U S E R E X P E R I E N C E
U N D E R S TA N D I N G C U S T O M E R S N E E D S 

A N D E X C E E D I N G T H E I R   E X P E C TA T I O N S .
U S E R E X P E R I E N C E
U N D E R S TA N D I N G C U S T O M E R S N E E D S 

A N D E X C E E D I N G T H E I R   E X P E C TA T I O N S .
G R A P H I C D E S I G N E R
L O G O S
PA M P H L E T S
C L O T H I N G C A TA L O G S
F I R S T W E B S I T E 1 9 9 7
D E S I G N E R H A I R
!
W E B D E S I G N
P R O G R A M M I N G
S E R V E R A D M I N I S T R A T I O N
V I D E O P R O D U C T I O N
V I D E O E D I T I N G
D A TA B A S E A D M I N I S T R A T I O N
S T R E A M I N G T E C H N O L O G I E S
S E O
C O N T E N T C R E A T I O N
U S A B I L I T Y T E S T I N G
W E B M A S T E R / M U LT I M E D I A
M A N A G E R - U S E R E X P E R I E N C E
!
!
D E S K T O P
S M A R T P H O N E
TA B L E T
I N - S T O R E E X P E R I E N C E
K I O S K
A P P D E V E L O P M E N T
U S A B I L I T Y T E S T I N G
C O N T E N T
S E O
W E B W R I T I N G
!
S E N I O R M A N A G E R
I N F O R M A T I O N A R C H I T E C T U R E
D E S K T O P
S M A R T P H O N E
TA B L E T
A P P D E V E L O P M E N T
U S A B I L I T Y T E S T I N G
G R O U P L E A D E R
U S E R E X P E R I E N C E
!
D E S K T O P
S M A R T P H O N E
TA B L E T
A P P D E V E L O P M E N T
R E S E A R C H
S T R A T E G Y
!
Everyone talks about producing a great user experience
for their customers, but what does that really mean?
A N E W A P P R E C I AT I O N A N D
U N D E R S TA N D I N G O F U S E R E X P E R I E N C E
T O O L S A N D M E T H O D S T H AT
Y O U C A N S TA R T U S I N G T O D AY
C O M PA S S I O N F O R T H E P E O P L E
W H O Y O U ’ R E T RY I N G T O R E A C H
W E A L L S H A P E T H E 

U S E R ’ S E X P E R I E N C E
T H E D E F I N I T I O N O F U S E R E X P E R I E N C E
B Y J A K O B N I E L S E N A N D D O N N O R M A N
W H AT I S U S E R E X P E R I E N C E ?
"User experience" encompasses all aspects of the end-user's
interaction with the company, its services, and its products.
B Y Y O U R S T R U LY
!
!
We are trying to create wonderful experiences for people. These
experiences need to provide value, exceed expectations and drive
results. At the same time, they should captivate, engage and
emotionally connect with users when they are trying to achieve a
goal - no matter the time, place or circumstances.
W H AT W E A R E T RY I N G T O D O
W H Y ?
W H Y ?
W H Y ?
W H Y ?
89%
L E T ’ S S O LV E A P R O B L E M
1 . 1 B I L L I O N
G O A L : 

P R O V I D E S O L U T I O N S F O R
C L E A N WAT E R
S O L U T I O N S F O R C L E A N WAT E R
G O A L : 

P R O V I D E S O L U T I O N S F O R
C L E A N WAT E R .
A R E W E M I S S I N G A N Y T H I N G ?
C O N T E X T
• The Who
• The What
• The Where
• The Why
C O N T E X T
• 3 Miles Average
• Hours/Trip
• On Foot
• 20 Gallons
G O A L
P R O V I D E S O L U T I O N S F O R
C L E A N WAT E R
G O A L
I WA N T T O H AV E C L E A N
D R I N K A B L E WAT E R
G O A L 

