The document discusses embracing mobile learning in perioperative nursing education through the development of an app called InstruMentor. It describes the process of developing the app, which included identifying the need, gaining support, surveying students, accessing resources and experts, collaborating, testing prototypes, finalizing, publishing, promoting, and providing ongoing support. The app aims to enhance students' learning of surgical instruments through mobile technology. Barriers and debates around the best format (web vs native app) are also addressed.
Byod and the impact on the legal constructs a.woodsonAwoodson94
This document discusses Bring Your Own Device (BYOD) policies and their impact on Individualized Education Programs (IEPs). It outlines the benefits and disadvantages of BYOD, such as how it can provide more personalized learning but also risks dividing students who can and cannot afford devices. The document recommends that if a student's IEP specifies using their own device, guidelines around its use and who is responsible for the device should be included. Legal matters like content filtering and data privacy also need addressing. Overall, BYOD can help learning if properly implemented alongside clear rules and support for all students.
This document discusses pedagogical innovation through mobile learning and technologies. It defines pedagogical innovation as implementing new ways of teaching and learning to promote meaningful learning. It discusses technologies shaping classrooms today, including the flipped classroom approach and e-books. It also covers mobile learning models, advantages and challenges of mobile devices, and concludes that pedagogical innovations with technology aim to improve learning and teaching through evaluation and refinement.
The University of Northampton saw both strategic and student-driven reasons to pursue mobile learning opportunities. While some raised concerns about inclusiveness and skills gaps, the document argues these challenges can be turned into opportunities with the right platforms, device provision, wireless access, and training. It outlines needing to understand different audience needs and what mobile learning possibilities exist. Future accessibility advances by Apple could help, but third-party developers' priorities may still need to be considered. The university aims to open up learning and support through mobile strategies.
The document discusses the Cegos Mobile Learning solution which provides mobile interactivity to boost learning, practical and relevant learning content for a global mobile workforce, and a seamless solution that supports multiple platforms and languages. It addresses key questions about making mobile learning appealing through interactivity, superior navigation on tablets, ensuring content is relevant, and platforms supported.
Basic Elements and Characteristics of Mobile LearningMr. Mariadi
This document discusses mobile learning and its key elements. It begins by defining mobile learning as learning that allows students to access materials anywhere and anytime using mobile technologies. It then presents a diagram showing the basic elements of an effective mobile learning approach: learner, teacher, content, assessment, and environment. Each of these elements is then further described in the following sections, which discuss factors like the changing teacher role, designing appropriate content, and ensuring a positive learning environment. The document also outlines several characteristics of mobile learning, such as spontaneity, portability, blending, interactivity and collaboration. It concludes by identifying ten important elements for an efficient mobile learning implementation: usability, collaboration, context, control, connectivity, mobility, blending
ACU provides iPhones/iPods to undergraduates and uses iTunesU and educational apps for classroom collaboration and discussions. Purdue University developed apps like Hotseat and Doubletake to facilitate collaboration and engagement in large classes. A mobile learning program from CMU and UC Berkeley provides English learning apps to children in rural India who have limited school access.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
This document covers a CPD course for teachers on mobile learning. It defines mobile learning, discusses the tools and technologies used, and lists the advantages and disadvantages. It aims to help teachers understand mobile learning, be able to discuss its characteristics and tools, and develop skills like creating educational content and running virtual classes using mobile devices.
Byod and the impact on the legal constructs a.woodsonAwoodson94
This document discusses Bring Your Own Device (BYOD) policies and their impact on Individualized Education Programs (IEPs). It outlines the benefits and disadvantages of BYOD, such as how it can provide more personalized learning but also risks dividing students who can and cannot afford devices. The document recommends that if a student's IEP specifies using their own device, guidelines around its use and who is responsible for the device should be included. Legal matters like content filtering and data privacy also need addressing. Overall, BYOD can help learning if properly implemented alongside clear rules and support for all students.
This document discusses pedagogical innovation through mobile learning and technologies. It defines pedagogical innovation as implementing new ways of teaching and learning to promote meaningful learning. It discusses technologies shaping classrooms today, including the flipped classroom approach and e-books. It also covers mobile learning models, advantages and challenges of mobile devices, and concludes that pedagogical innovations with technology aim to improve learning and teaching through evaluation and refinement.
The University of Northampton saw both strategic and student-driven reasons to pursue mobile learning opportunities. While some raised concerns about inclusiveness and skills gaps, the document argues these challenges can be turned into opportunities with the right platforms, device provision, wireless access, and training. It outlines needing to understand different audience needs and what mobile learning possibilities exist. Future accessibility advances by Apple could help, but third-party developers' priorities may still need to be considered. The university aims to open up learning and support through mobile strategies.
