Conducting UX research (interviews, surveys, usability testing, etc) tends to leave you with lots and lots of raw, unfiltered, unstructured data. How do we sort through that data and turn it into usable insights, recommendations, and starting points for ideation?
Branding is the most cringeworthy term you want to know aboutNeha Batra
From the moment you write your twitter bio, upload your first insta, and share your first fb article, you are building your brand. Upon entering the world of tech, you probably noticed there is a second world out there dedicated to your "tech profile" and it can be daunting. If you proactively manage your brand and what you want to represent, you can get ahead of the curve and put the content YOU CARE ABOUT in front of the public eye. This talks about how to curate your image, how to grow your brand, and finding a strategy that works for you.
- and generate many better ones!
Your idea wants to die, so let it. This destructive workshop will force you to build a controlled burn of your own ideas - necessary for growing stronger and juicier ones for the future. Hosted by IDEO designer Karoline K and impact tracker Yennie Lee from IDEO.org, this workshop at SXSW took 70 people through through a series of exercises to disrupt their own thought-processes to get to more innovative ideas through prompts.
It's not you, it's us: Winning over people for yourself and the teamNeha Batra
The best teams are the ones with a diverse ways of working, diverse opinions, and diverse backgrounds. BUT with great diversity comes great responsibility -- what do you do when someone rubs you the wrong way or when people don't quite get along?
The problem is simple: not getting along, and the solution is simple, too: getting along. What's not so easy is the magic in between. At pivotal labs, we pair with clients and have little influence over who shows up at our door from our client. Moreover, we work closely together on teams; we pair with each other 1 on 1 for the full day and switch pairs daily. With little room for conflict, we need a really good bag of tricks if we want to have a successful project and career.
Instead of focusing on whether you will like everyone, let's talk about how to make the overall experience better. From understanding yourself and modifying your own behaviors to understanding others and modifying theirs, there's a lot to try.
This document provides tips for standing out at a conference without being disruptive or annoying. It recommends being fun by wearing a smile and engaging others on breaks, being creative with unique business cards or flyers, and being smart by preparing thoughtful questions backed by data for speakers and other attendees. Most importantly, it stresses the importance of being confident by actively connecting with others beyond just speakers and not being afraid of mistakes. The overall message is that conferences offer opportunities to network and get your name recognized through positive engagement with industry communities.
The document discusses differences between how "geeks" and "non-geeks" approach work, the future, decision making, language, lying, ethics, and motivation. Geeks tend to be more analytical and focused on problem-solving while non-geeks are more vision-oriented and contextual. For example, geeks see work as solving problems first before vision, view the future as ambiguous and dangerous, and believe lying is always wrong. In contrast, non-geeks see work as achieving a shared vision, view the future as promising, and think lying depends on context. The document provides tips for motivating geeks such as creating problems to solve, offering team roles, and providing intermittent free food.
Getting the Right Research Participants | UXNZ2017Amanda Stockwell
There are more and more ways to recruit participants for research, which also means there are more and more ways to get the wrong people in your studies. Including the wrong participants in your research can waste your time, give you false confidence, or even cause you and your teams to make the wrong decisions moving forward. Sometimes you find the perfect people to research but they don’t want to participate at all or stop part way through.
Come to this session to get a detailed understanding of pros and cons of using existing users as participants, intercepting people's workflows, or using market research or tool panels to find participants. We’ll also cover best practices for screening and incentivizing participants so you can make sure your research efforts are as effective as possible.
Teaching myself to code: the journey and lessons learnedNeha Batra
A description of my journey when teaching myself to program and lessons learned accordingly.
The transition period was 9 months for me between quitting and taking my first software job.
I share my stories in more detail on my blog: nerdneha.tumblr.com/post/105875049220/notable-blog-posts
Our CEO, Oliver Kempkens, joined the Design Thinking Summit in Graz as a keynote speaker. Discover his insights and get to know what Design Thinking is about.
