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Ring Documentation, Release 1.10
• GL_POINT_SIZE_MAX
• GL_POINT_FADE_THRESHOLD_SIZE
• GL_POINT_DISTANCE_ATTENUATION
• GL_GENERATE_MIPMAP
• GL_GENERATE_MIPMAP_HINT
• GL_DEPTH_COMPONENT16
• GL_DEPTH_COMPONENT24
• GL_DEPTH_COMPONENT32
• GL_MIRRORED_REPEAT
• GL_FOG_COORDINATE_SOURCE
• GL_FOG_COORDINATE
• GL_FRAGMENT_DEPTH
• GL_CURRENT_FOG_COORDINATE
• GL_FOG_COORDINATE_ARRAY_TYPE
• GL_FOG_COORDINATE_ARRAY_STRIDE
• GL_FOG_COORDINATE_ARRAY_POINTER
• GL_FOG_COORDINATE_ARRAY
• GL_COLOR_SUM
• GL_CURRENT_SECONDARY_COLOR
• GL_SECONDARY_COLOR_ARRAY_SIZE
• GL_SECONDARY_COLOR_ARRAY_TYPE
• GL_SECONDARY_COLOR_ARRAY_STRIDE
• GL_SECONDARY_COLOR_ARRAY_POINTER
• GL_SECONDARY_COLOR_ARRAY
• GL_MAX_TEXTURE_LOD_BIAS
• GL_TEXTURE_FILTER_CONTROL
• GL_TEXTURE_LOD_BIAS
• GL_INCR_WRAP
• GL_DECR_WRAP
• GL_TEXTURE_DEPTH_SIZE
• GL_DEPTH_TEXTURE_MODE
• GL_TEXTURE_COMPARE_MODE
• GL_TEXTURE_COMPARE_FUNC
• GL_COMPARE_R_TO_TEXTURE
• GL_CURRENT_FOG_COORD
• GL_FOG_COORD
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Ring Documentation, Release 1.10
• GL_FOG_COORD_ARRAY
• GL_FOG_COORD_ARRAY_BUFFER_BINDING
• GL_FOG_COORD_ARRAY_POINTER
• GL_FOG_COORD_ARRAY_STRIDE
• GL_FOG_COORD_ARRAY_TYPE
• GL_FOG_COORD_SRC
• GL_SRC0_ALPHA
• GL_SRC0_RGB
• GL_SRC1_ALPHA
• GL_SRC1_RGB
• GL_SRC2_ALPHA
• GL_SRC2_RGB
• GL_BUFFER_SIZE
• GL_BUFFER_USAGE
• GL_QUERY_COUNTER_BITS
• GL_CURRENT_QUERY
• GL_QUERY_RESULT
• GL_QUERY_RESULT_AVAILABLE
• GL_ARRAY_BUFFER
• GL_ELEMENT_ARRAY_BUFFER
• GL_ARRAY_BUFFER_BINDING
• GL_ELEMENT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ARRAY_BUFFER_BINDING
• GL_NORMAL_ARRAY_BUFFER_BINDING
• GL_COLOR_ARRAY_BUFFER_BINDING
• GL_INDEX_ARRAY_BUFFER_BINDING
• GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
• GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
• GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
• GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
• GL_WEIGHT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
• GL_READ_ONLY
• GL_WRITE_ONLY
• GL_READ_WRITE
• GL_BUFFER_ACCESS
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Ring Documentation, Release 1.10
• GL_BUFFER_MAPPED
• GL_BUFFER_MAP_POINTER
• GL_STREAM_DRAW
• GL_STREAM_READ
• GL_STREAM_COPY
• GL_STATIC_DRAW
• GL_STATIC_READ
• GL_STATIC_COPY
• GL_DYNAMIC_DRAW
• GL_DYNAMIC_READ
• GL_DYNAMIC_COPY
• GL_SAMPLES_PASSED
• GL_BLEND_EQUATION_RGB
• GL_VERTEX_ATTRIB_ARRAY_ENABLED
• GL_VERTEX_ATTRIB_ARRAY_SIZE
• GL_VERTEX_ATTRIB_ARRAY_STRIDE
• GL_VERTEX_ATTRIB_ARRAY_TYPE
• GL_CURRENT_VERTEX_ATTRIB
• GL_VERTEX_PROGRAM_POINT_SIZE
• GL_VERTEX_PROGRAM_TWO_SIDE
• GL_VERTEX_ATTRIB_ARRAY_POINTER
• GL_STENCIL_BACK_FUNC
• GL_STENCIL_BACK_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_PASS
• GL_MAX_DRAW_BUFFERS
• GL_DRAW_BUFFER0
• GL_DRAW_BUFFER1
• GL_DRAW_BUFFER2
• GL_DRAW_BUFFER3
• GL_DRAW_BUFFER4
• GL_DRAW_BUFFER5
• GL_DRAW_BUFFER6
• GL_DRAW_BUFFER7
• GL_DRAW_BUFFER8
• GL_DRAW_BUFFER9
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Ring Documentation, Release 1.10
• GL_DRAW_BUFFER10
• GL_DRAW_BUFFER11
• GL_DRAW_BUFFER12
• GL_DRAW_BUFFER13
• GL_DRAW_BUFFER14
• GL_DRAW_BUFFER15
• GL_BLEND_EQUATION_ALPHA
• GL_POINT_SPRITE
• GL_COORD_REPLACE
• GL_MAX_VERTEX_ATTRIBS
• GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
• GL_MAX_TEXTURE_COORDS
• GL_MAX_TEXTURE_IMAGE_UNITS
• GL_FRAGMENT_SHADER
• GL_VERTEX_SHADER
• GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
