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Liz Keogh
@lunivore
http://lizkeogh.com
CC-BY-4.0
CC-BY-4.0 @lunivore
Get into teams of 4:
• Legs dev
• Body dev
• Head dev
• Tester
(In teams of 3, the “Head dev” is also the tester)
CC-BY-4.0 @lunivore
Check: Build 1 of each animal
Duck
Horse
(long legs
and a neck)
Sheep
(careful of
the muzzle)
Cow
(horns!)
It doesn’t matter what
colour they are. Only the
shape matters.
All bodies are 2 blocks high!
CC-BY-4.0 @lunivore
Check: Testers
Show us a leg bug!
Show us a body bug!
Show us a head bug!
Show us breaking up the animal and collecting the
score card!
CC-BY-4.0 @lunivore
All round rules
No cheating!
You will have 2 minutes to build as many animals as
possible.
If you have a bug (see tester rules), that animal goes
back to the relevant station, and must be passed up the
remaining stations until it reaches the tester.
After each round we’ll have a 2-minute retrospective.
CC-BY-4.0 @lunivore
Round 1 Rules
Each dev can only perform their speciality
You must wait for the dev “below” you
(i.e.: legs, then body, then head)
Testers: your instructions will be provided.
No cheating!
CC-BY-4.0 @lunivore
Duck
Horse
Sheep
Cow
CC-BY-4.0 @lunivore
Round 2 Rules
You can help another player!
Point at the player and count to 10 at a reasonable (not
rushed) pace.
You can return to your own role at any point.
If you want to help someone else, or help someone
again, restart the count.
CC-BY-4.0 @lunivore
Duck
Horse
Sheep
Cow
CC-BY-4.0 @lunivore
CC-BY-4.0 @lunivore
Round 3 Rules
Shall we try that again?
CC-BY-4.0 @lunivore
Duck
Horse
Sheep
Cow
CC-BY-4.0 @lunivore
CC-BY-4.0 @lunivore
Round 4 Rules
Put 2 cards on the table in front of you. Animals
must be placed in an empty space where possible.
When your 2 spaces are full, only the Tester can
move an animal back to you (as a result of bugs
found in testing). Other devs have to wait or help
out in some other way.
CC-BY-4.0 @lunivore
Round 4 example –
what should each of the people do?
Legs Dev Body Dev
Head DevTester
CC-BY-4.0 @lunivore
Duck
Horse
Sheep
Cow
CC-BY-4.0 @lunivore
CC-BY-4.0 @lunivore
Round 5 Rules
One last try!
CC-BY-4.0 @lunivore
Duck
Horse
Sheep
Cow
CC-BY-4.0 @lunivore
CC-BY-4.0 @lunivore
CC-BY-4.0 @lunivore
Tester Instructions
Take 2 dice of different colours: a Quality Die and a Bug Die. Roll both dice.
If the Quality Die is a 1, or *both* dice are 1 or 2, you have a BUG! The roll you made on the Bug Die determines what kind of
bug. Otherwise, skip to NO BUG!
BUG!
1, 2 or 3: Leg Bug
Remove one leg and return those bricks to the centre.
Pass the incomplete animal back to the Leg Dev with the card.
4: Body Bug
Remove one block of the body and return it to the centre. Replace the head or legs on the remaining block, then pass the
incomplete animal back to the Body Dev with the card.
5 or 6: Head Bug
Remove the head and return those bricks to the centre.
Pass the incomplete animal back the to Head Dev with the card.
NO BUG!
Fantastic! Add the animal card to your score pile! Break up the bricks and put them back in the centre.
CC-BY-4.0 @lunivore
Horse
Horse
Horse
Horse
Horse
Horse
Horse
Horse
Sheep
Sheep
Sheep
Sheep
Sheep
Sheep
Sheep
Sheep
Duck
Duck
Duck
Duck
Cow
Duck
Duck
Duck
Cow
Cow
Cow
Cow
Cow
Swan
(1longer
thanaduck)
Swan
(1longer
thanaduck)
Giraffe
(1longerneck
andlegsthana
horse)
Trainer Notes
Materials:
1/3 carrier bag of basic lego bricks per team (run through with friends to make sure you have enough). You can leave the
irrelevant bricks in (they might not!).
