The Ambient Insight 2014 report outlines the growth forecasts and market dynamics for game-based and simulation-based learning from 2013 to 2018, highlighting a compound annual growth rate (CAGR) of 6.7% for game-based learning and 18.9% for simulation-based learning. It categorizes buyers into segments and details revenue projections, which indicate a shift towards mobile edugames predominantly used in early childhood education. The report also emphasizes distinct pedagogical differences between game-based learning and simulation-based learning, alongside varying trends in investment and consumer behavior across different regions.