• GL_MAX_VERTEX_UNIFORM_COMPONENTS
• GL_MAX_VARYING_FLOATS
• GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
• GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
• GL_SHADER_TYPE
• GL_FLOAT_VEC2
• GL_FLOAT_VEC3
• GL_FLOAT_VEC4
• GL_INT_VEC2
• GL_INT_VEC3
• GL_INT_VEC4
• GL_BOOL
• GL_BOOL_VEC2
• GL_BOOL_VEC3
• GL_BOOL_VEC4
• GL_FLOAT_MAT2
• GL_FLOAT_MAT3
• GL_FLOAT_MAT4
• GL_SAMPLER_1D
• GL_SAMPLER_2D
1471
Ring Documentation, Release 1.10
• GL_SAMPLER_3D
• GL_SAMPLER_CUBE
• GL_SAMPLER_1D_SHADOW
• GL_SAMPLER_2D_SHADOW
• GL_DELETE_STATUS
• GL_COMPILE_STATUS
• GL_LINK_STATUS
• GL_VALIDATE_STATUS
• GL_INFO_LOG_LENGTH
• GL_ATTACHED_SHADERS
• GL_ACTIVE_UNIFORMS
• GL_ACTIVE_UNIFORM_MAX_LENGTH
• GL_SHADER_SOURCE_LENGTH
• GL_ACTIVE_ATTRIBUTES
• GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
• GL_FRAGMENT_SHADER_DERIVATIVE_HINT
• GL_SHADING_LANGUAGE_VERSION
• GL_CURRENT_PROGRAM
• GL_POINT_SPRITE_COORD_ORIGIN
• GL_LOWER_LEFT
• GL_UPPER_LEFT
• GL_STENCIL_BACK_REF
• GL_STENCIL_BACK_VALUE_MASK
• GL_STENCIL_BACK_WRITEMASK
• void glAccum(GLenum op, GLfloat value)
• void glAlphaFunc(GLenum func, GLclampf ref)
• GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
• void glArrayElement(GLint i)
• void glBegin(GLenum mode)
• void glBindTexture(GLenum target, GLuint texture)
• void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap)
• void glBlendFunc(GLenum sfactor, GLenum dfactor)
• void glCallList(GLuint list)
• void glCallLists(GLsizei n, GLenum type, const void *lists)
• void glClear(GLbitfield mask)
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Ring Documentation, Release 1.10
• void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
• void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
• void glClearDepth(GLclampd depth)
• void glClearIndex(GLfloat c)
• void glClearStencil(GLint s)
• void glClipPlane(GLenum plane, const GLdouble *equation)
• void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
• void glColor3bv(const GLbyte *v)
• void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
• void glColor3dv(const GLdouble *v)
• void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
• void glColor3fv(const GLfloat *v)
• void glColor3i(GLint red, GLint green, GLint blue)
• void glColor3iv(const GLint *v)
• void glColor3s(GLshort red, GLshort green, GLshort blue)
• void glColor3sv(const GLshort *v)
• void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
• void glColor3ubv(const GLubyte *v)
• void glColor3ui(GLuint red, GLuint green, GLuint blue)
• void glColor3uiv(const GLuint *v)
• void glColor3us(GLushort red, GLushort green, GLushort blue)
• void glColor3usv(const GLushort *v)
• void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
• void glColor4bv(const GLbyte *v)
• void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
• void glColor4dv(const GLdouble *v)
• void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
• void glColor4fv(const GLfloat *v)
• void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
• void glColor4iv(const GLint *v)
• void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
• void glColor4sv(const GLshort *v)
• void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
• void glColor4ubv(const GLubyte *v)
• void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
• void glColor4uiv(const GLuint *v)
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Ring Documentation, Release 1.10
