Nick Finck will explore the characteristics of a great user experience. He'll go over techniques, tips, and tricks for Website design, information architecture, Website interactions, and markup sure to make your users happy. He'll also explain how following the seven commandments can boost your site's ease of use, appeal, conversion rates, and more.
User experiences are your everyday experiences--anything from operating a car, to making a pot of coffee, to ordering a pair of shoes online. User experience is the result of your interactions with a product or service, specifically how it's delivered and its related artifacts according to the design.
In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience. They will cover all aspects of user experience design such as user research, information architecture, information design, technical writing, interaction design, visual design, brand identity design, accessibly, usability and web analytics. Nick and Raina will also explain how following the ten commandments can boost your web sites, web app, or mobile app's ease of use, appeal, conversion rates, and more.
Some slides I've been putting together for one of the guys at Church who does Sunday School. Gives me a good excuse to get better at design, something I enjoy.
The 10 Commandments of Customer Service on TwitterTema Frank
Customers are increasingly turning to Twitter to get customer service, but, as our recent research study found out, many companies are handling Twitter help requests badly. Based on the study: Customer Service - A Twitter Experiment, here are 10 Commandments of Customer Service to help you do it right!
Product development teams have people who focus on user experience, with responsibility for creating designs, content, and interaction that meet user expectations and provide enjoyable experiences. User experience practitioners know that making people successful is the best way to achieve product success. Some product development teams also have accessibility specialists who focus on making sure people with disabilities have access to designs, content, and interaction, but accessibility is typically a separate activity, in the engineering or QA phase. What if we joined these activities, such that UX included responsibility for the user experience for people with disabilities? And what if, as user experience designers, we welcome accessibility as a creative challenge?
In this workshop we cover universal design principles and design thinking activities to identify problems and explore creative and innovative solutions that benefit all users. We cover:
• Principles of Universal Design
• Design Thinking methodologies as applied to accessibility
• Accessible user experience principles and guidelines for creating good experiences for people with disabilities
• How to integrate responsibility for accessibility into product teams
• How to integrate practices to support accessibility into the product development lifecycle
Presented at WebVisions Barcelona on July 2, 2015: http://www.webvisionsevent.com
User experiences are your everyday experiences--anything from operating a car, to making a pot of coffee, to ordering a pair of shoes online. User experience is the result of your interactions with a product or service, specifically how it's delivered and its related artifacts according to the design.
In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience. They will cover all aspects of user experience design such as user research, information architecture, information design, technical writing, interaction design, visual design, brand identity design, accessibly, usability and web analytics. Nick and Raina will also explain how following the ten commandments can boost your web sites, web app, or mobile app's ease of use, appeal, conversion rates, and more.
Some slides I've been putting together for one of the guys at Church who does Sunday School. Gives me a good excuse to get better at design, something I enjoy.
The 10 Commandments of Customer Service on TwitterTema Frank
Customers are increasingly turning to Twitter to get customer service, but, as our recent research study found out, many companies are handling Twitter help requests badly. Based on the study: Customer Service - A Twitter Experiment, here are 10 Commandments of Customer Service to help you do it right!
Product development teams have people who focus on user experience, with responsibility for creating designs, content, and interaction that meet user expectations and provide enjoyable experiences. User experience practitioners know that making people successful is the best way to achieve product success. Some product development teams also have accessibility specialists who focus on making sure people with disabilities have access to designs, content, and interaction, but accessibility is typically a separate activity, in the engineering or QA phase. What if we joined these activities, such that UX included responsibility for the user experience for people with disabilities? And what if, as user experience designers, we welcome accessibility as a creative challenge?
