A talk on the UX Process from Discovery to Design
Event: The Behance Portfolio Review, Kolkata (https://bit.ly/2HEWzfS)
Talk Video available on:
Discovery Phase: https://youtu.be/rAebyPoHHdw
Design Phase: https://youtu.be/jM4j7VPLni0
A Talk I gave to Design Students. It is a peak at how Designers function in the Corporate World. How to Survive and Thrive as a Designer.
Video available here:
https://youtu.be/koFNm-NT6wM
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
Whiteboard Warrior at the Stanford d.school 2/14/15Molly Wilson
Notebook Neophyte to Whiteboard Warrior is a d.school pop-up class on the fundamentals of visual communication. @katerutter and I teach it. More info at http://whiteboardwarrior.org.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
A Talk I gave to Design Students. It is a peak at how Designers function in the Corporate World. How to Survive and Thrive as a Designer.
Video available here:
https://youtu.be/koFNm-NT6wM
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
Whiteboard Warrior at the Stanford d.school 2/14/15Molly Wilson
Notebook Neophyte to Whiteboard Warrior is a d.school pop-up class on the fundamentals of visual communication. @katerutter and I teach it. More info at http://whiteboardwarrior.org.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
Model storming - a different approach to collaborative model discovery (Vilni...Alberto Brandolini
Many complex problems aren't properly managed because they aren't properly seen. To visualise them you need a lot of space and unusual techniques that help you model the unknown, in an interactive and extremely productive fashion.
The hitchhiker's guide to UXing without a UXer - Chrissy Welsh - Codemotion M...Codemotion
Sometimes you are tasked with building great things by yourself or in a small team. Bootstrapped start-ups don’t always have the budget for a dedicated Uxer to help you design the best apps, software or websites. This guide will get you started developing the right way and stop you making classic mistakes. Before you even consider touching your dev environment I will show you how to “Start with one idea”, “Think like a user” and set out your user journeys.
I gave a presentation on my work on faceted identities to a group at the Internet Identities Workshop X. The presentation lead to quite a significant amount of conversation & debate including quite a number of good insights.
The Making of Melody Jams (CAMPFest 2017)Jamie Kosoy
In late 2015, Jamie received an email from a friend of a friend with an idea for a kid’s game. They were thousands of miles apart, had never met and had never built an app before. Just six months later they released Melody Jams, which went on to top the App Store charts in 130 countries with more than 500,000 downloads worldwide. It also received a Communication Arts 2017 Award of Excellence.
Melody Jams is an allegory for the creative process. In essence, it’s a game teaching kids about empathy; to show how pieces can be more than the sum of their parts. In this talk, Jamie will lift the curtain on how that applies to design and technology: building culture on new teams, learning new languages and processes quickly, the value of prototyping and the eccentricities of the world of apps.
Building immersive experiences: Usability you can really useX.commerce
Combine the finer points of design with existing development know-how to craft user experiences for multiple platforms. Work through a real-life design challenge and apply design principles, patterns, and a proven process to create an immersive experience. This is an interactive workshop to jump start your next project.
Building Authentic Connections with Visitors through Design ThinkingDana Mitroff Silvers
Slides from the 2015 Museum Computer Network (MCN) Annual Conference. This workshop combined tools and methods from the design thinking process with theories and strategies from game design.
This is about building great prototypes w/ no code. Great for non-technical founders/managers to get ideas started. Helps talk to customers, investors and collaborators.
Sparkle-ize it Talk and Workshop from The Sum ConferenceDesignMap
Every Designer has had the experience at one point or another of having someone draw something for them, and ask them to take it and make it look good.
This happens for one (or many) of several reasons:
• They don't have time to think about or discuss alternatives
• They think it's the best solution
• They think you have little to offer besides making tarting up their idea ("Make it sparkly")
Too often, people assume point #3, get insulted, but sparkle-ize it anyway. It's demoralizing and often results in sub-par work (it is at least not as good as it could be). This happens in other contexts too: Actors get told how to say their lines (the dreaded “line reading”). Writers are asked to “just write [my idea] up”. Designers tell Engineers how they should implement what's designed. Most of us are guilty of assuming #3 at some point, whatever our role is.
This talk is about how to "reverse out" design thinking. How to look at a napkin drawing and work with the person who drew it to understand what their goals were when they made it, and to propose alternative solutions.
