The bottom-up approach to the internet, and what organisations can learn from that.
A presentation given for the "Knowledge management and IT" course at the University College Maastricht, fall 2006.
The document discusses the concepts of Web 2.0 and how it relates to education and pedagogy. It describes key aspects of Web 2.0 like wikis, blogs, social networking sites, tagging, and user-generated content. It also discusses how these Web 2.0 technologies can be applied in educational contexts through blogging, wikis, social objects, and RSS feeds. Challenges of privacy in blogging are also mentioned. The document advocates taking advantage of Web 2.0's emphasis on collaboration, participation and user-generated content to develop new pedagogical approaches.
The document discusses the role and impact of social media on communication and society. It provides examples of how social media has enabled new forms of organizing and conversation. The document also outlines different types of social media tools and applications and how they have evolved the ways conversations take place.
Social software in education: an early 2007 overviewBryan Alexander
The document discusses the emergence of Web 2.0 technologies and their potential applications for education. It covers topics like wikis, blogs, social networking sites, tagging, podcasting, and how these tools can support new pedagogical approaches like collaborative writing, distributed conversation, and student-created content. It also examines issues around teaching with new media and privacy.
Log on, tune in, blog out: citizen-journalists, New Media, and subversive act...te.schwartz
The lecture is a general survey of the darker side of Web 2.0-enabled New Media. In particular, I explore some of its frightfully hilarious/hilariously frightful uses by subversive and revolutionary groups on the fringes of contemporary global society. My case studies:
* the French National Front on Second Life;
* the Stormfront White Nationalist Community;
* the global anticapitalism movement (specifically, the IndyMedia Network);
* radical Islamism (specifically, AqsaTube);
* and the Second Life Liberation Army.
I lightly get into some of the theoretical issues, in particular the nature of New Media and today’s internet, and the role culture plays in determining the extent to which a subversive or revolutionary organization goes “high tech.”
The lecture is decidely “low tech,” intended for non-specialists and all-around end-users. However, it may also be of value to those with technical or journalistic backgrounds who may not be aware of the various fringe subcultures forming around the new technology.
Who are the people behind successful Web 2.0 apps such as Facebook, MySpace, WordPress, YouTube, etc? What are their milestones to success? And who is Singapore's answer to all these? This slideshow provides a quick overview.
ELI Web 2.0 Storytelling workshop: IntroductionBryan Alexander
This document provides an introduction to storytelling practices that have emerged from Web 2.0 technologies and cultural forms. It discusses some key aspects of storytelling including roles of producers and consumers, and what constitutes story content. Examples are given of early Web 1.0 storytelling projects and how digital storytelling has evolved from educational projects to incorporate multiple platforms and commercial aspects. Caveats are provided that this framework may not apply to all projects.
The document discusses the concepts of Web 2.0 and how it relates to education and pedagogy. It describes key aspects of Web 2.0 like wikis, blogs, social networking sites, tagging, and user-generated content. It also discusses how these Web 2.0 technologies can be applied in educational contexts through blogging, wikis, social objects, and RSS feeds. Challenges of privacy in blogging are also mentioned. The document advocates taking advantage of Web 2.0's emphasis on collaboration, participation and user-generated content to develop new pedagogical approaches.
The document discusses the role and impact of social media on communication and society. It provides examples of how social media has enabled new forms of organizing and conversation. The document also outlines different types of social media tools and applications and how they have evolved the ways conversations take place.
Social software in education: an early 2007 overviewBryan Alexander
The document discusses the emergence of Web 2.0 technologies and their potential applications for education. It covers topics like wikis, blogs, social networking sites, tagging, podcasting, and how these tools can support new pedagogical approaches like collaborative writing, distributed conversation, and student-created content. It also examines issues around teaching with new media and privacy.
Log on, tune in, blog out: citizen-journalists, New Media, and subversive act...te.schwartz
The lecture is a general survey of the darker side of Web 2.0-enabled New Media. In particular, I explore some of its frightfully hilarious/hilariously frightful uses by subversive and revolutionary groups on the fringes of contemporary global society. My case studies:
* the French National Front on Second Life;
* the Stormfront White Nationalist Community;
* the global anticapitalism movement (specifically, the IndyMedia Network);
* radical Islamism (specifically, AqsaTube);
* and the Second Life Liberation Army.
