocols
Digital Twin Paradigm
For Precision Healthcare
Medical Applications
of Virtual Reality &
Augmented Reality
(XR) Technology
Digital Health Revolution
Emerging and
Confluent
Technologies
5G connections will surpass one billion by 2023
Sensors Are Evolving, Connecting, Promulgating
Sensors 1.0
Sensors 3.0
Sensors 2.0
Measure and record
Integration with web;
Sharing and accessing data
Passive data gathering;
Aggregation and
meaningful interpretation
Ready or not…
The wearable tech, always
on, always online world
On the way - arriving soon.
Machine Learning
Digital Twin Paradigm
Virtual Humans - Voice Recognition, Emotion Detection- Dynamic Response
Virtual Humans For Education, Training, Support
“Smart Avatar” with a virtual voice,
image and mannerisms via AI
Multi-User Transmedia Interactive Environments
THE
LANDSCAPE
VR and AR Technology is
Evolving Exponentially
11.3
16.9
27.3
41.5
56.2
68.0
Year 2 Year 3 Year 4 Year 5 Year 6Year 1
• Initial adoption has been driven
through game console, PC gaming
and mobile phone bundling.
• Within 3 years, VR will likely be
adopted by 30 million users.
Within 6 years, XR will likely be adopted by 70 million users
*Based on agent based modeling by
Lieberman Research Worldwide
The Neuroscience of How VR Promotes
Behavior Change
VR can promote behavior change by
taking advantage of the way our brain’s
learning and reward systems function
Activate neuroplastic change via reward systems
Shorten the reward feedback loop –
show progress
Leverage mirror neuron systems
VR systems can:
Ability to change attitudes and behavior after “being” one’s future self.
Leveraging Mirror Neurons
Neuroscience Rationale
Repetition is required
It is critical to engage the
brain's reward systems
It is necessary to activate the associated brain system
to enable neuroplasticity
Addition Mechanisms of Impact
Active Involvement: XR systems provide users with
immersive experiences that maximize cognitive
engagement.
Feedback: learning is reinforced by direct, immediate
and relevant feedback that reinforces the experience
and the lessons learned.
Engaging and Motivating: the dynamic nature of
VR/AR systems provides users with agency and can
provide immediate rewards for progress.
Team Training: Multiuser experiences can provide
and leverage group skill building.
Cost Effective: XR systems extend the reach and
reduce the cost of face-to-face training.
Novels
Theater
Film
Games
AR/VR
Wired for Narrative Stories
Research shows that STORY:
• Provides superior retention
(memory and recall)
• Provides improved understanding
• Creates context and relevance
• Creates empathy
• Promotes engagement and participation
• Enhances the creation of meaning and
personal relevance
Current technologies and protocols have benefited from more than
50 years of research and development.
Medical VR Technology Has Evolved
First general purpose
and commercially
available VR
systems.
VR Technology Has Evolved
1987
My 35 Year Journey….
1984 – Stanford University
Mitigating Post
Traumatic Stress
With Virtual Reality
2008 Sichuan
Earthquake
11 Years Ago
Now is the time for VR & AR
XR technology is now affordable,
scalable and accessible
Facebook - Oculus
HP - Reverb Sony – PlayStation VR
Microsoft - HoloLens
HTC - Vive Google - DayDream
Academic research has indicated that Virtual Reality can effectively treat a
wide variety of clinical problems – ranging from addictions, to stroke, to PTSD
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR Technology Impacts All Sectors of HealthCare
Why use XR?
Uniquely Capable
Extension of existing virtual capabilities
Intuitive “spatial” language
natural interactions streamlines engagement
Deeply Personal
Learning content made meaningful through user’s interaction & feedback
Immersion enhances engagement, retention
Making experiences “personal” drives motivation to learn & keep learning
Highly Functional
Experimenting with systems & concepts to better understand
Applying learned concepts in practice
Can do things are otherwise expensive or impossible
-e.g. due to safety/cost
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
More Than 200 Emerging Medical VR/AR Companies
Targeting Multiple Clinical Sectors and Specific Indications
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
• Clinical Skill Training
• Surgical Skill Training
• Interpersonal Skill Training
• Use of Equipment and Tools
• Team Training - eg: Emergency
Department, Surgical Team
• Emergency Response Training
and Rehearsal
• Facilitate Empathy
Medical Training
Surgical Procedure Training
Anatomy and Physiology Training
• Response to the acute shortage of human
cadavers
• Allows for repetitive training and self-study
• More detailed examination of micro-
features of organs, tissue etc.
