This document provides an overview and schedule for an introductory management course. It outlines the course concepts, theories, and drivers that will be covered over 13 weeks. These include topics such as organizational culture, social responsibility, decision making, leadership, and control. The document also provides exam preparation tips and emphasizes applying knowledge through assignments. It details the process for Assignment 1, including researching concepts and theories, collecting field evidence from an interview, and organizing the written response. Finally, it offers time management guidance for completing Assignment 1 over a 3-week period through planning, research, interviewing, thinking, writing, and editing.
The document provides an overview of competency-based testing (CBT) at Selor, including its history, present processes, and future innovations. It discusses how Selor has transitioned from knowledge-based paper/pencil testing to its current online screening model involving generic and specific competency assessments. The screening model uses a three module process to evaluate candidates. Selor's current testing portfolio and processes aim for uniformity, efficiency, and ongoing assessment. Future plans include decentralizing testing, certification of digital assessments, and developing an adaptive item bank and serious gaming.
Agile Developers Create Their Own IdentityAjay Danait
The document discusses building an agile organization culture and delivering agility through team agility. It focuses on agility assessment, coaching teams in agile practices like Scrum and XP, and transforming the organization. Specific services mentioned include software craftsmanship, agility in maintenance, agile enterprise architecture, and agility nurseries. The document also discusses assessing and improving team agility through techniques like value stream mapping and team chartering.
Simple methods for_reliable_user_involvementdrewz lin
The document discusses simple methods for involving real users in product design and development through contextual design. It recommends conducting field studies to understand what users actually do and care about. Contextual design involves contextual inquiry, interpretation sessions, work models, affinity diagramming, visioning, storyboards, interaction patterns, paper prototyping, and agile development. The goal is to design products that support and extend user intentions by embodying users' work practices discovered through contextual inquiry in the field.
This document introduces Smart Work, an innovative program that helps organizations improve their office and administrative processes. It does this by fully engaging stakeholders, identifying inefficiencies and wastes in current processes, and providing tools to remove those wastes. The Smart Work process typically begins with introductions and training to introduce the methodology. It then maps out the current "value stream" through a visual process map. By making the process visible, problems and improvement ideas are identified and prioritized into action lists to drive continuous improvement. Smart Work has proven successful in helping organizations improve performance and empower employees.
24 05-11 making the most of your internshipJPStrategy
The document provides guidance for interns on how to make the most of their internship experience, including securing meaningful work that allows them to demonstrate their skills, networking within the company, and using the internship as an opportunity to learn about the company and potential future opportunities. It also outlines criteria that will be used to assess intern performance, focusing on areas like written and oral communication, analytical skills, relationship building, and self-development.
This document summarizes research conducted from 2007-2009 on the impact of new ways of working on knowledge worker performance at Microsoft Netherlands. The research included interviews, surveys in 2007 and 2008, and analysis of reports. The goal was to understand how moving to a new building affected dimensions of work and output variables like productivity and job satisfaction. Key findings included higher flexibility and slightly higher perceived productivity after the move. The work dimensions influencing outputs were shifting towards aspects like work-life balance and workplace mobility. The document discusses the research approach, definitions, findings and opportunities to link the work to other research.
The document discusses various topics related to technology in the workplace including continuous improvement processes, process reengineering, e-organizations, conceptual frameworks for analyzing work tasks, job characteristics model, work space design, work redesign options, work schedule options like flextime and telecommuting. The objectives are to understand these concepts and how technology influences organizational behavior.
1) The document discusses evolving research and development practices through the contributions of TRIZ, a theory of inventive problem solving.
2) It outlines the stages of an inventive design method including problem formulation, contradiction analysis, and solution concept generation using TRIZ techniques.
3) Case studies with industrial partners apply the method to real problems in areas like high-speed trains and steel casting to evolve from research to industry applications of TRIZ.
The document provides an overview of competency-based testing (CBT) at Selor, including its history, present processes, and future innovations. It discusses how Selor has transitioned from knowledge-based paper/pencil testing to its current online screening model involving generic and specific competency assessments. The screening model uses a three module process to evaluate candidates. Selor's current testing portfolio and processes aim for uniformity, efficiency, and ongoing assessment. Future plans include decentralizing testing, certification of digital assessments, and developing an adaptive item bank and serious gaming.
Agile Developers Create Their Own IdentityAjay Danait
The document discusses building an agile organization culture and delivering agility through team agility. It focuses on agility assessment, coaching teams in agile practices like Scrum and XP, and transforming the organization. Specific services mentioned include software craftsmanship, agility in maintenance, agile enterprise architecture, and agility nurseries. The document also discusses assessing and improving team agility through techniques like value stream mapping and team chartering.
