The document discusses using deep convolutional generative adversarial networks (DCGANs) to generate pixel art in order to reduce the high costs of creating art assets for mobile games. It describes how a DCGAN was trained on a dataset of over 19,000 Pokémon sprites to generate new pixel art monsters. The DCGAN model was implemented using Python and tested on various neural network architectures to generate the pixel art, with training taking 20-30 minutes on a GPU. The generated pixel art could potentially be used to reduce art asset costs for mobile games.