• Integration of text, video and other media
to further enhance learning
Virtual Patients for Clinical Skill Training
Preparation and Training for Difficult Situations
Empathy for the Patient Experience
Clinical Training
Patient Education & Informed Consent
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
• Medical Image Review
• Neuropsychological
Assessments
• Activities of Daily Living
Assessments
• Physical Medicine – OT / PT
• Behavioral Medicine –
psychology, psychiatry
DIAGNOSTIC ASSESSMENTS
Standardized Environments for Neurocognitive Evaluation
New Approaches for Cognitive Assessment
Migrates traditional paper
and subjective evaluations
to a more sophisticated
level.
Provides robust
assessments that can
challenge cognitive skills in
a more natural,
standardized, objective and
reproducible manner.
Cognitive function assessment at the primary
care level – using AR and smartphone
sensors
10 minute test
Diagnostic accuracy of 94%
FDA Class II Medical Device
Continuous data of everyday functions
250 features assessed at 300Hz
3D trajectory neuromotor parameters
BioMarkers - Cognitive and Emotional State
Collecting and analyzing emotional and physical responses in VR
Lea Williams
Standardized Environments for Neurocognitive Evaluation
New Approaches for Cognitive Assessment
We use brain circuit biotypes to connect
brain imaging with VR
Neuroimaging measures
1. Scan brain at rest
2. Emotion regulation task
3. Cognitive control task
Virtual Reality:
1. Relaxing scene
2. Emotion regulation task
3. Cognitive control game
We envision a precision health model using VR to elicit
biotypes to help refine the intervention choices
Cognitive training TMS
Eliciting biotypes using
normed environmentsHeterogeneous
Disorder
Quantify and refine
biotypes
Relaxation Negative Scene
Positive Scene Cognitive Game
1st line Antidepressants
Mindfulness-based. TMS
Non-drug and
new drug options
Matching biotypes to the
intervention “menu”
Default Mode
Negative Affect
Positive Affect
Cognitive Control
With corresponding ratings of arousal, emotional valence, and other measures
A Public Database of VR Environments
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
Some Examples – VR and AR in Use Today
Preoperative Planning & Image Guided Surgery
Stroke and Traumatic Brain Injury
Physical / Occupational Therapy
New Approaches to Physical Medicine & Rehabilitation
New Approaches to Mental Health
VR for Pain Distraction
Clinical Research and Validation
Interactive virtual environments significantly
reduce pain from as much as 44% during the
most painful procedures
(ex: burn wound treatment)
Diverts patient attention away from perceiving and feeling
pain; (selective attention theory)
Decreases pain-related brain-activity
Reduces need for anesthesia, opioid medication
No pharmacological side effects
PTSD, Phobias, Anxiety Disorders
• Exposure-based treatments can be conducted in the safety and comfort of an office setting
• Effective tools for treating a variety of clinical problems, in particular anxiety and addictive
disorders
• Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile
stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
RISK AVOIDANCE TRAINING
Refusal skill training, Situational Confidence
§ Generalized Anxiety Disorder
§ Phobias
§ Obsessive Compulsive Disorder
§ Anger Management
§ Eating Disorders
§ Schizophrenia
Virtual environments are used clinically to treat several
important mental and behavioral health problems
• Social Anxiety Disorder
• Depression
• Mild Cognitive Impairment
• Autism Spectrum Disorder
• ADHD
Virtual environments are used clinically to treat several
important mental and behavioral health problems
Virtual Hospital Tours Used To Relieve Pre-procedure Anxiety
Senior Care
Palliative and Hospice Care
• Improve Cognitive Function
• Promote Exercise & Weight Management
• Stress Management
• Mood and Resilience
HEALTH AND WELLNESS
• Disability Solutions
• Addressing Isolation
• Grief Counseling
Ability to change attitudes and behavior after “being” one’s future self.
Have a Dialog With your Future Self
Portable Telemedicine Platform
What Are The Constraints?
What are the gating-steps to adoption?
Body of literature is expanding with encouraging results,
But remains insufficient
Available research varies by condition treated
Lack of randomized controlled trials
Population-specific studies
Obsolete platforms and equipment
Small sample sizes
Research Gaps
Perception of VR as a Gaming Platform
Full practices – no need to attract new patients
Evidence-based treatments are already available
Products need to be aligned with
healthcare system needs
What is the financial and time benefit?
Does it interfere with the clinic workflow?