Simple methods for_reliable_user_involvementdrewz lin
The document discusses simple methods for involving real users in product design and development through contextual design. It recommends conducting field studies to understand what users actually do and care about. Contextual design involves contextual inquiry, interpretation sessions, work models, affinity diagramming, visioning, storyboards, interaction patterns, paper prototyping, and agile development. The goal is to design products that support and extend user intentions by embodying users' work practices discovered through contextual inquiry in the field.
This document introduces Smart Work, an innovative program that helps organizations improve their office and administrative processes. It does this by fully engaging stakeholders, identifying inefficiencies and wastes in current processes, and providing tools to remove those wastes. The Smart Work process typically begins with introductions and training to introduce the methodology. It then maps out the current "value stream" through a visual process map. By making the process visible, problems and improvement ideas are identified and prioritized into action lists to drive continuous improvement. Smart Work has proven successful in helping organizations improve performance and empower employees.
24 05-11 making the most of your internshipJPStrategy
The document provides guidance for interns on how to make the most of their internship experience, including securing meaningful work that allows them to demonstrate their skills, networking within the company, and using the internship as an opportunity to learn about the company and potential future opportunities. It also outlines criteria that will be used to assess intern performance, focusing on areas like written and oral communication, analytical skills, relationship building, and self-development.
This document summarizes research conducted from 2007-2009 on the impact of new ways of working on knowledge worker performance at Microsoft Netherlands. The research included interviews, surveys in 2007 and 2008, and analysis of reports. The goal was to understand how moving to a new building affected dimensions of work and output variables like productivity and job satisfaction. Key findings included higher flexibility and slightly higher perceived productivity after the move. The work dimensions influencing outputs were shifting towards aspects like work-life balance and workplace mobility. The document discusses the research approach, definitions, findings and opportunities to link the work to other research.
The document discusses various topics related to technology in the workplace including continuous improvement processes, process reengineering, e-organizations, conceptual frameworks for analyzing work tasks, job characteristics model, work space design, work redesign options, work schedule options like flextime and telecommuting. The objectives are to understand these concepts and how technology influences organizational behavior.
1) The document discusses evolving research and development practices through the contributions of TRIZ, a theory of inventive problem solving.
2) It outlines the stages of an inventive design method including problem formulation, contradiction analysis, and solution concept generation using TRIZ techniques.
3) Case studies with industrial partners apply the method to real problems in areas like high-speed trains and steel casting to evolve from research to industry applications of TRIZ.
Tester's are doing it for themselves - Julie Gardiner - SoftTest IrelandDavid O'Dowd
This document discusses the importance of personal investment for testers. It outlines different types of personal investment including time, cost, and emotional well-being. The tester's mindset and key attributes are described. Testers are encouraged to invest in their own development by reading materials, attending trainings, and pursuing qualifications. Companies can also invest in testers through career paths, internal communities, and training opportunities. The document stresses that personal investment will make testers feel better in their roles and more adaptable to challenges.
Designing with Only Four People in Mind? - A Case Study of Using Personas to ...Amir Dotan
The document describes a case study where personas were used in a 2-day workshop to redesign a work-integrated learning support system called APOSDLE. 4 personas representing different types of users were created based on empirical data and input from stakeholders. During the workshop, the personas helped project members from different backgrounds engage with the users and focus redesign discussions on meeting user needs. The personas highlighted issues with the initial prototype and led to design changes like quick access to resources and optional explicit learning support.
The document summarizes the impact of an action enquiry project into developing behavior management skills. It discusses the impact on professional practice, personal development, and wider professional impact. For professional practice, it led to improved behavior management skills and research skills for continued professional development. For personal development, it improved communication, confidence, and work ethic. The wider impact was colleagues learning about qualitative research and action inquiry methodology. Feedback is requested on whether the claims of impact are valid and supported by evidence provided.
The document outlines an experiential challenge where teams must create an innovative solution to safely launch a fresh egg without breaking it. Teams are given materials and brief instructions. The goal is to design, build, cost and brand a product to launch an egg into the target zone. Teams have 25 minutes to build their solution and the first intact egg to land in the target zone wins a prize. The document also includes an overview of the innovation process and how it relates to the challenge.
Building Serious Games for Medical Intervention and TrainingBrock Dubbels
This document provides an overview of the G-ScalE game development lab at McMaster University led by Brock R. Dubbels. It discusses using games to improve reading comprehension, sustained engagement, cooperative learning and more. It also touches on applying games to math, science, dance and other subjects. The document outlines elements of game design like roles, rules and imagery/visualization. It emphasizes the need for serious games to provide quantifiable evidence that they are achieving desired outcomes.
