SlideShare a Scribd company logo
Ring Documentation, Release 1.5
ā€¢ GL_C4UB_V3F
ā€¢ GL_C3F_V3F
ā€¢ GL_N3F_V3F
ā€¢ GL_C4F_N3F_V3F
ā€¢ GL_T2F_V3F
ā€¢ GL_T4F_V4F
ā€¢ GL_T2F_C4UB_V3F
ā€¢ GL_T2F_C3F_V3F
ā€¢ GL_T2F_N3F_V3F
ā€¢ GL_T2F_C4F_N3F_V3F
ā€¢ GL_T4F_C4F_N3F_V4F
ā€¢ GL_CLIP_PLANE0
ā€¢ GL_CLIP_PLANE1
ā€¢ GL_CLIP_PLANE2
ā€¢ GL_CLIP_PLANE3
ā€¢ GL_CLIP_PLANE4
ā€¢ GL_CLIP_PLANE5
ā€¢ GL_LIGHT0
ā€¢ GL_COLOR_BUFFER_BIT
ā€¢ GL_LIGHT1
ā€¢ GL_LIGHT2
ā€¢ GL_LIGHT3
ā€¢ GL_LIGHT4
ā€¢ GL_LIGHT5
ā€¢ GL_LIGHT6
ā€¢ GL_LIGHT7
ā€¢ GL_HINT_BIT
ā€¢ GL_POLYGON_OFFSET_FILL
ā€¢ GL_POLYGON_OFFSET_FACTOR
ā€¢ GL_ALPHA4
ā€¢ GL_ALPHA8
ā€¢ GL_ALPHA12
ā€¢ GL_ALPHA16
ā€¢ GL_LUMINANCE4
ā€¢ GL_LUMINANCE8
ā€¢ GL_LUMINANCE12
1273
Ring Documentation, Release 1.5
ā€¢ GL_LUMINANCE16
ā€¢ GL_LUMINANCE4_ALPHA4
ā€¢ GL_LUMINANCE6_ALPHA2
ā€¢ GL_LUMINANCE8_ALPHA8
ā€¢ GL_LUMINANCE12_ALPHA4
ā€¢ GL_LUMINANCE12_ALPHA12
ā€¢ GL_LUMINANCE16_ALPHA16
ā€¢ GL_INTENSITY
ā€¢ GL_INTENSITY4
ā€¢ GL_INTENSITY8
ā€¢ GL_INTENSITY12
ā€¢ GL_INTENSITY16
ā€¢ GL_RGB4
ā€¢ GL_RGB5
ā€¢ GL_RGB8
ā€¢ GL_RGB10
ā€¢ GL_RGB12
ā€¢ GL_RGB16
ā€¢ GL_RGBA2
ā€¢ GL_RGBA4
ā€¢ GL_RGB5_A1
ā€¢ GL_RGBA8
ā€¢ GL_RGB10_A2
ā€¢ GL_RGBA12
ā€¢ GL_RGBA16
ā€¢ GL_TEXTURE_RED_SIZE
ā€¢ GL_TEXTURE_GREEN_SIZE
ā€¢ GL_TEXTURE_BLUE_SIZE
ā€¢ GL_TEXTURE_ALPHA_SIZE
ā€¢ GL_TEXTURE_LUMINANCE_SIZE
ā€¢ GL_TEXTURE_INTENSITY_SIZE
ā€¢ GL_PROXY_TEXTURE_1D
ā€¢ GL_PROXY_TEXTURE_2D
ā€¢ GL_TEXTURE_PRIORITY
ā€¢ GL_TEXTURE_RESIDENT
ā€¢ GL_TEXTURE_BINDING_1D
1274
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE_BINDING_2D
ā€¢ GL_VERTEX_ARRAY
ā€¢ GL_NORMAL_ARRAY
ā€¢ GL_COLOR_ARRAY
ā€¢ GL_INDEX_ARRAY
ā€¢ GL_TEXTURE_COORD_ARRAY
ā€¢ GL_EDGE_FLAG_ARRAY
ā€¢ GL_VERTEX_ARRAY_SIZE
ā€¢ GL_VERTEX_ARRAY_TYPE
ā€¢ GL_VERTEX_ARRAY_STRIDE
ā€¢ GL_NORMAL_ARRAY_TYPE
ā€¢ GL_NORMAL_ARRAY_STRIDE
ā€¢ GL_COLOR_ARRAY_SIZE
ā€¢ GL_COLOR_ARRAY_TYPE
ā€¢ GL_COLOR_ARRAY_STRIDE
ā€¢ GL_INDEX_ARRAY_TYPE
ā€¢ GL_INDEX_ARRAY_STRIDE
ā€¢ GL_TEXTURE_COORD_ARRAY_SIZE
ā€¢ GL_TEXTURE_COORD_ARRAY_TYPE
ā€¢ GL_TEXTURE_COORD_ARRAY_STRIDE
ā€¢ GL_EDGE_FLAG_ARRAY_STRIDE
ā€¢ GL_VERTEX_ARRAY_POINTER
ā€¢ GL_NORMAL_ARRAY_POINTER
ā€¢ GL_COLOR_ARRAY_POINTER
ā€¢ GL_INDEX_ARRAY_POINTER
ā€¢ GL_TEXTURE_COORD_ARRAY_POINTER
ā€¢ GL_EDGE_FLAG_ARRAY_POINTER
ā€¢ GL_COLOR_INDEX1_EXT
ā€¢ GL_COLOR_INDEX2_EXT
ā€¢ GL_COLOR_INDEX4_EXT
ā€¢ GL_COLOR_INDEX8_EXT
ā€¢ GL_COLOR_INDEX12_EXT
ā€¢ GL_COLOR_INDEX16_EXT
ā€¢ GL_EVAL_BIT
ā€¢ GL_LIST_BIT
ā€¢ GL_TEXTURE_BIT
1275
Ring Documentation, Release 1.5
ā€¢ GL_SCISSOR_BIT
ā€¢ GL_ALL_ATTRIB_BITS
ā€¢ GL_CLIENT_ALL_ATTRIB_BITS
ā€¢ GL_SMOOTH_POINT_SIZE_RANGE
ā€¢ GL_SMOOTH_POINT_SIZE_GRANULARITY
ā€¢ GL_SMOOTH_LINE_WIDTH_RANGE
ā€¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY
ā€¢ GL_UNSIGNED_BYTE_3_3_2
ā€¢ GL_UNSIGNED_SHORT_4_4_4_4
ā€¢ GL_UNSIGNED_SHORT_5_5_5_1
ā€¢ GL_UNSIGNED_INT_8_8_8_8
ā€¢ GL_UNSIGNED_INT_10_10_10_2
ā€¢ GL_RESCALE_NORMAL
ā€¢ GL_TEXTURE_BINDING_3D
ā€¢ GL_PACK_SKIP_IMAGES
ā€¢ GL_PACK_IMAGE_HEIGHT
ā€¢ GL_UNPACK_SKIP_IMAGES
ā€¢ GL_UNPACK_IMAGE_HEIGHT
ā€¢ GL_TEXTURE_3D
ā€¢ GL_PROXY_TEXTURE_3D
ā€¢ GL_TEXTURE_DEPTH
ā€¢ GL_TEXTURE_WRAP_R
ā€¢ GL_MAX_3D_TEXTURE_SIZE
ā€¢ GL_BGR
ā€¢ GL_BGRA
ā€¢ GL_MAX_ELEMENTS_VERTICES
ā€¢ GL_MAX_ELEMENTS_INDICES
ā€¢ GL_CLAMP_TO_EDGE
ā€¢ GL_TEXTURE_MIN_LOD
ā€¢ GL_TEXTURE_MAX_LOD
ā€¢ GL_TEXTURE_BASE_LEVEL
ā€¢ GL_TEXTURE_MAX_LEVEL
ā€¢ GL_LIGHT_MODEL_COLOR_CONTROL
ā€¢ GL_SINGLE_COLOR
ā€¢ GL_SEPARATE_SPECULAR_COLOR
ā€¢ GL_UNSIGNED_BYTE_2_3_3_REV
1276
Ring Documentation, Release 1.5
ā€¢ GL_UNSIGNED_SHORT_5_6_5
ā€¢ GL_UNSIGNED_SHORT_5_6_5_REV
ā€¢ GL_UNSIGNED_SHORT_4_4_4_4_REV
ā€¢ GL_UNSIGNED_SHORT_1_5_5_5_REV
ā€¢ GL_UNSIGNED_INT_8_8_8_8_REV
ā€¢ GL_ALIASED_POINT_SIZE_RANGE
ā€¢ GL_ALIASED_LINE_WIDTH_RANGE
ā€¢ GL_MULTISAMPLE
ā€¢ GL_SAMPLE_ALPHA_TO_COVERAGE
ā€¢ GL_SAMPLE_ALPHA_TO_ONE
ā€¢ GL_SAMPLE_COVERAGE
ā€¢ GL_SAMPLE_BUFFERS
ā€¢ GL_SAMPLES
ā€¢ GL_SAMPLE_COVERAGE_VALUE
ā€¢ GL_SAMPLE_COVERAGE_INVERT
ā€¢ GL_CLAMP_TO_BORDER
ā€¢ GL_TEXTURE0
ā€¢ GL_TEXTURE1
ā€¢ GL_TEXTURE2
ā€¢ GL_TEXTURE3
ā€¢ GL_TEXTURE4
ā€¢ GL_TEXTURE5
ā€¢ GL_TEXTURE6
ā€¢ GL_TEXTURE7
ā€¢ GL_TEXTURE8
ā€¢ GL_TEXTURE9
ā€¢ GL_TEXTURE10
ā€¢ GL_TEXTURE11
ā€¢ GL_TEXTURE12
ā€¢ GL_TEXTURE13
ā€¢ GL_TEXTURE14
ā€¢ GL_TEXTURE15
ā€¢ GL_TEXTURE16
ā€¢ GL_TEXTURE17
ā€¢ GL_TEXTURE18
ā€¢ GL_TEXTURE19
1277
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE20
ā€¢ GL_TEXTURE21
ā€¢ GL_TEXTURE22
ā€¢ GL_TEXTURE23
ā€¢ GL_TEXTURE24
ā€¢ GL_TEXTURE25
ā€¢ GL_TEXTURE26
ā€¢ GL_TEXTURE27
ā€¢ GL_TEXTURE28
ā€¢ GL_TEXTURE29
ā€¢ GL_TEXTURE30
ā€¢ GL_TEXTURE31
ā€¢ GL_ACTIVE_TEXTURE
ā€¢ GL_CLIENT_ACTIVE_TEXTURE
ā€¢ GL_MAX_TEXTURE_UNITS
ā€¢ GL_TRANSPOSE_MODELVIEW_MATRIX
ā€¢ GL_TRANSPOSE_PROJECTION_MATRIX
ā€¢ GL_TRANSPOSE_TEXTURE_MATRIX
ā€¢ GL_TRANSPOSE_COLOR_MATRIX
ā€¢ GL_SUBTRACT
ā€¢ GL_COMPRESSED_ALPHA
ā€¢ GL_COMPRESSED_LUMINANCE
ā€¢ GL_COMPRESSED_LUMINANCE_ALPHA
ā€¢ GL_COMPRESSED_INTENSITY
ā€¢ GL_COMPRESSED_RGB
ā€¢ GL_COMPRESSED_RGBA
ā€¢ GL_TEXTURE_COMPRESSION_HINT
ā€¢ GL_NORMAL_MAP
ā€¢ GL_REFLECTION_MAP
ā€¢ GL_TEXTURE_CUBE_MAP
ā€¢ GL_TEXTURE_BINDING_CUBE_MAP
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
1278
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
ā€¢ GL_PROXY_TEXTURE_CUBE_MAP
ā€¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE
ā€¢ GL_COMBINE
ā€¢ GL_COMBINE_RGB
ā€¢ GL_COMBINE_ALPHA
ā€¢ GL_RGB_SCALE
ā€¢ GL_ADD_SIGNED
ā€¢ GL_INTERPOLATE
ā€¢ GL_CONSTANT
ā€¢ GL_PRIMARY_COLOR
ā€¢ GL_PREVIOUS
ā€¢ GL_SOURCE0_RGB
ā€¢ GL_SOURCE1_RGB
ā€¢ GL_SOURCE2_RGB
ā€¢ GL_SOURCE0_ALPHA
ā€¢ GL_SOURCE1_ALPHA
ā€¢ GL_SOURCE2_ALPHA
ā€¢ GL_OPERAND0_RGB
ā€¢ GL_OPERAND1_RGB
ā€¢ GL_OPERAND2_RGB
ā€¢ GL_OPERAND0_ALPHA
ā€¢ GL_OPERAND1_ALPHA
ā€¢ GL_OPERAND2_ALPHA
ā€¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
ā€¢ GL_TEXTURE_COMPRESSED
ā€¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS
ā€¢ GL_COMPRESSED_TEXTURE_FORMATS
ā€¢ GL_DOT3_RGB
ā€¢ GL_DOT3_RGBA
ā€¢ GL_MULTISAMPLE_BIT
ā€¢ GL_BLEND_DST_RGB
ā€¢ GL_BLEND_SRC_RGB
ā€¢ GL_BLEND_DST_ALPHA
ā€¢ GL_BLEND_SRC_ALPHA
ā€¢ GL_POINT_SIZE_MIN
1279
Ring Documentation, Release 1.5
ā€¢ GL_POINT_SIZE_MAX
ā€¢ GL_POINT_FADE_THRESHOLD_SIZE
ā€¢ GL_POINT_DISTANCE_ATTENUATION
ā€¢ GL_GENERATE_MIPMAP
ā€¢ GL_GENERATE_MIPMAP_HINT
ā€¢ GL_DEPTH_COMPONENT16
ā€¢ GL_DEPTH_COMPONENT24
ā€¢ GL_DEPTH_COMPONENT32
ā€¢ GL_MIRRORED_REPEAT
ā€¢ GL_FOG_COORDINATE_SOURCE
ā€¢ GL_FOG_COORDINATE
ā€¢ GL_FRAGMENT_DEPTH
ā€¢ GL_CURRENT_FOG_COORDINATE
ā€¢ GL_FOG_COORDINATE_ARRAY_TYPE
ā€¢ GL_FOG_COORDINATE_ARRAY_STRIDE
ā€¢ GL_FOG_COORDINATE_ARRAY_POINTER
ā€¢ GL_FOG_COORDINATE_ARRAY
ā€¢ GL_COLOR_SUM
ā€¢ GL_CURRENT_SECONDARY_COLOR
ā€¢ GL_SECONDARY_COLOR_ARRAY_SIZE
ā€¢ GL_SECONDARY_COLOR_ARRAY_TYPE
ā€¢ GL_SECONDARY_COLOR_ARRAY_STRIDE
ā€¢ GL_SECONDARY_COLOR_ARRAY_POINTER
ā€¢ GL_SECONDARY_COLOR_ARRAY
ā€¢ GL_MAX_TEXTURE_LOD_BIAS
ā€¢ GL_TEXTURE_FILTER_CONTROL
ā€¢ GL_TEXTURE_LOD_BIAS
ā€¢ GL_INCR_WRAP
ā€¢ GL_DECR_WRAP
ā€¢ GL_TEXTURE_DEPTH_SIZE
ā€¢ GL_DEPTH_TEXTURE_MODE
ā€¢ GL_TEXTURE_COMPARE_MODE
ā€¢ GL_TEXTURE_COMPARE_FUNC
ā€¢ GL_COMPARE_R_TO_TEXTURE
ā€¢ GL_CURRENT_FOG_COORD
ā€¢ GL_FOG_COORD
1280
Ring Documentation, Release 1.5
ā€¢ GL_FOG_COORD_ARRAY
ā€¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING
ā€¢ GL_FOG_COORD_ARRAY_POINTER
ā€¢ GL_FOG_COORD_ARRAY_STRIDE
ā€¢ GL_FOG_COORD_ARRAY_TYPE
ā€¢ GL_FOG_COORD_SRC
ā€¢ GL_SRC0_ALPHA
ā€¢ GL_SRC0_RGB
ā€¢ GL_SRC1_ALPHA
ā€¢ GL_SRC1_RGB
ā€¢ GL_SRC2_ALPHA
ā€¢ GL_SRC2_RGB
ā€¢ GL_BUFFER_SIZE
ā€¢ GL_BUFFER_USAGE
ā€¢ GL_QUERY_COUNTER_BITS
ā€¢ GL_CURRENT_QUERY
ā€¢ GL_QUERY_RESULT
ā€¢ GL_QUERY_RESULT_AVAILABLE
ā€¢ GL_ARRAY_BUFFER
ā€¢ GL_ELEMENT_ARRAY_BUFFER
ā€¢ GL_ARRAY_BUFFER_BINDING
ā€¢ GL_ELEMENT_ARRAY_BUFFER_BINDING
ā€¢ GL_VERTEX_ARRAY_BUFFER_BINDING
ā€¢ GL_NORMAL_ARRAY_BUFFER_BINDING
ā€¢ GL_COLOR_ARRAY_BUFFER_BINDING
ā€¢ GL_INDEX_ARRAY_BUFFER_BINDING
ā€¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
ā€¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
ā€¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
ā€¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
ā€¢ GL_WEIGHT_ARRAY_BUFFER_BINDING
ā€¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
ā€¢ GL_READ_ONLY
ā€¢ GL_WRITE_ONLY
ā€¢ GL_READ_WRITE
ā€¢ GL_BUFFER_ACCESS
1281
Ring Documentation, Release 1.5
ā€¢ GL_BUFFER_MAPPED
ā€¢ GL_BUFFER_MAP_POINTER
ā€¢ GL_STREAM_DRAW
ā€¢ GL_STREAM_READ
ā€¢ GL_STREAM_COPY
ā€¢ GL_STATIC_DRAW
ā€¢ GL_STATIC_READ
ā€¢ GL_STATIC_COPY
ā€¢ GL_DYNAMIC_DRAW
ā€¢ GL_DYNAMIC_READ
ā€¢ GL_DYNAMIC_COPY
ā€¢ GL_SAMPLES_PASSED
ā€¢ GL_BLEND_EQUATION_RGB
ā€¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED
ā€¢ GL_VERTEX_ATTRIB_ARRAY_SIZE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_TYPE
ā€¢ GL_CURRENT_VERTEX_ATTRIB
ā€¢ GL_VERTEX_PROGRAM_POINT_SIZE
ā€¢ GL_VERTEX_PROGRAM_TWO_SIDE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_POINTER
ā€¢ GL_STENCIL_BACK_FUNC
ā€¢ GL_STENCIL_BACK_FAIL
ā€¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL
ā€¢ GL_STENCIL_BACK_PASS_DEPTH_PASS
ā€¢ GL_MAX_DRAW_BUFFERS
ā€¢ GL_DRAW_BUFFER0
ā€¢ GL_DRAW_BUFFER1
ā€¢ GL_DRAW_BUFFER2
ā€¢ GL_DRAW_BUFFER3
ā€¢ GL_DRAW_BUFFER4
ā€¢ GL_DRAW_BUFFER5
ā€¢ GL_DRAW_BUFFER6
ā€¢ GL_DRAW_BUFFER7
ā€¢ GL_DRAW_BUFFER8
ā€¢ GL_DRAW_BUFFER9
1282
Ring Documentation, Release 1.5
ā€¢ GL_DRAW_BUFFER10
ā€¢ GL_DRAW_BUFFER11
ā€¢ GL_DRAW_BUFFER12
ā€¢ GL_DRAW_BUFFER13
ā€¢ GL_DRAW_BUFFER14
ā€¢ GL_DRAW_BUFFER15
ā€¢ GL_BLEND_EQUATION_ALPHA
ā€¢ GL_POINT_SPRITE
ā€¢ GL_COORD_REPLACE
ā€¢ GL_MAX_VERTEX_ATTRIBS
ā€¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
ā€¢ GL_MAX_TEXTURE_COORDS
ā€¢ GL_MAX_TEXTURE_IMAGE_UNITS
ā€¢ GL_FRAGMENT_SHADER
ā€¢ GL_VERTEX_SHADER
ā€¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
ā€¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS
ā€¢ GL_MAX_VARYING_FLOATS
ā€¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
ā€¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
ā€¢ GL_SHADER_TYPE
ā€¢ GL_FLOAT_VEC2
ā€¢ GL_FLOAT_VEC3
ā€¢ GL_FLOAT_VEC4
ā€¢ GL_INT_VEC2
ā€¢ GL_INT_VEC3
ā€¢ GL_INT_VEC4
ā€¢ GL_BOOL
ā€¢ GL_BOOL_VEC2
ā€¢ GL_BOOL_VEC3
ā€¢ GL_BOOL_VEC4
ā€¢ GL_FLOAT_MAT2
ā€¢ GL_FLOAT_MAT3
ā€¢ GL_FLOAT_MAT4
ā€¢ GL_SAMPLER_1D
ā€¢ GL_SAMPLER_2D
1283
Ring Documentation, Release 1.5
ā€¢ GL_SAMPLER_3D
ā€¢ GL_SAMPLER_CUBE
ā€¢ GL_SAMPLER_1D_SHADOW
ā€¢ GL_SAMPLER_2D_SHADOW
ā€¢ GL_DELETE_STATUS
ā€¢ GL_COMPILE_STATUS
ā€¢ GL_LINK_STATUS
ā€¢ GL_VALIDATE_STATUS
ā€¢ GL_INFO_LOG_LENGTH
ā€¢ GL_ATTACHED_SHADERS
ā€¢ GL_ACTIVE_UNIFORMS
ā€¢ GL_ACTIVE_UNIFORM_MAX_LENGTH
ā€¢ GL_SHADER_SOURCE_LENGTH
ā€¢ GL_ACTIVE_ATTRIBUTES
ā€¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
ā€¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
ā€¢ GL_SHADING_LANGUAGE_VERSION
ā€¢ GL_CURRENT_PROGRAM
ā€¢ GL_POINT_SPRITE_COORD_ORIGIN
ā€¢ GL_LOWER_LEFT
ā€¢ GL_UPPER_LEFT
ā€¢ GL_STENCIL_BACK_REF
ā€¢ GL_STENCIL_BACK_VALUE_MASK
ā€¢ GL_STENCIL_BACK_WRITEMASK
ā€¢ GL_CURRENT_RASTER_SECONDARY_COLOR
ā€¢ GL_PIXEL_PACK_BUFFER
ā€¢ GL_PIXEL_UNPACK_BUFFER
ā€¢ GL_PIXEL_PACK_BUFFER_BINDING
ā€¢ GL_PIXEL_UNPACK_BUFFER_BINDING
ā€¢ GL_FLOAT_MAT2x3
ā€¢ GL_FLOAT_MAT2x4
ā€¢ GL_FLOAT_MAT3x2
ā€¢ GL_FLOAT_MAT3x4
ā€¢ GL_FLOAT_MAT4x2
ā€¢ GL_FLOAT_MAT4x3
ā€¢ GL_SRGB
1284
Ring Documentation, Release 1.5
ā€¢ GL_SRGB8
ā€¢ GL_SRGB_ALPHA
ā€¢ GL_SRGB8_ALPHA8
ā€¢ GL_SLUMINANCE_ALPHA
ā€¢ GL_SLUMINANCE8_ALPHA8
ā€¢ GL_SLUMINANCE
ā€¢ GL_SLUMINANCE8
ā€¢ GL_COMPRESSED_SRGB
ā€¢ GL_COMPRESSED_SRGB_ALPHA
ā€¢ GL_COMPRESSED_SLUMINANCE
ā€¢ GL_COMPRESSED_SLUMINANCE_ALPHA
ā€¢ GL_CLIP_DISTANCE0
ā€¢ GL_CLIP_DISTANCE1
ā€¢ GL_CLIP_DISTANCE2
ā€¢ GL_CLIP_DISTANCE3
ā€¢ GL_CLIP_DISTANCE4
ā€¢ GL_CLIP_DISTANCE5
ā€¢ GL_COMPARE_REF_TO_TEXTURE
ā€¢ GL_MAX_CLIP_DISTANCES
ā€¢ GL_MAX_VARYING_COMPONENTS
ā€¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
ā€¢ GL_MAJOR_VERSION
ā€¢ GL_MINOR_VERSION
ā€¢ GL_NUM_EXTENSIONS
ā€¢ GL_CONTEXT_FLAGS
ā€¢ GL_DEPTH_BUFFER
ā€¢ GL_STENCIL_BUFFER
ā€¢ GL_RGBA32F
ā€¢ GL_RGB32F
ā€¢ GL_RGBA16F
ā€¢ GL_RGB16F
ā€¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER
ā€¢ GL_MAX_ARRAY_TEXTURE_LAYERS
ā€¢ GL_MIN_PROGRAM_TEXEL_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXEL_OFFSET
ā€¢ GL_CLAMP_VERTEX_COLOR
1285
Ring Documentation, Release 1.5
ā€¢ GL_CLAMP_FRAGMENT_COLOR
ā€¢ GL_CLAMP_READ_COLOR
ā€¢ GL_FIXED_ONLY
ā€¢ GL_TEXTURE_RED_TYPE
ā€¢ GL_TEXTURE_GREEN_TYPE
ā€¢ GL_TEXTURE_BLUE_TYPE
ā€¢ GL_TEXTURE_ALPHA_TYPE
ā€¢ GL_TEXTURE_LUMINANCE_TYPE
ā€¢ GL_TEXTURE_INTENSITY_TYPE
ā€¢ GL_TEXTURE_DEPTH_TYPE
ā€¢ GL_TEXTURE_1D_ARRAY
ā€¢ GL_PROXY_TEXTURE_1D_ARRAY
ā€¢ GL_TEXTURE_2D_ARRAY
ā€¢ GL_PROXY_TEXTURE_2D_ARRAY
ā€¢ GL_TEXTURE_BINDING_1D_ARRAY
ā€¢ GL_TEXTURE_BINDING_2D_ARRAY
ā€¢ GL_R11F_G11F_B10F
ā€¢ GL_UNSIGNED_INT_10F_11F_11F_REV
ā€¢ GL_RGB9_E5
ā€¢ GL_UNSIGNED_INT_5_9_9_9_REV
ā€¢ GL_TEXTURE_SHARED_SIZE
ā€¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
ā€¢ GL_TRANSFORM_FEEDBACK_VARYINGS
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_START
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
ā€¢ GL_PRIMITIVES_GENERATED
ā€¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
ā€¢ GL_RASTERIZER_DISCARD
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
ā€¢ GL_INTERLEAVED_ATTRIBS
ā€¢ GL_SEPARATE_ATTRIBS
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
1286
Ring Documentation, Release 1.5
ā€¢ GL_RGBA32UI
ā€¢ GL_RGB32UI
ā€¢ GL_RGBA16UI
ā€¢ GL_RGB16UI
ā€¢ GL_RGBA8UI
ā€¢ GL_RGB8UI
ā€¢ GL_RGBA32I
ā€¢ GL_RGB32I
ā€¢ GL_RGBA16I
ā€¢ GL_RGB16I
ā€¢ GL_RGBA8I
ā€¢ GL_RGB8I
ā€¢ GL_RED_INTEGER
ā€¢ GL_GREEN_INTEGER
ā€¢ GL_BLUE_INTEGER
ā€¢ GL_ALPHA_INTEGER
ā€¢ GL_RGB_INTEGER
ā€¢ GL_RGBA_INTEGER
ā€¢ GL_BGR_INTEGER
ā€¢ GL_BGRA_INTEGER
ā€¢ GL_SAMPLER_1D_ARRAY
ā€¢ GL_SAMPLER_2D_ARRAY
ā€¢ GL_SAMPLER_1D_ARRAY_SHADOW
ā€¢ GL_SAMPLER_2D_ARRAY_SHADOW
ā€¢ GL_SAMPLER_CUBE_SHADOW
ā€¢ GL_UNSIGNED_INT_VEC2
ā€¢ GL_UNSIGNED_INT_VEC3
ā€¢ GL_UNSIGNED_INT_VEC4
ā€¢ GL_INT_SAMPLER_1D
ā€¢ GL_INT_SAMPLER_2D
ā€¢ GL_INT_SAMPLER_3D
ā€¢ GL_INT_SAMPLER_CUBE
ā€¢ GL_INT_SAMPLER_1D_ARRAY
ā€¢ GL_INT_SAMPLER_2D_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_1D
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D
1287
Ring Documentation, Release 1.5
ā€¢ GL_UNSIGNED_INT_SAMPLER_3D
ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE
ā€¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
ā€¢ GL_QUERY_WAIT
ā€¢ GL_QUERY_NO_WAIT
ā€¢ GL_QUERY_BY_REGION_WAIT
ā€¢ GL_QUERY_BY_REGION_NO_WAIT
ā€¢ GL_TEXTURE_RECTANGLE
ā€¢ GL_TEXTURE_BINDING_RECTANGLE
ā€¢ GL_PROXY_TEXTURE_RECTANGLE
ā€¢ GL_MAX_RECTANGLE_TEXTURE_SIZE
ā€¢ GL_SAMPLER_2D_RECT
ā€¢ GL_SAMPLER_2D_RECT_SHADOW
ā€¢ GL_TEXTURE_BUFFER
ā€¢ GL_MAX_TEXTURE_BUFFER_SIZE
ā€¢ GL_TEXTURE_BINDING_BUFFER
ā€¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING
ā€¢ GL_TEXTURE_BUFFER_FORMAT
ā€¢ GL_SAMPLER_BUFFER
ā€¢ GL_INT_SAMPLER_2D_RECT
ā€¢ GL_INT_SAMPLER_BUFFER
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT
ā€¢ GL_UNSIGNED_INT_SAMPLER_BUFFER
ā€¢ GL_RED_SNORM
ā€¢ GL_RG_SNORM
ā€¢ GL_RGB_SNORM
ā€¢ GL_RGBA_SNORM
ā€¢ GL_R8_SNORM
ā€¢ GL_RG8_SNORM
ā€¢ GL_RGB8_SNORM
ā€¢ GL_RGBA8_SNORM
ā€¢ GL_R16_SNORM
ā€¢ GL_RG16_SNORM
ā€¢ GL_RGB16_SNORM
ā€¢ GL_RGBA16_SNORM
1288
Ring Documentation, Release 1.5
ā€¢ GL_SIGNED_NORMALIZED
ā€¢ GL_PRIMITIVE_RESTART
ā€¢ GL_PRIMITIVE_RESTART_INDEX
ā€¢ GL_BUFFER_ACCESS_FLAGS
ā€¢ GL_BUFFER_MAP_LENGTH
ā€¢ GL_BUFFER_MAP_OFFSET
ā€¢ GL_CONTEXT_CORE_PROFILE_BIT
ā€¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
ā€¢ GL_LINES_ADJACENCY
ā€¢ GL_LINE_STRIP_ADJACENCY
ā€¢ GL_TRIANGLES_ADJACENCY
ā€¢ GL_TRIANGLE_STRIP_ADJACENCY
ā€¢ GL_PROGRAM_POINT_SIZE
ā€¢ GL_GEOMETRY_VERTICES_OUT
ā€¢ GL_GEOMETRY_INPUT_TYPE
ā€¢ GL_GEOMETRY_OUTPUT_TYPE
ā€¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
ā€¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
ā€¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
ā€¢ GL_GEOMETRY_SHADER
ā€¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES
ā€¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
ā€¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
ā€¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS
ā€¢ GL_CONTEXT_PROFILE_MASK
ā€¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
ā€¢ GL_RGB10_A2UI
ā€¢ GL_SAMPLE_SHADING
ā€¢ GL_MIN_SAMPLE_SHADING_VALUE
ā€¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
ā€¢ GL_TEXTURE_CUBE_MAP_ARRAY
1289
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
ā€¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
ā€¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
ā€¢ void glAccum(GLenum op,GLļ¬‚oat value)
ā€¢ void glActiveTexture(GLenum texture)
ā€¢ void glAlphaFunc(GLenum func,GLclampf ref)
ā€¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
ā€¢ void glArrayElement(GLint i)
ā€¢ void glAttachShader(GLuint program,GLuint shader)
ā€¢ void glBegin(GLenum mode)
ā€¢ void glBeginQuery(GLenum target,GLuint id)
ā€¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
ā€¢ void glBindBuffer(GLenum target,GLuint buffer)
ā€¢ void glBindTexture(GLenum target,GLuint texture)
ā€¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬‚oat xorig,GLļ¬‚oat yorig,GLļ¬‚oat xmove,GLļ¬‚oat ymove,const
GLubyte * bitmap)
ā€¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā€¢ void glBlendEquation(GLenum mode)
ā€¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
ā€¢ void glBlendFunc(GLenum sfactor,GLenum dfactor)
ā€¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
ā€¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
ā€¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
ā€¢ void glCallList(GLuint list)
ā€¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
ā€¢ void glClear(GLbitļ¬eld mask)
ā€¢ void glClearAccum(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha)
ā€¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā€¢ void glClearDepth(GLclampd depth)
ā€¢ void glClearIndex(GLļ¬‚oat c)
ā€¢ void glClearStencil(GLint s)
ā€¢ void glClientActiveTexture(GLenum texture)
ā€¢ void glClipPlane(GLenum plane,const GLdouble * equation)
1290
Ring Documentation, Release 1.5
ā€¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
ā€¢ void glColor3s(GLshort red,GLshort green,GLshort blue)
ā€¢ void glColor3i(GLint red,GLint green,GLint blue)
ā€¢ void glColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue)
ā€¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue)
ā€¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
ā€¢ void glColor3us(GLushort red,GLushort green,GLushort blue)
ā€¢ void glColor3ui(GLuint red,GLuint green,GLuint blue)
ā€¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
ā€¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
ā€¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
ā€¢ void glColor4f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha)
ā€¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
ā€¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
ā€¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
ā€¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
ā€¢ void glColor3bv(const GLbyte * v)
ā€¢ void glColor3sv(const GLshort * v)
ā€¢ void glColor3iv(const GLint * v)
ā€¢ void glColor3fv(const GLļ¬‚oat * v)
ā€¢ void glColor3dv(const GLdouble * v)
ā€¢ void glColor3ubv(const GLubyte * v)
ā€¢ void glColor3usv(const GLushort * v)
ā€¢ void glColor3uiv(const GLuint * v)
ā€¢ void glColor4bv(const GLbyte * v)
ā€¢ void glColor4sv(const GLshort * v)
ā€¢ void glColor4iv(const GLint * v)
ā€¢ void glColor4fv(const GLļ¬‚oat * v)
ā€¢ void glColor4dv(const GLdouble * v)
ā€¢ void glColor4ubv(const GLubyte * v)
ā€¢ void glColor4usv(const GLushort * v)
ā€¢ void glColor4uiv(const GLuint * v)
ā€¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
ā€¢ void glColorMaterial(GLenum face,GLenum mode)
ā€¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
1291
Ring Documentation, Release 1.5
ā€¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid
* data)
ā€¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const
GLvoid * data)
ā€¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glCompileShader(GLuint shader)
ā€¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor-
der,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLint border,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for-
mat,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei
width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff-
set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)
ā€¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
ā€¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum
format,GLenum type,const GLvoid * data)
ā€¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬‚oat params)
ā€¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params)
ā€¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height)
ā€¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)
ā€¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLint border)
ā€¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height,GLint border)
ā€¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei
width,GLsizei height)
1292
Ring Documentation, Release 1.5
ā€¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint
x,GLint y,GLsizei width,GLsizei height)
ā€¢ GLuint glCreateProgram(void)
ā€¢ GLuint glCreateShader(GLenum shaderType)
ā€¢ void glCullFace(GLenum mode)
ā€¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers)
ā€¢ void glDeleteLists(GLuint list,GLsizei range)
ā€¢ void glDeleteProgram(GLuint program)
ā€¢ void glDeleteQueries(GLsizei n,const GLuint * ids)
ā€¢ void glDeleteShader(GLuint shader)
ā€¢ void glDeleteTextures(GLsizei n,const GLuint * textures)
ā€¢ void glDepthFunc(GLenum func)
ā€¢ void glDepthMask(GLboolean ļ¬‚ag)
ā€¢ void glDepthRange(GLclampd nearVal,GLclampd farVal)
ā€¢ void glDetachShader(GLuint program,GLuint shader)
ā€¢ void glEnable(GLenum cap)
ā€¢ void glEnableClientState(GLenum cap)
ā€¢ void glEnableVertexAttribArray(GLuint index)
ā€¢ void glDisableVertexAttribArray(GLuint index)
ā€¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count)
ā€¢ void glDrawBuffer(GLenum mode)
ā€¢ void glDrawBuffers(GLsizei n,const GLenum *bufs)
ā€¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)
ā€¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const
GLvoid * indices)
ā€¢ void glEdgeFlag(GLboolean ļ¬‚ag)
ā€¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)
ā€¢ void glEnd(void)
ā€¢ void glEndList(void)
ā€¢ void glEndQuery(GLenum target)
ā€¢ void glEvalCoord1f(GLļ¬‚oat u)
ā€¢ void glEvalCoord1d(GLdouble u)
ā€¢ void glEvalCoord2f(GLļ¬‚oat u,GLļ¬‚oat v)
ā€¢ void glEvalCoord2d(GLdouble u,GLdouble v)
ā€¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
ā€¢ void glEvalPoint1(GLint i)
1293
Ring Documentation, Release 1.5
ā€¢ void glEvalPoint2(GLint i,GLint j)
ā€¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬‚oat * buffer)
ā€¢ void glFinish(void)
ā€¢ void glFlush(void)