The document discusses the Cegos Mobile Learning solution which provides mobile interactivity to boost learning, practical and relevant learning content for a global mobile workforce, and a seamless solution that supports multiple platforms and languages. It addresses key questions about making mobile learning appealing through interactivity, superior navigation on tablets, ensuring content is relevant, and platforms supported.
Basic Elements and Characteristics of Mobile LearningMr. Mariadi
This document discusses mobile learning and its key elements. It begins by defining mobile learning as learning that allows students to access materials anywhere and anytime using mobile technologies. It then presents a diagram showing the basic elements of an effective mobile learning approach: learner, teacher, content, assessment, and environment. Each of these elements is then further described in the following sections, which discuss factors like the changing teacher role, designing appropriate content, and ensuring a positive learning environment. The document also outlines several characteristics of mobile learning, such as spontaneity, portability, blending, interactivity and collaboration. It concludes by identifying ten important elements for an efficient mobile learning implementation: usability, collaboration, context, control, connectivity, mobility, blending
ACU provides iPhones/iPods to undergraduates and uses iTunesU and educational apps for classroom collaboration and discussions. Purdue University developed apps like Hotseat and Doubletake to facilitate collaboration and engagement in large classes. A mobile learning program from CMU and UC Berkeley provides English learning apps to children in rural India who have limited school access.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
This document covers a CPD course for teachers on mobile learning. It defines mobile learning, discusses the tools and technologies used, and lists the advantages and disadvantages. It aims to help teachers understand mobile learning, be able to discuss its characteristics and tools, and develop skills like creating educational content and running virtual classes using mobile devices.
A presentation abou the importance of designing universally accessible online and distance courses, aimed specifically at those involved in higher education.
Growth in the use of mobile devices to access information and mobile learning market size are propelling the interest developing mobile learning content and solutions. In this presentation, ‘Mobile Learning Trends’ , Harvey Singh, founder of www.instancy.com and www.enlightus.com describes the key technologies and concepts that are shaping mobile learning design and development.
Use of electronic mobile devices in teaching and learning in higher education...African Virtual University
Use of electronic mobile devices in teaching and learning in higher education in Kenya: An emerging pedagogy
Anne A. Aseey1, Julius Mwakondo Mwabora2
1Senior Lecturer, Department of Educational
Studies, University of Nairobi,
2nd International Conferene of the African Virtual University
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A study of the interface usability issues of mobile learning applications for...IJITE
More
experience on how to
use the application.
discuss many different
topics in order to
improve language
skills.
User roles and
profiles:
New Users: Few ideas
on how to use the
application.
Learn on the move:
Mobile devices with the
support of wireless
connectivity.
In late 2017, Learning and Teaching Services launched the first ever Navitas Global Student Technology Survey, building on several years of teacher and student research and input from stakeholders around the world. Our findings highlight some familiar aspects of technology and its potential to connect people, places, systems and experiences in learning and teaching, helping us to make connections across seemingly disparate colleges and learning contexts.
In this presentation, Lucy and Kooshan provide a quick tour of the big picture using data gathered from 7,240 participants studying at 96 Navitas colleges in 26 countries around the world, exploring themes such as trends in mobile, supporting student community and providing the foundations for a seamless digital experience.
Perceptions and experiences of 1st year UJ Humanities students about the use ...Carina van Rooyen
This document summarizes a survey of 229 first-year humanities students at the University of Johannesburg regarding their perceptions and experiences using personal mobile devices for learning. Some key findings were that most students owned smartphones and accessed the internet daily, but connection speeds on the university WiFi were not always acceptable. While students used devices for both academic and non-academic purposes, lecturers did not always make full use of technology in teaching. The survey aimed to understand issues of social justice and inclusion regarding device access and promoting more transformative uses of technology in teaching.
Mobile learning plenty of benefits for studentseaicampus
Education has taken a new pace with the advanced technology that has blessed us with effective mobile learning. Now mobile learning facilitates the students with a lot of benefits.
This document summarizes a presentation on mobile teaching and learning. It discusses how mobility has evolved in educational technology forecasts from 2005-2011. Examples are provided of how universities have incorporated mobile learning, such as anatomy apps and augmented reality systems. Challenges of mobile learning include issues around device ownership, costs, and assessing impacts beyond just content delivery. The document concludes by outlining frameworks for evaluating mobile learning initiatives, including examining usability, technical functionality, and alignment with learning goals.
Assistive technology can help students with disabilities access the general curriculum. When integrated appropriately into the classroom, assistive technology provides multiple means for students to complete their work. Examples include communication devices, hearing assistive technology, and word prediction software. The Georgia Project for Assistive Technology supports local schools in providing assistive technology services and devices to students with disabilities.