BenchmarkQA Software Quality Forum on Retrospectives, March 2011BenchmarkQA
The document provides an overview of a presentation on retrospectives. It defines retrospectives as rituals held at the end of projects to learn lessons and plan for future improvements. The presentation covers planning retrospectives, conducting them, and following up after to ensure identified issues are addressed. It provides tips on various stages, such as inviting the right stakeholders, using facilitators, and establishing ground rules. Examples of lessons learned include the need for action plans and management support to implement identified changes.
Use a Competency Library to Build An Integrated Talent Management SystemDr. Stephen Pick, PMP
The document discusses using a competency library to build an integrated talent management system. It describes how a competency library provides more than just definitions - it includes behavioral indicators of competencies at different proficiency levels, developmental suggestions, and an assessment of how easy or difficult competencies are to develop. The document presents a case study of a federal agency using the Leadership Architect competency library to align its talent management practices, including talent acquisition, development, performance management, and succession planning. The agency is working to fully integrate these practices and link them to its competency framework to better attract, develop, retain and engage high-performing employees.
How to Design the Fun Out of Things with UX -- Minnebar10 2015Brock Dubbels
There is nothing more wondrous in software than a dancing bear. Well, maybe an evil dancing bear. In this workshop, learn to express your schadenfreude through the design of software. Learn the glorious irony in the creation of pain stations: a paradise lost complete with repetitive treadmills of grinding.
Alternatively, if you enjoy babygoats on trampolines and other "happy things, this session will provide a model for learn to design invoke play, and sustain it through interaction and feedback, and if you are evil, then take it away. We learn three aspects of discount design methods as simplified user testing, narrowed prototypes, and heuristic flow models for delivering software for impact and persuasion.
Create live action simulation, with insights on the difference between imitation and emulation, and when they are most useful. Use ethnographic methods for conducting contextual analysis, learn about data-informed models; create documentation like procedural workflows and hierarchical flow charts for the creation of your very own WAAD (work activity affinity diagram) fro creating needs, requirements and design
The document summarizes a group project conducted by Zenith group members at Midas Auto Soft Engineers Pvt. Ltd. The group visited the company, gathered information about its organizational structure and culture. They interviewed employees and prepared a progress report. Over three weeks, the group studied company details, organized their visit, collected feedback and created a final report and presentation to submit to their professor.
This document provides summaries of several lunch and learn presentations on various business topics. The presentations cover knowledge sharing, communication strategies, marketing, investments, credit, and project management. Each summary is rated as business focused and non-technical, with an intermediate skill level. The cost is $45 per presentation, which includes lunch. Contact information is provided for anyone with questions.
Marketing service from Lexden. Helping clients to delve into their existing customer insight and intelligence repository. Using proven techniques to unearth new insights to answer existing business challenges.
Unordinary pricing model; clients decide and set fee and timescales - Lexden deliver the value.
The document summarizes a presentation given at a Business Analyst Conference on requirement traceability matrices. It defines what a traceability matrix is, describes the components of requirements that need to be traced, and provides an example matrix. It explains why traceability is important for requirements management, change impact analysis, and ensuring quality. While traceability was once seen as a paperwork exercise, it now enables better project control and process improvement when used with requirements management tools.
This document provides information about interior design services offered by Wouter Tinel including furniture, custom work, total interior design projects involving design, coordination and realization, window decorations, carpets, and lighting. Contact information is also provided for Wouter Tinel, an interior architect, for further details.
Vlad Cornel's top ten applications include social media platforms like Twitter, Facebook, and YouTube which allow sharing information and connecting with others globally. Other applications are search engines like Google which organize the world's information, and Wikipedia which is a free online encyclopedia that can be edited by users. Additional applications are Android for mobile devices, Windows Live for accessing web services from Microsoft, Photobucket for uploading and sharing photos, IGN for gaming content, and Zedge for discovering mobile content.
This document provides information about interior design services offered by Wouter Tinel including furniture, custom work, total interior design projects involving design, coordination and realization, window treatments, carpets, and lighting. Contact information is provided for Wouter Tinel, an interior architect, for more details.
Vlad Cornel's top ten applications include social media platforms like Twitter, Facebook, and YouTube which allow sharing information and connecting with others globally. Other applications are search engines like Google which organize the world's information, and Wikipedia which is a free online encyclopedia that can be edited by users. Additional applications are Android for mobile devices, Windows Live for accessing web services from Microsoft, Photobucket for uploading and sharing photos, IGN for gaming content, and Zedge for discovering mobile content.
