The document discusses software architecture and design patterns. It covers topics like envisioning architecture, quality attributes, architectural patterns, reference models and architectures. It describes the architecture business cycle and how architecture is influenced by technical, business and social factors. It also discusses creating and designing architecture, documenting architectures, and reconstructing software architectures. The key aspects covered include architectural structures and views, tactics for achieving qualities like availability, modifiability and more.
Quality Attributes In Software Architecture & Design PatternsGatte Ravindranath
Quality Attributes Topic from Software Architecture $ Design patterns in the relation to software product or any engineering architecture development process needs required by an architect.
Software architecture and software design are two aspects of the same topic. Both are about how software is structured in order to perform its tasks. The term "software architecture" typically refers to the bigger structures of a software system, whereas "software design" typically refers to the smaller structures.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
Quality Attributes In Software Architecture & Design PatternsGatte Ravindranath
Quality Attributes Topic from Software Architecture $ Design patterns in the relation to software product or any engineering architecture development process needs required by an architect.
Software architecture and software design are two aspects of the same topic. Both are about how software is structured in order to perform its tasks. The term "software architecture" typically refers to the bigger structures of a software system, whereas "software design" typically refers to the smaller structures.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
Objectives:
1. To understand the different processes in the realm of ‘Requirements Engineering’.
2. To see the challenges in requirements development and the importance of getting requirements right in an IT project.
3. To understand the different techniques used in different phases and processes of requirements development and management.
Objectives:
1. To understand the different processes in the realm of ‘Requirements Engineering’.
2. To see the challenges in requirements development and the importance of getting requirements right in an IT project.
3. To understand the different techniques used in different phases and processes of requirements development and management.
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3. UNIT-I:
Envisioning Architecture
The Architecture Business Cycle, What is Software
Architecture, Architectural patterns, reference
models, reference architectures, architectural
structures and views.
Creating and Architecture Quality Attributes,
Achieving qualities, Architectural styles and patterns,
designing the Architecture, Documenting software
architectures, Reconstructing Software Architecture.
4. 1.1The Architecture Business
Cycle
The software architecture of a program or computing
system is the structure or structures of the system,
which comprise software elements, the externally
visible properties of those elements, and the
relationships among them.
Software architecture is a result of technical,
business, and social influences.
Its existence in turn affects the technical, business,
and social environments that subsequently influence
future Architectures. We call this cycle of
influences, from the environment to the architecture
and back to the environment
5. Contents of Software Architecture
Definition for Software Architecture
Architecture process advice
Good Architecture Rules.
What Software Architecture Is and It isn`t.
Example for software Architecture.
6. 1.2- What is Software Architecture
Software architecture the structures of large software
systems.
Software architecture is the blue print (or) carefully
designed structure of system.
The software architecture of a program or computing
system is the structure or structures of the system.
Software architecture is a result of technical, business,
and social influences
7. Architecture process advice
1.Architecture should be product of a single architect or small group with
identified leader
2.Architect should have functional requirements and a list of quality attributes.
3.Architecture should be well-documented with at least one static and one
dynamic view.
4.Architecture should be circulated to stakeholders, who are active in review.
5.Architecture should be analyzed (quantitatively and qualitatively) before it is
to design.
6.System should be developed incrementally from an initial that includes major
communication paths.
7.Architecture should result in a small number of specific resource.
8. Good Architecture Rules
1.Use information hiding to hide computing infrastructure
2.Each module should protect its secrets with a good interface
3.Use well-known architecture to achieve quality attributes.
4.Minimize and isolate dependence on a particular version of a product or tool.
5.Separate producer modules from consumer modules.
6.For parallel-processing, use well-defined processes or tasks.
7.Assignment of tasks or processes to processors should be easily changeable
(even at runtime).
8.Use a small number of simple interaction patterns.
9. What Software Architecture Is and It isn`t
What is the nature of the elements?
o What is the significance of their separation.
o Do they run an separation processes.
o Do they run an separation time.
What are the responsibilities of the elements?
o What is it they do?
o What is their function in the system?
What is the significance of the connections?
(do the connection means that the elements
communication with each other).
o Control each other.
o Send Data to Each other.
o Invoke each other.
o Synchronize each other.
What is the significance of the layout?
10. Example for software Architecture
description for an underwater acoustic simulation
11. 1.3,4,5- Architectural Patterns, Reference
Models, and Reference Architectures
Between box-and-line sketches that are the
barest of starting points and full-fledged
architectures.
Each stage represents the outcome of a set of
architectural decisions, the binding of
architectural choices. Some of these intermediate
stages are very useful in their own right.
Before discussing architectural structures, we
define three of them.
1) Architectural Patterns
12. Architectural Patterns: is a description of element
and relation types together with a set of constraints
on how they may be used.
A reference model is a division of functionality
together with data flow between the pieces. A
reference model is a standard decomposition of a
known problem into parts that cooperatively solve
the problem.
A reference architecture is a reference model
mapped onto software elements (that cooperatively
implement the functionality defined in the reference
model) and the data flows between them
14. 1.6-architectural structures and
views
the related terms structure and view when discussing
architecture representation.
A view is a representation of a coherent set of architectural
elements, as written by and read by system stakeholders.
It consists of a representation of a set of elements and the
relations among them.
A structure is the set of elements itself, as they exist in
software or hardware.
Architectural structures can by and large be divided into
three groups.
1) Module structures
2)Component-and-connector structures
3)Allocation structures
15. 1) Module structures:
which are units of implementation. Modules represent a
code-based way of considering the system. They are
assigned areas of functional responsibility.