Use of technology in teaching and learning in 30 Quotes from different resear...Sean Murricane
This presentation contains a selection of 30 quotes taken from sources in a literature review commissioned by Lifelong Learning UK in Autumn 2010 on the pedagogic uses of technology for learning.
Your most welcome to use the information provided however if it is referenced in a publication please cite as Kimberly Bunts-Anderson (2010) Teacher Perceptions. (Power Point Presentation), E-Learn 2010, Madrid, Spain. Retrieved + URL
The document discusses using gadgets as technology tools in education. It defines technology and educational technology, noting that technology can enhance relationships between teachers and students when integrated effectively. It then defines gadgets and tools, providing examples of common gadgets used as technology tools in classrooms like computers, smartphones, cameras, and interactive whiteboards. The document outlines advantages, like bringing fun and applicable education to the classroom, and disadvantages, such as potential access to inappropriate content or reduction in students' thinking abilities.
ENTREPRENEURIAL OPPORTUNITIES THROUGH INFORMATION TECHNOLOGY IN VOCATIONAL ED...IAEME Publication
Development on the Internet has led to the formation of Information Technology (IT) and IT has created various solutions for different sectors one among those is education. The educational sector has opened opportunities for entrepreneurship. Online learning has become a new trend in the constantly changing world and IT solutions have provided ways for it. Many such promising companies and startups have started coming up and a sector known as EdTech (a combination of education and technology which was made possible with the help of IT solutions) started growing up with billions invested in it around the globe. It is thus one of the fastest-growing sectors as it aims to make education feasible and accessible from any corner of the world. Vocational education as such is gaining more attendance in today’s world as there is a high demand for skilled and specialized people. Governments around the world are hugely investing in the skill development of their citizens. The purpose of this paper is to review the newly formed sector known as EdTech and analyze the role of Information Technology (IT) in creating opportunities for entrepreneurship. Further going on how in return entrepreneurship is transforming education (Sambamurthy, Bharadwaj, & Grover, 2003). A sample of 335 respondents has been surveyed to know the role and significance of information technology in creating Entrepreneurial opportunities in vocational education. Survey method and factor analysis are used to get the results. The study concludes that there are so many significant roles of information technology in creating Entrepreneurial opportunities in vocational education.
Blackboard K12 Mobile Webinar October 2010Blackboard
Learn how Mobile Learn can impact teaching and learning and extend your existing Blackboard Learn implementation by giving students and teachers access to all of the content available in the web interface, with the added ability to access documents in multiple formats, post announcements (teachers), create discussion threads and posts, and comment on blogs and journals.
Practitioner perspectives of using bring-your-own-device for fieldworkfieldwork_ntf
Practitioner perspectives of using BYOD for Fieldwork. Results from a study of HE educators asking about their use of BYOD for field teaching including benefits and challenges.
2016 EFL Showcase
By Derek France, Katharine Welsh, Alice Mauchline, Julian Park, Brian Whalley
1. The document investigates the possibilities of using podcasting/media casting to enhance education at the British Columbia Institute of Technology (BCIT). It analyzes relevant theoretical models and discusses the results of surveys given to faculty and students.
2. The surveys found that faculty are willing to use podcasting if they have sufficient time and support. Students feel it could add value for topics with a lot of information, as long as it does not replace instructor-student interaction.
3. Topics that could benefit include those with technical jargon, processes, or examples that are difficult for students outside of class. The document recommends prioritizing support and recognition for faculty to encourage innovative use of educational media.
Technology is important in education for several reasons. It prepares students for future careers by familiarizing them with wireless technologies. Technology also allows students to interact and collaborate more with classmates on projects. It enables learners to enhance their skills and explore new ideas by engaging in online activities about various topics.
This document summarizes a presentation about inspiring innovation in library instruction through the use of mobile devices and apps. The presentation discusses moving beyond an initial enthusiasm for technology ("technolust") to adopting mobile devices intentionally based on learner needs. It provides examples of how to integrate mobile apps and devices into instruction to meet objectives like organizing information, evaluating sources, and searching effectively. The presentation also covers strategies for instructional design, like chunking content and recognizing the cognitive limits of working memory. It aims to help libraries ask the right questions and apply best practices for meaningful mobile integration into their instruction programs.
This document provides an overview of mobile devices and apps in education. It discusses the history of mobile technology in education and key statistics on device ownership. It also covers levels of support in higher education, mobile information literacy, identifying and evaluating apps, best practices for integrating mobile devices into teaching, and staying up to date in this area. The document aims to educate educators on effectively using mobile technologies for teaching and learning.
