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THE OXFORD COLLEGE OF ARTS
          Dept. of Social Work

Date : 29/11/2011             Day : Tuesday


Topic : Types Of Programme media


Submitted To :
Mr.Lokesh reddy (Faculty)
Dept. Of Social Work
Oxford College Of Arts




Submitted By :
Mr.Naveen . R
1st Year MSW
Oxford College Of Arts
INDEX
TYPES OF PROGRAMME MEDIA
Introduction
Planned activities play on important role in social group work practice. These planned activities are the programmes
which are organised for many purposes. These include attaining improvement in member‟ s own environmental
conditions, promoting a sense of achievement, sublimating and canalising certain impulses, actualizing problems in
an on-going social situation and working through or articulating symbolically problems and feelings which members
are unable to express verbally. Programme is a concept which, when broadly conceived, includes the entire range of
activities, relationship, interactions and experience that have been deliberately planned and carried out with help of
the worker to meet the needs of the individuals and the group.


Factors in Programme Planning
In planning programmes, the social group worker must take into account a number of factors.
1. The programme must in accord with the facilities and traditions of the community
2. The programme must be tailored to fit into the needs and interest of the group members.
3. The programme must be based upon the resources which exist in the community
4. The programme should provide opportunities for all members to participate

Role of group worker in programme planning
1. Helping the members to plan the programme
2. Discovering and arousing interests
3. Enabling the group to use environment effectively
4. Making the group to realize limitations


Social group worker translates his /her knowledge with the groups through the use of programme as a tool to
enhance group relationships. Most of the tools in group work used are that of recreation and that is why social group
work is thought to be equivalent to recreation. It is as if we should say that the surgeon is a butcher because he uses
knife and cuts into flesh, or that the case worker is a talker because he uses only words. Like wise social group
worker is not a recreationist/craft teacher nor a story teller.

Use of Programme Media
Largely because of its early linkages to the field of recreation, group work has recognized the value of additional
types of activities in pursuit of change goals. Often, group workers introduce varied tasks and programme to
supplement discussion, depending on the particular composition and goals of the group. Since verbal abilities are
less developed among younger children, games and craft activities have been effectively used as part of their
programme. With adolescents and adults, on the other hand, a number of social activities and planning for group
action are found effective. Within institutions client groups can be helped to explore problems of the social milieu
by being permitted to undertake limited self-government. Many messages for social development and
conscientization are given through the use of folk media in villages and urban community groups. All these
programme activities extend the opportunities for meaningful interaction among clients, significant involvement
with social tasks and acquisition of valued interpersonal skills. For any of the types of models or approaches of
groups referred there are in any setting of group work practice, one or a combination of the following programme
activities which can be used for diagnostic problem-solving or treatment purposes.



1. Play:
The use of all types of games (physical, intellectual, memory, sensory) including playing with blocks, toys, sand and
water, in the case of young children.
3. Music and arts and crafts:
The former which can be vocal or instrumental on a solo or group basis depict and provide an outlet for all varieties
of human emotions whereas the latter, through work with diverse materials such as wood, clay, paper, straw or
paints, give ample scope for self-expression, creativity, balance and harmony.

4. Talk:
This is the action most people associate immediately with group activities especially of a problem-solving or
therapeutic nature dealing with critical topics related to the clients' personal lives. Included in this activity are small
group discussions, lectures, seminars, conversations, sensitivity games and encounter sessions. (A much-used mode
of communication, talk is an essential part of most of the other activities).

5. Movement:
This kind of activity is being used, as counter to the rather overemphasized verbal communication just referred to.
Activities include exploration of touch, non-verbal communication, dance, mime and physical encounter.

6. Work:
This activity speaks for itself and covers projects and tasks of all kinds of complexity which involve an ongoing
process of cooperative endeavour.

7. FOLK MEDIA:
Folk media have various descriptors. The terms “oramedia,” “traditional media,” and “informal media” have often
been used interchangeably in referring to folk media. Ansu-Kyeremeh defines folk media as “any form of
endogenous communication system which by virtue of its origin from, and integration into a specific culture, serves
as a channel for messages in a way and manner that requires the utilization of the values, symbols, institutions, and
ethos of the host culture through its unique qualities and attributes.” Folk media are often used for personal as well
as group information sharing and discussion and draw their popularity from their entertaining nature. Types of folk
media include storytelling, puppetry, proverbs, visual art, drama, role-play, concerts, gong beating, dirges, songs,
drumming, and dancing.

