This document provides a summary of Yan Goldschmidt's experience in motion design, visual effects, and art direction. Over the past 13 years, Yan has worked as a freelance motion designer and at various agencies and studios including Booz Allen Hamilton, WWE, Fleishman-Hillard, and Discovery Networks. Yan specializes in sophisticated motion graphics, visual effects, animation, and post-production techniques. Yan has received several design honors for work including the 2013 Gold Addy Award and has a portfolio available online.
This document discusses the concept of strokes in transactional analysis. It defines a stroke as a unit of attention or recognition that provides stimulation to an individual. Strokes can be verbal or non-verbal, internal or external, positive or negative, and conditional or unconditional. The document notes that while any kind of stroke is better than no stroke, the quality and intensity of strokes are important. It also discusses concepts like stroke profiles, stroke economies, and discounts.
Presented at Web Unleashed 2016
by Mariah Hay, Pluralsight
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Over the past ten years the world of digital tools has shifted from B2B to B2C. Interfaces that were once purely utilitarian have taken a path that not only integrated them with physical products, but also surpassed the physical product – becoming the product themselves. The most successful companies know how to wield UX as a strategy for engaging their user’s attention, whether it’s their employee, or their customer. Companies who confuse UX with merely making an interface “pretty” will fail every time. To better understand how to leverage UX as a competitive advantage, Mariah will talk about:
The difference between UX and UI, and why it is so often confused
The history of UX as an industry
Measuring maturity of UX in an organization
Objective
Participants will leave this presentation with the tools to articulate what UX is, how this role came into being, and how to identify UX maturity within an organization.
Target Audience
Developers, UX professionals, interface designers, product managers, executives, CIO’s, and any business leader who is interested in articulating the scope and application of UX surrounding product development.
Assumed Audience Knowledge
This presentation assumes the audience has a solid understanding of digital product development.
Five Things Audience Members Will Learn
The true scope of what UX activities encompass
The origin of experience design
Why there is so much confusion around what a UX professional does
Identifying the digital divide in an organization
How to understand how mature UX practices are at the organizational level
UX design as a cross functional, agile collaborationEmi Kwon
Emi is a UX designer and social science researcher with over 10 years of experience across design, marketing, communications, and tech industries. She enjoys exploring the intersection of design and psychology and applying design thinking strategies and practices. Emi's background includes an MSc in Social Psychology and she currently serves as UX and Design Thinking Lead at MetLife Japan.
This document discusses user experience (UX) design roles. It describes what UX is and how the design process works, including activities like ideating, analyzing, building, and refining designs iteratively. Several UX roles are then outlined, such as visual designer, interaction designer, motion designer, UX researcher, UX writer, UX program manager, and UX engineer. Each role is defined by example responsibilities and questions the role helps answer. The document also discusses related fields like virtual and augmented reality design.
This document provides a summary of Yan Goldschmidt's experience in motion design, visual effects, and art direction. Over the past 13 years, Yan has worked as a freelance motion designer and at various agencies and studios including Booz Allen Hamilton, WWE, Fleishman-Hillard, and Discovery Networks. Yan specializes in sophisticated motion graphics, visual effects, animation, and post-production techniques. Yan has received several design honors for work including the 2013 Gold Addy Award and has a portfolio available online.
This document discusses the concept of strokes in transactional analysis. It defines a stroke as a unit of attention or recognition that provides stimulation to an individual. Strokes can be verbal or non-verbal, internal or external, positive or negative, and conditional or unconditional. The document notes that while any kind of stroke is better than no stroke, the quality and intensity of strokes are important. It also discusses concepts like stroke profiles, stroke economies, and discounts.
Presented at Web Unleashed 2016
by Mariah Hay, Pluralsight
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Over the past ten years the world of digital tools has shifted from B2B to B2C. Interfaces that were once purely utilitarian have taken a path that not only integrated them with physical products, but also surpassed the physical product – becoming the product themselves. The most successful companies know how to wield UX as a strategy for engaging their user’s attention, whether it’s their employee, or their customer. Companies who confuse UX with merely making an interface “pretty” will fail every time. To better understand how to leverage UX as a competitive advantage, Mariah will talk about:
The difference between UX and UI, and why it is so often confused
The history of UX as an industry
Measuring maturity of UX in an organization
Objective
Participants will leave this presentation with the tools to articulate what UX is, how this role came into being, and how to identify UX maturity within an organization.
Target Audience
Developers, UX professionals, interface designers, product managers, executives, CIO’s, and any business leader who is interested in articulating the scope and application of UX surrounding product development.
Assumed Audience Knowledge
This presentation assumes the audience has a solid understanding of digital product development.
Five Things Audience Members Will Learn
The true scope of what UX activities encompass
The origin of experience design
Why there is so much confusion around what a UX professional does
Identifying the digital divide in an organization
How to understand how mature UX practices are at the organizational level
UX design as a cross functional, agile collaborationEmi Kwon
Emi is a UX designer and social science researcher with over 10 years of experience across design, marketing, communications, and tech industries. She enjoys exploring the intersection of design and psychology and applying design thinking strategies and practices. Emi's background includes an MSc in Social Psychology and she currently serves as UX and Design Thinking Lead at MetLife Japan.