In this workshop we cover universal design principles and design thinking activities to identify problems and explore creative and innovative solutions that benefit all users. We cover:
• Principles of Universal Design
• Design Thinking methodologies as applied to accessibility
• Accessible user experience principles and guidelines for creating good experiences for people with disabilities
• How to integrate responsibility for accessibility into product teams
• How to integrate practices to support accessibility into the product development lifecycle
Presented at WebVisions Barcelona on July 2, 2015: http://www.webvisionsevent.com
En vanlig missuppfattning är att UX är detsamma som användarvänlighet. Men att en sajt är användarvänlig garanterar inte att någon vill använda sajten – och det är här UX, upplevelsen av sajten, kommer in. Men vad är då en bra upplevelse? Eller kanske man istället ska prata om en relevant upplevelse? Vi har i denna presentation samlat några användbara tips!
At the heart of it, how we build great products is by listening to people's needs and problems, and then devising solutions to them. We can communicate those solutions through storytelling and intentional visualization. When combined, these tools tell a better more compelling story and allow us to make real change in the world.
At UX Camp CPH Friday the 25th of April 2014 User Experience Strategist Dorthe-Maj Jacobsen talked about Selling a UX strategy to business leader.
Do you find it difficult, see how!
Communicating and Selling UX Design DeliverablesJan Srutek
Slides for my talk 'Communicating and Selling UX Design Deliverables'. Some images have been removed due to confidentiality, so it looks a bit bland, sorry.
Don't steal what you don't owned even how good your intention is because even it is for good of others still your action is stealing and it is prohibited against the law of the land and the law of GOD.
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Virtual Reality, Artificial Intelligence, Generation Z, Internet of Things, giffar och millennials. Allt detta och lite till snackades det om under SXSW 2016. Här är spaningar från KAN-teamet.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Data Driven UX: Come lo facciamo? C. Frinolli & N. Molchanova (Nois3)Data Driven Innovation
"One could be Prince Charles, the other Ozzy Osbourne." strikes back. L'anno scorso vi abbiamo portato un caso di studio di TIM, in cui grazie all'ascolto dei Social, alle ricerche fatte sulle tematiche e l'applicazione di tecniche di SEO per la ricerca stessa, abbiamo raccolto informazioni dirimenti per cominciare una progettazione per la User Experience di un prodotto. L'idea del laboratorio di quest'anno è mostrarvi i passaggi, le tecniche, gli insight e i tool che usiamo per arrivare a formulare delle Digital Personas che siano base per il processo di Human Centered Design che seguiamo.
Webmaster Jam Session: Design and Development Behind the Scenes Day Twodkr
Keith Robinson and Jeff Croft will talk about their design and development process from start to finish using the recent redesign of the Blue Flavor Website as a backdrop.
They'll be covering everything from the branding strategy behind design decisions to development with frameworks. In addition to walking through the design and development process, they'll be there to answer any questions you may have about your own design process.
Topics covered: strategy and branding for the Web, the design process, information architecture and content, grid-based design, typography for the Web, CSS frameworks, Django and CMS frameworks, and more.
Day 1 will focus on design and strategy. Day 2 will be about implementation and development.
Webmaster Jam Session: Design and Development Behind the Scenes Day Onedkr
Keith Robinson and Jeff Croft will talk about their design and development process from start to finish using the recent redesign of the Blue Flavor Website as a backdrop.
They'll be covering everything from the branding strategy behind design decisions to development with frameworks. In addition to walking through the design and development process, they'll be there to answer any questions you may have about your own design process.
Topics covered: strategy and branding for the Web, the design process, information architecture and content, grid-based design, typography for the Web, CSS frameworks, Django and CMS frameworks, and more.
Day 1 will focus on design and strategy. Day 2 will be about implementation and development.
How I killed the webmaster - and got away with itJang F.M. Graat
This presentation was delivered at the STC Summit 2005 in Seattle. It shows how I implemented a website for the TransAlpine Chapter without a webmaster having to do all the stupid work (uploading stuff, taking it down, etc.). We received a Pacesetter Award for the coolest website in all of STC.
En vanlig missuppfattning är att UX är detsamma som användarvänlighet. Men att en sajt är användarvänlig garanterar inte att någon vill använda sajten – och det är här UX, upplevelsen av sajten, kommer in. Men vad är då en bra upplevelse? Eller kanske man istället ska prata om en relevant upplevelse? Vi har i denna presentation samlat några användbara tips!