Folk media include storytelling, puppetry, proverbs, visual art, drama, role-play, concerts, gong beating, dirges,
songs, drumming, and dancing.


8.Camps:
The ground or spot on which tents, huts, etc., are erected for shelter, as for an army or for lumbermen, etc. . a place
where tents, cabins, or other temporary structures are erected for the use of military troops, for training soldiers, etc
Actual Experience
Definition: This is any direct, purposeful activity relating to a real object or conducted in a real situation.
Uses: For job experiences

Group worker needs to: Determine if an environment is available to enable learners to have an actual experience,
such as:

         Interacting or surveying people in a specific department
         Designing a policy that could be proposed
         Writing a news article to publish
         Participating on a committee
         Doing a service project.


Brainstorming
Definition: Brainstorming is a group process that collects as many ideas as possible in a short time, without concern
for quality. Ideas don’t have to be practical or
original.
Uses: To develop a list to help find solutions to problems or create new
opportunities.
Group worker needs to: Ask one or two volunteers to write all ideas on a board or flip chart where people see ideas
while they hear the ideas.

The rules are:

         List as many ideas as possible.
         Feel welcome to add ideas quickly
         “Free-wheeling” and wild ideas are welcome
         It’s O.K. to expand an idea that’s already been mentioned
         No judgment is allowed regarding any idea that is offered
         At minimum, a key word from every idea will be noted
         Brainstorming will continue until no new ideas are added.
         Invite comments from individuals who have not spoken.
         Stop the brainstorm session when no new ideas are added.
         Invite the participants to review and discuss the list of ideas




Buzz Group
A small discussion group formed for a specific task such as generating ideas, solving problems, or reaching a
common viewpoint on a topic within a specific period of time. Large groups may be divided into buzz groups after
an initial presentation in order to cover different aspects of a topic or maximize participation. Each group appoints a
spokesperson to report the results of the discussion to the larger group. Buzz groups are a form of brainstorming.
Definition: a buzz group involves every member of a larger group, directly in a discussion process.
Uses: To help expand thoughts and opinions about a controversial topic; or to gather potential solutions to a
problem.

Group worker needs to:

         Divide a large group into smaller groups (3-5)
         Pose a question or topic
         Allow a limited time
              o 5 minutes for a simple topic
              o 10 minutes for a more complex topic
         Allow small group discussion to be valuable in it’s own right
         Or, ask each group to report (1-2) key thoughts from their discussion


Case Study
Definition: A story or situation is written for learners to read and consider. It may be presented on paper, read or
seen on video.

Uses: A case study helps learners develop skills in identifying concerns, analyzing problems, and considering
solutions.

Group worker needs to:

         Select or develop a written situation that incorporates opportunities for learning concepts that Group
         worker wants to convey
         Distribute written case study and review case study with the group.
         Have a common set of questions for all learners or groups of learners to address.
         Questions should reinforce learning objectives
         Complete the process by giving individuals/small groups an opportunity to share analysis and discussion
         with larger group.


Demonstration
Definition: Visual presentation or explanation of a fact, idea or process.

Uses: To show “ingredients” or steps to accomplish a task or end result

Group worker needs to:

Determine if this concept is best learned by showing it, step-by-step, to learner     Decide whether:

         Group worker or learners will demonstrate
         Groups or individuals will present the demonstration.
         The demonstration will be planned and practiced or impromptu?

Gather supplies.

Plan the step-by-step approach
Discussion Group
Definition: Two or more people discuss a topic informally. One topic may be      assigned to the entire group
. Several related topics may be assigned to small group. Small groups may select their own topic from a broad,
general issue.

Uses:

         Increase the opportunities for all learners to contribute to discussion.
         To encourage adults to share experiences
         To invite a larger number of ideas

Group worker needs to:

         Plan and state discussion questions clearly
         Assign a time deadline
         State expectations as to whether or not groups will need to report key elements back to the larger group, or
         if a written report will be submitted




Drama
Definition: To experience events or ideas when we cannot confront a situation in it’s real form.

