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Virtusphere:
Where Virtual Reality Meets Real Life
Learning @ HU
• Learning Technologies – BIG IDEA
• New Academic Building
• Integrated approach to LT
• Center for Advanced
Entertainment and Learning
Technologies - CAELT
What is a Virtusphere
A simulation platform comprising of a 10’ hollow
ball of ABS plastic in which users can safely explore
hazardous, or complex environments within a
virtual world
Specs
– 485lbs
– Wireless head-mounted display
– Laptop/desktop with proprietary SDK
Costs
– $21-$45K
– Includes hardware
(headset, gun, sensors, computer, and sphere)
– Additional stabilizing bar, HD headset
How it works
Sphere is safely housed in a base of rolling casters.
Sensors monitor 360° movement while goggles
deliver virtual environment.
Sample Work
Virtusphere across the Globe
AFB Maxwell, Alabama
Madigan Army Medical Center (Fort Lewis)
Bremen University, Germany
Barbican International Enterprises, UK
Harrisburg University, PA
Lockheed Martin (Fort Knox)
Museum of Telecommunication, St Petersburg, Russia
Naval Research Lab/US Marine Corps
Orlando Science Center, FL
State Research Institute of Nuclear Electric Stations, Russia
School of engineering, the University of Applied Sciences
United States Military Academy
Software
– Unreal Engine
– Unity3D
– CryEngine 3
– Quake
– Second Life
– VBS2
– Virtools
– Worldwiz
Facilities and software applications
Facilities
– Setup
– Space
Access
– Project based
– LTMS & CIS
Peripherals
– External sensors (InertiaCube)
– Telemetry Kits (USB-1208FS)
– Haptic Glove
System Costs:
• Base Package $20,700
• Upgraded Headset $29,000
• Ruggedized w/ 6DOF $45,000
Projects
Insurance claims adjusters
Industrial safety
Inner space
– Mechanical simulation
– Plasma Racer
– Cancer Crisis
Outer space
– Battlefield Tour
– Space exploration
• Similar to other production processes
• Modeling the environment is lengthy
• Projects can range from a few hundred for
a simple “locomotion-only” environment
to several thousands for a system which
integrates multiple devices, externally
stores user data, and may need extensive
programming for custom interactions.
Development costs variables
• Environment (accuracy and level of detail)
• Level of interaction/ learning objectives
• Number and complexity of user tasks
BENEFITS
Movement Fidelity Spatial Recognition Mitigate Danger
• Team Roles
• Debrief
BENEFITS
Other hardware peripherals
Input
What other hardware peripherals do you think
would add to the Virtusphere experience?
Thank you.
Andy Petroski
apetroski@harrisburgu.edu
@apetroski
Charles Palmer
cpalmer@harrisburgu.edu
@charlespalmer
Video examples:
http://bit.ly/YqxYxJ
CONTACT INFO

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Virtusphere for Learning

  • 2. Learning @ HU • Learning Technologies – BIG IDEA • New Academic Building • Integrated approach to LT • Center for Advanced Entertainment and Learning Technologies - CAELT
  • 3. What is a Virtusphere A simulation platform comprising of a 10’ hollow ball of ABS plastic in which users can safely explore hazardous, or complex environments within a virtual world Specs – 485lbs – Wireless head-mounted display – Laptop/desktop with proprietary SDK Costs – $21-$45K – Includes hardware (headset, gun, sensors, computer, and sphere) – Additional stabilizing bar, HD headset How it works Sphere is safely housed in a base of rolling casters. Sensors monitor 360° movement while goggles deliver virtual environment.
  • 5. Virtusphere across the Globe AFB Maxwell, Alabama Madigan Army Medical Center (Fort Lewis) Bremen University, Germany Barbican International Enterprises, UK Harrisburg University, PA Lockheed Martin (Fort Knox) Museum of Telecommunication, St Petersburg, Russia Naval Research Lab/US Marine Corps Orlando Science Center, FL State Research Institute of Nuclear Electric Stations, Russia School of engineering, the University of Applied Sciences United States Military Academy
  • 6. Software – Unreal Engine – Unity3D – CryEngine 3 – Quake – Second Life – VBS2 – Virtools – Worldwiz Facilities and software applications Facilities – Setup – Space Access – Project based – LTMS & CIS Peripherals – External sensors (InertiaCube) – Telemetry Kits (USB-1208FS) – Haptic Glove System Costs: • Base Package $20,700 • Upgraded Headset $29,000 • Ruggedized w/ 6DOF $45,000
  • 7. Projects Insurance claims adjusters Industrial safety Inner space – Mechanical simulation – Plasma Racer – Cancer Crisis Outer space – Battlefield Tour – Space exploration
  • 8. • Similar to other production processes • Modeling the environment is lengthy • Projects can range from a few hundred for a simple “locomotion-only” environment to several thousands for a system which integrates multiple devices, externally stores user data, and may need extensive programming for custom interactions. Development costs variables • Environment (accuracy and level of detail) • Level of interaction/ learning objectives • Number and complexity of user tasks
  • 9. BENEFITS Movement Fidelity Spatial Recognition Mitigate Danger • Team Roles • Debrief
  • 12. Input What other hardware peripherals do you think would add to the Virtusphere experience?