ā€¢ void glFogf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glFogi(GLenum pname,GLint param)
ā€¢ void glFogfv(GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glFogiv(GLenum pname,const GLint * params)
ā€¢ void glFogCoordd(GLdouble coord)
ā€¢ void glFogCoordf(GLļ¬‚oat coord)
ā€¢ void glFogCoorddv(GLdouble * coord)
ā€¢ void glFogCoordfv(GLļ¬‚oat * coord)
ā€¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
ā€¢ void glFrontFace(GLenum mode)
ā€¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
ā€¢ void glGenBuffers(GLsizei n,GLuint * buffers)
ā€¢ GLuint glGenLists(GLsizei range)
ā€¢ void glGenQueries(GLsizei n,GLuint * ids)
ā€¢ void glGenTextures(GLsizei n,GLuint * textures)
ā€¢ void glGetBooleanv(GLenum pname,GLboolean * params)
ā€¢ void glGetDoublev(GLenum pname,GLdouble * params)
ā€¢ void glGetFloatv(GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetIntegerv(GLenum pname,GLint * params)
ā€¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
ā€¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
ā€¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
ā€¢ GLint glGetAttribLocation(GLuint program,const GLchar *name)
ā€¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
ā€¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
ā€¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
ā€¢ void glGetClipPlane(GLenum plane,GLdouble * equation)
ā€¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
ā€¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
1294
Ring Documentation, Release 1.5
ā€¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
ā€¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
ā€¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ GLenum glGetError(void)
ā€¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)
ā€¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params)
ā€¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
ā€¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬‚oat * v)
ā€¢ void glGetMapiv(GLenum target,GLenum query,GLint * v)
ā€¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params)
ā€¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)
ā€¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetPixelMapfv(GLenum map,GLļ¬‚oat * data)
ā€¢ void glGetPixelMapuiv(GLenum map,GLuint * data)
ā€¢ void glGetPixelMapusv(GLenum map,GLushort * data)
ā€¢ void glGetPointerv(GLenum pname,GLvoid ** params)
ā€¢ void glGetPolygonStipple(GLubyte * pattern)
ā€¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params)
ā€¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā€¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
ā€¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
ā€¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col-
umn,GLvoid * span)
ā€¢ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
ā€¢ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā€¢ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
ā€¢ const GLubyte* glGetString(GLenum name)
ā€¢ void glGetTexEnvfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
1295
Ring Documentation, Release 1.5
ā€¢ void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
ā€¢ void glGetTexGenfv(GLenum coord,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)
ā€¢ void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img)
ā€¢ void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)
ā€¢ void glGetTexParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetUniformfv(GLuint program,GLint location,GLļ¬‚oat *params)
ā€¢ void glGetUniformiv(GLuint program,GLint location,GLint *params)
ā€¢ GLint glGetUniformLocation(GLuint program,const GLchar *name)
ā€¢ void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
ā€¢ void glGetVertexAttribfv(GLuint index,GLenum pname,GLļ¬‚oat *params)
ā€¢ void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params)
ā€¢ void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer)
ā€¢ void glHint(GLenum target,GLenum mode)
ā€¢ void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)
ā€¢ void glIndexs(GLshort c)
ā€¢ void glIndexi(GLint c)
ā€¢ void glIndexf(GLļ¬‚oat c)
ā€¢ void glIndexd(GLdouble c)
ā€¢ void glIndexub(GLubyte c)
ā€¢ void glIndexsv(const GLshort * c)
ā€¢ void glIndexiv(const GLint * c)
ā€¢ void glIndexfv(const GLļ¬‚oat * c)
ā€¢ void glIndexdv(const GLdouble * c)
ā€¢ void glIndexubv(const GLubyte * c)
ā€¢ void glIndexMask(GLuint mask)
ā€¢ void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glInitNames(void)
ā€¢ void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)
ā€¢ GLboolean glIsBuffer(GLuint buffer)
ā€¢ GLboolean glIsEnabled(GLenum cap)
ā€¢ GLboolean glIsList(GLuint list)
ā€¢ GLboolean glIsProgram(GLuint program)
ā€¢ GLboolean glIsQuery(GLuint id)
1296
Ring Documentation, Release 1.5
ā€¢ GLboolean glIsShader(GLuint shader)
ā€¢ GLboolean glIsTexture(GLuint texture)
ā€¢ void glLightf(GLenum light,GLenum pname,GLļ¬‚oat param)
ā€¢ void glLighti(GLenum light,GLenum pname,GLint param)
ā€¢ void glLightfv(GLenum light,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glLightiv(GLenum light,GLenum pname,const GLint * params)
ā€¢ void glLightModelf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glLightModeli(GLenum pname,GLint param)
ā€¢ void glLightModelfv(GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glLightModeliv(GLenum pname,const GLint * params)
ā€¢ void glLineStipple(GLint factor,GLushort pattern)
ā€¢ void glLineWidth(GLļ¬‚oat width)
ā€¢ void glLinkProgram(GLuint program)
ā€¢ void glListBase(GLuint base)
ā€¢ void glLoadIdentity(void)
ā€¢ void glLoadMatrixd(const GLdouble * m)
ā€¢ void glLoadMatrixf(const GLļ¬‚oat * m)
ā€¢ void glLoadName(GLuint name)
ā€¢ void glLoadTransposeMatrixd(const GLdouble * m)
ā€¢ void glLoadTransposeMatrixf(const GLļ¬‚oat * m)
ā€¢ void glLogicOp(GLenum opcode)
ā€¢ void glMap1f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint stride,GLint order,const GLļ¬‚oat * points)
ā€¢ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)
ā€¢ void glMap2f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint ustride,GLint uorder,GLļ¬‚oat v1,GLļ¬‚oat v2,GLint
vstride,GLint vorder,const GLļ¬‚oat * points)
ā€¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble
v2,GLint vstride,GLint vorder,const GLdouble * points)
ā€¢ void * glMapBuffer(GLenum target,GLenum access)
ā€¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
ā€¢ void glMapGrid1f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2)
ā€¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
ā€¢ void glMapGrid2f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint vn,GLļ¬‚oat v1,GLļ¬‚oat v2)
ā€¢ void glMaterialf(GLenum face,GLenum pname,GLļ¬‚oat param)
ā€¢ void glMateriali(GLenum face,GLenum pname,GLint param)
ā€¢ void glMatrixMode(GLenum mode)
ā€¢ void glMinmax(GLenum target,GLenum internalformat,GLboolean sink)
ā€¢ void glMultMatrixd(const GLdouble * m)
1297
Ring Documentation, Release 1.5
ā€¢ void glMultMatrixf(const GLļ¬‚oat * m)
ā€¢ void glMultTransposeMatrixd(const GLdouble * m)
ā€¢ void glMultTransposeMatrixf(const GLļ¬‚oat * m)
ā€¢ void glMultiDrawArrays(GLenum mode,GLint * ļ¬rst,GLsizei * count,GLsizei primcount)
ā€¢ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** in-
dices,GLsizei primcount)
ā€¢ void glMultiTexCoord1s(GLenum target,GLshort s)
ā€¢ void glMultiTexCoord1i(GLenum target,GLint s)
ā€¢ void glMultiTexCoord1f(GLenum target,GLļ¬‚oat s)
ā€¢ void glMultiTexCoord1d(GLenum target,GLdouble s)
ā€¢ void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)
ā€¢ void glMultiTexCoord2i(GLenum target,GLint s,GLint t)
ā€¢ void glMultiTexCoord2f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t)
ā€¢ void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)
ā€¢ void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)
ā€¢ void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)
ā€¢ void glMultiTexCoord3f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r)
ā€¢ void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)
ā€¢ void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)
ā€¢ void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)
ā€¢ void glMultiTexCoord4f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q)
ā€¢ void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)
ā€¢ void glMultiTexCoord1sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord1iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord1fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord1dv(GLenum target,const GLdouble * v)
ā€¢ void glMultiTexCoord2sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord2iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord2fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord2dv(GLenum target,const GLdouble * v)
ā€¢ void glMultiTexCoord3sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord3iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord3fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord3dv(GLenum target,const GLdouble * v)
ā€¢ void glMultiTexCoord4sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord4iv(GLenum target,const GLint * v)
1298
Ring Documentation, Release 1.5
ā€¢ void glMultiTexCoord4fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord4dv(GLenum target,const GLdouble * v)
ā€¢ void glNewList(GLuint list,GLenum mode)
ā€¢ void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)
ā€¢ void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)
ā€¢ void glNormal3f(GLļ¬‚oat nx,GLļ¬‚oat ny,GLļ¬‚oat nz)
ā€¢ void glNormal3i(GLint nx,GLint ny,GLint nz)
ā€¢ void glNormal3s(GLshort nx,GLshort ny,GLshort nz)
ā€¢ void glNormal3bv(const GLbyte * v)
ā€¢ void glNormal3dv(const GLdouble * v)
ā€¢ void glNormal3fv(const GLļ¬‚oat * v)
ā€¢ void glNormal3iv(const GLint * v)
ā€¢ void glNormal3sv(const GLshort * v)
ā€¢ void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble far-
Val)
ā€¢ void glPassThrough(GLļ¬‚oat token)
ā€¢ void glPixelMapfv(GLenum map,GLsizei mapsize,const GLļ¬‚oat * values)
ā€¢ void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)
ā€¢ void glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)
ā€¢ void glPixelStoref(GLenum pname,GLļ¬‚oat param)
ā€¢ void glPixelStorei(GLenum pname,GLint param)
ā€¢ void glPixelTransferf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glPixelTransferi(GLenum pname,GLint param)
ā€¢ void glPixelZoom(GLļ¬‚oat xfactor,GLļ¬‚oat yfactor)
ā€¢ void glPointParameterf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glPointParameteri(GLenum pname,GLint param)
ā€¢ void glPointSize(GLļ¬‚oat size)
ā€¢ void glPolygonMode(GLenum face,GLenum mode)
ā€¢ void glPolygonOffset(GLļ¬‚oat factor,GLļ¬‚oat units)
ā€¢ void glPolygonStipple(const GLubyte * pattern)
ā€¢ void glPushAttrib(GLbitļ¬eld mask)
ā€¢ void glPushClientAttrib(GLbitļ¬eld mask)
ā€¢ void glPushMatrix(void)
ā€¢ void glPushName(GLuint name)
ā€¢ void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)
1299
Ring Documentation, Release 1.5
ā€¢ void glPopMatrix(void)
ā€¢ void glRasterPos2s(GLshort x,GLshort y)
ā€¢ void glRasterPos2i(GLint x,GLint y)
ā€¢ void glRasterPos2f(GLļ¬‚oat x,GLļ¬‚oat y)
ā€¢ void glRasterPos2d(GLdouble x,GLdouble y)
ā€¢ void glRasterPos3s(GLshort x,GLshort y,GLshort z)
ā€¢ void glRasterPos3i(GLint x,GLint y,GLint z)
ā€¢ void glRasterPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)
ā€¢ void glRasterPos4i(GLint x,GLint y,GLint z,GLint w)
ā€¢ void glRasterPos4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w)
ā€¢ void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
ā€¢ void glReadBuffer(GLenum mode)
ā€¢ void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data)
ā€¢ void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
ā€¢ void glRectf(GLļ¬‚oat x1,GLļ¬‚oat y1,GLļ¬‚oat x2,GLļ¬‚oat y2)
ā€¢ void glRecti(GLint x1,GLint y1,GLint x2,GLint y2)
ā€¢ void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)
ā€¢ void glRectdv(const GLdouble * v1,const GLdouble * v2)
ā€¢ void glRectfv(const GLļ¬‚oat * v1,const GLļ¬‚oat * v2)
ā€¢ void glRectiv(const GLint * v1,const GLint * v2)
ā€¢ void glRectsv(const GLshort * v1,const GLshort * v2)
ā€¢ GLint glRenderMode(GLenum mode)
ā€¢ void glResetHistogram(GLenum target)
ā€¢ void glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glRotatef(GLļ¬‚oat angle,GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glSampleCoverage(GLclampf value,GLboolean invert)
ā€¢ void glScaled(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glScalef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glScissor(GLint x,GLint y,GLsizei width,GLsizei height)
ā€¢ void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)
ā€¢ void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)
ā€¢ void glSecondaryColor3i(GLint red,GLint green,GLint blue)
ā€¢ void glSecondaryColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue)
ā€¢ void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)
1300
Ring Documentation, Release 1.5
ā€¢ void glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)
ā€¢ void glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)
ā€¢ void glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)
ā€¢ void glSecondaryColor3bv(const GLbyte * v)
ā€¢ void glSecondaryColor3sv(const GLshort * v)
ā€¢ void glSecondaryColor3iv(const GLint * v)
ā€¢ void glSecondaryColor3fv(const GLļ¬‚oat * v)
ā€¢ void glSecondaryColor3dv(const GLdouble * v)
ā€¢ void glSecondaryColor3ubv(const GLubyte * v)
ā€¢ void glSecondaryColor3usv(const GLushort * v)
ā€¢ void glSecondaryColor3uiv(const GLuint * v)
ā€¢ void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glSelectBuffer(GLsizei size,GLuint * buffer)
ā€¢ void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum for-
mat,GLenum type,const GLvoid * row,const GLvoid * column)
ā€¢ void glShadeModel(GLenum mode)
ā€¢ void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
ā€¢ void glStencilFunc(GLenum func,GLint ref,GLuint mask)
ā€¢ void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
ā€¢ void glStencilMask(GLuint mask)
ā€¢ void glStencilMaskSeparate(GLenum face,GLuint mask)
ā€¢ void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
ā€¢ void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
ā€¢ void glTexCoord1s(GLshort s)
ā€¢ void glTexCoord1i(GLint s)
ā€¢ void glTexCoord1f(GLļ¬‚oat s)
ā€¢ void glTexCoord1d(GLdouble s)
ā€¢ void glTexCoord2s(GLshort s,GLshort t)
ā€¢ void glTexCoord2i(GLint s,GLint t)
ā€¢ void glTexCoord2f(GLļ¬‚oat s,GLļ¬‚oat t)
ā€¢ void glTexCoord2d(GLdouble s,GLdouble t)
ā€¢ void glTexCoord3s(GLshort s,GLshort t,GLshort r)
ā€¢ void glTexCoord3i(GLint s,GLint t,GLint r)
ā€¢ void glTexCoord3f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r)
ā€¢ void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
ā€¢ void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
1301
Ring Documentation, Release 1.5
ā€¢ void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
ā€¢ void glTexCoord4f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q)
ā€¢ void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)
ā€¢ void glTexCoord1sv(const GLshort * v)
ā€¢ void glTexCoord1iv(const GLint * v)
ā€¢ void glTexCoord1fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord1dv(const GLdouble * v)
ā€¢ void glTexCoord2sv(const GLshort * v)
ā€¢ void glTexCoord2iv(const GLint * v)
ā€¢ void glTexCoord2fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord2dv(const GLdouble * v)
ā€¢ void glTexCoord3sv(const GLshort * v)
ā€¢ void glTexCoord3iv(const GLint * v)
ā€¢ void glTexCoord3fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord3dv(const GLdouble * v)
ā€¢ void glTexCoord4sv(const GLshort * v)
ā€¢ void glTexCoord4iv(const GLint * v)
ā€¢ void glTexCoord4fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord4dv(const GLdouble * v)
ā€¢ void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glTexEnvf(GLenum target,GLenum pname,GLļ¬‚oat param)
ā€¢ void glTexEnvi(GLenum target,GLenum pname,GLint param)
ā€¢ void glTexGeni(GLenum coord,GLenum pname,GLint param)
ā€¢ void glTexGenf(GLenum coord,GLenum pname,GLļ¬‚oat param)
ā€¢ void glTexGend(GLenum coord,GLenum pname,GLdouble param)
ā€¢ void glTexGeniv(GLenum coord,GLenum pname,const GLint * params)
ā€¢ void glTexGenfv(GLenum coord,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)
ā€¢ void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum
format,GLenum type,const GLvoid * data)
ā€¢ void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor-
der,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei
depth,GLint border,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTexParameterf(GLenum target,GLenum pname,GLļ¬‚oat param)
ā€¢ void glTexParameteri(GLenum target,GLenum pname,GLint param)
ā€¢ void glTexParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
1302
Ring Documentation, Release 1.5
ā€¢ void glTexParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
ā€¢ void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei
height,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei
width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTranslated(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glTranslatef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glUniform1f(GLint location,GLļ¬‚oat v0)
ā€¢ void glUniform2f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1)
ā€¢ void glUniform3f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2)
ā€¢ void glUniform4f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3)
ā€¢ void glUniform1i(GLint location,GLint v0)
ā€¢ void glUniform2i(GLint location,GLint v0,GLint v1)
ā€¢ void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
ā€¢ void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
ā€¢ void glUniform1fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform2fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform3fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform4fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform1iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniform2iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniform3iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniform4iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUseProgram(GLuint program)
ā€¢ void glValidateProgram(GLuint program)
ā€¢ void glVertex2s(GLshort x,GLshort y)
1303
Ring Documentation, Release 1.5
ā€¢ void glVertex2i(GLint x,GLint y)
ā€¢ void glVertex2f(GLļ¬‚oat x,GLļ¬‚oat y)
ā€¢ void glVertex2d(GLdouble x,GLdouble y)
ā€¢ void glVertex3s(GLshort x,GLshort y,GLshort z)
ā€¢ void glVertex3i(GLint x,GLint y,GLint z)
ā€¢ void glVertex3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)
ā€¢ void glVertex4i(GLint x,GLint y,GLint z,GLint w)
ā€¢ void glVertex4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w)
ā€¢ void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
ā€¢ void glVertex2sv(const GLshort * v)
ā€¢ void glVertex2iv(const GLint * v)
ā€¢ void glVertex2fv(const GLļ¬‚oat * v)
ā€¢ void glVertex2dv(const GLdouble * v)
ā€¢ void glVertex3sv(const GLshort * v)
ā€¢ void glVertex3iv(const GLint * v)
ā€¢ void glVertex3fv(const GLļ¬‚oat * v)
ā€¢ void glVertex3dv(const GLdouble * v)
ā€¢ void glVertex4sv(const GLshort * v)
ā€¢ void glVertex4iv(const GLint * v)
ā€¢ void glVertex4fv(const GLļ¬‚oat * v)
ā€¢ void glVertex4dv(const GLdouble * v)
ā€¢ void glVertexAttrib1f(GLuint index,GLļ¬‚oat v0)
ā€¢ void glVertexAttrib1s(GLuint index,GLshort v0)
ā€¢ void glVertexAttrib1d(GLuint index,GLdouble v0)
ā€¢ void glVertexAttrib2f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1)
ā€¢ void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1)
ā€¢ void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1)
ā€¢ void glVertexAttrib3f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2)
ā€¢ void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2)
ā€¢ void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2)
ā€¢ void glVertexAttrib4f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3)
ā€¢ void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3)
ā€¢ void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)
ā€¢ void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3)
1304
Ring Documentation, Release 1.5
ā€¢ void glVertexAttrib1fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib1sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib1dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib2fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib2sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib2dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib3fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib3sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib3dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib4fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib4sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib4dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib4iv(GLuint index,const GLint *v)
ā€¢ void glVertexAttrib4bv(GLuint index,const GLbyte *v)
ā€¢ void glVertexAttrib4ubv(GLuint index,const GLubyte *v)
ā€¢ void glVertexAttrib4usv(GLuint index,const GLushort *v)
ā€¢ void glVertexAttrib4uiv(GLuint index,const GLuint *v)
ā€¢ void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const
GLvoid * pointer)
ā€¢ void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
ā€¢ void glWindowPos2s(GLshort x,GLshort y)
ā€¢ void glWindowPos2i(GLint x,GLint y)
ā€¢ void glWindowPos2f(GLļ¬‚oat x,GLļ¬‚oat y)
ā€¢ void glWindowPos2d(GLdouble x,GLdouble y)
ā€¢ void glWindowPos3s(GLshort x,GLshort y,GLshort z)
ā€¢ void glWindowPos3i(GLint x,GLint y,GLint z)
ā€¢ void glWindowPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glWindowPos2sv(const GLshort * v)
ā€¢ void glWindowPos2iv(const GLint * v)
ā€¢ void glWindowPos2fv(const GLļ¬‚oat * v)
ā€¢ void glWindowPos2dv(const GLdouble * v)
ā€¢ void glWindowPos3sv(const GLshort * v)
ā€¢ void glWindowPos3iv(const GLint * v)
ā€¢ void glWindowPos3fv(const GLļ¬‚oat * v)
1305
Ring Documentation, Release 1.5
ā€¢ void glWindowPos3dv(const GLdouble * v)
ā€¢ void gluBeginCurve(GLUnurbs* nurb)
ā€¢ void gluBeginPolygon(GLUtesselator* tess)
ā€¢ void gluBeginSurface(GLUnurbs* nurb)
ā€¢ void gluBeginTrim(GLUnurbs* nurb)
ā€¢ void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks)
ā€¢ void gluDeleteNurbsRenderer(GLUnurbs* nurb)
ā€¢ void gluDeleteQuadric(GLUquadric* quad)
ā€¢ void gluDeleteTess(GLUtesselator* tess)
ā€¢ void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops)
ā€¢ void gluEndCurve(GLUnurbs* nurb)
ā€¢ void gluEndPolygon(GLUtesselator* tess)
ā€¢ void gluEndSurface(GLUnurbs* nurb)
ā€¢ void gluEndTrim(GLUnurbs* nurb)
ā€¢ const GLubyte * gluErrorString(GLenum error)