Uses: To have fun and learn through interaction.

Group worker needs to: Choose a type of dramatization that best fits the learning situation or type of learners

Choose a drama such as a:

         Skit
         Role-play
         Writing or analyzing prepared “Dear Abby” type situations
          A learner designed commercial




Key Word Match
Description: Matching key words or definitions with situations or processes that are necessary for doing a task or
job.

Uses: To instill accuracy of information

Group worker needs to:

         Provide a list of key words or phrases that are necessary to learn.
Provide second list of definitions or situations that can be connected to the key words, but List #2 is in a
         “Mixed Up Order”
         Invite learners to draw lines to connect each key word with its appropriate concept or definition.


Modeling
Description: Group worker will select specific words or behavior to use within a situational context, while learners
observe.

Uses: Group worker may “model” correct words, posture, and behavior to use within a conflict situation. Or greet
everyone at the door with a special greeting—as modeling for hospitality and extra customer service.

Group worker needs to:

         Consider Specific learning objectives you can deliver via modeling
         Tell learners that you are going to model specific behavior or methods immediately before modeling. This
         enables the greatest degree of learning. For variation, facilitator may discuss it immediately following
         modeling.
         Demonstrate by using words and actions within a situation
         Invite learners to share observations made during the modeling situation.




Panel
Description: A dialogue between three to seven invited individuals who are experts on an assigned topic in front of
an audience. A facilitator or moderator ensures that each panel member receives equal time and that the sufficient
depth of the topic is covered. The audience or facilitator may ask question of the panel.

Uses: A panel may be used to examine several views on an issue, different phases of a problem or a variety of
potential solutions. Panel presentations may be followed by audience comments and questions.

Group worker needs to:

         Choose panel members with experience or knowledge about aspects of a topic
          Communicate specific assignments per panel member
         Introduce panel to learners stating each member’s unique contribution to the panel discussion.
         At the close of the panel, invite open discussion from others.


Quotes
Description: Quotes can stimulate advanced, “metaphor” learning, by inviting learners to think about words that are
related, but not the same as the learning concept.

Uses: Quotes can stimulate thinking and open learners to learning

Group worker needs to:
Select one or several quotes that relate to the topic.
         Provide print copies to individuals or small groups
         Encourage individuals or small groups to discuss and determine their personal interpretation of the quote.
         (There is no “right” answer.)
         Invite learners to share their quote and individual interpretation with the larger group.


Role Playing
Description: A small group of participants acts out a real-life situation in front of a larger group. Usually there is no
script. Participants make up their parts as they act. The larger group discusses the roles and behaviors that were
observed, in relation to the situation or problem under consideration.

Uses: Best and worst scenarios can provide an educational role-play. Skills and attitudes can be portrayed for
observation and discussion. Humor is often a part of this experience.

Group worker needs to:

         State the goal of this role-play, such as: to observe the worst behavior between a nurse and the emotional
         spouse of the patient.
         Remove personal aspects of the role-play, by stating: These colleagues are actors now. Their choice of
         words and actions shall not be judged as how they would respond in “real life”
         The facilitator watches for key concepts to be presented, then ends the role-play by thanking the “actors”




Skill-a-thon
Description: A task or idea is divided into small, progressive (1-5) assignments. Each assignment becomes a
“station.” Learners will attend each station in progressive order and completes that assignment. By the final station,
the learner will have successfully accomplished a task.

Uses: To assist learners in understanding the parts of a whole task or concept.

Group worker needs to:

         Determine if task (concept) can be divided into parts.
         Determine if there is an interactive assignment that each learner can accomplish with each part of this
         task.
         Break a task (concept) into parts
         Gather equipment/materials and place into stations
         Place a number and written instructions at each station.


Skit
Description: A short rehearsed drama.

Uses: A skit can present or interpret a situation for a group to discuss. It differs from a role-play because it usually
involves a fully developed situation.
Group worker needs to:

         Provide a narrative or suggest key concepts to use
         Bring a variety of props that “actors” may choose
         Allow actors time to prepare for the skit
         Thank the actors
         Invite others to comment on the concepts they observed.




Video (TV or Movie) Viewing
Description: This is a concrete example, if exaggerated, where learners can recognize similarities to life, without
emotional involvement.

