fallCUE slide deck on digital citizenship and the importance of having your students learn how function online--both as creators of content and as active (and ethical) participants of society.
The document outlines several proposals for supporting young people in becoming confident digital makers. It suggests establishing a national network to share best practices in digital making and raise awareness of its importance. It also proposes creating an online platform as a hub of information and an interactive space for learners, and producing various inspirational content to promote digital making. Other recommendations include supporting digital making events, engaging diverse audiences like young people and teachers, and developing a narrative around digital making to emphasize its economic and personal value.
The document discusses how the world has become increasingly VUCA (Volatile, Uncertain, Complex, and Ambiguous) due to new technologies, social media, globalization, and other trends. It emphasizes the need for social cyborg learning that is collaborative, connective, and constructivist in nature. This involves building an action learning organization where learning happens at the speed of need, individuals own their own development, and learning is 100% customized through an integrated personal learning environment that uses new media and focuses on action learning over traditional teaching.
Heroes and Villains - Social media (in)activity in Higher EducationPeter Bryant
Social media has the potential to transform higher education but its use remains limited. It poses challenges as people's behaviors and identities online are different, and institutions are still focused on control rather than learning benefits. However, social media can enhance learning through social interaction, collaboration, and knowledge sharing if implemented properly. The document advocates for a pedagogical approach that leverages social media's interactive and engaging qualities by focusing on questions, community, and connectivity to drive learning rather than limiting its use. Action is needed to resolve tensions and integrate social media for learning enhancement.
A.daya 21st centuary skills presentationAadila Daya
This presentation discusses 7 key 21st century skills: information literacy, collaboration, communication, creativity, initiative, problem solving, and responsibility. It notes that information literacy involves the ability to use and find important information. Collaboration is about working together for team success, while creativity and innovation focus on refining and improving existing ideas.
The document discusses the digital divide and the One Laptop Per Child initiative. The One Laptop Per Child goal aims to reduce the digital divide by providing children access to technology to get engaged in their own education and connect to each other, the world, and a brighter future. The summary asks how to help support the One Laptop Per Child initiative through donations of cash, vehicles, or other assistance.
This document discusses key concepts for developing a digital-age learning culture including communication, collaboration, critical thinking, digital citizenship, engagement in professional growth, promoting student creativity, excellence in professional practice, and systematic improvement. It credits sources for songs, quotes, pictures, and websites related to developing such a learning culture.
Everidea Education is a non profit organization that focus on develop community through continuous learning with creative and innovation content to make impactful society.
The document outlines several proposals for supporting young people in becoming confident digital makers. It suggests establishing a national network to share best practices in digital making and raise awareness of its importance. It also proposes creating an online platform as a hub of information and an interactive space for learners, and producing various inspirational content to promote digital making. Other recommendations include supporting digital making events, engaging diverse audiences like young people and teachers, and developing a narrative around digital making to emphasize its economic and personal value.
The document discusses how the world has become increasingly VUCA (Volatile, Uncertain, Complex, and Ambiguous) due to new technologies, social media, globalization, and other trends. It emphasizes the need for social cyborg learning that is collaborative, connective, and constructivist in nature. This involves building an action learning organization where learning happens at the speed of need, individuals own their own development, and learning is 100% customized through an integrated personal learning environment that uses new media and focuses on action learning over traditional teaching.
Heroes and Villains - Social media (in)activity in Higher EducationPeter Bryant
Social media has the potential to transform higher education but its use remains limited. It poses challenges as people's behaviors and identities online are different, and institutions are still focused on control rather than learning benefits. However, social media can enhance learning through social interaction, collaboration, and knowledge sharing if implemented properly. The document advocates for a pedagogical approach that leverages social media's interactive and engaging qualities by focusing on questions, community, and connectivity to drive learning rather than limiting its use. Action is needed to resolve tensions and integrate social media for learning enhancement.
A.daya 21st centuary skills presentationAadila Daya
This presentation discusses 7 key 21st century skills: information literacy, collaboration, communication, creativity, initiative, problem solving, and responsibility. It notes that information literacy involves the ability to use and find important information. Collaboration is about working together for team success, while creativity and innovation focus on refining and improving existing ideas.
The document discusses the digital divide and the One Laptop Per Child initiative. The One Laptop Per Child goal aims to reduce the digital divide by providing children access to technology to get engaged in their own education and connect to each other, the world, and a brighter future. The summary asks how to help support the One Laptop Per Child initiative through donations of cash, vehicles, or other assistance.
This document discusses key concepts for developing a digital-age learning culture including communication, collaboration, critical thinking, digital citizenship, engagement in professional growth, promoting student creativity, excellence in professional practice, and systematic improvement. It credits sources for songs, quotes, pictures, and websites related to developing such a learning culture.
Everidea Education is a non profit organization that focus on develop community through continuous learning with creative and innovation content to make impactful society.
1) Amyloid precursor protein (APP) is enriched in neuronal growth cones and has been implicated in cell adhesion and motility during development.
2) The study tested whether APP functions as an autonomous extracellular matrix adhesion molecule using mouse hippocampal neurons on matrices binding specifically to APP or integrins.
3) The results showed that APP is present in growth cone adhesions to laminin, APP dosage controls growth cone adhesion and outgrowth in an integrin-independent manner, and APP directs growth cones in contact guidance assays.
Blog 3º artigo - especificidade no treinamento -sistema - 1-4-4-2Rafael Hackbarth
O documento discute a importância da especificidade no treinamento do sistema tático 1-4-4-2 no futebol. Apresenta diversos exercícios de treino que seguem esse sistema tático e visam promover comportamentos individuais e coletivos semelhantes aos do jogo real. Os exercícios envolvem situações com e sem posse de bola em números variados de jogadores, com apoios dentro e fora do campo, e objetivam resolver problemas táticos de forma eficiente.
O documento discute os princípios bíblicos de autoridade e submissão, usando o exemplo de Josué servindo a Moisés. A obediência, serviço, proximidade e submissão de Josué a Moisés trouxe resultados positivos como autoridade, experiências espirituais profundas, honra, vitórias e o cumprimento de sua missão. Quebrar a autoridade, como Datã e Abirão fizeram, trouxe maldições e destruição.
Esther mora em e nasceu em local não especificado. Ela atualmente estuda e leciona, tendo como tópico predileto e ponto forte relações interpessoais, enquanto seu ponto fraco é tecnologia. Esther acredita que amor é o segredo para felicidade.
Este documento fornece uma ficha de trabalho sobre números reais e inequações para alunos do 9o ano. Ele aborda conceitos como números reais, operações com números reais, resolução de inequações e problemas envolvendo inequações.
Este documento descreve quatro atividades de treino para jogadores sub-17. A primeira atividade envolve passes entre coringas para pontuar. A segunda exige que as equipes completem passes sob pressão defensiva limitada. A terceira foca em progressão com a bola para a área adversária. A quarta simula situações ofensivas e defensivas com regras de pontuação.
This document provides biographical information about an individual. It discusses their place of birth, interests, strengths and weaknesses as a teacher/student, relationship with technology, and belief about what brings happiness. Links are provided to images related to the topics discussed. The summary focuses on the key details while keeping it brief.
Este documento chegou-me às mãos em 2002, quando tinha sido acabado de contratar pelo Futebol Clube do Porto. Através dele podemos ver os pressupostos em que se basearam a metodologia de treino de José Mourinho que o levaram a uma caminhada inigualável na história do futebol. Achei que devia partilhar isto, pois defendo que a partilha do conhecimento é um bem que ultrapassa em muito a nossa existência... Perdurará para sempre, assim como ele perdurará na História do Futebol...
FIT - A&D_SXSWedu & DML ConferencesSandra Markus
This document discusses three big ideas in digital media and learning: 1) Interactive portfolios and digital presence to showcase student work online, 2) The rise of MOOCs and online learning platforms like Coursera and edX, and 3) The maker movement and making/creating as a core part of education, as advocated by the Make-to-Learn initiative. It also discusses badges as an alternative way to recognize skills and achievements, and the importance of digital literacy in an increasingly digital world.
Curriculum pathway to curriculum innovationJune Wall
This document discusses digital literacy and its importance in curriculum innovation. It defines digital literacy as the ability to understand, use, and create information in multiple formats from a variety of online sources. The document argues that digital literacy is less about specific tools and more about developing ways of thinking, seeing, crafting narratives, and applying skills across disciplines. It suggests integrating technology and pedagogy to build teachers' and students' knowledge, skills, and abilities through collaboration and open sharing of new ideas. The goal is for digital literacy to become a norm across curriculums through professional development and informal learning.
Digital citizenship: A global perspectiveJulie Lindsay
This document discusses digital citizenship from a global perspective. It begins with an introduction and agenda. Part 1 addresses issues in digital citizenship, including emerging technologies and their impact. Part 2 defines digital citizenship in a global context using an enlightened digital citizenship model that includes elements like technical awareness, social awareness, and global awareness. Part 3 discusses best practices for empowered digital citizenship action, including designing for action, collaboration, and showcasing student projects that address global issues. The overall document promotes developing cultural understanding and global digital citizenship.
The document discusses the concept of digital literacy and some of the challenges it presents for both staff and students. It provides various definitions of digital literacy, explores whether it is a useful term, and examines issues around whose online identity is owned, boundaries between work and personal life online, and how academic disciplines can develop digital literacy. It also touches on policies around digital literacy and questions of best practices for students, staff, and libraries regarding the "visual web" represented by tools like Twitter and Facebook.
This document discusses how college students develop digital identities and the implications of those identities. It outlines seven vectors of identity development including competence, managing emotions, relationships, and integrity. A digital identity is defined as an extension of one's personal identity online through social media and other digital profiles. Both positive and negative impacts are possible, such as colleges and employers reviewing digital profiles. While digital identities allow self-expression, they also raise privacy and anonymity issues for students. Developing a digital identity is an important part of students' overall identity development in college.
While 50% of the world is technically connected to the internet, how many are making meaningful use of its power? Similarly, how many truly have the digital skills necessary to transition from consumers of technology into creators, makers, and doers empowered by technology?
Digital literacy is important. The United Nations Sustainable Development goals repeatedly underline the importance of technology and inclusion as enablers of development. The pairing is essential – unless concrete efforts are made to give everyone access to the right skills, digital tools risk being a force for inequality. Without this foundation, there cannot be true inclusion, an especially dire challenge for forgotten stakeholders.
This presentation illustrates the massive amount of resources available to define digital literacy, while showcasing examples of both definitions and frameworks.
This document summarizes a presentation on exploring the digital university given at Macquarie University. It discusses how digital technologies have profoundly impacted higher education but true transformation in teaching and learning has been elusive. It then outlines a model for the digital university with four key themes: digital participation, information literacy, curriculum and course design, and learning environments. The second part of the document summarizes a case study of Edinburgh Napier University's efforts to envision their digital future through a working group examining areas like digital literacies and infrastructure.
Makerspace scholarship program_kit_development_backgroundState of Georgia
The document discusses the development of a scholarship program kit for makerspaces in Georgia. It aims to increase student and educator access to makerspaces by attracting donors to fund scholarships. The kit will include principles, operations, and requirements that makerspaces can adapt to attract scholarship sponsors and increase community support. It will interface with makerspaces in Georgia during development to pilot the model and create a freely available kit for any makerspace to modify and use. The goal is to scale educational access to digital technologies and skills training through makerspace programs.
1) Amyloid precursor protein (APP) is enriched in neuronal growth cones and has been implicated in cell adhesion and motility during development.
2) The study tested whether APP functions as an autonomous extracellular matrix adhesion molecule using mouse hippocampal neurons on matrices binding specifically to APP or integrins.
3) The results showed that APP is present in growth cone adhesions to laminin, APP dosage controls growth cone adhesion and outgrowth in an integrin-independent manner, and APP directs growth cones in contact guidance assays.
Blog 3º artigo - especificidade no treinamento -sistema - 1-4-4-2Rafael Hackbarth
O documento discute a importância da especificidade no treinamento do sistema tático 1-4-4-2 no futebol. Apresenta diversos exercícios de treino que seguem esse sistema tático e visam promover comportamentos individuais e coletivos semelhantes aos do jogo real. Os exercícios envolvem situações com e sem posse de bola em números variados de jogadores, com apoios dentro e fora do campo, e objetivam resolver problemas táticos de forma eficiente.
O documento discute os princípios bíblicos de autoridade e submissão, usando o exemplo de Josué servindo a Moisés. A obediência, serviço, proximidade e submissão de Josué a Moisés trouxe resultados positivos como autoridade, experiências espirituais profundas, honra, vitórias e o cumprimento de sua missão. Quebrar a autoridade, como Datã e Abirão fizeram, trouxe maldições e destruição.
Esther mora em e nasceu em local não especificado. Ela atualmente estuda e leciona, tendo como tópico predileto e ponto forte relações interpessoais, enquanto seu ponto fraco é tecnologia. Esther acredita que amor é o segredo para felicidade.
Este documento fornece uma ficha de trabalho sobre números reais e inequações para alunos do 9o ano. Ele aborda conceitos como números reais, operações com números reais, resolução de inequações e problemas envolvendo inequações.
Este documento descreve quatro atividades de treino para jogadores sub-17. A primeira atividade envolve passes entre coringas para pontuar. A segunda exige que as equipes completem passes sob pressão defensiva limitada. A terceira foca em progressão com a bola para a área adversária. A quarta simula situações ofensivas e defensivas com regras de pontuação.
This document provides biographical information about an individual. It discusses their place of birth, interests, strengths and weaknesses as a teacher/student, relationship with technology, and belief about what brings happiness. Links are provided to images related to the topics discussed. The summary focuses on the key details while keeping it brief.
Este documento chegou-me às mãos em 2002, quando tinha sido acabado de contratar pelo Futebol Clube do Porto. Através dele podemos ver os pressupostos em que se basearam a metodologia de treino de José Mourinho que o levaram a uma caminhada inigualável na história do futebol. Achei que devia partilhar isto, pois defendo que a partilha do conhecimento é um bem que ultrapassa em muito a nossa existência... Perdurará para sempre, assim como ele perdurará na História do Futebol...
FIT - A&D_SXSWedu & DML ConferencesSandra Markus
This document discusses three big ideas in digital media and learning: 1) Interactive portfolios and digital presence to showcase student work online, 2) The rise of MOOCs and online learning platforms like Coursera and edX, and 3) The maker movement and making/creating as a core part of education, as advocated by the Make-to-Learn initiative. It also discusses badges as an alternative way to recognize skills and achievements, and the importance of digital literacy in an increasingly digital world.
Curriculum pathway to curriculum innovationJune Wall
This document discusses digital literacy and its importance in curriculum innovation. It defines digital literacy as the ability to understand, use, and create information in multiple formats from a variety of online sources. The document argues that digital literacy is less about specific tools and more about developing ways of thinking, seeing, crafting narratives, and applying skills across disciplines. It suggests integrating technology and pedagogy to build teachers' and students' knowledge, skills, and abilities through collaboration and open sharing of new ideas. The goal is for digital literacy to become a norm across curriculums through professional development and informal learning.
Digital citizenship: A global perspectiveJulie Lindsay
This document discusses digital citizenship from a global perspective. It begins with an introduction and agenda. Part 1 addresses issues in digital citizenship, including emerging technologies and their impact. Part 2 defines digital citizenship in a global context using an enlightened digital citizenship model that includes elements like technical awareness, social awareness, and global awareness. Part 3 discusses best practices for empowered digital citizenship action, including designing for action, collaboration, and showcasing student projects that address global issues. The overall document promotes developing cultural understanding and global digital citizenship.
The document discusses the concept of digital literacy and some of the challenges it presents for both staff and students. It provides various definitions of digital literacy, explores whether it is a useful term, and examines issues around whose online identity is owned, boundaries between work and personal life online, and how academic disciplines can develop digital literacy. It also touches on policies around digital literacy and questions of best practices for students, staff, and libraries regarding the "visual web" represented by tools like Twitter and Facebook.
This document discusses how college students develop digital identities and the implications of those identities. It outlines seven vectors of identity development including competence, managing emotions, relationships, and integrity. A digital identity is defined as an extension of one's personal identity online through social media and other digital profiles. Both positive and negative impacts are possible, such as colleges and employers reviewing digital profiles. While digital identities allow self-expression, they also raise privacy and anonymity issues for students. Developing a digital identity is an important part of students' overall identity development in college.
While 50% of the world is technically connected to the internet, how many are making meaningful use of its power? Similarly, how many truly have the digital skills necessary to transition from consumers of technology into creators, makers, and doers empowered by technology?
Digital literacy is important. The United Nations Sustainable Development goals repeatedly underline the importance of technology and inclusion as enablers of development. The pairing is essential – unless concrete efforts are made to give everyone access to the right skills, digital tools risk being a force for inequality. Without this foundation, there cannot be true inclusion, an especially dire challenge for forgotten stakeholders.
This presentation illustrates the massive amount of resources available to define digital literacy, while showcasing examples of both definitions and frameworks.