I lightly get into some of the theoretical issues, in particular the nature of New Media and today’s internet, and the role culture plays in determining the extent to which a subversive or revolutionary organization goes “high tech.”
The lecture is decidely “low tech,” intended for non-specialists and all-around end-users. However, it may also be of value to those with technical or journalistic backgrounds who may not be aware of the various fringe subcultures forming around the new technology.
Who are the people behind successful Web 2.0 apps such as Facebook, MySpace, WordPress, YouTube, etc? What are their milestones to success? And who is Singapore's answer to all these? This slideshow provides a quick overview.
ELI Web 2.0 Storytelling workshop: IntroductionBryan Alexander
This document provides an introduction to storytelling practices that have emerged from Web 2.0 technologies and cultural forms. It discusses some key aspects of storytelling including roles of producers and consumers, and what constitutes story content. Examples are given of early Web 1.0 storytelling projects and how digital storytelling has evolved from educational projects to incorporate multiple platforms and commercial aspects. Caveats are provided that this framework may not apply to all projects.
The document discusses the emergence of Web 2.0 technologies and their applications. It covers topics like wikis, blogs, social networking sites, tagging, rich media including podcasting and video blogging. Specific examples discussed include Flickr, del.icio.us, Facebook, Second Life, browser-based games and interactive stories. Concerns about the impact of these technologies on education and societal anxieties are also mentioned.
Collective intelligence involves individuals pooling their knowledge and experience to generate benefits greater than what could be achieved alone. The document discusses how collective intelligence works on Wikipedia, where users collaboratively write and edit articles, and with BitTorrent clients, where users share pieces of files they download to accelerate others' downloads. While this sharing of knowledge and resources has many benefits, it also allows copyrighted content to be illegally distributed and enables the spread of misinformation since content is not thoroughly regulated.
Global Copyright Challenges: 2011 Special Libraries Association ConferenceMike Linksvayer
The document discusses increasing global copyright challenges faced by libraries. It summarizes efforts by publishers to restrict fair use and inter-library loans through litigation and new principles. Creative Commons provides legal tools to enable sharing while respecting copyright. Some libraries are addressing challenges by releasing bibliographic records into the public domain using CC0 licenses.
What is a commons? For Museum Commons: A Professional Interaction, Museums an...Michael Edson
Created as a discussion starter for a "professional interaction" at Museums and the Web 2010. See paper written with Rich Cherry from the Balboa Park Online Collaborative at http://www.slideshare.net/edsonm/museum-commons-a-professional-interaction-museums-and-the-web-2010-michael-edson-and-rich-cherry (slideshare) and http://www.archimuse.com/mw2010/papers/edson-cherry/edson-cherry.html (conference site)
Indianapolis - Wikipedia and the Cultural Sectorwittylama
Presentation given at IUPUI on 19th April 2010. "Wikipedia and the Cultural Sector" - about some of the problems and advantages that the two communities have in working with each other.
This lecture covers the history of global digital culture and technology from the 1980s to the present. Key topics discussed include the social construction of technology; free and open source software movements; peer-to-peer file sharing and related legal issues; social media platforms like Wikipedia, Twitter, YouTube; and perspectives on the future of the internet and challenges around regulation and business models. Important individuals highlighted include Richard Stallman, Shawn Fanning, Lawrence Lessig, Jimmy Wales, and Julian Assange.
1. The document discusses the emergence of Web 2.0 technologies and their potential applications for education, including wikis, blogs, social networking, tagging, and user-generated media.
2. It outlines several pedagogical approaches using Web 2.0, such as collaborative writing, social object lessons, and storytelling with photos and videos.
3. Challenges of Web 2.0 integration are also examined, such as platform limitations, privacy concerns, and copyright issues. Academic adoption of these new technologies remains uneven.