This document discusses user experience (UX) design roles. It describes what UX is and how the design process works, including activities like ideating, analyzing, building, and refining designs iteratively. Several UX roles are then outlined, such as visual designer, interaction designer, motion designer, UX researcher, UX writer, UX program manager, and UX engineer. Each role is defined by example responsibilities and questions the role helps answer. The document also discusses related fields like virtual and augmented reality design.
The Business of UX - People Process and Tech - Miner, Toftscott74m
Slides from June 24 presentation to Business Innovation Growth Council and the Charlotte Regional Technology Executives Council (CRTEC). Presented by Scott Miner and Niels Toft from Technekes.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
Service Design vs Experience Design: Chicken & Egg or Wild GooseBen Melbourne
Experience design (XD) focuses on the quality of the user experience and culturally relevant solutions, with less emphasis on functionality. Service design plans and organizes all aspects of a service to improve quality and the customer experience. Some argue that service designers can only set the stage for customer experiences but cannot design the experience itself. There is a blurring distinction between products and services as products become more connected, and the role of a user experience designer in service design is an emerging area.
This is the deck to the talk + micro workshop conducted for Google Developer Group Belgaum's Devfest on 4th November 2014. The objective of the session was to bring about general awareness about design and its processes with hands on exercises aimed at beginners.
This document discusses demystifying design for developers. It begins with dispelling four common myths about user experience design: 1) That it is just user interface design 2) That it is simply a step to make products better 3) That it is solely the designer's job 4) That it is just about listening to users. The document then explains what user experience design truly entails, such as interaction design, user research, prototyping, and usability testing. It emphasizes understanding users through empathy and provides exercises to experience the design process and test usability.
Org Design for Design Orgs - The WorkshopPeter Merholz
As the move to establish in-house design teams accelerates, it turns out there’s very little common wisdom on what makes for a successful design organization. Books and presentations focus on process, methods, tools, and outcomes, leaving a gap of knowledge when it comes to organizational and operational matters. This workshop seeks to address this lacuna by shining a light on the unsung activities of actually running a design team, and what works and what doesn’t.
Topics include:
- How a service design mindset shifts standard organizational approaches
- Organizational models for design teams, from centralized to decentralized and back again
- Breadth and depth of skills and strategic thinking
- The 5 Stages of Organisational Evolution
- A New Taxonomy of Design Team Roles
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
User Experience: An Industry (Always) in TransitionGino Zahnd
This document provides a brief history of user experience (UX) and discusses how it has evolved over time. It defines UX as how one feels about using a product, system, or service and notes that it involves factors like demographics, context, motivations, values, feelings and culture. The document also discusses what UX teams are typically comprised of today and lists 8 principles of UX design, including that design doesn't end with documents, to get code implemented as soon as possible, and to say "no" often. It emphasizes that the goal is to design and build awesome products.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh
This document summarizes Richard Marsh's presentation on improving software design through user experience. The presentation defines user experience and discusses it as a practice. It notes that understanding user behaviors, needs, and goals is important for defining problems before designing solutions. The presentation also addresses challenges of enterprise user experience projects and emphasizes collaboration between teams. It provides rules for an effective user experience approach and recommends links for further information.
The document discusses user experience (UX) and introduces Microsoft's UX platforms. It covers key concepts in UX like function, aesthetics, interaction and process. It then outlines Microsoft's tools and frameworks for developing applications, including ASP.NET AJAX for web apps, Silverlight for rich internet apps, and WPF for desktop apps. The document promotes a consistent design approach across platforms and introduces Microsoft evangelists available for support.
This document provides an overview of a free UX design mini-course. The course covers topics such as what UX design is and why it matters, user-centered design and the UX design process. The UX design process involves research, analysis, design, production and product launch. User research is key to understanding user needs and goals. Analysis compiles research findings. Design validates ideas through prototypes and gets user feedback. Production implements the design with developers and can include beta testing. The course teaches the core principles of UX design and discusses whether it may be a good career path based on skills like collaboration, problem-solving and empathy.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
Choose SketchApp over Photoshop for UI/UXJens Hoffmann
Presentation at the UXcamp Europe 2017 - About choose Sketch App over Photoshop for UI/UX tasks. Comparison with Nokia, Review of Designer Skills, List of Benefits, Review of a Design Workflow and short dive into Plugins. #uxce17 #sketchapp
World Usability Day 2014 - UX Toolbelt for DevelopersSarah Dutkiewicz
The document discusses user experience (UX) tools and methods that are useful for software developers. It covers techniques for analyzing user needs like mind maps and personas, designing interfaces with wireframes and user flows, implementing features tracked in code via behavior-driven development, testing with analytics and heat maps, and iterating based on user research. The goal is to incorporate UX best practices into each phase of development to build intuitive, user-centered products.
Want to build your career in UX Design? Then you can read this blog, which will help you. UX design jobs are one of the leading job opportunities in the industry of graphic design.