Conversely, if you think in solutions and can't help handing scribbles on napkins to your colleagues, it's about how to back out your own thought process and get more and better contributions from your colleagues.
Either way, it's about better solutions.
The psychopathology of everyday things!Irfan Ahmed
What are the psychological aspects of our everyday things? How we can make user centric design? How the designers' model and users' adaptability works with the systens interaction design?
More design clarity. Less redesign time. What if methods like Pair Design could increase the efficiency of your team and the quality of your products? Karl Dotter will explain his hypothesis on Pair Design, how he teamed up with Co-Founder Jason Hreha and what to do to start practicing pairing with members of your team. You’ll also find out how to participate in P.A.I.R (Pairers Against Inefficiency and Rework), a fun research program we’re working on which will help quantify the benefits of Pairing.
Have you ever had a dream project that slowly evolved into a state of mediocracy by the time it launched?
We may have an epidemic on our hands: complacency. This disease is often triggered by short timelines, unset expectations, corporate red tape, lack of research, budget and sometimes motivation.
Fortunately, there is a cure! Together, we will focus on how to keep pushing past the status quo to create something in which we can all be proud.
With Fashion Week to inspire us, this webinar focuses on sharing a few favorite digital trends for 2018. Instead of discussing denim separates and art-inspired prints, our team explores hot digital to keep an eye on. The webinar focuses on emerging technologies, exciting design trends and standout digital strategies to adopt in the new year.
Associate Creative Director Jessica DeJong and Chief Strategist Kalev Peekna dive into concepts that could disrupt how we think about digital experiences, as well as trends to easily fold into your 2018 marketing strategy.
Access the full recording: https://youtu.be/N_4XAsXDoYI
Waterfalls are great to watch... Iterative Design Thinkingnois3
But when you work on digital products working with waterfall methodologies is way too risky. Worst: you start building something on wrong assumptions and it takes forever to deliver.Either you are a big enterprise or a small startup, building great mobile products “per sé” doesn’t make any sense. You’ll always need to build them for your people.I will be presenting you the set of methods we use in nois3:Iterative Design based on multidisciplinary teams working on Jams/Sprints is fantastic to Define, Prototype, and Repeat. Adding a flavor of Data Driven UX will be your game changer to Discover.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
Model storming - a different approach to collaborative model discovery (Vilni...Alberto Brandolini
Many complex problems aren't properly managed because they aren't properly seen. To visualise them you need a lot of space and unusual techniques that help you model the unknown, in an interactive and extremely productive fashion.
The hitchhiker's guide to UXing without a UXer - Chrissy Welsh - Codemotion M...Codemotion
Sometimes you are tasked with building great things by yourself or in a small team. Bootstrapped start-ups don’t always have the budget for a dedicated Uxer to help you design the best apps, software or websites. This guide will get you started developing the right way and stop you making classic mistakes. Before you even consider touching your dev environment I will show you how to “Start with one idea”, “Think like a user” and set out your user journeys.
I gave a presentation on my work on faceted identities to a group at the Internet Identities Workshop X. The presentation lead to quite a significant amount of conversation & debate including quite a number of good insights.
The Making of Melody Jams (CAMPFest 2017)Jamie Kosoy
In late 2015, Jamie received an email from a friend of a friend with an idea for a kid’s game. They were thousands of miles apart, had never met and had never built an app before. Just six months later they released Melody Jams, which went on to top the App Store charts in 130 countries with more than 500,000 downloads worldwide. It also received a Communication Arts 2017 Award of Excellence.
Melody Jams is an allegory for the creative process. In essence, it’s a game teaching kids about empathy; to show how pieces can be more than the sum of their parts. In this talk, Jamie will lift the curtain on how that applies to design and technology: building culture on new teams, learning new languages and processes quickly, the value of prototyping and the eccentricities of the world of apps.
Building immersive experiences: Usability you can really useX.commerce
Combine the finer points of design with existing development know-how to craft user experiences for multiple platforms. Work through a real-life design challenge and apply design principles, patterns, and a proven process to create an immersive experience. This is an interactive workshop to jump start your next project.
Building Authentic Connections with Visitors through Design ThinkingDana Mitroff Silvers
Slides from the 2015 Museum Computer Network (MCN) Annual Conference. This workshop combined tools and methods from the design thinking process with theories and strategies from game design.
