Virtual Reality seminar presented by Sanghvi Stavan R. discusses the history and types of virtual reality. It introduces VR as an interactive 3D computer-generated environment experienced with body movement. The history of VR is traced from the 1850s including early examples in art and science fiction. Types of VR systems include non-immersive, semi-immersive using large screens, and fully-immersive using head-mounted displays. How VR works is also summarized, including the need for high frame rates, field of view, and controlling refresh rates to avoid distortions.
Aslam.o.aliakum!
i am shakaib ashraf this topic is for my students who want to do presentation on virtual reality
introduction
types of virtual reality
how virtual reality works
these topics are available in this presentation
pray for me
thankyou
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
This presentation describes and defines Virtual Really.
Its also mentions some of its ongoing research for its viable usage in the field of electrical engineering.
It was done a school project.
And the information was collected sources available on the internet.
Aslam.o.aliakum!
i am shakaib ashraf this topic is for my students who want to do presentation on virtual reality
introduction
types of virtual reality
how virtual reality works
these topics are available in this presentation
pray for me
thankyou
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
This presentation describes and defines Virtual Really.
Its also mentions some of its ongoing research for its viable usage in the field of electrical engineering.
It was done a school project.
And the information was collected sources available on the internet.
The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
this presentation covers the very aspects of creating the virtual environments and also gives a small tutorial on how to create AR apps to create custom synthetic environments.
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
Intel RealSense Hands-on Lab - Rome
Tips and Tricks from Real Case Studies
Arguments:
- Differences among RealSense Cameras
- Limits and constrains of F200 camera
- Tips & Tricks to improve user experience
- Possible scenarios
- Fast and Simplified way to create RealSense applications: NetSense
The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
this presentation covers the very aspects of creating the virtual environments and also gives a small tutorial on how to create AR apps to create custom synthetic environments.
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
Intel RealSense Hands-on Lab - Rome
Tips and Tricks from Real Case Studies
Arguments:
- Differences among RealSense Cameras
- Limits and constrains of F200 camera
- Tips & Tricks to improve user experience
- Possible scenarios
- Fast and Simplified way to create RealSense applications: NetSense
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
It is computer technology thats uses virtual reality headset. sometimes in combination with physical environments , to generates the realistic images, sounds and other sensation that simulate a user's physical presence in virtual or imaginary environment.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
Virtual reality by Stavan Sanghvi
1. Virtual Reality
SEMINAR – 2IT505
Presented By:
Sanghvi Stavan R.
16012021067
U V Patel College of Engineering
B. Tech Semester – V Information Technology
Nov – Dec 2018
2. Contents
1. Introduction
1.1 What is Virtual Reality?
1.2 History of Virtual Reality
1.3 Why Virtual Reality?
2. Types of VR Systems
3. How Virtual Reality Works?
3. Introduction
1.1 What is Virtual Reality?
• Virtual reality (VR) is an interactive computer generated three-
dimensional environment which is experienced or controlled by the user
with the movement of body. [1]
• This immersive environment can be similar to the real world or it can
be fantastical, creating an experience that is not possible in ordinary
physical reality.
• It creates a Virtual Environment for the user which can be
experienced by two of five senses: Sight and Sound. It gives the user a real
world experience and makes user believe that he/she is in that virtual
world, both mentally and physically.
4. Introduction
1.2 History of Virtual Reality
Virtual Reality is considered to have begun in 1950’s but early
tracings of elements of Virtual Reality are said to be found from 1860’s and
long before the development of digital technology.
Early Artistic examples of VR are the 360° MURALS (artwork painted
directly on a wall or ceiling) which enabled the observer to engage with the
art-work.
The first references to the more modern concept of Virtual Reality
came into existence from Science Fiction.
[2]
6. Introduction
1.2 History of Virtual Reality
[2]
Year Invention Inventor
1956 Sensorama Morton Heilig
1961 Headsight-first VR helmet Corme and Byen
1965 Ultimate Display Ivan Sutherland
1966 Flight Simulator for air-force Thomas A. Furness
1968 Sword of Damocles Ivan Sutherland
1980 Stereo Vision Glasses StereoGraphics Company
1989 Video-game machine with
3d technology
ATARI
1991 SEGA VR-headset SEGA
2010 3d mode of street view Google
7. Introduction
1.2 History of Virtual Reality
Sensorama
(Morten Heilig)
Ultimate Display
(Ivan Sutherland)
Sword of Damocles
(Ivan Sutherland)
[3]
8. Introduction
1.3 Why Virtual reality?
• Virtual Reality gives you enhanced vision.
• Virtual Reality is useful for those who are physically disabled or old
people.
• Virtual Reality takes you to the place where it is not easily possible to go.
For eg. Deep in the Ocean
9. Types of VR Systems
I. Non-Immersive
II. Semi-Immersive
III. Fully-Immersive
10. Types of VR Systems
NON-IMMERSIVE VR SYSTEM:
Using the desktop system, the virtual
Environment is viewed through a portal or
window by utilizing a standard high resolution
monitor.
Interaction with the virtual environment can
Occur by conventional means such as keyboards, mice
and trackballs
11. Types of VR Systems
SEMI-IMMERSIVE VR SYSTEM:
This often consists of a large, concave screen, projection system and monitor
and is similar to the large screen experiences seen at IMAX cinemas.
The viewer becomes partly but not fully immersed in this environment.
User does not need to wear a head-mounted display.
Example: Flight Simulator
12. Types of VR Systems
SEMI-IMMERSIVE VR SYSTEM:
Flight Simulator
13. Types of VR Systems
FULLY-IMMERSIVE VR SYSTEM:
The User is totally immersed in the imaginary environment experienced with
a first-person view.
The person wears a pair of virtual reality glasses or a head mounted display
(HMD) which displays a three dimensional image via a process known as
stereoscopy and a pair of data gloves or move controllers to interact.
This is where observer is shown two images – one per eye – which the brain
combines into a single image.
14. Types of VR Systems
FULLY-IMMERSIVE VR SYSTEM:
15. How Virtual Reality Works?
• VR headset is a device to experience Virtual Reality. VR headset is like a
Heads-up Display (HUD) which allows user to immerse in an imaginary
environment with a first-person view.
16. How Virtual Reality Works?
Working of VR Headset:
• Every VR headset puts screens for the eyes, which eliminates the
interaction with the outside world.
• Two autofocus lenses are placed between the eyes that are adjusted
automatically with the individual eye movement and positioning.
• The Visuals on the screen are rendered either by using a mobile phone or
connecting an HDMI cable with a PC.
[4]
17. How Virtual Reality Works?
Prerequisites:
• A frame rate minimum of 60 fps (frames per second).
• Minimum refresh rate of 60Hz, so that the screen tearing does is avoided.
• Minimum 100° of FOV (field of view), though if it is more it would be more
good.
• We need to Control the refresh rate of the screen as per the frame rate, if
GPU’s fps is more than the screen’s refresh rate then the image may get
distorted. To counter this issue, we limit the frame rate using the Vertical
Sync (V-sync) Technology.
18. How Virtual Reality Works?
• VR headset receives input from two different sources: an HDMI cable that
is either connected to a PC or Console and another is Smartphone.
• The former applies to headsets such as HTC Vive and Oculus Rift and the
latter applies to headsets such as Google’s Daydream and Samsung’s Gear
VR headsets.
HTC Vive Samsung Gear VR