The document discusses user experience (UX) design. UX design aims to enhance user satisfaction by improving usability, accessibility, and enjoyment of a product. It includes elements like visual design, information architecture, navigation design, structuring content, and ensuring findability. The key aspects of UX design are understanding users, creating user stories and scenarios, wireframing interactions, and testing prototypes with users to iterate on design. The overall goal is to make a product pleasurable, easy to access and use, reliable, and meet user needs.
This document discusses user experience (UX) design. It covers topics such as the definition of UX, engagement and persuasion in design, flow theory, how UX design aims to create pleasant user interactions, and some of the challenges like inexperienced designers calling themselves UX designers. It also discusses how UX design draws from fields like applied social sciences and filmmaking. Persuasive design techniques from Robert Cialdini's work are mentioned too, along with debates around the role of persuasion in UX and potential "dark patterns".
Masrur Hannan gave a talk on user experience (UX) design at UIU in Dhaka. He discussed what UX design is, its objectives to create the optimal user experience, and the importance of initial research, prototyping, user testing, iterative design, and post-launch performance measuring. According to UX design pioneer Donald Norman, the best programs are those where "the computer disappears" and the user feels like they are working directly on the problem.
The document summarizes a lawsuit filed by Universal Tube & Rollform Equipment Corporation (UTube) against YouTube in 2006 over branding confusion. UTube, based in Ohio, sells metal machine tubes and pipes. It claims the costs of maintaining its website utube.com ballooned after YouTube was launched, and it is suing YouTube to abandon the brand name or pay for UTube to change its website address, since UTube's brand predates YouTube's.
Digital Gratification &Amp; Innovation In Rural Marketing2meherangez
This document discusses using emerging technologies for rural marketing in India. It notes the challenges of targeting the mass rural market with low costs and without relying on computers or internet access. The document then describes an innovation where consumers can participate in promotions by sending SMS messages to a long code number for instant digital rewards of small amounts of mobile airtime. It was very successful with millions participating. The system provides digital gratification immediately through mobile recharges delivered via SMS. It also allows local language content to be delivered to appeal to different regions.
This document lists and describes various plants and animals observed during field studies at City Park, a freshwater lake/pond, and a mature deciduous forest. At City Park, plants observed included sugar maple, white oak, red apple, white flowering crabapple, and poison ivy. Animals seen were ducks, rabbits, cardinals, blue jays, squirrels, and lady bugs. The freshwater lake/pond contained plants such as lily pads, yellow water iris, and pond algae. Animals there included ducks, geese, largemouth bass, and beavers. The mature deciduous forest had plants like white oak, pine trees, and honeysuckle. Animals observed were
7 summits insight summit series - spotlight on social business7Summits
The document summarizes a presentation by 7Summits on social business. It discusses how social media is disrupting business models and how companies can build social business solutions. It provides case studies of 7Summits' work with MSOE to build a social platform for student engagement, and with SAP to build an online community for their HANA product. Both cases resulted in increased engagement, improved processes and productivity gains.
Unobtrusive Interfaces: preventing information overload in ambient interfacesMichel Jansen
As devices become smaller and more ubiquitous, they place an ever higher demand on our attention and our mental resources. This brings with it the risk of information overload, a problem causing stress and a loss of productivity. The need arises for true ambient interfaces that operate outside our primary focus, on the periphery of our attention, which we define as unobtrusive interfaces.
In this presentation, three categories of existing approaches will be presented for creating such unobtrusive interfaces, by either their presentation, their modality or their level of attentiveness. For each of these approaches, the advantages and disadvantages are explored. Finally, applications for unobtrusive ambient interfaces will be explored by goal and environment, to examine the suitability of different kinds of approaches for different applications.
The document discusses user experience (UX) design. UX design aims to enhance user satisfaction by improving usability, accessibility, and enjoyment of a product. It includes elements like visual design, information architecture, navigation design, structuring content, and ensuring findability. The key aspects of UX design are understanding users, creating user stories and scenarios, wireframing interactions, and testing prototypes with users to iterate on design. The overall goal is to make a product pleasurable, easy to access and use, reliable, and meet user needs.
This document discusses user experience (UX) design. It covers topics such as the definition of UX, engagement and persuasion in design, flow theory, how UX design aims to create pleasant user interactions, and some of the challenges like inexperienced designers calling themselves UX designers. It also discusses how UX design draws from fields like applied social sciences and filmmaking. Persuasive design techniques from Robert Cialdini's work are mentioned too, along with debates around the role of persuasion in UX and potential "dark patterns".