Rapid evolution = fears of obsolescence
Mobile / PC-Based vs. All-in-One
Graphics-based vs. 360 video
Concerns over infrastructure needs
Lack of IT support
No Clear Technology Path – Too Many Options
XR Technology
Trends Impacting The Future
The Near-Future of XR
Currently Deployed or Under Development
Inside-out tracking: Tracking without dedicated
external sensors will improve, greatly increasing
portability & reducing setup
Large-scale tracking: Beyond room-scale to
significantly larger volumes, such as warehouse scale
Wireless connectivity: Battery-operated headsets
with wireless display/data link to a desktop computer
or the Cloud
New input methods: Controller interface hardware is
highly iterative
Mixed Reality: Seamlessly blending elements of VR
with the real world, convergence of VR/AR
The Near-Future of XR
All of this will affect development &
deployments done in the near-term:
Shorter generation cycle
(~2-3 years) than other consumer tech
Significant changes between generations
e.g. not an iPhone 9/10 gen
Old hardware may no longer be available
(replacements/spares etc.
Increased Use of the Digital Twin
and Future Self Paradigm
50 learning modules to
train 1M associates
•17,000 Oculus headsets
across nearly 4,700
U.S. stores
12 learning
modules
in 200 locations
Adoption
Deployment
Pilot
Pediatric Resuscitation Training
The CHLA residency
program and hospital use
VR as part of a required
curriculum for interns -
required prior to setting
foot in the emergency
department.
Todd Chang MD -
CHLA Emergency Department
XR - A Key Component
Combination Therapy - Digital Health Platform
XR system designed to
enhance medication
efficacy
Medication with
clinical benefit
Prescribed
combination product
with enhanced
efficacy
=+
Digital Health Platforms deliver interventions to patients, and parse data for
enhanced analysis and improved protocols
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
More Than 200 Emerging Medical VR/AR Companies
Targeting Multiple Clinical Sectors and Specific Indications
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Considerable Activity
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Relatively Underdeveloped – Significant Opportunities
In Summary
Current technologies and concepts are
founded on more than 30 years of research
and development
Recent changes in cost and access make
digital health technology affordable
XR & Digital Health Technology For Medicine
After years of study and use by early adopters –
validated systems are poised to move to the mainstream
On the horizon - enhanced, ubiquitous, informative and integrated
XR technology is currently used for -
prevention, evaluation, treatment, and chronic disease
management
XR Technologies and Healthcare
The Digital Health Revolution
Emerging and Confluent Technologies
Overall Landscape of XR Technologies
Neuroscience – Why XR Has Impact
History of VR - and Why it Matters
Current Status – Where There is Traction
Future Perspective and Predictions
Improved Assessments and Diagnostics
Addressing Isolation and Loneliness
Acute and Chronic Pain
Depression and Anxiety Disorders
Physical and NeuroRehabilitation
Design for Disabilities
Post-Discharge Follow-up
Staff Training: not just procedures, but empathy
XR Systems and Senior Care
The Impact of XR Technologies
on Medical Research and Healthcare
Walter Greenleaf PhD

Walter Greenleaf - The Impact of XR Technologies on Medical Research and Healthcare

  • 1.
    The Impact ofXR Technologies on Medical Research and Healthcare Walter Greenleaf PhD
  • 2.
    The Next ComputerPlatform Work Play Educate Socialize Shop Entertain Communicate Etc
  • 3.
    XR Technologies Currently Disrupting Education& Training Manufacturing Maintenance Product Design Process Design Healthcare Simulation & Modeling
  • 4.
    XR Technologies andHealthcare The Digital Health Revolution Emerging and Confluent Technologies Overall Landscape of XR Technologies Neuroscience – Why XR Has Impact History of VR - and Why it Matters Current Status – Where There is Traction Future Perspective and Predictions
  • 5.
    VR + AR+ MR = XR
  • 6.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery XR technology will significantly impact Medical Care
  • 7.
    Medical XR CanAddress Several Key Problems Annual cost of problems in the U.S. alone: WEIGHT LOSS $289B SMOKING CESSATION $528B ADDICTION $181B CHRONIC PAIN $635B POST TRAUMATIC STRESS $300B Stroke & TBI $86B Alcoholism $223B Autism $126B
  • 8.
    The Stanford Laboratoryfor Brain Health Innovation and Entrepreneurship VR-IT Stanford Virtual Reality Immersive Technology Clinic Academic Affiliations
  • 9.
  • 11.