Branding is the most cringeworthy term you want to know aboutNeha Batra
From the moment you write your twitter bio, upload your first insta, and share your first fb article, you are building your brand. Upon entering the world of tech, you probably noticed there is a second world out there dedicated to your "tech profile" and it can be daunting. If you proactively manage your brand and what you want to represent, you can get ahead of the curve and put the content YOU CARE ABOUT in front of the public eye. This talks about how to curate your image, how to grow your brand, and finding a strategy that works for you.
- and generate many better ones!
Your idea wants to die, so let it. This destructive workshop will force you to build a controlled burn of your own ideas - necessary for growing stronger and juicier ones for the future. Hosted by IDEO designer Karoline K and impact tracker Yennie Lee from IDEO.org, this workshop at SXSW took 70 people through through a series of exercises to disrupt their own thought-processes to get to more innovative ideas through prompts.
It's not you, it's us: Winning over people for yourself and the teamNeha Batra
The best teams are the ones with a diverse ways of working, diverse opinions, and diverse backgrounds. BUT with great diversity comes great responsibility -- what do you do when someone rubs you the wrong way or when people don't quite get along?
The problem is simple: not getting along, and the solution is simple, too: getting along. What's not so easy is the magic in between. At pivotal labs, we pair with clients and have little influence over who shows up at our door from our client. Moreover, we work closely together on teams; we pair with each other 1 on 1 for the full day and switch pairs daily. With little room for conflict, we need a really good bag of tricks if we want to have a successful project and career.
Instead of focusing on whether you will like everyone, let's talk about how to make the overall experience better. From understanding yourself and modifying your own behaviors to understanding others and modifying theirs, there's a lot to try.
This document provides tips for standing out at a conference without being disruptive or annoying. It recommends being fun by wearing a smile and engaging others on breaks, being creative with unique business cards or flyers, and being smart by preparing thoughtful questions backed by data for speakers and other attendees. Most importantly, it stresses the importance of being confident by actively connecting with others beyond just speakers and not being afraid of mistakes. The overall message is that conferences offer opportunities to network and get your name recognized through positive engagement with industry communities.
The document discusses differences between how "geeks" and "non-geeks" approach work, the future, decision making, language, lying, ethics, and motivation. Geeks tend to be more analytical and focused on problem-solving while non-geeks are more vision-oriented and contextual. For example, geeks see work as solving problems first before vision, view the future as ambiguous and dangerous, and believe lying is always wrong. In contrast, non-geeks see work as achieving a shared vision, view the future as promising, and think lying depends on context. The document provides tips for motivating geeks such as creating problems to solve, offering team roles, and providing intermittent free food.
Getting the Right Research Participants | UXNZ2017Amanda Stockwell
There are more and more ways to recruit participants for research, which also means there are more and more ways to get the wrong people in your studies. Including the wrong participants in your research can waste your time, give you false confidence, or even cause you and your teams to make the wrong decisions moving forward. Sometimes you find the perfect people to research but they don’t want to participate at all or stop part way through.
Come to this session to get a detailed understanding of pros and cons of using existing users as participants, intercepting people's workflows, or using market research or tool panels to find participants. We’ll also cover best practices for screening and incentivizing participants so you can make sure your research efforts are as effective as possible.
Teaching myself to code: the journey and lessons learnedNeha Batra
A description of my journey when teaching myself to program and lessons learned accordingly.
The transition period was 9 months for me between quitting and taking my first software job.
I share my stories in more detail on my blog: nerdneha.tumblr.com/post/105875049220/notable-blog-posts
Our CEO, Oliver Kempkens, joined the Design Thinking Summit in Graz as a keynote speaker. Discover his insights and get to know what Design Thinking is about.
