The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and sizes, shader variable types, buffer bindings, as well as functions for operations like drawing, clearing, texture management, and shader handling.
The Ring programming language version 1.10 book - Part 151 of 212Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to rendering, textures, shaders, and buffers. It includes constants for point size, depth texture formats, texture parameters, and buffer bindings. It also lists functions for operations like clearing buffers, drawing primitives, texture and buffer manipulation, and shader handling.
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for features like texture formats and buffer bindings. It also lists over 80 OpenGL functions for tasks like drawing, shading, textures and buffers.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.5.2 book - Part 157 of 181Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions added in OpenGL version 1.5.2, including new texture formats, sampler types, framebuffer objects, shader objects, and other features. A total of over 150 functions and enumerants are listed related to graphics capabilities in OpenGL 1.5.2.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.7 book - Part 159 of 196Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to rendering 3D graphics, textures, shaders and more. It lists over 150 OpenGL function prototypes, including functions for vertex specification (glNormal3f), matrix manipulation (glLoadIdentity), drawing (glBegin), textures (glTexImage2D) and other common OpenGL tasks.
The Ring programming language version 1.10 book - Part 151 of 212Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to rendering, textures, shaders, and buffers. It includes constants for point size, depth texture formats, texture parameters, and buffer bindings. It also lists functions for operations like clearing buffers, drawing primitives, texture and buffer manipulation, and shader handling.
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for features like texture formats and buffer bindings. It also lists over 80 OpenGL functions for tasks like drawing, shading, textures and buffers.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
The document provides documentation for OpenGL functions, listing over 150 functions and their parameters. It describes functions for graphics operations like drawing, clearing, texture mapping, blending, and more. Each function is listed along with its parameters and data types.
The Ring programming language version 1.5.2 book - Part 157 of 181Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions added in OpenGL version 1.5.2, including new texture formats, sampler types, framebuffer objects, shader objects, and other features. A total of over 150 functions and enumerants are listed related to graphics capabilities in OpenGL 1.5.2.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for binding attributes, binding and managing buffers and textures, clearing buffers, drawing primitives, and getting state information. It lists over 150 functions and their parameters in a reference format. The functions cover a wide range of OpenGL operations for graphics processing and GPU programming.
The Ring programming language version 1.7 book - Part 159 of 196Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to rendering 3D graphics, textures, shaders and more. It lists over 150 OpenGL function prototypes, including functions for vertex specification (glNormal3f), matrix manipulation (glLoadIdentity), drawing (glBegin), textures (glTexImage2D) and other common OpenGL tasks.
The Ring programming language version 1.8 book - Part 138 of 202Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to textures, texture mapping, pixel operations, and buffer objects. It provides the names of constants for texture units, cube map textures, texture compression, multisampling, blending, and more. It also lists function declarations for common OpenGL operations like glBindTexture, glClear, glDrawArrays, and many others.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.5.2 book - Part 125 of 181Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in the Ring graphics library version 1.5.2. It lists over 150 functions for operations such as getting and setting vertex attributes, enabling and disabling capabilities, drawing primitives, texture mapping, lighting, and more.
The Ring programming language version 1.5.4 book - Part 128 of 185Mahmoud Samir Fayed
The document lists OpenGL functions for manipulating textures, matrices, lighting, and rendering geometry. It includes functions for operations like loading and multiplying matrices, setting texture parameters, and drawing primitives. There are over 150 functions described.
The Ring programming language version 1.8 book - Part 182 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL functions for drawing, textures, shaders, buffers and more. The constants and functions are for OpenGL version 1.8 and provide the core interface for 3D graphics programming using OpenGL.
The Ring programming language version 1.9 book - Part 186 of 210Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics library documentation. Specifically, it lists function names, parameters, and data types for various OpenGL functions related to textures, materials, matrices, rendering, and more.
The Ring programming language version 1.5.2 book - Part 148 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL functions used for drawing graphics, textures, shaders and more. It includes functions for setting render states, drawing primitives, managing buffers and textures, compiling and linking shaders, and querying OpenGL properties and capabilities.
The Ring programming language version 1.9 book - Part 205 of 210Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for tasks like drawing, shading, textures, and uniforms. It includes functions for setting normals, colors, texture coordinates, matrices, and more. Functions have parameters for types like floats, ints, and pointers to data.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.7 book - Part 191 of 196Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL version 1.7. It includes constants and functions for integer textures and samplers, multiple render targets, texture arrays, transform feedback, and other features. The list contains over 100 constants and function prototypes.