2) Component-and-connector structures.
Here the elements are runtime components (which are
the principal units of computation) and connectors
(which are the communication vehicles among
components).
3)Allocation structures. Allocation structures show the
relationship between the software elements and the
elements in one or more external environments in
which the software is created and executed.
18. 2.1-Quality Attributes
Achieving quality attributes must be considered
throughout design, implementation, and
deployment. No quality attribute is entirely
dependent on design.
Satisfactory results are a matter of getting the big
picture (architecture) as well as the details
(implementation) correct.
1)Architecture and Quality Attributes.
2) System Quality Attributes
19. 1) Architecture and Quality Attributes
1)Architecture is critical to the realization of many qualities of interest in a
system, and these qualities should be designed in and can be evaluated at
the architectural level.
2)Architecture, by itself, is unable to achieve qualities. It provides the
foundation for achieving quality, but this foundation will be to no avail if
attention is not paid to the details.
Let's begin our tour of quality attributes. We will examine the
following three classes:
1)Qualities of the system. We will focus on availability, modifiability,
performance, security, testability, and usability.
2)Business qualities (such as time to market) that are affected by the
architecture.
3)Qualities, such as conceptual integrity, that are about the architecture
itself although they indirectly affect other qualities, such as modifiability.
20. 2) System Quality Attributes
A quality attribute scenario is a quality-attribute-specific requirement. It
consists of six parts.
Source of stimulus. This is some entity (a human, a computer system, or
any other actuator) that generated the stimulus.
Stimulus. The stimulus is a condition that needs to be considered when it
arrives at a system.
Environment. The stimulus occurs within certain conditions. The system
may be in an overload condition or may be running when the stimulus
occurs, or some other condition may be true.
Artifact. Some artifact is stimulated. This may be the whole system or
some pieces of
Response. The response is the activity undertaken after the arrival of the
stimulus.
22. Introducing Tactics.
A tactic is a design decision that influences the control
of a quality attribute response.
A system design consists of a collection of decisions.
Some of these decisions help control the quality
attribute responses.
others ensure achievement of system functionality.
24. Availability Tactics
Goal of availability tactics
Many of the tactics we discuss are available within
standard execution environments such as operating
systems, application servers, and database
management systems.
tactics used so that the effects of using a particular
one can be considered during design and evaluation.
All approaches to maintaining availability involve some
type of redundancy, some type of health monitoring to
detect a failure, and some type of recovery when a
26. Modifiability Tactics
One set has as its goal reducing the number of
modules that are directly affected by a change.
A second set has as its goal limiting modifications to
the localized modules.
A third set of tactics has as its goal controlling
deployment time and cost.
28. Performance Tactics
The goal of performance tactics is to generate a
response to an event arriving at the system within
some time constraint.
The event can be single or a stream and is the trigger
for a request to perform computation.
It can be the arrival of a message,
the expiration of a time interval,
the detection of a significant change of state in the
system's environment,.
The system processes the events and generates a
response.
30. Security Tactics
Tactics for achieving security can be divided into
those concerned with resisting attacks.
those concerned with detecting attacks, and those
concerned with recovering from attacks.
Using a familiar analogy, putting a lock on your door
is a form of resisting an attack.
having a motion sensor inside of your house is a
form of detecting an attack,
having insurance is a form of recovering from an
attack.
32. Testability Tactics
The goal of tactics for testability is to allow for easier
testing when an increment of software development
is completed.
The testing consumes such a high percentage of
system development cost.
The architect can do to reduce this cost will yield a
significant benefit.
.
34. Usability Tactics
usability is concerned with how easy it is for the user to
accomplish a desired task and the kind of support the
system provides to the user.
Two types of tactics support usability,
each intended for two categories of "users.“
The first category, runtime, includes those that support the
user during system execution.
The second category is based on the iterative nature of user
interface design and supports the interface developer at
design time.
35. Goal of runtime usability tactics
Summary of runtime usability tactics
36. 2.4- Designing the Architecture
We have observed two traits common to virtually all of the
successful object-oriented systems we have encountered, and
noticeably absent from the ones that we count as failures:
the existence of a strong architectural vision and the application
of a well-managed iterative and incremental development cycle.
Designing an architecture to satisfy both quality requirements
and functional requirements. We call this method Attribute-
Driven Design (ADD)
. ADD takes as input a set of quality attribute scenarios and
employs knowledge about the relation between quality attribute
achievement and architecture in order to design the architecture.
The ADD method can be viewed as an extension to most other
development methods, such as the Rational Unified Process
38. 2.5- Documenting Software Architectures
Stakeholder
1)Architect and
Engineers
2) Architect and
Designers of
constituent
parts
3) Implementers
4) Testers and
integrators
Use
To negotiate and make tradeoffs
among competing requirements.
To resolve resource contention and
establish performance .
To provide inviolable constraints
(plus exploitable freedoms) on
downstream development
activities.
To specify the correct black-box
behavior of the pieces that must
39. 2.6 - Reconstructing Software
Architectures
RECONSTRUCTION ACTIVITIES
Software architecture reconstruction comprises the following
activities, carried out iteratively:
Information extraction. The purpose of this activity is to extract information
from various sources.
Database construction. Database construction involves converting this
information into a standard form such as the Rigi Standard Form (a tuple-
based data format in the form
View fusion. View fusion combines information in the database to produce a
coherent view of the architecture.
Reconstruction. The reconstruction activity is where the main work of building
abstractions and various representations of the data to generate an
architecture representation takes place.