At the heart of it, how we build great products is by listening to people's needs and problems, and then devising solutions to them. We can communicate those solutions through storytelling and intentional visualization. When combined, these tools tell a better more compelling story and allow us to make real change in the world.
At UX Camp CPH Friday the 25th of April 2014 User Experience Strategist Dorthe-Maj Jacobsen talked about Selling a UX strategy to business leader.
Do you find it difficult, see how!
Communicating and Selling UX Design DeliverablesJan Srutek
Slides for my talk 'Communicating and Selling UX Design Deliverables'. Some images have been removed due to confidentiality, so it looks a bit bland, sorry.
Don't steal what you don't owned even how good your intention is because even it is for good of others still your action is stealing and it is prohibited against the law of the land and the law of GOD.
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Virtual Reality, Artificial Intelligence, Generation Z, Internet of Things, giffar och millennials. Allt detta och lite till snackades det om under SXSW 2016. Här är spaningar från KAN-teamet.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Data Driven UX: Come lo facciamo? C. Frinolli & N. Molchanova (Nois3)Data Driven Innovation
"One could be Prince Charles, the other Ozzy Osbourne." strikes back. L'anno scorso vi abbiamo portato un caso di studio di TIM, in cui grazie all'ascolto dei Social, alle ricerche fatte sulle tematiche e l'applicazione di tecniche di SEO per la ricerca stessa, abbiamo raccolto informazioni dirimenti per cominciare una progettazione per la User Experience di un prodotto. L'idea del laboratorio di quest'anno è mostrarvi i passaggi, le tecniche, gli insight e i tool che usiamo per arrivare a formulare delle Digital Personas che siano base per il processo di Human Centered Design che seguiamo.
Webmaster Jam Session: Design and Development Behind the Scenes Day Twodkr
Keith Robinson and Jeff Croft will talk about their design and development process from start to finish using the recent redesign of the Blue Flavor Website as a backdrop.
They'll be covering everything from the branding strategy behind design decisions to development with frameworks. In addition to walking through the design and development process, they'll be there to answer any questions you may have about your own design process.
Topics covered: strategy and branding for the Web, the design process, information architecture and content, grid-based design, typography for the Web, CSS frameworks, Django and CMS frameworks, and more.
Day 1 will focus on design and strategy. Day 2 will be about implementation and development.
Webmaster Jam Session: Design and Development Behind the Scenes Day Onedkr
Keith Robinson and Jeff Croft will talk about their design and development process from start to finish using the recent redesign of the Blue Flavor Website as a backdrop.
They'll be covering everything from the branding strategy behind design decisions to development with frameworks. In addition to walking through the design and development process, they'll be there to answer any questions you may have about your own design process.
Topics covered: strategy and branding for the Web, the design process, information architecture and content, grid-based design, typography for the Web, CSS frameworks, Django and CMS frameworks, and more.
Day 1 will focus on design and strategy. Day 2 will be about implementation and development.
How I killed the webmaster - and got away with itJang F.M. Graat
This presentation was delivered at the STC Summit 2005 in Seattle. It shows how I implemented a website for the TransAlpine Chapter without a webmaster having to do all the stupid work (uploading stuff, taking it down, etc.). We received a Pacesetter Award for the coolest website in all of STC.
Web Frameworks of the Future: Flex, GWT, Grails and RailsMatt Raible
What if the choices in web framework were reduced to 4? If RIA are the way of the future, it’s possible that these 4 frameworks are the best choices for this development paradigm. This session will explore these frameworks, as well as entertain other opinions on the future of web development.
RESTful backends are easy to create with both Rails and Grails. Ajax frontends are simple to create and maintain with GWT. Flex gives you Fash and a pretty UI. If you’re an HTML developer, Rails allows you to quickly develop MVC applications. If you’re a Java Developer, GWT + Grails might be a match made in heaven. This session is designed to help you learn more about each framework and decide which combination is best for your project.
In addition, licensing, community support, and documentation/training for each project will be discussed.
