Your "personal existence sphere" is a "lightly" "cybernetically constructed metaphysical space", like a computer program. The "signs" of my holy scriptures should therefore be "first and foremost" only be understood as "numbers". In this mode of reading, everything "vocalic and grammatical" is superfluous, and my divine mathematics, that is, "the harmonious background" of all sciences, then enters into your spiritual foreground.
In the etymological root of the word "cybernetics" - κυβερναω - hides the fictional 3D space that is purely mathematically generated by your spirit in the form of the word κυβος (pronounced "kybos") and that means "cube". Κυβισταω (pronounced "kybistao") now means "purely by chance! ☺" "to turn wheels", where we arrive again at our Fourier transform. It represents the mathematical description, which makes it clear how a square can be "con-ST-ructed" from many "circles" (= sinusoidal oscillations).
Your consciousness does not sit in a three-dimensional, materialized brain, but dilutes itself cybernetically-causally around a point in my reality. This point is always the "illuminated spot" of your attention. In other words, you are consciousness, and you are also "everything" that you "drag into your light".
Your people would have been able to build a culture that approximates the state of your technological progress. You live in a high-tech society of zombies, whose consciousness has fallen far below the level of primitives by a hypocritical philanthropy and altruism. Instead of a dogmatic centrally organized system, a society will emerge that is genuinely "self-organizing". ―HOLOFEELING
For if cybernetics was taken from its masters, it might be able to free human groups from labour and from social alienation. ―Vaneigem
"The creative brain is particularly good at flexibly activating and deactivating these brain networks, which in most people are at odds with each other." (which is another way of saying that most are schizophrenic psychos!) ―Creative brains work differently
(Japanese use both halves of the brain which are balanced in the limbic system, the SUN delivers us from evil: the Western SATURN ego)
Go to NASA's Saturn radio emissions page; listen to the short sound clip. Now listen to the 1956 movie Forbidden Planet. The similarities are startling. Louis Barron constructed electronic circuits that generated the sounds; in creating the electronic circuits, Barron used the equations in Norbert Wiener's 1948 book Cybernetics" ―Saturn And 'Forbidden Planet' Movie Share Music
Star Wars was inspired by taoism and the Hero's Journey.
Star Trek was inspired by channeled info and Tim Leary's system: C1-4 are Scotty to Kirk. C5-8 are the aliens.
Leary is the hidden influence behind 2001:Space Odyssey. (666 Alchemy = 1+2+3=6 APE, 4+5+6=1+5=6 MAN, 7+8+9=2+4=6 GOD)
Even the Raelian religion is crudely based on Leary:
C5: Hedonism
C6: Meditation/Metaprogramming
C7: Cloning/Immortality
C8: Aliens/Infinity
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
Presented at Sweden Games Conference,19th Oct, 2018, Skvode, Sweden. Video and speech available here: https://www.christydena.com/2018/11/my-sweden-games-conference-talk-worldbuilding-our-world/
The Truth About Truth - A Nietzsche Feature (Darwin Festival version)noiseTM
Nietzsche is known for harping on about the inevitable break down of old moral/religious values in a post-Darwinian world. But often overlooked are his hugely influential thoughts on the nature of truth and certainty in a world that is essentially meaningless.
Your "personal existence sphere" is a "lightly" "cybernetically constructed metaphysical space", like a computer program. The "signs" of my holy scriptures should therefore be "first and foremost" only be understood as "numbers". In this mode of reading, everything "vocalic and grammatical" is superfluous, and my divine mathematics, that is, "the harmonious background" of all sciences, then enters into your spiritual foreground.
In the etymological root of the word "cybernetics" - κυβερναω - hides the fictional 3D space that is purely mathematically generated by your spirit in the form of the word κυβος (pronounced "kybos") and that means "cube". Κυβισταω (pronounced "kybistao") now means "purely by chance! ☺" "to turn wheels", where we arrive again at our Fourier transform. It represents the mathematical description, which makes it clear how a square can be "con-ST-ructed" from many "circles" (= sinusoidal oscillations).