The Ring programming language version 1.8 book - Part 160 of 202Mahmoud Samir Fayed
The document contains listings of over 150 OpenGL functions for drawing primitives, setting attributes, and manipulating various properties of rendering contexts. The functions listed include those for drawing rectangles, rotating and scaling coordinates, setting uniforms, textures, and vertex attributes, as well as functions for matrix operations and program management.
The Ring programming language version 1.8 book - Part 169 of 202Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to rendering, textures, shaders, buffers and more. It includes functions for getting and setting texture parameters, enabling and disabling capabilities, managing programs and shaders, transforming and drawing geometry, and handling vertex attributes and uniforms. The functions allow for operations like texture mapping, lighting, blending, clipping, and retrieving state information and error codes.
The Ring programming language version 1.5.4 book - Part 152 of 185Mahmoud Samir Fayed
The document lists over 150 functions related to OpenGL and GLU operations for specifying textures, lighting, shaders, and geometry. It includes functions for texture coordinates, texture parameters, vertex attributes, uniforms, and tessellation. Data types include floats, doubles, integers, and pointers to arrays. Functions are provided to get OpenGL errors and properties.
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and pixel formats, clipping planes, program parameters, and more. It also lists over 100 OpenGL functions for operations like buffer data manipulation, texture management, blending, clearing, and others.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.7 book - Part 192 of 196Mahmoud Samir Fayed
The document contains documentation for over 150 OpenGL functions related to textures, lighting, materials, shaders, and more. It lists each function name and parameters. Some key functions include glGetTexImage for getting texture images, glShaderSource for specifying shader source code, glStencilFunc for stencil testing, and glTexCoord for specifying texture coordinates.
The Ring programming language version 1.6 book - Part 132 of 189Mahmoud Samir Fayed
The document lists over 150 functions related to OpenGL and OpenGL Utility Library (GLU). It provides documentation for functions that can be used to perform tasks like rendering 2D and 3D graphics, texture mapping, shaders, and NURBS modeling. The functions allow for operations such as specifying vertex attributes, applying transformations, managing textures, and tesselating curves and surfaces.
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture and sampler types, as well as functions for operations like drawing, clearing buffers, and setting material properties. In total over 150 constants and over 80 functions related to OpenGL graphics are documented.
The Ring programming language version 1.5.2 book - Part 158 of 181Mahmoud Samir Fayed
This document provides documentation for OpenGL functions related to texture mapping, lighting, material properties, vertex specification, and rendering. It lists over 150 OpenGL functions and their parameters. The functions get and set texture parameters and images, control lighting and materials, manage vertices and vertex attributes, and control the rendering process.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.8 book - Part 138 of 202Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to textures, texture mapping, pixel operations, and buffer objects. It provides the names of constants for texture units, cube map textures, texture compression, multisampling, blending, and more. It also lists function declarations for common OpenGL operations like glBindTexture, glClear, glDrawArrays, and many others.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.5.2 book - Part 125 of 181Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in the Ring graphics library version 1.5.2. It lists over 150 functions for operations such as getting and setting vertex attributes, enabling and disabling capabilities, drawing primitives, texture mapping, lighting, and more.
The Ring programming language version 1.5.4 book - Part 128 of 185Mahmoud Samir Fayed
The document lists OpenGL functions for manipulating textures, matrices, lighting, and rendering geometry. It includes functions for operations like loading and multiplying matrices, setting texture parameters, and drawing primitives. There are over 150 functions described.
The Ring programming language version 1.8 book - Part 182 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL functions for drawing, textures, shaders, buffers and more. The constants and functions are for OpenGL version 1.8 and provide the core interface for 3D graphics programming using OpenGL.
The Ring programming language version 1.9 book - Part 186 of 210Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics library documentation. Specifically, it lists function names, parameters, and data types for various OpenGL functions related to textures, materials, matrices, rendering, and more.
The Ring programming language version 1.5.2 book - Part 148 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL functions used for drawing graphics, textures, shaders and more. It includes functions for setting render states, drawing primitives, managing buffers and textures, compiling and linking shaders, and querying OpenGL properties and capabilities.
The Ring programming language version 1.9 book - Part 205 of 210Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for tasks like drawing, shading, textures, and uniforms. It includes functions for setting normals, colors, texture coordinates, matrices, and more. Functions have parameters for types like floats, ints, and pointers to data.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.7 book - Part 191 of 196Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL version 1.7. It includes constants and functions for integer textures and samplers, multiple render targets, texture arrays, transform feedback, and other features. The list contains over 100 constants and function prototypes.
