This document discusses filmmaking as user experience design. It explores expanding cinematic experiences to different media and platforms, and adding interactivity. It suggests layering design thinking into the film authoring process by assessing constraints, prototyping, evaluating user behavior to refine interactive elements. The goal is crafting the experience for the audience across production, post-production and distribution.
Paul Cheung, AP's director of interactive and digital news production, describes a story-planning process for digital news that consists of these steps: brainstorm, storyboard, prototype, feedback, iterate and deliver. He created it for Philadelphia NewsTrain Nov. 13-14, 2015. NewsTrain is a training initiative of Associated Press Media Editors. More info: http://bit.ly/NewsTrain
Paul Cheung, AP's director of interactive and digital news production, describes a story-planning process for digital news that consists of these steps: brainstorm, storyboard, prototype, feedback, iterate and deliver. He created it for Philadelphia NewsTrain Nov. 13-14, 2015. NewsTrain is a training initiative of Associated Press Media Editors. More info: http://bit.ly/NewsTrain
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
DeMarle-MFAEmergent Media at Champlain CollegeAnn DeMarle
Presentation on the implications of technology, the communications landscape and how the MFA at Champlain College in Emergent Media prepares a student for it.
IxD & UX Design - Personifying Digital InteractionsJayan Narayanan
Interaction design is one of the most challenging area in digital space. Especially when we understand the context of complex lifestyle we are living. It is my try to understand what is happening in the area of interaction design and how design principles & psychological approaches can help us on this area.
Originally this presentation created for present in person in front of a group of people hence you may find some gaps in continuity. I am in a process in fixing these gaps - meanwhile please let me know your views and opinion on the topic / presentation.
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
You are probably asking yourself: “As a UX designer, can I actually change the world?” Not by yourself – but you can make a positive contribution. The prerequisite is the interdisciplinary cooperation of specialists in operational ergonomics, product designers, developers, and some others. Find out the influence of technologies on our society, how we reduce reservations thanks to human-centred design, and how we use our tools optimally in the “Digital Designer” college to obtain a relationship between human beings and technology that has real added value. Let’s go!
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Similar to Jason Brush: Filmmaking As User Experience Design, SXSW 2013
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
DeMarle-MFAEmergent Media at Champlain CollegeAnn DeMarle
Presentation on the implications of technology, the communications landscape and how the MFA at Champlain College in Emergent Media prepares a student for it.
IxD & UX Design - Personifying Digital InteractionsJayan Narayanan
Interaction design is one of the most challenging area in digital space. Especially when we understand the context of complex lifestyle we are living. It is my try to understand what is happening in the area of interaction design and how design principles & psychological approaches can help us on this area.
Originally this presentation created for present in person in front of a group of people hence you may find some gaps in continuity. I am in a process in fixing these gaps - meanwhile please let me know your views and opinion on the topic / presentation.
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
You are probably asking yourself: “As a UX designer, can I actually change the world?” Not by yourself – but you can make a positive contribution. The prerequisite is the interdisciplinary cooperation of specialists in operational ergonomics, product designers, developers, and some others. Find out the influence of technologies on our society, how we reduce reservations thanks to human-centred design, and how we use our tools optimally in the “Digital Designer” college to obtain a relationship between human beings and technology that has real added value. Let’s go!
Similar to Jason Brush: Filmmaking As User Experience Design, SXSW 2013 (20)
6. Art pushes the limit of human experience
and language for its own sake, while
Design might do this but only to
humanize and integrate people’s lives in
the context of an economy.
— Roberto de Vicq de Cumptich
39. [Filmmakers] craft a story, making sure
that we’re creating the experience
specific[ally] that we want the audience
to have.
— JJ Abrams, on how film & TV differ
from gaming
40.
41.
42.
43.
44.
45.
46. Expanded cinematic mental models:
Experiencing the same story with
different media.
Adapting content to different platforms.
Adding interactivity.
(just to start...)
47. Expanded cinematic mental models:
Experiencing the same story with
different media.
Adapting content to different platforms.
Adding interactivity.
(just to start...)
48.
49. Expanded cinematic mental models:
Experiencing the same story with
different media.
Adapting content to different platforms.
Adding interactivity.
(just to start...)
50.
51.
52.
53. Expanded cinematic mental models:
Experiencing the same story with
different media.
Adapting content to different platforms.
Adding interactivity.
(just to start...)
63. Development Pre-production Production Post Distribution
+
Assessing constraints,
platforms, user behaviors,
creative opportunities
Layering design thinking into the film
authoring process
64. Constraints
Production ☛ what the camera can
capture
Post-production ☛ how captured media
can be manipulated
Distribution ☛ how people see the film
68. Development Pre-production Production Post Distribution
+
Prototyping to assess
production needs
Layering design thinking into the film
authoring process
72. Development Pre-production Production Post Distribution
+
Evaluating and adjusting
hypotheses
Refining specific
interactions
Layering design thinking into the film
authoring process
73. Development Pre-production Production Post Distribution
+
Observing
users,
refining
interactive
elements
Layering design thinking into the film
authoring process
74. Henri-Georges Clouzot:
You’ve got to admit, Mr. Godard,
that a movie has to have a
beginning, a middle, and an end.
Jean Luc Godard:
Yes, but not necessarily in that
order.