Charles Palmer discusses virtual reality and its applications in education. He is the program lead and professor of interactive media at Harrisburg University, which uses VR for student engagement. The document provides a brief history of VR, from early prototypes in the 1950s-60s to recent developments like Oculus Rift. It describes how VR works through stereoscopy and head-mounted displays. Examples of VR uses in education include anatomy simulations and safety trainings. Harrisburg University's own VR projects include games for science learning and virtual plant tours. Palmer argues VR can enhance learning through collaboration, motivation from immersive games, and new approaches to rewards.