This document summarizes research on the optimal use of iPods to meet learner needs. It finds that iPods can positively impact engagement, motivation, collaboration, and personalized learning when integrated effectively into student-centered pedagogy. However, effective integration requires infrastructure support, app evaluation, and teacher training. While iPods show potential, more longitudinal research is still needed to fully understand their impact on various learning outcomes. Overall, the research suggests iPods can enhance education when implemented appropriately, but schools must consider technical, financial, and instructional requirements for successful adoption.
A presentation abou the importance of designing universally accessible online and distance courses, aimed specifically at those involved in higher education.
Growth in the use of mobile devices to access information and mobile learning market size are propelling the interest developing mobile learning content and solutions. In this presentation, ‘Mobile Learning Trends’ , Harvey Singh, founder of www.instancy.com and www.enlightus.com describes the key technologies and concepts that are shaping mobile learning design and development.
Use of electronic mobile devices in teaching and learning in higher education...African Virtual University
Use of electronic mobile devices in teaching and learning in higher education in Kenya: An emerging pedagogy
Anne A. Aseey1, Julius Mwakondo Mwabora2
1Senior Lecturer, Department of Educational
Studies, University of Nairobi,
2nd International Conferene of the African Virtual University
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A study of the interface usability issues of mobile learning applications for...IJITE
More
experience on how to
use the application.
discuss many different
topics in order to
improve language
skills.
User roles and
profiles:
New Users: Few ideas
on how to use the
application.
Learn on the move:
Mobile devices with the
support of wireless
connectivity.
In late 2017, Learning and Teaching Services launched the first ever Navitas Global Student Technology Survey, building on several years of teacher and student research and input from stakeholders around the world. Our findings highlight some familiar aspects of technology and its potential to connect people, places, systems and experiences in learning and teaching, helping us to make connections across seemingly disparate colleges and learning contexts.
In this presentation, Lucy and Kooshan provide a quick tour of the big picture using data gathered from 7,240 participants studying at 96 Navitas colleges in 26 countries around the world, exploring themes such as trends in mobile, supporting student community and providing the foundations for a seamless digital experience.
Perceptions and experiences of 1st year UJ Humanities students about the use ...Carina van Rooyen
This document summarizes a survey of 229 first-year humanities students at the University of Johannesburg regarding their perceptions and experiences using personal mobile devices for learning. Some key findings were that most students owned smartphones and accessed the internet daily, but connection speeds on the university WiFi were not always acceptable. While students used devices for both academic and non-academic purposes, lecturers did not always make full use of technology in teaching. The survey aimed to understand issues of social justice and inclusion regarding device access and promoting more transformative uses of technology in teaching.
Mobile learning plenty of benefits for studentseaicampus
Education has taken a new pace with the advanced technology that has blessed us with effective mobile learning. Now mobile learning facilitates the students with a lot of benefits.
This document summarizes a presentation on mobile teaching and learning. It discusses how mobility has evolved in educational technology forecasts from 2005-2011. Examples are provided of how universities have incorporated mobile learning, such as anatomy apps and augmented reality systems. Challenges of mobile learning include issues around device ownership, costs, and assessing impacts beyond just content delivery. The document concludes by outlining frameworks for evaluating mobile learning initiatives, including examining usability, technical functionality, and alignment with learning goals.
Assistive technology can help students with disabilities access the general curriculum. When integrated appropriately into the classroom, assistive technology provides multiple means for students to complete their work. Examples include communication devices, hearing assistive technology, and word prediction software. The Georgia Project for Assistive Technology supports local schools in providing assistive technology services and devices to students with disabilities.
Use of technology in teaching and learning in 30 Quotes from different resear...Sean Murricane
This presentation contains a selection of 30 quotes taken from sources in a literature review commissioned by Lifelong Learning UK in Autumn 2010 on the pedagogic uses of technology for learning.
Your most welcome to use the information provided however if it is referenced in a publication please cite as Kimberly Bunts-Anderson (2010) Teacher Perceptions. (Power Point Presentation), E-Learn 2010, Madrid, Spain. Retrieved + URL
The document discusses using gadgets as technology tools in education. It defines technology and educational technology, noting that technology can enhance relationships between teachers and students when integrated effectively. It then defines gadgets and tools, providing examples of common gadgets used as technology tools in classrooms like computers, smartphones, cameras, and interactive whiteboards. The document outlines advantages, like bringing fun and applicable education to the classroom, and disadvantages, such as potential access to inappropriate content or reduction in students' thinking abilities.
