The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.4 book - Part 135 of 185Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 200 individual constants and enumerations.
The Ring programming language version 1.5 book - Part 19 of 31Mahmoud Samir Fayed
Ā
This document contains a list of OpenGL constants and enumerations related to various graphics functions, shaders, textures, and more. There are over 200 constants listed in the reference.
The Ring programming language version 1.5.2 book - Part 151 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.5.2 book - Part 109 of 181Mahmoud Samir Fayed
Ā
This document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.2 and below.
The Ring programming language version 1.5.2 book - Part 118 of 181Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 150 constants for low-level graphics API operations.
The Ring programming language version 1.6 book - Part 120 of 189Mahmoud Samir Fayed
Ā
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.6 book - Part 134 of 189Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.1 book - Part 150 of 180 Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.5.4 book - Part 135 of 185Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 200 individual constants and enumerations.
The Ring programming language version 1.5 book - Part 19 of 31Mahmoud Samir Fayed
Ā
This document contains a list of OpenGL constants and enumerations related to various graphics functions, shaders, textures, and more. There are over 200 constants listed in the reference.
The Ring programming language version 1.5.2 book - Part 151 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.5.2 book - Part 109 of 181Mahmoud Samir Fayed
Ā
This document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.2 and below.
The Ring programming language version 1.5.2 book - Part 118 of 181Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 150 constants for low-level graphics API operations.
The Ring programming language version 1.6 book - Part 120 of 189Mahmoud Samir Fayed
Ā
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.6 book - Part 134 of 189Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.1 book - Part 150 of 180 Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.5.1 book - Part 108 of 180Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.5.3 book - Part 159 of 194Mahmoud Samir Fayed
Ā
The document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It appears to be documenting all the constants defined in the OpenGL API up to a certain version. The constants are not described or explained, just listed.
The Ring programming language version 1.8 book - Part 144 of 202Mahmoud Samir Fayed
Ā
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.8 book - Part 162 of 202Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.3 book - Part 114 of 184Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex attributes, blending modes, and more. In total over 150 OpenGL constants are defined in the documentation for version 1.5.3.
The Ring programming language version 1.7 book - Part 152 of 196Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.8 book - Part 195 of 202Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, buffer bindings, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and programs.
The Ring programming language version 1.5.2 book - Part 128 of 181Mahmoud Samir Fayed
Ā
This document lists many OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.5.2 book - Part 114 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.5.4 book - Part 121 of 185Mahmoud Samir Fayed
Ā
This document lists over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.4 and below.
The Ring programming language version 1.5.1 book - Part 136 of 180 Mahmoud Samir Fayed
Ā
The document lists over 150 OpenGL constants related to textures, vertex arrays, lighting, blending, shaders, and other aspects of OpenGL functionality. It appears to be documenting all the constants defined in the OpenGL 1.5 specification for reference purposes.
The Ring programming language version 1.5.2 book - Part 104 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics system.
The Ring programming language version 1.10 book - Part 181 of 212Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.10 book - Part 167 of 212Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.2 book - Part 122 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering pipeline and control how geometry and textures are processed and displayed.
The Ring programming language version 1.5.4 book - Part 145 of 185Mahmoud Samir Fayed
Ā
This document lists many OpenGL constants related to textures, blending, shaders, buffers and other graphics features. It includes constants for texture types, shader data types, buffer bindings and usages, as well as other state variables and limits. The constants are for OpenGL version 1.5.4.
The Ring programming language version 1.10 book - Part 158 of 212Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. Some of the constants listed include GL_TEXTURE_2D for 2D textures, GL_VERTEX_ARRAY for vertex arrays, GL_BLEND for blending, and GL_FRAGMENT_SHADER and GL_VERTEX_SHADER for shader types. The constants are grouped by functionality and provide parameters for configuring many OpenGL features.
The Ring programming language version 1.7 book - Part 185 of 196Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture target bindings, vertex attribute pointers, buffer bindings, shader variable types, and more. The constants are used to specify parameters and capabilities in OpenGL calls.
The Ring programming language version 1.7 book - Part 143 of 196Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.6 book - Part 108 of 189Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It defines constants for texture formats, texture targets, vertex attribute properties, buffer bindings and usages, shader variable types, and more. The constants provide standard names that can be used across OpenGL implementations to access common features and capabilities in a consistent way.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
Ā
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.7 book - Part 181 of 196Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, queries, shader types, and more. Functions cover operations like activating textures, attaching shaders, beginning/ending rendering, and setting blend modes. The listing provides low-level details of OpenGL capabilities for 3D graphics and effects.
The Ring programming language version 1.5.1 book - Part 108 of 180Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.5.3 book - Part 159 of 194Mahmoud Samir Fayed
Ā
The document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It appears to be documenting all the constants defined in the OpenGL API up to a certain version. The constants are not described or explained, just listed.
The Ring programming language version 1.8 book - Part 144 of 202Mahmoud Samir Fayed
Ā
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.8 book - Part 162 of 202Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.3 book - Part 114 of 184Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex attributes, blending modes, and more. In total over 150 OpenGL constants are defined in the documentation for version 1.5.3.
The Ring programming language version 1.7 book - Part 152 of 196Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.8 book - Part 195 of 202Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, buffer bindings, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and programs.