ā€¢ void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat* data)
ā€¢ const GLubyte * gluGetString(GLenum name)
ā€¢ void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
ā€¢ void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLļ¬‚oat * model,const GLļ¬‚oat * perspective,const
GLint * view)
ā€¢ void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen-
terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
ā€¢ GLUnurbs *gluNewNurbsRenderer(void)
ā€¢ GLUquadric *gluNewQuadric(void)
ā€¢ GLUtesselator* gluNewTess(void)
ā€¢ void gluNextContour(GLUtesselator* tess,GLenum type)
ā€¢ void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLļ¬‚oat * knots,GLint stride,GLļ¬‚oat * control,GLint
order,GLenum type)
ā€¢ void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat value)
ā€¢ void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLļ¬‚oat* sKnots,GLint tKnotCount,GLļ¬‚oat*
tKnots,GLint sStride,GLint tStride,GLļ¬‚oat* control,GLint sOrder,GLint tOrder,GLenum type)
ā€¢ void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top)
ā€¢ void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble
start,GLdouble sweep)
ā€¢ void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar)
ā€¢ void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport)
ā€¢ GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble *
proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ)
1306
Ring Documentation, Release 1.5
ā€¢ void gluPwlCurve(GLUnurbs* nurb,GLint count,GLļ¬‚oat* data,GLint stride,GLenum type)
ā€¢ void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw)
ā€¢ void gluQuadricNormals(GLUquadric* quad,GLenum normal)
ā€¢ void gluQuadricOrientation(GLUquadric* quad,GLenum orientation)
ā€¢ void gluQuadricTexture(GLUquadric* quad,GLboolean texture)
ā€¢ GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei
wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut)
ā€¢ void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks)
ā€¢ void gluTessBeginContour(GLUtesselator* tess)
ā€¢ void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data)
ā€¢ void gluTessEndContour(GLUtesselator* tess)
ā€¢ void gluTessEndPolygon(GLUtesselator* tess)
ā€¢ void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ)
ā€¢ void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data)
ā€¢ void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data)
ā€¢ GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou-
ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ)
ā€¢ void glDisable(GLenum cap)
1307
CHAPTER
NINETY
RINGOPENGL (OPENGL 4.2) FUNCTIONS REFERENCE
ā€¢ GL_ZERO
ā€¢ GL_FALSE
ā€¢ GL_LOGIC_OP
ā€¢ GL_NONE
ā€¢ GL_TEXTURE_COMPONENTS
ā€¢ GL_NO_ERROR
ā€¢ GL_POINTS
ā€¢ GL_CURRENT_BIT
ā€¢ GL_TRUE
ā€¢ GL_ONE
ā€¢ GL_CLIENT_PIXEL_STORE_BIT
ā€¢ GL_LINES
ā€¢ GL_LINE_LOOP
ā€¢ GL_POINT_BIT
ā€¢ GL_CLIENT_VERTEX_ARRAY_BIT
ā€¢ GL_LINE_STRIP
ā€¢ GL_LINE_BIT
ā€¢ GL_TRIANGLES
ā€¢ GL_TRIANGLE_STRIP
ā€¢ GL_TRIANGLE_FAN
ā€¢ GL_QUADS
ā€¢ GL_QUAD_STRIP
ā€¢ GL_POLYGON_BIT
ā€¢ GL_POLYGON
ā€¢ GL_POLYGON_STIPPLE_BIT
ā€¢ GL_PIXEL_MODE_BIT
ā€¢ GL_LIGHTING_BIT
1308
Ring Documentation, Release 1.5
ā€¢ GL_FOG_BIT
ā€¢ GL_DEPTH_BUFFER_BIT
ā€¢ GL_ACCUM
ā€¢ GL_LOAD
ā€¢ GL_RETURN
ā€¢ GL_MULT
ā€¢ GL_ADD
ā€¢ GL_NEVER
ā€¢ GL_ACCUM_BUFFER_BIT
ā€¢ GL_LESS
ā€¢ GL_EQUAL
ā€¢ GL_LEQUAL
ā€¢ GL_GREATER
ā€¢ GL_NOTEQUAL
ā€¢ GL_GEQUAL
ā€¢ GL_ALWAYS
ā€¢ GL_SRC_COLOR
ā€¢ GL_ONE_MINUS_SRC_COLOR
ā€¢ GL_SRC_ALPHA
ā€¢ GL_ONE_MINUS_SRC_ALPHA
ā€¢ GL_DST_ALPHA
ā€¢ GL_ONE_MINUS_DST_ALPHA
ā€¢ GL_DST_COLOR
ā€¢ GL_ONE_MINUS_DST_COLOR
ā€¢ GL_SRC_ALPHA_SATURATE
ā€¢ GL_STENCIL_BUFFER_BIT
ā€¢ GL_FRONT_LEFT
ā€¢ GL_FRONT_RIGHT
ā€¢ GL_BACK_LEFT
ā€¢ GL_BACK_RIGHT
ā€¢ GL_FRONT
ā€¢ GL_BACK
ā€¢ GL_LEFT
ā€¢ GL_RIGHT
ā€¢ GL_FRONT_AND_BACK
ā€¢ GL_AUX0
1309
Ring Documentation, Release 1.5
ā€¢ GL_AUX1
ā€¢ GL_AUX2
ā€¢ GL_AUX3
ā€¢ GL_INVALID_ENUM
ā€¢ GL_INVALID_VALUE
ā€¢ GL_INVALID_OPERATION
ā€¢ GL_STACK_OVERFLOW
ā€¢ GL_STACK_UNDERFLOW
ā€¢ GL_OUT_OF_MEMORY
ā€¢ GL_2D
ā€¢ GL_3D
ā€¢ GL_3D_COLOR
ā€¢ GL_3D_COLOR_TEXTURE
ā€¢ GL_4D_COLOR_TEXTURE
ā€¢ GL_PASS_THROUGH_TOKEN
ā€¢ GL_POINT_TOKEN
ā€¢ GL_LINE_TOKEN
ā€¢ GL_POLYGON_TOKEN
ā€¢ GL_BITMAP_TOKEN
ā€¢ GL_DRAW_PIXEL_TOKEN
ā€¢ GL_COPY_PIXEL_TOKEN
ā€¢ GL_LINE_RESET_TOKEN
ā€¢ GL_EXP
ā€¢ GL_VIEWPORT_BIT
ā€¢ GL_EXP2
ā€¢ GL_CW
ā€¢ GL_CCW
ā€¢ GL_COEFF
ā€¢ GL_ORDER
ā€¢ GL_DOMAIN
ā€¢ GL_CURRENT_COLOR
ā€¢ GL_CURRENT_INDEX
ā€¢ GL_CURRENT_NORMAL
ā€¢ GL_CURRENT_TEXTURE_COORDS
ā€¢ GL_CURRENT_RASTER_COLOR
ā€¢ GL_CURRENT_RASTER_INDEX
1310
Ring Documentation, Release 1.5
ā€¢ GL_CURRENT_RASTER_TEXTURE_COORDS
ā€¢ GL_CURRENT_RASTER_POSITION
ā€¢ GL_CURRENT_RASTER_POSITION_VALID
ā€¢ GL_CURRENT_RASTER_DISTANCE
ā€¢ GL_POINT_SMOOTH
ā€¢ GL_POINT_SIZE
ā€¢ GL_POINT_SIZE_RANGE
ā€¢ GL_POINT_SIZE_GRANULARITY
ā€¢ GL_LINE_SMOOTH
ā€¢ GL_LINE_WIDTH
ā€¢ GL_LINE_WIDTH_RANGE
ā€¢ GL_LINE_WIDTH_GRANULARITY
ā€¢ GL_LINE_STIPPLE
ā€¢ GL_LINE_STIPPLE_PATTERN
ā€¢ GL_LINE_STIPPLE_REPEAT
ā€¢ GL_LIST_MODE
ā€¢ GL_MAX_LIST_NESTING
ā€¢ GL_LIST_BASE
ā€¢ GL_LIST_INDEX
ā€¢ GL_POLYGON_MODE
ā€¢ GL_POLYGON_SMOOTH
ā€¢ GL_POLYGON_STIPPLE
ā€¢ GL_EDGE_FLAG
ā€¢ GL_CULL_FACE
ā€¢ GL_CULL_FACE_MODE
ā€¢ GL_FRONT_FACE
ā€¢ GL_LIGHTING
ā€¢ GL_LIGHT_MODEL_LOCAL_VIEWER
ā€¢ GL_LIGHT_MODEL_TWO_SIDE
ā€¢ GL_LIGHT_MODEL_AMBIENT
ā€¢ GL_SHADE_MODEL
ā€¢ GL_COLOR_MATERIAL_FACE
ā€¢ GL_COLOR_MATERIAL_PARAMETER
ā€¢ GL_COLOR_MATERIAL
ā€¢ GL_FOG
ā€¢ GL_FOG_INDEX
1311
Ring Documentation, Release 1.5
ā€¢ GL_FOG_DENSITY
ā€¢ GL_FOG_START
ā€¢ GL_FOG_END
ā€¢ GL_FOG_MODE
ā€¢ GL_FOG_COLOR
ā€¢ GL_DEPTH_RANGE
ā€¢ GL_DEPTH_TEST
ā€¢ GL_DEPTH_WRITEMASK
ā€¢ GL_DEPTH_CLEAR_VALUE
ā€¢ GL_DEPTH_FUNC
ā€¢ GL_ACCUM_CLEAR_VALUE
ā€¢ GL_STENCIL_TEST
ā€¢ GL_STENCIL_CLEAR_VALUE
ā€¢ GL_STENCIL_FUNC
ā€¢ GL_STENCIL_VALUE_MASK
ā€¢ GL_STENCIL_FAIL
ā€¢ GL_STENCIL_PASS_DEPTH_FAIL
ā€¢ GL_STENCIL_PASS_DEPTH_PASS
ā€¢ GL_STENCIL_REF
ā€¢ GL_STENCIL_WRITEMASK
ā€¢ GL_MATRIX_MODE
ā€¢ GL_NORMALIZE
ā€¢ GL_VIEWPORT
ā€¢ GL_MODELVIEW_STACK_DEPTH
ā€¢ GL_PROJECTION_STACK_DEPTH
ā€¢ GL_TEXTURE_STACK_DEPTH
ā€¢ GL_MODELVIEW_MATRIX
ā€¢ GL_PROJECTION_MATRIX
ā€¢ GL_TEXTURE_MATRIX
ā€¢ GL_ATTRIB_STACK_DEPTH
ā€¢ GL_CLIENT_ATTRIB_STACK_DEPTH
ā€¢ GL_ALPHA_TEST
ā€¢ GL_ALPHA_TEST_FUNC
ā€¢ GL_ALPHA_TEST_REF
ā€¢ GL_DITHER
ā€¢ GL_BLEND_DST
1312
Ring Documentation, Release 1.5
ā€¢ GL_BLEND_SRC
ā€¢ GL_BLEND
ā€¢ GL_LOGIC_OP_MODE
ā€¢ GL_INDEX_LOGIC_OP
ā€¢ GL_COLOR_LOGIC_OP
ā€¢ GL_AUX_BUFFERS
ā€¢ GL_DRAW_BUFFER
ā€¢ GL_READ_BUFFER
ā€¢ GL_SCISSOR_BOX
ā€¢ GL_SCISSOR_TEST
ā€¢ GL_INDEX_CLEAR_VALUE
ā€¢ GL_INDEX_WRITEMASK
ā€¢ GL_COLOR_CLEAR_VALUE
ā€¢ GL_COLOR_WRITEMASK
ā€¢ GL_INDEX_MODE
ā€¢ GL_RGBA_MODE
ā€¢ GL_DOUBLEBUFFER
ā€¢ GL_STEREO
ā€¢ GL_RENDER_MODE
ā€¢ GL_PERSPECTIVE_CORRECTION_HINT
ā€¢ GL_POINT_SMOOTH_HINT
ā€¢ GL_LINE_SMOOTH_HINT
ā€¢ GL_POLYGON_SMOOTH_HINT
ā€¢ GL_FOG_HINT
ā€¢ GL_TEXTURE_GEN_S
ā€¢ GL_TEXTURE_GEN_T
ā€¢ GL_TEXTURE_GEN_R
ā€¢ GL_TEXTURE_GEN_Q
ā€¢ GL_PIXEL_MAP_I_TO_I
ā€¢ GL_PIXEL_MAP_S_TO_S
ā€¢ GL_PIXEL_MAP_I_TO_R
ā€¢ GL_PIXEL_MAP_I_TO_G
ā€¢ GL_PIXEL_MAP_I_TO_B
ā€¢ GL_PIXEL_MAP_I_TO_A
ā€¢ GL_PIXEL_MAP_R_TO_R
ā€¢ GL_PIXEL_MAP_G_TO_G
1313
Ring Documentation, Release 1.5
ā€¢ GL_PIXEL_MAP_B_TO_B
ā€¢ GL_PIXEL_MAP_A_TO_A
ā€¢ GL_PIXEL_MAP_I_TO_I_SIZE
ā€¢ GL_PIXEL_MAP_S_TO_S_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_R_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_G_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_B_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_A_SIZE
ā€¢ GL_PIXEL_MAP_R_TO_R_SIZE
ā€¢ GL_PIXEL_MAP_G_TO_G_SIZE
ā€¢ GL_PIXEL_MAP_B_TO_B_SIZE
ā€¢ GL_PIXEL_MAP_A_TO_A_SIZE
ā€¢ GL_UNPACK_SWAP_BYTES
ā€¢ GL_UNPACK_LSB_FIRST
ā€¢ GL_UNPACK_ROW_LENGTH
ā€¢ GL_UNPACK_SKIP_ROWS
ā€¢ GL_UNPACK_SKIP_PIXELS
ā€¢ GL_UNPACK_ALIGNMENT
ā€¢ GL_PACK_SWAP_BYTES
ā€¢ GL_PACK_LSB_FIRST
ā€¢ GL_PACK_ROW_LENGTH
ā€¢ GL_PACK_SKIP_ROWS
ā€¢ GL_PACK_SKIP_PIXELS
ā€¢ GL_PACK_ALIGNMENT
ā€¢ GL_MAP_COLOR
ā€¢ GL_MAP_STENCIL
ā€¢ GL_INDEX_SHIFT
ā€¢ GL_INDEX_OFFSET
ā€¢ GL_RED_SCALE
ā€¢ GL_RED_BIAS
ā€¢ GL_ZOOM_X
ā€¢ GL_ZOOM_Y
ā€¢ GL_GREEN_SCALE
ā€¢ GL_GREEN_BIAS
ā€¢ GL_BLUE_SCALE
ā€¢ GL_BLUE_BIAS
1314
Ring Documentation, Release 1.5
ā€¢ GL_ALPHA_SCALE
ā€¢ GL_ALPHA_BIAS
ā€¢ GL_DEPTH_SCALE
ā€¢ GL_DEPTH_BIAS
ā€¢ GL_MAX_EVAL_ORDER
ā€¢ GL_MAX_LIGHTS
ā€¢ GL_MAX_CLIP_PLANES
ā€¢ GL_MAX_TEXTURE_SIZE
ā€¢ GL_MAX_PIXEL_MAP_TABLE
ā€¢ GL_MAX_ATTRIB_STACK_DEPTH
ā€¢ GL_MAX_MODELVIEW_STACK_DEPTH
ā€¢ GL_MAX_NAME_STACK_DEPTH
ā€¢ GL_MAX_PROJECTION_STACK_DEPTH
ā€¢ GL_MAX_TEXTURE_STACK_DEPTH
ā€¢ GL_MAX_VIEWPORT_DIMS
ā€¢ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
ā€¢ GL_SUBPIXEL_BITS
ā€¢ GL_INDEX_BITS
ā€¢ GL_RED_BITS
ā€¢ GL_GREEN_BITS
ā€¢ GL_BLUE_BITS
ā€¢ GL_ALPHA_BITS
ā€¢ GL_DEPTH_BITS
ā€¢ GL_STENCIL_BITS
ā€¢ GL_ACCUM_RED_BITS
ā€¢ GL_ACCUM_GREEN_BITS
ā€¢ GL_ACCUM_BLUE_BITS
ā€¢ GL_ACCUM_ALPHA_BITS
ā€¢ GL_NAME_STACK_DEPTH
ā€¢ GL_AUTO_NORMAL
ā€¢ GL_MAP1_COLOR_4
ā€¢ GL_MAP1_INDEX
ā€¢ GL_MAP1_NORMAL
ā€¢ GL_MAP1_TEXTURE_COORD_1
ā€¢ GL_MAP1_TEXTURE_COORD_2
ā€¢ GL_MAP1_TEXTURE_COORD_3
1315
Ring Documentation, Release 1.5
ā€¢ GL_MAP1_TEXTURE_COORD_4
ā€¢ GL_MAP1_VERTEX_3
ā€¢ GL_MAP1_VERTEX_4
ā€¢ GL_MAP2_COLOR_4
ā€¢ GL_MAP2_INDEX
ā€¢ GL_MAP2_NORMAL
ā€¢ GL_MAP2_TEXTURE_COORD_1
ā€¢ GL_MAP2_TEXTURE_COORD_2
ā€¢ GL_MAP2_TEXTURE_COORD_3
ā€¢ GL_MAP2_TEXTURE_COORD_4
ā€¢ GL_MAP2_VERTEX_3
ā€¢ GL_MAP2_VERTEX_4
ā€¢ GL_MAP1_GRID_DOMAIN
ā€¢ GL_MAP1_GRID_SEGMENTS
ā€¢ GL_MAP2_GRID_DOMAIN
ā€¢ GL_MAP2_GRID_SEGMENTS
ā€¢ GL_TEXTURE_1D
ā€¢ GL_TEXTURE_2D
ā€¢ GL_FEEDBACK_BUFFER_POINTER
ā€¢ GL_FEEDBACK_BUFFER_SIZE
ā€¢ GL_FEEDBACK_BUFFER_TYPE
ā€¢ GL_SELECTION_BUFFER_POINTER
ā€¢ GL_SELECTION_BUFFER_SIZE
ā€¢ GL_TEXTURE_WIDTH
ā€¢ GL_TRANSFORM_BIT
ā€¢ GL_TEXTURE_HEIGHT
ā€¢ GL_TEXTURE_INTERNAL_FORMAT
ā€¢ GL_TEXTURE_BORDER_COLOR
ā€¢ GL_TEXTURE_BORDER
ā€¢ GL_DONT_CARE
ā€¢ GL_FASTEST
ā€¢ GL_NICEST
ā€¢ GL_AMBIENT
ā€¢ GL_DIFFUSE
ā€¢ GL_SPECULAR
ā€¢ GL_POSITION
1316
Ring Documentation, Release 1.5
ā€¢ GL_SPOT_DIRECTION
ā€¢ GL_SPOT_EXPONENT
ā€¢ GL_SPOT_CUTOFF
ā€¢ GL_CONSTANT_ATTENUATION
ā€¢ GL_LINEAR_ATTENUATION
ā€¢ GL_QUADRATIC_ATTENUATION
ā€¢ GL_COMPILE
ā€¢ GL_COMPILE_AND_EXECUTE
ā€¢ GL_BYTE
ā€¢ GL_UNSIGNED_BYTE
ā€¢ GL_SHORT
ā€¢ GL_UNSIGNED_SHORT
ā€¢ GL_INT
ā€¢ GL_UNSIGNED_INT
ā€¢ GL_FLOAT
ā€¢ GL_2_BYTES
ā€¢ GL_3_BYTES
ā€¢ GL_4_BYTES
ā€¢ GL_DOUBLE
ā€¢ GL_CLEAR
ā€¢ GL_AND
ā€¢ GL_AND_REVERSE
ā€¢ GL_COPY
ā€¢ GL_AND_INVERTED
ā€¢ GL_NOOP
ā€¢ GL_XOR
ā€¢ GL_OR
ā€¢ GL_NOR
ā€¢ GL_EQUIV
ā€¢ GL_INVERT
ā€¢ GL_OR_REVERSE
ā€¢ GL_COPY_INVERTED
ā€¢ GL_OR_INVERTED
ā€¢ GL_NAND
ā€¢ GL_SET
ā€¢ GL_EMISSION
1317
Ring Documentation, Release 1.5
ā€¢ GL_SHININESS
ā€¢ GL_AMBIENT_AND_DIFFUSE
ā€¢ GL_COLOR_INDEXES
ā€¢ GL_MODELVIEW
ā€¢ GL_PROJECTION
ā€¢ GL_TEXTURE
ā€¢ GL_COLOR
ā€¢ GL_DEPTH
ā€¢ GL_STENCIL
ā€¢ GL_COLOR_INDEX
ā€¢ GL_STENCIL_INDEX
ā€¢ GL_DEPTH_COMPONENT
ā€¢ GL_RED
ā€¢ GL_GREEN
ā€¢ GL_BLUE
ā€¢ GL_ALPHA
ā€¢ GL_RGB
ā€¢ GL_RGBA
ā€¢ GL_LUMINANCE
ā€¢ GL_LUMINANCE_ALPHA
ā€¢ GL_BITMAP
ā€¢ GL_POINT
ā€¢ GL_LINE
ā€¢ GL_FILL
ā€¢ GL_RENDER
ā€¢ GL_FEEDBACK
ā€¢ GL_SELECT
ā€¢ GL_FLAT
ā€¢ GL_SMOOTH
ā€¢ GL_KEEP
ā€¢ GL_REPLACE
ā€¢ GL_INCR
ā€¢ GL_DECR
ā€¢ GL_VENDOR
ā€¢ GL_RENDERER
ā€¢ GL_VERSION
1318
Ring Documentation, Release 1.5
ā€¢ GL_EXTENSIONS
ā€¢ GL_S
ā€¢ GL_ENABLE_BIT
ā€¢ GL_T
ā€¢ GL_R
ā€¢ GL_Q
ā€¢ GL_MODULATE
ā€¢ GL_DECAL
ā€¢ GL_TEXTURE_ENV_MODE
ā€¢ GL_TEXTURE_ENV_COLOR
ā€¢ GL_TEXTURE_ENV
ā€¢ GL_EYE_LINEAR
ā€¢ GL_OBJECT_LINEAR
ā€¢ GL_SPHERE_MAP
ā€¢ GL_TEXTURE_GEN_MODE
ā€¢ GL_OBJECT_PLANE
ā€¢ GL_EYE_PLANE
ā€¢ GL_NEAREST
ā€¢ GL_LINEAR
ā€¢ GL_NEAREST_MIPMAP_NEAREST
ā€¢ GL_LINEAR_MIPMAP_NEAREST
ā€¢ GL_NEAREST_MIPMAP_LINEAR
ā€¢ GL_LINEAR_MIPMAP_LINEAR
ā€¢ GL_TEXTURE_MAG_FILTER
ā€¢ GL_TEXTURE_MIN_FILTER
ā€¢ GL_TEXTURE_WRAP_S
ā€¢ GL_TEXTURE_WRAP_T
ā€¢ GL_CLAMP
ā€¢ GL_REPEAT
ā€¢ GL_POLYGON_OFFSET_UNITS
ā€¢ GL_POLYGON_OFFSET_POINT
ā€¢ GL_POLYGON_OFFSET_LINE
ā€¢ GL_R3_G3_B2
ā€¢ GL_V2F
ā€¢ GL_V3F
ā€¢ GL_C4UB_V2F
1319
Ring Documentation, Release 1.5
ā€¢ GL_C4UB_V3F
ā€¢ GL_C3F_V3F
ā€¢ GL_N3F_V3F
ā€¢ GL_C4F_N3F_V3F
ā€¢ GL_T2F_V3F
ā€¢ GL_T4F_V4F
ā€¢ GL_T2F_C4UB_V3F
ā€¢ GL_T2F_C3F_V3F
ā€¢ GL_T2F_N3F_V3F
ā€¢ GL_T2F_C4F_N3F_V3F
ā€¢ GL_T4F_C4F_N3F_V4F
ā€¢ GL_CLIP_PLANE0
ā€¢ GL_CLIP_PLANE1
ā€¢ GL_CLIP_PLANE2
ā€¢ GL_CLIP_PLANE3
ā€¢ GL_CLIP_PLANE4
ā€¢ GL_CLIP_PLANE5
ā€¢ GL_LIGHT0
ā€¢ GL_COLOR_BUFFER_BIT
ā€¢ GL_LIGHT1
ā€¢ GL_LIGHT2
ā€¢ GL_LIGHT3
ā€¢ GL_LIGHT4
ā€¢ GL_LIGHT5
ā€¢ GL_LIGHT6
ā€¢ GL_LIGHT7
ā€¢ GL_HINT_BIT
ā€¢ GL_POLYGON_OFFSET_FILL
ā€¢ GL_POLYGON_OFFSET_FACTOR
ā€¢ GL_ALPHA4
ā€¢ GL_ALPHA8
ā€¢ GL_ALPHA12
ā€¢ GL_ALPHA16
ā€¢ GL_LUMINANCE4
ā€¢ GL_LUMINANCE8
ā€¢ GL_LUMINANCE12
1320
Ring Documentation, Release 1.5
ā€¢ GL_LUMINANCE16
ā€¢ GL_LUMINANCE4_ALPHA4
ā€¢ GL_LUMINANCE6_ALPHA2
ā€¢ GL_LUMINANCE8_ALPHA8
ā€¢ GL_LUMINANCE12_ALPHA4
ā€¢ GL_LUMINANCE12_ALPHA12
ā€¢ GL_LUMINANCE16_ALPHA16
ā€¢ GL_INTENSITY
ā€¢ GL_INTENSITY4
ā€¢ GL_INTENSITY8
ā€¢ GL_INTENSITY12
ā€¢ GL_INTENSITY16
ā€¢ GL_RGB4
ā€¢ GL_RGB5
ā€¢ GL_RGB8
ā€¢ GL_RGB10
ā€¢ GL_RGB12
ā€¢ GL_RGB16
ā€¢ GL_RGBA2
ā€¢ GL_RGBA4
ā€¢ GL_RGB5_A1
ā€¢ GL_RGBA8
ā€¢ GL_RGB10_A2
ā€¢ GL_RGBA12
ā€¢ GL_RGBA16
ā€¢ GL_TEXTURE_RED_SIZE
ā€¢ GL_TEXTURE_GREEN_SIZE
ā€¢ GL_TEXTURE_BLUE_SIZE
ā€¢ GL_TEXTURE_ALPHA_SIZE
ā€¢ GL_TEXTURE_LUMINANCE_SIZE
ā€¢ GL_TEXTURE_INTENSITY_SIZE
ā€¢ GL_PROXY_TEXTURE_1D
ā€¢ GL_PROXY_TEXTURE_2D
ā€¢ GL_TEXTURE_PRIORITY
ā€¢ GL_TEXTURE_RESIDENT
ā€¢ GL_TEXTURE_BINDING_1D
1321
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE_BINDING_2D
ā€¢ GL_VERTEX_ARRAY
ā€¢ GL_NORMAL_ARRAY
ā€¢ GL_COLOR_ARRAY
ā€¢ GL_INDEX_ARRAY
ā€¢ GL_TEXTURE_COORD_ARRAY
ā€¢ GL_EDGE_FLAG_ARRAY
ā€¢ GL_VERTEX_ARRAY_SIZE
ā€¢ GL_VERTEX_ARRAY_TYPE
ā€¢ GL_VERTEX_ARRAY_STRIDE
ā€¢ GL_NORMAL_ARRAY_TYPE
ā€¢ GL_NORMAL_ARRAY_STRIDE
ā€¢ GL_COLOR_ARRAY_SIZE
ā€¢ GL_COLOR_ARRAY_TYPE
ā€¢ GL_COLOR_ARRAY_STRIDE
ā€¢ GL_INDEX_ARRAY_TYPE
ā€¢ GL_INDEX_ARRAY_STRIDE
ā€¢ GL_TEXTURE_COORD_ARRAY_SIZE
ā€¢ GL_TEXTURE_COORD_ARRAY_TYPE
ā€¢ GL_TEXTURE_COORD_ARRAY_STRIDE
ā€¢ GL_EDGE_FLAG_ARRAY_STRIDE
ā€¢ GL_VERTEX_ARRAY_POINTER
ā€¢ GL_NORMAL_ARRAY_POINTER
ā€¢ GL_COLOR_ARRAY_POINTER
ā€¢ GL_INDEX_ARRAY_POINTER
ā€¢ GL_TEXTURE_COORD_ARRAY_POINTER
ā€¢ GL_EDGE_FLAG_ARRAY_POINTER
ā€¢ GL_COLOR_INDEX1_EXT
ā€¢ GL_COLOR_INDEX2_EXT
ā€¢ GL_COLOR_INDEX4_EXT
ā€¢ GL_COLOR_INDEX8_EXT
ā€¢ GL_COLOR_INDEX12_EXT
ā€¢ GL_COLOR_INDEX16_EXT
ā€¢ GL_EVAL_BIT
ā€¢ GL_LIST_BIT
ā€¢ GL_TEXTURE_BIT
1322
Ring Documentation, Release 1.5
ā€¢ GL_SCISSOR_BIT
ā€¢ GL_ALL_ATTRIB_BITS
ā€¢ GL_CLIENT_ALL_ATTRIB_BITS
ā€¢ GL_SMOOTH_POINT_SIZE_RANGE
ā€¢ GL_SMOOTH_POINT_SIZE_GRANULARITY
ā€¢ GL_SMOOTH_LINE_WIDTH_RANGE
ā€¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY
ā€¢ GL_UNSIGNED_BYTE_3_3_2
ā€¢ GL_UNSIGNED_SHORT_4_4_4_4
ā€¢ GL_UNSIGNED_SHORT_5_5_5_1
ā€¢ GL_UNSIGNED_INT_8_8_8_8
ā€¢ GL_UNSIGNED_INT_10_10_10_2
ā€¢ GL_RESCALE_NORMAL
ā€¢ GL_TEXTURE_BINDING_3D
ā€¢ GL_PACK_SKIP_IMAGES
ā€¢ GL_PACK_IMAGE_HEIGHT
ā€¢ GL_UNPACK_SKIP_IMAGES
ā€¢ GL_UNPACK_IMAGE_HEIGHT
ā€¢ GL_TEXTURE_3D
ā€¢ GL_PROXY_TEXTURE_3D
ā€¢ GL_TEXTURE_DEPTH
ā€¢ GL_TEXTURE_WRAP_R
ā€¢ GL_MAX_3D_TEXTURE_SIZE
ā€¢ GL_BGR
ā€¢ GL_BGRA
ā€¢ GL_MAX_ELEMENTS_VERTICES
ā€¢ GL_MAX_ELEMENTS_INDICES
ā€¢ GL_CLAMP_TO_EDGE
ā€¢ GL_TEXTURE_MIN_LOD
ā€¢ GL_TEXTURE_MAX_LOD
ā€¢ GL_TEXTURE_BASE_LEVEL
ā€¢ GL_TEXTURE_MAX_LEVEL
ā€¢ GL_LIGHT_MODEL_COLOR_CONTROL
ā€¢ GL_SINGLE_COLOR
ā€¢ GL_SEPARATE_SPECULAR_COLOR
ā€¢ GL_UNSIGNED_BYTE_2_3_3_REV
1323
Ring Documentation, Release 1.5
ā€¢ GL_UNSIGNED_SHORT_5_6_5
ā€¢ GL_UNSIGNED_SHORT_5_6_5_REV
ā€¢ GL_UNSIGNED_SHORT_4_4_4_4_REV
ā€¢ GL_UNSIGNED_SHORT_1_5_5_5_REV
ā€¢ GL_UNSIGNED_INT_8_8_8_8_REV
ā€¢ GL_ALIASED_POINT_SIZE_RANGE
ā€¢ GL_ALIASED_LINE_WIDTH_RANGE
ā€¢ GL_MULTISAMPLE
ā€¢ GL_SAMPLE_ALPHA_TO_COVERAGE
ā€¢ GL_SAMPLE_ALPHA_TO_ONE
ā€¢ GL_SAMPLE_COVERAGE
ā€¢ GL_SAMPLE_BUFFERS
ā€¢ GL_SAMPLES
ā€¢ GL_SAMPLE_COVERAGE_VALUE
ā€¢ GL_SAMPLE_COVERAGE_INVERT
ā€¢ GL_CLAMP_TO_BORDER
ā€¢ GL_TEXTURE0
ā€¢ GL_TEXTURE1
ā€¢ GL_TEXTURE2
ā€¢ GL_TEXTURE3
ā€¢ GL_TEXTURE4
ā€¢ GL_TEXTURE5
ā€¢ GL_TEXTURE6
ā€¢ GL_TEXTURE7
ā€¢ GL_TEXTURE8
ā€¢ GL_TEXTURE9
ā€¢ GL_TEXTURE10
ā€¢ GL_TEXTURE11
ā€¢ GL_TEXTURE12
ā€¢ GL_TEXTURE13
ā€¢ GL_TEXTURE14
ā€¢ GL_TEXTURE15
ā€¢ GL_TEXTURE16
ā€¢ GL_TEXTURE17
ā€¢ GL_TEXTURE18
ā€¢ GL_TEXTURE19
1324
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE20
ā€¢ GL_TEXTURE21
ā€¢ GL_TEXTURE22
ā€¢ GL_TEXTURE23
ā€¢ GL_TEXTURE24
ā€¢ GL_TEXTURE25
ā€¢ GL_TEXTURE26
ā€¢ GL_TEXTURE27
ā€¢ GL_TEXTURE28
ā€¢ GL_TEXTURE29
ā€¢ GL_TEXTURE30
ā€¢ GL_TEXTURE31
ā€¢ GL_ACTIVE_TEXTURE
ā€¢ GL_CLIENT_ACTIVE_TEXTURE
ā€¢ GL_MAX_TEXTURE_UNITS
ā€¢ GL_TRANSPOSE_MODELVIEW_MATRIX
ā€¢ GL_TRANSPOSE_PROJECTION_MATRIX
ā€¢ GL_TRANSPOSE_TEXTURE_MATRIX
ā€¢ GL_TRANSPOSE_COLOR_MATRIX
ā€¢ GL_SUBTRACT
ā€¢ GL_COMPRESSED_ALPHA
ā€¢ GL_COMPRESSED_LUMINANCE
ā€¢ GL_COMPRESSED_LUMINANCE_ALPHA
ā€¢ GL_COMPRESSED_INTENSITY
ā€¢ GL_COMPRESSED_RGB
ā€¢ GL_COMPRESSED_RGBA
ā€¢ GL_TEXTURE_COMPRESSION_HINT
ā€¢ GL_NORMAL_MAP
ā€¢ GL_REFLECTION_MAP
ā€¢ GL_TEXTURE_CUBE_MAP
ā€¢ GL_TEXTURE_BINDING_CUBE_MAP
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
1325
Ring Documentation, Release 1.5
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
ā€¢ GL_PROXY_TEXTURE_CUBE_MAP
ā€¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE
ā€¢ GL_COMBINE
ā€¢ GL_COMBINE_RGB
ā€¢ GL_COMBINE_ALPHA
ā€¢ GL_RGB_SCALE
ā€¢ GL_ADD_SIGNED
ā€¢ GL_INTERPOLATE
ā€¢ GL_CONSTANT
ā€¢ GL_PRIMARY_COLOR
ā€¢ GL_PREVIOUS
ā€¢ GL_SOURCE0_RGB
ā€¢ GL_SOURCE1_RGB
ā€¢ GL_SOURCE2_RGB
ā€¢ GL_SOURCE0_ALPHA
ā€¢ GL_SOURCE1_ALPHA
ā€¢ GL_SOURCE2_ALPHA
ā€¢ GL_OPERAND0_RGB
ā€¢ GL_OPERAND1_RGB
ā€¢ GL_OPERAND2_RGB
ā€¢ GL_OPERAND0_ALPHA
ā€¢ GL_OPERAND1_ALPHA
ā€¢ GL_OPERAND2_ALPHA
ā€¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
ā€¢ GL_TEXTURE_COMPRESSED
ā€¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS
ā€¢ GL_COMPRESSED_TEXTURE_FORMATS
ā€¢ GL_DOT3_RGB
ā€¢ GL_DOT3_RGBA
ā€¢ GL_MULTISAMPLE_BIT
ā€¢ GL_BLEND_DST_RGB
ā€¢ GL_BLEND_SRC_RGB
ā€¢ GL_BLEND_DST_ALPHA
ā€¢ GL_BLEND_SRC_ALPHA
ā€¢ GL_POINT_SIZE_MIN
1326
Ring Documentation, Release 1.5
ā€¢ GL_POINT_SIZE_MAX
ā€¢ GL_POINT_FADE_THRESHOLD_SIZE
ā€¢ GL_POINT_DISTANCE_ATTENUATION
ā€¢ GL_GENERATE_MIPMAP
ā€¢ GL_GENERATE_MIPMAP_HINT
ā€¢ GL_DEPTH_COMPONENT16
ā€¢ GL_DEPTH_COMPONENT24
ā€¢ GL_DEPTH_COMPONENT32
ā€¢ GL_MIRRORED_REPEAT
ā€¢ GL_FOG_COORDINATE_SOURCE
ā€¢ GL_FOG_COORDINATE
ā€¢ GL_FRAGMENT_DEPTH
ā€¢ GL_CURRENT_FOG_COORDINATE
ā€¢ GL_FOG_COORDINATE_ARRAY_TYPE
ā€¢ GL_FOG_COORDINATE_ARRAY_STRIDE
ā€¢ GL_FOG_COORDINATE_ARRAY_POINTER
ā€¢ GL_FOG_COORDINATE_ARRAY
ā€¢ GL_COLOR_SUM
ā€¢ GL_CURRENT_SECONDARY_COLOR
ā€¢ GL_SECONDARY_COLOR_ARRAY_SIZE
ā€¢ GL_SECONDARY_COLOR_ARRAY_TYPE
ā€¢ GL_SECONDARY_COLOR_ARRAY_STRIDE
ā€¢ GL_SECONDARY_COLOR_ARRAY_POINTER
ā€¢ GL_SECONDARY_COLOR_ARRAY
ā€¢ GL_MAX_TEXTURE_LOD_BIAS
ā€¢ GL_TEXTURE_FILTER_CONTROL
ā€¢ GL_TEXTURE_LOD_BIAS
ā€¢ GL_INCR_WRAP
ā€¢ GL_DECR_WRAP
ā€¢ GL_TEXTURE_DEPTH_SIZE
ā€¢ GL_DEPTH_TEXTURE_MODE
ā€¢ GL_TEXTURE_COMPARE_MODE
ā€¢ GL_TEXTURE_COMPARE_FUNC
ā€¢ GL_COMPARE_R_TO_TEXTURE
ā€¢ GL_CURRENT_FOG_COORD
ā€¢ GL_FOG_COORD
1327
Ring Documentation, Release 1.5
ā€¢ GL_FOG_COORD_ARRAY
ā€¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING
ā€¢ GL_FOG_COORD_ARRAY_POINTER
ā€¢ GL_FOG_COORD_ARRAY_STRIDE
ā€¢ GL_FOG_COORD_ARRAY_TYPE
ā€¢ GL_FOG_COORD_SRC
ā€¢ GL_SRC0_ALPHA
ā€¢ GL_SRC0_RGB
ā€¢ GL_SRC1_ALPHA
ā€¢ GL_SRC1_RGB
ā€¢ GL_SRC2_ALPHA
ā€¢ GL_SRC2_RGB
ā€¢ GL_BUFFER_SIZE
ā€¢ GL_BUFFER_USAGE
ā€¢ GL_QUERY_COUNTER_BITS
ā€¢ GL_CURRENT_QUERY
ā€¢ GL_QUERY_RESULT
ā€¢ GL_QUERY_RESULT_AVAILABLE
ā€¢ GL_ARRAY_BUFFER
ā€¢ GL_ELEMENT_ARRAY_BUFFER
ā€¢ GL_ARRAY_BUFFER_BINDING
ā€¢ GL_ELEMENT_ARRAY_BUFFER_BINDING
ā€¢ GL_VERTEX_ARRAY_BUFFER_BINDING
ā€¢ GL_NORMAL_ARRAY_BUFFER_BINDING
ā€¢ GL_COLOR_ARRAY_BUFFER_BINDING
ā€¢ GL_INDEX_ARRAY_BUFFER_BINDING
ā€¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
ā€¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
ā€¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
ā€¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
ā€¢ GL_WEIGHT_ARRAY_BUFFER_BINDING
ā€¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
ā€¢ GL_READ_ONLY
ā€¢ GL_WRITE_ONLY
ā€¢ GL_READ_WRITE
ā€¢ GL_BUFFER_ACCESS
1328
Ring Documentation, Release 1.5
ā€¢ GL_BUFFER_MAPPED
ā€¢ GL_BUFFER_MAP_POINTER
ā€¢ GL_STREAM_DRAW
ā€¢ GL_STREAM_READ
ā€¢ GL_STREAM_COPY
ā€¢ GL_STATIC_DRAW
ā€¢ GL_STATIC_READ
ā€¢ GL_STATIC_COPY
ā€¢ GL_DYNAMIC_DRAW
ā€¢ GL_DYNAMIC_READ
ā€¢ GL_DYNAMIC_COPY
ā€¢ GL_SAMPLES_PASSED
ā€¢ GL_BLEND_EQUATION_RGB
ā€¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED
ā€¢ GL_VERTEX_ATTRIB_ARRAY_SIZE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_TYPE
ā€¢ GL_CURRENT_VERTEX_ATTRIB
ā€¢ GL_VERTEX_PROGRAM_POINT_SIZE
ā€¢ GL_VERTEX_PROGRAM_TWO_SIDE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_POINTER
ā€¢ GL_STENCIL_BACK_FUNC
ā€¢ GL_STENCIL_BACK_FAIL
ā€¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL
ā€¢ GL_STENCIL_BACK_PASS_DEPTH_PASS
ā€¢ GL_MAX_DRAW_BUFFERS
ā€¢ GL_DRAW_BUFFER0
ā€¢ GL_DRAW_BUFFER1
ā€¢ GL_DRAW_BUFFER2
ā€¢ GL_DRAW_BUFFER3
ā€¢ GL_DRAW_BUFFER4
ā€¢ GL_DRAW_BUFFER5
ā€¢ GL_DRAW_BUFFER6
ā€¢ GL_DRAW_BUFFER7
ā€¢ GL_DRAW_BUFFER8
ā€¢ GL_DRAW_BUFFER9
1329
Ring Documentation, Release 1.5
ā€¢ GL_DRAW_BUFFER10
ā€¢ GL_DRAW_BUFFER11
ā€¢ GL_DRAW_BUFFER12
ā€¢ GL_DRAW_BUFFER13
ā€¢ GL_DRAW_BUFFER14
ā€¢ GL_DRAW_BUFFER15
ā€¢ GL_BLEND_EQUATION_ALPHA
ā€¢ GL_POINT_SPRITE
ā€¢ GL_COORD_REPLACE
ā€¢ GL_MAX_VERTEX_ATTRIBS
ā€¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
ā€¢ GL_MAX_TEXTURE_COORDS
ā€¢ GL_MAX_TEXTURE_IMAGE_UNITS
ā€¢ GL_FRAGMENT_SHADER
ā€¢ GL_VERTEX_SHADER
ā€¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
ā€¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS
ā€¢ GL_MAX_VARYING_FLOATS
ā€¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
ā€¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
ā€¢ GL_SHADER_TYPE
ā€¢ GL_FLOAT_VEC2
ā€¢ GL_FLOAT_VEC3
ā€¢ GL_FLOAT_VEC4
ā€¢ GL_INT_VEC2
ā€¢ GL_INT_VEC3
ā€¢ GL_INT_VEC4
ā€¢ GL_BOOL
ā€¢ GL_BOOL_VEC2
ā€¢ GL_BOOL_VEC3
ā€¢ GL_BOOL_VEC4
ā€¢ GL_FLOAT_MAT2
ā€¢ GL_FLOAT_MAT3
ā€¢ GL_FLOAT_MAT4
ā€¢ GL_SAMPLER_1D
ā€¢ GL_SAMPLER_2D
1330
Ring Documentation, Release 1.5
ā€¢ GL_SAMPLER_3D
ā€¢ GL_SAMPLER_CUBE
ā€¢ GL_SAMPLER_1D_SHADOW
ā€¢ GL_SAMPLER_2D_SHADOW
ā€¢ GL_DELETE_STATUS
ā€¢ GL_COMPILE_STATUS
ā€¢ GL_LINK_STATUS
ā€¢ GL_VALIDATE_STATUS
ā€¢ GL_INFO_LOG_LENGTH
ā€¢ GL_ATTACHED_SHADERS
ā€¢ GL_ACTIVE_UNIFORMS
ā€¢ GL_ACTIVE_UNIFORM_MAX_LENGTH
ā€¢ GL_SHADER_SOURCE_LENGTH
ā€¢ GL_ACTIVE_ATTRIBUTES
ā€¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
ā€¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
ā€¢ GL_SHADING_LANGUAGE_VERSION
ā€¢ GL_CURRENT_PROGRAM
ā€¢ GL_POINT_SPRITE_COORD_ORIGIN
ā€¢ GL_LOWER_LEFT
ā€¢ GL_UPPER_LEFT
ā€¢ GL_STENCIL_BACK_REF
ā€¢ GL_STENCIL_BACK_VALUE_MASK
ā€¢ GL_STENCIL_BACK_WRITEMASK
ā€¢ GL_CURRENT_RASTER_SECONDARY_COLOR
ā€¢ GL_PIXEL_PACK_BUFFER
ā€¢ GL_PIXEL_UNPACK_BUFFER
ā€¢ GL_PIXEL_PACK_BUFFER_BINDING
ā€¢ GL_PIXEL_UNPACK_BUFFER_BINDING
ā€¢ GL_FLOAT_MAT2x3
ā€¢ GL_FLOAT_MAT2x4
ā€¢ GL_FLOAT_MAT3x2
ā€¢ GL_FLOAT_MAT3x4
ā€¢ GL_FLOAT_MAT4x2
ā€¢ GL_FLOAT_MAT4x3
ā€¢ GL_SRGB
1331