The document provides information about training courses offered by Control Risk Management Solutions (CRMS), a leading security training organization in Europe. The document summarizes CRMS's Close Protection Operative course, which is a 150-hour SIA and Edexcel certified program that trains individuals for careers as executive protection specialists. It also briefly describes CRMS's additional training courses in dealing with conflict/physical threats and pistol proficiency.
Tester's are doing it for themselves - Julie Gardiner - SoftTest IrelandDavid O'Dowd
This document discusses the importance of personal investment for testers. It outlines different types of personal investment including time, cost, and emotional well-being. The tester's mindset and key attributes are described. Testers are encouraged to invest in their own development by reading materials, attending trainings, and pursuing qualifications. Companies can also invest in testers through career paths, internal communities, and training opportunities. The document stresses that personal investment will make testers feel better in their roles and more adaptable to challenges.
Designing with Only Four People in Mind? - A Case Study of Using Personas to ...Amir Dotan
The document describes a case study where personas were used in a 2-day workshop to redesign a work-integrated learning support system called APOSDLE. 4 personas representing different types of users were created based on empirical data and input from stakeholders. During the workshop, the personas helped project members from different backgrounds engage with the users and focus redesign discussions on meeting user needs. The personas highlighted issues with the initial prototype and led to design changes like quick access to resources and optional explicit learning support.
The document summarizes the impact of an action enquiry project into developing behavior management skills. It discusses the impact on professional practice, personal development, and wider professional impact. For professional practice, it led to improved behavior management skills and research skills for continued professional development. For personal development, it improved communication, confidence, and work ethic. The wider impact was colleagues learning about qualitative research and action inquiry methodology. Feedback is requested on whether the claims of impact are valid and supported by evidence provided.
The document outlines an experiential challenge where teams must create an innovative solution to safely launch a fresh egg without breaking it. Teams are given materials and brief instructions. The goal is to design, build, cost and brand a product to launch an egg into the target zone. Teams have 25 minutes to build their solution and the first intact egg to land in the target zone wins a prize. The document also includes an overview of the innovation process and how it relates to the challenge.
Building Serious Games for Medical Intervention and TrainingBrock Dubbels
This document provides an overview of the G-ScalE game development lab at McMaster University led by Brock R. Dubbels. It discusses using games to improve reading comprehension, sustained engagement, cooperative learning and more. It also touches on applying games to math, science, dance and other subjects. The document outlines elements of game design like roles, rules and imagery/visualization. It emphasizes the need for serious games to provide quantifiable evidence that they are achieving desired outcomes.
BenchmarkQA Software Quality Forum on Retrospectives, March 2011BenchmarkQA
The document provides an overview of a presentation on retrospectives. It defines retrospectives as rituals held at the end of projects to learn lessons and plan for future improvements. The presentation covers planning retrospectives, conducting them, and following up after to ensure identified issues are addressed. It provides tips on various stages, such as inviting the right stakeholders, using facilitators, and establishing ground rules. Examples of lessons learned include the need for action plans and management support to implement identified changes.
Use a Competency Library to Build An Integrated Talent Management SystemDr. Stephen Pick, PMP
The document discusses using a competency library to build an integrated talent management system. It describes how a competency library provides more than just definitions - it includes behavioral indicators of competencies at different proficiency levels, developmental suggestions, and an assessment of how easy or difficult competencies are to develop. The document presents a case study of a federal agency using the Leadership Architect competency library to align its talent management practices, including talent acquisition, development, performance management, and succession planning. The agency is working to fully integrate these practices and link them to its competency framework to better attract, develop, retain and engage high-performing employees.
How to Design the Fun Out of Things with UX -- Minnebar10 2015Brock Dubbels
There is nothing more wondrous in software than a dancing bear. Well, maybe an evil dancing bear. In this workshop, learn to express your schadenfreude through the design of software. Learn the glorious irony in the creation of pain stations: a paradise lost complete with repetitive treadmills of grinding.
Alternatively, if you enjoy babygoats on trampolines and other "happy things, this session will provide a model for learn to design invoke play, and sustain it through interaction and feedback, and if you are evil, then take it away. We learn three aspects of discount design methods as simplified user testing, narrowed prototypes, and heuristic flow models for delivering software for impact and persuasion.
Create live action simulation, with insights on the difference between imitation and emulation, and when they are most useful. Use ethnographic methods for conducting contextual analysis, learn about data-informed models; create documentation like procedural workflows and hierarchical flow charts for the creation of your very own WAAD (work activity affinity diagram) fro creating needs, requirements and design
The document summarizes a group project conducted by Zenith group members at Midas Auto Soft Engineers Pvt. Ltd. The group visited the company, gathered information about its organizational structure and culture. They interviewed employees and prepared a progress report. Over three weeks, the group studied company details, organized their visit, collected feedback and created a final report and presentation to submit to their professor.