P R O V I D E S O L U T I O N S F O R
C L E A N WAT E R
C O N T E X T
• 3 Miles Average
• Hours/Trip
• On Foot
• 20 Gallons
G O A L : I WA N T T O H AV E C L E A N D R I N K A B L E
WAT E R .
I need to…do this in a short amount of time
I need to…do this with ease
I need to…make less trips
I need to…store the water safely
G O A L : I WA N T T O H AV E C L E A N
D R I N K A B L E WAT E R .
http://www.youtube.com/watch?v=-U-mvfjyiao
Reframe the goal
Understand the Context
Every goal has needs
R E S E A R C H
Workshops
Card Sorting
Diary Studies
Expert Review
Heuristic Review
Surveys
Contextual Inquiry
Usability Testing
Eye Tracking
Benchmarking
Interviews
Personas
Task Analysis
Ethnographic Research
U S A B I L I T Y T E S T I N G
• Instant Feeback
• 5-6 People / 85%
• Incomplete Project
• Less Expensive
http://www.youtube.com/watch?v=4cMVKW-fR1M
B E S T P R A C T I C E S
L E T ’ S D O S O M E R E S E A R C H
L E T ’ S J U M P I N T O A N O T H E R PAT H F O R C R E AT I N G
E X P E R I E N C E S .
A N E X A M P L E
• 5 5 +
• H I G H E R I N C O M E
8 2 % +Add to Cart Conversion
1 3 9 % +# of Units Ordered
5 8 % +Sales Revenue
1 8 % +Average Order
8 2 % + A D D T O C A RT
Add to Cart Conversion
C O N T E X T
• The Who
• The What
• The Where
• The Why
G O A L : I WA N T T O H AV E C L E A N D R I N K A B L E
WAT E R .
I need to…fall in love with the product
I need to…feel pride about the choice I made
I need to…get help picking out the right products
I need to…understand the quality of the product
G O A L : I WA N T B U Y P R O D U C T S
F O R M Y G A R A G E
C O N T E X T
• The Who
• The What
• The Where
• The Why
B Y Y O U R S T R U LY
!
!
We are trying to create wonderful experiences for people. These
experiences need to provide value, exceed expectations and drive
results. At the same time, they should captivate, engage and
emotionally connect with users when they are trying to achieve a
goal - no matter the time, place or circumstances.
W H AT W E A R E T RY I N G T O D O
T H A N K Y O U !

User Experience - Understanding Customer's Needs and Exceeding Their Expectations

