Jasmine Jensen
Stimulant medication most used treatment for ADD/ADHD (Dryer,
Kiernan, & Tyson, 2011).
In 60%-65% of cases, symptoms persist into adulthood (Retz et al.,
2012).
Abuse potential: Short-acting stimulants most frequently abused
(Mao, Babcock, & Brams, 2011).
46% of adults with ADHD use short-acting stimulants. 79.8% of
patients abused short-acting stimulants. Does not include non-
patient abuse.
Desire for alternatives. Behavioral therapy often stigmatized
(Bussing et al., 2011, p. 98). Herbal and homeopathic treatments lack
supporting evidence for their effectiveness.
Concern about stimulant side effects (2011).
Brain training games have been a recent source of research
interest.
Glenn E. Smith, found that a rigorous brain training regimen
produced significant improvements in memory and attention
(Owen, 2010).
“Brain Age” had a significant effect on participants’ executive
functions and processing speed in the elderly (Nouchi et al., 2012).
Brain training games do not generalize to overall cognitive
ability but increase cognitive performance in the specific task
being trained (Hackley, 2011).
Stevens and Bavelier (2012) used brain training games targeted
for attention skills and suggested using training in place of
medication.
Poor attention is prominent in ADD and ADHD. Brain training
games selected for improving attention could help those with
ADD/ADHD as it does for those without the conditions.
Brain training games directed toward improving attention
could increase attention capabilities in people with
ADD/ADHD.
Independent variables: 1. ADD/ADHD or not
2. before and after scores
Dependent variable: Stroop test attention score
Participants
- Adults at FPU. Half with ADD/ADHD and half with no history
of a psychiatric condition.
- Treated within APA ethical guidelines.
- Recruitment: Sign-up sheets
Personal invitation
Poster advertisements
Apparatus
- Nintendo DS handheld game system and “Brain Age.”
- Specific game: “Number Cruncher”
Procedures
1. All participants administered Stroop test for base attention
score.
2. Supervised brain training 1x/day, 5x/week (Mon-Fri), for 10
min, over the course of 4 weeks.
3. Stroop test re-administered for attention score after training.
Bussing, R., Koro-Ljungberg, M., Noguchi, K., Mason, D., Mayerson, G., & Garvan, C. W. (2012). Willingness to
use ADHD treatments: A mixed methods study of perceptions by adolescents, parents, health professionals
and teachers. Social Science & Medicine, 74(1), 92-100. doi:10.1016/j.socscimed.2011.10.009
Dryer, R., Kiernan, M. J., & Tyson, G. A. (2012). Parental and professional beliefs on the treatment and
management of ADHD. Journal of Attention Disorders, 16(5), 398-405. doi:10.1177/1087054710392540
Hackley, D. (2011). Coach your cortex: Is 'brain training' a sales con or evidence-based exercise? The
Psychologist, 24(8), 586-589.
Mao, A.R., Babcock, T., & Brams, M. (2011). ADHD in adults: Current treatment trends with consideration of abuse
potential of medications. Journal of Psychiatric Practice, 17(4), 241-250.
Stevens, C., & Bavelier, D. (2012). The role of selective attention on academic foundations: A cognitive
neuroscience perspective. Developmental Cognitive Neuroscience, 2(Suppl 1), S30-S48.
doi:10.1016/j.dcn.2011.11.001
Owen, A. (2010). Game theory: Cognitive retraining gets another midterm. Annals of Neurology, 68(2), A13-A14.
Retz, W., Rösler, M., Ose, C., Scherag, A., Alm, B., Philipsen, A., Fischer, R., Ammer, R., & The Study Group.
(2012). Multiscale assessment of treatment efficacy in adults with ADHD: A randomized placebo-controlled,
multi-centre study with extended-release methylphenidate. The World Journal of Biological Psychiatry, 13, 48-59.
doi: 10.3109/15622975.2010.540257
Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., Akitsuki, Y., Shigemune, Y., ... Kawashima, R. (2012). Brain
training game improves executive functions and processing speed in the elderly: A randomized controlled trial.
Plos ONE, 7(1), doi:10.1371/journal.pone.0029676

thesis presentation

  • 1.