This document provides summaries of several lunch and learn presentations on various business topics. The presentations cover knowledge sharing, communication strategies, marketing, investments, credit, and project management. Each summary is rated as business focused and non-technical, with an intermediate skill level. The cost is $45 per presentation, which includes lunch. Contact information is provided for anyone with questions.
Marketing service from Lexden. Helping clients to delve into their existing customer insight and intelligence repository. Using proven techniques to unearth new insights to answer existing business challenges.
Unordinary pricing model; clients decide and set fee and timescales - Lexden deliver the value.
The document summarizes a presentation given at a Business Analyst Conference on requirement traceability matrices. It defines what a traceability matrix is, describes the components of requirements that need to be traced, and provides an example matrix. It explains why traceability is important for requirements management, change impact analysis, and ensuring quality. While traceability was once seen as a paperwork exercise, it now enables better project control and process improvement when used with requirements management tools.
This document provides information about interior design services offered by Wouter Tinel including furniture, custom work, total interior design projects involving design, coordination and realization, window decorations, carpets, and lighting. Contact information is also provided for Wouter Tinel, an interior architect, for further details.
Vlad Cornel's top ten applications include social media platforms like Twitter, Facebook, and YouTube which allow sharing information and connecting with others globally. Other applications are search engines like Google which organize the world's information, and Wikipedia which is a free online encyclopedia that can be edited by users. Additional applications are Android for mobile devices, Windows Live for accessing web services from Microsoft, Photobucket for uploading and sharing photos, IGN for gaming content, and Zedge for discovering mobile content.
This document provides information about interior design services offered by Wouter Tinel including furniture, custom work, total interior design projects involving design, coordination and realization, window treatments, carpets, and lighting. Contact information is provided for Wouter Tinel, an interior architect, for more details.
Vlad Cornel's top ten applications include social media platforms like Twitter, Facebook, and YouTube which allow sharing information and connecting with others globally. Other applications are search engines like Google which organize the world's information, and Wikipedia which is a free online encyclopedia that can be edited by users. Additional applications are Android for mobile devices, Windows Live for accessing web services from Microsoft, Photobucket for uploading and sharing photos, IGN for gaming content, and Zedge for discovering mobile content.
The document provides information about training courses offered by Control Risk Management Solutions (CRMS), a leading security training organization in Europe. The document summarizes CRMS's Close Protection Operative course, which is a 150-hour SIA and Edexcel certified program that trains individuals for careers as executive protection specialists. It also briefly describes CRMS's additional training courses in dealing with conflict/physical threats and pistol proficiency.
This document outlines a photo hunt conducted from June 1-8, 2014 in Singapore. It is divided into areas A, B, C, and D with example photo titles listed under each area. Random photos are also included. The hunt concluded with a "Mission Completed" photo. Favorite photos from specific locations in Singapore are then listed with the date and location description.
This document discusses various collaborative tools that can be used in an elementary classroom, including:
1. Educational online programs that allow teachers to show students images from around the world and for students to research more in-depth information.
2. BrainPOP.com, which offers free lesson plans, videos, and graphic organizers to engage students through mini lessons on various curriculum topics.
3. FunBrain.com, which provides educational games about grammar, math, and reading, as well as interactive storybooks.
4. Podcasts that allow students to listen to audio recordings of books and lessons to help with learning foreign languages.
Keebee is a play specialist company that creates innovative play products, spaces, and programs. They offer safe, engaging play experiences through three divisions: Keebee Play Products which develops age-appropriate toys and systems; Keebee Design|Build which provides custom play spaces; and Keebee Branded Play Programs which rolls out experiences that support brands. With over 25 years of experience, Keebee has the expertise and capabilities to deliver play solutions that fit clients' objectives and deliver their brand messages.
This document discusses various collaborative tools that can be used in an elementary classroom, including:
1. Educational online programs that allow teachers to show students images from around the world and for students to research more in-depth information.
2. BrainPOP.com, which offers free lesson plans, videos, and graphic organizers to engage students through mini lessons on various curriculum topics.
3. FunBrain.com, which provides educational games about grammar, math, and reading, as well as interactive storybooks.
4. Podcasts that allow students to listen to audio recordings of books and lessons to help with learning foreign languages.
1. The document discusses the changing nature of organizations and how their distinct purposes, design structures, and people are dynamically adapting.
2. It defines managers as those who skillfully coordinate and oversee other people's work to achieve organizational goals. Managers coordinate resources and information to accomplish work processes.
3. Management work involves controlling inputs, processes, and outputs to ensure planned versus actual consumption, schedules, and products/services. Ensuring efficiency and effectiveness is important for managers.