    Healthcare Crisis: Aging Populations 0 50 100 150 200 250 300 350 400 19001910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025 Age 85+ Age 75-84 Age 65-74 Age 45-64 Age 5-44 Under Age 5
  • 12.
  • 13.
    Digital Health Revolution • MobileHealth / eHealth • Machine Learning • Wearable Sensors • Patient Centered • Leverages Internet: social, quantitative, collaborative
  • 14.
  • 15.
    Entering the Eraof Medical Wearables
  • 16.
    Digital systems arenot just measuring the physical parameters of our health. New methods are being developed that will allow us to collect and analyze biomarkers that reflect our cognitive and emotional status. Here are four examples… Brain Health BioMarkers - Passive Data from Smart Phones Voice Analytics as a BioMarker of Depression Facial expressions in response to a VR Challenge Cognitive function assessment using AR and smartphone sensors
  • 17.
    Digital Health Platformsdeliver interventions to patients, and parse data for enhanced analysis and improved protocols
  • 18.
    Digital Twin Paradigm ForPrecision Healthcare
  • 19.
    Medical Applications of VirtualReality & Augmented Reality (XR) Technology Digital Health Revolution
  • 20.
  • 21.
    5G connections willsurpass one billion by 2023
  • 22.
    Sensors Are Evolving,Connecting, Promulgating Sensors 1.0 Sensors 3.0 Sensors 2.0 Measure and record Integration with web; Sharing and accessing data Passive data gathering; Aggregation and meaningful interpretation
  • 23.
    Ready or not… Thewearable tech, always on, always online world On the way - arriving soon.
  • 24.
  • 26.
  • 27.
    Virtual Humans -Voice Recognition, Emotion Detection- Dynamic Response
  • 28.
    Virtual Humans ForEducation, Training, Support “Smart Avatar” with a virtual voice, image and mannerisms via AI
  • 29.
  • 31.
  • 34.
    VR and ARTechnology is Evolving Exponentially
  • 35.
    11.3 16.9 27.3 41.5 56.2 68.0 Year 2 Year3 Year 4 Year 5 Year 6Year 1 • Initial adoption has been driven through game console, PC gaming and mobile phone bundling. • Within 3 years, VR will likely be adopted by 30 million users. Within 6 years, XR will likely be adopted by 70 million users *Based on agent based modeling by Lieberman Research Worldwide
  • 36.
    The Neuroscience ofHow VR Promotes Behavior Change VR can promote behavior change by taking advantage of the way our brain’s learning and reward systems function Activate neuroplastic change via reward systems Shorten the reward feedback loop – show progress Leverage mirror neuron systems VR systems can:
  • 37.
    Ability to changeattitudes and behavior after “being” one’s future self. Leveraging Mirror Neurons
  • 38.
    Neuroscience Rationale Repetition isrequired It is critical to engage the brain's reward systems It is necessary to activate the associated brain system to enable neuroplasticity
  • 39.
    Addition Mechanisms ofImpact Active Involvement: XR systems provide users with immersive experiences that maximize cognitive engagement. Feedback: learning is reinforced by direct, immediate and relevant feedback that reinforces the experience and the lessons learned. Engaging and Motivating: the dynamic nature of VR/AR systems provides users with agency and can provide immediate rewards for progress. Team Training: Multiuser experiences can provide and leverage group skill building. Cost Effective: XR systems extend the reach and reduce the cost of face-to-face training. Novels Theater Film Games AR/VR
  • 40.
    Wired for NarrativeStories Research shows that STORY: • Provides superior retention (memory and recall) • Provides improved understanding • Creates context and relevance • Creates empathy • Promotes engagement and participation • Enhances the creation of meaning and personal relevance
  • 41.
    Current technologies andprotocols have benefited from more than 50 years of research and development. Medical VR Technology Has Evolved
  • 42.
    First general purpose andcommercially available VR systems. VR Technology Has Evolved 1987
  • 43.
    My 35 YearJourney…. 1984 – Stanford University
  • 44.
    Mitigating Post Traumatic Stress WithVirtual Reality 2008 Sichuan Earthquake 11 Years Ago
  • 45.
    Now is thetime for VR & AR XR technology is now affordable, scalable and accessible Facebook - Oculus HP - Reverb Sony – PlayStation VR Microsoft - HoloLens HTC - Vive Google - DayDream
  • 47.
    Academic research hasindicated that Virtual Reality can effectively treat a wide variety of clinical problems – ranging from addictions, to stroke, to PTSD
  • 48.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR Technology Impacts All Sectors of HealthCare
  • 49.
