16. 5 R E A S O N S T O P U T O N A
V I RT U A L E V E N T
1.Make more money
2.Expand beyond your market
3.Expand beyond the weekend
4.Increase engagement and inspiration
5.Lead generation
18. B R A N D B A S E D T H E M E B A S E D
Focuses on company / event
Vehicle to build brand
Can scale based on brand
value
Leverages new or existing
theme
Vehicle to supplement brand
Can scale regardless of
brand value
21. V I RT U A L G O A L
Expand beyond their market
Increase engagement and inspiration
22. H O W T H E Y S TA RT E D
Virtual Event: Resolution Run, January 2018
Entry: $30 (non-member) / $20 (member)
Swag: Get a digital bib
Goal: Complete a 5k
Tracking: Connect with STRAVA
Social: Leaderboard
Reward: Badge in STRAVA gallery
Guaranteed entry into 2019 Brooklyn Half
Registrations: 4,200
23. W H AT T H E Y L E A R N E D
- Initially received 1/3 international, 1/3
national, 1/3 tri-state
- Power of their brand can drive participation
- Opportunity for different offerings and
experiences
- Virtual training increases engagement
24. W H E R E T H E Y A R E N O W
- 10 virtual races in 2020
- Over 93,000 participants since launch
- Volvo sponsorship (expand knowledge of dealerships)
- 50% international runners (130 countries), 25%
national, 25% tri-state
- Facebook Group, STRAVA community
- Incorporating charitable fundraising
25. E X A M P L E
- TCS New York City Marathon virtual run
‣ Tier 1: Virtual training + guaranteed entry into next year’s NYC
Marathon
‣ Tier 2: Fundraising plus Tier 1
‣ Tier 3: Just receive a medal
‣ Tier 4: No physical rewards, just digital
- Partnership with STRAVA
- All participation happens marathon weekend
- 7,000 virtual participants
26. W H AT T H E Y S AY
- “The winners in the virtual racing game will be
the ones who integrate virtual plus physical
experiences”
- “Virtual runs provide access to people who
otherwise can’t participate”
28. V I RT U A L G O A L
Lead generation
More participants to in-person events
29. H O W T H E Y S TA RT E D
Virtual Event: Chase the Moon, 2016
Goal: 1000 people run 6.7 miles on one night (circumference of
the moon)
Entry: ~$30
Swag: Medal and shirt
Tracking: Connect with STRAVA
Social: See your progress and total progress around the moon
Reward: Pride
Registrations: 6,000
30. W H AT T H E Y L E A R N E D
- Pricing not as important for lead gen goal
- Fulfilling medals is a pain in the butt
- Engagement and community are the top
drivers
31. W H E R E T H E Y A R E N O W
- 3 virtual race brands in 2020: Chase the Moon, 31
Day Challenge, Three Peaks in Three Days
- No more medals
- Shirts printed on demand
- Sponsorship from Nathan Sports
- Built proprietary platform to manage it
- Incorporated charitable fundraising
32. E X A M P L E
- 31 Day Challenge (January 2020)
‣ Free to enter but can pay for shirt
- Team based activity (activity / day for 31 days)
- Log activity on Ragnar site
- Team captains recruit others
- Ambassadors go to run clubs and running stores to recruit
- Generating a massive amount of content and engagement
(motivational text each day, social content, videos, tags, meetups, etc.)
- 10,000 participants
33. W H AT T H E Y S AY
- “The more simple the concept the easier it is
to get people”
They’ll say more at Running USA Conference Race
Camp, Monday, Feb 10.
40. VIRTUAL EVENT 101
INSIGHT #6
Virtual events have a greater chance of success when
they are multi-channel social and emotional
experiences
Participating in an event is a multi-sensory social and
emotional experience
41. VIRTUAL EVENT 101
INSIGHT #7
Virtual events are going to get more
complex and participation is going to
skyrocket in the coming years
————-— JEFF’S OPINION
43. STEP 1.
DELIVER YOUR BRAND PROMISE
Virtual events are not separate from your
company brand.
Stay true to your purpose and what people love
about you
44. STEP 2.
DETERMINE YOUR REASON
‣ Make more money
‣ Expand beyond your market
‣ Expand beyond the weekend
‣ Increase engagement and inspiration
‣ Lead generation
45. STEP 3.
BRAND OR THEME?
Is your brand strong enough to
generate excitement outside your
market?
48. STEP 6.
LAUNCH DATE
Theme Based (holiday)
Launch 3-6 months ahead of time
Theme Based (non-holiday)
Launch 1-3 months ahead of time
Brand Based
Launch with (or shortly after) in-person event launch date
Can keep virtual event open for up to 2 months FOLLOWING event date
(depending on tracking/rewards)
49. STEP 7.
COMMUNITY IS KEY
Use ambassadors
Use most loyal participants
Create Facebook page
Communicate regularly
Motivate with stories
***Create community***
53. STEP 10.
RECYCLE AND RE-USE
Re-use the virtual event content
for other events and for sponsors
54. 10-ISH REQUIREMENTS FOR A GREAT
VIRTUAL EVENT
1. Deliver your brand promise
2. Determine your reason
3. Brand or theme?
4. Determine incentives
5. Pricing
6. Launch date
7. Community is key
7a. Create energy
8. Multi-channel engagement
9. Integrate sponsors
10. Recycle and re-use content
55. Got questions? Ideas to share?
I like helping companies grow better.
jeffruns@imATHLETE.com
and sign up for my best practices newsletter
bit.ly/IAmJeff
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