Uses:

         Popular entertainment can present difficult topics in a fun or humorous way.
         Stimulate new learning through presenting media that has high emotions conveyed

Group worker needs to:

         Select a video that has message(s) that reinforce concepts
         Guide learner observations by posing questions before the video
         Pose questions after the video to help viewers recall concepts and reinforce learning.
         Invite general comments and observations, to gain from unplanned learning

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Use of programme media

  • 1. THE OXFORD COLLEGE OF ARTS Dept. of Social Work Date : 29/11/2011 Day : Tuesday Topic : Types Of Programme media Submitted To : Mr.Lokesh reddy (Faculty) Dept. Of Social Work Oxford College Of Arts Submitted By : Mr.Naveen . R 1st Year MSW Oxford College Of Arts
  • 3. Introduction Planned activities play on important role in social group work practice. These planned activities are the programmes which are organised for many purposes. These include attaining improvement in member‟ s own environmental conditions, promoting a sense of achievement, sublimating and canalising certain impulses, actualizing problems in an on-going social situation and working through or articulating symbolically problems and feelings which members are unable to express verbally. Programme is a concept which, when broadly conceived, includes the entire range of activities, relationship, interactions and experience that have been deliberately planned and carried out with help of the worker to meet the needs of the individuals and the group. Factors in Programme Planning In planning programmes, the social group worker must take into account a number of factors. 1. The programme must in accord with the facilities and traditions of the community 2. The programme must be tailored to fit into the needs and interest of the group members. 3. The programme must be based upon the resources which exist in the community 4. The programme should provide opportunities for all members to participate Role of group worker in programme planning 1. Helping the members to plan the programme 2. Discovering and arousing interests 3. Enabling the group to use environment effectively 4. Making the group to realize limitations Social group worker translates his /her knowledge with the groups through the use of programme as a tool to enhance group relationships. Most of the tools in group work used are that of recreation and that is why social group work is thought to be equivalent to recreation. It is as if we should say that the surgeon is a butcher because he uses knife and cuts into flesh, or that the case worker is a talker because he uses only words. Like wise social group worker is not a recreationist/craft teacher nor a story teller. Use of Programme Media Largely because of its early linkages to the field of recreation, group work has recognized the value of additional types of activities in pursuit of change goals. Often, group workers introduce varied tasks and programme to supplement discussion, depending on the particular composition and goals of the group. Since verbal abilities are less developed among younger children, games and craft activities have been effectively used as part of their programme. With adolescents and adults, on the other hand, a number of social activities and planning for group action are found effective. Within institutions client groups can be helped to explore problems of the social milieu by being permitted to undertake limited self-government. Many messages for social development and conscientization are given through the use of folk media in villages and urban community groups. All these programme activities extend the opportunities for meaningful interaction among clients, significant involvement with social tasks and acquisition of valued interpersonal skills. For any of the types of models or approaches of groups referred there are in any setting of group work practice, one or a combination of the following programme activities which can be used for diagnostic problem-solving or treatment purposes. 1. Play: The use of all types of games (physical, intellectual, memory, sensory) including playing with blocks, toys, sand and water, in the case of young children.
  • 4. 3. Music and arts and crafts: The former which can be vocal or instrumental on a solo or group basis depict and provide an outlet for all varieties of human emotions whereas the latter, through work with diverse materials such as wood, clay, paper, straw or paints, give ample scope for self-expression, creativity, balance and harmony. 4. Talk: This is the action most people associate immediately with group activities especially of a problem-solving or therapeutic nature dealing with critical topics related to the clients' personal lives. Included in this activity are small group discussions, lectures, seminars, conversations, sensitivity games and encounter sessions. (A much-used mode of communication, talk is an essential part of most of the other activities). 5. Movement: This kind of activity is being used, as counter to the rather overemphasized verbal communication just referred to. Activities include exploration of touch, non-verbal communication, dance, mime and physical encounter. 6. Work: This activity speaks for itself and covers projects and tasks of all kinds of complexity which involve an ongoing process of cooperative endeavour. 