ENTREPRENEURIAL OPPORTUNITIES THROUGH INFORMATION TECHNOLOGY IN VOCATIONAL ED...IAEME Publication
Development on the Internet has led to the formation of Information Technology (IT) and IT has created various solutions for different sectors one among those is education. The educational sector has opened opportunities for entrepreneurship. Online learning has become a new trend in the constantly changing world and IT solutions have provided ways for it. Many such promising companies and startups have started coming up and a sector known as EdTech (a combination of education and technology which was made possible with the help of IT solutions) started growing up with billions invested in it around the globe. It is thus one of the fastest-growing sectors as it aims to make education feasible and accessible from any corner of the world. Vocational education as such is gaining more attendance in today’s world as there is a high demand for skilled and specialized people. Governments around the world are hugely investing in the skill development of their citizens. The purpose of this paper is to review the newly formed sector known as EdTech and analyze the role of Information Technology (IT) in creating opportunities for entrepreneurship. Further going on how in return entrepreneurship is transforming education (Sambamurthy, Bharadwaj, & Grover, 2003). A sample of 335 respondents has been surveyed to know the role and significance of information technology in creating Entrepreneurial opportunities in vocational education. Survey method and factor analysis are used to get the results. The study concludes that there are so many significant roles of information technology in creating Entrepreneurial opportunities in vocational education.
Blackboard K12 Mobile Webinar October 2010Blackboard
Learn how Mobile Learn can impact teaching and learning and extend your existing Blackboard Learn implementation by giving students and teachers access to all of the content available in the web interface, with the added ability to access documents in multiple formats, post announcements (teachers), create discussion threads and posts, and comment on blogs and journals.
Practitioner perspectives of using bring-your-own-device for fieldworkfieldwork_ntf
Practitioner perspectives of using BYOD for Fieldwork. Results from a study of HE educators asking about their use of BYOD for field teaching including benefits and challenges.
2016 EFL Showcase
By Derek France, Katharine Welsh, Alice Mauchline, Julian Park, Brian Whalley
1. The document investigates the possibilities of using podcasting/media casting to enhance education at the British Columbia Institute of Technology (BCIT). It analyzes relevant theoretical models and discusses the results of surveys given to faculty and students.
2. The surveys found that faculty are willing to use podcasting if they have sufficient time and support. Students feel it could add value for topics with a lot of information, as long as it does not replace instructor-student interaction.
3. Topics that could benefit include those with technical jargon, processes, or examples that are difficult for students outside of class. The document recommends prioritizing support and recognition for faculty to encourage innovative use of educational media.
Technology is important in education for several reasons. It prepares students for future careers by familiarizing them with wireless technologies. Technology also allows students to interact and collaborate more with classmates on projects. It enables learners to enhance their skills and explore new ideas by engaging in online activities about various topics.
This document summarizes a presentation about inspiring innovation in library instruction through the use of mobile devices and apps. The presentation discusses moving beyond an initial enthusiasm for technology ("technolust") to adopting mobile devices intentionally based on learner needs. It provides examples of how to integrate mobile apps and devices into instruction to meet objectives like organizing information, evaluating sources, and searching effectively. The presentation also covers strategies for instructional design, like chunking content and recognizing the cognitive limits of working memory. It aims to help libraries ask the right questions and apply best practices for meaningful mobile integration into their instruction programs.
This document provides an overview of mobile devices and apps in education. It discusses the history of mobile technology in education and key statistics on device ownership. It also covers levels of support in higher education, mobile information literacy, identifying and evaluating apps, best practices for integrating mobile devices into teaching, and staying up to date in this area. The document aims to educate educators on effectively using mobile technologies for teaching and learning.
This document summarizes research on the optimal use of iPods to meet learner needs. It finds that iPods can positively impact engagement, motivation, collaboration, and personalized learning when integrated effectively into student-centered pedagogy. However, effective integration requires infrastructure support, app evaluation, and teacher training. While iPods show potential, more longitudinal research is still needed to fully understand their impact on various learning outcomes. Overall, the research suggests iPods can enhance education when implemented appropriately, but schools must consider technical, financial, and instructional requirements for successful adoption.
The document discusses integrating mobile devices and apps into teaching. It begins by noting the need for educators to innovate and experiment with mobile learning rather than imposing traditional pedagogical models. The goals are to help educators ask the right questions about integrating mobile devices, apply best practices, and be inspired to lead conversations around learning environments and technologies. The document then covers observing students' existing mobile behaviors, intentionally designing mobile integration, evaluating resources, and considering cognitive limitations to ensure effective instructional design.
This document summarizes research on the diffusion of mobile devices in education. It discusses how diffusion occurs through communication over time within a social system. Mobile devices provide benefits like anytime access to content and enhanced interaction, but also challenges like easier cheating and isolating non-technical students. Research found mobile devices can support 21st century skills if barriers to adoption are addressed. Key factors that influence diffusion include the perceived advantages, compatibility with current practices, and complexity of implementation. The document advocates for a decentralized approach led by teachers and targeting early adopters to reach critical mass.