The document discusses the history and rise of podcasting and its potential uses for teaching and learning. It provides background on when the term "podcasting" was coined and how the necessary technologies like MP3 players and audio software made it possible. It then covers various pedagogical uses like recording lectures, student projects, language lessons and enhancing other media. Challenges discussed include copyright and finding appropriate content.
The document discusses how new media and web-based technologies are being used by both mainstream and fringe groups for organizing, propaganda, and mobilization purposes. It provides examples of how Barack Obama's 2008 presidential campaign effectively utilized new media, while also examining how the French National Front party, American white supremacist groups like Stormfront, and others are tapping into new media's potential to spread their messages and recruit new members.
Enterprise Collaboration Two (Deshpande India 2020)Anand Deshpande
This document discusses the evolution of social networking and its potential applications in enterprise collaboration. It provides a timeline of major social networking sites from 2003-2008 and their growth. It also discusses factors that motivate individual participation in online communities. Finally, it considers challenges around fostering collaboration in organizations and whether web 2.0 tools could help aggregate business information and enable "crowdsourcing" models within enterprises.
The document discusses the history and evolution of the Internet and new media technologies. It defines key terms like the Internet, World Wide Web, Web 2.0, and various social media platforms. Theories around the societal impact of these technologies are explored, including how they have changed communication, journalism, and economics. The future of an even more connected "Evernet" is also envisioned.
The document summarizes Gregory Engels' presentation on copyright for the digital age. It discusses problems with the current copyright system, including that it prioritizes content industries over authors and consumers. It inhibits creation of new works and the application of copyright laws to new technologies. The presentation recommends allowing free licenses like Creative Commons, lessening protection periods, and introducing fair use to address these issues.
Creative Commons Overview for UC San Diego FacultyJane Park
Creative Commons allows creators to choose from several copyright licenses to grant permissions for others to share and use their content. The licenses are available in legal code, human readable, and machine readable versions to accommodate different needs and uses. Over 500 million works are available under Creative Commons licenses through their global affiliate network.
Imagining a Smithsonian Commons (text version)Michael Edson
Text of talk about the vision of a Smithsonian Commons. Given at the Gilbane Conference, Boston, 12/3/2008, and the Museum Computer Network in D.C., 11-13-2008. See accompanying PowerPoint presentation for the visuals. Note that this is not an official policy document, but is the author's thoughts about what *might* be in the Smithsonian's future.
This content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
Update 7/8/2010: We've created a prototype of the Smithsonian Commons, http://www.si.edu/commons/prototype
The document discusses social media tools and how they have evolved for scientific publishing and peer review. It provides examples of how various social media platforms like Twitter, blogs, and wikis can be used for sharing scientific content and facilitating peer discussions. It also examines some challenges around using these new tools, such as issues of moderation and audience, and questions whether publishers or academia should lead the way in integrating social media into the formal publishing process.
This document discusses several community media projects that Steve Thompson is involved in and exploring new approaches for. It provides details on projects like creating accounts in advance for digital literacy sessions, enhancing walking routes between former mining villages with virtual and geo-located media, cultural exchanges between communities using video conferencing, and using online networks and tools to connect community radio stations. The success of these projects focusing on new ideas and approaches will be measured over time by following their progress on the CIRN Wiki.
Willamette digital humanities seminar 2009, part 1Bryan Alexander
The document discusses emerging trends in digital technologies and their implications for academia, including:
1) Web 2.0 platforms like blogs, wikis, social networks, and user-generated media that enable new forms of collaboration and knowledge sharing.
2) The potential for "Web 3.0" technologies like the semantic web, virtual worlds, and mobile apps to further transform scholarly communication and teaching.
3) How academics can leverage digital tools and pedagogies to enhance research, teaching, and engagement with students and the public.
The history of social networking began with early humans sharing information through cave paintings. In the 1970s, the first email was sent, marking the beginning of digital communication. Bulletin board systems in the 1970s allowed users to upload and share files and messages online. Early social networking sites in the 1990s like GeoCities and SixDegrees allowed users to create profiles and connect with others. Popular social media like Friendster, MySpace, Facebook, and Twitter launched between 2002-2006, helping social networking grow exponentially. Today the largest social networks like Facebook have over 800 million active users worldwide.
