The Start Strong Rhode Island project at Sojourner House is working with E-line Media to develop a video game that will help teens prevent digital and dating abuse in their communities. Check out the presentation and go to www.girlvsgame.tumblr.com for more information!
5. changing
minds
youth
and
adult
education
programs
to
help
people
see,
stop
and
prevent
abuse.
6. changing
the
system
changing
policy
and
approaches
to
create
communities
free
from
abuse.
7. in
2008,
sojourner
house
got
the
opportunity
of
a
lifetime
to
change
teen
dating
violence
prevention
8. start
strong:
b
uilding
health
y
teen
relationships
the
challenge:
to
develop
innovative,
youth-‐
driven
programs
to
help
11-‐14
year
olds
build
healthy
relationships
and
prevent
teen
dating
violence.
11. what
works
in
teen
dating
violence
preve
ntion
education?
• mul7session
curriculum
prolonged
exposure
• programs
that
involve
parents
• experien7al
exercises
and
role
playing
12. what
are
the
c
hallenges
in
teen
dating
vi
olence
prevention
ed
ucation?
• schools
have
less
7me
for
health
instruc7on
• authen7c
parent
engagement
is
challenging
• current
evidence
based
curriculum
don’t
engage
students
enough
13. engagement
is
critical
to
support
quality
learning
the
classroom
and
voluntary
learning
at
home
or
in
afterschool
programs.
19. So,
kids
like
games
and
so
they
play
them
a
lot.
But,
as
the
singer
Pink
might
ask,
so
what?
20. games
distract
kids
fro
m
school
work
and
they’
re
way
violent,
can
they
help
kids
learn
to
promote
healthy
relationships?
Arne
Duncan
thinks
they
can….
30. learning
goals
Promote
upstander
behavior
Help
11-‐14
year
old
teens
build
the
skills
and
perspec7ve
to
see,
stop
and
prevent
abuse
in
their
lives
and
among
their
peers.
31. upstander
noun
upstan
(r)
e
definition
(1)
one
of
the
handlebars
on
an
Eskimo
sledge
(2)
a
person
who
stands
up
to
abuse
either
by
supporting
the
target
and/or
resisting
abuse.
we’re
talking
about
this
32. Academic
Academic
Interven7on
Protec7ve
Behavior
(malleable
factors)
Behavioral
Mediator
Mediator
Outcomes
Reduce
bullying
and
Information
&
Skills teen
da7ng
violence
Short
term:
Malleable
Increased
instruc-on
factors
-me:
Improve
• reduced
classroom
Academic
disrup7on
Performance
Education
Intervention:
In-‐game
curriculum
Intention
• increased
school
aRendance
Improve
peer
Act
as
an
ac7ve
social
networks
• Decreased
Self
Ef,icacy
witness
to
abuse
suspensions
Outcome
Expectancies
Improve
student
Long
Term:
Choose
and
teacher
Self
Standards sustain
healthy
rela7onships
Enhanced
cogni-ve
abili-es
rela7onships
• increased
memory
and
concentra7on
Increased
Gradua7on
Rates
Prac7ce
non
School
climate
Enhance
school
interventions
violent
conflict
resolu7on
engagement
37. g
&
evaluation
playtestin
•
772
11-‐14
year
olds
in
Northern
Rhode
Island
between
October
2009
and
May
2010.
• data
analysis
carried
out
by
Indiana
University
School
of
Educa7on.
38. STUDENTS
DEMONSTRATED
SIGNIFICANT
LEARNING
GAINS
WHAT
SIGNS
CAN
HELP
YOU
DISTINGUISH
A
HEALTHY
FROM
AN
UNHEALTHY
RELATIONSHIP?
“If
you
need
convincing
that
this
is
bullying,
consider
the
fact
that
Marisol
did
not
want
this.
Marisol
would
not
be
hiding
away
if
she
had
given
permission
to
spread
the
rumor
about
herself.
That’s
why
this
is
bullying.”
-‐Patrick,
Age
11
STD=.536;.492
t=-‐4.026
p=.000
39. STUDENTS
DEMONSTRATED
SIGNIFICANT
LEARNING
GAINS
UNDERSTAND
HOW
TO
USE
RIGHTS
AND
RESPONSIBILITIES
TO
ESTABLISH
AND
DEFEND
PERSONAL
BOUNDARIES
“I
would
tell
Marisol
about
some
rights
that
she
could
adopt
to
stand
up
for
herself
such
as
the
right
to
talk
with
others
about
problems
she
might
have.”
-‐Lela,
Age
11
STD=.536;.492
t=-‐4.026
p=.000
40. STATISTICALLY
SIGNIFICANT
LEARNING
GAINS
WHAT
IS
REVENGE
AND
WHEN
IS
IT
JUSTIFIED?
“Revenge
isn’t
going
to
set
anything
right
for
Marisol.
It’s
such
a
negaAve
thing.
With
restoraAve
jusAce,
I
could
help
and
be
posiAve
also.”
-‐Nelson,
Age
12
STD=1.414;.801
t=-‐6.648
p=.000
41. STATISTICALLY
SIGNIFICANT
LEARNING
GAINS
TO
WHAT
DEGREE
SHOULD
YOU
GET
INVOLVED
IF
SOMEONE
ELSE
IS
IN
AN
UNHEALTHY
RELATIONSHIP?
“I’d
get
anyone
who
believes
that
people
shouldn’t
stand
by
and
do
nothing.
We
would
say
‘How
would
you
like
it
if
someone
started
rumors
about
you.’
The
bully
will
see
that
Marisol
has
people
on
her
side.”
-‐Cecilia,
Age
12
STD=1.414;.801
t=-‐6.648
p=.000
42. what
worked
?
• we
met
15
of
23
intermediate
cogni7ve
learning
gains
• 23%
of
students
completed
the
game
at
home
• qualita7ve
analysis
pointed
towards
behavioral
change
43. what
needs
to
change?
• weak
evidence
of
increased
upstander
behavior
• tons
of
user
fric7on
• many
students
were
unable
to
access
the
game
at
home
44. xciting
ch anges
are
big
e
ing
in
Spring
2011
com
45. nges
are
citin g
cha
2011
big
ex in
Spring
com ing
that
means
that
anyone
will
be
able
go
online
and
access
the
game
instantly!
46. nges
are
citin g
cha
2011
big
ex in
Spring
com ing
on
paper
or
online
but
always
free