More Related Content

What's hot

The Ring programming language version 1.5.1 book - Part 108 of 180
The Ring programming language version 1.5.1 book - Part 108 of 180The Ring programming language version 1.5.1 book - Part 108 of 180
The Ring programming language version 1.5.1 book - Part 108 of 180
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 159 of 194
The Ring programming language version 1.5.3 book - Part 159 of 194The Ring programming language version 1.5.3 book - Part 159 of 194
The Ring programming language version 1.5.3 book - Part 159 of 194
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 144 of 202
The Ring programming language version 1.8 book - Part 144 of 202The Ring programming language version 1.8 book - Part 144 of 202
The Ring programming language version 1.8 book - Part 144 of 202
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 162 of 202
The Ring programming language version 1.8 book - Part 162 of 202The Ring programming language version 1.8 book - Part 162 of 202
The Ring programming language version 1.8 book - Part 162 of 202
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 114 of 184
The Ring programming language version 1.5.3 book - Part 114 of 184The Ring programming language version 1.5.3 book - Part 114 of 184
The Ring programming language version 1.5.3 book - Part 114 of 184
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 152 of 196
The Ring programming language version 1.7 book - Part 152 of 196The Ring programming language version 1.7 book - Part 152 of 196
The Ring programming language version 1.7 book - Part 152 of 196
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 195 of 202
The Ring programming language version 1.8 book - Part 195 of 202The Ring programming language version 1.8 book - Part 195 of 202
The Ring programming language version 1.8 book - Part 195 of 202
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 128 of 181
The Ring programming language version 1.5.2 book - Part 128 of 181The Ring programming language version 1.5.2 book - Part 128 of 181
The Ring programming language version 1.5.2 book - Part 128 of 181
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 114 of 181
The Ring programming language version 1.5.2 book - Part 114 of 181The Ring programming language version 1.5.2 book - Part 114 of 181
The Ring programming language version 1.5.2 book - Part 114 of 181
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.4 book - Part 121 of 185
The Ring programming language version 1.5.4 book - Part 121 of 185The Ring programming language version 1.5.4 book - Part 121 of 185
The Ring programming language version 1.5.4 book - Part 121 of 185
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 136 of 180
The Ring programming language version 1.5.1 book - Part 136 of 180 The Ring programming language version 1.5.1 book - Part 136 of 180
The Ring programming language version 1.5.1 book - Part 136 of 180
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 104 of 181
The Ring programming language version 1.5.2 book - Part 104 of 181The Ring programming language version 1.5.2 book - Part 104 of 181
The Ring programming language version 1.5.2 book - Part 104 of 181
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 181 of 212
The Ring programming language version 1.10 book - Part 181 of 212The Ring programming language version 1.10 book - Part 181 of 212
The Ring programming language version 1.10 book - Part 181 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 167 of 212
The Ring programming language version 1.10 book - Part 167 of 212The Ring programming language version 1.10 book - Part 167 of 212
The Ring programming language version 1.10 book - Part 167 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 122 of 181
The Ring programming language version 1.5.2 book - Part 122 of 181The Ring programming language version 1.5.2 book - Part 122 of 181
The Ring programming language version 1.5.2 book - Part 122 of 181
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.4 book - Part 145 of 185
The Ring programming language version 1.5.4 book - Part 145 of 185The Ring programming language version 1.5.4 book - Part 145 of 185
The Ring programming language version 1.5.4 book - Part 145 of 185
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 158 of 212
The Ring programming language version 1.10 book - Part 158 of 212The Ring programming language version 1.10 book - Part 158 of 212
The Ring programming language version 1.10 book - Part 158 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 185 of 196
The Ring programming language version 1.7 book - Part 185 of 196The Ring programming language version 1.7 book - Part 185 of 196
The Ring programming language version 1.7 book - Part 185 of 196
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 143 of 196
The Ring programming language version 1.7 book - Part 143 of 196The Ring programming language version 1.7 book - Part 143 of 196
The Ring programming language version 1.7 book - Part 143 of 196
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 108 of 189
The Ring programming language version 1.6 book - Part 108 of 189The Ring programming language version 1.6 book - Part 108 of 189
The Ring programming language version 1.6 book - Part 108 of 189
Mahmoud Samir Fayed
Ā 

What's hot (20)

The Ring programming language version 1.5.1 book - Part 108 of 180
The Ring programming language version 1.5.1 book - Part 108 of 180The Ring programming language version 1.5.1 book - Part 108 of 180
The Ring programming language version 1.5.1 book - Part 108 of 180
Ā 
The Ring programming language version 1.5.3 book - Part 159 of 194
The Ring programming language version 1.5.3 book - Part 159 of 194The Ring programming language version 1.5.3 book - Part 159 of 194
The Ring programming language version 1.5.3 book - Part 159 of 194
Ā 
The Ring programming language version 1.8 book - Part 144 of 202
The Ring programming language version 1.8 book - Part 144 of 202The Ring programming language version 1.8 book - Part 144 of 202
The Ring programming language version 1.8 book - Part 144 of 202
Ā 
The Ring programming language version 1.8 book - Part 162 of 202
The Ring programming language version 1.8 book - Part 162 of 202The Ring programming language version 1.8 book - Part 162 of 202
The Ring programming language version 1.8 book - Part 162 of 202
Ā 
The Ring programming language version 1.5.3 book - Part 114 of 184
The Ring programming language version 1.5.3 book - Part 114 of 184The Ring programming language version 1.5.3 book - Part 114 of 184
The Ring programming language version 1.5.3 book - Part 114 of 184
Ā 
The Ring programming language version 1.7 book - Part 152 of 196
The Ring programming language version 1.7 book - Part 152 of 196The Ring programming language version 1.7 book - Part 152 of 196
The Ring programming language version 1.7 book - Part 152 of 196
Ā 
The Ring programming language version 1.8 book - Part 195 of 202
The Ring programming language version 1.8 book - Part 195 of 202The Ring programming language version 1.8 book - Part 195 of 202
The Ring programming language version 1.8 book - Part 195 of 202
Ā 
The Ring programming language version 1.5.2 book - Part 128 of 181
The Ring programming language version 1.5.2 book - Part 128 of 181The Ring programming language version 1.5.2 book - Part 128 of 181
The Ring programming language version 1.5.2 book - Part 128 of 181
Ā 
The Ring programming language version 1.5.2 book - Part 114 of 181
The Ring programming language version 1.5.2 book - Part 114 of 181The Ring programming language version 1.5.2 book - Part 114 of 181
The Ring programming language version 1.5.2 book - Part 114 of 181
Ā 
The Ring programming language version 1.5.4 book - Part 121 of 185
The Ring programming language version 1.5.4 book - Part 121 of 185The Ring programming language version 1.5.4 book - Part 121 of 185
The Ring programming language version 1.5.4 book - Part 121 of 185
Ā 
The Ring programming language version 1.5.1 book - Part 136 of 180
The Ring programming language version 1.5.1 book - Part 136 of 180 The Ring programming language version 1.5.1 book - Part 136 of 180
The Ring programming language version 1.5.1 book - Part 136 of 180
Ā 
The Ring programming language version 1.5.2 book - Part 104 of 181
The Ring programming language version 1.5.2 book - Part 104 of 181The Ring programming language version 1.5.2 book - Part 104 of 181
The Ring programming language version 1.5.2 book - Part 104 of 181
Ā 
The Ring programming language version 1.10 book - Part 181 of 212
The Ring programming language version 1.10 book - Part 181 of 212The Ring programming language version 1.10 book - Part 181 of 212
The Ring programming language version 1.10 book - Part 181 of 212
Ā 
The Ring programming language version 1.10 book - Part 167 of 212
The Ring programming language version 1.10 book - Part 167 of 212The Ring programming language version 1.10 book - Part 167 of 212
The Ring programming language version 1.10 book - Part 167 of 212
Ā 
The Ring programming language version 1.5.2 book - Part 122 of 181
The Ring programming language version 1.5.2 book - Part 122 of 181The Ring programming language version 1.5.2 book - Part 122 of 181
The Ring programming language version 1.5.2 book - Part 122 of 181
Ā 
The Ring programming language version 1.5.4 book - Part 145 of 185
The Ring programming language version 1.5.4 book - Part 145 of 185The Ring programming language version 1.5.4 book - Part 145 of 185
The Ring programming language version 1.5.4 book - Part 145 of 185
Ā 
The Ring programming language version 1.10 book - Part 158 of 212
The Ring programming language version 1.10 book - Part 158 of 212The Ring programming language version 1.10 book - Part 158 of 212
The Ring programming language version 1.10 book - Part 158 of 212
Ā 
The Ring programming language version 1.7 book - Part 185 of 196
The Ring programming language version 1.7 book - Part 185 of 196The Ring programming language version 1.7 book - Part 185 of 196
The Ring programming language version 1.7 book - Part 185 of 196
Ā 
The Ring programming language version 1.7 book - Part 143 of 196
The Ring programming language version 1.7 book - Part 143 of 196The Ring programming language version 1.7 book - Part 143 of 196
The Ring programming language version 1.7 book - Part 143 of 196
Ā 
The Ring programming language version 1.6 book - Part 108 of 189
The Ring programming language version 1.6 book - Part 108 of 189The Ring programming language version 1.6 book - Part 108 of 189
The Ring programming language version 1.6 book - Part 108 of 189
Ā 

Similar to The Ring programming language version 1.5 book - Part 23 of 31

The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180 The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 181 of 196
The Ring programming language version 1.7 book - Part 181 of 196The Ring programming language version 1.7 book - Part 181 of 196
The Ring programming language version 1.7 book - Part 181 of 196
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 118 of 184
The Ring programming language version 1.5.3 book - Part 118 of 184The Ring programming language version 1.5.3 book - Part 118 of 184
The Ring programming language version 1.5.3 book - Part 118 of 184
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 193 of 210
The Ring programming language version 1.9 book - Part 193 of 210The Ring programming language version 1.9 book - Part 193 of 210
The Ring programming language version 1.9 book - Part 193 of 210
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 147 of 181
The Ring programming language version 1.5.2 book - Part 147 of 181The Ring programming language version 1.5.2 book - Part 147 of 181
The Ring programming language version 1.5.2 book - Part 147 of 181
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 152 of 210
The Ring programming language version 1.9 book - Part 152 of 210The Ring programming language version 1.9 book - Part 152 of 210
The Ring programming language version 1.9 book - Part 152 of 210
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 155 of 194
The Ring programming language version 1.5.3 book - Part 155 of 194The Ring programming language version 1.5.3 book - Part 155 of 194
The Ring programming language version 1.5.3 book - Part 155 of 194
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 155 of 180
The Ring programming language version 1.5.1 book - Part 155 of 180 The Ring programming language version 1.5.1 book - Part 155 of 180
The Ring programming language version 1.5.1 book - Part 155 of 180
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 148 of 210
The Ring programming language version 1.9 book - Part 148 of 210The Ring programming language version 1.9 book - Part 148 of 210
The Ring programming language version 1.9 book - Part 148 of 210
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 111 of 184
The Ring programming language version 1.5.3 book - Part 111 of 184The Ring programming language version 1.5.3 book - Part 111 of 184
The Ring programming language version 1.5.3 book - Part 111 of 184
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 136 of 184
The Ring programming language version 1.5.3 book - Part 136 of 184The Ring programming language version 1.5.3 book - Part 136 of 184
The Ring programming language version 1.5.3 book - Part 136 of 184
Mahmoud Samir Fayed
Ā 

Similar to The Ring programming language version 1.5 book - Part 23 of 31 (12)

The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180 The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180
Ā 
The Ring programming language version 1.7 book - Part 181 of 196
The Ring programming language version 1.7 book - Part 181 of 196The Ring programming language version 1.7 book - Part 181 of 196
The Ring programming language version 1.7 book - Part 181 of 196
Ā 
The Ring programming language version 1.5.3 book - Part 118 of 184
The Ring programming language version 1.5.3 book - Part 118 of 184The Ring programming language version 1.5.3 book - Part 118 of 184
The Ring programming language version 1.5.3 book - Part 118 of 184
Ā 
The Ring programming language version 1.9 book - Part 193 of 210
The Ring programming language version 1.9 book - Part 193 of 210The Ring programming language version 1.9 book - Part 193 of 210
The Ring programming language version 1.9 book - Part 193 of 210
Ā 
The Ring programming language version 1.5.2 book - Part 147 of 181
The Ring programming language version 1.5.2 book - Part 147 of 181The Ring programming language version 1.5.2 book - Part 147 of 181
The Ring programming language version 1.5.2 book - Part 147 of 181
Ā 
The Ring programming language version 1.9 book - Part 152 of 210
The Ring programming language version 1.9 book - Part 152 of 210The Ring programming language version 1.9 book - Part 152 of 210
The Ring programming language version 1.9 book - Part 152 of 210
Ā 
The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189
Ā 
The Ring programming language version 1.5.3 book - Part 155 of 194
The Ring programming language version 1.5.3 book - Part 155 of 194The Ring programming language version 1.5.3 book - Part 155 of 194
The Ring programming language version 1.5.3 book - Part 155 of 194
Ā 
The Ring programming language version 1.5.1 book - Part 155 of 180
The Ring programming language version 1.5.1 book - Part 155 of 180 The Ring programming language version 1.5.1 book - Part 155 of 180
The Ring programming language version 1.5.1 book - Part 155 of 180
Ā 
The Ring programming language version 1.9 book - Part 148 of 210
The Ring programming language version 1.9 book - Part 148 of 210The Ring programming language version 1.9 book - Part 148 of 210
The Ring programming language version 1.9 book - Part 148 of 210
Ā 
The Ring programming language version 1.5.3 book - Part 111 of 184
The Ring programming language version 1.5.3 book - Part 111 of 184The Ring programming language version 1.5.3 book - Part 111 of 184
The Ring programming language version 1.5.3 book - Part 111 of 184
Ā 
The Ring programming language version 1.5.3 book - Part 136 of 184
The Ring programming language version 1.5.3 book - Part 136 of 184The Ring programming language version 1.5.3 book - Part 136 of 184
The Ring programming language version 1.5.3 book - Part 136 of 184
Ā 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Mahmoud Samir Fayed
Ā 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Ā 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Ā 

Recently uploaded

Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Speck&Tech
Ā 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ana-Maria Mihalceanu
Ā 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Malak Abu Hammad
Ā 
ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...
ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...
ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...
名前 恧恙ē”·
Ā 
Video Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the FutureVideo Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the Future
Alpen-Adria-UniversitƤt
Ā 
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Zilliz
Ā 
Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1
DianaGray10
Ā 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc
Ā 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
Daiki Mogmet Ito
Ā 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
KatiaHIMEUR1
Ā 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
Matthew Sinclair
Ā 
Microsoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdfMicrosoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdf
Uni Systems S.M.S.A.
Ā 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
Quotidiano Piemontese
Ā 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Albert Hoitingh
Ā 
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIEnchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Vladimir Iglovikov, Ph.D.
Ā 
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdfUni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems S.M.S.A.
Ā 
PCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase TeamPCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase Team
ControlCase
Ā 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
DianaGray10
Ā 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
Kari Kakkonen
Ā 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
innovationoecd
Ā 

Recently uploaded (20)

Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Ā 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ā 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Ā 
ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...
ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...
ćæćŖ恕悓恓悓恫恔ćÆć“ć‚Œä½•ę–‡å­—ć¾ć§å…„ć‚‹ć®ļ¼Ÿ40ę–‡å­—ä»„äø‹äøåÆćØć‹ęœ¬å½“ć«ę„å‘³ć‚ć‹ć‚‰ćŖć„ć‘ć©ć“ć‚Œé™ē•Œę–‡å­—ę•°ę›ø恄恦ćŖ恄恋悉惞ć‚øć§ć‚„ć°ć„ę–‡å­—ę•°ć„ć‘ć‚‹ć‚“ć˜ć‚ƒćŖ恄恮ļ¼Ÿćˆć“...
Ā 
Video Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the FutureVideo Streaming: Then, Now, and in the Future
Video Streaming: Then, Now, and in the Future
Ā 
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Ā 
Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1
Ā 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
Ā 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
Ā 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
Ā 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
Ā 
Microsoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdfMicrosoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdf
Ā 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
Ā 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Ā 
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIEnchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Ā 
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdfUni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Ā 
PCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase TeamPCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase Team
Ā 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
Ā 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
Ā 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
Ā 