The document discusses the University of Northampton's development of a mobile learning app called Mobile Learn. It launched in September 2011 and saw over 1000 downloads in the first week and over 3000 downloads after one month. Student and staff feedback has been positive, with 85% of students rating it as useful or very useful. The document provides tips for other universities looking to develop mobile learning opportunities and next steps for the University of Northampton's project.
Planning for our Success at Lamar University by learning from other global mobile learning initiatives. Successful initiatives had a clear vision and leadership, used mobile devices to complement rather than replace computers, provided robust professional development and technical support for teachers, and conducted continuous monitoring and evaluation to ensure improvement. Applying these lessons can help ensure the success and sustainability of Lamar's mobile learning initiative.
1. The document discusses using instructional design principles to develop postgraduate surgical skill training, particularly in hand surgery.
2. It proposes developing online modular programs consisting of skill acquisition workshops addressing specific procedures.
3. The workshops would be assessed for usefulness and learner satisfaction to ensure they effectively transfer skills through relevant activities and feedback.
This document discusses mobile learning (m-learning), which is defined as learning across contexts through social interaction and content engagement using personal electronic devices. It covers the background of m-learning, different approaches like classroom and blended learning, challenges including technical issues and assessing learning outside the classroom, and technologies that support m-learning like smartphones and e-books. The key benefits of m-learning are improved accessibility, collaboration, and providing learning opportunities outside traditional settings.
How To Create An E-Learning App With The Latest Features And How Much It Cost...smithlindsay766
Learn how to create an e-learning app with the latest features, including interactive progress tracking benefits and more. Let's check the cost of developing an e-learning app.
This study examined how students' adoption of mobile learning is affected by their university's approach, whether it uses bring-your-own-device (BYOD) or prescribes technology. The study provided students loaned tablets to use for learning activities and found that students used both their personal and loaned devices simultaneously and complementarily. While most students did not think they learned new skills, many commented that the prescribed device improved their typing speed, multi-tasking, productivity and time management. The study concluded that guidance on device use and ensuring technology is fit for learning tasks can help leverage mobile learning, regardless of the institutional approach.
Leveraging Technology in Your Learning Center: Enhancing Services, Creating N...Lisa D'Adamo-Weinstein
Emerging technologies such as social networking, multi-media sharing, collaborative workspaces, and mobile technologies are significantly changing the nature of learning and learner expectations for interaction, access, and engagement.
Learning center professionals need to leverage these emerging technologies in ways that can enhance they ways in which we deliver services, create resources, market our centers, manage and train staff, and evaluate our centers.
The focus of the topics I will cover during the institute will be on how to best understand emerging technologies and how to choose the technology tools that will help you meet your goals in managing your learning center.
This document discusses mobile learning (m-learning) and its use in health studies classrooms. It defines m-learning as learning that is flexible, portable, and connects learners across locations using mobile devices. The document then provides statistics on growing mobile technology and smartphone use globally and in Canada. It outlines several uses of mHealth apps and the benefits of m-learning for health studies, including improved access to information and enhanced learning experiences. Barriers to m-learning are also discussed along with recommendations to support its implementation.
Whitepaper Mobile Solutions for the Education IndustryCygnet Infotech
The education industry finds itself on the tip of a revolution as conventional methods of learning and teaching are rapidly replaced by high-tech learning & training. Today, teachers and students are dynamic and technology savvy and they love to access learning resources from anywhere,anytime.This trend has redefined the entire training and learning process and the way universities, colleges and educational organizations deliver learning solutions.
Ushering in a new decade, IAO’s Accreditor looks back at the achievements in the education sector worldwide. From featured accreditations to personal accounts of educationists, IAO’s December edition sums up the journey of a decade.
Ushering in a new decade, IAO’s Accreditor looks back at the achievements in the education sector worldwide. From featured accreditations to personal accounts of educationists, IAO’s December edition sums up the journey of a decade.
The document discusses recent trends in digital education, including online education, competency-based education, income share agreements, and the use of online program managers. It also outlines six notable trends driving innovation in higher education: online education, competency-based education, income share agreements, online program managers, enterprise training, and pathway programs. Finally, it summarizes several trends in educational technology such as mobile learning, augmented and virtual reality, maker spaces, gamification, and artificial intelligence.
This document discusses LectureTools, an interactive presentation and assessment tool that allows teachers to create PowerPoint lessons with embedded formative assessments. Students can view and interact with presentations, providing real-time feedback to teachers. Research shows that when web applications encourage participation, technology can increase student engagement rather than serve as a distraction. LectureTools supports educational goals like differentiated instruction, communication, and monitoring of student understanding.