This document provides an overview of key concepts from the book "Wikinomics" by Don Tapscott and Anthony Williams. It outlines three main learning objectives: 1) to consider issues relating to Web 2.0, 2) to understand the concept of "wikinomics", and 3) to examine benefits and difficulties of wikinomics. Key terminology from the book is defined, such as "peering", "prosumers", and concepts related to the democratization of media through user participation and peer production. Examples are given of early peer-produced projects like Linux, Wikipedia, and MySpace that showed the potential of mass collaboration online.
The document discusses the emergence of Web 2.0 technologies and their applications. It covers topics like wikis, blogs, social networking sites, tagging, rich media including podcasting and video blogging. Specific examples discussed include Flickr, del.icio.us, Facebook, Second Life, browser-based games and interactive stories. Concerns about the impact of these technologies on education and societal anxieties are also mentioned.
Collective intelligence involves individuals pooling their knowledge and experience to generate benefits greater than what could be achieved alone. The document discusses how collective intelligence works on Wikipedia, where users collaboratively write and edit articles, and with BitTorrent clients, where users share pieces of files they download to accelerate others' downloads. While this sharing of knowledge and resources has many benefits, it also allows copyrighted content to be illegally distributed and enables the spread of misinformation since content is not thoroughly regulated.
Global Copyright Challenges: 2011 Special Libraries Association ConferenceMike Linksvayer
The document discusses increasing global copyright challenges faced by libraries. It summarizes efforts by publishers to restrict fair use and inter-library loans through litigation and new principles. Creative Commons provides legal tools to enable sharing while respecting copyright. Some libraries are addressing challenges by releasing bibliographic records into the public domain using CC0 licenses.
What is a commons? For Museum Commons: A Professional Interaction, Museums an...Michael Edson
Created as a discussion starter for a "professional interaction" at Museums and the Web 2010. See paper written with Rich Cherry from the Balboa Park Online Collaborative at http://www.slideshare.net/edsonm/museum-commons-a-professional-interaction-museums-and-the-web-2010-michael-edson-and-rich-cherry (slideshare) and http://www.archimuse.com/mw2010/papers/edson-cherry/edson-cherry.html (conference site)
Indianapolis - Wikipedia and the Cultural Sectorwittylama
Presentation given at IUPUI on 19th April 2010. "Wikipedia and the Cultural Sector" - about some of the problems and advantages that the two communities have in working with each other.
This lecture covers the history of global digital culture and technology from the 1980s to the present. Key topics discussed include the social construction of technology; free and open source software movements; peer-to-peer file sharing and related legal issues; social media platforms like Wikipedia, Twitter, YouTube; and perspectives on the future of the internet and challenges around regulation and business models. Important individuals highlighted include Richard Stallman, Shawn Fanning, Lawrence Lessig, Jimmy Wales, and Julian Assange.
1. The document discusses the emergence of Web 2.0 technologies and their potential applications for education, including wikis, blogs, social networking, tagging, and user-generated media.
2. It outlines several pedagogical approaches using Web 2.0, such as collaborative writing, social object lessons, and storytelling with photos and videos.
3. Challenges of Web 2.0 integration are also examined, such as platform limitations, privacy concerns, and copyright issues. Academic adoption of these new technologies remains uneven.
The document discusses the history and rise of podcasting and its potential uses for teaching and learning. It provides background on when the term "podcasting" was coined and how the necessary technologies like MP3 players and audio software made it possible. It then covers various pedagogical uses like recording lectures, student projects, language lessons and enhancing other media. Challenges discussed include copyright and finding appropriate content.
The document discusses how new media and web-based technologies are being used by both mainstream and fringe groups for organizing, propaganda, and mobilization purposes. It provides examples of how Barack Obama's 2008 presidential campaign effectively utilized new media, while also examining how the French National Front party, American white supremacist groups like Stormfront, and others are tapping into new media's potential to spread their messages and recruit new members.