Database Benchmarks: Silicon Valley SQL Server User Group Meeting May 2009Mark Ginnebaugh
Database Benchmarking is the topic at the Silicon Valley SQL Server User Group on May 19, 2009. Phil Hummel, Microsoft Technology Architect, is the speaker.
Crossroads of Asynchrony and Graceful DegradationC4Media
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/1VmbI3t.
Nitesh Kant describes how embracing asynchrony in the Netflix applications, from networking to business processing, creates gracefully degrading and highly resilient applications. Filmed at qconsf.com.
Nitesh Kant is an engineer in Netflix’s Edge Gateway team, working on Netflix’s asynchronous Inter Process Communication stack. He is the author of RxNetty which forms the core of this stack and is currently moving Zuul to this new architecture.
My History with Atlassian Tools, and Why I'm Moving to StudioAtlassian
Ever considered going hosted? Find out why SaaS may make sense for your development teams. This session shares one customer's experiences with Atlassian developer tools, and their thinking around JIRA Studio and on-demand dev suites.
Customer Speaker: Jeff Schnitter of Work Day
Key Takeaways:
* Best practices for efficient dev teams
* Tips and tricks for tuning Atlassian's dev tools suite
* Considerations for SaaS dev suites
The CMMI: It’s So Much More Than Merely Improving Software ProcessesHenry Schneider
The Software Engineering Institute (SEI) has been in the Capability Maturity Model (CMM) business since the late 80s. Resulting from the success of the Software CMM, in the 90s other CMMs began to proliferate. Rather than create and maintain a family of similar models, the SEI elected to combine several bodies of knowledge (Project Management, Systems Engineering, Software Engineering, Acquisition, Services, etc.) into one model framework, the Capability Maturity Model Integration (CMMI) released in December 2000. The CMMI describes best practices for the development and maintenance of products and services across the entire lifecycle. By integrating essential bodies of knowledge, the CMMI provides a single, comprehensive framework for organizations to assess their development and maintenance processes, implement improvements, and measure progress. This presentation provides a high level overview of the CMMI and its applicability to hardware development, systems engineering, software engineering, and/or acquisition organizations, benefits realized by organizations implementing the CMMI, and data demonstrating its international acceptance.
Carrenza at Government ICT 2016 / The advantages of highly automated cloudsCarrenza
The Carrenza team held host to an hour interactive seminar be on the topic of ‘The advantages of highly automated clouds’.
Taking advantage of cloud computing for development purposes, and the running of production systems has become a de facto approach for most organisations, government sector departments and small businesses alike. Being able to manage this in a fully automated and secure manner however can still prove challenging, and even more so now that many are working and managing a multi-cloud environment spanning across a number of different providers. Join us to explore our findings having worked with many public sector organisations and enterprises alike.
Learning points;
The benefits of cloud Automation & Dev-Ops and what it looks like
How to manage a Multi-Cloud infrastructure
Using opensource tools for application delivery
Compliant as standard
Speakers:
Matthew McGrory, Managing Director, Carrenza
Jason Reid, CTO, R3 Labs
Building, Training, and Deploying fast.ai Models Using Amazon SageMaker (AIM4...Amazon Web Services
In a short space of time, fast.ai has become a popular Deep Learning library, driven by the success of the fast.ai online Massive Open Online Course (MOOC). It has allowed SW developers to achieve, in the span of a few weeks, state-of-the-art results in domains such as Computer Vision (CV), Natural Language Processing (NLP), and structured data machine learning. In this chalk talk, we go into the details of building, training, and deploying fast.ai-based models using Amazon SageMaker.
Workshop for Product Owners, Managers and Scrum Masters showing why should they care about Agile Engineering Practices
Slides from Scrum Gathering Munich
Long-term mobile strategy for staying ahead of the curve
Mobile is quickly becoming the go-to platform, as users lean on the convenience of mobile devices before cracking open a laptop. This is causing a cataclysmic change in how we think about user behavior. Context goes hand-in-hand with creating good mobile user experiences. Gestures and more complex interactions are beginning to take shape. Cross-platform, cross-media, cross-channel are quickly becoming critical in the success or failure of products and services online.