The document provides an overview of the Foundations of Business Analysis certificate course. The course consists of 3 modules that cover the disciplines and practices of business analysis: Foundations of Business Analysis, Leadership in Business Analysis, and Tools and Techniques in Business Analysis. The introductory module outlines the course content over 12 weeks, covering topics such as business analysis competencies, techniques, requirements elicitation, and case study assignments. The document defines business analysis and compares the roles and certifications of business analysts and project managers.
The document discusses using business capability analysis to provide a lean-agile approach to enterprise analysis. It describes modeling business capabilities to present a graphical view of the business value stream and specify value through a relative assessment of capabilities. The value of capability analysis is that it can provide business context, facilitate discovery of good answers quickly, and promote feedback to focus on business value.
This document discusses business analysis methodologies and frameworks. It defines a methodology as describing who performs what tasks using what inputs to produce what outputs, when, how, and why. A framework is described as a partially completed solution with options for completion. The document outlines the Unified Methodology Architecture (UMA) components of roles, tasks, inputs, outputs, processes, and guidance. It presents a business analysis framework that maps requirements from business objectives to technical requirements. Finally, it discusses how methodologies and frameworks can be customized based on factors like competency levels and technique complexity.
The document outlines a business analysis fundamentals training program that covers key business analysis topics over 22 class hours and 13 case studies. The program includes introductions to business analysis planning and monitoring, elicitation techniques, enterprise analysis, requirements analysis, solution assessment and validation, requirements management and communication, and underlying business analyst competencies. Testing is built into the program with quizzes and tests following modules.
Communication, training, support, and change management. Business Readiness is a new term and encompasses components that are familiar to learning and development. However, look it up on Google, Wikipedia, or other search engines and it\'s not there. At least not in the way we have been talking about it. Why? Is it because it is so new and the components such as change management, communications, training and end user support are typically run by project managers? Or are they? How do you, as a learning professional, affect these components? You\'ll explore how the direction and guidance you provide in these areas affect overall projects and success of new processes, ERP roll outs and training delivery in your organization.
The document discusses a systematic competency development approach implemented at Huawei Technologies. It describes challenges with competency development like lack of standardized assessments and individual development frameworks. It then presents a competency development model with components like competency assessment, individual development frameworks, leadership development, training management, and knowledge management. The implementation experience is shared, including developing competency profiles, assessments for software test engineers, and individual development plans. The goal is to establish a comprehensive and sustainable competency development ecosystem.
The document discusses a systematic competency development approach implemented at Huawei Technologies. It describes challenges with competency development like lack of standardized assessments and individual development frameworks. It then presents a competency development model with components like competency assessment, individual development frameworks, leadership development, training management, and knowledge management. The implementation experience is then shared, including developing competency profiles, assessments, and individual development plans. Key aspects implemented include a web-based platform, research on models, and pilots with different teams over 2.5 years.
The document summarizes a keynote speech on a systematic competency development approach for IT professionals. It describes challenges with competency development, proposes a competency development model with frameworks for assessment, leadership development, training management, and knowledge management. It shares implementation experiences using a web-based platform for competency assessment and individual development plans. The conclusion emphasizes that competency development is a long-term strategic focus that requires management support and employees' interest to achieve results over time through a simple and principled approach.
The document discusses transitioning technical professionals from classroom learning to job performance. It outlines challenges like bridging the gap between learning and job requirements, developing new curriculum quickly, and gaining subject matter expert buy-in for a performance-based approach. The solution involved conducting a performance analysis to identify key outcomes, developing modular courses aligned to outcomes, and managing change by involving subject matter experts throughout the process. Through this approach, the organization was able to successfully develop new technical courses within a tight 12-week timeline.
Key Considerations for a Successful Hyperion Planning ImplementationAlithya
The document provides an overview and recommendations for a successful Hyperion Planning implementation. It discusses key project phases, recommended build techniques including application definition, dimensionality, master data integration, building the planning model, and form and calculation development. It also covers tips for planning design including delineating plan types, defining dimensionality, integrating master data from various sources, and best practices for building forms to ensure performance.
Career Development In a Box GDC Online 2011Joshua Howard
An introduction to a freely available Career Development toolkit for video game development studios, called The THUD. Find more information at http://thethud.wordpress.com.
Presented at GDC Online 2011 by Joshua Howard.
This presentation summarizes research on the job performance of recent engineering graduates ("freshouts") in the workplace. The study utilized focus groups and surveys of engineering managers and freshouts to understand what freshouts are and are not doing well in their jobs, and the causes of nonperformance. Key findings included that it takes most freshouts 6-12 months to reach competency, and their initial assignments are typically small and simple projects. The goal of the research is to improve engineering education to better prepare students for workplace skills and performance.
This document discusses competency development at Systematic. It notes the challenges of balancing organizational needs, individual needs, and project needs. It presents four perspectives on development: aligning training with strategic goals; considering impact and return on investment; focusing on factors that determine training impact like preparation, content, and application; and considering alternative structures like learning alliances. It also discusses ensuring development activities are aligned with business needs and learning happens both formally and informally through collaboration, coaching, and real work experiences. The goal is to support the business through faster changes, better project execution, and decreased risk by developing employee competencies.
itSMF Scottish Regional Meeting - project review simulation - 5 Mar 2013Upside Energy Ltd
Most IT projects fail due to people losing touch with reality. Regular project reviews can help identify issues and keep projects grounded. This presentation discusses a project review simulation exercise where participants reviewed the status of a mock project called "Project Airfix" over three days to identify any potential problems or failures. Common reasons for IT project failures and tips for effective project reviews are also presented.
This document summarizes the key points from a presentation by Arrow Communications, an internal communications agency in Northern Ireland. Arrow Communications conducted an audit of communications at Bombardier to identify areas for improvement. Through interviews, surveys, and focus groups, they found that employees feel they do not receive enough feedback, information is often shared through the grapevine, and personal development opportunities are unknown. Arrow Communications makes recommendations such as developing communication guidelines for managers, reviewing induction processes, and improving internal publications. The overall goal is to engage employees and ensure they understand Bombardier's objectives and priorities through two-way communication.
This document summarizes the services provided by Connecttalent, a company that helps students and graduates find entry-level jobs. It provides an exclusive platform for job opportunities and helps with the transition from college to a professional career. Connecttalent aims to ensure all students have access to opportunities by connecting them with employers. It acts as a trusted partner for students as they begin their job search. The company builds an employability ecosystem to link employers, students, and academia to help both sides with recruiting, assessments, and hiring.
This was probably my proudest moment in my professional life! I had the honour of presenting to some of the worlds finest financial advisers and planners at the annual meeting of the Million Dollar Round Table (MDRT)in June 2012
Connecttalent is a platform that helps students and graduates find entry-level jobs by providing opportunities from a wide range of employers and helping with the transition to professional life. It offers tools and resources for both job seekers and employers, including job postings, resume management, assessments, and interview coordination to help match candidates to the right positions. The goal is to launch careers exhilaratingly by ensuring all individuals have access to opportunities through their trusted connections and talent ecosystem.
Clorox decided to pursue open innovation in 2000 to lead in innovation as competitors grew larger. This required changing its culture from internally-focused to open to external ideas. Key changes included overhauling innovation processes and systems to source ideas externally and form strategic supplier partnerships. As a case study, Clorox's disinfecting wipes were developed through open innovation by partnering with a supplier to obtain nonwoven technology enabling a package that encouraged consumer reuse. Open innovation impacted Clorox's product development across technical, consumer and business considerations and required new collaboration skills and ways of working.
1. 1
MGX 1010 Introduction to Management
Concepts, Theories & Drivers
Wk2 / C1 Wk4 / C2 Wk5-6 / C3
Concepts Management Environment &
Organisation & Yesterday & Organisation
Management Today Culture
Work Functions & Skill Sets
Wk5 / C4
Global Management Work
Wk8 / C6
Decision Making
Wk8/ C7 Wk10 / C17
Planning Leadership
Wk6-7 / C5
Social Wk8/ C8
responsibility & Strategy
ethics
Wk11 / C16
Motivating
Wk9/C 10 Employees
Organisation
Design Work
Wk12 / C18
Foundations of Control
Wk 13 - Revision
2. 2
Exam Preparation Tips
• Questions examine your knowledge of key concepts, theories, drivers and functional
requirements of management work
• Self do every questions asked in unit guide helps internalise your knowledge & increases
your readiness for the sorts of exam questions that are likely to be asked
• Critical Writing Styles for doing assignments
– Essay or report genres – see Manual Q
– Assessment criteria fulfilment
– Critical analysis techniques
o Questioning– what is/are the underlying Q/s asked of the assignment brief?
o Reasoning techniques
Affirmation Objection
Argument Map Argument Map
Claim Claim
Persuasive
Because But
Argumentative
Reason Reason Logic Reasoning
Proves
Expert & field
Evidence
APA formats
Deductive Reasoning
Conclusion Deduction
Deductive
Proves
Reasoning
Several FACT 1 FACT n
............
Facts ....