Masrur Hannan gave a talk on user experience (UX) design at UIU in Dhaka. He discussed what UX design is, its objectives to create the optimal user experience, and the importance of initial research, prototyping, user testing, iterative design, and post-launch performance measuring. According to UX design pioneer Donald Norman, the best programs are those where "the computer disappears" and the user feels like they are working directly on the problem.
The document summarizes a lawsuit filed by Universal Tube & Rollform Equipment Corporation (UTube) against YouTube in 2006 over branding confusion. UTube, based in Ohio, sells metal machine tubes and pipes. It claims the costs of maintaining its website utube.com ballooned after YouTube was launched, and it is suing YouTube to abandon the brand name or pay for UTube to change its website address, since UTube's brand predates YouTube's.
Digital Gratification &Amp; Innovation In Rural Marketing2meherangez
This document discusses using emerging technologies for rural marketing in India. It notes the challenges of targeting the mass rural market with low costs and without relying on computers or internet access. The document then describes an innovation where consumers can participate in promotions by sending SMS messages to a long code number for instant digital rewards of small amounts of mobile airtime. It was very successful with millions participating. The system provides digital gratification immediately through mobile recharges delivered via SMS. It also allows local language content to be delivered to appeal to different regions.
This document lists and describes various plants and animals observed during field studies at City Park, a freshwater lake/pond, and a mature deciduous forest. At City Park, plants observed included sugar maple, white oak, red apple, white flowering crabapple, and poison ivy. Animals seen were ducks, rabbits, cardinals, blue jays, squirrels, and lady bugs. The freshwater lake/pond contained plants such as lily pads, yellow water iris, and pond algae. Animals there included ducks, geese, largemouth bass, and beavers. The mature deciduous forest had plants like white oak, pine trees, and honeysuckle. Animals observed were
7 summits insight summit series - spotlight on social business7Summits
The document summarizes a presentation by 7Summits on social business. It discusses how social media is disrupting business models and how companies can build social business solutions. It provides case studies of 7Summits' work with MSOE to build a social platform for student engagement, and with SAP to build an online community for their HANA product. Both cases resulted in increased engagement, improved processes and productivity gains.
Unobtrusive Interfaces: preventing information overload in ambient interfacesMichel Jansen
As devices become smaller and more ubiquitous, they place an ever higher demand on our attention and our mental resources. This brings with it the risk of information overload, a problem causing stress and a loss of productivity. The need arises for true ambient interfaces that operate outside our primary focus, on the periphery of our attention, which we define as unobtrusive interfaces.
In this presentation, three categories of existing approaches will be presented for creating such unobtrusive interfaces, by either their presentation, their modality or their level of attentiveness. For each of these approaches, the advantages and disadvantages are explored. Finally, applications for unobtrusive ambient interfaces will be explored by goal and environment, to examine the suitability of different kinds of approaches for different applications.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
UX is more than just the design of interfaces. It is a pursuit in designing technology that is contextually relevant for the people whom it is being designed for. It incorporates all aspects of a persons experience with something.
This presentation introduces this concept of designing beyond interfaces.
The baseline is shifting. Users are more tech savvy than ever, and what worked for many users even two years ago will not work. In this panel Joseph Dickerson, User Experience Lead for Microsoft, discussed the different engagement models that have emerged or are emerging.
Wearables, Internet of Things, responsive web apps, social media… what communication channels should you support, and why? And what will the future bring? This presentation will help you understand some of the implications of the new experiences that are emerging and how they deliver information.
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
This document provides an overview of user experience (UX) design. It defines UX as considering how users interact with products and technology from both a creative and engineering perspective. The document uses examples like a disposable camera and flight booking website to illustrate UX design principles like usability testing, visual hierarchy, and making products intuitive for users. Key takeaways are that UX designers should focus on the user, leverage empathy in their work, and quickly test their designs.
Breaking down what UX means and just how it's measured, what is UX Debt, and how to iteratively improve UX in a way that Product People will find both insightful and relevant
Presentation about What is User Experience and Why is it important. How can a good user experience save you. Presented this at @CodHer Responsive Design and UX workshop at copenhagen,denmark
Building for People: 5 Practical Tip for Greating Great UXqixingz
If the 20th century is about technology functions, then the 21st century is about technology users. Building useful, usable, and attractive software applications for people is critical to win customers. User Experience (UX) is much more than just UI, it includes all key aspects of application such as performance and availability that you as developers concern. This session will start off with the ROI of great UX and why you should care. Then, 5 practical tips for creating great UX will be shared that you can take home and start improve your software UX right away.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
1) The document discusses the distinction between user interface (UI) and user experience (UX), with UI referring to how a product is arranged and organized visually, while UX encompasses the overall interaction and experience with a product.