Now's the time to ask the tough questions: What are the best techniques and methodologies for doing mobile interaction design? How does context play a role in the mobile user experience? What are the up-and-coming mobile techniques? What is your long-term mobile strategy for staying ahead of the curve?
In this presentation, we'll explore mobile interaction design (IXD) at great depth, looking at where technology and innovation are taking the mobile industry, and what milestones we'll pass along the way, and we'll walk through some example mobile projects end-to-end.
What will I get out of this session?
- Knowledge of techniques and methodologies for mobile IXD
- Knowledge of how context impacts the mobile user experience
- An understanding of how new technologies are changing mobile
- A sense of where mobile is headed
Who should attend?
- User experience professionals
- Interaction designers
- Product managers
- Marketing managers
- Others who want to learn about mobile IXD
No matter how many departments your organization has, to your customers, it's all the same business. They expect a cohesive experience across all touch-points with your company, regardless of whether it's related to advertising, customer service, social presence, or the actual product or service you provide. The satisfaction of your customers, and thereby the success of your organization, depends in no small part on your ability to create a cohesive and consistently high-quality cross-channel experience.
Some examples of disjointed cross-channel experiences are:
The customer has to inform the customer service representative of what the website says about their own return policy.
The specifications of a product online does not match the actual product a customer goes to pick up in the retail store.
The experience of the mobile application is far superior to the experience of the standard web application or software application.
The customer has to make three different phone calls to get their account changed because the information is stored in three separate business units.
Applying consideration for the cross-channel experience is much easier said than done. It requires a significant level of coordination and collaboration between the stakeholders, to understand not just how to optimize their particular part of the service, but to maintain that optimal and consistent experience throughout. For example, the customer service department can do a great job of correcting a problem after the fact, but they can add greater value to the product or service as a whole by collaborating with sales and product teams to prevent the issue from arising in the first place.
In this presentation, you will gain a better understanding of the different ways your customers might interact with your business. We will show how you can map out these touchpoints and help drive the creation of a cohesive experience across the various channels. We will show you how to navigate the political waters within your business to implement a true cross-channel design, which will build great experiences for your customers, regardless of how they are engaging with your business.
No matter how many departments your organization has, to your customers, it’s all the same business. They expect a cohesive experience across all touch-points with your company, regardless of whether it’s related to advertising, customer service, social presence, or the actual product or service you provide. The satisfaction of your customers, and thereby the success of your organization, depends in no small part on your ability to create a cohesive and consistently high-quality cross-channel experience.
In this presentation, you will gain a better understanding of the different ways your customers might interact with your business. We will show how you can map out these touchpoints and help drive the creation of a cohesive experience across the various channels. We will show you how to navigate the political waters within your business to implement a true cross-channel design, which will build great experiences for your customers, regardless of how they are engaging with your business.
User experience utopia - interact seattleNick Finck
As our industry matures, we are starting to see a cataclysmic change in how we work within each of our fields. Information architecture, interaction design, visual design, usability, accessibility, content, and marketing are colliding to form a better and more valuable user experience.
Interaction is no longer an afterthought, overshadowed by visual design. “Just getting noticed” on the web is no longer sufficient – what you produce will now be judged by the value of your information and the ease of your experience. Today, users reign supreme.
Now’s the time to ask the tough questions: Are you properly investing resources, energy, and time in your user experience? Do you really, like really, know what your users want and need? How are you planning for the future?
In this presentation, we’ll explore the seven characteristics of good user experience, where technology and innovation are taking the interactive industry, and what milestones we’ll pass along the way.
What will I get of this session?
* A sense of where user experience is headed
* Knowledge of how context impacts the user experience
* An understanding of how new technologies are changing both context and user experience
Who should attend?
* User experience professionals
* Marketing executives and managers
* Online community managers
* Web designers and web developers
* Others who want to learn about user experience design
Nick Finck (www.nickfinck.com) is a user experience professional who has dabbled in the web for over a decade. He specializes in information architecture, interaction design, usability and user research.