7. FOLK MEDIA: Folk media have various descriptors. The terms “oramedia,” “traditional media,” and “informal media” have often been used interchangeably in referring to folk media. Ansu-Kyeremeh defines folk media as “any form of endogenous communication system which by virtue of its origin from, and integration into a specific culture, serves as a channel for messages in a way and manner that requires the utilization of the values, symbols, institutions, and ethos of the host culture through its unique qualities and attributes.” Folk media are often used for personal as well as group information sharing and discussion and draw their popularity from their entertaining nature. Types of folk media include storytelling, puppetry, proverbs, visual art, drama, role-play, concerts, gong beating, dirges, songs, drumming, and dancing. Folk media include storytelling, puppetry, proverbs, visual art, drama, role-play, concerts, gong beating, dirges, songs, drumming, and dancing. 8.Camps: The ground or spot on which tents, huts, etc., are erected for shelter, as for an army or for lumbermen, etc. . a place where tents, cabins, or other temporary structures are erected for the use of military troops, for training soldiers, etc
  • 5. Actual Experience Definition: This is any direct, purposeful activity relating to a real object or conducted in a real situation. Uses: For job experiences Group worker needs to: Determine if an environment is available to enable learners to have an actual experience, such as: Interacting or surveying people in a specific department Designing a policy that could be proposed Writing a news article to publish Participating on a committee Doing a service project. Brainstorming Definition: Brainstorming is a group process that collects as many ideas as possible in a short time, without concern for quality. Ideas don’t have to be practical or original. Uses: To develop a list to help find solutions to problems or create new opportunities. Group worker needs to: Ask one or two volunteers to write all ideas on a board or flip chart where people see ideas while they hear the ideas. The rules are: List as many ideas as possible. Feel welcome to add ideas quickly “Free-wheeling” and wild ideas are welcome It’s O.K. to expand an idea that’s already been mentioned No judgment is allowed regarding any idea that is offered At minimum, a key word from every idea will be noted Brainstorming will continue until no new ideas are added. Invite comments from individuals who have not spoken. Stop the brainstorm session when no new ideas are added. Invite the participants to review and discuss the list of ideas Buzz Group A small discussion group formed for a specific task such as generating ideas, solving problems, or reaching a common viewpoint on a topic within a specific period of time. Large groups may be divided into buzz groups after an initial presentation in order to cover different aspects of a topic or maximize participation. Each group appoints a spokesperson to report the results of the discussion to the larger group. Buzz groups are a form of brainstorming. Definition: a buzz group involves every member of a larger group, directly in a discussion process.
  • 6. Uses: To help expand thoughts and opinions about a controversial topic; or to gather potential solutions to a problem. Group worker needs to: Divide a large group into smaller groups (3-5) Pose a question or topic Allow a limited time o 5 minutes for a simple topic o 10 minutes for a more complex topic Allow small group discussion to be valuable in it’s own right Or, ask each group to report (1-2) key thoughts from their discussion Case Study Definition: A story or situation is written for learners to read and consider. It may be presented on paper, read or seen on video. Uses: A case study helps learners develop skills in identifying concerns, analyzing problems, and considering solutions. Group worker needs to: Select or develop a written situation that incorporates opportunities for learning concepts that Group worker wants to convey Distribute written case study and review case study with the group. Have a common set of questions for all learners or groups of learners to address. Questions should reinforce learning objectives Complete the process by giving individuals/small groups an opportunity to share analysis and discussion with larger group. Demonstration Definition: Visual presentation or explanation of a fact, idea or process. Uses: To show “ingredients” or steps to accomplish a task or end result Group worker needs to: Determine if this concept is best learned by showing it, step-by-step, to learner Decide whether: Group worker or learners will demonstrate Groups or individuals will present the demonstration. The demonstration will be planned and practiced or impromptu? Gather supplies. Plan the step-by-step approach
  • 7. Discussion Group Definition: Two or more people discuss a topic informally. One topic may be assigned to the entire group . Several related topics may be assigned to small group. Small groups may select their own topic from a broad, general issue. Uses: Increase the opportunities for all learners to contribute to discussion. To encourage adults to share experiences To invite a larger number of ideas Group worker needs to: Plan and state discussion questions clearly Assign a time deadline State expectations as to whether or not groups will need to report key elements back to the larger group, or if a written report will be submitted Drama Definition: To experience events or ideas when we cannot confront a situation in it’s real form. Uses: To have fun and learn through interaction. Group worker needs to: Choose a type of dramatization that best fits the learning situation or type of learners Choose a drama such as a: Skit Role-play Writing or analyzing prepared “Dear Abby” type situations A learner designed commercial Key Word Match Description: Matching key words or definitions with situations or processes that are necessary for doing a task or job. Uses: To instill accuracy of information Group worker needs to: Provide a list of key words or phrases that are necessary to learn.