Can Social Media Analysis Improve Collective Awareness of Climate Change?Diana Maynard
This document discusses using social media analysis to improve collective awareness of climate change. It describes the Decarbonet project, which aims to raise awareness and trigger behavioral change using social media monitoring. The document discusses challenges in analyzing social media, such as sarcasm and lack of context. It describes how the GATE toolkit can be used to perform sentiment analysis and opinion mining on social media texts through features like term recognition, sentiment dictionaries, and rule-based grammars.
Inclusive Design for cognitive disabilities, neurodiversity, and chronic illnessTed Drake
Learn how to design for people with short term memory loss, problems focusing on a task, struggling with anxiety, and dealing with chronic pain. This presentation will introduce you to the people you need to include in your designs. You will also have clear action items for inclusive design.
Audience first exhibition and experiencePaul Bowers
The document discusses audience-focused experience making for museums and cultural institutions. It emphasizes understanding the audience, defining their "before and after" experience, and making the experience transformational rather than just factual. It provides tips for defining the audience, choosing a clear story and style, writing outcomes focused on knowledge, emotions and social impact, developing interpretations, testing prototypes, and continually improving based on audience feedback. The overall message is to put the audience experience first in all aspects of planning, development and evaluation of exhibitions and programs.
Lean in - Questions...move you toward what you want!Denise Reed
Rachael Herrscher discusses the power of asking the right questions in her TED talk. She is the CEO and founder of an online media company. The document provides tips on how to be a good question asker by considering different archetypes like a question advocate, doctor, lawyer, etc. It then describes a process called QuestionStorming which is an alternative to brainstorming that focuses on generating questions rather than statements to help solve problems in a more creative way. The document encourages picking one action step to apply a questioning tip.
Design Thinking for Startups - Are You Design Driven?Amir Khella
This document discusses design thinking and how startups can integrate it into their process. It defines design thinking as combining creative and analytical thinking to solve problems. It recommends that startups (1) involve everyone in design thinking, not just designers, (2) deeply understand the problem to be solved, (3) create prototypes and get feedback to refine the solution, and (4) hire "T-shaped" individuals with skills across disciplines and encourage cross-training. The document emphasizes that design thinking is about understanding people and that anyone can be a good design thinker.
[Slides and the accompanying audio posted at http://www.portigal.com/blog/designing-the-problem-my-keynote-from-isa14]
Too often we assume that doing research with users means checking in with them to get feedback on the solution we've already outlined. But the biggest value from research is in uncovering the crucial details of the problem that people have; the problem that we should be solving.
As the design practices mature within companies, they need to play an active role in driving the creation of new and innovative solutions to the real unmet needs that people have. In part, driving towards this maturity means looking at one's own culture and realizing the value of being open-minded and curious, not simply confident. This is a challenge to each of us personally and as leaders within our teams and communities.
I will speak about the importance of this evolution and offer some tips to help guide the changes.
For Digital 22, the Culture Code defines what we believe in, what we do and how we work with people internally and externally. It's a way of formalising our DNA and the soul of the company so it becomes the backbone of how to act at work.
The document provides advice for project management professionals on using social media. It recommends that professionals use social media to build their presence, network, and reputation. It encourages connecting with others on various platforms like LinkedIn, Facebook, Twitter, YouTube, and Quora for professional and personal purposes. It emphasizes the importance of prioritizing social media use and maintaining an active online presence through relevant conversations and sharing content.
Multimodal opinion mining from social mediaDiana Maynard
Presentation at the BCS SGAI 2013 conference in Cambridge, December 2013, describing the combination of opinion mining from text and multimedia from social media.
[SIGGRAPH ASIA 2011 Course]How to write a siggraph paperI-Chao Shen
I found this slide on the forum. Thx for the guy that wrote most of the content down for us to review. Hope everyone can learn and think a lot from it!
You are the best user researcher ever Talisa Chang
On the ground tips and tricks for teams new to conducting user interviews, including: formulating useful questions, how to clarify and probe, and getting to your burning questions (without leading).