The Ring programming language version 1.5 book - Part 23 of 31

  • 1. Ring Documentation, Release 1.5 ā€¢ GL_C4UB_V3F ā€¢ GL_C3F_V3F ā€¢ GL_N3F_V3F ā€¢ GL_C4F_N3F_V3F ā€¢ GL_T2F_V3F ā€¢ GL_T4F_V4F ā€¢ GL_T2F_C4UB_V3F ā€¢ GL_T2F_C3F_V3F ā€¢ GL_T2F_N3F_V3F ā€¢ GL_T2F_C4F_N3F_V3F ā€¢ GL_T4F_C4F_N3F_V4F ā€¢ GL_CLIP_PLANE0 ā€¢ GL_CLIP_PLANE1 ā€¢ GL_CLIP_PLANE2 ā€¢ GL_CLIP_PLANE3 ā€¢ GL_CLIP_PLANE4 ā€¢ GL_CLIP_PLANE5 ā€¢ GL_LIGHT0 ā€¢ GL_COLOR_BUFFER_BIT ā€¢ GL_LIGHT1 ā€¢ GL_LIGHT2 ā€¢ GL_LIGHT3 ā€¢ GL_LIGHT4 ā€¢ GL_LIGHT5 ā€¢ GL_LIGHT6 ā€¢ GL_LIGHT7 ā€¢ GL_HINT_BIT ā€¢ GL_POLYGON_OFFSET_FILL ā€¢ GL_POLYGON_OFFSET_FACTOR ā€¢ GL_ALPHA4 ā€¢ GL_ALPHA8 ā€¢ GL_ALPHA12 ā€¢ GL_ALPHA16 ā€¢ GL_LUMINANCE4 ā€¢ GL_LUMINANCE8 ā€¢ GL_LUMINANCE12 1273
  • 2. Ring Documentation, Release 1.5 ā€¢ GL_LUMINANCE16 ā€¢ GL_LUMINANCE4_ALPHA4 ā€¢ GL_LUMINANCE6_ALPHA2 ā€¢ GL_LUMINANCE8_ALPHA8 ā€¢ GL_LUMINANCE12_ALPHA4 ā€¢ GL_LUMINANCE12_ALPHA12 ā€¢ GL_LUMINANCE16_ALPHA16 ā€¢ GL_INTENSITY ā€¢ GL_INTENSITY4 ā€¢ GL_INTENSITY8 ā€¢ GL_INTENSITY12 ā€¢ GL_INTENSITY16 ā€¢ GL_RGB4 ā€¢ GL_RGB5 ā€¢ GL_RGB8 ā€¢ GL_RGB10 ā€¢ GL_RGB12 ā€¢ GL_RGB16 ā€¢ GL_RGBA2 ā€¢ GL_RGBA4 ā€¢ GL_RGB5_A1 ā€¢ GL_RGBA8 ā€¢ GL_RGB10_A2 ā€¢ GL_RGBA12 ā€¢ GL_RGBA16 ā€¢ GL_TEXTURE_RED_SIZE ā€¢ GL_TEXTURE_GREEN_SIZE ā€¢ GL_TEXTURE_BLUE_SIZE ā€¢ GL_TEXTURE_ALPHA_SIZE ā€¢ GL_TEXTURE_LUMINANCE_SIZE ā€¢ GL_TEXTURE_INTENSITY_SIZE ā€¢ GL_PROXY_TEXTURE_1D ā€¢ GL_PROXY_TEXTURE_2D ā€¢ GL_TEXTURE_PRIORITY ā€¢ GL_TEXTURE_RESIDENT ā€¢ GL_TEXTURE_BINDING_1D 1274
  • 3. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE_BINDING_2D ā€¢ GL_VERTEX_ARRAY ā€¢ GL_NORMAL_ARRAY ā€¢ GL_COLOR_ARRAY ā€¢ GL_INDEX_ARRAY ā€¢ GL_TEXTURE_COORD_ARRAY ā€¢ GL_EDGE_FLAG_ARRAY ā€¢ GL_VERTEX_ARRAY_SIZE ā€¢ GL_VERTEX_ARRAY_TYPE ā€¢ GL_VERTEX_ARRAY_STRIDE ā€¢ GL_NORMAL_ARRAY_TYPE ā€¢ GL_NORMAL_ARRAY_STRIDE ā€¢ GL_COLOR_ARRAY_SIZE ā€¢ GL_COLOR_ARRAY_TYPE ā€¢ GL_COLOR_ARRAY_STRIDE ā€¢ GL_INDEX_ARRAY_TYPE ā€¢ GL_INDEX_ARRAY_STRIDE ā€¢ GL_TEXTURE_COORD_ARRAY_SIZE ā€¢ GL_TEXTURE_COORD_ARRAY_TYPE ā€¢ GL_TEXTURE_COORD_ARRAY_STRIDE ā€¢ GL_EDGE_FLAG_ARRAY_STRIDE ā€¢ GL_VERTEX_ARRAY_POINTER ā€¢ GL_NORMAL_ARRAY_POINTER ā€¢ GL_COLOR_ARRAY_POINTER ā€¢ GL_INDEX_ARRAY_POINTER ā€¢ GL_TEXTURE_COORD_ARRAY_POINTER ā€¢ GL_EDGE_FLAG_ARRAY_POINTER ā€¢ GL_COLOR_INDEX1_EXT ā€¢ GL_COLOR_INDEX2_EXT ā€¢ GL_COLOR_INDEX4_EXT ā€¢ GL_COLOR_INDEX8_EXT ā€¢ GL_COLOR_INDEX12_EXT ā€¢ GL_COLOR_INDEX16_EXT ā€¢ GL_EVAL_BIT ā€¢ GL_LIST_BIT ā€¢ GL_TEXTURE_BIT 1275
  • 4. Ring Documentation, Release 1.5 ā€¢ GL_SCISSOR_BIT ā€¢ GL_ALL_ATTRIB_BITS ā€¢ GL_CLIENT_ALL_ATTRIB_BITS ā€¢ GL_SMOOTH_POINT_SIZE_RANGE ā€¢ GL_SMOOTH_POINT_SIZE_GRANULARITY ā€¢ GL_SMOOTH_LINE_WIDTH_RANGE ā€¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY ā€¢ GL_UNSIGNED_BYTE_3_3_2 ā€¢ GL_UNSIGNED_SHORT_4_4_4_4 ā€¢ GL_UNSIGNED_SHORT_5_5_5_1 ā€¢ GL_UNSIGNED_INT_8_8_8_8 ā€¢ GL_UNSIGNED_INT_10_10_10_2 ā€¢ GL_RESCALE_NORMAL ā€¢ GL_TEXTURE_BINDING_3D ā€¢ GL_PACK_SKIP_IMAGES ā€¢ GL_PACK_IMAGE_HEIGHT ā€¢ GL_UNPACK_SKIP_IMAGES ā€¢ GL_UNPACK_IMAGE_HEIGHT ā€¢ GL_TEXTURE_3D ā€¢ GL_PROXY_TEXTURE_3D ā€¢ GL_TEXTURE_DEPTH ā€¢ GL_TEXTURE_WRAP_R ā€¢ GL_MAX_3D_TEXTURE_SIZE ā€¢ GL_BGR ā€¢ GL_BGRA ā€¢ GL_MAX_ELEMENTS_VERTICES ā€¢ GL_MAX_ELEMENTS_INDICES ā€¢ GL_CLAMP_TO_EDGE ā€¢ GL_TEXTURE_MIN_LOD ā€¢ GL_TEXTURE_MAX_LOD ā€¢ GL_TEXTURE_BASE_LEVEL ā€¢ GL_TEXTURE_MAX_LEVEL ā€¢ GL_LIGHT_MODEL_COLOR_CONTROL ā€¢ GL_SINGLE_COLOR ā€¢ GL_SEPARATE_SPECULAR_COLOR ā€¢ GL_UNSIGNED_BYTE_2_3_3_REV 1276
  • 5. Ring Documentation, Release 1.5 ā€¢ GL_UNSIGNED_SHORT_5_6_5 ā€¢ GL_UNSIGNED_SHORT_5_6_5_REV ā€¢ GL_UNSIGNED_SHORT_4_4_4_4_REV ā€¢ GL_UNSIGNED_SHORT_1_5_5_5_REV ā€¢ GL_UNSIGNED_INT_8_8_8_8_REV ā€¢ GL_ALIASED_POINT_SIZE_RANGE ā€¢ GL_ALIASED_LINE_WIDTH_RANGE ā€¢ GL_MULTISAMPLE ā€¢ GL_SAMPLE_ALPHA_TO_COVERAGE ā€¢ GL_SAMPLE_ALPHA_TO_ONE ā€¢ GL_SAMPLE_COVERAGE ā€¢ GL_SAMPLE_BUFFERS ā€¢ GL_SAMPLES ā€¢ GL_SAMPLE_COVERAGE_VALUE ā€¢ GL_SAMPLE_COVERAGE_INVERT ā€¢ GL_CLAMP_TO_BORDER ā€¢ GL_TEXTURE0 ā€¢ GL_TEXTURE1 ā€¢ GL_TEXTURE2 ā€¢ GL_TEXTURE3 ā€¢ GL_TEXTURE4 ā€¢ GL_TEXTURE5 ā€¢ GL_TEXTURE6 ā€¢ GL_TEXTURE7 ā€¢ GL_TEXTURE8 ā€¢ GL_TEXTURE9 ā€¢ GL_TEXTURE10 ā€¢ GL_TEXTURE11 ā€¢ GL_TEXTURE12 ā€¢ GL_TEXTURE13 ā€¢ GL_TEXTURE14 ā€¢ GL_TEXTURE15 ā€¢ GL_TEXTURE16 ā€¢ GL_TEXTURE17 ā€¢ GL_TEXTURE18 ā€¢ GL_TEXTURE19 1277
  • 6. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE20 ā€¢ GL_TEXTURE21 ā€¢ GL_TEXTURE22 ā€¢ GL_TEXTURE23 ā€¢ GL_TEXTURE24 ā€¢ GL_TEXTURE25 ā€¢ GL_TEXTURE26 ā€¢ GL_TEXTURE27 ā€¢ GL_TEXTURE28 ā€¢ GL_TEXTURE29 ā€¢ GL_TEXTURE30 ā€¢ GL_TEXTURE31 ā€¢ GL_ACTIVE_TEXTURE ā€¢ GL_CLIENT_ACTIVE_TEXTURE ā€¢ GL_MAX_TEXTURE_UNITS ā€¢ GL_TRANSPOSE_MODELVIEW_MATRIX ā€¢ GL_TRANSPOSE_PROJECTION_MATRIX ā€¢ GL_TRANSPOSE_TEXTURE_MATRIX ā€¢ GL_TRANSPOSE_COLOR_MATRIX ā€¢ GL_SUBTRACT ā€¢ GL_COMPRESSED_ALPHA ā€¢ GL_COMPRESSED_LUMINANCE ā€¢ GL_COMPRESSED_LUMINANCE_ALPHA ā€¢ GL_COMPRESSED_INTENSITY ā€¢ GL_COMPRESSED_RGB ā€¢ GL_COMPRESSED_RGBA ā€¢ GL_TEXTURE_COMPRESSION_HINT ā€¢ GL_NORMAL_MAP ā€¢ GL_REFLECTION_MAP ā€¢ GL_TEXTURE_CUBE_MAP ā€¢ GL_TEXTURE_BINDING_CUBE_MAP ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1278
  • 7. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ā€¢ GL_PROXY_TEXTURE_CUBE_MAP ā€¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE ā€¢ GL_COMBINE ā€¢ GL_COMBINE_RGB ā€¢ GL_COMBINE_ALPHA ā€¢ GL_RGB_SCALE ā€¢ GL_ADD_SIGNED ā€¢ GL_INTERPOLATE ā€¢ GL_CONSTANT ā€¢ GL_PRIMARY_COLOR ā€¢ GL_PREVIOUS ā€¢ GL_SOURCE0_RGB ā€¢ GL_SOURCE1_RGB ā€¢ GL_SOURCE2_RGB ā€¢ GL_SOURCE0_ALPHA ā€¢ GL_SOURCE1_ALPHA ā€¢ GL_SOURCE2_ALPHA ā€¢ GL_OPERAND0_RGB ā€¢ GL_OPERAND1_RGB ā€¢ GL_OPERAND2_RGB ā€¢ GL_OPERAND0_ALPHA ā€¢ GL_OPERAND1_ALPHA ā€¢ GL_OPERAND2_ALPHA ā€¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE ā€¢ GL_TEXTURE_COMPRESSED ā€¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS ā€¢ GL_COMPRESSED_TEXTURE_FORMATS ā€¢ GL_DOT3_RGB ā€¢ GL_DOT3_RGBA ā€¢ GL_MULTISAMPLE_BIT ā€¢ GL_BLEND_DST_RGB ā€¢ GL_BLEND_SRC_RGB ā€¢ GL_BLEND_DST_ALPHA ā€¢ GL_BLEND_SRC_ALPHA ā€¢ GL_POINT_SIZE_MIN 1279
  • 8. Ring Documentation, Release 1.5 ā€¢ GL_POINT_SIZE_MAX ā€¢ GL_POINT_FADE_THRESHOLD_SIZE ā€¢ GL_POINT_DISTANCE_ATTENUATION ā€¢ GL_GENERATE_MIPMAP ā€¢ GL_GENERATE_MIPMAP_HINT ā€¢ GL_DEPTH_COMPONENT16 ā€¢ GL_DEPTH_COMPONENT24 ā€¢ GL_DEPTH_COMPONENT32 ā€¢ GL_MIRRORED_REPEAT ā€¢ GL_FOG_COORDINATE_SOURCE ā€¢ GL_FOG_COORDINATE ā€¢ GL_FRAGMENT_DEPTH ā€¢ GL_CURRENT_FOG_COORDINATE ā€¢ GL_FOG_COORDINATE_ARRAY_TYPE ā€¢ GL_FOG_COORDINATE_ARRAY_STRIDE ā€¢ GL_FOG_COORDINATE_ARRAY_POINTER ā€¢ GL_FOG_COORDINATE_ARRAY ā€¢ GL_COLOR_SUM ā€¢ GL_CURRENT_SECONDARY_COLOR ā€¢ GL_SECONDARY_COLOR_ARRAY_SIZE ā€¢ GL_SECONDARY_COLOR_ARRAY_TYPE ā€¢ GL_SECONDARY_COLOR_ARRAY_STRIDE ā€¢ GL_SECONDARY_COLOR_ARRAY_POINTER ā€¢ GL_SECONDARY_COLOR_ARRAY ā€¢ GL_MAX_TEXTURE_LOD_BIAS ā€¢ GL_TEXTURE_FILTER_CONTROL ā€¢ GL_TEXTURE_LOD_BIAS ā€¢ GL_INCR_WRAP ā€¢ GL_DECR_WRAP ā€¢ GL_TEXTURE_DEPTH_SIZE ā€¢ GL_DEPTH_TEXTURE_MODE ā€¢ GL_TEXTURE_COMPARE_MODE ā€¢ GL_TEXTURE_COMPARE_FUNC ā€¢ GL_COMPARE_R_TO_TEXTURE ā€¢ GL_CURRENT_FOG_COORD ā€¢ GL_FOG_COORD 1280
  • 9. Ring Documentation, Release 1.5 ā€¢ GL_FOG_COORD_ARRAY ā€¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING ā€¢ GL_FOG_COORD_ARRAY_POINTER ā€¢ GL_FOG_COORD_ARRAY_STRIDE ā€¢ GL_FOG_COORD_ARRAY_TYPE ā€¢ GL_FOG_COORD_SRC ā€¢ GL_SRC0_ALPHA ā€¢ GL_SRC0_RGB ā€¢ GL_SRC1_ALPHA ā€¢ GL_SRC1_RGB ā€¢ GL_SRC2_ALPHA ā€¢ GL_SRC2_RGB ā€¢ GL_BUFFER_SIZE ā€¢ GL_BUFFER_USAGE ā€¢ GL_QUERY_COUNTER_BITS ā€¢ GL_CURRENT_QUERY ā€¢ GL_QUERY_RESULT ā€¢ GL_QUERY_RESULT_AVAILABLE ā€¢ GL_ARRAY_BUFFER ā€¢ GL_ELEMENT_ARRAY_BUFFER ā€¢ GL_ARRAY_BUFFER_BINDING ā€¢ GL_ELEMENT_ARRAY_BUFFER_BINDING ā€¢ GL_VERTEX_ARRAY_BUFFER_BINDING ā€¢ GL_NORMAL_ARRAY_BUFFER_BINDING ā€¢ GL_COLOR_ARRAY_BUFFER_BINDING ā€¢ GL_INDEX_ARRAY_BUFFER_BINDING ā€¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ā€¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING ā€¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING ā€¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ā€¢ GL_WEIGHT_ARRAY_BUFFER_BINDING ā€¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING ā€¢ GL_READ_ONLY ā€¢ GL_WRITE_ONLY ā€¢ GL_READ_WRITE ā€¢ GL_BUFFER_ACCESS 1281
  • 10. Ring Documentation, Release 1.5 ā€¢ GL_BUFFER_MAPPED ā€¢ GL_BUFFER_MAP_POINTER ā€¢ GL_STREAM_DRAW ā€¢ GL_STREAM_READ ā€¢ GL_STREAM_COPY ā€¢ GL_STATIC_DRAW ā€¢ GL_STATIC_READ ā€¢ GL_STATIC_COPY ā€¢ GL_DYNAMIC_DRAW ā€¢ GL_DYNAMIC_READ ā€¢ GL_DYNAMIC_COPY ā€¢ GL_SAMPLES_PASSED ā€¢ GL_BLEND_EQUATION_RGB ā€¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED ā€¢ GL_VERTEX_ATTRIB_ARRAY_SIZE ā€¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE ā€¢ GL_VERTEX_ATTRIB_ARRAY_TYPE ā€¢ GL_CURRENT_VERTEX_ATTRIB ā€¢ GL_VERTEX_PROGRAM_POINT_SIZE ā€¢ GL_VERTEX_PROGRAM_TWO_SIDE ā€¢ GL_VERTEX_ATTRIB_ARRAY_POINTER ā€¢ GL_STENCIL_BACK_FUNC ā€¢ GL_STENCIL_BACK_FAIL ā€¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL ā€¢ GL_STENCIL_BACK_PASS_DEPTH_PASS ā€¢ GL_MAX_DRAW_BUFFERS ā€¢ GL_DRAW_BUFFER0 ā€¢ GL_DRAW_BUFFER1 ā€¢ GL_DRAW_BUFFER2 ā€¢ GL_DRAW_BUFFER3 ā€¢ GL_DRAW_BUFFER4 ā€¢ GL_DRAW_BUFFER5 ā€¢ GL_DRAW_BUFFER6 ā€¢ GL_DRAW_BUFFER7 ā€¢ GL_DRAW_BUFFER8 ā€¢ GL_DRAW_BUFFER9 1282
  • 11. Ring Documentation, Release 1.5 ā€¢ GL_DRAW_BUFFER10 ā€¢ GL_DRAW_BUFFER11 ā€¢ GL_DRAW_BUFFER12 ā€¢ GL_DRAW_BUFFER13 ā€¢ GL_DRAW_BUFFER14 ā€¢ GL_DRAW_BUFFER15 ā€¢ GL_BLEND_EQUATION_ALPHA ā€¢ GL_POINT_SPRITE ā€¢ GL_COORD_REPLACE ā€¢ GL_MAX_VERTEX_ATTRIBS ā€¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED ā€¢ GL_MAX_TEXTURE_COORDS ā€¢ GL_MAX_TEXTURE_IMAGE_UNITS ā€¢ GL_FRAGMENT_SHADER ā€¢ GL_VERTEX_SHADER ā€¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ā€¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS ā€¢ GL_MAX_VARYING_FLOATS ā€¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ā€¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ā€¢ GL_SHADER_TYPE ā€¢ GL_FLOAT_VEC2 ā€¢ GL_FLOAT_VEC3 ā€¢ GL_FLOAT_VEC4 ā€¢ GL_INT_VEC2 ā€¢ GL_INT_VEC3 ā€¢ GL_INT_VEC4 ā€¢ GL_BOOL ā€¢ GL_BOOL_VEC2 ā€¢ GL_BOOL_VEC3 ā€¢ GL_BOOL_VEC4 ā€¢ GL_FLOAT_MAT2 ā€¢ GL_FLOAT_MAT3 ā€¢ GL_FLOAT_MAT4 ā€¢ GL_SAMPLER_1D ā€¢ GL_SAMPLER_2D 1283
  • 12. Ring Documentation, Release 1.5 ā€¢ GL_SAMPLER_3D ā€¢ GL_SAMPLER_CUBE ā€¢ GL_SAMPLER_1D_SHADOW ā€¢ GL_SAMPLER_2D_SHADOW ā€¢ GL_DELETE_STATUS ā€¢ GL_COMPILE_STATUS ā€¢ GL_LINK_STATUS ā€¢ GL_VALIDATE_STATUS ā€¢ GL_INFO_LOG_LENGTH ā€¢ GL_ATTACHED_SHADERS ā€¢ GL_ACTIVE_UNIFORMS ā€¢ GL_ACTIVE_UNIFORM_MAX_LENGTH ā€¢ GL_SHADER_SOURCE_LENGTH ā€¢ GL_ACTIVE_ATTRIBUTES ā€¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ā€¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT ā€¢ GL_SHADING_LANGUAGE_VERSION ā€¢ GL_CURRENT_PROGRAM ā€¢ GL_POINT_SPRITE_COORD_ORIGIN ā€¢ GL_LOWER_LEFT ā€¢ GL_UPPER_LEFT ā€¢ GL_STENCIL_BACK_REF ā€¢ GL_STENCIL_BACK_VALUE_MASK ā€¢ GL_STENCIL_BACK_WRITEMASK ā€¢ GL_CURRENT_RASTER_SECONDARY_COLOR ā€¢ GL_PIXEL_PACK_BUFFER ā€¢ GL_PIXEL_UNPACK_BUFFER ā€¢ GL_PIXEL_PACK_BUFFER_BINDING ā€¢ GL_PIXEL_UNPACK_BUFFER_BINDING ā€¢ GL_FLOAT_MAT2x3 ā€¢ GL_FLOAT_MAT2x4 ā€¢ GL_FLOAT_MAT3x2 ā€¢ GL_FLOAT_MAT3x4 ā€¢ GL_FLOAT_MAT4x2 ā€¢ GL_FLOAT_MAT4x3 ā€¢ GL_SRGB 1284
  • 13. Ring Documentation, Release 1.5 ā€¢ GL_SRGB8 ā€¢ GL_SRGB_ALPHA ā€¢ GL_SRGB8_ALPHA8 ā€¢ GL_SLUMINANCE_ALPHA ā€¢ GL_SLUMINANCE8_ALPHA8 ā€¢ GL_SLUMINANCE ā€¢ GL_SLUMINANCE8 ā€¢ GL_COMPRESSED_SRGB ā€¢ GL_COMPRESSED_SRGB_ALPHA ā€¢ GL_COMPRESSED_SLUMINANCE ā€¢ GL_COMPRESSED_SLUMINANCE_ALPHA ā€¢ GL_CLIP_DISTANCE0 ā€¢ GL_CLIP_DISTANCE1 ā€¢ GL_CLIP_DISTANCE2 ā€¢ GL_CLIP_DISTANCE3 ā€¢ GL_CLIP_DISTANCE4 ā€¢ GL_CLIP_DISTANCE5 ā€¢ GL_COMPARE_REF_TO_TEXTURE ā€¢ GL_MAX_CLIP_DISTANCES ā€¢ GL_MAX_VARYING_COMPONENTS ā€¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ā€¢ GL_MAJOR_VERSION ā€¢ GL_MINOR_VERSION ā€¢ GL_NUM_EXTENSIONS ā€¢ GL_CONTEXT_FLAGS ā€¢ GL_DEPTH_BUFFER ā€¢ GL_STENCIL_BUFFER ā€¢ GL_RGBA32F ā€¢ GL_RGB32F ā€¢ GL_RGBA16F ā€¢ GL_RGB16F ā€¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER ā€¢ GL_MAX_ARRAY_TEXTURE_LAYERS ā€¢ GL_MIN_PROGRAM_TEXEL_OFFSET ā€¢ GL_MAX_PROGRAM_TEXEL_OFFSET ā€¢ GL_CLAMP_VERTEX_COLOR 1285
  • 14. Ring Documentation, Release 1.5 ā€¢ GL_CLAMP_FRAGMENT_COLOR ā€¢ GL_CLAMP_READ_COLOR ā€¢ GL_FIXED_ONLY ā€¢ GL_TEXTURE_RED_TYPE ā€¢ GL_TEXTURE_GREEN_TYPE ā€¢ GL_TEXTURE_BLUE_TYPE ā€¢ GL_TEXTURE_ALPHA_TYPE ā€¢ GL_TEXTURE_LUMINANCE_TYPE ā€¢ GL_TEXTURE_INTENSITY_TYPE ā€¢ GL_TEXTURE_DEPTH_TYPE ā€¢ GL_TEXTURE_1D_ARRAY ā€¢ GL_PROXY_TEXTURE_1D_ARRAY ā€¢ GL_TEXTURE_2D_ARRAY ā€¢ GL_PROXY_TEXTURE_2D_ARRAY ā€¢ GL_TEXTURE_BINDING_1D_ARRAY ā€¢ GL_TEXTURE_BINDING_2D_ARRAY ā€¢ GL_R11F_G11F_B10F ā€¢ GL_UNSIGNED_INT_10F_11F_11F_REV ā€¢ GL_RGB9_E5 ā€¢ GL_UNSIGNED_INT_5_9_9_9_REV ā€¢ GL_TEXTURE_SHARED_SIZE ā€¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS ā€¢ GL_TRANSFORM_FEEDBACK_VARYINGS ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_START ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE ā€¢ GL_PRIMITIVES_GENERATED ā€¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ā€¢ GL_RASTERIZER_DISCARD ā€¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS ā€¢ GL_INTERLEAVED_ATTRIBS ā€¢ GL_SEPARATE_ATTRIBS ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 1286
  • 15. Ring Documentation, Release 1.5 ā€¢ GL_RGBA32UI ā€¢ GL_RGB32UI ā€¢ GL_RGBA16UI ā€¢ GL_RGB16UI ā€¢ GL_RGBA8UI ā€¢ GL_RGB8UI ā€¢ GL_RGBA32I ā€¢ GL_RGB32I ā€¢ GL_RGBA16I ā€¢ GL_RGB16I ā€¢ GL_RGBA8I ā€¢ GL_RGB8I ā€¢ GL_RED_INTEGER ā€¢ GL_GREEN_INTEGER ā€¢ GL_BLUE_INTEGER ā€¢ GL_ALPHA_INTEGER ā€¢ GL_RGB_INTEGER ā€¢ GL_RGBA_INTEGER ā€¢ GL_BGR_INTEGER ā€¢ GL_BGRA_INTEGER ā€¢ GL_SAMPLER_1D_ARRAY ā€¢ GL_SAMPLER_2D_ARRAY ā€¢ GL_SAMPLER_1D_ARRAY_SHADOW ā€¢ GL_SAMPLER_2D_ARRAY_SHADOW ā€¢ GL_SAMPLER_CUBE_SHADOW ā€¢ GL_UNSIGNED_INT_VEC2 ā€¢ GL_UNSIGNED_INT_VEC3 ā€¢ GL_UNSIGNED_INT_VEC4 ā€¢ GL_INT_SAMPLER_1D ā€¢ GL_INT_SAMPLER_2D ā€¢ GL_INT_SAMPLER_3D ā€¢ GL_INT_SAMPLER_CUBE ā€¢ GL_INT_SAMPLER_1D_ARRAY ā€¢ GL_INT_SAMPLER_2D_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_1D ā€¢ GL_UNSIGNED_INT_SAMPLER_2D 1287
  • 16. Ring Documentation, Release 1.5 ā€¢ GL_UNSIGNED_INT_SAMPLER_3D ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE ā€¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY ā€¢ GL_QUERY_WAIT ā€¢ GL_QUERY_NO_WAIT ā€¢ GL_QUERY_BY_REGION_WAIT ā€¢ GL_QUERY_BY_REGION_NO_WAIT ā€¢ GL_TEXTURE_RECTANGLE ā€¢ GL_TEXTURE_BINDING_RECTANGLE ā€¢ GL_PROXY_TEXTURE_RECTANGLE ā€¢ GL_MAX_RECTANGLE_TEXTURE_SIZE ā€¢ GL_SAMPLER_2D_RECT ā€¢ GL_SAMPLER_2D_RECT_SHADOW ā€¢ GL_TEXTURE_BUFFER ā€¢ GL_MAX_TEXTURE_BUFFER_SIZE ā€¢ GL_TEXTURE_BINDING_BUFFER ā€¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING ā€¢ GL_TEXTURE_BUFFER_FORMAT ā€¢ GL_SAMPLER_BUFFER ā€¢ GL_INT_SAMPLER_2D_RECT ā€¢ GL_INT_SAMPLER_BUFFER ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT ā€¢ GL_UNSIGNED_INT_SAMPLER_BUFFER ā€¢ GL_RED_SNORM ā€¢ GL_RG_SNORM ā€¢ GL_RGB_SNORM ā€¢ GL_RGBA_SNORM ā€¢ GL_R8_SNORM ā€¢ GL_RG8_SNORM ā€¢ GL_RGB8_SNORM ā€¢ GL_RGBA8_SNORM ā€¢ GL_R16_SNORM ā€¢ GL_RG16_SNORM ā€¢ GL_RGB16_SNORM ā€¢ GL_RGBA16_SNORM 1288
  • 17. Ring Documentation, Release 1.5 ā€¢ GL_SIGNED_NORMALIZED ā€¢ GL_PRIMITIVE_RESTART ā€¢ GL_PRIMITIVE_RESTART_INDEX ā€¢ GL_BUFFER_ACCESS_FLAGS ā€¢ GL_BUFFER_MAP_LENGTH ā€¢ GL_BUFFER_MAP_OFFSET ā€¢ GL_CONTEXT_CORE_PROFILE_BIT ā€¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ā€¢ GL_LINES_ADJACENCY ā€¢ GL_LINE_STRIP_ADJACENCY ā€¢ GL_TRIANGLES_ADJACENCY ā€¢ GL_TRIANGLE_STRIP_ADJACENCY ā€¢ GL_PROGRAM_POINT_SIZE ā€¢ GL_GEOMETRY_VERTICES_OUT ā€¢ GL_GEOMETRY_INPUT_TYPE ā€¢ GL_GEOMETRY_OUTPUT_TYPE ā€¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS ā€¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED ā€¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS ā€¢ GL_GEOMETRY_SHADER ā€¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS ā€¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES ā€¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS ā€¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS ā€¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS ā€¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS ā€¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS ā€¢ GL_CONTEXT_PROFILE_MASK ā€¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR ā€¢ GL_RGB10_A2UI ā€¢ GL_SAMPLE_SHADING ā€¢ GL_MIN_SAMPLE_SHADING_VALUE ā€¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS ā€¢ GL_TEXTURE_CUBE_MAP_ARRAY 1289
  • 18. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY ā€¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW ā€¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ā€¢ void glAccum(GLenum op,GLļ¬‚oat value) ā€¢ void glActiveTexture(GLenum texture) ā€¢ void glAlphaFunc(GLenum func,GLclampf ref) ā€¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) ā€¢ void glArrayElement(GLint i) ā€¢ void glAttachShader(GLuint program,GLuint shader) ā€¢ void glBegin(GLenum mode) ā€¢ void glBeginQuery(GLenum target,GLuint id) ā€¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) ā€¢ void glBindBuffer(GLenum target,GLuint buffer) ā€¢ void glBindTexture(GLenum target,GLuint texture) ā€¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬‚oat xorig,GLļ¬‚oat yorig,GLļ¬‚oat xmove,GLļ¬‚oat ymove,const GLubyte * bitmap) ā€¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā€¢ void glBlendEquation(GLenum mode) ā€¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) ā€¢ void glBlendFunc(GLenum sfactor,GLenum dfactor) ā€¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) ā€¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) ā€¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) ā€¢ void glCallList(GLuint list) ā€¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) ā€¢ void glClear(GLbitļ¬eld mask) ā€¢ void glClearAccum(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha) ā€¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā€¢ void glClearDepth(GLclampd depth) ā€¢ void glClearIndex(GLļ¬‚oat c) ā€¢ void glClearStencil(GLint s) ā€¢ void glClientActiveTexture(GLenum texture) ā€¢ void glClipPlane(GLenum plane,const GLdouble * equation) 1290
  • 19. Ring Documentation, Release 1.5 ā€¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue) ā€¢ void glColor3s(GLshort red,GLshort green,GLshort blue) ā€¢ void glColor3i(GLint red,GLint green,GLint blue) ā€¢ void glColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue) ā€¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue) ā€¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā€¢ void glColor3us(GLushort red,GLushort green,GLushort blue) ā€¢ void glColor3ui(GLuint red,GLuint green,GLuint blue) ā€¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) ā€¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) ā€¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) ā€¢ void glColor4f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha) ā€¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) ā€¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) ā€¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) ā€¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) ā€¢ void glColor3bv(const GLbyte * v) ā€¢ void glColor3sv(const GLshort * v) ā€¢ void glColor3iv(const GLint * v) ā€¢ void glColor3fv(const GLļ¬‚oat * v) ā€¢ void glColor3dv(const GLdouble * v) ā€¢ void glColor3ubv(const GLubyte * v) ā€¢ void glColor3usv(const GLushort * v) ā€¢ void glColor3uiv(const GLuint * v) ā€¢ void glColor4bv(const GLbyte * v) ā€¢ void glColor4sv(const GLshort * v) ā€¢ void glColor4iv(const GLint * v) ā€¢ void glColor4fv(const GLļ¬‚oat * v) ā€¢ void glColor4dv(const GLdouble * v) ā€¢ void glColor4ubv(const GLubyte * v) ā€¢ void glColor4usv(const GLushort * v) ā€¢ void glColor4uiv(const GLuint * v) ā€¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) ā€¢ void glColorMaterial(GLenum face,GLenum mode) ā€¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) 1291
  • 20. Ring Documentation, Release 1.5 ā€¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glCompileShader(GLuint shader) ā€¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) ā€¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬‚oat params) ā€¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) ā€¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) ā€¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā€¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā€¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) ā€¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) ā€¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) ā€¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) ā€¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) 1292
  • 21. Ring Documentation, Release 1.5 ā€¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ GLuint glCreateProgram(void) ā€¢ GLuint glCreateShader(GLenum shaderType) ā€¢ void glCullFace(GLenum mode) ā€¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers) ā€¢ void glDeleteLists(GLuint list,GLsizei range) ā€¢ void glDeleteProgram(GLuint program) ā€¢ void glDeleteQueries(GLsizei n,const GLuint * ids) ā€¢ void glDeleteShader(GLuint shader) ā€¢ void glDeleteTextures(GLsizei n,const GLuint * textures) ā€¢ void glDepthFunc(GLenum func) ā€¢ void glDepthMask(GLboolean ļ¬‚ag) ā€¢ void glDepthRange(GLclampd nearVal,GLclampd farVal) ā€¢ void glDetachShader(GLuint program,GLuint shader) ā€¢ void glEnable(GLenum cap) ā€¢ void glEnableClientState(GLenum cap) ā€¢ void glEnableVertexAttribArray(GLuint index) ā€¢ void glDisableVertexAttribArray(GLuint index) ā€¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count) ā€¢ void glDrawBuffer(GLenum mode) ā€¢ void glDrawBuffers(GLsizei n,const GLenum *bufs) ā€¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) ā€¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) ā€¢ void glEdgeFlag(GLboolean ļ¬‚ag) ā€¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) ā€¢ void glEnd(void) ā€¢ void glEndList(void) ā€¢ void glEndQuery(GLenum target) ā€¢ void glEvalCoord1f(GLļ¬‚oat u) ā€¢ void glEvalCoord1d(GLdouble u) ā€¢ void glEvalCoord2f(GLļ¬‚oat u,GLļ¬‚oat v) ā€¢ void glEvalCoord2d(GLdouble u,GLdouble v) ā€¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2) ā€¢ void glEvalPoint1(GLint i) 1293