Your consciousness does not sit in a three-dimensional, materialized brain, but dilutes itself cybernetically-causally around a point in my reality. This point is always the "illuminated spot" of your attention. In other words, you are consciousness, and you are also "everything" that you "drag into your light".
Your people would have been able to build a culture that approximates the state of your technological progress. You live in a high-tech society of zombies, whose consciousness has fallen far below the level of primitives by a hypocritical philanthropy and altruism. Instead of a dogmatic centrally organized system, a society will emerge that is genuinely "self-organizing". ―HOLOFEELING
For if cybernetics was taken from its masters, it might be able to free human groups from labour and from social alienation. ―Vaneigem
"The creative brain is particularly good at flexibly activating and deactivating these brain networks, which in most people are at odds with each other." (which is another way of saying that most are schizophrenic psychos!) ―Creative brains work differently
(Japanese use both halves of the brain which are balanced in the limbic system, the SUN delivers us from evil: the Western SATURN ego)
Go to NASA's Saturn radio emissions page; listen to the short sound clip. Now listen to the 1956 movie Forbidden Planet. The similarities are startling. Louis Barron constructed electronic circuits that generated the sounds; in creating the electronic circuits, Barron used the equations in Norbert Wiener's 1948 book Cybernetics" ―Saturn And 'Forbidden Planet' Movie Share Music
Star Wars was inspired by taoism and the Hero's Journey.
Star Trek was inspired by channeled info and Tim Leary's system: C1-4 are Scotty to Kirk. C5-8 are the aliens.
Leary is the hidden influence behind 2001:Space Odyssey. (666 Alchemy = 1+2+3=6 APE, 4+5+6=1+5=6 MAN, 7+8+9=2+4=6 GOD)
Even the Raelian religion is crudely based on Leary:
C5: Hedonism
C6: Meditation/Metaprogramming
C7: Cloning/Immortality
C8: Aliens/Infinity
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
Presented at Sweden Games Conference,19th Oct, 2018, Skvode, Sweden. Video and speech available here: https://www.christydena.com/2018/11/my-sweden-games-conference-talk-worldbuilding-our-world/
The Truth About Truth - A Nietzsche Feature (Darwin Festival version)noiseTM
Nietzsche is known for harping on about the inevitable break down of old moral/religious values in a post-Darwinian world. But often overlooked are his hugely influential thoughts on the nature of truth and certainty in a world that is essentially meaningless.
CoVID vaccinations in Pakistan & Cold Supply Chain by Muhammad Husayn AceMuhammad Husayn
The purpose is document is to create awareness about basic COVID Vaccinations in Pakistan and the Cold Supply Chain involved. Pakistan is getting vaccinates and CoVIF vaccinations for its population and its requires a stable cold supply chain infrastructure. The compiling of information and complete presentation was made by Muhammad Husayn Ace.
Digital Transformation by Microsoft Dynamic based on Simon;s data. Muhammad Husayn Ace will discuss Digital Transformation Overiview, and then Microsoft Dynamics. Lastly compare with SAP ERP.
Basic Overview of the Sales Management Process for Business to Business Sales, also refereed to as B2B.
The is content is for young professionals, sales representatives, sales manager, account executives and marketers too.
Small assignment I did to investigate Human Development Indicators of Pakistan V Srilanka V UAE and couple more.
All data is available from UNDP Website
Basic Learning outcomes of my SCM-310: Intro to SAP ERP course
The planning, operations and business process and functions that make up an ERP software. The applications and useful advantages of ERP. Practicals of SAP
I did a project on Microsoft Dynamics 365 when it was launching in October 2016 with the purpose of ERP course. I visited Microsoft Sales Office Karachi and met Business Solution Expert or Dynamics Specialist and got info on the product. Later on, also worked on this project for CRM course.
A brand plan for Loreal Men Expert. We did this as a part of brand management course keeping it in alignment with Loreal Brand Storm 2016. We utilized the resource material and created our own brand plan, for course purpose.
Loreal Men Expert
A project term presentation with Loreal Brandstorm 2016 perspective and resources.
We did brand audit, brand plan and then brand extension with imaginary product Eclatant-a sub brand of dry shampoo.