• void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
• void glColor4usv(const GLushort *v)
• void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
• void glColorMaterial(GLenum face, GLenum mode)
• void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
• void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
• void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei
width, GLint border)
• void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei
width, GLsizei height, GLint border)
• void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
• void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL-
sizei width, GLsizei height)
• void glCullFace(GLenum mode)
• void glDeleteLists(GLuint list, GLsizei range)
• void glDeleteTextures(GLsizei n, const GLuint *textures)
• void glDepthFunc(GLenum func)
• void glDepthMask(GLboolean flag)
• void glDepthRange(GLclampd zNear, GLclampd zFar)
• void glDisable(GLenum cap)
• void glDisableClientState(GLenum array)
• void glDrawArrays(GLenum mode, GLint first, GLsizei count)
• void glDrawBuffer(GLenum mode)
• void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
• void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
• void glEdgeFlag(GLboolean flag)
• void glEdgeFlagPointer(GLsizei stride, const void *pointer)
• void glEdgeFlagv(const GLboolean *flag)
• void glEnable(GLenum cap)
• void glEnableClientState(GLenum array)
• void glEnd(void)
• void glEndList(void)
• void glEvalCoord1d(GLdouble u)
• void glEvalCoord1dv(const GLdouble *u)
• void glEvalCoord1f(GLfloat u)
• void glEvalCoord1fv(const GLfloat *u)
• void glEvalCoord2d(GLdouble u, GLdouble v)
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Ring Documentation, Release 1.10
• void glEvalCoord2dv(const GLdouble *u)
• void glEvalCoord2f(GLfloat u, GLfloat v)
• void glEvalCoord2fv(const GLfloat *u)
• void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
• void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
• void glEvalPoint1(GLint i)
• void glEvalPoint2(GLint i, GLint j)
• void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
• void glFinish(void)
• void glFlush(void)
• void glFogf(GLenum pname, GLfloat param)
• void glFogfv(GLenum pname, const GLfloat *params)
• void glFogi(GLenum pname, GLint param)
• void glFogiv(GLenum pname, const GLint *params)
• void glFrontFace(GLenum mode)
• void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
zFar)
• GLuint glGenLists(GLsizei range)
• void glGenTextures(GLsizei n, GLuint *textures)
• void glGetBooleanv(GLenum pname, GLboolean *params)
• void glGetClipPlane(GLenum plane, GLdouble *equation)
• void glGetDoublev(GLenum pname, GLdouble *params)
• GLenum glGetError(void)
• void glGetFloatv(GLenum pname, GLfloat *params)
• void glGetIntegerv(GLenum pname, GLint *params)
• void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
• void glGetLightiv(GLenum light, GLenum pname, GLint *params)
• void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
• void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
• void glGetMapiv(GLenum target, GLenum query, GLint *v)
• void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
• void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
• void glGetPixelMapfv(GLenum map, GLfloat *values)
• void glGetPixelMapuiv(GLenum map, GLuint *values)
• void glGetPixelMapusv(GLenum map, GLushort *values)
• void glGetPointerv(GLenum pname, void* *params)