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
Stop Building Useless Software | dsmAgile 2017Diane Zajac
If you want to stop building useless software, then you have to start understanding your customers. Unfortunately there’s no magic trick for reading their minds. But there is a simple technique that can help you gain insights and build empathy for them.
Empathy mapping is a simple activity for your team, stakeholders and anyone else who is responsible for delivering products and services. It allows you to collectively explore what your customers see, hear, say & do, as well as consider what they think and feel. This leads to insights about their pain and potential wants which are the keys to building more useful software.
In this session, Diane guides you through building an empathy map, showing you how to use silent brainstorming to encourage everyone to contribute. You will see, first-hand, how easy it is to work collaboratively to create a shared understanding of the customer. And that is the first step to start building software that customers find useful.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
This document provides advice for embracing digital change and transformation. It discusses how to change an organization's "digital DNA" by addressing many aspects on every level, including structures, individuals, teams, departments, management, communication and more. It also emphasizes the importance of speed and acting like a startup by focusing on solutions, setting tight deadlines, and challenging the status quo. Additionally, it recommends finding "Pippi Longstocking" type people who will drive change, rather than more cautious "Annika" types, when building a team.
Do we really know what people mean when they tweet?Diana Maynard
This document discusses opinion mining and sentiment analysis of social media data. It notes that while opinion mining tools are widely available, accurately analyzing sentiment is challenging due to linguistic complexities like sarcasm, conditional statements, and spam reviews. A case study is presented on a rule-based opinion mining system applied to tweets about the Greek crisis. Machine learning is also discussed as an alternative to rule-based systems, but requires large annotated training datasets. In summary, opinion mining is still an imperfect process that requires customization to the domain and task.
1. The document discusses various techniques for managing ideas and the creative process, including brainstorming and idea management. It provides tips for forming creative teams, generating ideas, developing ideas, and implementing ideas effectively.
2. Some of the key points covered include understanding brainstorming principles, avoiding things that can undermine brainstorming, formulating clear goals, mixing up creative teams, using doodles to visualize ideas, evaluating ideas against selection criteria, and ensuring proper support for implementation.
3. The overall message is that managing ideas like a process and following best practices at each stage can help teams be more innovative and successful at transforming ideas into reality.
The document discusses how QA and developers can improve their relationship and work together more effectively. It suggests that QA should gain a better understanding of the development process through activities like pair programming, code reviews, and attending planning meetings. QA should also continue learning about new techniques, participate in user groups, and give conference talks. When finding bugs, QA needs to provide thorough documentation and prioritize more serious issues. Both sides need to communicate better and also socialize together outside of work to develop understanding and trust.
Use Design Thinking to Integrate Sustainable Development Goals (SDGs) for Dee...Barbara Bray
The document discusses using design thinking and the United Nations Sustainable Development Goals (SDGs) to promote global education. It provides an overview of several SDGs related to education, gender equality, cities, and poverty. Resources are shared on using design thinking processes like empathy, define, ideate, prototype, and test to engage learners with the SDGs through projects. Examples are given of classroom activities where students connect personal issues to global goals and brainstorm ideas to address issues locally and globally. The document encourages connecting SDGs to STEM learning and taking action at home to promote sustainability.
Can Social Media Analysis Improve Collective Awareness of Climate Change?Diana Maynard
This document discusses using social media analysis to improve collective awareness of climate change. It describes the Decarbonet project, which aims to raise awareness and trigger behavioral change using social media monitoring. The document discusses challenges in analyzing social media, such as sarcasm and lack of context. It describes how the GATE toolkit can be used to perform sentiment analysis and opinion mining on social media texts through features like term recognition, sentiment dictionaries, and rule-based grammars.
Inclusive Design for cognitive disabilities, neurodiversity, and chronic illnessTed Drake
Learn how to design for people with short term memory loss, problems focusing on a task, struggling with anxiety, and dealing with chronic pain. This presentation will introduce you to the people you need to include in your designs. You will also have clear action items for inclusive design.