The Ring programming language version 1.8 book - Part 160 of 202Mahmoud Samir Fayed
The document contains listings of over 150 OpenGL functions for drawing primitives, setting attributes, and manipulating various properties of rendering contexts. The functions listed include those for drawing rectangles, rotating and scaling coordinates, setting uniforms, textures, and vertex attributes, as well as functions for matrix operations and program management.
The Ring programming language version 1.8 book - Part 169 of 202Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to rendering, textures, shaders, buffers and more. It includes functions for getting and setting texture parameters, enabling and disabling capabilities, managing programs and shaders, transforming and drawing geometry, and handling vertex attributes and uniforms. The functions allow for operations like texture mapping, lighting, blending, clipping, and retrieving state information and error codes.
The Ring programming language version 1.5.4 book - Part 152 of 185Mahmoud Samir Fayed
The document lists over 150 functions related to OpenGL and GLU operations for specifying textures, lighting, shaders, and geometry. It includes functions for texture coordinates, texture parameters, vertex attributes, uniforms, and tessellation. Data types include floats, doubles, integers, and pointers to arrays. Functions are provided to get OpenGL errors and properties.
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and pixel formats, clipping planes, program parameters, and more. It also lists over 100 OpenGL functions for operations like buffer data manipulation, texture management, blending, clearing, and others.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.7 book - Part 192 of 196Mahmoud Samir Fayed
The document contains documentation for over 150 OpenGL functions related to textures, lighting, materials, shaders, and more. It lists each function name and parameters. Some key functions include glGetTexImage for getting texture images, glShaderSource for specifying shader source code, glStencilFunc for stencil testing, and glTexCoord for specifying texture coordinates.
The Ring programming language version 1.6 book - Part 132 of 189Mahmoud Samir Fayed
The document lists over 150 functions related to OpenGL and OpenGL Utility Library (GLU). It provides documentation for functions that can be used to perform tasks like rendering 2D and 3D graphics, texture mapping, shaders, and NURBS modeling. The functions allow for operations such as specifying vertex attributes, applying transformations, managing textures, and tesselating curves and surfaces.
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture and sampler types, as well as functions for operations like drawing, clearing buffers, and setting material properties. In total over 150 constants and over 80 functions related to OpenGL graphics are documented.
The Ring programming language version 1.5.2 book - Part 158 of 181Mahmoud Samir Fayed
This document provides documentation for OpenGL functions related to texture mapping, lighting, material properties, vertex specification, and rendering. It lists over 150 OpenGL functions and their parameters. The functions get and set texture parameters and images, control lighting and materials, manage vertices and vertex attributes, and control the rendering process.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.4 book - Part 141 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.4. It includes constants for texture types, sampler types, shader types, and other OpenGL objects and capabilities. It also lists signatures for over 150 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.1 book - Part 109 of 180Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for features like draw buffers, blending, shaders, textures, and transform feedback. It also lists functions for graphics tasks like buffer manipulation, rendering, shaders, textures, and queries.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.10 book - Part 159 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants related to rendering, shaders, textures, and more. It provides documentation for OpenGL version 1.10.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.7 book - Part 144 of 196Mahmoud Samir Fayed
This document lists several OpenGL constants and functions. It includes constants for sampler types, buffer bindings, shader statuses, and texture formats. It also lists over 150 OpenGL functions for operations like buffer data manipulation, blending, clearing, drawing, querying, shaders, and more.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.7 book - Part 163 of 196Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.5.1 book - Part 123 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for color formats, texture types, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.10 book - Part 164 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions related to rendering, shaders, textures, buffers and more. It includes functions for operations like enabling/disabling states, setting uniforms, binding textures and buffers, compiling and linking shaders, and issuing draw calls. The listings span multiple pages and include over 150 individual OpenGL function declarations.
The Ring programming language version 1.7 book - Part 149 of 196Mahmoud Samir Fayed
The document describes functions in the OpenGL API for drawing 2D and 3D graphics. It lists over 150 functions related to managing buffers, shaders, textures, rendering and more. The functions listed cover operations for initializing OpenGL, specifying geometry and colors, managing textures and buffers, and controlling the rendering process.
Similar to The Ring programming language version 1.7 book - Part 136 of 196 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems