Pek Pongpaet gave a presentation to the Chicago Flex Users Group about creating wow experiences in Adobe Flex. The presentation outlined tools like Scale Nine, Degrafa, AS3DMod and Vizual PV3D for building 3D and interactive applications. It also discussed using natural user interfaces with technologies like head tracking, augmented reality and handwriting recognition. The goal was to demonstrate how Flex applications could be more engaging by thinking outside traditional box layouts and utilizing these types of interactive tools and techniques.
My session notes from Flash Midlands in Birmingham (UK) 16th June 2009.
An introduction to declarative graphics and skinning for Flex applications using Degrafa and the new FXG format.
Using Sketch in Your Workflow – From Idea to Finished ProductBrian Louis Ramirez
This presentation goes over what Sketch is, why you should use it for wireframing, UI design and prototyping, and how to incorporate it in your software development workflow.
These slides are from a presentation given at 360|Flex covering ways of customizing your Adobe Flex application. For more information on the topic, check out the book at http://www.cveflex.com
My session notes from Flash Midlands in Birmingham (UK) 16th June 2009.
An introduction to declarative graphics and skinning for Flex applications using Degrafa and the new FXG format.
Using Sketch in Your Workflow – From Idea to Finished ProductBrian Louis Ramirez
This presentation goes over what Sketch is, why you should use it for wireframing, UI design and prototyping, and how to incorporate it in your software development workflow.
These slides are from a presentation given at 360|Flex covering ways of customizing your Adobe Flex application. For more information on the topic, check out the book at http://www.cveflex.com
Forge - DevCon 2016: Creating your next VR Walkthrough with Cloud Rendered St...Autodesk
Michael Beale, Autodesk
If you are building a VR walkthrough like Google Street View, learn how you can use Forge to generate your stereo-panorama assets. A simple cube-map is all you need to display on your mobile device to experience depth and immersion. Using the API, you can learn how to extract alpha maps and depth maps to create parallax effects with camera translation, and blend in real 3D geometry into the scene.
An updated version of my Firebug talk presented at the WordPress Melbourne User Meetup #wpmelb
===========================================
To many people, HTML and CSS looks like voodoo. Anthony Hortin from Maddison Designs will be trying to demystify some of the common HTML and CSS tweaks people ask for, and demonstrate how users can perform some basic site debugging and styling using the browser add-on, Firebug.
Anthony will also cover how Firebug can be used to find specific css styles as well and how to test basic changes within the browser before making those changes permanent.
Rockin' the Web into the Next Dimension: JQueryTO 2014 Final KeynoteVerold
Mozilla gave the web development community a wake up call last year at GDC by demonstrating the Unreal Engine running in the browser. Graphics, audio, networking, all performing natively in Javascript, without plugins. The implications for game development are huge - no more painful porting to multiple platforms, and significantly faster user acquisition. But we’re not talking about technology in the latest game console, we’re talking about technology in your web browser. Technology that is available to you, as a web designer and developer. It’s pushing the frontier of web design, and we’re all going to be better for it.
Mozilla’s demo was made possible largely because of WebGL, the Javascript API that lets web developers write directly to the graphics card. WebGL is an open standard that has been gaining momentum over the last three years. Alone, it opens up massive opportunities for data visualization and high performance graphics in your web apps and games. But it’s not alone, it’s part of an alphabet soup of advanced features in modern browsers that give creative coders unprecedented freedom: WebGL for graphics, WebCL and Web Workers for processing, WebRTC for networking, Web Sockets for real-time services and hardware device access.
Folks, there is a new frontier to be explored. Thanks to your modern browser, you have more raw horsepower than you could ever have imagined. I’m going to show you what’s possible, and inspire you to reach out of your comfort zone and use this new freedom to create next generation user experiences. The web is sexy again, let’s rock it!
Michael will present what can Flash developers can do today, the strengths of the Flash platform and its roadmap. As the co-creator of the game “Smart Aliens”, available on iOS and developed with Starling, he will share his thoughts on the current Flash workflow and its future. He will also unveil the last features of the tools for game developers, such as Flash Pro and Adobe Scout, talk about the new inclusions in the Gaming SDK and share the roadmap of the runtimes. He will come back on several announcements made at Adobe MAX (first week of May in Los Angeles), and explain how Adobe developers can move to the Creative Cloud.
Talk held on a Smashing Magazine Meetup February, 27th 2012 in Frankfurt (Germany) about current problems with developers, designers and clients in front-end development
In the beginning, progressive enhancement was simple: HTML layered with CSS layered with JavaScript. That worked fine when there were two browsers, but in today's world of multiple devices and multiple browsers, it's time for a progressive enhancement reboot. At the core is the understanding that the web is not print - the same rules don't apply. As developers and consumers we've been fooled into thinking about print paradigms for too long. In this talk, you'll learn just how different the web is and how the evolution of progressive enhancement can lead to better user experiences as well as happier developers and users.
This deck is a conference-agnostic one, suitable to be shown anywhere without site-specific jokes!
The Browser As Console - HTML5 and WebGL for Game DevelopmentTony Parisi
Slides from my talk at April 24, 2014 Tales of JavaScript Meetup: HTML5 & WebGL Game Evolution and Development http://www.meetup.com/talesofjavascript/events/177380702/
Forge - DevCon 2016: Creating your next VR Walkthrough with Cloud Rendered St...Autodesk
Michael Beale, Autodesk
If you are building a VR walkthrough like Google Street View, learn how you can use Forge to generate your stereo-panorama assets. A simple cube-map is all you need to display on your mobile device to experience depth and immersion. Using the API, you can learn how to extract alpha maps and depth maps to create parallax effects with camera translation, and blend in real 3D geometry into the scene.
An updated version of my Firebug talk presented at the WordPress Melbourne User Meetup #wpmelb
===========================================
To many people, HTML and CSS looks like voodoo. Anthony Hortin from Maddison Designs will be trying to demystify some of the common HTML and CSS tweaks people ask for, and demonstrate how users can perform some basic site debugging and styling using the browser add-on, Firebug.
Anthony will also cover how Firebug can be used to find specific css styles as well and how to test basic changes within the browser before making those changes permanent.
Rockin' the Web into the Next Dimension: JQueryTO 2014 Final KeynoteVerold
Mozilla gave the web development community a wake up call last year at GDC by demonstrating the Unreal Engine running in the browser. Graphics, audio, networking, all performing natively in Javascript, without plugins. The implications for game development are huge - no more painful porting to multiple platforms, and significantly faster user acquisition. But we’re not talking about technology in the latest game console, we’re talking about technology in your web browser. Technology that is available to you, as a web designer and developer. It’s pushing the frontier of web design, and we’re all going to be better for it.
Mozilla’s demo was made possible largely because of WebGL, the Javascript API that lets web developers write directly to the graphics card. WebGL is an open standard that has been gaining momentum over the last three years. Alone, it opens up massive opportunities for data visualization and high performance graphics in your web apps and games. But it’s not alone, it’s part of an alphabet soup of advanced features in modern browsers that give creative coders unprecedented freedom: WebGL for graphics, WebCL and Web Workers for processing, WebRTC for networking, Web Sockets for real-time services and hardware device access.
Folks, there is a new frontier to be explored. Thanks to your modern browser, you have more raw horsepower than you could ever have imagined. I’m going to show you what’s possible, and inspire you to reach out of your comfort zone and use this new freedom to create next generation user experiences. The web is sexy again, let’s rock it!
Michael will present what can Flash developers can do today, the strengths of the Flash platform and its roadmap. As the co-creator of the game “Smart Aliens”, available on iOS and developed with Starling, he will share his thoughts on the current Flash workflow and its future. He will also unveil the last features of the tools for game developers, such as Flash Pro and Adobe Scout, talk about the new inclusions in the Gaming SDK and share the roadmap of the runtimes. He will come back on several announcements made at Adobe MAX (first week of May in Los Angeles), and explain how Adobe developers can move to the Creative Cloud.
Talk held on a Smashing Magazine Meetup February, 27th 2012 in Frankfurt (Germany) about current problems with developers, designers and clients in front-end development
In the beginning, progressive enhancement was simple: HTML layered with CSS layered with JavaScript. That worked fine when there were two browsers, but in today's world of multiple devices and multiple browsers, it's time for a progressive enhancement reboot. At the core is the understanding that the web is not print - the same rules don't apply. As developers and consumers we've been fooled into thinking about print paradigms for too long. In this talk, you'll learn just how different the web is and how the evolution of progressive enhancement can lead to better user experiences as well as happier developers and users.
This deck is a conference-agnostic one, suitable to be shown anywhere without site-specific jokes!
The Browser As Console - HTML5 and WebGL for Game DevelopmentTony Parisi
Slides from my talk at April 24, 2014 Tales of JavaScript Meetup: HTML5 & WebGL Game Evolution and Development http://www.meetup.com/talesofjavascript/events/177380702/
Slides from a workshop on how startups should incorporate design into product development, how to effectively work and communicate with designers, and how to use common design tools such as Sketch, Invision and Principle.
Lessons Learned Launching Pinstagram in 2 daysPek Pongpaet
Lessons Learned in Creating and Lauching Pinstagram, the famous Pinterest + Instagram Mashup that was covered on Forbes, Fast Company, Wired, Mashable and more.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Tools For Creating Wow Experiences In Flex
1. Tools for Creating
WOW Experiences
in Adobe Flex
Chicago Flex Users Group
May 2009
by Pek Pongpaet
twitter: @wushudork
email: ppongpaet@roundarch.com
24. ActionScript 3D Libraries
not as many users on
sandy but some people
find the structure easier
alternative performance
is great but is not open
source - russian -
Papervision3D, Away3D, Alternativa, Sandy,
not as many users on sandy but some people find the structure easier
alternative performance is great but is not open source - russian -