Audience first exhibition and experiencePaul Bowers
The document discusses audience-focused experience making for museums and cultural institutions. It emphasizes understanding the audience, defining their "before and after" experience, and making the experience transformational rather than just factual. It provides tips for defining the audience, choosing a clear story and style, writing outcomes focused on knowledge, emotions and social impact, developing interpretations, testing prototypes, and continually improving based on audience feedback. The overall message is to put the audience experience first in all aspects of planning, development and evaluation of exhibitions and programs.
Lean in - Questions...move you toward what you want!Denise Reed
Rachael Herrscher discusses the power of asking the right questions in her TED talk. She is the CEO and founder of an online media company. The document provides tips on how to be a good question asker by considering different archetypes like a question advocate, doctor, lawyer, etc. It then describes a process called QuestionStorming which is an alternative to brainstorming that focuses on generating questions rather than statements to help solve problems in a more creative way. The document encourages picking one action step to apply a questioning tip.
Design Thinking for Startups - Are You Design Driven?Amir Khella
This document discusses design thinking and how startups can integrate it into their process. It defines design thinking as combining creative and analytical thinking to solve problems. It recommends that startups (1) involve everyone in design thinking, not just designers, (2) deeply understand the problem to be solved, (3) create prototypes and get feedback to refine the solution, and (4) hire "T-shaped" individuals with skills across disciplines and encourage cross-training. The document emphasizes that design thinking is about understanding people and that anyone can be a good design thinker.
[Slides and the accompanying audio posted at http://www.portigal.com/blog/designing-the-problem-my-keynote-from-isa14]
Too often we assume that doing research with users means checking in with them to get feedback on the solution we've already outlined. But the biggest value from research is in uncovering the crucial details of the problem that people have; the problem that we should be solving.
As the design practices mature within companies, they need to play an active role in driving the creation of new and innovative solutions to the real unmet needs that people have. In part, driving towards this maturity means looking at one's own culture and realizing the value of being open-minded and curious, not simply confident. This is a challenge to each of us personally and as leaders within our teams and communities.
I will speak about the importance of this evolution and offer some tips to help guide the changes.
For Digital 22, the Culture Code defines what we believe in, what we do and how we work with people internally and externally. It's a way of formalising our DNA and the soul of the company so it becomes the backbone of how to act at work.
The document provides advice for project management professionals on using social media. It recommends that professionals use social media to build their presence, network, and reputation. It encourages connecting with others on various platforms like LinkedIn, Facebook, Twitter, YouTube, and Quora for professional and personal purposes. It emphasizes the importance of prioritizing social media use and maintaining an active online presence through relevant conversations and sharing content.
Multimodal opinion mining from social mediaDiana Maynard
Presentation at the BCS SGAI 2013 conference in Cambridge, December 2013, describing the combination of opinion mining from text and multimedia from social media.
[SIGGRAPH ASIA 2011 Course]How to write a siggraph paperI-Chao Shen
I found this slide on the forum. Thx for the guy that wrote most of the content down for us to review. Hope everyone can learn and think a lot from it!
You are the best user researcher ever Talisa Chang
On the ground tips and tricks for teams new to conducting user interviews, including: formulating useful questions, how to clarify and probe, and getting to your burning questions (without leading).
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
Stop Building Useless Software | dsmAgile 2017Diane Zajac
If you want to stop building useless software, then you have to start understanding your customers. Unfortunately there’s no magic trick for reading their minds. But there is a simple technique that can help you gain insights and build empathy for them.
Empathy mapping is a simple activity for your team, stakeholders and anyone else who is responsible for delivering products and services. It allows you to collectively explore what your customers see, hear, say & do, as well as consider what they think and feel. This leads to insights about their pain and potential wants which are the keys to building more useful software.