    Why use XR? UniquelyCapable Extension of existing virtual capabilities Intuitive “spatial” language natural interactions streamlines engagement Deeply Personal Learning content made meaningful through user’s interaction & feedback Immersion enhances engagement, retention Making experiences “personal” drives motivation to learn & keep learning Highly Functional Experimenting with systems & concepts to better understand Applying learned concepts in practice Can do things are otherwise expensive or impossible -e.g. due to safety/cost
  • 50.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation More Than 200 Emerging Medical VR/AR Companies Targeting Multiple Clinical Sectors and Specific Indications
  • 51.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 52.
    • Clinical SkillTraining • Surgical Skill Training • Interpersonal Skill Training • Use of Equipment and Tools • Team Training - eg: Emergency Department, Surgical Team • Emergency Response Training and Rehearsal • Facilitate Empathy Medical Training
  • 53.
  • 54.
    Anatomy and PhysiologyTraining • Response to the acute shortage of human cadavers • Allows for repetitive training and self-study • More detailed examination of micro- features of organs, tissue etc. • Integration of text, video and other media to further enhance learning
  • 55.
    Virtual Patients forClinical Skill Training
  • 56.
    Preparation and Trainingfor Difficult Situations
  • 57.
    Empathy for thePatient Experience Clinical Training
  • 58.
    Patient Education &Informed Consent
  • 59.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 60.
    • Medical ImageReview • Neuropsychological Assessments • Activities of Daily Living Assessments • Physical Medicine – OT / PT • Behavioral Medicine – psychology, psychiatry DIAGNOSTIC ASSESSMENTS
  • 61.
    Standardized Environments forNeurocognitive Evaluation New Approaches for Cognitive Assessment Migrates traditional paper and subjective evaluations to a more sophisticated level. Provides robust assessments that can challenge cognitive skills in a more natural, standardized, objective and reproducible manner.
  • 62.
    Cognitive function assessmentat the primary care level – using AR and smartphone sensors 10 minute test Diagnostic accuracy of 94% FDA Class II Medical Device Continuous data of everyday functions 250 features assessed at 300Hz 3D trajectory neuromotor parameters
  • 63.
    BioMarkers - Cognitiveand Emotional State Collecting and analyzing emotional and physical responses in VR
  • 64.
  • 65.
    Standardized Environments forNeurocognitive Evaluation New Approaches for Cognitive Assessment
  • 66.
    We use braincircuit biotypes to connect brain imaging with VR Neuroimaging measures 1. Scan brain at rest 2. Emotion regulation task 3. Cognitive control task Virtual Reality: 1. Relaxing scene 2. Emotion regulation task 3. Cognitive control game
  • 67.
    We envision aprecision health model using VR to elicit biotypes to help refine the intervention choices Cognitive training TMS Eliciting biotypes using normed environmentsHeterogeneous Disorder Quantify and refine biotypes Relaxation Negative Scene Positive Scene Cognitive Game 1st line Antidepressants Mindfulness-based. TMS Non-drug and new drug options Matching biotypes to the intervention “menu” Default Mode Negative Affect Positive Affect Cognitive Control
  • 68.
    With corresponding ratingsof arousal, emotional valence, and other measures A Public Database of VR Environments
  • 69.
    • Prevention andWellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 70.
    Some Examples –VR and AR in Use Today
  • 71.
    Preoperative Planning &Image Guided Surgery
  • 72.
    Stroke and TraumaticBrain Injury Physical / Occupational Therapy New Approaches to Physical Medicine & Rehabilitation
  • 73.
    New Approaches toMental Health
  • 74.
    VR for PainDistraction Clinical Research and Validation Interactive virtual environments significantly reduce pain from as much as 44% during the most painful procedures (ex: burn wound treatment) Diverts patient attention away from perceiving and feeling pain; (selective attention theory) Decreases pain-related brain-activity Reduces need for anesthesia, opioid medication No pharmacological side effects
  • 75.
    PTSD, Phobias, AnxietyDisorders • Exposure-based treatments can be conducted in the safety and comfort of an office setting • Effective tools for treating a variety of clinical problems, in particular anxiety and addictive disorders • Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
  • 76.
    RISK AVOIDANCE TRAINING Refusalskill training, Situational Confidence
  • 77.