The Ring programming language version 1.5.2 book - Part 128 of 181Mahmoud Samir Fayed
Ā
This document lists many OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.5.2 book - Part 114 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.5.4 book - Part 121 of 185Mahmoud Samir Fayed
Ā
This document lists over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.4 and below.
The Ring programming language version 1.5.1 book - Part 136 of 180 Mahmoud Samir Fayed
Ā
The document lists over 150 OpenGL constants related to textures, vertex arrays, lighting, blending, shaders, and other aspects of OpenGL functionality. It appears to be documenting all the constants defined in the OpenGL 1.5 specification for reference purposes.
The Ring programming language version 1.5.2 book - Part 104 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics system.
The Ring programming language version 1.10 book - Part 181 of 212Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.10 book - Part 167 of 212Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.2 book - Part 122 of 181Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering pipeline and control how geometry and textures are processed and displayed.
The Ring programming language version 1.5.4 book - Part 145 of 185Mahmoud Samir Fayed
Ā
This document lists many OpenGL constants related to textures, blending, shaders, buffers and other graphics features. It includes constants for texture types, shader data types, buffer bindings and usages, as well as other state variables and limits. The constants are for OpenGL version 1.5.4.
The Ring programming language version 1.10 book - Part 158 of 212Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. Some of the constants listed include GL_TEXTURE_2D for 2D textures, GL_VERTEX_ARRAY for vertex arrays, GL_BLEND for blending, and GL_FRAGMENT_SHADER and GL_VERTEX_SHADER for shader types. The constants are grouped by functionality and provide parameters for configuring many OpenGL features.
The Ring programming language version 1.7 book - Part 185 of 196Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture target bindings, vertex attribute pointers, buffer bindings, shader variable types, and more. The constants are used to specify parameters and capabilities in OpenGL calls.
The Ring programming language version 1.7 book - Part 143 of 196Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.6 book - Part 108 of 189Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It defines constants for texture formats, texture targets, vertex attribute properties, buffer bindings and usages, shader variable types, and more. The constants provide standard names that can be used across OpenGL implementations to access common features and capabilities in a consistent way.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
Ā
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.7 book - Part 181 of 196Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, queries, shader types, and more. Functions cover operations like activating textures, attaching shaders, beginning/ending rendering, and setting blend modes. The listing provides low-level details of OpenGL capabilities for 3D graphics and effects.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.9 book - Part 193 of 210Mahmoud Samir Fayed
Ā
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other graphics features. It includes constants for texture formats, texture target bindings, vertex attribute arrays, buffer objects, shader variable types, and more. The constants provide parameters for configuring and interfacing with various OpenGL capabilities.
The Ring programming language version 1.5.2 book - Part 147 of 181Mahmoud Samir Fayed
Ā
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, query counters, shader types, texture formats, and more. Functions cover basic rendering operations, buffer and texture management, shader and program handling, and querying. The listing provides low-level OpenGL API details for graphics development.
The Ring programming language version 1.9 book - Part 152 of 210Mahmoud Samir Fayed
Ā
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.6 book - Part 163 of 189Mahmoud Samir Fayed
Ā
This document lists over 160 OpenGL constants related to graphics hardware capabilities, buffer objects, shader variables, and other graphics features. It includes constants for fog coordinates, buffer bindings, query counters, shader data types, texture types, transform feedback, integer rendering, and more. The constants are for OpenGL version 1.6 and provide low-level access to graphics hardware functions and limits.
The Ring programming language version 1.5.3 book - Part 155 of 194Mahmoud Samir Fayed
Ā
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, shader types, and more. It also lists functions for operations like accumulating values, binding textures and buffers, blending colors, and transferring data to and from buffers. The document appears to be describing an OpenGL API reference for version 1.5.3.
The Ring programming language version 1.5.1 book - Part 155 of 180 Mahmoud Samir Fayed
Ā
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, texture targets, blending functions, buffer bindings, shader variable types, and more. The constants are for OpenGL version 1.5.1.
The Ring programming language version 1.9 book - Part 148 of 210Mahmoud Samir Fayed
Ā
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
Ā
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.5.3 book - Part 136 of 184Mahmoud Samir Fayed
Ā
This document lists many OpenGL constants related to textures, blending, shaders, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.3.
Similar to The Ring programming language version 1.5 book - Part 23 of 31 (12)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
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This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
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This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
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This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
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This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
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This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
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This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
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The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
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The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
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The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
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The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
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This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
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The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
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The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
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The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
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This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
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The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
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The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
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This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
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This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
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ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtĆ ĆØ che un mattoncino Lego e il caso della backdoor XZ hanno molto di piĆ¹ di tutto ciĆ² in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilitĆ , standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunitĆ open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. Ć stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove ĆØ stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiositĆ per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
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Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
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This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
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This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
ā¢ Communication Mining Overview
ā¢ Why is it important?
ā¢ How can it help todayās business and the benefits
ā¢ Phases in Communication Mining
ā¢ Demo on Platform overview
ā¢ Q/A
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
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How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This yearās report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
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Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
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In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
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Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager ā Modern Workplace, Uni Systems
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
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Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
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My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.