Data driven innovation for student success (Studiosity Symposium 2017)Studiosity.com
Empowering cross-institutional collaboration to drive holistic approaches to student success that leverage the power of student centered analytics and prepare our graduates for the new world of work
Keynote:
Associate Professor Jessica Vanderlelie
Innovative Research Universities Vice Chancellors’ Fellow, Australian Learning & Teaching Fellow
Mobility for Education: The new paradigm in learning[x]cube LABS
Our whitepaper focuses on Mobility for Education and endeavors to explore the transformation, approaches, benefits, opportunities and challenges of adopting mobility solutions in the learning sphere.
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
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Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
Easily Verify Compliance and Security with Binance KYCAny kyc Account
Use our simple KYC verification guide to make sure your Binance account is safe and compliant. Discover the fundamentals, appreciate the significance of KYC, and trade on one of the biggest cryptocurrency exchanges with confidence.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
5. HOW DO WE TEACH
STUDENTS TO RECOGNIZE
INSTRUMENTS?
Knowledge Internalization Application
6. OUTLINE
Mobile learning.
Demonstration of App.
InstruMentor™
Why?
Barriers.
Development process/
business plan.
Web App VS Native App
debate.
7. MOBILE LEARNING
Mobile learning or M-Learning is “a subset of e-
learning, educational technology and distance education, that
focuses on learning across contexts and learning with mobile
devices”.
A further definition of mobile learning is, "any sort of learning that
happens when the learner is not at a fixed, predetermined
location, or learning that happens when the learner takes
advantage of the learning opportunities offered by mobile
technologies.“ In other words, with the use of mobile
devices, learners can learn anywhere and at any time.
Capitalizing on smart-phones for “field-learning”, which is
convenient and tailored to the learning experience.
Source: Wikipedia
http://en.wikipedia.org/wiki/M-learning
8. MOBILE LEARNING CONT…
Reality of education is that:
A. Students all have smart-phones &
B. Integrated into most aspects of daily life.
As educators, our responsibility is to educate.
approaches and resources need to be innovative and adaptable to the flood of
smart phones and students’ preference for their use.
Seize oppurtunities to advance towards more mobile self-directed learning.
Ie. Apps, E-,learning, MOOC,
9. MOBILE LEARNING
Total Active Apps (currently available for
download): 845,911
Total Inactive Apps (no longer available for
download): 300,040
Total Apps Seen in US App Store: 1,145,951
Number of Active Publishers in the US App
Store: 226,514
10. MOBILE LEARNING CONT…
Most Popular Categories
1 - Games (142,136 active)
2 - Education (90,861 active)
3 - Entertainment (75,655 active)
4 - Lifestyle (68,963 active)
5 – Books (55,823 active)
21. WHY DEVELOP A NURSING APP?
Epiphany during the revision of an online course in
surgical instrument recognition.
Student feedback- Poor Quality Images
Practical approach for NEED to know information
Embrace of mobile technology
Engage students in a medium that they WANT to
use
Versatility of learning
“Just-in-time learning” opportunities
Logical next step of E-learning
Revenue generation and convenience
23. MOBILE LEARNING
Barriers to mobile learning include:
1. Restrictive policies
2. Optics of smart phone usage
3. Educator bias
4. Internet connectivity
5. Budget
6. Difficult to measure effectiveness
7. Availability
8. Expertise
24.
25. DEVELOPMENT PROCESS
1. Idea
2. Finding support
3. Surveying need
4. Accessing resources and expertise
5. Collaborations
6. Trial review by students and others
7. Finalizing
8. Outsourced publishing
9. Promoting App and SIAST
10. Ongoing software support
26. 1. IDEA
NURS 246: Surgical Instruments course revisions
Student feedback related to existing images and textbook
Environmental Scan
What is available?
What can be done better for our students?
What do learners want VS What do we want to teach
learners?
Observation of student behavior in lecture or other
learning environments
Embraces the “Mobile Tsunami”
27.
28. 2. FINDING SUPPORT
The program faculty lacked the technological
expertise.
Collaboration with the SIAST- Learning Technologies
department.
Transition from IDEA to the prototype
Accessing images for conversion to this new project.
Administrative support to invest time in developing an
App
29. 3. SURVEYING NEED
Environmental scan.
What is on the market? (books, websites, other apps)
Focus on End-User need/want.
The primary consideration is NOT what should they
learn, but what do they want/need to learn.
Replace a $75 text with software.
30. 4. ACCESSING RESOURCES AND
EXPERTISE
Many individuals, departments and others contributed
to the projects development.
Evolution of the project to a point and then additional
experts were needed.
Open source software accessed.
Consultations regarding
marketing, copyright, trademark, patent, etc…
31. 5. COLLABORATION
Success is dependent on effective collaboration
Enthusiasm abounded from the innovative nature of
the project
Internal:
Accessed other educators for input
Accessed students for feedback and guidance
External:
Consultation with external stakeholders
Partnering with industry to develop the final product and for ongoing support
32. 6. TRIAL AND REVIEW
Wanted END-USER feedback
The app is for students and those wanting to learn about the
topic.