This is about building great prototypes w/ no code. Great for non-technical founders/managers to get ideas started. Helps talk to customers, investors and collaborators.
Sparkle-ize it Talk and Workshop from The Sum ConferenceDesignMap
Every Designer has had the experience at one point or another of having someone draw something for them, and ask them to take it and make it look good.
This happens for one (or many) of several reasons:
• They don't have time to think about or discuss alternatives
• They think it's the best solution
• They think you have little to offer besides making tarting up their idea ("Make it sparkly")
Too often, people assume point #3, get insulted, but sparkle-ize it anyway. It's demoralizing and often results in sub-par work (it is at least not as good as it could be). This happens in other contexts too: Actors get told how to say their lines (the dreaded “line reading”). Writers are asked to “just write [my idea] up”. Designers tell Engineers how they should implement what's designed. Most of us are guilty of assuming #3 at some point, whatever our role is.
This talk is about how to "reverse out" design thinking. How to look at a napkin drawing and work with the person who drew it to understand what their goals were when they made it, and to propose alternative solutions.
Conversely, if you think in solutions and can't help handing scribbles on napkins to your colleagues, it's about how to back out your own thought process and get more and better contributions from your colleagues.
Either way, it's about better solutions.
The psychopathology of everyday things!Irfan Ahmed
What are the psychological aspects of our everyday things? How we can make user centric design? How the designers' model and users' adaptability works with the systens interaction design?
More design clarity. Less redesign time. What if methods like Pair Design could increase the efficiency of your team and the quality of your products? Karl Dotter will explain his hypothesis on Pair Design, how he teamed up with Co-Founder Jason Hreha and what to do to start practicing pairing with members of your team. You’ll also find out how to participate in P.A.I.R (Pairers Against Inefficiency and Rework), a fun research program we’re working on which will help quantify the benefits of Pairing.
Have you ever had a dream project that slowly evolved into a state of mediocracy by the time it launched?
We may have an epidemic on our hands: complacency. This disease is often triggered by short timelines, unset expectations, corporate red tape, lack of research, budget and sometimes motivation.
Fortunately, there is a cure! Together, we will focus on how to keep pushing past the status quo to create something in which we can all be proud.
With Fashion Week to inspire us, this webinar focuses on sharing a few favorite digital trends for 2018. Instead of discussing denim separates and art-inspired prints, our team explores hot digital to keep an eye on. The webinar focuses on emerging technologies, exciting design trends and standout digital strategies to adopt in the new year.
Associate Creative Director Jessica DeJong and Chief Strategist Kalev Peekna dive into concepts that could disrupt how we think about digital experiences, as well as trends to easily fold into your 2018 marketing strategy.
Access the full recording: https://youtu.be/N_4XAsXDoYI
Waterfalls are great to watch... Iterative Design Thinkingnois3
But when you work on digital products working with waterfall methodologies is way too risky. Worst: you start building something on wrong assumptions and it takes forever to deliver.Either you are a big enterprise or a small startup, building great mobile products “per sé” doesn’t make any sense. You’ll always need to build them for your people.I will be presenting you the set of methods we use in nois3:Iterative Design based on multidisciplinary teams working on Jams/Sprints is fantastic to Define, Prototype, and Repeat. Adding a flavor of Data Driven UX will be your game changer to Discover.
Fallon Brainfood x Planning-ness 2010: How To Plan AppsAki Spicer
Aki Spicer, Fallon's Director of Digital Strategy will reveal some learnings and tips for account planners trying to operationalize the process of concepting, selling and building applications and digital tools.
Learn some pitfalls to avoid, shortcuts for bridging the gap between "start-up" culture and agency culture, guidance for selling apps to clients who are "bottom-line" or "ad message" minded, and shifting your teams from campaign thinking to service mentality.
http://planningness.com
September 30th – October 1st at Denver’s, Space Gallery.
Unicorns are considered to be the rare person who can do both design and development. But, why are they considered rare? Because consider design and development to be separate disciplines.
In this talk, I explore the spectrum of design and development, how designers can be empowered by learning about development, and how developers can be empowered by learning about design.
I gave this talk at the Big Design Conference in Addison, TX on September 6, 2014.
