This document discusses level design for game modding. Level design involves creating the locales, stages, or missions within a video game using a level editor or built-in tools. It is both an artistic and technical process. The document outlines the basic steps of level design which include starting with ideas from the game world, sketching locations and positioning of level items, and using an editor to build the map and refine its contents. Components of level design are also listed such as dynamic/non-static parts, gameplay regions, and aesthetic details. Finally, the document describes an assignment for students to design a map for their own game concept that includes relevant features, environmental conditions, spawn points, and an aesthetic description.