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Ring Documentation, Release 1.10
• void glGetPolygonStipple(GLubyte *mask)
• GLubyte * glGetString(GLenum name)
• void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
• void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
• void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
• void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
• void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
• void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
• void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
• void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
• void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
• void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
• void glHint(GLenum target, GLenum mode)
• void glIndexMask(GLuint mask)
• void glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
• void glIndexd(GLdouble c)
• void glIndexdv(const GLdouble *c)
• void glIndexf(GLfloat c)
• void glIndexfv(const GLfloat *c)
• void glIndexi(GLint c)
• void glIndexiv(const GLint *c)
• void glIndexs(GLshort c)
• void glIndexsv(const GLshort *c)
• void glIndexub(GLubyte c)
• void glIndexubv(const GLubyte *c)
• void glInitNames(void)
• void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
• GLboolean glIsEnabled(GLenum cap)
• GLboolean glIsList(GLuint list)
• GLboolean glIsTexture(GLuint texture)
• void glLightModelf(GLenum pname, GLfloat param)
• void glLightModelfv(GLenum pname, const GLfloat *params)
• void glLightModeli(GLenum pname, GLint param)
• void glLightModeliv(GLenum pname, const GLint *params)
• void glLightf(GLenum light, GLenum pname, GLfloat param)
• void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
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Ring Documentation, Release 1.10
• void glLighti(GLenum light, GLenum pname, GLint param)
• void glLightiv(GLenum light, GLenum pname, const GLint *params)
• void glLineStipple(GLint factor, GLushort pattern)
• void glLineWidth(GLfloat width)
• void glListBase(GLuint base)
• void glLoadIdentity(void)
• void glLoadMatrixd(const GLdouble *m)
• void glLoadMatrixf(const GLfloat *m)
• void glLoadName(GLuint name)
• void glLogicOp(GLenum opcode)
• void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
• void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
• void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdou-
ble v2, GLint vstride, GLint vorder, const GLdouble *points)
• void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride, GLint vorder, const GLfloat *points)
• void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
• void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
• void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
• void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
• void glMaterialf(GLenum face, GLenum pname, GLfloat param)
• void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
• void glMateriali(GLenum face, GLenum pname, GLint param)
• void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
• void glMatrixMode(GLenum mode)
• void glMultMatrixd(const GLdouble *m)
• void glMultMatrixf(const GLfloat *m)
• void glNewList(GLuint list, GLenum mode)
• void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
• void glNormal3bv(const GLbyte *v)
• void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
• void glNormal3dv(const GLdouble *v)
• void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
