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Wearables and Gamification for Personal Health Management


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This is a recording of the webinar on the Use of Wearable Technologies and Gamification for my own personal health Management., The webinar was broadcast live on Thursday Feb 1st during a presentation to the Computer Sciences Faculty members at the Open University. The webinar used Adobe Connect Technology and features my personal experiences and thoughts on the challenges of the ageing society.

Published in: Healthcare
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Wearables and Gamification for Personal Health Management

  1. 1. Wearables & Gamification for Health & Well-Being My Journey David Wortley 360in360IX
  2. 2. Food for Thought “O wad some Power the giftie gi’e us to see ourselves as others see us” Robert Burns “To travel hopefully is a better thing than to arrive” Robert Louis Stevenson “Man is free but everywhere in chains” Jean-Jacques Rousseau
  3. 3. Presentation Structure ● My background and influencers ● My wearable technologies story ● Results and statistics ● Personal view of my current wearables ● Lessons learnt ● Wearables future scenarios ● Meeting the challenges of the Ageing Society
  4. 4. Serial Techno Social Entrepreneur & Early Adopter
  5. 5. Serial Techno Social Entrepreneur & Early Adopter
  6. 6. Passion for Technology and Society 1949 Human Intelligence Controls Machines 2017….. Machine Intelligence Controls Humans
  7. 7. Influences
  8. 8. Articles on Technology & Health Also Distribute E-Newsletter & Present at Conferences
  9. 9. Participant in PROPELS Project
  10. 10. EU Pegaso Project for Teenage Obesity
  11. 11. Rehability
  12. 12. Gamification Paper
  13. 13. 13 Gamification is a Life Skill Gamification and the ability/motivation to Gamify is embedded in the genetic make up of every living creature.
  14. 14. 14 The Gamification Lens Strategist Tactician Motivator Coach Skill Ability Motivation Self-Esteem Loyalty Passion Engagement Support Interest Awareness Knowledge Unaware Independent Self-sufficient Growing Influence and Ability to Achieve Goals
  15. 15. Practitioner of Gamification & Wearables for 4 Years 21,334,406 steps recorded between 06/2013 and 11/2015 = approximately 10,667 miles Helps me to Understand What Works for Me… Opportunities and Challenges
  16. 16. Demonstrable Results Substantial improvements in physical and mental health are achievable
  17. 17. Before and After 2013 2013 Feb 2015
  18. 18. Current User of 3 Wearables Jawbone UP 3 Activ8rLives Buddy Band 2 Activite Pop Watch
  19. 19. Results and Statistics Measurement Criteria 2013 2014 2015 2016 2017 No. of Months 5 12 12 12 12 Total Steps 3735719 6353905 5429238 5597962 5368225 Total Calories Consumed 363567 1063174 1065585 1154379 1136436 Av steps / Month 747144 529492 452436 466497 447352 Av Calories Consumed / Month 72713 88598 88799 96198 94703 Steps – Calories Ratio 10.28 5.98 5.10 4.85 4.72
  20. 20. Personal View of my Current Wearables ● Jawbone UP 3 – Dashboard layout – Food database – Resting Heart Rate – Analysis Tools – Tips & Hints ● Withings / Nokia Watch – Steps Display & Time – Battery Life – Waterproof ● Activ8rlives – Range of devices
  21. 21. Lessons Learnt ● Walking improves physical and mental health ● Diet is biggest influence on weight & health parameters ● Fibre & Protein are key nutritional elements ● Water and hydration affect sleep ● Alcohol affects weight and sleep ● Last meal should be 3+ hours before bed time ● Motivation is personal and linked to circumstances and level of lifestyle control
  22. 22. Global Lifestyle Related Challenges Modern Lifestyle consequences include many negative effects which place increasing demands on available resources and threaten the sustainability of public services for future generations
  23. 23. Global Challenge – Health Obesity, Diabetes, Cancer & Cardiovascular Problems ● Sedentary lifestyle ● Convenience foods ● Comfort eating ● Inadequate exercise ● Couch potato syndrome ● Spectator society
  24. 24. Changing Lifestyles and Consumer Empowerment One of the consequences of this convenient and easy access to our daily wants and needs is a decline in the physical and mental challenges necessary for our lifelong development and health maintenance
  25. 25. Global Challenge – Health Ageing Society – Cognitive and Physical decline ● Declining working population ● Longer life expectancy ● Middle Age skills “scrap heap” ● Shift from families to care homes ● Rising costs of elderly care
