2. Our work includes art direction, brand identity, web and mobile applications, and packaging. We like to
approach every project from a human-centred perspective. We pride ourselves on being research-lead.
A strong understanding of your audience is our base for creating meaningful and effective designs.
About us
PRODUCT DESIGN
madebyheart.co.uk
3. What we see as Product Design
Surface
Visual Design
5. What is
Product Design?
PRODUCT DESIGN
Great products are understandable (set
expectations and live up to them) and
meaningful (help people solve problems or
accomplish goals) and, hopefully, delightful.
madebyheart.co.uk
8. What is
UX and UI?
PRODUCT DESIGN
User Experience (UX) and User Interface (UI)
are some of the most confused and misused
terms in our field.
A UI without UX is like a painter slapping paint
onto canvas without thought; while UX without
UI is like the frame of a sculpture with no
paper mache on it.
A great product experience starts with UX
followed by UI. Both are essential for the
product’s success.
madebyheart.co.uk
10. Product design
is the whole
process:
you’ve got the designer, the
developer, the marketing
cap on
MVP works from
the start
UX is not UI – but
both are equally
important
Takeaways:
PRODUCT DESIGN
madebyheart.co.uk
16. Define a persona,
not a target
demographic
PRODUCT DESIGN
madebyheart.co.uk
What do they want to achieve? What
have they already tried? Where are they
now? Where are they dealing with the
problem? And what obstacles stand in
between them.
19. Personas are
better than target
demographics
If you don’t have your
persona nailed you will just
create something that no
one will be interested in.
Skipping this point
will create
something for
anyone and no one.
Mapping out pain
points will help you
and your team
come up with more
solutions.
Takeaways:
PRODUCT DESIGN
madebyheart.co.uk
22. User Journey
PRODUCT DESIGN
madebyheart.co.uk
A user journey it’s a timeline of your
customers experience. To cater for
their needs, you need to have a deep
understanding of their perspective.
This is a quick way to put yourself
into your customer's shoes.
25. Define your users goals
PRODUCT DESIGN
madebyheart.co.uk
Persona 1: Potential client
Key Goals
Book appointments quickly Push featured stylist and relevant
services in their area
We Must
Behaviours
Search for stylist availability
around my area
We Must Never
Overwhelm them with too many
choices
“I don’t have time to get to the salon and need a stylist to work
around my hours and the comfort of my home”
26. Test your ideas
PRODUCT DESIGN
madebyheart.co.uk
➢ Typeform
➢ Google forms
➢ MeetUp
➢ Facebook
➢ Guerrilla research
28. A better
understanding of
the problem will
generate multiple
solutions.
See all of the steps a user is
taking - which might be too
many.
User journeys
visualise the vision
for the project
Higher level of
what’s involved
when achieving
a goal.
Takeaways:
PRODUCT DESIGN
madebyheart.co.uk
35. Tease out
requirements and
visualise the flows
Personas have
different goals and
different flows
Prototypes help
to crystallise the
experience
Takeaways:
PRODUCT DESIGN
madebyheart.co.uk
40. Proposition
website
PRODUCT DESIGN
The value proposition is your customer’s first
contact with your product. The less known
your company is or the more revolutionary
your product is, the better explained your
value proposition should be.
madebyheart.co.uk
46. Be consistent
throughout your
communications
People buy on
value not on
features
Get users
excited with a
landing page
Takeaways:
PRODUCT DESIGN
Have a clear proposition and
call to action.
madebyheart.co.uk
55. Some testing is
better than no
testing.
What do you want
to learn?
Interview in
person and one
user at a time.
Takeaways:
PRODUCT DESIGN
madebyheart.co.uk
Look out for patterns.
57. 05. Key take aways
PRODUCT DESIGN
madebyheart.co.uk
58. Reimagine your product
spec as a press release
defining what the update
is, who it is for and why it
matters
Watch and observe people
because what they say they
do is often very different from
their actual behavior
Design flows, not screens
When users complete a task
(like signing up), make sure there
are pathways for them to
continue down (discover new
products, find friends, etc)
There are no silver bullets.
It is the cumulative effect of
lots of little improvements
that create successful
products.
Share your ideas early
and often
Your designs don’t need to
be saved for a big reveal.