• void glNormal3fv(const GLfloat *v)
• void glNormal3i(GLint nx, GLint ny, GLint nz)
• void glNormal3iv(const GLint *v)
• void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1477

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The Ring programming language version 1.10 book - Part 151 of 212

  • 1. Ring Documentation, Release 1.10 • GL_POINT_SIZE_MAX • GL_POINT_FADE_THRESHOLD_SIZE • GL_POINT_DISTANCE_ATTENUATION • GL_GENERATE_MIPMAP • GL_GENERATE_MIPMAP_HINT • GL_DEPTH_COMPONENT16 • GL_DEPTH_COMPONENT24 • GL_DEPTH_COMPONENT32 • GL_MIRRORED_REPEAT • GL_FOG_COORDINATE_SOURCE • GL_FOG_COORDINATE • GL_FRAGMENT_DEPTH • GL_CURRENT_FOG_COORDINATE • GL_FOG_COORDINATE_ARRAY_TYPE • GL_FOG_COORDINATE_ARRAY_STRIDE • GL_FOG_COORDINATE_ARRAY_POINTER • GL_FOG_COORDINATE_ARRAY • GL_COLOR_SUM • GL_CURRENT_SECONDARY_COLOR • GL_SECONDARY_COLOR_ARRAY_SIZE • GL_SECONDARY_COLOR_ARRAY_TYPE • GL_SECONDARY_COLOR_ARRAY_STRIDE • GL_SECONDARY_COLOR_ARRAY_POINTER • GL_SECONDARY_COLOR_ARRAY • GL_MAX_TEXTURE_LOD_BIAS • GL_TEXTURE_FILTER_CONTROL • GL_TEXTURE_LOD_BIAS • GL_INCR_WRAP • GL_DECR_WRAP • GL_TEXTURE_DEPTH_SIZE • GL_DEPTH_TEXTURE_MODE • GL_TEXTURE_COMPARE_MODE • GL_TEXTURE_COMPARE_FUNC • GL_COMPARE_R_TO_TEXTURE • GL_CURRENT_FOG_COORD • GL_FOG_COORD 1468
  • 2. Ring Documentation, Release 1.10 • GL_FOG_COORD_ARRAY • GL_FOG_COORD_ARRAY_BUFFER_BINDING • GL_FOG_COORD_ARRAY_POINTER • GL_FOG_COORD_ARRAY_STRIDE • GL_FOG_COORD_ARRAY_TYPE • GL_FOG_COORD_SRC • GL_SRC0_ALPHA • GL_SRC0_RGB • GL_SRC1_ALPHA • GL_SRC1_RGB • GL_SRC2_ALPHA • GL_SRC2_RGB • GL_BUFFER_SIZE • GL_BUFFER_USAGE • GL_QUERY_COUNTER_BITS • GL_CURRENT_QUERY • GL_QUERY_RESULT • GL_QUERY_RESULT_AVAILABLE • GL_ARRAY_BUFFER • GL_ELEMENT_ARRAY_BUFFER • GL_ARRAY_BUFFER_BINDING • GL_ELEMENT_ARRAY_BUFFER_BINDING • GL_VERTEX_ARRAY_BUFFER_BINDING • GL_NORMAL_ARRAY_BUFFER_BINDING • GL_COLOR_ARRAY_BUFFER_BINDING • GL_INDEX_ARRAY_BUFFER_BINDING • GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING • GL_EDGE_FLAG_ARRAY_BUFFER_BINDING • GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING • GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING • GL_WEIGHT_ARRAY_BUFFER_BINDING • GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING • GL_READ_ONLY • GL_WRITE_ONLY • GL_READ_WRITE • GL_BUFFER_ACCESS 1469
  • 3. Ring Documentation, Release 1.10 • GL_BUFFER_MAPPED • GL_BUFFER_MAP_POINTER • GL_STREAM_DRAW • GL_STREAM_READ • GL_STREAM_COPY • GL_STATIC_DRAW • GL_STATIC_READ • GL_STATIC_COPY • GL_DYNAMIC_DRAW • GL_DYNAMIC_READ • GL_DYNAMIC_COPY • GL_SAMPLES_PASSED • GL_BLEND_EQUATION_RGB • GL_VERTEX_ATTRIB_ARRAY_ENABLED • GL_VERTEX_ATTRIB_ARRAY_SIZE • GL_VERTEX_ATTRIB_ARRAY_STRIDE • GL_VERTEX_ATTRIB_ARRAY_TYPE • GL_CURRENT_VERTEX_ATTRIB • GL_VERTEX_PROGRAM_POINT_SIZE • GL_VERTEX_PROGRAM_TWO_SIDE • GL_VERTEX_ATTRIB_ARRAY_POINTER • GL_STENCIL_BACK_FUNC • GL_STENCIL_BACK_FAIL • GL_STENCIL_BACK_PASS_DEPTH_FAIL • GL_STENCIL_BACK_PASS_DEPTH_PASS • GL_MAX_DRAW_BUFFERS • GL_DRAW_BUFFER0 • GL_DRAW_BUFFER1 • GL_DRAW_BUFFER2 • GL_DRAW_BUFFER3 • GL_DRAW_BUFFER4 • GL_DRAW_BUFFER5 • GL_DRAW_BUFFER6 • GL_DRAW_BUFFER7 • GL_DRAW_BUFFER8 • GL_DRAW_BUFFER9 1470