In this session, Diane guides you through building an empathy map, showing you how to use silent brainstorming to encourage everyone to contribute. You will see, first-hand, how easy it is to work collaboratively to create a shared understanding of the customer. And that is the first step to start building software that customers find useful.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
This document provides advice for embracing digital change and transformation. It discusses how to change an organization's "digital DNA" by addressing many aspects on every level, including structures, individuals, teams, departments, management, communication and more. It also emphasizes the importance of speed and acting like a startup by focusing on solutions, setting tight deadlines, and challenging the status quo. Additionally, it recommends finding "Pippi Longstocking" type people who will drive change, rather than more cautious "Annika" types, when building a team.
Do we really know what people mean when they tweet?Diana Maynard
This document discusses opinion mining and sentiment analysis of social media data. It notes that while opinion mining tools are widely available, accurately analyzing sentiment is challenging due to linguistic complexities like sarcasm, conditional statements, and spam reviews. A case study is presented on a rule-based opinion mining system applied to tweets about the Greek crisis. Machine learning is also discussed as an alternative to rule-based systems, but requires large annotated training datasets. In summary, opinion mining is still an imperfect process that requires customization to the domain and task.
1. The document discusses various techniques for managing ideas and the creative process, including brainstorming and idea management. It provides tips for forming creative teams, generating ideas, developing ideas, and implementing ideas effectively.
2. Some of the key points covered include understanding brainstorming principles, avoiding things that can undermine brainstorming, formulating clear goals, mixing up creative teams, using doodles to visualize ideas, evaluating ideas against selection criteria, and ensuring proper support for implementation.
3. The overall message is that managing ideas like a process and following best practices at each stage can help teams be more innovative and successful at transforming ideas into reality.
The document discusses how QA and developers can improve their relationship and work together more effectively. It suggests that QA should gain a better understanding of the development process through activities like pair programming, code reviews, and attending planning meetings. QA should also continue learning about new techniques, participate in user groups, and give conference talks. When finding bugs, QA needs to provide thorough documentation and prioritize more serious issues. Both sides need to communicate better and also socialize together outside of work to develop understanding and trust.
Use Design Thinking to Integrate Sustainable Development Goals (SDGs) for Dee...Barbara Bray
The document discusses using design thinking and the United Nations Sustainable Development Goals (SDGs) to promote global education. It provides an overview of several SDGs related to education, gender equality, cities, and poverty. Resources are shared on using design thinking processes like empathy, define, ideate, prototype, and test to engage learners with the SDGs through projects. Examples are given of classroom activities where students connect personal issues to global goals and brainstorm ideas to address issues locally and globally. The document encourages connecting SDGs to STEM learning and taking action at home to promote sustainability.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
2. ● 9 years’ experience in
various design fields
● Senior UX/UI Designer
● MA Information Design
Exploring the ethics of scam advertising
& advertising awards shows
● PhD Information Design*
(expected 2021; i.e. masochist who likes research)
● Plays violin in an 1800’s cover band
(aka a symphony orchestra)
● Loves adventure
(summited Mt Kilimanjaro, travelled to 23 countries)
Who am I and why should you listen to me?
3. I’ve been an:
● Information designer
● Digital designer
● Art director
● Web designer
● UX/UI designer
● Experience designer
● Product designer?
● Customer Experience designer?!
● Graphic designer 🙄
@Lizz_s2
Liz Spangenberg
TITLE GOES HERE
5. The formulation of a problem is far more important
than its solution which may be merely a matter of
mathematical or experimental skill.
To raise new questions, to look at old problems from
a new angle marks the real advances in science
[or design].
Albert Einstein
@Lizz_S2
14. “Make it orange and
make it flash.”
A research horror story
What went wrong?
● Were not asking people WHY, making own assumptions
● Dangerous to make recommendations without insight
@Lizz_s2
15. “I dun wan it.”
A research horror story
@Lizz_s2
17. “I dun wan it.”
A research story
What went wrong?
● No USER research before product development:
was there even a need or want for this solution?