Editor's Notes

  1. 75 minutesEstimate for 65 minutes
  2. 3 minutesAndyLearning Technologies is a BIG IDEA around which the University has set a number of initiativesLearning Technologies Master of Science program (including professional development)New Academic Building – integrated lecture capture, room control devices and SMART interactive whiteboard technology in almost every classroomAlso unique to Harrisburg University is a centralized approach to learning technologies. The LTMS program and learning technologies at the university are highly integrated. Increasing faculty adoption of learning technologies is a high priority.CAELT is a combination of efforts from our undergrad new media concentration and the LTMS program. One outcome of that effort is the The Learning & Entertainment Evolution Forum (LEEF) is a yearly forum that focuses on the use of games & simulations for learning. LEEF is actually where we first experienced the Virtusphere as part of the high tech demo area at the event.
  3. 5 minutesCharlesDescribe the virtusphereSpheres can be networkedInclude hardware costs
  4. 3 minutesCharlesShow video of the virtusphere orientation video (.flv format)Industrial plantHeart
  5. Charles3 minutesMap of others who have a virtusphereMaxwell Airforce Base (plus)Go to virtusphere web site for list of all the virtusphere installations.We’re the only US university with a Virtusphere.
  6. Charles7 minutesPossibly discuss our setup, and how we get clients and students to work on projects75 x 50 room, locked down facility outside the University’s main operating spaceThere is a conference table in the room for meetings with clients and there is seating space where visitors can sit in front of a large flat screen television to view what the user in the sphere is seeing through the heads-up display gogglesAccess to the spaceProject-based (talk about how we’re working with clients)Unreal Engine comes with the packageUnity3D – currently integrated with help for Diana Dugas, a developer and part-time HU studentCryEngine 3 – University is now a licensee of the award winning engine, development with the engine will begin this summerPeripheralsThere is a network of peripherals that come with the sphere, but we are also interested in not only exploring the software that we can use with the sphere, but hardwareWe’re looking at ways in which to improve or increase the locomotion experienceThe Inertia cube orients the headset with the sphere and we’re looking for ways to improve that orientation and also add other external sensors (like a glove)We also want to use telemetry kits to bring live data into the virtual environment to enhance the reality and variability of the experience.
  7. 10 minutesCharlesShow video walk throughs (heart and energy)These are all things you can do at the desktop. We want to study whether/how locomotion can enhance these experiences.Also, we want to build as few Virtusphere-only applications as we can.Active projects:Industrial safety Mechanical engineering (engine)PhysiologyConceptual projects:Visualization
  8. Project timeline5 minutesCost range (project costs)3D model – If you have this you’re half way there.What’s different with virtusphere development versus other simulation development?
  9. Andy7 minutesBenefits of the virtusphere (beyond benefits of simulation)Locomotion. Brain science – movement.Further fidelitySpatial recognitionExploring and practicing for dangerous situationsTeam roles, even though it might be a single individual in the sphere (dispersed input on the same simulation)- Build for sphere = other distribution.Recording for debrief (this is where the learning can really happen)
  10. Andy3 minutesBenefits continued.Look at cost savings of sphere versus physical simulation experiencesMock buildingsMock city simulationshttp://www.municipalinsider.com/disaster-simulation-puts-city-county-officials-to-the-test-in-missouri/The process for attending the training began about 18 months ago. Only a few communities are brought in annually for the training. FEMA paid for all costs except food.Costs for the city totaled about $5,000, according to Cora Scott, spokeswoman for the city. The total includes meals while at the camp, food costs on travel days and miscellaneous expenses for 26 people from the city who went.Can change the environment more easilyCan practice again and again and again
  11. Charles – 5 minutesTalk about other hardware add-ons
  12. Charles – 3 minutesText chat:What other hardware peripherals do you think would add to the virtusphere experience?
  13. 19:00-20:00AndyNeed to grab some new images here.We already mentioned LEEF as the way in which we became aware of the Virtusphere. The high tech demo area is one area of the event. It also features keynotes, hands-on case studies, and workshops