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Trends in Serious Games for Health & Well-Being
Serious Play 2017
Washington
David Wortley GAETSS
Enabling Technologies
Enabling Technologies
Serial Techno Social Entrepreneur & Early Adopter
Passion for Technology and Society
1949
Human Intelligence
Controls Machines
2017…..
Machine Intelligence
Controls Humans
Influences
Articles on Technology & Health
Also Distribute E-Newsletter & Present at Conferences
Practitioner of Gamification & Wearables for 4 Years
21,334,406 steps recorded between 06/2013 and 11/2015
= approximately 10,667 miles
Helps me to Understand What Works for Me…
Opportunities and Challenges
Current User of 3 Wearables
Jawbone UP 3
Activ8rLives
Buddy Band 2
Activite Pop Watch
Participant in PROPELS Project
EU Pegaso Project for Teenage Obesity
Serious Games & Virtual Worlds Portfolio
1983 Action Maze 1995 Trade
Show Game
2007 SGI Auditorium
2007 Triage Trainer
Re-creating a physical experience in a virtual environment
2007 Triage Trainer
Re-creating a physical experience in a virtual environment
Simulating Medical Conditions
Commercial games company skills applied to medicine
The Process Involved
Realism limited by the power of available technologies
Patient Rescue
Training Junior Doctors in A&E to recognise conditions and visualise outcomes
Snow World
Pain Management Game for Burns Patients
Remission
Cancer Therapies for Children
Multi-Disciplinary Major Incident Simulator
(MMIS)
Imperial College in London use virtual world simulations for disaster training
Smart E-Hospital
Gamified Immersive Training in a 3D virtual hospital
Integrating Real/Virtual Worlds
Datascape Virtual Control Room Environment to visualise real data streams
Singapore Hospital Simulator
Robotics simulating human responses
Haptics and Surgical Simulations
Gamified Surgical Simulations
Part 2
26
What is Gamification?
Every Human Activity can be Viewed as a Game !!
27
Games are part of Everyday Vocabulary
28
Gamification is a Life Skill
Gamification and the ability/motivation to Gamify is embedded in
the genetic make up of every living creature.
29
The Gamification Lens
Strategist
Tactician
Motivator
Coach
Skill
Ability
Motivation
Self-Esteem
Loyalty
Passion
Engagement
Support
Interest
Awareness
Knowledge
Unaware
Independent
Self-sufficient
Growing Influence
and Ability to
Achieve Goals
30
The Gamification Cycle
30
Challenge
Response
Measurement
Feedback
31
Gamification Elements
Scenarios/Narratives
Challenges
Rules
Chance/Uncertainty
Risks
Rewards/Incentives
Penalties
Competition
Exploration
Success/Achievement
Failure
Discovery
Leaderboards
Learning
Development
Skill/Ability
Action/Reaction
Measurement
Feedback
Reflection
Gamification introduces some or all of these elements into everyday situations
https://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper
32
The "A List" Influencers
32
Every Individual responds to different influencers in making
decisions or choices
33
Why Gamification?
33
34
The Attention Economy
The Next Generation have very different expectations
Global Lifestyle Related Challenges
Modern Lifestyle
consequences include many
negative effects which place
increasing demands on
available resources and
threaten the sustainability
of public services for future
generations
Global Challenge – Health
Obesity, Diabetes, Cancer & Cardiovascular Problems
● Sedentary lifestyle
● Convenience foods
● Comfort eating
● Inadequate exercise
● Couch potato syndrome
● Spectator society
Changing Lifestyles
and Consumer Empowerment
One of the consequences
of this convenient and
easy access to our daily
wants and needs is a
decline in the physical and
mental challenges
necessary for our lifelong
development and health
maintenance
Global Challenge – Health
Ageing Society – Cognitive and Physical decline
● Declining working
population
● Longer life expectancy
● Middle Age skills “scrap
heap”
● Shift from families to care
homes
● Rising costs of elderly care
What can be Done ?
The consequences of a failure to address these challenges are unthinkable…..
Serious Games and Health
Leveraging Consumer Technology to Address Global Challenges
Roadmap – Ageing Society
Strategic partnerships with
international developers of games-
based solutions to not only stimulate
cognitive and physical exercises for
the elderly but also explore the
potential of elderly people to
actively contribute to social and
economic development through their
life experiences
How do we Solve the Problem?
● Develop clinical solutions that prevent or
manage these conditions or
● Influence the food industry and citizens
through public policy interventions or
● Develop better personal health
management solutions and practices
42
Clinical Solutions
43
Public Policy Interventions
Taxes & Legislation
44
Public Policy Interventions
Awareness and Education
45
Better Personal Health Management
46
Which is the Best Solution?
Who will Provide the Solution?
47
Medical Professionals or Politicians or Citizens?
The Transition from Cure to Prevention
It’s quite clear that the best chance we have for
increasing our life spans and overall improving
our health is to adjust our personal behaviours
and to do so at an early age.
48
The Same but Different !
My Body is not a Temple it is a Car
Navigating Life’s Journey
Life is like a journey from the cradle to the grave. We know the
starting point and the final destination and we are aware of the places
en route but we have little idea of how long the journey will last and
whether the route will be easy or difficult
Our Body is our Journey Vehicle
Our body is the vehicle that will take us to our final destination and its
condition determines where we are on that journey, the nature of the
journey and how long it will last. Most of us do not know or monitor our
body’s condition or properly maintain it
Cars before Data Technology
We used our human skills to get the best from our
vehicles supported by knowledge professionals
Breakdowns and Repair
The consequence of this lack of technology in older cars was
more breakdowns and a reliance on garages and mechanics to
diagnose problems, maintain and repair
Data Measurement and Visualisation
Modern cars tell us oil
pressure, temperature,
speed, range of petrol tank,
warn us of any impending
problems, tell us where we
are and how to get to our
destination and compute
new routes if we go off track
Lifestyle Technology Transforming Health Management
Wearable and embedded technologies change the dynamics of our management
like the dynamics of car health management
Where are We and Where can we Go?
Wearable and embedded lifestyle technologies
provide the tools to manage our health
But how can we change Personal Behaviours?
57
Who will Most Influence Future Health?
58
An Approach for Better Personal Health
Gamification Enabling Technologies
Mobile Apps
60
Demonstrable Results
Substantial improvements in physical and
mental health are achievable
Before and After
2013
2013 Feb 2015
Measurement and Feedback
63Snapshot data Real Time data
Lifestyle Technology Roadmap
● Wearable consumer devices like iWatch to provide
advanced health metrics
● Healthcare costs linked to lifestyle behaviours
● Revolution in the healthcare ecosystem
● Use of wearable lifestyle devices for identity
applications
● Growth in embedded devices that not only
monitor but also control
● The Singularity – Immortality ?

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