● Didn’t really understand user wants and needs
before creating a solution
● Existing feedback was not being considered,
focus was on new product development
@Lizz_s2
18. How to avoid this
● Ask WHY not just WHAT
● Don’t conduct general user research without any focus
- should have clear objectives/research questions that you strive to answer.
- if you don’t know what you’re looking for, how will you know when you find it?
● Don’t separate research from design
● Don’t ignore findings
● Fully understand your users before designing a product
● Test your designs
@Lizz_s2
19. Places research can go wrong
● Between user and you
● Between you and client
● Between user and client (with you as the intermediary)
@Lizz_s2
22. Acknowledge your biases, e.g.:
● Only interviewed at one location
● Only interviewed 5 people
● Maybe didn’t interview diverse enough groups of people
● Maybe didn’t interview correct personas
@Lizz_s2
27. @Lizz_s2
How often do they
eat out (or order in)
for lunch?
Do people want or
order lunch or
go out?
Do people even
need a lunch
finder app?!
Is an app the
right platform?
?!
28. When conducting interviews
● Record to refer back to (with permission)
● Make people feel comfortable
● Don’t ask leading questions:
“Do you think X is good?”
“What do you think of X?”
@Lizz_s2
29. Questions to get you started
● Do you eat lunch?
● Tell me what lunchtime generally looks like for you.
● Tell me about your favourite lunch spot.
● How often do you go out for lunch with friends/colleagues?
● How do you decide what to eat for lunch?
● How do you decide where to eat lunch?
And go!
@Lizz_s2
30. So now that we have
lots of info… what
now?
@Lizz_S2
31. How DO we format
and share knowledge?
@Lizz_S2
36. If you have a
thought/insight/question:
write it down.
On your phone, a notebook, a sticky,
a napkin, your hand, your friend’s hand…
whatever’s close by.
@Lizz_s2
38. Affinity diagrams can help you bundle
and cluster large bodies of information,
facts, ethnographic research, ideas from
brainstorms, user opinions, user needs,
insights, design issues, etc.
Interaction Design Foundation
@Lizz_s2
41. Write bite-sized pieces of data, small
documented facts, quotes, drawings,
ideas, and observations onto sticky notes.
● No scribes - each person has a pen
● One idea per sticky note
● Write with markers, not pens/pencils
● Keep on table for now
1.
@Lizz_s2
42. Stick all your notes on the wall.
● Don’t discuss what goes where
● Just stick it up
2.
@Lizz_s2
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@Lizz_s2
45. Sort the stickies into related groups
based on relationships.
● No talking - just do
● Group stickies that highlight similar opportunities
or problems, that display natural relationships
● Don’t overthink: go with your gut
● Don’t discard duplicated ideas
● Don’t be afraid to change the groupings
or move a sticky
● Try to end up with 3-10 groups
3.
@Lizz_S2
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@Lizz_s2
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@Lizz_s2
48. Create header cards for the groups
● Capture the essential link among the ideas
contained in a group of cards
● Identify and name the overall group
● Should be one sentence that can be understood
by anyone (even outside your group)
4.
@Lizz_s2
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@Lizz_s2
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@Lizz_s2
51. Find relationships between groups and
write superheaders
● Identify what the groupings represent, e.g.
insights, user needs, pain points, opportunities, or
gaps that haven’t been addressed.
6.
@Lizz_s2
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@Lizz_s2
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@Lizz_s2
56. Vote on how important different
stickies are
● Each person gets 5 stickers/votes
● Be aware of what is driving the voting system:
what values, motives and priorities are you using?
● Whose priorities are these? The user’s, the
company’s, the market’s, the stakeholders’,
or your own?
7.
@Lizz_S2
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@Lizz_s2
59. Take photos of everything
and create a digital version.
● Use miro.com
● Allows for further online collaboration
● Won’t get lost and fall off the wall
like stickies inevitably do
● Continue to build on your diagram
● Add on as you get more data
8.
@Lizz_s2