  • 1.
    U S ER E X P E R I E N C E U N D E R S TA N D I N G C U S T O M E R S N E E D S 
 A N D E X C E E D I N G T H E I R   E X P E C TA T I O N S .
  • 2.
    U S ER E X P E R I E N C E U N D E R S TA N D I N G C U S T O M E R S N E E D S 
 A N D E X C E E D I N G T H E I R   E X P E C TA T I O N S .
  • 3.
    G R AP H I C D E S I G N E R L O G O S PA M P H L E T S C L O T H I N G C A TA L O G S F I R S T W E B S I T E 1 9 9 7 D E S I G N E R H A I R
  • 4.
    ! W E BD E S I G N P R O G R A M M I N G S E R V E R A D M I N I S T R A T I O N V I D E O P R O D U C T I O N V I D E O E D I T I N G D A TA B A S E A D M I N I S T R A T I O N S T R E A M I N G T E C H N O L O G I E S S E O C O N T E N T C R E A T I O N U S A B I L I T Y T E S T I N G W E B M A S T E R / M U LT I M E D I A
  • 5.
    M A NA G E R - U S E R E X P E R I E N C E ! ! D E S K T O P S M A R T P H O N E TA B L E T I N - S T O R E E X P E R I E N C E K I O S K A P P D E V E L O P M E N T U S A B I L I T Y T E S T I N G C O N T E N T S E O W E B W R I T I N G !
  • 6.
    S E NI O R M A N A G E R I N F O R M A T I O N A R C H I T E C T U R E D E S K T O P S M A R T P H O N E TA B L E T A P P D E V E L O P M E N T U S A B I L I T Y T E S T I N G
  • 7.
    G R OU P L E A D E R U S E R E X P E R I E N C E ! D E S K T O P S M A R T P H O N E TA B L E T A P P D E V E L O P M E N T R E S E A R C H S T R A T E G Y !
  • 8.
    Everyone talks aboutproducing a great user experience for their customers, but what does that really mean?
  • 9.
    A N EW A P P R E C I AT I O N A N D U N D E R S TA N D I N G O F U S E R E X P E R I E N C E
  • 10.
    T O OL S A N D M E T H O D S T H AT Y O U C A N S TA R T U S I N G T O D AY
  • 11.
    C O MPA S S I O N F O R T H E P E O P L E W H O Y O U ’ R E T RY I N G T O R E A C H
  • 12.
    W E AL L S H A P E T H E 
 U S E R ’ S E X P E R I E N C E
  • 13.
    T H ED E F I N I T I O N O F U S E R E X P E R I E N C E B Y J A K O B N I E L S E N A N D D O N N O R M A N W H AT I S U S E R E X P E R I E N C E ? "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.
  • 14.
    B Y YO U R S T R U LY ! ! We are trying to create wonderful experiences for people. These experiences need to provide value, exceed expectations and drive results. At the same time, they should captivate, engage and emotionally connect with users when they are trying to achieve a goal - no matter the time, place or circumstances. W H AT W E A R E T RY I N G T O D O
  • 15.
    W H Y? W H Y ? W H Y ? W H Y ? 89%
  • 16.
    L E T’ S S O LV E A P R O B L E M
  • 17.
    1 . 1B I L L I O N
  • 18.
    G O AL : 
 P R O V I D E S O L U T I O N S F O R C L E A N WAT E R
  • 19.
    S O LU T I O N S F O R C L E A N WAT E R
  • 20.
    G O AL : 
 P R O V I D E S O L U T I O N S F O R C L E A N WAT E R .
  • 22.
    A R EW E M I S S I N G A N Y T H I N G ?
  • 23.
    C O NT E X T • The Who • The What • The Where • The Why
  • 24.
    C O NT E X T • 3 Miles Average • Hours/Trip • On Foot • 20 Gallons
  • 26.
    G O AL P R O V I D E S O L U T I O N S F O R C L E A N WAT E R
  • 27.
    G O AL I WA N T T O H AV E C L E A N D R I N K A B L E WAT E R G O A L 
 P R O V I D E S O L U T I O N S F O R C L E A N WAT E R
  • 28.
    C O NT E X T • 3 Miles Average • Hours/Trip • On Foot • 20 Gallons
  • 29.
    G O AL : I WA N T T O H AV E C L E A N D R I N K A B L E WAT E R . I need to…do this in a short amount of time I need to…do this with ease I need to…make less trips I need to…store the water safely G O A L : I WA N T T O H AV E C L E A N D R I N K A B L E WAT E R .
  • 30.
  • 31.
    Reframe the goal Understandthe Context Every goal has needs
  • 32.
    R E SE A R C H Workshops Card Sorting Diary Studies Expert Review Heuristic Review Surveys Contextual Inquiry Usability Testing Eye Tracking Benchmarking Interviews Personas Task Analysis Ethnographic Research
  • 33.
    U S AB I L I T Y T E S T I N G
  • 34.
    • Instant Feeback •5-6 People / 85% • Incomplete Project • Less Expensive
  • 35.
  • 36.
    B E ST P R A C T I C E S
  • 37.
    L E T’ S D O S O M E R E S E A R C H
  • 38.
    L E T’ S J U M P I N T O A N O T H E R PAT H F O R C R E AT I N G E X P E R I E N C E S .
  • 39.
    A N EX A M P L E
  • 40.
    • 5 5+ • H I G H E R I N C O M E
  • 42.
    8 2 %+Add to Cart Conversion 1 3 9 % +# of Units Ordered 5 8 % +Sales Revenue 1 8 % +Average Order
  • 43.
    8 2 %+ A D D T O C A RT Add to Cart Conversion
  • 45.
    C O NT E X T • The Who • The What • The Where • The Why
  • 46.
    G O AL : I WA N T T O H AV E C L E A N D R I N K A B L E WAT E R . I need to…fall in love with the product I need to…feel pride about the choice I made I need to…get help picking out the right products I need to…understand the quality of the product G O A L : I WA N T B U Y P R O D U C T S F O R M Y G A R A G E
  • 48.
    C O NT E X T • The Who • The What • The Where • The Why
  • 49.
    B Y YO U R S T R U LY ! ! We are trying to create wonderful experiences for people. These experiences need to provide value, exceed expectations and drive results. At the same time, they should captivate, engage and emotionally connect with users when they are trying to achieve a goal - no matter the time, place or circumstances. W H AT W E A R E T RY I N G T O D O
  • 50.
    T H AN K Y O U !