This document summarizes a presentation on exploring the digital university given at Macquarie University. It discusses how digital technologies have profoundly impacted higher education but true transformation in teaching and learning has been elusive. It then outlines a model for the digital university with four key themes: digital participation, information literacy, curriculum and course design, and learning environments. The second part of the document summarizes a case study of Edinburgh Napier University's efforts to envision their digital future through a working group examining areas like digital literacies and infrastructure.
Makerspace scholarship program_kit_development_backgroundState of Georgia
The document discusses the development of a scholarship program kit for makerspaces in Georgia. It aims to increase student and educator access to makerspaces by attracting donors to fund scholarships. The kit will include principles, operations, and requirements that makerspaces can adapt to attract scholarship sponsors and increase community support. It will interface with makerspaces in Georgia during development to pilot the model and create a freely available kit for any makerspace to modify and use. The goal is to scale educational access to digital technologies and skills training through makerspace programs.
The document discusses the need for increasing literacy through Web 2.0 technologies in order to prepare students for the 21st century. It notes that today's students are digital natives who are comfortable with technologies like social media, videos, and multi-tasking. However, they still need to develop true digital and visual literacy. The document advocates for teachers to develop these literacies by using participatory media, embracing a remix culture in the classroom, and becoming 21st century educators themselves.
An introduction to digital literacy to support the learning of undergraduate ...Rita Ndagire Kizito
This document discusses digital literacy and trends that will shape higher education in 2013. It summarizes seven trends identified in a University Business article, including the growth of connected devices, use of visual content, and rise of MOOCs. It then reflects on what shapes digital culture, how skills differ from literacies, and frameworks for teaching digital literacy. It argues students must learn to use technology to perform functions that allow surviving in a digital world. Teachers must also unlearn and relearn beliefs and practices. Developing digital literacies requires teaching students how to read and write digitally, and innovating strategies to make students generators rather than just consumers of information.
This document summarizes a presentation about incorporating digital tools and activities to promote digital literacy skills in students. It discusses how today's students are constantly connected multi-taskers and how educators can engage them using social media and mobile apps. It provides examples of apps like QR code scanners and ZeeMaps that can be used for activities. It also discusses the importance of digital literacy skills like creating and sharing content, and how students can demonstrate these skills through projects like TalkTech where they collaborate internationally on multimedia projects about technology topics.
From Open Government to Living Policy Making - 2017 updateDamien Lanfrey
The document discusses challenges facing democracy and opportunities for improving citizen engagement. It argues that living policy-making can help by: 1) increasing the depth of individual engagement; 2) expanding the range of engagement opportunities through strong social structures and ecosystems; and 3) enhancing the density and diversity of societies to increase resilience. Specific policies outlined for Italy's digital education plan include creating digital ambassador roles in schools to foster innovation, developing curriculum as a community effort, and establishing ecosystems to stimulate engagement.
1) The document discusses the digital generation and how technology is transforming life and work. It focuses on how younger generations are more comfortable with digital technologies and social networking.
2) It talks about Microsoft's Partners in Learning program which provides $10 million over 5 years to support innovative teaching with technology in Australian schools.
3) It argues that in the 21st century, learning needs to become more individualized and leverage technologies to provide personalized learning experiences for students.
Educational design and innovative pedagogies for open and online teaching and...Patrick McAndrew
This document discusses emerging trends in educational technology and pedagogy including MOOCs, badges, learning analytics, seamless learning, crowd learning, citizen inquiry, geo-learning, gaming, maker culture, and digital scholarship. It notes that these innovations are interconnected and have the potential to transform formal education by complementing traditional methods rather than replacing them. Key themes discussed are how to support less experienced MOOC students, using analytics to improve learning design, harnessing crowd knowledge flexibly, linking formal and informal learning across contexts, and empowering learner-driven making and investigation.
Digital Learning: On Shaping Talent’s Future ValueMark Brown
This document outlines key topics around digital learning and its impact on education. It discusses 1) digital disruptions challenging traditional education models, 2) the promises of digital learning in improving access, quality and reducing costs, and 3) the need to develop digital cultures that support new ways of teaching and learning. While digital technologies create threats like the unbundling of education, they also enable opportunities through democratization if institutions reimagine their role and purpose to serve societal needs in a digital world. The document questions what type of education system governments want new digital technologies to support and argues they should serve "big ideas" rather than being a big idea themselves.