Video: https://www.youtube.com/watch?v=Lka7nsDsZk8
There’s real evidence that Agile software engineering projects work better than waterfall. In Silicon Valley, Agile is the de-facto standard for innovating new products. But an Agile project needs good product management and good UX design to succeed. Fitting UX in with product management and Agile can be uncomfortable for UX designers. Once you get it, though, you’ll never want to work any other way. We’ll look at:
- Why Agile works well for innovation and for software delivery
- What product management is and why your software product can’t succeed without it
- The different product phases: Discover, expand and exploit
- The role of UX in each phase
- Setting up hypotheses and metrics to keep Agile teams on track
Lean UX sits at the intersection of Agile, Lean Startup & User Experience. We explode some of the myths and demonstrate how to apply Lean UX principles to the way your products are designed and built.
Travelocity staged an infomration and training week for the employees in the Curtomer Experience Group. This presentation is a high-level primer about IA, its origins and its practice
Slides for a workshop for an audience of international journalists visiting DePaul University in Chicago, June 2016. Workshop learning objectives: 1) Increase understanding of a U.S. context for social media shifts in news production and consumption; 2) Learn practical ways to overcome “content shock;” 3) Apply social listening techniques to analyze ways in which U.S. and Georgian news outlets are covering current news (e.g. using Orlando Pulse nightclub terrorist attack as case study); and 4) Understanding of how to apply “design thinking” techniques to developing audience-centered social media strategy.
The conventional wisdom is if you are a non-technical person who wants to build an app, you need to a.) learn how to code, b.) find a technical cofounder, and/or c.) pay an outside agency tens of thousands of dollars to develop it for you.
Now, mobile expert Drew Gorham demonstrates why each of these assumptions is misguided, and shows how you can tap into a global pool of top-notch developers as a non-technical founder.
By leveraging your domain expertise and existing skill sets, including your soft skills, your ability to manage people, etc... you can learn to translate your vision in a way that can be easily understood and executed by expert developers around the world -- getting quick and affordable development work without sacrificing quality.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
Create Knowledge with Users at Agile Korea 2013Kenji Hiranabe
My presentation at Agile Korea 2013, Sept.7
Scrum is a word used in "New Product Development" first by Ikujiro Nonaka. I explained his knowledge creation model, SECI.
1. People as the conveyor of the knowledge
2. Mindmapping for User Interview
Let's break the wall between developers and users!!
A workbook that facilitates a User Centered Design Charrette created by students in the Human Centered Design and Engineering Department at the University of Washington.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
16. • AnEvaluationofTypefaceDesignina Text-RichAutomotiveUserInterface
• Slideshare:
CarUI DesignandSafety- SlippyUX
• ISODocument:Roadvehicles--Ergonomicaspectsoftransportinformationandcontrolsystems--
Specificationsandtestproceduresforin-vehiclevisualpresentation
Few Insights
I found…
A Case Study
Researchintoanew unknown
Domain
17. • Where toFind?
– Google
– Youtube
– SlideShare
– Slack: https://userexperiencedesign.slack.com/ Topic_automotive
– https://ux.stackexchange.com/
– Online Groups: LinkeIn Groups / Slack / Facebook
• What toFind?
– UsetheRight Terminology
• How toFind?
– Follow theScent
Lesson on Research
A Case Study
Researchintoanew unknown
Domain
18. • Persuasive Design
• FittsLaw
• Anti Affordance
DESIGN
Icon Created by Gregor Cresnar from the Noun Project
19. Whatis it?
Persuasivedesign is an area ofdesignpracticethatfocuseson
influencing humanbehavior through aproduct’s or service’s
characteristics
interaction-design.org
PersuasiveDesign
20. SlideShare:
Persuasive Design or The Fine Art of Separating People
from Their Bad Behaviours - Online
REALWORLD EXAMPLESPersuasiveDesign
23. Whatis it?
Fittslaw predicts thatthe time required torapidlymovetoa target
area isa function ofthe ratiobetweenthedistancetothe targetand
thewidthofthetarget
Wikipedia.org
Fitts Law
27. But firstwhat isAffordance?
theperceived or actual properties ofthething,primarily those
fundamentalpropertiesthatdeterminejust howthethingcould
possiblybe used…
The Design of Everyday Things
Don Norman
Anti Affordance