This document discusses how DirectX 11 features were used in Unity to create the short film "Butterfly Effect". It describes technologies like compute shaders, tessellation, physically based shaders, hair rendering, skin rendering, volumetric explosions, and post-processing that enabled high-fidelity graphics. Examples are provided of using compute shaders for particle and fluid simulations, tessellation for hair and opacity mapping, and signed distance fields for fractal and morphed surface rendering. The project involved 25 CG artists and 5 programmers over 14 weeks to create 40 scenes using Unity and DirectX 11.