  • 22. Ring Documentation, Release 1.5 ā€¢ void glEvalPoint2(GLint i,GLint j) ā€¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬‚oat * buffer) ā€¢ void glFinish(void) ā€¢ void glFlush(void) ā€¢ void glFogf(GLenum pname,GLļ¬‚oat param) ā€¢ void glFogi(GLenum pname,GLint param) ā€¢ void glFogfv(GLenum pname,const GLļ¬‚oat * params) ā€¢ void glFogiv(GLenum pname,const GLint * params) ā€¢ void glFogCoordd(GLdouble coord) ā€¢ void glFogCoordf(GLļ¬‚oat coord) ā€¢ void glFogCoorddv(GLdouble * coord) ā€¢ void glFogCoordfv(GLļ¬‚oat * coord) ā€¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) ā€¢ void glFrontFace(GLenum mode) ā€¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) ā€¢ void glGenBuffers(GLsizei n,GLuint * buffers) ā€¢ GLuint glGenLists(GLsizei range) ā€¢ void glGenQueries(GLsizei n,GLuint * ids) ā€¢ void glGenTextures(GLsizei n,GLuint * textures) ā€¢ void glGetBooleanv(GLenum pname,GLboolean * params) ā€¢ void glGetDoublev(GLenum pname,GLdouble * params) ā€¢ void glGetFloatv(GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetIntegerv(GLenum pname,GLint * params) ā€¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā€¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā€¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders) ā€¢ GLint glGetAttribLocation(GLuint program,const GLchar *name) ā€¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data) ā€¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params) ā€¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data) ā€¢ void glGetClipPlane(GLenum plane,GLdouble * equation) ā€¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table) ā€¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params) 1294
  • 23. Ring Documentation, Release 1.5 ā€¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img) ā€¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image) ā€¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ GLenum glGetError(void) ā€¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values) ā€¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params) ā€¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v) ā€¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬‚oat * v) ā€¢ void glGetMapiv(GLenum target,GLenum query,GLint * v) ā€¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params) ā€¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values) ā€¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetPixelMapfv(GLenum map,GLļ¬‚oat * data) ā€¢ void glGetPixelMapuiv(GLenum map,GLuint * data) ā€¢ void glGetPixelMapusv(GLenum map,GLushort * data) ā€¢ void glGetPointerv(GLenum pname,GLvoid ** params) ā€¢ void glGetPolygonStipple(GLubyte * pattern) ā€¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params) ā€¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā€¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params) ā€¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params) ā€¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col- umn,GLvoid * span) ā€¢ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params) ā€¢ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā€¢ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source) ā€¢ const GLubyte* glGetString(GLenum name) ā€¢ void glGetTexEnvfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexEnviv(GLenum target,GLenum pname,GLint * params) 1295
  • 24. Ring Documentation, Release 1.5 ā€¢ void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params) ā€¢ void glGetTexGenfv(GLenum coord,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params) ā€¢ void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img) ā€¢ void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params) ā€¢ void glGetTexParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetUniformfv(GLuint program,GLint location,GLļ¬‚oat *params) ā€¢ void glGetUniformiv(GLuint program,GLint location,GLint *params) ā€¢ GLint glGetUniformLocation(GLuint program,const GLchar *name) ā€¢ void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params) ā€¢ void glGetVertexAttribfv(GLuint index,GLenum pname,GLļ¬‚oat *params) ā€¢ void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params) ā€¢ void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer) ā€¢ void glHint(GLenum target,GLenum mode) ā€¢ void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink) ā€¢ void glIndexs(GLshort c) ā€¢ void glIndexi(GLint c) ā€¢ void glIndexf(GLļ¬‚oat c) ā€¢ void glIndexd(GLdouble c) ā€¢ void glIndexub(GLubyte c) ā€¢ void glIndexsv(const GLshort * c) ā€¢ void glIndexiv(const GLint * c) ā€¢ void glIndexfv(const GLļ¬‚oat * c) ā€¢ void glIndexdv(const GLdouble * c) ā€¢ void glIndexubv(const GLubyte * c) ā€¢ void glIndexMask(GLuint mask) ā€¢ void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glInitNames(void) ā€¢ void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer) ā€¢ GLboolean glIsBuffer(GLuint buffer) ā€¢ GLboolean glIsEnabled(GLenum cap) ā€¢ GLboolean glIsList(GLuint list) ā€¢ GLboolean glIsProgram(GLuint program) ā€¢ GLboolean glIsQuery(GLuint id) 1296
  • 25. Ring Documentation, Release 1.5 ā€¢ GLboolean glIsShader(GLuint shader) ā€¢ GLboolean glIsTexture(GLuint texture) ā€¢ void glLightf(GLenum light,GLenum pname,GLļ¬‚oat param) ā€¢ void glLighti(GLenum light,GLenum pname,GLint param) ā€¢ void glLightfv(GLenum light,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glLightiv(GLenum light,GLenum pname,const GLint * params) ā€¢ void glLightModelf(GLenum pname,GLļ¬‚oat param) ā€¢ void glLightModeli(GLenum pname,GLint param) ā€¢ void glLightModelfv(GLenum pname,const GLļ¬‚oat * params) ā€¢ void glLightModeliv(GLenum pname,const GLint * params) ā€¢ void glLineStipple(GLint factor,GLushort pattern) ā€¢ void glLineWidth(GLļ¬‚oat width) ā€¢ void glLinkProgram(GLuint program) ā€¢ void glListBase(GLuint base) ā€¢ void glLoadIdentity(void) ā€¢ void glLoadMatrixd(const GLdouble * m) ā€¢ void glLoadMatrixf(const GLļ¬‚oat * m) ā€¢ void glLoadName(GLuint name) ā€¢ void glLoadTransposeMatrixd(const GLdouble * m) ā€¢ void glLoadTransposeMatrixf(const GLļ¬‚oat * m) ā€¢ void glLogicOp(GLenum opcode) ā€¢ void glMap1f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint stride,GLint order,const GLļ¬‚oat * points) ā€¢ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points) ā€¢ void glMap2f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint ustride,GLint uorder,GLļ¬‚oat v1,GLļ¬‚oat v2,GLint vstride,GLint vorder,const GLļ¬‚oat * points) ā€¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points) ā€¢ void * glMapBuffer(GLenum target,GLenum access) ā€¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2) ā€¢ void glMapGrid1f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2) ā€¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2) ā€¢ void glMapGrid2f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint vn,GLļ¬‚oat v1,GLļ¬‚oat v2) ā€¢ void glMaterialf(GLenum face,GLenum pname,GLļ¬‚oat param) ā€¢ void glMateriali(GLenum face,GLenum pname,GLint param) ā€¢ void glMatrixMode(GLenum mode) ā€¢ void glMinmax(GLenum target,GLenum internalformat,GLboolean sink) ā€¢ void glMultMatrixd(const GLdouble * m) 1297
  • 26. Ring Documentation, Release 1.5 ā€¢ void glMultMatrixf(const GLļ¬‚oat * m) ā€¢ void glMultTransposeMatrixd(const GLdouble * m) ā€¢ void glMultTransposeMatrixf(const GLļ¬‚oat * m) ā€¢ void glMultiDrawArrays(GLenum mode,GLint * ļ¬rst,GLsizei * count,GLsizei primcount) ā€¢ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** in- dices,GLsizei primcount) ā€¢ void glMultiTexCoord1s(GLenum target,GLshort s) ā€¢ void glMultiTexCoord1i(GLenum target,GLint s) ā€¢ void glMultiTexCoord1f(GLenum target,GLļ¬‚oat s) ā€¢ void glMultiTexCoord1d(GLenum target,GLdouble s) ā€¢ void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t) ā€¢ void glMultiTexCoord2i(GLenum target,GLint s,GLint t) ā€¢ void glMultiTexCoord2f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t) ā€¢ void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t) ā€¢ void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r) ā€¢ void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r) ā€¢ void glMultiTexCoord3f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r) ā€¢ void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r) ā€¢ void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q) ā€¢ void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q) ā€¢ void glMultiTexCoord4f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q) ā€¢ void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q) ā€¢ void glMultiTexCoord1sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord1iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord1fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord1dv(GLenum target,const GLdouble * v) ā€¢ void glMultiTexCoord2sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord2iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord2fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord2dv(GLenum target,const GLdouble * v) ā€¢ void glMultiTexCoord3sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord3iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord3fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord3dv(GLenum target,const GLdouble * v) ā€¢ void glMultiTexCoord4sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord4iv(GLenum target,const GLint * v) 1298
  • 27. Ring Documentation, Release 1.5 ā€¢ void glMultiTexCoord4fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord4dv(GLenum target,const GLdouble * v) ā€¢ void glNewList(GLuint list,GLenum mode) ā€¢ void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz) ā€¢ void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz) ā€¢ void glNormal3f(GLļ¬‚oat nx,GLļ¬‚oat ny,GLļ¬‚oat nz) ā€¢ void glNormal3i(GLint nx,GLint ny,GLint nz) ā€¢ void glNormal3s(GLshort nx,GLshort ny,GLshort nz) ā€¢ void glNormal3bv(const GLbyte * v) ā€¢ void glNormal3dv(const GLdouble * v) ā€¢ void glNormal3fv(const GLļ¬‚oat * v) ā€¢ void glNormal3iv(const GLint * v) ā€¢ void glNormal3sv(const GLshort * v) ā€¢ void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble far- Val) ā€¢ void glPassThrough(GLļ¬‚oat token) ā€¢ void glPixelMapfv(GLenum map,GLsizei mapsize,const GLļ¬‚oat * values) ā€¢ void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values) ā€¢ void glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values) ā€¢ void glPixelStoref(GLenum pname,GLļ¬‚oat param) ā€¢ void glPixelStorei(GLenum pname,GLint param) ā€¢ void glPixelTransferf(GLenum pname,GLļ¬‚oat param) ā€¢ void glPixelTransferi(GLenum pname,GLint param) ā€¢ void glPixelZoom(GLļ¬‚oat xfactor,GLļ¬‚oat yfactor) ā€¢ void glPointParameterf(GLenum pname,GLļ¬‚oat param) ā€¢ void glPointParameteri(GLenum pname,GLint param) ā€¢ void glPointSize(GLļ¬‚oat size) ā€¢ void glPolygonMode(GLenum face,GLenum mode) ā€¢ void glPolygonOffset(GLļ¬‚oat factor,GLļ¬‚oat units) ā€¢ void glPolygonStipple(const GLubyte * pattern) ā€¢ void glPushAttrib(GLbitļ¬eld mask) ā€¢ void glPushClientAttrib(GLbitļ¬eld mask) ā€¢ void glPushMatrix(void) ā€¢ void glPushName(GLuint name) ā€¢ void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities) 1299
  • 28. Ring Documentation, Release 1.5 ā€¢ void glPopMatrix(void) ā€¢ void glRasterPos2s(GLshort x,GLshort y) ā€¢ void glRasterPos2i(GLint x,GLint y) ā€¢ void glRasterPos2f(GLļ¬‚oat x,GLļ¬‚oat y) ā€¢ void glRasterPos2d(GLdouble x,GLdouble y) ā€¢ void glRasterPos3s(GLshort x,GLshort y,GLshort z) ā€¢ void glRasterPos3i(GLint x,GLint y,GLint z) ā€¢ void glRasterPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glRasterPos3d(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w) ā€¢ void glRasterPos4i(GLint x,GLint y,GLint z,GLint w) ā€¢ void glRasterPos4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w) ā€¢ void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) ā€¢ void glReadBuffer(GLenum mode) ā€¢ void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data) ā€¢ void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2) ā€¢ void glRectf(GLļ¬‚oat x1,GLļ¬‚oat y1,GLļ¬‚oat x2,GLļ¬‚oat y2) ā€¢ void glRecti(GLint x1,GLint y1,GLint x2,GLint y2) ā€¢ void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2) ā€¢ void glRectdv(const GLdouble * v1,const GLdouble * v2) ā€¢ void glRectfv(const GLļ¬‚oat * v1,const GLļ¬‚oat * v2) ā€¢ void glRectiv(const GLint * v1,const GLint * v2) ā€¢ void glRectsv(const GLshort * v1,const GLshort * v2) ā€¢ GLint glRenderMode(GLenum mode) ā€¢ void glResetHistogram(GLenum target) ā€¢ void glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z) ā€¢ void glRotatef(GLļ¬‚oat angle,GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glSampleCoverage(GLclampf value,GLboolean invert) ā€¢ void glScaled(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glScalef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glScissor(GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue) ā€¢ void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue) ā€¢ void glSecondaryColor3i(GLint red,GLint green,GLint blue) ā€¢ void glSecondaryColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue) ā€¢ void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue) 1300
  • 29. Ring Documentation, Release 1.5 ā€¢ void glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā€¢ void glSecondaryColor3us(GLushort red,GLushort green,GLushort blue) ā€¢ void glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue) ā€¢ void glSecondaryColor3bv(const GLbyte * v) ā€¢ void glSecondaryColor3sv(const GLshort * v) ā€¢ void glSecondaryColor3iv(const GLint * v) ā€¢ void glSecondaryColor3fv(const GLļ¬‚oat * v) ā€¢ void glSecondaryColor3dv(const GLdouble * v) ā€¢ void glSecondaryColor3ubv(const GLubyte * v) ā€¢ void glSecondaryColor3usv(const GLushort * v) ā€¢ void glSecondaryColor3uiv(const GLuint * v) ā€¢ void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glSelectBuffer(GLsizei size,GLuint * buffer) ā€¢ void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum for- mat,GLenum type,const GLvoid * row,const GLvoid * column) ā€¢ void glShadeModel(GLenum mode) ā€¢ void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length) ā€¢ void glStencilFunc(GLenum func,GLint ref,GLuint mask) ā€¢ void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask) ā€¢ void glStencilMask(GLuint mask) ā€¢ void glStencilMaskSeparate(GLenum face,GLuint mask) ā€¢ void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass) ā€¢ void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass) ā€¢ void glTexCoord1s(GLshort s) ā€¢ void glTexCoord1i(GLint s) ā€¢ void glTexCoord1f(GLļ¬‚oat s) ā€¢ void glTexCoord1d(GLdouble s) ā€¢ void glTexCoord2s(GLshort s,GLshort t) ā€¢ void glTexCoord2i(GLint s,GLint t) ā€¢ void glTexCoord2f(GLļ¬‚oat s,GLļ¬‚oat t) ā€¢ void glTexCoord2d(GLdouble s,GLdouble t) ā€¢ void glTexCoord3s(GLshort s,GLshort t,GLshort r) ā€¢ void glTexCoord3i(GLint s,GLint t,GLint r) ā€¢ void glTexCoord3f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r) ā€¢ void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r) ā€¢ void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q) 1301
  • 30. Ring Documentation, Release 1.5 ā€¢ void glTexCoord4i(GLint s,GLint t,GLint r,GLint q) ā€¢ void glTexCoord4f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q) ā€¢ void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q) ā€¢ void glTexCoord1sv(const GLshort * v) ā€¢ void glTexCoord1iv(const GLint * v) ā€¢ void glTexCoord1fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord1dv(const GLdouble * v) ā€¢ void glTexCoord2sv(const GLshort * v) ā€¢ void glTexCoord2iv(const GLint * v) ā€¢ void glTexCoord2fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord2dv(const GLdouble * v) ā€¢ void glTexCoord3sv(const GLshort * v) ā€¢ void glTexCoord3iv(const GLint * v) ā€¢ void glTexCoord3fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord3dv(const GLdouble * v) ā€¢ void glTexCoord4sv(const GLshort * v) ā€¢ void glTexCoord4iv(const GLint * v) ā€¢ void glTexCoord4fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord4dv(const GLdouble * v) ā€¢ void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glTexEnvf(GLenum target,GLenum pname,GLļ¬‚oat param) ā€¢ void glTexEnvi(GLenum target,GLenum pname,GLint param) ā€¢ void glTexGeni(GLenum coord,GLenum pname,GLint param) ā€¢ void glTexGenf(GLenum coord,GLenum pname,GLļ¬‚oat param) ā€¢ void glTexGend(GLenum coord,GLenum pname,GLdouble param) ā€¢ void glTexGeniv(GLenum coord,GLenum pname,const GLint * params) ā€¢ void glTexGenfv(GLenum coord,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params) ā€¢ void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor- der,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexParameterf(GLenum target,GLenum pname,GLļ¬‚oat param) ā€¢ void glTexParameteri(GLenum target,GLenum pname,GLint param) ā€¢ void glTexParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) 1302
  • 31. Ring Documentation, Release 1.5 ā€¢ void glTexParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTranslated(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glTranslatef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glUniform1f(GLint location,GLļ¬‚oat v0) ā€¢ void glUniform2f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1) ā€¢ void glUniform3f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2) ā€¢ void glUniform4f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3) ā€¢ void glUniform1i(GLint location,GLint v0) ā€¢ void glUniform2i(GLint location,GLint v0,GLint v1) ā€¢ void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2) ā€¢ void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3) ā€¢ void glUniform1fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform2fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform3fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform4fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform1iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniform2iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniform3iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniform4iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUseProgram(GLuint program) ā€¢ void glValidateProgram(GLuint program) ā€¢ void glVertex2s(GLshort x,GLshort y) 1303
  • 32. Ring Documentation, Release 1.5 ā€¢ void glVertex2i(GLint x,GLint y) ā€¢ void glVertex2f(GLļ¬‚oat x,GLļ¬‚oat y) ā€¢ void glVertex2d(GLdouble x,GLdouble y) ā€¢ void glVertex3s(GLshort x,GLshort y,GLshort z) ā€¢ void glVertex3i(GLint x,GLint y,GLint z) ā€¢ void glVertex3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glVertex3d(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w) ā€¢ void glVertex4i(GLint x,GLint y,GLint z,GLint w) ā€¢ void glVertex4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w) ā€¢ void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) ā€¢ void glVertex2sv(const GLshort * v) ā€¢ void glVertex2iv(const GLint * v) ā€¢ void glVertex2fv(const GLļ¬‚oat * v) ā€¢ void glVertex2dv(const GLdouble * v) ā€¢ void glVertex3sv(const GLshort * v) ā€¢ void glVertex3iv(const GLint * v) ā€¢ void glVertex3fv(const GLļ¬‚oat * v) ā€¢ void glVertex3dv(const GLdouble * v) ā€¢ void glVertex4sv(const GLshort * v) ā€¢ void glVertex4iv(const GLint * v) ā€¢ void glVertex4fv(const GLļ¬‚oat * v) ā€¢ void glVertex4dv(const GLdouble * v) ā€¢ void glVertexAttrib1f(GLuint index,GLļ¬‚oat v0) ā€¢ void glVertexAttrib1s(GLuint index,GLshort v0) ā€¢ void glVertexAttrib1d(GLuint index,GLdouble v0) ā€¢ void glVertexAttrib2f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1) ā€¢ void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1) ā€¢ void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1) ā€¢ void glVertexAttrib3f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2) ā€¢ void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2) ā€¢ void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2) ā€¢ void glVertexAttrib4f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3) ā€¢ void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3) ā€¢ void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3) ā€¢ void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3) 1304
  • 33. Ring Documentation, Release 1.5 ā€¢ void glVertexAttrib1fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib1sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib1dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib2fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib2sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib2dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib3fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib3sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib3dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib4fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib4sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib4dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib4iv(GLuint index,const GLint *v) ā€¢ void glVertexAttrib4bv(GLuint index,const GLbyte *v) ā€¢ void glVertexAttrib4ubv(GLuint index,const GLubyte *v) ā€¢ void glVertexAttrib4usv(GLuint index,const GLushort *v) ā€¢ void glVertexAttrib4uiv(GLuint index,const GLuint *v) ā€¢ void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer) ā€¢ void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glViewport(GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glWindowPos2s(GLshort x,GLshort y) ā€¢ void glWindowPos2i(GLint x,GLint y) ā€¢ void glWindowPos2f(GLļ¬‚oat x,GLļ¬‚oat y) ā€¢ void glWindowPos2d(GLdouble x,GLdouble y) ā€¢ void glWindowPos3s(GLshort x,GLshort y,GLshort z) ā€¢ void glWindowPos3i(GLint x,GLint y,GLint z) ā€¢ void glWindowPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glWindowPos2sv(const GLshort * v) ā€¢ void glWindowPos2iv(const GLint * v) ā€¢ void glWindowPos2fv(const GLļ¬‚oat * v) ā€¢ void glWindowPos2dv(const GLdouble * v) ā€¢ void glWindowPos3sv(const GLshort * v) ā€¢ void glWindowPos3iv(const GLint * v) ā€¢ void glWindowPos3fv(const GLļ¬‚oat * v) 1305
