The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for features like draw buffers, blending, shaders, textures, and transform feedback. It also lists functions for graphics tasks like buffer manipulation, rendering, shaders, textures, and queries.
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture and sampler types, as well as functions for operations like drawing, clearing buffers, and setting material properties. In total over 150 constants and over 80 functions related to OpenGL graphics are documented.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for features like texture formats and buffer bindings. It also lists over 80 OpenGL functions for tasks like drawing, shading, textures and buffers.
The Ring programming language version 1.5.3 book - Part 146 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.3. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL function declarations related to drawing, shaders, textures, and more.
The Ring programming language version 1.5.1 book - Part 123 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for color formats, texture types, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and pixel formats, clipping planes, program parameters, and more. It also lists over 100 OpenGL functions for operations like buffer data manipulation, texture management, blending, clearing, and others.
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, blending modes, buffer objects, shaders, and more. It also lists over 100 OpenGL functions for tasks like buffer data manipulation, texture specification, shader handling, and rendering commands. The document provides documentation for OpenGL version 1.5.2.
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture and sampler types, as well as functions for operations like drawing, clearing buffers, and setting material properties. In total over 150 constants and over 80 functions related to OpenGL graphics are documented.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for features like texture formats and buffer bindings. It also lists over 80 OpenGL functions for tasks like drawing, shading, textures and buffers.
The Ring programming language version 1.5.3 book - Part 146 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.3. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL function declarations related to drawing, shaders, textures, and more.
The Ring programming language version 1.5.1 book - Part 123 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for color formats, texture types, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and pixel formats, clipping planes, program parameters, and more. It also lists over 100 OpenGL functions for operations like buffer data manipulation, texture management, blending, clearing, and others.
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, blending modes, buffer objects, shaders, and more. It also lists over 100 OpenGL functions for tasks like buffer data manipulation, texture specification, shader handling, and rendering commands. The document provides documentation for OpenGL version 1.5.2.
The Ring programming language version 1.8 book - Part 182 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL functions for drawing, textures, shaders, buffers and more. The constants and functions are for OpenGL version 1.8 and provide the core interface for 3D graphics programming using OpenGL.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.5.4 book - Part 151 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for specifying colors, textures, shaders, and other graphics operations. It includes functions for setting color values, compiling and attaching shaders, managing textures, and getting state information. The functions provide low-level control over graphics processing and pipeline operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.5.4 book - Part 141 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.4. It includes constants for texture types, sampler types, shader types, and other OpenGL objects and capabilities. It also lists signatures for over 150 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.8 book - Part 192 of 202Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, including functions for blending, buffering, clearing, clipping, coloring, drawing, enabling/disabling, evaluating, feedback, fog, lighting, lists, loading textures, matrix manipulation, pixel operations, points/lines/polygons, querying, rendering, shaders, stenciling, and texture mapping. The functions provide capabilities for graphics processing, geometry management, and rendering using the OpenGL API.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.8 book - Part 138 of 202Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to textures, texture mapping, pixel operations, and buffer objects. It provides the names of constants for texture units, cube map textures, texture compression, multisampling, blending, and more. It also lists function declarations for common OpenGL operations like glBindTexture, glClear, glDrawArrays, and many others.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.8 book - Part 182 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL functions for drawing, textures, shaders, buffers and more. The constants and functions are for OpenGL version 1.8 and provide the core interface for 3D graphics programming using OpenGL.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.5.4 book - Part 151 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for specifying colors, textures, shaders, and other graphics operations. It includes functions for setting color values, compiling and attaching shaders, managing textures, and getting state information. The functions provide low-level control over graphics processing and pipeline operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.5.4 book - Part 141 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.4. It includes constants for texture types, sampler types, shader types, and other OpenGL objects and capabilities. It also lists signatures for over 150 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.5.2 book - Part 115 of 181Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It lists over 150 functions and their parameters in a reference format without descriptions. The functions cover a wide range of OpenGL capabilities for graphics processing.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.8 book - Part 192 of 202Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, including functions for blending, buffering, clearing, clipping, coloring, drawing, enabling/disabling, evaluating, feedback, fog, lighting, lists, loading textures, matrix manipulation, pixel operations, points/lines/polygons, querying, rendering, shaders, stenciling, and texture mapping. The functions provide capabilities for graphics processing, geometry management, and rendering using the OpenGL API.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.8 book - Part 138 of 202Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to textures, texture mapping, pixel operations, and buffer objects. It provides the names of constants for texture units, cube map textures, texture compression, multisampling, blending, and more. It also lists function declarations for common OpenGL operations like glBindTexture, glClear, glDrawArrays, and many others.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.10 book - Part 159 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants related to rendering, shaders, textures, and more. It provides documentation for OpenGL version 1.10.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
The document contains listings of various OpenGL functions and constants. It describes OpenGL functions for drawing, shaders, textures, buffers and more. The functions allow specifying and manipulating various OpenGL objects and state as well as drawing graphics.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.10 book - Part 178 of 212Mahmoud Samir Fayed
The document provides reference documentation for OpenGL functions, listing over 150 functions including glAccum, glActiveTexture, glAlphaFunc, and others for operations like texture binding and manipulation, blending, clearing buffers, drawing primitives and reading data like pixel values back from the GL. Each function is listed along with its parameters to provide a complete reference for the OpenGL API.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.5.2 book - Part 157 of 181Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions added in OpenGL version 1.5.2, including new texture formats, sampler types, framebuffer objects, shader objects, and other features. A total of over 150 functions and enumerants are listed related to graphics capabilities in OpenGL 1.5.2.
The Ring programming language version 1.10 book - Part 151 of 212Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to rendering, textures, shaders, and buffers. It includes constants for point size, depth texture formats, texture parameters, and buffer bindings. It also lists functions for operations like clearing buffers, drawing primitives, texture and buffer manipulation, and shader handling.
The Ring programming language version 1.5.2 book - Part 110 of 181Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to rendering, shaders, textures, and more. It includes functions for operations like binding textures, compiling shaders, clearing buffers, setting uniforms, and rendering with OpenGL. The list contains over 150 OpenGL functions and constants.
The Ring programming language version 1.7 book - Part 136 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and sizes, shader variable types, buffer bindings, as well as functions for operations like drawing, clearing, texture management, and shader handling.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
Similar to The Ring programming language version 1.5.1 book - Part 109 of 180 (15)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.