The document discusses the ZDF App Universe and the development of their mobile apps. It summarizes the creation of the ZDFheute news app for smartphones and tablets, which set a high bar for news apps. It then covers the development of the ZDFmediathek app, which provides access to ZDF's video content library. Special emphasis is given to designing the apps based on usability and the user experience. Coverage of major events like the Olympics in Sochi is also discussed, integrating live streams and highlights seamlessly into the existing app structure and navigation. The document stresses the importance of a good user experience and highlights how the ZDFMediathek apps demonstrated that UX can be a "killer
Apple Watch / Smartwatch UX: 7 Guidelines for greater AppsThorsten Jonas
Do not mistake a smartwatch for a small smartphone.
Which content belongs on your wrist — and which does not?
How is good user experience on a Smartwatch defined and how do you achieve a great user experience on a smartwatch?
We worked on different projects for Apple Watch and Android Smartwatch for the past months. From these projects and from personal use of the devices we derived seven guidelines for a greater App experience on Smartwatches.
UPDATE: Find the german version here:
http://de.slideshare.net/tjonas/20150424-cellular-smartwatchguidelines-47366106
Apple TV UX: 8 Guidelines for greater Apps CELLULAR
"The future of TV is apps."
The new Apple TV raises the bar for TV boxes. Especially the new remote offers a whole new "navigation-feeling" to the user.
But how do you build an outstanding app for the new Apple TV?
We worked ad are working on several apps for Apple TV. From these projects we derived 8 guidelines for greater apps
Concepts, strategies, and gotcha's that every marketer should be aware of from an iOS developers perspective. iOS is in high demand but is still new for most marketers and agencies. This presentation will help bridge that digital divide.
Apple Watch / Smartwatch UX: 7 Guidelines for greater AppsThorsten Jonas
Do not mistake a smartwatch for a small smartphone.
Which content belongs on your wrist — and which does not?
How is good user experience on a Smartwatch defined and how do you achieve a great user experience on a smartwatch?
We worked on different projects for Apple Watch and Android Smartwatch for the past months. From these projects and from personal use of the devices we derived seven guidelines for a greater App experience on Smartwatches.
UPDATE: Find the german version here:
http://de.slideshare.net/tjonas/20150424-cellular-smartwatchguidelines-47366106
Apple TV UX: 8 Guidelines for greater Apps CELLULAR
"The future of TV is apps."
The new Apple TV raises the bar for TV boxes. Especially the new remote offers a whole new "navigation-feeling" to the user.
But how do you build an outstanding app for the new Apple TV?
We worked ad are working on several apps for Apple TV. From these projects we derived 8 guidelines for greater apps
Concepts, strategies, and gotcha's that every marketer should be aware of from an iOS developers perspective. iOS is in high demand but is still new for most marketers and agencies. This presentation will help bridge that digital divide.
Albert Jan Tebbe (Ooyala) @ CMC TV in the Cloud & On DemandMedia Perspectives
De presentatie die Albert Jan Tebbe gaf over Ooyala tijdens het Cross Media Café TV in the Cloud & On Demand op dinsdag 26 november 2013. Meer info: http://www.immovator.nl/cross-media-cafe-tv-in-the-cloud-en-on-demand
A primer to mobile user experience. You'll learn:
‣ Why mobile matters
‣ What mobile is
‣ Mobile mindset
‣ Best practices & strategies
‣ Design principles
‣ UI elements & gestures
Google Glass is a type of wearable technology with an optical head-mounted display (OHMD). It was developed by Google with the mission of producing a mass-market ubiquitous computer.Google Glass displays information in a smartphone-like hands-free format.Wearers communicate with the Internet via natural language voice commands.
This ppt is on google glass the emerging technology. Technology is getting much smaller day by day and this is the example of that.
I hope you like it. If yes please like . It will be a encouragement and there is many ppt coming soon.
Stores, bars, cafes, restaurants, health clubs and other 'real world' B2C businesses experience an average of 500% uplift in social media interactions using Enplug. If you are a UK business interested in having your customers act as your brand ambassadors, email me marc.jarrett@enplug.eu
En el Conversion Thursday Barcelona, Joan Martin nos explicó los secretos para calcular el trabajo que hay detrás de una aplicación móvil y ejecutar un proyecto con éxito. También muchos retos recurrentes: ¿Por qué una misma aplicación puede costarte 5 o 50 mil euros de desarrollo? ¿Qué tiene que tener tu aplicación para triunfar?
Moving Through Glass: Making the world more usable for people with Parkinson’...WUD Milan
Mark Morris Dance Group’s Dance for PD® program uses the training and techniques of professional dance to improve the lives of Parkinson’s sufferers. Founded in 2001, the program was an immediate success and, by 2014, classes were being taught in more than 80 countries around the world. But Program Director David Leventhal wanted to deepen that reach and allow participants to use Dance for PD’s powerful tools outside of the classroom and in their daily lives.
Working with a grant from Google, Dance for PD enlisted Manhattan-based digital agency SS+K to develop Moving Through Glass, the first-ever augmented reality application providing round-the-clock aid for people living with Parkinson’s.
Kevin Skobac, SVP of Digital Strategy at SS+K, and Executive Producer Craig von Wiederhold will discuss the design and development of Moving Through Glass through the lens of a key ‘re-learning’ the unique project afforded them: the core of great usability design is always empathy.