To know more details, visit us at : https://mitidinnovation.com/recreation/ux-design-jobs/
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
The Business of UX - People Process and Tech - Miner, Toftscott74m
Slides from June 24 presentation to Business Innovation Growth Council and the Charlotte Regional Technology Executives Council (CRTEC). Presented by Scott Miner and Niels Toft from Technekes.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
Service Design vs Experience Design: Chicken & Egg or Wild GooseBen Melbourne
Experience design (XD) focuses on the quality of the user experience and culturally relevant solutions, with less emphasis on functionality. Service design plans and organizes all aspects of a service to improve quality and the customer experience. Some argue that service designers can only set the stage for customer experiences but cannot design the experience itself. There is a blurring distinction between products and services as products become more connected, and the role of a user experience designer in service design is an emerging area.
This is the deck to the talk + micro workshop conducted for Google Developer Group Belgaum's Devfest on 4th November 2014. The objective of the session was to bring about general awareness about design and its processes with hands on exercises aimed at beginners.
This document discusses demystifying design for developers. It begins with dispelling four common myths about user experience design: 1) That it is just user interface design 2) That it is simply a step to make products better 3) That it is solely the designer's job 4) That it is just about listening to users. The document then explains what user experience design truly entails, such as interaction design, user research, prototyping, and usability testing. It emphasizes understanding users through empathy and provides exercises to experience the design process and test usability.
Org Design for Design Orgs - The WorkshopPeter Merholz
As the move to establish in-house design teams accelerates, it turns out there’s very little common wisdom on what makes for a successful design organization. Books and presentations focus on process, methods, tools, and outcomes, leaving a gap of knowledge when it comes to organizational and operational matters. This workshop seeks to address this lacuna by shining a light on the unsung activities of actually running a design team, and what works and what doesn’t.
Topics include:
- How a service design mindset shifts standard organizational approaches
- Organizational models for design teams, from centralized to decentralized and back again
- Breadth and depth of skills and strategic thinking
- The 5 Stages of Organisational Evolution
- A New Taxonomy of Design Team Roles
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
User Experience: An Industry (Always) in TransitionGino Zahnd
This document provides a brief history of user experience (UX) and discusses how it has evolved over time. It defines UX as how one feels about using a product, system, or service and notes that it involves factors like demographics, context, motivations, values, feelings and culture. The document also discusses what UX teams are typically comprised of today and lists 8 principles of UX design, including that design doesn't end with documents, to get code implemented as soon as possible, and to say "no" often. It emphasizes that the goal is to design and build awesome products.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh
This document summarizes Richard Marsh's presentation on improving software design through user experience. The presentation defines user experience and discusses it as a practice. It notes that understanding user behaviors, needs, and goals is important for defining problems before designing solutions. The presentation also addresses challenges of enterprise user experience projects and emphasizes collaboration between teams. It provides rules for an effective user experience approach and recommends links for further information.
The document discusses user experience (UX) and introduces Microsoft's UX platforms. It covers key concepts in UX like function, aesthetics, interaction and process. It then outlines Microsoft's tools and frameworks for developing applications, including ASP.NET AJAX for web apps, Silverlight for rich internet apps, and WPF for desktop apps. The document promotes a consistent design approach across platforms and introduces Microsoft evangelists available for support.
This document provides an overview of a free UX design mini-course. The course covers topics such as what UX design is and why it matters, user-centered design and the UX design process. The UX design process involves research, analysis, design, production and product launch. User research is key to understanding user needs and goals. Analysis compiles research findings. Design validates ideas through prototypes and gets user feedback. Production implements the design with developers and can include beta testing. The course teaches the core principles of UX design and discusses whether it may be a good career path based on skills like collaboration, problem-solving and empathy.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
Choose SketchApp over Photoshop for UI/UXJens Hoffmann
Presentation at the UXcamp Europe 2017 - About choose Sketch App over Photoshop for UI/UX tasks. Comparison with Nokia, Review of Designer Skills, List of Benefits, Review of a Design Workflow and short dive into Plugins. #uxce17 #sketchapp
World Usability Day 2014 - UX Toolbelt for DevelopersSarah Dutkiewicz
The document discusses user experience (UX) tools and methods that are useful for software developers. It covers techniques for analyzing user needs like mind maps and personas, designing interfaces with wireframes and user flows, implementing features tracked in code via behavior-driven development, testing with analytics and heat maps, and iterating based on user research. The goal is to incorporate UX best practices into each phase of development to build intuitive, user-centered products.
Want to build your career in UX Design? Then you can read this blog, which will help you. UX design jobs are one of the leading job opportunities in the industry of graphic design.
To know more details, visit us at : https://mitidinnovation.com/recreation/ux-design-jobs/
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
13. ± 50 employees CEO Service Commercial PD Finance Sales Marketing Account management Helpdesk Project management Development UX Administration HR
14. 23 employees Manager product development Head of development Head of UX 10 x developer 1 x BI analist 1 x Release manager 2 x Tester 1 x Front-end developer 1 x Lead UX designer 2 x Project manager 2 x UX designer