  • 8. Provide second list of definitions or situations that can be connected to the key words, but List #2 is in a “Mixed Up Order” Invite learners to draw lines to connect each key word with its appropriate concept or definition. Modeling Description: Group worker will select specific words or behavior to use within a situational context, while learners observe. Uses: Group worker may “model” correct words, posture, and behavior to use within a conflict situation. Or greet everyone at the door with a special greeting—as modeling for hospitality and extra customer service. Group worker needs to: Consider Specific learning objectives you can deliver via modeling Tell learners that you are going to model specific behavior or methods immediately before modeling. This enables the greatest degree of learning. For variation, facilitator may discuss it immediately following modeling. Demonstrate by using words and actions within a situation Invite learners to share observations made during the modeling situation. Panel Description: A dialogue between three to seven invited individuals who are experts on an assigned topic in front of an audience. A facilitator or moderator ensures that each panel member receives equal time and that the sufficient depth of the topic is covered. The audience or facilitator may ask question of the panel. Uses: A panel may be used to examine several views on an issue, different phases of a problem or a variety of potential solutions. Panel presentations may be followed by audience comments and questions. Group worker needs to: Choose panel members with experience or knowledge about aspects of a topic Communicate specific assignments per panel member Introduce panel to learners stating each member’s unique contribution to the panel discussion. At the close of the panel, invite open discussion from others. Quotes Description: Quotes can stimulate advanced, “metaphor” learning, by inviting learners to think about words that are related, but not the same as the learning concept. Uses: Quotes can stimulate thinking and open learners to learning Group worker needs to:
  • 9. Select one or several quotes that relate to the topic. Provide print copies to individuals or small groups Encourage individuals or small groups to discuss and determine their personal interpretation of the quote. (There is no “right” answer.) Invite learners to share their quote and individual interpretation with the larger group. Role Playing Description: A small group of participants acts out a real-life situation in front of a larger group. Usually there is no script. Participants make up their parts as they act. The larger group discusses the roles and behaviors that were observed, in relation to the situation or problem under consideration. Uses: Best and worst scenarios can provide an educational role-play. Skills and attitudes can be portrayed for observation and discussion. Humor is often a part of this experience. Group worker needs to: State the goal of this role-play, such as: to observe the worst behavior between a nurse and the emotional spouse of the patient. Remove personal aspects of the role-play, by stating: These colleagues are actors now. Their choice of words and actions shall not be judged as how they would respond in “real life” The facilitator watches for key concepts to be presented, then ends the role-play by thanking the “actors” Skill-a-thon Description: A task or idea is divided into small, progressive (1-5) assignments. Each assignment becomes a “station.” Learners will attend each station in progressive order and completes that assignment. By the final station, the learner will have successfully accomplished a task. Uses: To assist learners in understanding the parts of a whole task or concept. Group worker needs to: Determine if task (concept) can be divided into parts. Determine if there is an interactive assignment that each learner can accomplish with each part of this task. Break a task (concept) into parts Gather equipment/materials and place into stations Place a number and written instructions at each station. Skit Description: A short rehearsed drama. Uses: A skit can present or interpret a situation for a group to discuss. It differs from a role-play because it usually involves a fully developed situation.
  • 10. Group worker needs to: Provide a narrative or suggest key concepts to use Bring a variety of props that “actors” may choose Allow actors time to prepare for the skit Thank the actors Invite others to comment on the concepts they observed. Video (TV or Movie) Viewing Description: This is a concrete example, if exaggerated, where learners can recognize similarities to life, without emotional involvement. Uses: Popular entertainment can present difficult topics in a fun or humorous way. Stimulate new learning through presenting media that has high emotions conveyed Group worker needs to: Select a video that has message(s) that reinforce concepts Guide learner observations by posing questions before the video Pose questions after the video to help viewers recall concepts and reinforce learning. Invite general comments and observations, to gain from unplanned learning