Enterprise Collaboration Two (Deshpande India 2020)Anand Deshpande
This document discusses the evolution of social networking and its potential applications in enterprise collaboration. It provides a timeline of major social networking sites from 2003-2008 and their growth. It also discusses factors that motivate individual participation in online communities. Finally, it considers challenges around fostering collaboration in organizations and whether web 2.0 tools could help aggregate business information and enable "crowdsourcing" models within enterprises.
The document discusses the history and evolution of the Internet and new media technologies. It defines key terms like the Internet, World Wide Web, Web 2.0, and various social media platforms. Theories around the societal impact of these technologies are explored, including how they have changed communication, journalism, and economics. The future of an even more connected "Evernet" is also envisioned.
The document summarizes Gregory Engels' presentation on copyright for the digital age. It discusses problems with the current copyright system, including that it prioritizes content industries over authors and consumers. It inhibits creation of new works and the application of copyright laws to new technologies. The presentation recommends allowing free licenses like Creative Commons, lessening protection periods, and introducing fair use to address these issues.
Creative Commons Overview for UC San Diego FacultyJane Park
Creative Commons allows creators to choose from several copyright licenses to grant permissions for others to share and use their content. The licenses are available in legal code, human readable, and machine readable versions to accommodate different needs and uses. Over 500 million works are available under Creative Commons licenses through their global affiliate network.
Imagining a Smithsonian Commons (text version)Michael Edson
Text of talk about the vision of a Smithsonian Commons. Given at the Gilbane Conference, Boston, 12/3/2008, and the Museum Computer Network in D.C., 11-13-2008. See accompanying PowerPoint presentation for the visuals. Note that this is not an official policy document, but is the author's thoughts about what *might* be in the Smithsonian's future.
This content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
Update 7/8/2010: We've created a prototype of the Smithsonian Commons, http://www.si.edu/commons/prototype
The document discusses social media tools and how they have evolved for scientific publishing and peer review. It provides examples of how various social media platforms like Twitter, blogs, and wikis can be used for sharing scientific content and facilitating peer discussions. It also examines some challenges around using these new tools, such as issues of moderation and audience, and questions whether publishers or academia should lead the way in integrating social media into the formal publishing process.
This document discusses several community media projects that Steve Thompson is involved in and exploring new approaches for. It provides details on projects like creating accounts in advance for digital literacy sessions, enhancing walking routes between former mining villages with virtual and geo-located media, cultural exchanges between communities using video conferencing, and using online networks and tools to connect community radio stations. The success of these projects focusing on new ideas and approaches will be measured over time by following their progress on the CIRN Wiki.
Willamette digital humanities seminar 2009, part 1Bryan Alexander
The document discusses emerging trends in digital technologies and their implications for academia, including:
1) Web 2.0 platforms like blogs, wikis, social networks, and user-generated media that enable new forms of collaboration and knowledge sharing.
2) The potential for "Web 3.0" technologies like the semantic web, virtual worlds, and mobile apps to further transform scholarly communication and teaching.
3) How academics can leverage digital tools and pedagogies to enhance research, teaching, and engagement with students and the public.
The history of social networking began with early humans sharing information through cave paintings. In the 1970s, the first email was sent, marking the beginning of digital communication. Bulletin board systems in the 1970s allowed users to upload and share files and messages online. Early social networking sites in the 1990s like GeoCities and SixDegrees allowed users to create profiles and connect with others. Popular social media like Friendster, MySpace, Facebook, and Twitter launched between 2002-2006, helping social networking grow exponentially. Today the largest social networks like Facebook have over 800 million active users worldwide.
This document provides an overview of key concepts from the book "Wikinomics" by Don Tapscott and Anthony Williams. It outlines three main learning objectives: 1) to consider issues relating to Web 2.0, 2) to understand the concept of "wikinomics", and 3) to examine benefits and difficulties of wikinomics. Key terminology from the book is defined, such as "peering", "prosumers", and concepts related to the democratization of media through user participation and peer production. Examples are given of early peer-produced projects like Linux, Wikipedia, and MySpace that showed the potential of mass collaboration online.
