The document outlines an experiential challenge where teams must create an innovative solution to safely launch a fresh egg without breaking it. Teams are given materials and brief instructions. The goal is to design, build, cost and brand a product to launch an egg into the target zone. Teams have 25 minutes to build their solution and the first intact egg to land in the target zone wins a prize. The document also includes an overview of the innovation process and how it relates to the challenge.
Improve the effectiveness of behavior based selection by incorporating competency modeling into selection and also training, performance management and succession planning
Critical Success Factors in a Furniture Development ProcessAntti Pitkänen
The work by the Designer presented here, the chair and the written thesis were the outcome of a project carried out under the Invited Overseas Designers program organized between Oribe Design Centre and University of Art and Design Helsinki. The client in this project was a Japanese furniture manufacturer Toyoisu Co, Ltd. The official part of the project started on the 19th of September 2006 and carried on until 18th of January 2007. The final result of the project was a chair called Neo which was launched commercially in March 2008 in Japan.
The chair made out three-dimensionally curved steel pipe chair was designed to support user in comfort. The chair is conceived to change the atmosphere and give a new face to offices and shops. The gap between the back of the seat and the pipe frame gives elasticity to the backrest and makes it comfortable even when sitting for a long time. Neo-chairs are stackable and available in other colours and materials for special orders.
The written work is a review of the critical success factors of the product development process used in the furniture industry. The thesis draws together the best practices of established companies, together with thoughts presented in the main product development literature. In the end, it looks at the experience of the designer in the program in the light of the findings of the literature review and the interview based case studies, to conclude in describing practices that can be seen to be critical in determining the success of a furniture development project
Improve the effectiveness of behavior based selection by incorporating competency modeling into selection and also training, performance management and succession planning
Critical Success Factors in a Furniture Development ProcessAntti Pitkänen
The work by the Designer presented here, the chair and the written thesis were the outcome of a project carried out under the Invited Overseas Designers program organized between Oribe Design Centre and University of Art and Design Helsinki. The client in this project was a Japanese furniture manufacturer Toyoisu Co, Ltd. The official part of the project started on the 19th of September 2006 and carried on until 18th of January 2007. The final result of the project was a chair called Neo which was launched commercially in March 2008 in Japan.
The chair made out three-dimensionally curved steel pipe chair was designed to support user in comfort. The chair is conceived to change the atmosphere and give a new face to offices and shops. The gap between the back of the seat and the pipe frame gives elasticity to the backrest and makes it comfortable even when sitting for a long time. Neo-chairs are stackable and available in other colours and materials for special orders.
The written work is a review of the critical success factors of the product development process used in the furniture industry. The thesis draws together the best practices of established companies, together with thoughts presented in the main product development literature. In the end, it looks at the experience of the designer in the program in the light of the findings of the literature review and the interview based case studies, to conclude in describing practices that can be seen to be critical in determining the success of a furniture development project
Arab Spring: Using Social Media to Teach in Real TimeJennifer D. Klein
Presentation given at GlobalEdCon2011 by Jennifer D. Klein (Principled Learning Strategies), Mark Thomas (Research Journalism Initiative), Katherine Walraven (TakingITGlobal), and Terry Godwaldt (Centre for Global Education).
Session explores how these organizations are working together to help teachers bring authentic voices from the Middle East and more difficult dialogue about human rights and current revolutions into their classrooms.
Presentation given by Samanmalee Swarnalatha, Programme Officer (ICT), Gemidiriya Foundation, Sri Lanka on August 1st, 2011 at eWorld Forum (www.eworldforum.net) in the session Sharing Good Practices in eGovernance
Presentation given by Santanu Sengupta, Board Member, African Centre for Mobile Financial Inclusion on August 1st, 2011 at eWorld Forum (www.eworldforum.net) in the session Telecentres: Effective Approaches and Best Practices
Service Design Thinks Dublin 12th may 2010 | Keith Finglasradarstation
Keith Finglas of Innovation Delivery, showed his recent work embedding design thinking with students and researchers at UCD. He also outlined his views on service innovation and the real impact design can make.
Arab Spring: Using Social Media to Teach in Real TimeJennifer D. Klein
Presentation given at GlobalEdCon2011 by Jennifer D. Klein (Principled Learning Strategies), Mark Thomas (Research Journalism Initiative), Katherine Walraven (TakingITGlobal), and Terry Godwaldt (Centre for Global Education).
Session explores how these organizations are working together to help teachers bring authentic voices from the Middle East and more difficult dialogue about human rights and current revolutions into their classrooms.
Presentation given by Samanmalee Swarnalatha, Programme Officer (ICT), Gemidiriya Foundation, Sri Lanka on August 1st, 2011 at eWorld Forum (www.eworldforum.net) in the session Sharing Good Practices in eGovernance
Presentation given by Santanu Sengupta, Board Member, African Centre for Mobile Financial Inclusion on August 1st, 2011 at eWorld Forum (www.eworldforum.net) in the session Telecentres: Effective Approaches and Best Practices
Service Design Thinks Dublin 12th may 2010 | Keith Finglasradarstation
Keith Finglas of Innovation Delivery, showed his recent work embedding design thinking with students and researchers at UCD. He also outlined his views on service innovation and the real impact design can make.
The aim of this presentation is to provide a brief overview of the SCRUM Agile Methodology, and to give organizations an idea of how SCRUM may affect the traditional development of requirements and deliverables.
I have included an Outcome-Based Canvas or A3 for your review. After completing this outline, it reminded me of Hoshin planning and Toyota Kata. However, it gives me a stronger feeling that we are looking at the soft side, the behaviors of the process more than the typical Lean methods. A description on how to complete this canvas can be found on the blog post, applying Expectations of Customer Behavior: http://business901.com/blog1/mapping-expectations-of-customer-behavior/.
INNOVATION BOOT CAMP is a large group intervention methode to generate breakthrough innovation in companies and organizations. It is proven and works great.
Using lean startup model to foster Agile adoption in multinational organizationsAngel Diaz-Maroto
In this session I’m showing a model that multinational organizations can use to foster the adoption of agile. This model is based on lean startup, understandig Agile initiatives from different countries as startups, it uses the validated learning cycles of every organization to create a validated learning knowledge base with the performed experiments of agile practices. This “”validated learning knowledge base”" is co-created by the members of the internal international Agile community.
Expedition Innovation Conference: Innovation Places, Spaces And Methodsagchute
This presentation at an Internation Conferences details how an organization can create a vision, design an innovation program and build a global network of Innovation Centres.
2. A WARM WELCOME FROM….
Carrie Marr (Chair) Tayside Centre for Organisational Effectiveness
Carol Sinclair Better Together, Scottish Government
June Watters NHS Scotland Quality Improvement Hub
Simon Gardner Impact Innovation
Charlotte Leyland Impact Innovation
3. Today we will be….
Exploring the innovation process
through an experiential challenge:
Creating an innovative solution
that enables the launch of a real, fresh egg
into the market without breaking it
4. Each team will be given….
• A briefing sheet
• A FRESH egg (wrapped in cling film)
• A spare egg
• A production kit for creating the “egg flyer”
• Design aids (scissors, glue etc) – NB: not for use in the
final solution
• Cost sheet (for materials used in the solution)
5. KEY STEPS…
• Identify Market Zone (Easy to Hard)
• Design the solution
• Cost it
• Brand it (name and strapline)
• Launch it
…..for a safe landing
6. RULES
• Only use the materials provided
• No design aids in the final “egg flyer”
• Egg flyer must NOT be rolled at launch
• Only 3 eggs in one Target Zone
• First egg to land WHOLE in the Target Zone wins a prize
• Cheapest successful solution in the Target Zone also
wins a prize
• Have fun!
7. Top Tip for success….
KEEP THE INNOVATION PROCESS
IN MIND AS YOU CREATE AND LAUNCH
YOUR EGG FLYER
EXPLORE AND UNDERSTAND
DESIGN, TEST AND LEARN
REFINE AND INTRODUCE
25. THE INNOVATION SWIRL Introduce
Evaluate and
reflect
Spread
Introduction and
Launch Planning
Explore and
Refine Prepare the understand
organisation
Observe
Packaging
Understand
current state
Building Team Understand
solution mobilisation needs
Initial
to implement framing Reframe
Choice
Enrolling First
/ building vision Ideas
Pilots / testing
opinion
Co-create
Mock ups
Try outs
Build concepts
Learn Design
Prototype and Select
stimulate
26. THE INNOVATION SWIRL
Explore and
understand
Observe
Understand
current state
Understand
Initial needs
framing Reframe
27. THE INNOVATION SWIRL
Enrolling First
/ building vision Ideas
Pilots / testing
opinion
Co-create
Mock ups
Try outs
Build concepts
Learn Design
Prototype and Select
stimulate
28. THE INNOVATION SWIRL Introduce
Evaluate and
reflect
Spread
Introduction and
Launch Planning
Refine Prepare the
organisation
Packaging
Building Team
solution mobilisation
to implement
Choice
29. THE INNOVATION SWIRL Introduce
Evaluate and
reflect
Spread
Introduction and
Launch Planning
Explore and
Refine Prepare the understand
organisation
Observe
Packaging
Understand
current state
Building Team Understand
solution mobilisation needs
Initial
to implement framing Reframe
Choice
Enrolling First
/ building vision Ideas
Pilots / testing
opinion
Co-create
Mock ups
Try outs
Build concepts
Learn Design
Prototype and Select
stimulate