  26. 26. What can be Done ? The consequences of a failure to address these challenges are unthinkable…..
  27. 27. Serious Games and Health Leveraging Consumer Technology to Address Global Challenges
  28. 28. Better Personal Health Management 29
  29. 29. The Transition from Cure to Prevention It’s quite clear that the best chance we have for increasing our life spans and overall improving our health is to adjust our personal behaviours and to do so at an early age. 30
  30. 30. The Same but Different ! My Body is not a Temple it is a Car
  31. 31. Navigating Life’s Journey Life is like a journey from the cradle to the grave. We know the starting point and the final destination and we are aware of the places en route but we have little idea of how long the journey will last and whether the route will be easy or difficult
  32. 32. Our Body is our Journey Vehicle Our body is the vehicle that will take us to our final destination and its condition determines where we are on that journey, the nature of the journey and how long it will last. Most of us do not know or monitor our body’s condition or properly maintain it
  33. 33. Cars before Data Technology We used our human skills to get the best from our vehicles supported by knowledge professionals
  34. 34. Breakdowns and Repair The consequence of this lack of technology in older cars was more breakdowns and a reliance on garages and mechanics to diagnose problems, maintain and repair
  35. 35. Data Measurement and Visualisation Modern cars tell us oil pressure, temperature, speed, range of petrol tank, warn us of any impending problems, tell us where we are and how to get to our destination and compute new routes if we go off track
  36. 36. Lifestyle Technology Transforming Health Management Wearable and embedded technologies change the dynamics of our management like the dynamics of car health management
  37. 37. Where are We and Where can we Go? Wearable and embedded lifestyle technologies provide the tools to manage our health
  38. 38. But how can we change Personal Behaviours? 39
  39. 39. Who will Most Influence Future Health? 40
  40. 40. An Approach for Better Personal Health Gamification Enabling Technologies
  41. 41. Measurement and Feedback 42Snapshot data Real Time data
  42. 42. Mobile Apps 43
  43. 43. Roadmap – Ageing Society Strategic partnerships with international developers of games- based solutions to not only stimulate cognitive and physical exercises for the elderly but also explore the potential of elderly people to actively contribute to social and economic development through their life experiences
  44. 44. Lifestyle Technology Roadmap ● Wearable consumer devices like iWatch to provide advanced health metrics ● Healthcare costs linked to lifestyle behaviours ● Revolution in the healthcare ecosystem ● Use of wearable lifestyle devices for identity applications ● Growth in embedded devices that not only monitor but also control ● The Singularity – Immortality ?
  45. 45. Meeting the Challenges of the Ageing Society ● The cost burden of increased longevity – Lifestyle-related conditions – Pensions ● Impact of AI and other technologies on employment ● Protecting the future of humanity
  46. 46. A Formula/Recipe for Success Challenge + Choice + Control = Confidence + Competence + Well-Being
  47. 47. A Formula/Recipe for Success An Engaging Challenge taken up by Choice (or necessity) with the perceived ability to Control / Influence a desired but uncertain outcome = Increased Self - Confidence leading to new levels and areas of Competence and improvements in physical and mental Well-Being A Reason to be EXCITED
  48. 48. My Latest Challenge – Mission Impossible?
  49. 49. My Latest Challenge – Mission Impossible? An International Network of Creatives celebrating local people, places and experiences
  50. 50. The Serenity Prayer God, grant me the serenity to accept the things I cannot change; the courage to change the things I can; and the wisdom to know the difference
  51. 51. Food for Thought “O wad some Power the giftie gi’e us to see ourselves as others see us” Robert Burns “To travel hopefully is a better thing than to arrive” Robert Louis Stevenson “Man is free but everywhere in chains” Jean-Jacques Rousseau
  52. 52. Final Reflections on the Human Condition “God is dead” Friedrich Nietzsche (1882) “Friedrich Nietzsche is dead” God (1900)
  53. 53. Final Reflections on the Human Condition “I used to be a Scottish International until I discovered Smirnoff” Billy Bremner (1975)
  54. 54. Thanks – Any Questions This Photo by Unknown Author is licensed under CC BY-NC-ND
  55. 55. Wearables & Gamification for Health & Well-Being My Journey David Wortley 360in360IX