2) It provides examples of how the same task of buying gum can have different UIs but also different UXs based on aspects like the interaction with employees.
3) The document argues that developers need to consider UX because they are responsible for designing the overall user flow, features, and personality of a product, not just the visual interface, and that UX is important for user retention and satisfaction.
Presentation on distinction between UI and UX, why developers should be aware of UX designing and participate, what are the simple tips to incorporate and what are the upcoming trends on UX design. Presented at the Developer Meet Nepal on May 12th at islington college, Kathmandu, Nepal.
The document discusses key concepts in user experience design including:
- Information architecture which involves organizing information in a meaningful and intuitive structure for users to efficiently access information.
- Interaction design which is about making products behave in a way that users expect through consistent interactions, affordances, and feedback.
- User research including personas to understand different user types and their goals to help designers empathize with users and create better experiences.
- Usability testing involves testing representative users performing tasks to observe successes and difficulties to improve a product's usability.
- The importance of understanding the actual users rather than making assumptions based on the designer's perspective.
- How UX design extends beyond just interface/UI design and can
The document provides an overview of a user experience workshop that covers introductory concepts of UX, common terms, roles within UX teams, prototyping tools, and mobile app best practices. The workshop includes sessions on the UX process and design sprint methodology, which involves understanding user needs, defining focus, generating ideas, deciding on a solution, prototyping, and validating through user testing. It also reviews different UX roles like designers, researchers, and engineers and how they work together. Prototyping and collaboration tools that help bring ideas to life are also presented. For mobile apps, the document recommends designs with bold graphics, intentional use of space, and an emphasis on user actions to create an immers
This document discusses user experience design. It defines user experience as how a person feels when interacting with or using a product, whether physical or digital. For a good user experience, a product needs to be usable, equitable, enjoyable, and useful. It then discusses each of these criteria in more detail. The document also outlines several jobs in the field of user experience design, including interaction designers, visual designers, motion designers, UX researchers, UX writers, UX program managers, and UX engineers. It provides brief descriptions of the roles and responsibilities of each type of job.
User Experience Design - It's as easy as piePhowr Quang
User experience design (UXD) focuses on optimizing the user's interaction and experience with a product. It involves understanding user needs through research, developing ideas to meet those needs, and testing solutions. The goal is to design products that are intuitive and easy to use. UXD considers both the functional and emotional aspects of the human-computer interaction from the perspective of the user.
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
User Experience Design - Why, How and Wherejacodewet
The document discusses various topics related to user experience design (UXD) including what UXD is, why it is important, the UXD process, trends in UXD, and how to get started in UXD. It defines UXD as focusing on all aspects of a user's experience with a system including the interface, graphics, interaction design, and manuals. It emphasizes the importance of usability and a positive user experience for business success.
This document provides a comprehensive overview of UI and UX design. It defines UI as focusing on visual elements like colors and layout, while UX focuses on the user experience. Key principles of UI/UX design discussed include simplicity, consistency, accessibility, and user-centered design. The document also outlines the UI and UX design processes, best practices, popular tools, and critical elements. It concludes by discussing trends in UI/UX like voice/gesture controls and the importance of staying updated in this evolving field.
Design Forward Alliance Business Camp: DesignDonny Carpio
This document discusses UX design. It defines UX design as accounting for the end-to-end experience of a product from a user's perspective. UX design is multidisciplinary, involving research, interaction design, visual design, writing and more. The key aspects of UX design methodology are to observe users, think about how to improve their experience, make changes to the product, and iterate the design. An example is given of how Disneyland has improved the park experience over time through UX design.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
UX is more than just the design of interfaces. It is a pursuit in designing technology that is contextually relevant for the people whom it is being designed for. It incorporates all aspects of a persons experience with something.
This presentation introduces this concept of designing beyond interfaces.
The baseline is shifting. Users are more tech savvy than ever, and what worked for many users even two years ago will not work. In this panel Joseph Dickerson, User Experience Lead for Microsoft, discussed the different engagement models that have emerged or are emerging.
Wearables, Internet of Things, responsive web apps, social media… what communication channels should you support, and why? And what will the future bring? This presentation will help you understand some of the implications of the new experiences that are emerging and how they deliver information.
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
This document provides an overview of user experience (UX) design. It defines UX as considering how users interact with products and technology from both a creative and engineering perspective. The document uses examples like a disposable camera and flight booking website to illustrate UX design principles like usability testing, visual hierarchy, and making products intuitive for users. Key takeaways are that UX designers should focus on the user, leverage empathy in their work, and quickly test their designs.
