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Play Pillar Rapid Social Game Development & Deployment
Design, Deploy, Optimize, Scale and Monetize Your Game Across Any Cloud
Gaming Ecosystem Social Games PC Downloadable Console Games Mobile Online Browser-Based Handheld Games On-Demand
Gaming Market
Game Developer Market
Game Developer Market
Key Trends Gaming Single Players becoming ‘Social Players’ Large growth in “Casual” Multi-Player games New gaming verticals (education, corporate, health) More localized game opportunities Technology Multi-platform environments a must Growth of online and mobile/handheld Console-like graphics on any device Lack of integrated toolsets for developers (lifecycle mgmt, BI, monetization)
Problem/Opportunity High-End MMO Game  Publishers Low-End Single-User Downloadable Game  Publishers Emerging MMO Game Developer Market
‘Social gaming alone will be a $1b market in the next several years. That's a big enough market to justify the entry of gaming platforms that support rapid social game development.”Eric Knipp, Gartner (Feb, 2011)
Solution .  .  .  .  .  .  MMO Game MMO Game Gaming API Multi-Tenant  Gaming  Platform as a Service Developer’s  Marketplace Ad-Monetization Ecom Game Intelligence CommSrvcs 3D Engines Dev Tools Scale up/dwn Migration Game Lifecycle Mgmt Amazon Rackspace Co-Location Joyent
Rapid Game Development & Deployment Instant-on, and massively scalable gaming infrastructure Integrated gaming lifecycle management Mobility with any cloud platform (public or private) No vendor lock-in Pay-as-you-go No infrastructure knowledge required
Target Users Game Designers Emerging Game Developers in highly localized markets Little/no background in scalable systems Little/no background in distribution/marketing Little/no capital to build MMO games Game Artists Game Programmers Platform PaaS

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Rapid Social Game Development & Deployment

  • 1. Play Pillar Rapid Social Game Development & Deployment
  • 2. Design, Deploy, Optimize, Scale and Monetize Your Game Across Any Cloud
  • 3. Gaming Ecosystem Social Games PC Downloadable Console Games Mobile Online Browser-Based Handheld Games On-Demand
  • 7. Key Trends Gaming Single Players becoming ‘Social Players’ Large growth in “Casual” Multi-Player games New gaming verticals (education, corporate, health) More localized game opportunities Technology Multi-platform environments a must Growth of online and mobile/handheld Console-like graphics on any device Lack of integrated toolsets for developers (lifecycle mgmt, BI, monetization)
  • 8. Problem/Opportunity High-End MMO Game Publishers Low-End Single-User Downloadable Game Publishers Emerging MMO Game Developer Market
  • 9. ‘Social gaming alone will be a $1b market in the next several years. That's a big enough market to justify the entry of gaming platforms that support rapid social game development.”Eric Knipp, Gartner (Feb, 2011)
  • 10. Solution . . . . . . MMO Game MMO Game Gaming API Multi-Tenant Gaming Platform as a Service Developer’s Marketplace Ad-Monetization Ecom Game Intelligence CommSrvcs 3D Engines Dev Tools Scale up/dwn Migration Game Lifecycle Mgmt Amazon Rackspace Co-Location Joyent
  • 11. Rapid Game Development & Deployment Instant-on, and massively scalable gaming infrastructure Integrated gaming lifecycle management Mobility with any cloud platform (public or private) No vendor lock-in Pay-as-you-go No infrastructure knowledge required
  • 12. Target Users Game Designers Emerging Game Developers in highly localized markets Little/no background in scalable systems Little/no background in distribution/marketing Little/no capital to build MMO games Game Artists Game Programmers Platform PaaS

Editor's Notes

  1. 2200 x 10 = 22,000 developers