The document discusses key concepts of Web 2.0 including participatory media, collective intelligence, and examples of how these concepts are implemented. It defines Web 2.0 as focusing on participation, sharing, and collaboration compared to older websites. Examples provided include Wikipedia's collective intelligence, CNN iReport's citizen journalism, and a Chemical Brothers music video mashup created by fans on Google Earth. The conclusion discusses differentiating content to engage participants and acknowledging contributions as important aspects of Web 2.0 and collective intelligence.
Daniel Hunter discusses the evolution of e-learning from early innovations like RSS feeds and blogs to modern technologies like podcasts, wikis, tagging, and social networking. He explains how small conveniences originally intended for other purposes, like ticker tapes and RSS, became the foundation for distributing information online and empowering customized learning. Today's students have come to expect the interactive tools they use daily to also be part of their academic experience, driving continued innovation in e-learning technologies and moving toward a more collaborative and global model of education.
Web 2.0 refers to the second generation of internet-based services that emphasize user-generated content, interoperability, and collaboration on the World Wide Web. Some key aspects of Web 2.0 include user blogs, wikis, sharing of photos, videos, and podcasts, as well as new ways of interacting via social networking, folksonomies, and APIs. While Web 1.0 focused on static, reader-only websites, Web 2.0 aims to harness the collective intelligence of users by facilitating contribution and interaction between users on the internet.
Web 2.0 goes beyond blogs and includes elements like wikis, web services, folksonomies, social software, and more. It represents the socialization of the web where people interact and collaborate online. Key aspects include user innovation, social interactions and processes, and layered technologies that support sharing information and conversations on the web.
The document discusses the emergence of storytelling using Web 2.0 technologies. It provides examples of how platforms like blogs, wikis, social media, photos and videos have enabled new forms of collaborative and serialized storytelling. It also outlines some best practices for creating Web 2.0 stories, such as developing characters, settings, and chunking content into discrete portions to encourage ongoing engagement.
The document discusses the key characteristics of new media, known as the 5 C's: capacity, convergence, control, connections, and collective intelligence. It provides examples of how new media has empowered individuals and social networks to produce and share content in new ways that were previously controlled by traditional media organizations. New media is participatory and decentralized as opposed to old media, which focused on centralized control and distribution of content.
Text version of keynote for 2009 Visual Resources Association, "Imaging a Smithsonian Commons." See also PowerPoint version. NOTE: this content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
This is a presentation/overview of Web 2.0-based resources applicable to K12 education. It is only meant as an overview and the focus was on wikis, blogs, mashups, podcasting, and social networks.
This document discusses several theories related to media in the online age, including the Long Tail theory, Wikinomics, and Web 2.0. The Long Tail theory suggests that the internet has expanded markets for niche products. Wikinomics describes how the internet has empowered individuals and reduced barriers through ideas like sharing, free creativity, and democratized media. Web 2.0 refers to websites that allow users to interact, collaborate and generate their own content through features like social media, blogs and videos.
Notes from the work of William Dutton, Charles Leadbeater, Don Tapscott, Clay Shirky, Lawrence Lessig and Yochai Benkler.
Presentation prepared for a discussion on main themes by 6 writers with my university supervisor (Birkbeck, University of London)
The document discusses the emergence of Web 2.0 technologies and their potential applications for education. It covers topics like blogging, wikis, social networking, tagging, and how these tools can enable new forms of collaboration, discussion, and multimedia creation. Examples are given of various educational institutions experimenting with and adopting Web 2.0 platforms and pedagogical approaches.
The document discusses the emergence of storytelling using Web 2.0 technologies. It provides examples of how blogs, wikis, social media, photos and videos are being used to tell stories in serialized, collaborative and interactive ways. The document also considers pedagogical uses and the future of "Web 2.0 storytelling," as new forms continue to develop that combine different media into immersive narratives.
All the World's a Library: Produsage and User-Led Curation (ARLIS 2008 Keynote)Axel Bruns
The document discusses the emergence of "produsage," where users are becoming producers of content through various online activities like open source software, wikis, social bookmarking, and user reviews. It outlines a new "value chain" where the roles of producer and consumer are blurred as content is iteratively developed through collaborative contributions. Folksonomies of user-generated tags are discussed as an alternative to formal taxonomies for organizing this user-led content. The opportunities and challenges for libraries and information professionals are considered in helping curate and manage this new landscape of participatory knowledge production.