Nick has created web experiences for Fortune 50 and 500 companies including Adobe, Boeing, Blue Cross / Blue Shield, Cisco, CitiGroup, FDIC, Harpo, HP, IBM, Microsoft, PBS, Peet’s Coffee, University of Denver, and others.
He lives and plays in Seattle, Washington, where he’s the Principal and Director of User Experience at Blue Flavor, a web design company that focuses on creating web experiences.
How the mobile context has evolved over the years and where it is headed? In his session on “Mobile Web UX,” former WebVisions board member Nick Finck will explore the differences between the web and the mobile web, why these differences are important, what the key user experience principals are for the mobile web . . . oh yeah, and there will be plenty of examples for you to sink your teeth into.
Nick will also provide the information you’ll need to design an optimal user experience for the mobile web, and alert you to the decisions you will need to make along the way.
Principal and Director of User Experience of Blue Flavor, Nick Finck presents a session on what makes a good user experience, what is the process for creating a good user experience, and where user experience as a discipline is headed.
The commoditization and fragmentation of the ia communityNick Finck
This session will be a open format discussion among IAs.
We, as information architects, stand at the crossroads of our profession as a whole. Down one road we see the looming fate of a fragmented industry struggling to stay alive among the politics and self importance need of the very individuals who give themselves the same title. At the end of this road is the fate of a entire profession defeating itself through the lack of clarity in its own message, a lack of value in its own offering, and through simply a lack of commitment by those within. Down the other road we see a unified community we active individuals helping others and a mutual respect for their fellow practitioners. We see a clear vision, a clear goal, and true value with a solid message. What path should we choose.
The Life Cycle Of A Wireframe: LOL Cats StyleNick Finck
Dive deep into the process used to create wireframes, a key deliverable for user experience designers. Hear about the principles that guide this process, how to create great wireframes (all the way down to the nitty-gritty page or screen level), and how to identify and deliver solutions that meet your clients' business goals and solve their problems. Walk away with a better understanding of what delivering awesome wireframes entails - from methodology, to process, to delivery - and how to do it yourself. If you're an information architect, interaction designer, visual designer, or regular old user experience-curious creature: this one's for you.
This is a presentation I did for Refresh Portland. It is a very high level look at the User Experience Design in the Mobile Web.
This will be a crash course in mobile user experience design, are you ready? We will look at how the mobile context has evolved over the years and where it is headed. We’ll explore the differences between the web and the mobile web, why these differences are important, what the key user experience principals are for the mobile web ...oh yeah, and there will be plenty of examples for you to sink your teeth into. I will give you the information you need to design an optimal user experience for the mobile web as well as what decisions you will need to make along the way.
This is a 15-20 minute presentation I gave at ASIS&T 2006 in Vancouver BC. The idea was to cover emergency trends related to information architecture, that is the art of expressing a model or concept of information used in activities that require explicit details of complex systems.
Eyes on the Future: Trends in Information Technology
Jeannette Kopak, Nick Finck, Sandra Hirsh, and Brian Fling
This panel session will engage industry leaders in a discussion about their views on future trends in information technology. Speakers will represent diverse sectors, specifically Internet and New Media Technology, Information Architecture, Social Media, and Mobile. Some key questions the panel will address include:
• What exciting new technologies and products are on the horizon?
• What user-oriented issues should we be aware of?
• What social and ethical concerns may impact people and companies?
• What are the growth areas for the next decade?
The session will be interactive and the audience will be encouraged to contribute their own thoughts on the future of IT and its potential impact on researchers and professionals in the field.
User Experience Utopia (Ad Club Seattle)Nick Finck
As the creative industry matures (we said industry, not creatives), interactive marketers are starting to see big time changes in how we work.
Information architecture, interaction design, visual design, usability, accessibility, content and marketing are collaborating to form a better and more valuable user experience. Looks like somebody paid attention in those team-building exercises.