    § Generalized AnxietyDisorder § Phobias § Obsessive Compulsive Disorder § Anger Management § Eating Disorders § Schizophrenia Virtual environments are used clinically to treat several important mental and behavioral health problems
  • 78.
    • Social AnxietyDisorder • Depression • Mild Cognitive Impairment • Autism Spectrum Disorder • ADHD Virtual environments are used clinically to treat several important mental and behavioral health problems
  • 79.
    Virtual Hospital ToursUsed To Relieve Pre-procedure Anxiety
  • 80.
  • 81.
  • 82.
    • Improve CognitiveFunction • Promote Exercise & Weight Management • Stress Management • Mood and Resilience HEALTH AND WELLNESS • Disability Solutions • Addressing Isolation • Grief Counseling
  • 83.
    Ability to changeattitudes and behavior after “being” one’s future self. Have a Dialog With your Future Self
  • 84.
  • 85.
    What Are TheConstraints? What are the gating-steps to adoption?
  • 86.
    Body of literatureis expanding with encouraging results, But remains insufficient Available research varies by condition treated Lack of randomized controlled trials Population-specific studies Obsolete platforms and equipment Small sample sizes Research Gaps
  • 87.
    Perception of VRas a Gaming Platform
  • 88.
    Full practices –no need to attract new patients Evidence-based treatments are already available Products need to be aligned with healthcare system needs What is the financial and time benefit? Does it interfere with the clinic workflow?
  • 89.
    Rapid evolution =fears of obsolescence Mobile / PC-Based vs. All-in-One Graphics-based vs. 360 video Concerns over infrastructure needs Lack of IT support No Clear Technology Path – Too Many Options
  • 90.
  • 91.
    The Near-Future ofXR Currently Deployed or Under Development Inside-out tracking: Tracking without dedicated external sensors will improve, greatly increasing portability & reducing setup Large-scale tracking: Beyond room-scale to significantly larger volumes, such as warehouse scale Wireless connectivity: Battery-operated headsets with wireless display/data link to a desktop computer or the Cloud New input methods: Controller interface hardware is highly iterative Mixed Reality: Seamlessly blending elements of VR with the real world, convergence of VR/AR
  • 92.
    The Near-Future ofXR All of this will affect development & deployments done in the near-term: Shorter generation cycle (~2-3 years) than other consumer tech Significant changes between generations e.g. not an iPhone 9/10 gen Old hardware may no longer be available (replacements/spares etc.
  • 93.
    Increased Use ofthe Digital Twin and Future Self Paradigm
  • 94.
    50 learning modulesto train 1M associates •17,000 Oculus headsets across nearly 4,700 U.S. stores 12 learning modules in 200 locations Adoption Deployment Pilot
  • 95.
    Pediatric Resuscitation Training TheCHLA residency program and hospital use VR as part of a required curriculum for interns - required prior to setting foot in the emergency department. Todd Chang MD - CHLA Emergency Department
  • 96.
    XR - AKey Component Combination Therapy - Digital Health Platform XR system designed to enhance medication efficacy Medication with clinical benefit Prescribed combination product with enhanced efficacy =+
  • 97.
    Digital Health Platformsdeliver interventions to patients, and parse data for enhanced analysis and improved protocols
  • 98.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation More Than 200 Emerging Medical VR/AR Companies Targeting Multiple Clinical Sectors and Specific Indications
  • 99.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation Considerable Activity
  • 100.
    Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder ChronicPain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation Relatively Underdeveloped – Significant Opportunities
  • 101.
  • 102.
    Current technologies andconcepts are founded on more than 30 years of research and development Recent changes in cost and access make digital health technology affordable XR & Digital Health Technology For Medicine After years of study and use by early adopters – validated systems are poised to move to the mainstream On the horizon - enhanced, ubiquitous, informative and integrated XR technology is currently used for - prevention, evaluation, treatment, and chronic disease management
  • 103.
    XR Technologies andHealthcare The Digital Health Revolution Emerging and Confluent Technologies Overall Landscape of XR Technologies Neuroscience – Why XR Has Impact History of VR - and Why it Matters Current Status – Where There is Traction Future Perspective and Predictions
  • 107.
    Improved Assessments andDiagnostics Addressing Isolation and Loneliness Acute and Chronic Pain Depression and Anxiety Disorders Physical and NeuroRehabilitation Design for Disabilities Post-Discharge Follow-up Staff Training: not just procedures, but empathy XR Systems and Senior Care
  • 108.
    The Impact ofXR Technologies on Medical Research and Healthcare Walter Greenleaf PhD