Albert Jan Tebbe (Ooyala) @ CMC TV in the Cloud & On DemandMedia Perspectives
De presentatie die Albert Jan Tebbe gaf over Ooyala tijdens het Cross Media Café TV in the Cloud & On Demand op dinsdag 26 november 2013. Meer info: http://www.immovator.nl/cross-media-cafe-tv-in-the-cloud-en-on-demand
A primer to mobile user experience. You'll learn:
‣ Why mobile matters
‣ What mobile is
‣ Mobile mindset
‣ Best practices & strategies
‣ Design principles
‣ UI elements & gestures
Google Glass is a type of wearable technology with an optical head-mounted display (OHMD). It was developed by Google with the mission of producing a mass-market ubiquitous computer.Google Glass displays information in a smartphone-like hands-free format.Wearers communicate with the Internet via natural language voice commands.
This ppt is on google glass the emerging technology. Technology is getting much smaller day by day and this is the example of that.
I hope you like it. If yes please like . It will be a encouragement and there is many ppt coming soon.
Stores, bars, cafes, restaurants, health clubs and other 'real world' B2C businesses experience an average of 500% uplift in social media interactions using Enplug. If you are a UK business interested in having your customers act as your brand ambassadors, email me marc.jarrett@enplug.eu
En el Conversion Thursday Barcelona, Joan Martin nos explicó los secretos para calcular el trabajo que hay detrás de una aplicación móvil y ejecutar un proyecto con éxito. También muchos retos recurrentes: ¿Por qué una misma aplicación puede costarte 5 o 50 mil euros de desarrollo? ¿Qué tiene que tener tu aplicación para triunfar?
Moving Through Glass: Making the world more usable for people with Parkinson’...WUD Milan
Mark Morris Dance Group’s Dance for PD® program uses the training and techniques of professional dance to improve the lives of Parkinson’s sufferers. Founded in 2001, the program was an immediate success and, by 2014, classes were being taught in more than 80 countries around the world. But Program Director David Leventhal wanted to deepen that reach and allow participants to use Dance for PD’s powerful tools outside of the classroom and in their daily lives.
Working with a grant from Google, Dance for PD enlisted Manhattan-based digital agency SS+K to develop Moving Through Glass, the first-ever augmented reality application providing round-the-clock aid for people living with Parkinson’s.
Kevin Skobac, SVP of Digital Strategy at SS+K, and Executive Producer Craig von Wiederhold will discuss the design and development of Moving Through Glass through the lens of a key ‘re-learning’ the unique project afforded them: the core of great usability design is always empathy.
Your boss has an iPhone, so of course he wants an app. But does an app really make business sense? Or is a responsive design website enough?
And with hundreds of thousands of apps out there, what will make people choose and use yours? What makes a good mobile user interface? And how can you make sure your company actually delivers one?
Responsive design might make sense if you've got a content driven website. But how should your web team work together when every web page they are making needs to work at any width and resolution? And can you get the content under control to make pages that really make sense on small screens and big ones?
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
13. Experience-Lifecycle
Start in den Tag Unterwegs Bei der Arbeit Couching Zu Bett gehenUnterwegs
tagesschau begleitet mich durch den Tag
Schneller Überblick
Nachrichtenüberblick
heute in 100s
heute journal+
Letzter Blick
Erleben
Eilmeldung
14. Experience-Lifecycle
Start in den Tag Unterwegs Bei der Arbeit Couching Zu Bett gehenUnterwegs
tagesschau begleitet mich durch den Tag
Schneller Überblick
Nachrichtenüberblick
heute in 100s
heute journal+
Letzter Blick
Erleben
Eilmeldung
The App is with the user the whole day
41. Goals for the new Apps
Brand Experience
becomes important
42. Goals for the new Apps
New features are
not that important.
43. Content Lifecycle
Vorschau Live VoD Bald weg
Trailer Live
Stream
Ganze
Folge
Ganze
Folge
Video Formate
Das
werde
ich
schauen
Das
schaue
ich
Das mag
ich
Das dürft
ihr nicht
verpassen
Social Kommunikation
How does a TV-Show „live“?
44. Structure - not that easy
Show, Show-channels, Topics, Topic-channels, Categories
45. Structure - not that easy
Show, Show-channels, Topics, Topic-channels, Categories
Important Meta-Rule:
Fast way to the video: if
possible at least one video
should be directly available
from every page of the app.
46. Keeping in mind the ZDF App Universe
Make use of the UX/UI Paradigms of the ZDFheute Apps
47. Keeping in mind the ZDF App Universe
Make use of the UX/UI Paradigms of the ZDFheute Apps
70. Ersehnen Erleben Erinnern
The most important User-Demands
Ich möchte live Olympia schauen
Ich möchte Olympia Kompakt in Videoclips sehen
Ich will wissen was jetzt, oder später läuft
Ich will den Medaillenspiegel sehen
Ich möchte mir Archiv Clips vergangener Wettkämpfe ansehen
Ich möchte redaktionelle Tipps bekommen
Ich brauche einen Highlight Alarm
Ich möchte teilen/empfehlen
71. Basis is the Mediathek
Re-use of the well-known navigation-elements. Modificated when necessary.