Breaking down what UX means and just how it's measured, what is UX Debt, and how to iteratively improve UX in a way that Product People will find both insightful and relevant
Presentation about What is User Experience and Why is it important. How can a good user experience save you. Presented this at @CodHer Responsive Design and UX workshop at copenhagen,denmark
Building for People: 5 Practical Tip for Greating Great UXqixingz
If the 20th century is about technology functions, then the 21st century is about technology users. Building useful, usable, and attractive software applications for people is critical to win customers. User Experience (UX) is much more than just UI, it includes all key aspects of application such as performance and availability that you as developers concern. This session will start off with the ROI of great UX and why you should care. Then, 5 practical tips for creating great UX will be shared that you can take home and start improve your software UX right away.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
1) The document discusses the distinction between user interface (UI) and user experience (UX), with UI referring to how a product is arranged and organized visually, while UX encompasses the overall interaction and experience with a product.
2) It provides examples of how the same task of buying gum can have different UIs but also different UXs based on aspects like the interaction with employees.
3) The document argues that developers need to consider UX because they are responsible for designing the overall user flow, features, and personality of a product, not just the visual interface, and that UX is important for user retention and satisfaction.
Presentation on distinction between UI and UX, why developers should be aware of UX designing and participate, what are the simple tips to incorporate and what are the upcoming trends on UX design. Presented at the Developer Meet Nepal on May 12th at islington college, Kathmandu, Nepal.
The document discusses key concepts in user experience design including:
- Information architecture which involves organizing information in a meaningful and intuitive structure for users to efficiently access information.
- Interaction design which is about making products behave in a way that users expect through consistent interactions, affordances, and feedback.
- User research including personas to understand different user types and their goals to help designers empathize with users and create better experiences.
- Usability testing involves testing representative users performing tasks to observe successes and difficulties to improve a product's usability.
- The importance of understanding the actual users rather than making assumptions based on the designer's perspective.
- How UX design extends beyond just interface/UI design and can
The document provides an overview of a user experience workshop that covers introductory concepts of UX, common terms, roles within UX teams, prototyping tools, and mobile app best practices. The workshop includes sessions on the UX process and design sprint methodology, which involves understanding user needs, defining focus, generating ideas, deciding on a solution, prototyping, and validating through user testing. It also reviews different UX roles like designers, researchers, and engineers and how they work together. Prototyping and collaboration tools that help bring ideas to life are also presented. For mobile apps, the document recommends designs with bold graphics, intentional use of space, and an emphasis on user actions to create an immers
This document discusses user experience design. It defines user experience as how a person feels when interacting with or using a product, whether physical or digital. For a good user experience, a product needs to be usable, equitable, enjoyable, and useful. It then discusses each of these criteria in more detail. The document also outlines several jobs in the field of user experience design, including interaction designers, visual designers, motion designers, UX researchers, UX writers, UX program managers, and UX engineers. It provides brief descriptions of the roles and responsibilities of each type of job.
User Experience Design - It's as easy as piePhowr Quang
User experience design (UXD) focuses on optimizing the user's interaction and experience with a product. It involves understanding user needs through research, developing ideas to meet those needs, and testing solutions. The goal is to design products that are intuitive and easy to use. UXD considers both the functional and emotional aspects of the human-computer interaction from the perspective of the user.
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
User Experience Design - Why, How and Wherejacodewet
The document discusses various topics related to user experience design (UXD) including what UXD is, why it is important, the UXD process, trends in UXD, and how to get started in UXD. It defines UXD as focusing on all aspects of a user's experience with a system including the interface, graphics, interaction design, and manuals. It emphasizes the importance of usability and a positive user experience for business success.
This document provides a comprehensive overview of UI and UX design. It defines UI as focusing on visual elements like colors and layout, while UX focuses on the user experience. Key principles of UI/UX design discussed include simplicity, consistency, accessibility, and user-centered design. The document also outlines the UI and UX design processes, best practices, popular tools, and critical elements. It concludes by discussing trends in UI/UX like voice/gesture controls and the importance of staying updated in this evolving field.
Design Forward Alliance Business Camp: DesignDonny Carpio
This document discusses UX design. It defines UX design as accounting for the end-to-end experience of a product from a user's perspective. UX design is multidisciplinary, involving research, interaction design, visual design, writing and more. The key aspects of UX design methodology are to observe users, think about how to improve their experience, make changes to the product, and iterate the design. An example is given of how Disneyland has improved the park experience over time through UX design.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.