2.0 Scout report: what is out there that we can use?Johann van Wyk
The presentation was delivered at the Special Libraries and Information Services (SLIS) Meeting, titled "Information Professionals in high gear: developing social media savvy" held on 14 October 2010 at the Knowledge Commons, CSIR, Pretoria, South Africa. The presentation takes the viewer on a tour of the different types of Web 2.0 tools that currently exist, and illustrates how some of these tools have been used by the Library Services of the University of Pretoria, South Africa. The presentation also highlights the value each tool can have in a library setting, and ends with possible future developments that are on the horizon.
Web 2.0 allows for increased participation and sharing of information online through things like social media and user-generated content. Real estate is embracing these new technologies, with things like real estate blogs and mashups that combine real estate data from different sources. As bandwidth increases further with Web 3.0, real estate will continue to be reshaped by more immersive experiences online and more intelligent applications. The consumer is driving these changes in how business is done.
Presentation by Valérie-Anne Bleyen and Leo Van Hove. FLEET-workshop Paying For News, 19th of March, 2009.
http://www.fleetproject.be/nl/home/paying-for-news-workshop/
Presentation by Valérie-Anne Bleyen and Leo Van Hove. FLEET-workshop Paying For News, 19th of March, 2009.
http://www.fleetproject.be/nl/home/paying-for-news-workshop/
A Silent Revolution. Embedded publishing and its consequences for the newspap...sndrspk
Presentation given at the European Media Management Association (EMMA) conference. Paris, February 13th and 14th, 2009.
Paper abstract:
Embedded publishing refers to the rising phenomenon of organisations and individuals who have started publications in support of their primary goal. This ranges from blogging politicians to professional football clubs offering web television to their fans. Their products, which are often offered to the audience free of charge, might pose a serious threat to incumbent media. Because these new publishers now are their own media outlet, they become less dependent of the traditional media
for getting their messages across. This paper presents an analysis of eight Flemish and Dutch
embedded publishers and conceptualises the results of this case study. Subsequently, it offers five strategies for especially the newspaper industry to deal with this new development.
An obituary for the (traditional and independent) publishing industry?sndrspk
The document discusses how the traditional publishing industry is facing challenges from new forms of publishing like Wikipedia, where content is created by amateurs rather than professionals. Wikipedia has seen enormous growth and proven accurate according to studies. Embedded publishing, where organizations publish content to support core goals rather than for publishing itself, is another new form that is becoming more common and affordable.
The document summarizes the FLEET research project from 2006 to 2010. It describes that the project involved a 21 person research team across 3 universities in Belgium and had a 23 person user committee. The goal of the project was to study the future of media landscapes and it produced academic research that was presented at several conferences.
The document discusses how the world and web have become "flat" due to various technological and social changes. A flat world refers to the leveling of the global playing field as a result of forces like outsourcing and offshoring. A flat web refers to open source technologies and the rise of user-generated content through platforms like Wikipedia, YouTube, and social media. These developments have led to both opportunities like increased access to knowledge as well as challenges for traditional media companies and copyright laws.
The document discusses how Wikipedia articles are organized despite its decentralized nature. It finds that Wikipedia articles naturally cluster into categories and form a coherent network, with some articles taking on roles as general authorities on various topics. It also finds that Wikipedia authors self-organize to develop specializations in certain topics, with a few editors focusing on niche topics and most editors contributing to more popular topics. This allows work to be divided without formal organization or management, demonstrating that order can emerge without top-down direction.
Wikipedia: Organisation from a bottom-up approachsndrspk
1) The document discusses the organization of Wikipedia from a bottom-up approach, focusing on how content and work division are organized despite its seemingly chaotic nature.
2) It analyzes how the Dutch Wikipedia article network is clustered and scale-free, possibly exhibiting small-world properties.
3) Work division in Wikipedia shows experts focusing on specialized topics, like chess or Russian politics, while more general topics see less editing on average, such as philosophy or investing. Author expertise is calculated using entropy over categories.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.