CSOL Context+Overview
Chicago Challenges

•Many Chicago youth are not engaged in learning experiences over the summer
•Learning experiences that do occur often are not documented
•STEM participation in middle grades is a gatekeeper for college STEM majors
Chicago Opportunities

•Mayoral control of Schools, Parks, and Library
•Strong history of organizations collaboration in the development of youths’ digital
literacies across informal settings (e.g. Hive + DYN + YOUMedia)
•MacArthur’s Backyard
Mayor Rahm Emanuel’s Summer of Learning is a collective learning strategy that
involves all sectors working towards a shared vision primarily around the theme
of Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning –
with citywide collaboration and meaningful partnerships.
Building on the full school day and the full school year, Chicago is incorporating
learning into summer youth programming, launching what could be the largest
citywide summer learning campaign in the nation.

Over 100 youth serving institutions have joined the Chicago Summer of Learning
Chicago: Badges for Connecting Learning
CSOL 2013 Mechanics
‘CSOL Website’ - Summer
Review
In order to maximize summer learning, Mozilla

The website saw deep engagement from

created a website to engage youth in finding

participating youth.

engaging STEAM-based learning opportunities

• Avg Time Per Visit: 6

that are badged.

• 22,000 Learners

• 100

Organizations = XX Programs =520 Org

mins

80,000 Badges Awarded

Badges

• 78,000 Organization Badges

• 88

• 1500 Online Badges

Online Badges

• 7 City Level Badges
30+ Learning Pathways
Learning Pathways Details
Each pathway in iRemix is made up of a series of ordered challenges. As users complete challenge they
are able to level up and earn badges.
Hybrid and Online Only Challenges
• Comprised of multiple badges
across STEAM categories
• Opportunities for expert mentoring
(f2f and online)
• Artifact-based with showcase
opportunities

Collaborate with peers and mentors on challenges

Share & earn badges on social network

Complete challenges while exploring the city

Earn badges that showcase your skills

• Opportunity to unlock/earn access
to "real-world", content-related assets
Implementation Models
Components
Location

•
•
•
•

Online
Drop-in
School-based
City Orgs
Instruction
Mentor led Face-to-Face
Online Simulation
Ordered Activities
Hybrid

•
•
•
•

Drop-in+Simulation
School-Based+Simulation

Drop-in+Hybrid

Drop-in+Ordered
Activities
Citywide+Face-to-Face
Drop-in+Face-to-Face
Population Shift over Step Progression by Engagement Group (No Fill)
DYN Divas
Components

•
•
•

iRemix Platform: Visibility of peers’ digital artifacts to serve a exemplars and motivators of what is possible
Access to mentors physical and online who can provide the technical support in leveling up
Multiple pathways to achieve higher level goals.

Structure

•
•
•
•

Required attendance on Wednesdays to create community amongst girls.
Optional attendance M,T, TH
Expectation of 10 hrs outside of Wednesday
Incentive system that acknowledges individual progress but requires collective growth to reach higher-level incentives.

Red = girls
Blue = mentors
Social Relationships
Representing interactions between
actors

•
•
•
•
•
•
•

S-S
S-P
S-C
S-M
M-M
S-C
M-C
CSOL 2014
•
•
•

Pathways: Common Core aligned, increase content creation partners

•
•

Technology: equitable access, multiple access points

Mentorship: extend online and f2f mentorship
Reach: ongoing workshops, neighborhood hubs, school partnership, and
deepened engagement with city organizations

Building capital: Higher Ed, K-12, Employment, Social

Ugochi Acholonu: Equity & Badges

  • 1.
    CSOL Context+Overview Chicago Challenges •ManyChicago youth are not engaged in learning experiences over the summer •Learning experiences that do occur often are not documented •STEM participation in middle grades is a gatekeeper for college STEM majors Chicago Opportunities •Mayoral control of Schools, Parks, and Library •Strong history of organizations collaboration in the development of youths’ digital literacies across informal settings (e.g. Hive + DYN + YOUMedia) •MacArthur’s Backyard
  • 2.
    Mayor Rahm Emanuel’sSummer of Learning is a collective learning strategy that involves all sectors working towards a shared vision primarily around the theme of Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning – with citywide collaboration and meaningful partnerships. Building on the full school day and the full school year, Chicago is incorporating learning into summer youth programming, launching what could be the largest citywide summer learning campaign in the nation. Over 100 youth serving institutions have joined the Chicago Summer of Learning
  • 3.
    Chicago: Badges forConnecting Learning
  • 4.
  • 5.
    ‘CSOL Website’ -Summer Review In order to maximize summer learning, Mozilla The website saw deep engagement from created a website to engage youth in finding participating youth. engaging STEAM-based learning opportunities • Avg Time Per Visit: 6 that are badged. • 22,000 Learners • 100 Organizations = XX Programs =520 Org mins 80,000 Badges Awarded Badges • 78,000 Organization Badges • 88 • 1500 Online Badges Online Badges • 7 City Level Badges
  • 6.
  • 7.
    Learning Pathways Details Eachpathway in iRemix is made up of a series of ordered challenges. As users complete challenge they are able to level up and earn badges.
  • 8.
    Hybrid and OnlineOnly Challenges • Comprised of multiple badges across STEAM categories • Opportunities for expert mentoring (f2f and online) • Artifact-based with showcase opportunities Collaborate with peers and mentors on challenges Share & earn badges on social network Complete challenges while exploring the city Earn badges that showcase your skills • Opportunity to unlock/earn access to "real-world", content-related assets
  • 9.
    Implementation Models Components Location • • • • Online Drop-in School-based City Orgs Instruction Mentorled Face-to-Face Online Simulation Ordered Activities Hybrid • • • • Drop-in+Simulation School-Based+Simulation Drop-in+Hybrid Drop-in+Ordered Activities Citywide+Face-to-Face Drop-in+Face-to-Face
  • 10.
    Population Shift overStep Progression by Engagement Group (No Fill)
  • 11.
    DYN Divas Components • • • iRemix Platform:Visibility of peers’ digital artifacts to serve a exemplars and motivators of what is possible Access to mentors physical and online who can provide the technical support in leveling up Multiple pathways to achieve higher level goals. Structure • • • • Required attendance on Wednesdays to create community amongst girls. Optional attendance M,T, TH Expectation of 10 hrs outside of Wednesday Incentive system that acknowledges individual progress but requires collective growth to reach higher-level incentives. Red = girls Blue = mentors
  • 14.
    Social Relationships Representing interactionsbetween actors • • • • • • • S-S S-P S-C S-M M-M S-C M-C
  • 17.
    CSOL 2014 • • • Pathways: CommonCore aligned, increase content creation partners • • Technology: equitable access, multiple access points Mentorship: extend online and f2f mentorship Reach: ongoing workshops, neighborhood hubs, school partnership, and deepened engagement with city organizations Building capital: Higher Ed, K-12, Employment, Social