  • 34. Ring Documentation, Release 1.5 ā€¢ void glWindowPos3dv(const GLdouble * v) ā€¢ void gluBeginCurve(GLUnurbs* nurb) ā€¢ void gluBeginPolygon(GLUtesselator* tess) ā€¢ void gluBeginSurface(GLUnurbs* nurb) ā€¢ void gluBeginTrim(GLUnurbs* nurb) ā€¢ void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks) ā€¢ void gluDeleteNurbsRenderer(GLUnurbs* nurb) ā€¢ void gluDeleteQuadric(GLUquadric* quad) ā€¢ void gluDeleteTess(GLUtesselator* tess) ā€¢ void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops) ā€¢ void gluEndCurve(GLUnurbs* nurb) ā€¢ void gluEndPolygon(GLUtesselator* tess) ā€¢ void gluEndSurface(GLUnurbs* nurb) ā€¢ void gluEndTrim(GLUnurbs* nurb) ā€¢ const GLubyte * gluErrorString(GLenum error) ā€¢ void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat* data) ā€¢ const GLubyte * gluGetString(GLenum name) ā€¢ void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data) ā€¢ void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLļ¬‚oat * model,const GLļ¬‚oat * perspective,const GLint * view) ā€¢ void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen- terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ) ā€¢ GLUnurbs *gluNewNurbsRenderer(void) ā€¢ GLUquadric *gluNewQuadric(void) ā€¢ GLUtesselator* gluNewTess(void) ā€¢ void gluNextContour(GLUtesselator* tess,GLenum type) ā€¢ void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLļ¬‚oat * knots,GLint stride,GLļ¬‚oat * control,GLint order,GLenum type) ā€¢ void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat value) ā€¢ void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLļ¬‚oat* sKnots,GLint tKnotCount,GLļ¬‚oat* tKnots,GLint sStride,GLint tStride,GLļ¬‚oat* control,GLint sOrder,GLint tOrder,GLenum type) ā€¢ void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top) ā€¢ void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble start,GLdouble sweep) ā€¢ void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar) ā€¢ void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport) ā€¢ GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble * proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ) 1306
  • 35. Ring Documentation, Release 1.5 ā€¢ void gluPwlCurve(GLUnurbs* nurb,GLint count,GLļ¬‚oat* data,GLint stride,GLenum type) ā€¢ void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw) ā€¢ void gluQuadricNormals(GLUquadric* quad,GLenum normal) ā€¢ void gluQuadricOrientation(GLUquadric* quad,GLenum orientation) ā€¢ void gluQuadricTexture(GLUquadric* quad,GLboolean texture) ā€¢ GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut) ā€¢ void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks) ā€¢ void gluTessBeginContour(GLUtesselator* tess) ā€¢ void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data) ā€¢ void gluTessEndContour(GLUtesselator* tess) ā€¢ void gluTessEndPolygon(GLUtesselator* tess) ā€¢ void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ) ā€¢ void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data) ā€¢ void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data) ā€¢ GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou- ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ) ā€¢ void glDisable(GLenum cap) 1307
  • 36. CHAPTER NINETY RINGOPENGL (OPENGL 4.2) FUNCTIONS REFERENCE ā€¢ GL_ZERO ā€¢ GL_FALSE ā€¢ GL_LOGIC_OP ā€¢ GL_NONE ā€¢ GL_TEXTURE_COMPONENTS ā€¢ GL_NO_ERROR ā€¢ GL_POINTS ā€¢ GL_CURRENT_BIT ā€¢ GL_TRUE ā€¢ GL_ONE ā€¢ GL_CLIENT_PIXEL_STORE_BIT ā€¢ GL_LINES ā€¢ GL_LINE_LOOP ā€¢ GL_POINT_BIT ā€¢ GL_CLIENT_VERTEX_ARRAY_BIT ā€¢ GL_LINE_STRIP ā€¢ GL_LINE_BIT ā€¢ GL_TRIANGLES ā€¢ GL_TRIANGLE_STRIP ā€¢ GL_TRIANGLE_FAN ā€¢ GL_QUADS ā€¢ GL_QUAD_STRIP ā€¢ GL_POLYGON_BIT ā€¢ GL_POLYGON ā€¢ GL_POLYGON_STIPPLE_BIT ā€¢ GL_PIXEL_MODE_BIT ā€¢ GL_LIGHTING_BIT 1308
  • 37. Ring Documentation, Release 1.5 ā€¢ GL_FOG_BIT ā€¢ GL_DEPTH_BUFFER_BIT ā€¢ GL_ACCUM ā€¢ GL_LOAD ā€¢ GL_RETURN ā€¢ GL_MULT ā€¢ GL_ADD ā€¢ GL_NEVER ā€¢ GL_ACCUM_BUFFER_BIT ā€¢ GL_LESS ā€¢ GL_EQUAL ā€¢ GL_LEQUAL ā€¢ GL_GREATER ā€¢ GL_NOTEQUAL ā€¢ GL_GEQUAL ā€¢ GL_ALWAYS ā€¢ GL_SRC_COLOR ā€¢ GL_ONE_MINUS_SRC_COLOR ā€¢ GL_SRC_ALPHA ā€¢ GL_ONE_MINUS_SRC_ALPHA ā€¢ GL_DST_ALPHA ā€¢ GL_ONE_MINUS_DST_ALPHA ā€¢ GL_DST_COLOR ā€¢ GL_ONE_MINUS_DST_COLOR ā€¢ GL_SRC_ALPHA_SATURATE ā€¢ GL_STENCIL_BUFFER_BIT ā€¢ GL_FRONT_LEFT ā€¢ GL_FRONT_RIGHT ā€¢ GL_BACK_LEFT ā€¢ GL_BACK_RIGHT ā€¢ GL_FRONT ā€¢ GL_BACK ā€¢ GL_LEFT ā€¢ GL_RIGHT ā€¢ GL_FRONT_AND_BACK ā€¢ GL_AUX0 1309
  • 38. Ring Documentation, Release 1.5 ā€¢ GL_AUX1 ā€¢ GL_AUX2 ā€¢ GL_AUX3 ā€¢ GL_INVALID_ENUM ā€¢ GL_INVALID_VALUE ā€¢ GL_INVALID_OPERATION ā€¢ GL_STACK_OVERFLOW ā€¢ GL_STACK_UNDERFLOW ā€¢ GL_OUT_OF_MEMORY ā€¢ GL_2D ā€¢ GL_3D ā€¢ GL_3D_COLOR ā€¢ GL_3D_COLOR_TEXTURE ā€¢ GL_4D_COLOR_TEXTURE ā€¢ GL_PASS_THROUGH_TOKEN ā€¢ GL_POINT_TOKEN ā€¢ GL_LINE_TOKEN ā€¢ GL_POLYGON_TOKEN ā€¢ GL_BITMAP_TOKEN ā€¢ GL_DRAW_PIXEL_TOKEN ā€¢ GL_COPY_PIXEL_TOKEN ā€¢ GL_LINE_RESET_TOKEN ā€¢ GL_EXP ā€¢ GL_VIEWPORT_BIT ā€¢ GL_EXP2 ā€¢ GL_CW ā€¢ GL_CCW ā€¢ GL_COEFF ā€¢ GL_ORDER ā€¢ GL_DOMAIN ā€¢ GL_CURRENT_COLOR ā€¢ GL_CURRENT_INDEX ā€¢ GL_CURRENT_NORMAL ā€¢ GL_CURRENT_TEXTURE_COORDS ā€¢ GL_CURRENT_RASTER_COLOR ā€¢ GL_CURRENT_RASTER_INDEX 1310
  • 39. Ring Documentation, Release 1.5 ā€¢ GL_CURRENT_RASTER_TEXTURE_COORDS ā€¢ GL_CURRENT_RASTER_POSITION ā€¢ GL_CURRENT_RASTER_POSITION_VALID ā€¢ GL_CURRENT_RASTER_DISTANCE ā€¢ GL_POINT_SMOOTH ā€¢ GL_POINT_SIZE ā€¢ GL_POINT_SIZE_RANGE ā€¢ GL_POINT_SIZE_GRANULARITY ā€¢ GL_LINE_SMOOTH ā€¢ GL_LINE_WIDTH ā€¢ GL_LINE_WIDTH_RANGE ā€¢ GL_LINE_WIDTH_GRANULARITY ā€¢ GL_LINE_STIPPLE ā€¢ GL_LINE_STIPPLE_PATTERN ā€¢ GL_LINE_STIPPLE_REPEAT ā€¢ GL_LIST_MODE ā€¢ GL_MAX_LIST_NESTING ā€¢ GL_LIST_BASE ā€¢ GL_LIST_INDEX ā€¢ GL_POLYGON_MODE ā€¢ GL_POLYGON_SMOOTH ā€¢ GL_POLYGON_STIPPLE ā€¢ GL_EDGE_FLAG ā€¢ GL_CULL_FACE ā€¢ GL_CULL_FACE_MODE ā€¢ GL_FRONT_FACE ā€¢ GL_LIGHTING ā€¢ GL_LIGHT_MODEL_LOCAL_VIEWER ā€¢ GL_LIGHT_MODEL_TWO_SIDE ā€¢ GL_LIGHT_MODEL_AMBIENT ā€¢ GL_SHADE_MODEL ā€¢ GL_COLOR_MATERIAL_FACE ā€¢ GL_COLOR_MATERIAL_PARAMETER ā€¢ GL_COLOR_MATERIAL ā€¢ GL_FOG ā€¢ GL_FOG_INDEX 1311
  • 40. Ring Documentation, Release 1.5 ā€¢ GL_FOG_DENSITY ā€¢ GL_FOG_START ā€¢ GL_FOG_END ā€¢ GL_FOG_MODE ā€¢ GL_FOG_COLOR ā€¢ GL_DEPTH_RANGE ā€¢ GL_DEPTH_TEST ā€¢ GL_DEPTH_WRITEMASK ā€¢ GL_DEPTH_CLEAR_VALUE ā€¢ GL_DEPTH_FUNC ā€¢ GL_ACCUM_CLEAR_VALUE ā€¢ GL_STENCIL_TEST ā€¢ GL_STENCIL_CLEAR_VALUE ā€¢ GL_STENCIL_FUNC ā€¢ GL_STENCIL_VALUE_MASK ā€¢ GL_STENCIL_FAIL ā€¢ GL_STENCIL_PASS_DEPTH_FAIL ā€¢ GL_STENCIL_PASS_DEPTH_PASS ā€¢ GL_STENCIL_REF ā€¢ GL_STENCIL_WRITEMASK ā€¢ GL_MATRIX_MODE ā€¢ GL_NORMALIZE ā€¢ GL_VIEWPORT ā€¢ GL_MODELVIEW_STACK_DEPTH ā€¢ GL_PROJECTION_STACK_DEPTH ā€¢ GL_TEXTURE_STACK_DEPTH ā€¢ GL_MODELVIEW_MATRIX ā€¢ GL_PROJECTION_MATRIX ā€¢ GL_TEXTURE_MATRIX ā€¢ GL_ATTRIB_STACK_DEPTH ā€¢ GL_CLIENT_ATTRIB_STACK_DEPTH ā€¢ GL_ALPHA_TEST ā€¢ GL_ALPHA_TEST_FUNC ā€¢ GL_ALPHA_TEST_REF ā€¢ GL_DITHER ā€¢ GL_BLEND_DST 1312
  • 41. Ring Documentation, Release 1.5 ā€¢ GL_BLEND_SRC ā€¢ GL_BLEND ā€¢ GL_LOGIC_OP_MODE ā€¢ GL_INDEX_LOGIC_OP ā€¢ GL_COLOR_LOGIC_OP ā€¢ GL_AUX_BUFFERS ā€¢ GL_DRAW_BUFFER ā€¢ GL_READ_BUFFER ā€¢ GL_SCISSOR_BOX ā€¢ GL_SCISSOR_TEST ā€¢ GL_INDEX_CLEAR_VALUE ā€¢ GL_INDEX_WRITEMASK ā€¢ GL_COLOR_CLEAR_VALUE ā€¢ GL_COLOR_WRITEMASK ā€¢ GL_INDEX_MODE ā€¢ GL_RGBA_MODE ā€¢ GL_DOUBLEBUFFER ā€¢ GL_STEREO ā€¢ GL_RENDER_MODE ā€¢ GL_PERSPECTIVE_CORRECTION_HINT ā€¢ GL_POINT_SMOOTH_HINT ā€¢ GL_LINE_SMOOTH_HINT ā€¢ GL_POLYGON_SMOOTH_HINT ā€¢ GL_FOG_HINT ā€¢ GL_TEXTURE_GEN_S ā€¢ GL_TEXTURE_GEN_T ā€¢ GL_TEXTURE_GEN_R ā€¢ GL_TEXTURE_GEN_Q ā€¢ GL_PIXEL_MAP_I_TO_I ā€¢ GL_PIXEL_MAP_S_TO_S ā€¢ GL_PIXEL_MAP_I_TO_R ā€¢ GL_PIXEL_MAP_I_TO_G ā€¢ GL_PIXEL_MAP_I_TO_B ā€¢ GL_PIXEL_MAP_I_TO_A ā€¢ GL_PIXEL_MAP_R_TO_R ā€¢ GL_PIXEL_MAP_G_TO_G 1313
  • 42. Ring Documentation, Release 1.5 ā€¢ GL_PIXEL_MAP_B_TO_B ā€¢ GL_PIXEL_MAP_A_TO_A ā€¢ GL_PIXEL_MAP_I_TO_I_SIZE ā€¢ GL_PIXEL_MAP_S_TO_S_SIZE ā€¢ GL_PIXEL_MAP_I_TO_R_SIZE ā€¢ GL_PIXEL_MAP_I_TO_G_SIZE ā€¢ GL_PIXEL_MAP_I_TO_B_SIZE ā€¢ GL_PIXEL_MAP_I_TO_A_SIZE ā€¢ GL_PIXEL_MAP_R_TO_R_SIZE ā€¢ GL_PIXEL_MAP_G_TO_G_SIZE ā€¢ GL_PIXEL_MAP_B_TO_B_SIZE ā€¢ GL_PIXEL_MAP_A_TO_A_SIZE ā€¢ GL_UNPACK_SWAP_BYTES ā€¢ GL_UNPACK_LSB_FIRST ā€¢ GL_UNPACK_ROW_LENGTH ā€¢ GL_UNPACK_SKIP_ROWS ā€¢ GL_UNPACK_SKIP_PIXELS ā€¢ GL_UNPACK_ALIGNMENT ā€¢ GL_PACK_SWAP_BYTES ā€¢ GL_PACK_LSB_FIRST ā€¢ GL_PACK_ROW_LENGTH ā€¢ GL_PACK_SKIP_ROWS ā€¢ GL_PACK_SKIP_PIXELS ā€¢ GL_PACK_ALIGNMENT ā€¢ GL_MAP_COLOR ā€¢ GL_MAP_STENCIL ā€¢ GL_INDEX_SHIFT ā€¢ GL_INDEX_OFFSET ā€¢ GL_RED_SCALE ā€¢ GL_RED_BIAS ā€¢ GL_ZOOM_X ā€¢ GL_ZOOM_Y ā€¢ GL_GREEN_SCALE ā€¢ GL_GREEN_BIAS ā€¢ GL_BLUE_SCALE ā€¢ GL_BLUE_BIAS 1314
  • 43. Ring Documentation, Release 1.5 ā€¢ GL_ALPHA_SCALE ā€¢ GL_ALPHA_BIAS ā€¢ GL_DEPTH_SCALE ā€¢ GL_DEPTH_BIAS ā€¢ GL_MAX_EVAL_ORDER ā€¢ GL_MAX_LIGHTS ā€¢ GL_MAX_CLIP_PLANES ā€¢ GL_MAX_TEXTURE_SIZE ā€¢ GL_MAX_PIXEL_MAP_TABLE ā€¢ GL_MAX_ATTRIB_STACK_DEPTH ā€¢ GL_MAX_MODELVIEW_STACK_DEPTH ā€¢ GL_MAX_NAME_STACK_DEPTH ā€¢ GL_MAX_PROJECTION_STACK_DEPTH ā€¢ GL_MAX_TEXTURE_STACK_DEPTH ā€¢ GL_MAX_VIEWPORT_DIMS ā€¢ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH ā€¢ GL_SUBPIXEL_BITS ā€¢ GL_INDEX_BITS ā€¢ GL_RED_BITS ā€¢ GL_GREEN_BITS ā€¢ GL_BLUE_BITS ā€¢ GL_ALPHA_BITS ā€¢ GL_DEPTH_BITS ā€¢ GL_STENCIL_BITS ā€¢ GL_ACCUM_RED_BITS ā€¢ GL_ACCUM_GREEN_BITS ā€¢ GL_ACCUM_BLUE_BITS ā€¢ GL_ACCUM_ALPHA_BITS ā€¢ GL_NAME_STACK_DEPTH ā€¢ GL_AUTO_NORMAL ā€¢ GL_MAP1_COLOR_4 ā€¢ GL_MAP1_INDEX ā€¢ GL_MAP1_NORMAL ā€¢ GL_MAP1_TEXTURE_COORD_1 ā€¢ GL_MAP1_TEXTURE_COORD_2 ā€¢ GL_MAP1_TEXTURE_COORD_3 1315
  • 44. Ring Documentation, Release 1.5 ā€¢ GL_MAP1_TEXTURE_COORD_4 ā€¢ GL_MAP1_VERTEX_3 ā€¢ GL_MAP1_VERTEX_4 ā€¢ GL_MAP2_COLOR_4 ā€¢ GL_MAP2_INDEX ā€¢ GL_MAP2_NORMAL ā€¢ GL_MAP2_TEXTURE_COORD_1 ā€¢ GL_MAP2_TEXTURE_COORD_2 ā€¢ GL_MAP2_TEXTURE_COORD_3 ā€¢ GL_MAP2_TEXTURE_COORD_4 ā€¢ GL_MAP2_VERTEX_3 ā€¢ GL_MAP2_VERTEX_4 ā€¢ GL_MAP1_GRID_DOMAIN ā€¢ GL_MAP1_GRID_SEGMENTS ā€¢ GL_MAP2_GRID_DOMAIN ā€¢ GL_MAP2_GRID_SEGMENTS ā€¢ GL_TEXTURE_1D ā€¢ GL_TEXTURE_2D ā€¢ GL_FEEDBACK_BUFFER_POINTER ā€¢ GL_FEEDBACK_BUFFER_SIZE ā€¢ GL_FEEDBACK_BUFFER_TYPE ā€¢ GL_SELECTION_BUFFER_POINTER ā€¢ GL_SELECTION_BUFFER_SIZE ā€¢ GL_TEXTURE_WIDTH ā€¢ GL_TRANSFORM_BIT ā€¢ GL_TEXTURE_HEIGHT ā€¢ GL_TEXTURE_INTERNAL_FORMAT ā€¢ GL_TEXTURE_BORDER_COLOR ā€¢ GL_TEXTURE_BORDER ā€¢ GL_DONT_CARE ā€¢ GL_FASTEST ā€¢ GL_NICEST ā€¢ GL_AMBIENT ā€¢ GL_DIFFUSE ā€¢ GL_SPECULAR ā€¢ GL_POSITION 1316
  • 45. Ring Documentation, Release 1.5 ā€¢ GL_SPOT_DIRECTION ā€¢ GL_SPOT_EXPONENT ā€¢ GL_SPOT_CUTOFF ā€¢ GL_CONSTANT_ATTENUATION ā€¢ GL_LINEAR_ATTENUATION ā€¢ GL_QUADRATIC_ATTENUATION ā€¢ GL_COMPILE ā€¢ GL_COMPILE_AND_EXECUTE ā€¢ GL_BYTE ā€¢ GL_UNSIGNED_BYTE ā€¢ GL_SHORT ā€¢ GL_UNSIGNED_SHORT ā€¢ GL_INT ā€¢ GL_UNSIGNED_INT ā€¢ GL_FLOAT ā€¢ GL_2_BYTES ā€¢ GL_3_BYTES ā€¢ GL_4_BYTES ā€¢ GL_DOUBLE ā€¢ GL_CLEAR ā€¢ GL_AND ā€¢ GL_AND_REVERSE ā€¢ GL_COPY ā€¢ GL_AND_INVERTED ā€¢ GL_NOOP ā€¢ GL_XOR ā€¢ GL_OR ā€¢ GL_NOR ā€¢ GL_EQUIV ā€¢ GL_INVERT ā€¢ GL_OR_REVERSE ā€¢ GL_COPY_INVERTED ā€¢ GL_OR_INVERTED ā€¢ GL_NAND ā€¢ GL_SET ā€¢ GL_EMISSION 1317
  • 46. Ring Documentation, Release 1.5 ā€¢ GL_SHININESS ā€¢ GL_AMBIENT_AND_DIFFUSE ā€¢ GL_COLOR_INDEXES ā€¢ GL_MODELVIEW ā€¢ GL_PROJECTION ā€¢ GL_TEXTURE ā€¢ GL_COLOR ā€¢ GL_DEPTH ā€¢ GL_STENCIL ā€¢ GL_COLOR_INDEX ā€¢ GL_STENCIL_INDEX ā€¢ GL_DEPTH_COMPONENT ā€¢ GL_RED ā€¢ GL_GREEN ā€¢ GL_BLUE ā€¢ GL_ALPHA ā€¢ GL_RGB ā€¢ GL_RGBA ā€¢ GL_LUMINANCE ā€¢ GL_LUMINANCE_ALPHA ā€¢ GL_BITMAP ā€¢ GL_POINT ā€¢ GL_LINE ā€¢ GL_FILL ā€¢ GL_RENDER ā€¢ GL_FEEDBACK ā€¢ GL_SELECT ā€¢ GL_FLAT ā€¢ GL_SMOOTH ā€¢ GL_KEEP ā€¢ GL_REPLACE ā€¢ GL_INCR ā€¢ GL_DECR ā€¢ GL_VENDOR ā€¢ GL_RENDERER ā€¢ GL_VERSION 1318
  • 47. Ring Documentation, Release 1.5 ā€¢ GL_EXTENSIONS ā€¢ GL_S ā€¢ GL_ENABLE_BIT ā€¢ GL_T ā€¢ GL_R ā€¢ GL_Q ā€¢ GL_MODULATE ā€¢ GL_DECAL ā€¢ GL_TEXTURE_ENV_MODE ā€¢ GL_TEXTURE_ENV_COLOR ā€¢ GL_TEXTURE_ENV ā€¢ GL_EYE_LINEAR ā€¢ GL_OBJECT_LINEAR ā€¢ GL_SPHERE_MAP ā€¢ GL_TEXTURE_GEN_MODE ā€¢ GL_OBJECT_PLANE ā€¢ GL_EYE_PLANE ā€¢ GL_NEAREST ā€¢ GL_LINEAR ā€¢ GL_NEAREST_MIPMAP_NEAREST ā€¢ GL_LINEAR_MIPMAP_NEAREST ā€¢ GL_NEAREST_MIPMAP_LINEAR ā€¢ GL_LINEAR_MIPMAP_LINEAR ā€¢ GL_TEXTURE_MAG_FILTER ā€¢ GL_TEXTURE_MIN_FILTER ā€¢ GL_TEXTURE_WRAP_S ā€¢ GL_TEXTURE_WRAP_T ā€¢ GL_CLAMP ā€¢ GL_REPEAT ā€¢ GL_POLYGON_OFFSET_UNITS ā€¢ GL_POLYGON_OFFSET_POINT ā€¢ GL_POLYGON_OFFSET_LINE ā€¢ GL_R3_G3_B2 ā€¢ GL_V2F ā€¢ GL_V3F ā€¢ GL_C4UB_V2F 1319
  • 48. Ring Documentation, Release 1.5 ā€¢ GL_C4UB_V3F ā€¢ GL_C3F_V3F ā€¢ GL_N3F_V3F ā€¢ GL_C4F_N3F_V3F ā€¢ GL_T2F_V3F ā€¢ GL_T4F_V4F ā€¢ GL_T2F_C4UB_V3F ā€¢ GL_T2F_C3F_V3F ā€¢ GL_T2F_N3F_V3F ā€¢ GL_T2F_C4F_N3F_V3F ā€¢ GL_T4F_C4F_N3F_V4F ā€¢ GL_CLIP_PLANE0 ā€¢ GL_CLIP_PLANE1 ā€¢ GL_CLIP_PLANE2 ā€¢ GL_CLIP_PLANE3 ā€¢ GL_CLIP_PLANE4 ā€¢ GL_CLIP_PLANE5 ā€¢ GL_LIGHT0 ā€¢ GL_COLOR_BUFFER_BIT ā€¢ GL_LIGHT1 ā€¢ GL_LIGHT2 ā€¢ GL_LIGHT3 ā€¢ GL_LIGHT4 ā€¢ GL_LIGHT5 ā€¢ GL_LIGHT6 ā€¢ GL_LIGHT7 ā€¢ GL_HINT_BIT ā€¢ GL_POLYGON_OFFSET_FILL ā€¢ GL_POLYGON_OFFSET_FACTOR ā€¢ GL_ALPHA4 ā€¢ GL_ALPHA8 ā€¢ GL_ALPHA12 ā€¢ GL_ALPHA16 ā€¢ GL_LUMINANCE4 ā€¢ GL_LUMINANCE8 ā€¢ GL_LUMINANCE12 1320
  • 49. Ring Documentation, Release 1.5 ā€¢ GL_LUMINANCE16 ā€¢ GL_LUMINANCE4_ALPHA4 ā€¢ GL_LUMINANCE6_ALPHA2 ā€¢ GL_LUMINANCE8_ALPHA8 ā€¢ GL_LUMINANCE12_ALPHA4 ā€¢ GL_LUMINANCE12_ALPHA12 ā€¢ GL_LUMINANCE16_ALPHA16 ā€¢ GL_INTENSITY ā€¢ GL_INTENSITY4 ā€¢ GL_INTENSITY8 ā€¢ GL_INTENSITY12 ā€¢ GL_INTENSITY16 ā€¢ GL_RGB4 ā€¢ GL_RGB5 ā€¢ GL_RGB8 ā€¢ GL_RGB10 ā€¢ GL_RGB12 ā€¢ GL_RGB16 ā€¢ GL_RGBA2 ā€¢ GL_RGBA4 ā€¢ GL_RGB5_A1 ā€¢ GL_RGBA8 ā€¢ GL_RGB10_A2 ā€¢ GL_RGBA12 ā€¢ GL_RGBA16 ā€¢ GL_TEXTURE_RED_SIZE ā€¢ GL_TEXTURE_GREEN_SIZE ā€¢ GL_TEXTURE_BLUE_SIZE ā€¢ GL_TEXTURE_ALPHA_SIZE ā€¢ GL_TEXTURE_LUMINANCE_SIZE ā€¢ GL_TEXTURE_INTENSITY_SIZE ā€¢ GL_PROXY_TEXTURE_1D ā€¢ GL_PROXY_TEXTURE_2D ā€¢ GL_TEXTURE_PRIORITY ā€¢ GL_TEXTURE_RESIDENT ā€¢ GL_TEXTURE_BINDING_1D 1321
  • 50. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE_BINDING_2D ā€¢ GL_VERTEX_ARRAY ā€¢ GL_NORMAL_ARRAY ā€¢ GL_COLOR_ARRAY ā€¢ GL_INDEX_ARRAY ā€¢ GL_TEXTURE_COORD_ARRAY ā€¢ GL_EDGE_FLAG_ARRAY ā€¢ GL_VERTEX_ARRAY_SIZE ā€¢ GL_VERTEX_ARRAY_TYPE ā€¢ GL_VERTEX_ARRAY_STRIDE ā€¢ GL_NORMAL_ARRAY_TYPE ā€¢ GL_NORMAL_ARRAY_STRIDE ā€¢ GL_COLOR_ARRAY_SIZE ā€¢ GL_COLOR_ARRAY_TYPE ā€¢ GL_COLOR_ARRAY_STRIDE ā€¢ GL_INDEX_ARRAY_TYPE ā€¢ GL_INDEX_ARRAY_STRIDE ā€¢ GL_TEXTURE_COORD_ARRAY_SIZE ā€¢ GL_TEXTURE_COORD_ARRAY_TYPE ā€¢ GL_TEXTURE_COORD_ARRAY_STRIDE ā€¢ GL_EDGE_FLAG_ARRAY_STRIDE ā€¢ GL_VERTEX_ARRAY_POINTER ā€¢ GL_NORMAL_ARRAY_POINTER ā€¢ GL_COLOR_ARRAY_POINTER ā€¢ GL_INDEX_ARRAY_POINTER ā€¢ GL_TEXTURE_COORD_ARRAY_POINTER ā€¢ GL_EDGE_FLAG_ARRAY_POINTER ā€¢ GL_COLOR_INDEX1_EXT ā€¢ GL_COLOR_INDEX2_EXT ā€¢ GL_COLOR_INDEX4_EXT ā€¢ GL_COLOR_INDEX8_EXT ā€¢ GL_COLOR_INDEX12_EXT ā€¢ GL_COLOR_INDEX16_EXT ā€¢ GL_EVAL_BIT ā€¢ GL_LIST_BIT ā€¢ GL_TEXTURE_BIT 1322
  • 51. Ring Documentation, Release 1.5 ā€¢ GL_SCISSOR_BIT ā€¢ GL_ALL_ATTRIB_BITS ā€¢ GL_CLIENT_ALL_ATTRIB_BITS ā€¢ GL_SMOOTH_POINT_SIZE_RANGE ā€¢ GL_SMOOTH_POINT_SIZE_GRANULARITY ā€¢ GL_SMOOTH_LINE_WIDTH_RANGE ā€¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY ā€¢ GL_UNSIGNED_BYTE_3_3_2 ā€¢ GL_UNSIGNED_SHORT_4_4_4_4 ā€¢ GL_UNSIGNED_SHORT_5_5_5_1 ā€¢ GL_UNSIGNED_INT_8_8_8_8 ā€¢ GL_UNSIGNED_INT_10_10_10_2 ā€¢ GL_RESCALE_NORMAL ā€¢ GL_TEXTURE_BINDING_3D ā€¢ GL_PACK_SKIP_IMAGES ā€¢ GL_PACK_IMAGE_HEIGHT ā€¢ GL_UNPACK_SKIP_IMAGES ā€¢ GL_UNPACK_IMAGE_HEIGHT ā€¢ GL_TEXTURE_3D ā€¢ GL_PROXY_TEXTURE_3D ā€¢ GL_TEXTURE_DEPTH ā€¢ GL_TEXTURE_WRAP_R ā€¢ GL_MAX_3D_TEXTURE_SIZE ā€¢ GL_BGR ā€¢ GL_BGRA ā€¢ GL_MAX_ELEMENTS_VERTICES ā€¢ GL_MAX_ELEMENTS_INDICES ā€¢ GL_CLAMP_TO_EDGE ā€¢ GL_TEXTURE_MIN_LOD ā€¢ GL_TEXTURE_MAX_LOD ā€¢ GL_TEXTURE_BASE_LEVEL ā€¢ GL_TEXTURE_MAX_LEVEL ā€¢ GL_LIGHT_MODEL_COLOR_CONTROL ā€¢ GL_SINGLE_COLOR ā€¢ GL_SEPARATE_SPECULAR_COLOR ā€¢ GL_UNSIGNED_BYTE_2_3_3_REV 1323
  • 52. Ring Documentation, Release 1.5 ā€¢ GL_UNSIGNED_SHORT_5_6_5 ā€¢ GL_UNSIGNED_SHORT_5_6_5_REV ā€¢ GL_UNSIGNED_SHORT_4_4_4_4_REV ā€¢ GL_UNSIGNED_SHORT_1_5_5_5_REV ā€¢ GL_UNSIGNED_INT_8_8_8_8_REV ā€¢ GL_ALIASED_POINT_SIZE_RANGE ā€¢ GL_ALIASED_LINE_WIDTH_RANGE ā€¢ GL_MULTISAMPLE ā€¢ GL_SAMPLE_ALPHA_TO_COVERAGE ā€¢ GL_SAMPLE_ALPHA_TO_ONE ā€¢ GL_SAMPLE_COVERAGE ā€¢ GL_SAMPLE_BUFFERS ā€¢ GL_SAMPLES ā€¢ GL_SAMPLE_COVERAGE_VALUE ā€¢ GL_SAMPLE_COVERAGE_INVERT ā€¢ GL_CLAMP_TO_BORDER ā€¢ GL_TEXTURE0 ā€¢ GL_TEXTURE1 ā€¢ GL_TEXTURE2 ā€¢ GL_TEXTURE3 ā€¢ GL_TEXTURE4 ā€¢ GL_TEXTURE5 ā€¢ GL_TEXTURE6 ā€¢ GL_TEXTURE7 ā€¢ GL_TEXTURE8 ā€¢ GL_TEXTURE9 ā€¢ GL_TEXTURE10 ā€¢ GL_TEXTURE11 ā€¢ GL_TEXTURE12 ā€¢ GL_TEXTURE13 ā€¢ GL_TEXTURE14 ā€¢ GL_TEXTURE15 ā€¢ GL_TEXTURE16 ā€¢ GL_TEXTURE17 ā€¢ GL_TEXTURE18 ā€¢ GL_TEXTURE19 1324
  • 53. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE20 ā€¢ GL_TEXTURE21 ā€¢ GL_TEXTURE22 ā€¢ GL_TEXTURE23 ā€¢ GL_TEXTURE24 ā€¢ GL_TEXTURE25 ā€¢ GL_TEXTURE26 ā€¢ GL_TEXTURE27 ā€¢ GL_TEXTURE28 ā€¢ GL_TEXTURE29 ā€¢ GL_TEXTURE30 ā€¢ GL_TEXTURE31 ā€¢ GL_ACTIVE_TEXTURE ā€¢ GL_CLIENT_ACTIVE_TEXTURE ā€¢ GL_MAX_TEXTURE_UNITS ā€¢ GL_TRANSPOSE_MODELVIEW_MATRIX ā€¢ GL_TRANSPOSE_PROJECTION_MATRIX ā€¢ GL_TRANSPOSE_TEXTURE_MATRIX ā€¢ GL_TRANSPOSE_COLOR_MATRIX ā€¢ GL_SUBTRACT ā€¢ GL_COMPRESSED_ALPHA ā€¢ GL_COMPRESSED_LUMINANCE ā€¢ GL_COMPRESSED_LUMINANCE_ALPHA ā€¢ GL_COMPRESSED_INTENSITY ā€¢ GL_COMPRESSED_RGB ā€¢ GL_COMPRESSED_RGBA ā€¢ GL_TEXTURE_COMPRESSION_HINT ā€¢ GL_NORMAL_MAP ā€¢ GL_REFLECTION_MAP ā€¢ GL_TEXTURE_CUBE_MAP ā€¢ GL_TEXTURE_BINDING_CUBE_MAP ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1325
  • 54. Ring Documentation, Release 1.5 ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ā€¢ GL_PROXY_TEXTURE_CUBE_MAP ā€¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE ā€¢ GL_COMBINE ā€¢ GL_COMBINE_RGB ā€¢ GL_COMBINE_ALPHA ā€¢ GL_RGB_SCALE ā€¢ GL_ADD_SIGNED ā€¢ GL_INTERPOLATE ā€¢ GL_CONSTANT ā€¢ GL_PRIMARY_COLOR ā€¢ GL_PREVIOUS ā€¢ GL_SOURCE0_RGB ā€¢ GL_SOURCE1_RGB ā€¢ GL_SOURCE2_RGB ā€¢ GL_SOURCE0_ALPHA ā€¢ GL_SOURCE1_ALPHA ā€¢ GL_SOURCE2_ALPHA ā€¢ GL_OPERAND0_RGB ā€¢ GL_OPERAND1_RGB ā€¢ GL_OPERAND2_RGB ā€¢ GL_OPERAND0_ALPHA ā€¢ GL_OPERAND1_ALPHA ā€¢ GL_OPERAND2_ALPHA ā€¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE ā€¢ GL_TEXTURE_COMPRESSED ā€¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS ā€¢ GL_COMPRESSED_TEXTURE_FORMATS ā€¢ GL_DOT3_RGB ā€¢ GL_DOT3_RGBA ā€¢ GL_MULTISAMPLE_BIT ā€¢ GL_BLEND_DST_RGB ā€¢ GL_BLEND_SRC_RGB ā€¢ GL_BLEND_DST_ALPHA ā€¢ GL_BLEND_SRC_ALPHA ā€¢ GL_POINT_SIZE_MIN 1326
  • 55. Ring Documentation, Release 1.5 ā€¢ GL_POINT_SIZE_MAX ā€¢ GL_POINT_FADE_THRESHOLD_SIZE ā€¢ GL_POINT_DISTANCE_ATTENUATION ā€¢ GL_GENERATE_MIPMAP ā€¢ GL_GENERATE_MIPMAP_HINT ā€¢ GL_DEPTH_COMPONENT16 ā€¢ GL_DEPTH_COMPONENT24 ā€¢ GL_DEPTH_COMPONENT32 ā€¢ GL_MIRRORED_REPEAT ā€¢ GL_FOG_COORDINATE_SOURCE ā€¢ GL_FOG_COORDINATE ā€¢ GL_FRAGMENT_DEPTH ā€¢ GL_CURRENT_FOG_COORDINATE ā€¢ GL_FOG_COORDINATE_ARRAY_TYPE ā€¢ GL_FOG_COORDINATE_ARRAY_STRIDE ā€¢ GL_FOG_COORDINATE_ARRAY_POINTER ā€¢ GL_FOG_COORDINATE_ARRAY ā€¢ GL_COLOR_SUM ā€¢ GL_CURRENT_SECONDARY_COLOR ā€¢ GL_SECONDARY_COLOR_ARRAY_SIZE ā€¢ GL_SECONDARY_COLOR_ARRAY_TYPE ā€¢ GL_SECONDARY_COLOR_ARRAY_STRIDE ā€¢ GL_SECONDARY_COLOR_ARRAY_POINTER ā€¢ GL_SECONDARY_COLOR_ARRAY ā€¢ GL_MAX_TEXTURE_LOD_BIAS ā€¢ GL_TEXTURE_FILTER_CONTROL ā€¢ GL_TEXTURE_LOD_BIAS ā€¢ GL_INCR_WRAP ā€¢ GL_DECR_WRAP ā€¢ GL_TEXTURE_DEPTH_SIZE ā€¢ GL_DEPTH_TEXTURE_MODE ā€¢ GL_TEXTURE_COMPARE_MODE ā€¢ GL_TEXTURE_COMPARE_FUNC ā€¢ GL_COMPARE_R_TO_TEXTURE ā€¢ GL_CURRENT_FOG_COORD ā€¢ GL_FOG_COORD 1327
  • 56. Ring Documentation, Release 1.5 ā€¢ GL_FOG_COORD_ARRAY ā€¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING ā€¢ GL_FOG_COORD_ARRAY_POINTER ā€¢ GL_FOG_COORD_ARRAY_STRIDE ā€¢ GL_FOG_COORD_ARRAY_TYPE ā€¢ GL_FOG_COORD_SRC ā€¢ GL_SRC0_ALPHA ā€¢ GL_SRC0_RGB ā€¢ GL_SRC1_ALPHA ā€¢ GL_SRC1_RGB ā€¢ GL_SRC2_ALPHA ā€¢ GL_SRC2_RGB ā€¢ GL_BUFFER_SIZE ā€¢ GL_BUFFER_USAGE ā€¢ GL_QUERY_COUNTER_BITS ā€¢ GL_CURRENT_QUERY ā€¢ GL_QUERY_RESULT ā€¢ GL_QUERY_RESULT_AVAILABLE ā€¢ GL_ARRAY_BUFFER ā€¢ GL_ELEMENT_ARRAY_BUFFER ā€¢ GL_ARRAY_BUFFER_BINDING ā€¢ GL_ELEMENT_ARRAY_BUFFER_BINDING ā€¢ GL_VERTEX_ARRAY_BUFFER_BINDING ā€¢ GL_NORMAL_ARRAY_BUFFER_BINDING ā€¢ GL_COLOR_ARRAY_BUFFER_BINDING ā€¢ GL_INDEX_ARRAY_BUFFER_BINDING ā€¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ā€¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING ā€¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING ā€¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ā€¢ GL_WEIGHT_ARRAY_BUFFER_BINDING ā€¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING ā€¢ GL_READ_ONLY ā€¢ GL_WRITE_ONLY ā€¢ GL_READ_WRITE ā€¢ GL_BUFFER_ACCESS 1328
  • 57. Ring Documentation, Release 1.5 ā€¢ GL_BUFFER_MAPPED ā€¢ GL_BUFFER_MAP_POINTER ā€¢ GL_STREAM_DRAW ā€¢ GL_STREAM_READ ā€¢ GL_STREAM_COPY ā€¢ GL_STATIC_DRAW ā€¢ GL_STATIC_READ ā€¢ GL_STATIC_COPY ā€¢ GL_DYNAMIC_DRAW ā€¢ GL_DYNAMIC_READ ā€¢ GL_DYNAMIC_COPY ā€¢ GL_SAMPLES_PASSED ā€¢ GL_BLEND_EQUATION_RGB ā€¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED ā€¢ GL_VERTEX_ATTRIB_ARRAY_SIZE ā€¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE ā€¢ GL_VERTEX_ATTRIB_ARRAY_TYPE ā€¢ GL_CURRENT_VERTEX_ATTRIB ā€¢ GL_VERTEX_PROGRAM_POINT_SIZE ā€¢ GL_VERTEX_PROGRAM_TWO_SIDE ā€¢ GL_VERTEX_ATTRIB_ARRAY_POINTER ā€¢ GL_STENCIL_BACK_FUNC ā€¢ GL_STENCIL_BACK_FAIL ā€¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL ā€¢ GL_STENCIL_BACK_PASS_DEPTH_PASS ā€¢ GL_MAX_DRAW_BUFFERS ā€¢ GL_DRAW_BUFFER0 ā€¢ GL_DRAW_BUFFER1 ā€¢ GL_DRAW_BUFFER2 ā€¢ GL_DRAW_BUFFER3 ā€¢ GL_DRAW_BUFFER4 ā€¢ GL_DRAW_BUFFER5 ā€¢ GL_DRAW_BUFFER6 ā€¢ GL_DRAW_BUFFER7 ā€¢ GL_DRAW_BUFFER8 ā€¢ GL_DRAW_BUFFER9 1329
  • 58. Ring Documentation, Release 1.5 ā€¢ GL_DRAW_BUFFER10 ā€¢ GL_DRAW_BUFFER11 ā€¢ GL_DRAW_BUFFER12 ā€¢ GL_DRAW_BUFFER13 ā€¢ GL_DRAW_BUFFER14 ā€¢ GL_DRAW_BUFFER15 ā€¢ GL_BLEND_EQUATION_ALPHA ā€¢ GL_POINT_SPRITE ā€¢ GL_COORD_REPLACE ā€¢ GL_MAX_VERTEX_ATTRIBS ā€¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED ā€¢ GL_MAX_TEXTURE_COORDS ā€¢ GL_MAX_TEXTURE_IMAGE_UNITS ā€¢ GL_FRAGMENT_SHADER ā€¢ GL_VERTEX_SHADER ā€¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ā€¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS ā€¢ GL_MAX_VARYING_FLOATS ā€¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ā€¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ā€¢ GL_SHADER_TYPE ā€¢ GL_FLOAT_VEC2 ā€¢ GL_FLOAT_VEC3 ā€¢ GL_FLOAT_VEC4 ā€¢ GL_INT_VEC2 ā€¢ GL_INT_VEC3 ā€¢ GL_INT_VEC4 ā€¢ GL_BOOL ā€¢ GL_BOOL_VEC2 ā€¢ GL_BOOL_VEC3 ā€¢ GL_BOOL_VEC4 ā€¢ GL_FLOAT_MAT2 ā€¢ GL_FLOAT_MAT3 ā€¢ GL_FLOAT_MAT4 ā€¢ GL_SAMPLER_1D ā€¢ GL_SAMPLER_2D 1330
  • 59. Ring Documentation, Release 1.5 ā€¢ GL_SAMPLER_3D ā€¢ GL_SAMPLER_CUBE ā€¢ GL_SAMPLER_1D_SHADOW ā€¢ GL_SAMPLER_2D_SHADOW ā€¢ GL_DELETE_STATUS ā€¢ GL_COMPILE_STATUS ā€¢ GL_LINK_STATUS ā€¢ GL_VALIDATE_STATUS ā€¢ GL_INFO_LOG_LENGTH ā€¢ GL_ATTACHED_SHADERS ā€¢ GL_ACTIVE_UNIFORMS ā€¢ GL_ACTIVE_UNIFORM_MAX_LENGTH ā€¢ GL_SHADER_SOURCE_LENGTH ā€¢ GL_ACTIVE_ATTRIBUTES ā€¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ā€¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT ā€¢ GL_SHADING_LANGUAGE_VERSION ā€¢ GL_CURRENT_PROGRAM ā€¢ GL_POINT_SPRITE_COORD_ORIGIN ā€¢ GL_LOWER_LEFT ā€¢ GL_UPPER_LEFT ā€¢ GL_STENCIL_BACK_REF ā€¢ GL_STENCIL_BACK_VALUE_MASK ā€¢ GL_STENCIL_BACK_WRITEMASK ā€¢ GL_CURRENT_RASTER_SECONDARY_COLOR ā€¢ GL_PIXEL_PACK_BUFFER ā€¢ GL_PIXEL_UNPACK_BUFFER ā€¢ GL_PIXEL_PACK_BUFFER_BINDING ā€¢ GL_PIXEL_UNPACK_BUFFER_BINDING ā€¢ GL_FLOAT_MAT2x3 ā€¢ GL_FLOAT_MAT2x4 ā€¢ GL_FLOAT_MAT3x2 ā€¢ GL_FLOAT_MAT3x4 ā€¢ GL_FLOAT_MAT4x2 ā€¢ GL_FLOAT_MAT4x3 ā€¢ GL_SRGB 1331