Provide expert evidence by Provide your field evidence
quoting Experts who have and quote the person you
already proven the Facts interviewed where needed
3. 3
Assignment 1 Process
Phase 1 – Research & Thinking
Examine the Critically evaluate the relevance of Katz’s 3 skills and the
Assignment influence of technology and/or changing technology on
Question the managerial work of the manager you interviewed
Example:
What are the 1. What is the relevance of Katz’s 3 skills on the managerial
simpler key work of the manager you interviewed?
Questions you
need to answer? 2. How does existing and changing technology affects the
managerial work of the manager you interviewed?
What are the • What is the Katz’s 3 skills model that defines the scope of
concepts & managerial work?
theories you need • What is technology?
to know • What is changing technology?
• What is the impact of technology on managerial work?
• How does changing technology affect managerial work?
Research literature Different experts may give different definitions, views,
about these models, etc. Write them down – circle which one/s you
concepts & want to use to answer the key questions
theories
1a. How technology/changing affects 1b. How technology/changing does
the organisation? not affect the organisation?
2a. How technology/changing affects 2b. How technology/changing does
managerial work in the not affect managerial work in the
Collect Field organisation? organisation?
Evidence
3a. Give 2-3 examples of how 3b. Give 2-3 examples of how
technology/changing affects technology/changing does not
managerial work in the affect managerial work in the
organisation? organisation?
Decide how you
would use the field
evidence to Literature Field
support your Findings How do I use Data
literature research these information
findings sets to answer
the key Qs?
Lots of working information produced
4. 4
Assignment Process
Phase 2 – Organising Working Info for Writing
Assignment 2 only
Executive
What
Summary
persuasive genre
I use? What am I
supposed to do?
ESSAY
Argument What do I say for What is the
Reasoning Introduction approach I took?
REPORT What is
Problem the end result?
Solving
Reasoning
What do I say for How do I structure
Body? the Body?
What are the main
sections of my
paper?
What do I say for Where do I prove
Conclusion my conclusion?
How do I state the
Proving facts to
support the
Assignment 2 only Conclusion
What do
I recommend?
Proof Read
End product
with well defined &
labelled sections & Check APA formats
subsections
Check any other given
Assessment Criteria
5. 5
Assignment Sections Design Tips
1. Introduction
First give an introduction to your essay. This should include a brief summary of the main ideas,
definitions and findings in the essay and an introduction of to the manager you interviewed
including a brief description of his/her work and organisation.
<< Eg state what are the key questions, the approach taken (including interviewee’s profile) and concise
statements of answers concluded>>
2 Evaluation of Interviewed person’s management skills
Then identify and discuss where Katz’s skills are/are not reflected in the work of the manager you
interviewed. Use Katz’s theory and evidence from your research (the interview) to support your
ideas.
<< This is about answering Q 1 - What is the relevance of Katz’s 3 skills on the managerial work of the
manager you interviewed? How you answer this Q involves examining the literature research findings (eg
theories) and your interview findings - any gaps and explain why or ramifications? >>
3. Evaluation of technology impact on interviewed person’s managerial skills
Then identify and evaluate how technology influences the managerial work of your manager.
<< This is about answering Q2 - How does existing and changing technology affects the managerial work of
the manager you interviewed? How you answer this Q involves examining the literature research findings (eg
theories) and your interview findings any gaps and explain why or ramifications? >>
4. Conclusion
Then provide a conclusion.
<<Summarizes in 5-7 lines
– What the theories say about (a) the constituents of management skills and (b) the impact of existing
and changing technology on managerial work?
– What did you find in your interview research?
– What are the gaps, and perhaps some evidence based reasons or ramifications>>
Important checks:
Reference list set out as per Faculty Q Manual requirements.
<< Especially complying to APA formats when quoting experts and specifying reference details >>
Remember to provide evidence, theoretical analysis and academic journals references to support
your discussion.
<< At least 2 journal references in addition to text reference – as a rule of thumb aim for a total of 5
references to prove a relatively good level of your research ability>>
Proof read to ensure no grammar & spelling mistakes, and don’t exceed word count limit.
6. 6
Time Management
Today
Week 1
3rd March
3 weeks to interview, research, think & write your assignment 1
Week 1 Week 2
Plan Work Tasks Start Literature Research
Confirm interview appointment
Decide individual or team work Maybe interview
Who does what & by when
Week 3 Week 3
Complete Literature Research
Write Paper
Complete Interview
Start Thinking & Creating Edit & proof read Paper 3-4
Working Information times
Plan Paper Structure Check assessment criteria are
• Sections – subsections
met
• Bullet Points of key contents
Maybe Write First Draft Final Proof read
Due Week 5 - 31st March
MUST Hand in to Tutor in Class
Tutor WILL leave last class (room# 903 G95) by 12:55 pm