  • 4. Ring Documentation, Release 1.10 • GL_DRAW_BUFFER10 • GL_DRAW_BUFFER11 • GL_DRAW_BUFFER12 • GL_DRAW_BUFFER13 • GL_DRAW_BUFFER14 • GL_DRAW_BUFFER15 • GL_BLEND_EQUATION_ALPHA • GL_POINT_SPRITE • GL_COORD_REPLACE • GL_MAX_VERTEX_ATTRIBS • GL_VERTEX_ATTRIB_ARRAY_NORMALIZED • GL_MAX_TEXTURE_COORDS • GL_MAX_TEXTURE_IMAGE_UNITS • GL_FRAGMENT_SHADER • GL_VERTEX_SHADER • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS • GL_MAX_VERTEX_UNIFORM_COMPONENTS • GL_MAX_VARYING_FLOATS • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS • GL_SHADER_TYPE • GL_FLOAT_VEC2 • GL_FLOAT_VEC3 • GL_FLOAT_VEC4 • GL_INT_VEC2 • GL_INT_VEC3 • GL_INT_VEC4 • GL_BOOL • GL_BOOL_VEC2 • GL_BOOL_VEC3 • GL_BOOL_VEC4 • GL_FLOAT_MAT2 • GL_FLOAT_MAT3 • GL_FLOAT_MAT4 • GL_SAMPLER_1D • GL_SAMPLER_2D 1471
  • 5. Ring Documentation, Release 1.10 • GL_SAMPLER_3D • GL_SAMPLER_CUBE • GL_SAMPLER_1D_SHADOW • GL_SAMPLER_2D_SHADOW • GL_DELETE_STATUS • GL_COMPILE_STATUS • GL_LINK_STATUS • GL_VALIDATE_STATUS • GL_INFO_LOG_LENGTH • GL_ATTACHED_SHADERS • GL_ACTIVE_UNIFORMS • GL_ACTIVE_UNIFORM_MAX_LENGTH • GL_SHADER_SOURCE_LENGTH • GL_ACTIVE_ATTRIBUTES • GL_ACTIVE_ATTRIBUTE_MAX_LENGTH • GL_FRAGMENT_SHADER_DERIVATIVE_HINT • GL_SHADING_LANGUAGE_VERSION • GL_CURRENT_PROGRAM • GL_POINT_SPRITE_COORD_ORIGIN • GL_LOWER_LEFT • GL_UPPER_LEFT • GL_STENCIL_BACK_REF • GL_STENCIL_BACK_VALUE_MASK • GL_STENCIL_BACK_WRITEMASK • void glAccum(GLenum op, GLfloat value) • void glAlphaFunc(GLenum func, GLclampf ref) • GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) • void glArrayElement(GLint i) • void glBegin(GLenum mode) • void glBindTexture(GLenum target, GLuint texture) • void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) • void glBlendFunc(GLenum sfactor, GLenum dfactor) • void glCallList(GLuint list) • void glCallLists(GLsizei n, GLenum type, const void *lists) • void glClear(GLbitfield mask) 1472
  • 6. Ring Documentation, Release 1.10 • void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) • void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) • void glClearDepth(GLclampd depth) • void glClearIndex(GLfloat c) • void glClearStencil(GLint s) • void glClipPlane(GLenum plane, const GLdouble *equation) • void glColor3b(GLbyte red, GLbyte green, GLbyte blue) • void glColor3bv(const GLbyte *v) • void glColor3d(GLdouble red, GLdouble green, GLdouble blue) • void glColor3dv(const GLdouble *v) • void glColor3f(GLfloat red, GLfloat green, GLfloat blue) • void glColor3fv(const GLfloat *v) • void glColor3i(GLint red, GLint green, GLint blue) • void glColor3iv(const GLint *v) • void glColor3s(GLshort red, GLshort green, GLshort blue) • void glColor3sv(const GLshort *v) • void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) • void glColor3ubv(const GLubyte *v) • void glColor3ui(GLuint red, GLuint green, GLuint blue) • void glColor3uiv(const GLuint *v) • void glColor3us(GLushort red, GLushort green, GLushort blue) • void glColor3usv(const GLushort *v) • void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) • void glColor4bv(const GLbyte *v) • void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) • void glColor4dv(const GLdouble *v) • void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) • void glColor4fv(const GLfloat *v) • void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) • void glColor4iv(const GLint *v) • void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) • void glColor4sv(const GLshort *v) • void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) • void glColor4ubv(const GLubyte *v) • void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) • void glColor4uiv(const GLuint *v) 1473