Grass-Roots approach to development
What are the niches?
Are there other applications for the project
Industry training
Inter-professional health education
Other educational settings
33. 7. FINALIZING
Full demonstration of prototype to mass users.
ORNAC conference
SIAST students
Perioperative Nursing
Medical Device Reprocessing
Dental Assisting/Hygiene
Veterinarian Technology
Medical students
OR nurses
Preceptors
Survey monkey and other sources of feedback.
34. 8. OUTSOURCED PUBLISHING
Sought available companies with expertise in Apps.
Determined most effective medium.
Mobile app VS Mobile Website.
One time download VS WiFi.
Benefits of an external partner.
Ongoing software support.
Cloud hosting, debugging, upgrading, pushing new
content, etc…
Challenges of an external partner.
35. 9. PROMOTING THE APP & SIAST
Demonstration of the innovative educational
approaches.
Potential for more than a student resource.
Visibility in searches.
Brand recognition.
Social network integration.
Attracting prospective students.
Promoting inter-professional education.
Enhancing student learning.
36. 10. ONGOING SUPPORT
The project will not reach a point when it can be
considered “DONE”.
As technology advances, there will be continual need
to adapt and support new devices, operating systems
amongst other developments.
New needs will emerge for learning activities.
What could be next?
37. WHO CAN USE IT?
Perioperative Nursing students (RN and LPN).
Medical Device Reprocessing students.
NEPS/SCBSCN or PN students in the ORs.
Veterinarian Technology.
Dental Assisting.
Dental Hygiene.
Medical, Dental, Veterinarian and other students.
And, Industry training applications.
38. LESSONS LEARNED
1. Expensive.
2. Investment of time and energy.
3. Popular resource for students.
4. Enhanced learning of content.
5. Potential for additional applications.
6. Invigorating exercise for faculty to examine
approaches to education.
39. WHAT’S NEXT?
Continuing to build expertise in development of Apps.
Transition online “blackboard” courses to HTML5 or
other mobile friendly mediums.
Program impacts for design and utilization by students.
Convince Carole not to fully retire.
42. SUMMARY
A coming “Mobile Tsunami”.
Educators must adapt to students need for education.
IntruMentor™ is an innovative approach to enhancing
student learning.
Utilizing authentic presentation, self-directed assessments, end-user
development…
Barriers and opportunities.
New approaches are needed for budgets.
Web App vs Native App (pros and Cons).
These types of resources are in perpetual
development.
Editor's Notes
HTML5 App Development Agency - Develop and distribute your application onceCreating an HTML5 app is innovative and breaks new ground and there are clear benefits. Firstly, an HTML5 Web App allows publishers to publish changes and new features immediately. There is no extended release process through an app store and users are always on the latest version.Secondly, developing multiple ‘native’ apps for various products is logistically and financially unmanageable. By having one core codebase, customers can roll out web app onto multiple platforms at once.
What is the difference between HTML5 and native apps?HTML5 is a catch-all term used to describe the latest generation of web standards, which comprise HTML, CSS, and JavaScript along with several dozen other technologies. These technologies are evolutions of earlier versions and inherit a lot of good practice from twenty years of the web like accessibility, security and compatibility. As they are not owned by any one corporation, they are universally well supported.Native apps are built using the preferred technology of one specific platform and operating device, so Apple, Android and Blackberry devices all have different technologies to work with. Native Apps can access phone's native features like GPS, camera, file system (for storage) etc. and use all of them to build a great user experience. Native apps and HTML5 apps differ not just in how they are made but how they are accessed. An HTML5 app is simply a website – you visit it in your browser, and you’re done. A native app must be downloaded and installed on the device, generally through an app store like the Apple App Store or Google’s Android Market. These app stores are controlled by their owner and may apply charges, rules and policies which are never a constraint with HTML5, distributed purely via the web. How is the process of developing an HTML5 app different from creating a native app?HTML5 development is an extension of web development for desktop websites. It uses the same tools and techniques but has a far larger variety of devices to test on. This means the we can iterate, test and redeploy much more quickly than the development cycles for a native application. Development was much faster and more efficient and we were able to quickly gain feedback on functionality.Native app development is generally easier as it is designed for one platform and libraries of frameworks, components and templates are available from the platform (Apple, Google, RIM or Microsoft). The tools used in native app development are generally those that belong to the same family as the platform itself, so Android development typically involves the Java development environment Eclipse. Apple iOS development would favour Apple’s own development tools such as XCode, and Windows Phone development would require Microsoft Visual Studio. Web development is completely different because there is no vendor-specific platform, so there are a huge variety of tools and technologies that developers can use, and it’s simply a case of using whichever ones you prefer.