Learning Futures: lessons from the Beyond Current Horizons Programmekerileef
The document discusses findings from the Beyond Current Horizons project in the UK, which aimed to develop long-term future scenarios for education through 2025. It outlines probable futures such as an aging population, increased human-machine collaboration, and greater access to information. Preferable futures emphasized quality learning experiences, tackling inequality, and preparing individuals. Key issues for education include developing curriculum around human-machine relations, lifelong learning, and ensuring fairness in a complex learning landscape.
Educational design and innovative pedagogies for open and online teaching and...EADTU
1. The document discusses various emerging pedagogical innovations in open and online teaching and learning, including MOOCs, badges, learning analytics, seamless learning, crowd learning, and more.
2. It notes that these innovations are not independent of each other and instead fit together into new disruptive forms of education that transcend traditional boundaries.
3. The document provides examples and potential issues or considerations for several of the innovations, such as the need for support structures in MOOCs and privacy concerns regarding location-based learning.
Digital Citizenship: A Burning Issue in Educational TechnologySophia Mavridi
Digital citizenship is a holistic approach to teaching students safe and responsible use of technology. It involves developing literacies, skills, competences and ethical thinking rather than just rules or restrictions. Teachers play a key role in fostering skills like participation, privacy management, safety, information evaluation, copyright, and netiquette. However, many teachers lack training in these areas. A systematic approach integrating digital citizenship across the curriculum is needed, along with support developing teacher skills and involving parents.
Design Thinking and Engineering for Young StudentsJessica Lura
Bullis Charter School uses design thinking and engineering projects to teach STEAM concepts to young students. Teachers guide students through the engineering design process of defining problems, ideating solutions, prototyping, and testing. An example project had students build a LEGO wall to keep a toy horse named Happy safe after he kept leaving his yard. Students had to consider factors like the wall's height, length, strength, and affordable materials. The presentation provided additional resources on engineering standards, design thinking methods, and literature connections to support hands-on STEAM learning for K-2 students.
Deeper Learning Through Project-Based Learning and STEAMJessica Lura
Project-based learning (PBL) is a teaching method where students investigate and respond to complex questions through extended projects. PBL addresses core standards and develops 21st century skills like collaboration and problem solving. STEAM expands on STEM by integrating arts. Pairing STEAM and PBL allows students to design effective projects across disciplines like science, English, and social studies. The presenters provide examples of STEAM-PBL projects for middle school and resources for planning integrated projects using standards in various subjects.
Using STEAM to Inspire Deeper LearningJessica Lura
This document discusses using STEAM (Science, Technology, Engineering, Arts, and Mathematics) and project-based learning to inspire deeper learning. It provides examples of STEAM projects from Bullis Charter School that integrate multiple subjects. The document advises educators on creating integrated units, citing standards, and offers resources for implementing STEAM and project-based learning.
K-2 Project-Based Learning STEAM UnitsJessica Lura
This document provides information about project-based learning STEAM units for kindergarten through second grade. It includes summaries of several sample unit plans that integrate different subjects like science, technology, engineering, arts, and math. Advice is given on creating integrated units, including limiting self-imposed boundaries, thinking outside the box, starting small, and using available resources. Standards and additional resources are also referenced. Feedback from attendees is requested using links provided.
Mindset--Take Chances, Make Mistakes, and Get MessyJessica Lura
Ignite talk for Common Sense Education's Teacher Institute on the importance of taking risks and how low key, low entry hands-on activities can help teachers build a growth mindset
This document outlines a teacher's goals and strategies for using technology and interactive tools to teach English language arts standards through book clubs, podcasts, blogging, and current events analysis. The teacher aims to teach ELA content while developing students' digital literacy and citizenship. Examples of activities include paperless book clubs with accountability and assessments of speaking and listening, student-created podcasts on books using texts to support statements, and weekly blogging on newsworthy events. The document provides resources for teachers and lists relevant common core state standards.
The document discusses creative thinking and innovation. It encourages taking chances, making mistakes, and learning from failures. It references Thomas Edison's quote about finding 10,000 ways that won't work and emphasizes that failure is just part of the learning process. The document also recommends modeling creative thinking for others as an example.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
6. ● Digital Compass
● Digital Passport
● Digital Literacy & Citizenship
Curriculum
● Digital Bytes
● Assessments
● Family Resources
CommonSenseEducation
21. SmartSkills
· Creation tools
· Collaboration tools
· Communication tools
· Critical thinking tools
Graphite--Graphite is a free platform from Common Sense
Education that saves you time by making it easy to discover
the best apps, games, and websites for your classroom.