Nick Finck, founder of Blue Flavor will lay down some knowledge on user experience. Nick is a UX wizard who has been making Web magic for over a decade. He specializes in information architecture, interaction design, usability and user research. Nick has created Web experiences for Fortune 50 and 500 companies including Adobe, Boeing, Blue Cross/Blue Shield, CitiGroup, FDIC, Harpo, HP, IBM…whew, hold on, just catching our breath…Microsoft, PBS, Peet's Coffee and others.
We'll explore the seven characteristics of good UX, where technology and innovation are taking the interactive industry, and what milestones we'll pass along the way.
In this presentation, Nick Finck will dive deep into the process he uses to create wireframes, a key deliverable for user experience designers. He'll talk about the principles that guide his process, how to create great wireframes (all the way down to the nitty gritty page or screen level), and how to identify and deliver solutions that meet your clients' business goals and solve their problems.
You'll walk away with a better understanding of what delivering awesome wireframes entails--from methodology, to process, to delivery--and how to do it yourself.
If you're an information architect, interaction designer, visual designer, or regular old user experience-curious creature: this one's for you.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Transforming Brand Perception and Boosting Profitability
The Seven Commandments Of User Experience
1. e Seven Commandments
of User Experience.
Nick Finck, October 4, 2008
Webmaster Jam Session 2008 - Atlanta
2.
3. ?
Who the f#@k is this dude?
Webmaster Jam Session 2008 - Atlanta
4. Nick Finck
• Principle & Director of User Experience for Blue Flavor
• Publisher of Digital Web Magazine
• Based in Seattle, Washington
• Over 13 years working in the web field
• Projects: Adobe, Cisco, CitiBank, Converse, FDIC,
HP, IBM, Intel, Microsoft, Oprah, PBS, Peet’s Coffee
Webmaster Jam Session 2008 - Atlanta
5. ?
What is User Experience?
Webmaster Jam Session 2008 - Atlanta
6. UX is the umbrella that covers:
• Accessibility (GAWDs)
• Information Architecture (IAI)
• Information Design (IDA)
• Interaction Design (IxDA)
• Technical Writing (STC)
• Usability Engineering (UPA)
• User Research (HFES)
• Visual Design (AIGA)
• Web Analytics (WAA)
Webmaster Jam Session 2008 - Atlanta
17. “Design, by very definition, is the act of solving
problems. In order for anything to be designed well, we
must first identify the problems we are trying to solve
and the goals we are trying to reach.”
- Jeff Croft
Web Designer, Blue Flavor
Webmaster Jam Session 2008 - Atlanta
21. The Third Commandment
Form Always
Follows Function
Webmaster Jam Session 2008 - Atlanta
22. “[Design is] adding experience but taking away the
hard edges, and allow people to embrace the tool or
service in a closer interaction.”
- Thomas Vander Wal
Principal, InfoCloud Solutions
Webmaster Jam Session 2008 - Atlanta
23. Photo by Tex Texin
http://www.flickr.com/photos/textexin/401742074/
Webmaster Jam Session 2008 - Atlanta
28. !
Michael Jordan failed to make his varsity
basketball team
Albert Einstein's teacher described him as
quot;mentally slowquot;
Walt Disney went bankrupt several times
Webmaster Jam Session 2008 - Atlanta
44. “On any page with text, make sure most of your best
design efforts account for making that text scanable,
clickable, readable and understandable.”
- Jay Fienberg
Principal, Juxtaprose
Webmaster Jam Session 2008 - Atlanta
45. !
95% of web users do not read
80% of your content!
Webmaster Jam Session 2008 - Atlanta
46. This doesn’t mean that your
content isn’t important, it
means it’s more important.
Webmaster Jam Session 2008 - Atlanta
55. Thank you!
Come to our party tonight, we’ll get you drunk
Webmaster Jam Session 2008 - Atlanta
56. Seven Commandments of
User Experience.
Nick Finck, October 4, 2008
http://www.blueflavor.com/
http://www.blueflavor.com/blog/
nick@blueflavor.com
Webmaster Jam Session 2008 - Atlanta