  • 7. Ring Documentation, Release 1.10 • void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) • void glColor4usv(const GLushort *v) • void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) • void glColorMaterial(GLenum face, GLenum mode) • void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) • void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) • void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) • void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) • void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) • void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL- sizei width, GLsizei height) • void glCullFace(GLenum mode) • void glDeleteLists(GLuint list, GLsizei range) • void glDeleteTextures(GLsizei n, const GLuint *textures) • void glDepthFunc(GLenum func) • void glDepthMask(GLboolean flag) • void glDepthRange(GLclampd zNear, GLclampd zFar) • void glDisable(GLenum cap) • void glDisableClientState(GLenum array) • void glDrawArrays(GLenum mode, GLint first, GLsizei count) • void glDrawBuffer(GLenum mode) • void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) • void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) • void glEdgeFlag(GLboolean flag) • void glEdgeFlagPointer(GLsizei stride, const void *pointer) • void glEdgeFlagv(const GLboolean *flag) • void glEnable(GLenum cap) • void glEnableClientState(GLenum array) • void glEnd(void) • void glEndList(void) • void glEvalCoord1d(GLdouble u) • void glEvalCoord1dv(const GLdouble *u) • void glEvalCoord1f(GLfloat u) • void glEvalCoord1fv(const GLfloat *u) • void glEvalCoord2d(GLdouble u, GLdouble v) 1474
  • 8. Ring Documentation, Release 1.10 • void glEvalCoord2dv(const GLdouble *u) • void glEvalCoord2f(GLfloat u, GLfloat v) • void glEvalCoord2fv(const GLfloat *u) • void glEvalMesh1(GLenum mode, GLint i1, GLint i2) • void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) • void glEvalPoint1(GLint i) • void glEvalPoint2(GLint i, GLint j) • void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) • void glFinish(void) • void glFlush(void) • void glFogf(GLenum pname, GLfloat param) • void glFogfv(GLenum pname, const GLfloat *params) • void glFogi(GLenum pname, GLint param) • void glFogiv(GLenum pname, const GLint *params) • void glFrontFace(GLenum mode) • void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) • GLuint glGenLists(GLsizei range) • void glGenTextures(GLsizei n, GLuint *textures) • void glGetBooleanv(GLenum pname, GLboolean *params) • void glGetClipPlane(GLenum plane, GLdouble *equation) • void glGetDoublev(GLenum pname, GLdouble *params) • GLenum glGetError(void) • void glGetFloatv(GLenum pname, GLfloat *params) • void glGetIntegerv(GLenum pname, GLint *params) • void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) • void glGetLightiv(GLenum light, GLenum pname, GLint *params) • void glGetMapdv(GLenum target, GLenum query, GLdouble *v) • void glGetMapfv(GLenum target, GLenum query, GLfloat *v) • void glGetMapiv(GLenum target, GLenum query, GLint *v) • void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) • void glGetMaterialiv(GLenum face, GLenum pname, GLint *params) • void glGetPixelMapfv(GLenum map, GLfloat *values) • void glGetPixelMapuiv(GLenum map, GLuint *values) • void glGetPixelMapusv(GLenum map, GLushort *values) • void glGetPointerv(GLenum pname, void* *params) 1475