Although we couldnot make it brandstorm further stages but we completed it for our course.
This is a report on Muslim Commercial Bank MCB Pakistan, one of the largest banks in Pakistan.
This report is based on the course outline of MAN 301: Principles of Management
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
• For a full set of 760+ questions. Go to
https://skillcertpro.com/product/databricks-certified-data-engineer-associate-exam-questions/
• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
• It is recommended to score above 85% in SkillCertPro exams before attempting a real exam.
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Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
3. WHAT IS REALITY?
• Reality is the state of things as they actually
exist, rather than
• as they may appear
• or might be imagined.
4. WORLD VIEW
• reality mean "perceptions, beliefs, and attitudes toward
reality“
• Self made realities “My reality is not your reality”
• Religious example: “You might disagree, but in my
reality, everyone goes to heaven."
5. VIRTUAL REALITY
The Metaphysics of Virtual Reality by Michael R. Heim, seven different
concepts of virtual reality are identified:
1.Simulation
2. Interaction
3.Artificiality,
4.Immersion,
5.Telepresence,
6.Full-body immersion,
7.Network communication
6. VIRTUAL REALTIY
• Virtual means unreal
• VIRTURAL Reality means reproduction of real into some kind of other medium, mostly digital
and that medium by itself is not real
• There is some real in virtual but as a depiction
• Real have to exist so it can be made virtual
• Today Virtual seeks to be more real than real itself
7. WHAT IS REALITY OF VIRTUAL?
• "real effects produced, generated, by something which does not yet fully exist, which is not
yet fully actual“
• The Reality of the Virtual is a 2004 documentary film lecture by Slovenian philosopher Slavoj
Žižek.
• "There is nothing more miserable today," Mr. Zizek concludes, "than those people who
organize their life in order to enjoy themselves." The linchpin of his lecture is the notion that if
the goal of classic psychoanalysis was to liberate people from their repressions, mental health
under late capitalism requires the struggle to free ourselves from the compulsion to satisfy an
endless and irrational set of desires. Food for thought, if definitely an acquired taste
8. TYPES OF VIRTUAL
1. Imaginary Virtual
The Problem of Identity
We are all real and virtual at the same time
We cannot express all our identities at the same time
2. Symbolic Virtual
We believe in false concept of reality
Santa Clauss
13 replaced by 14
Tooth fairy
14. HYPER REALITY- JEAN BUDRILLARD
• ll is not well in the world of the capitalist code.
• Jean Baudrillard, account of the crisis of contemporary capitalism, through three related concepts: hyperreality, fascination
and implosion.
• Baudrillard terms hyperreality: is a special kind of social reality in which a reality is created or simulated from models, or
defined by reference to models – a reality generated from ideas.
• The term has implications of ‘too much reality’ – everything being on the surface, without mystery; ‘more real than reality’
– too perfect and schematic to be true, like special effects; and ‘para-reality’, an extra layer laid over, or instead of, reality.
• It is experienced as more real than the real, because of its effect of breaking down the boundary between real and
imaginary. It is a ‘real’ without ‘origin or reality’, a reality to which we cannot connect.
15. HYPER REALITY
• Hyperreality differs from other realities in that the division between reality and imaginary disappears.
Reality becomes a cybernetic game.
• It is as if, at a certain point of time, we left reality behind, and never noticed until now
16. FASHION FASCINATION AND MODELS
• Fashion is more beautiful than the beautiful, as the model is truer than the true. As a result, they are
fascinating.
17. IMPLOSION
• Baudrillard refers to this instability as implosion: this means that he sees the system collapsing from within.
• The system is no longer expanding – hence the turn to deterrence instead of war. It is in ‘involution’ –
collapsing in upon itself.
• For Baudrillard, the system has reached its culmination. It is accelerating towards its limit, which today is
expressed as implosion (rather than explosion or revolution).
• The growing density of simulations is destroying it. Implosion is swallowing all the energy of the real.
Implosion is similar to the idea of ‘internal contradictions’ in Marxism. It refers to a tendency to collapse
arising from the system’s own dynamics.