  • 2.
    Stimulant medication mostused treatment for ADD/ADHD (Dryer, Kiernan, & Tyson, 2011). In 60%-65% of cases, symptoms persist into adulthood (Retz et al., 2012). Abuse potential: Short-acting stimulants most frequently abused (Mao, Babcock, & Brams, 2011). 46% of adults with ADHD use short-acting stimulants. 79.8% of patients abused short-acting stimulants. Does not include non- patient abuse.
  • 3.
    Desire for alternatives.Behavioral therapy often stigmatized (Bussing et al., 2011, p. 98). Herbal and homeopathic treatments lack supporting evidence for their effectiveness. Concern about stimulant side effects (2011). Brain training games have been a recent source of research interest.
  • 4.
    Glenn E. Smith,found that a rigorous brain training regimen produced significant improvements in memory and attention (Owen, 2010). “Brain Age” had a significant effect on participants’ executive functions and processing speed in the elderly (Nouchi et al., 2012). Brain training games do not generalize to overall cognitive ability but increase cognitive performance in the specific task being trained (Hackley, 2011). Stevens and Bavelier (2012) used brain training games targeted for attention skills and suggested using training in place of medication.
  • 5.
    Poor attention isprominent in ADD and ADHD. Brain training games selected for improving attention could help those with ADD/ADHD as it does for those without the conditions. Brain training games directed toward improving attention could increase attention capabilities in people with ADD/ADHD. Independent variables: 1. ADD/ADHD or not 2. before and after scores Dependent variable: Stroop test attention score
  • 6.
    Participants - Adults atFPU. Half with ADD/ADHD and half with no history of a psychiatric condition. - Treated within APA ethical guidelines. - Recruitment: Sign-up sheets Personal invitation Poster advertisements
  • 7.
    Apparatus - Nintendo DShandheld game system and “Brain Age.” - Specific game: “Number Cruncher”
  • 8.
    Procedures 1. All participantsadministered Stroop test for base attention score. 2. Supervised brain training 1x/day, 5x/week (Mon-Fri), for 10 min, over the course of 4 weeks. 3. Stroop test re-administered for attention score after training.
  • 11.
    Bussing, R., Koro-Ljungberg,M., Noguchi, K., Mason, D., Mayerson, G., & Garvan, C. W. (2012). Willingness to use ADHD treatments: A mixed methods study of perceptions by adolescents, parents, health professionals and teachers. Social Science & Medicine, 74(1), 92-100. doi:10.1016/j.socscimed.2011.10.009 Dryer, R., Kiernan, M. J., & Tyson, G. A. (2012). Parental and professional beliefs on the treatment and management of ADHD. Journal of Attention Disorders, 16(5), 398-405. doi:10.1177/1087054710392540 Hackley, D. (2011). Coach your cortex: Is 'brain training' a sales con or evidence-based exercise? The Psychologist, 24(8), 586-589. Mao, A.R., Babcock, T., & Brams, M. (2011). ADHD in adults: Current treatment trends with consideration of abuse potential of medications. Journal of Psychiatric Practice, 17(4), 241-250. Stevens, C., & Bavelier, D. (2012). The role of selective attention on academic foundations: A cognitive neuroscience perspective. Developmental Cognitive Neuroscience, 2(Suppl 1), S30-S48. doi:10.1016/j.dcn.2011.11.001 Owen, A. (2010). Game theory: Cognitive retraining gets another midterm. Annals of Neurology, 68(2), A13-A14. Retz, W., Rösler, M., Ose, C., Scherag, A., Alm, B., Philipsen, A., Fischer, R., Ammer, R., & The Study Group. (2012). Multiscale assessment of treatment efficacy in adults with ADHD: A randomized placebo-controlled, multi-centre study with extended-release methylphenidate. The World Journal of Biological Psychiatry, 13, 48-59. doi: 10.3109/15622975.2010.540257 Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., Akitsuki, Y., Shigemune, Y., ... Kawashima, R. (2012). Brain training game improves executive functions and processing speed in the elderly: A randomized controlled trial. Plos ONE, 7(1), doi:10.1371/journal.pone.0029676