  • 9. Ring Documentation, Release 1.10 • void glGetPolygonStipple(GLubyte *mask) • GLubyte * glGetString(GLenum name) • void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) • void glGetTexEnviv(GLenum target, GLenum pname, GLint *params) • void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) • void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) • void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) • void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) • void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) • void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) • void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) • void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) • void glHint(GLenum target, GLenum mode) • void glIndexMask(GLuint mask) • void glIndexPointer(GLenum type, GLsizei stride, const void *pointer) • void glIndexd(GLdouble c) • void glIndexdv(const GLdouble *c) • void glIndexf(GLfloat c) • void glIndexfv(const GLfloat *c) • void glIndexi(GLint c) • void glIndexiv(const GLint *c) • void glIndexs(GLshort c) • void glIndexsv(const GLshort *c) • void glIndexub(GLubyte c) • void glIndexubv(const GLubyte *c) • void glInitNames(void) • void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) • GLboolean glIsEnabled(GLenum cap) • GLboolean glIsList(GLuint list) • GLboolean glIsTexture(GLuint texture) • void glLightModelf(GLenum pname, GLfloat param) • void glLightModelfv(GLenum pname, const GLfloat *params) • void glLightModeli(GLenum pname, GLint param) • void glLightModeliv(GLenum pname, const GLint *params) • void glLightf(GLenum light, GLenum pname, GLfloat param) • void glLightfv(GLenum light, GLenum pname, const GLfloat *params) 1476
  • 10. Ring Documentation, Release 1.10 • void glLighti(GLenum light, GLenum pname, GLint param) • void glLightiv(GLenum light, GLenum pname, const GLint *params) • void glLineStipple(GLint factor, GLushort pattern) • void glLineWidth(GLfloat width) • void glListBase(GLuint base) • void glLoadIdentity(void) • void glLoadMatrixd(const GLdouble *m) • void glLoadMatrixf(const GLfloat *m) • void glLoadName(GLuint name) • void glLogicOp(GLenum opcode) • void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) • void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) • void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdou- ble v2, GLint vstride, GLint vorder, const GLdouble *points) • void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) • void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) • void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) • void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) • void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) • void glMaterialf(GLenum face, GLenum pname, GLfloat param) • void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) • void glMateriali(GLenum face, GLenum pname, GLint param) • void glMaterialiv(GLenum face, GLenum pname, const GLint *params) • void glMatrixMode(GLenum mode) • void glMultMatrixd(const GLdouble *m) • void glMultMatrixf(const GLfloat *m) • void glNewList(GLuint list, GLenum mode) • void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) • void glNormal3bv(const GLbyte *v) • void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) • void glNormal3dv(const GLdouble *v) • void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) • void glNormal3fv(const GLfloat *v) • void glNormal3i(GLint nx, GLint ny, GLint nz) • void glNormal3iv(const GLint *v) • void glNormal3s(GLshort nx, GLshort ny, GLshort nz) 1477