2 dice (or an app)
1 Timer
Printouts per team, with animals cut up and shuffled
Post-its for placeholders for limiting WIP
Team size: 4 people per team (3 is OK). If you only have 1 team you can join in. Otherwise extra people can observe;
swap them in and out if you like.
Interesting observations: We usually get a build-up of legs in the early rounds; worth pointing out if that happens with
one team. Bring people over to look!
3rd round: Usually the head dev and tester don’t actually look to help anyone else, even though it’s just opening up the
option to help! Suggest that they start the round by pointing, and try it again.
Make sure everyone understands the rules! Particularly with respect to testers and dice. Suggest that devs build the
animals on the pieces of paper (so far they always do this anyway).
Remember to switch to the next slide with the animals on during each round. Alternatively you can provide print-outs to
the teams.
Larger tables with space between participants works better.
Keep score for each round… and be really strict with the timing! Only tested animals count! CC-BY-4.0 @lunivore

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The Lego Kanban Game

  • 2. Get into teams of 4: • Legs dev • Body dev • Head dev • Tester (In teams of 3, the “Head dev” is also the tester) CC-BY-4.0 @lunivore
  • 3. Check: Build 1 of each animal Duck Horse (long legs and a neck) Sheep (careful of the muzzle) Cow (horns!) It doesn’t matter what colour they are. Only the shape matters. All bodies are 2 blocks high! CC-BY-4.0 @lunivore
  • 4. Check: Testers Show us a leg bug! Show us a body bug! Show us a head bug! Show us breaking up the animal and collecting the score card! CC-BY-4.0 @lunivore
  • 5. All round rules No cheating! You will have 2 minutes to build as many animals as possible. If you have a bug (see tester rules), that animal goes back to the relevant station, and must be passed up the remaining stations until it reaches the tester. After each round we’ll have a 2-minute retrospective. CC-BY-4.0 @lunivore
  • 6. Round 1 Rules Each dev can only perform their speciality You must wait for the dev “below” you (i.e.: legs, then body, then head) Testers: your instructions will be provided. No cheating! CC-BY-4.0 @lunivore
  • 8.
  • 9. Round 2 Rules You can help another player! Point at the player and count to 10 at a reasonable (not rushed) pace. You can return to your own role at any point. If you want to help someone else, or help someone again, restart the count. CC-BY-4.0 @lunivore
  • 12. Round 3 Rules Shall we try that again? CC-BY-4.0 @lunivore
  • 15. Round 4 Rules Put 2 cards on the table in front of you. Animals must be placed in an empty space where possible. When your 2 spaces are full, only the Tester can move an animal back to you (as a result of bugs found in testing). Other devs have to wait or help out in some other way. CC-BY-4.0 @lunivore
  • 16. Round 4 example – what should each of the people do? Legs Dev Body Dev Head DevTester CC-BY-4.0 @lunivore
  • 19. Round 5 Rules One last try! CC-BY-4.0 @lunivore
  • 23. Tester Instructions Take 2 dice of different colours: a Quality Die and a Bug Die. Roll both dice. If the Quality Die is a 1, or *both* dice are 1 or 2, you have a BUG! The roll you made on the Bug Die determines what kind of bug. Otherwise, skip to NO BUG! BUG! 1, 2 or 3: Leg Bug Remove one leg and return those bricks to the centre. Pass the incomplete animal back to the Leg Dev with the card. 4: Body Bug Remove one block of the body and return it to the centre. Replace the head or legs on the remaining block, then pass the incomplete animal back to the Body Dev with the card. 5 or 6: Head Bug Remove the head and return those bricks to the centre. Pass the incomplete animal back the to Head Dev with the card. NO BUG! Fantastic! Add the animal card to your score pile! Break up the bricks and put them back in the centre. CC-BY-4.0 @lunivore
  • 28. Trainer Notes Materials: 1/3 carrier bag of basic lego bricks per team (run through with friends to make sure you have enough). You can leave the irrelevant bricks in (they might not!). 2 dice (or an app) 1 Timer Printouts per team, with animals cut up and shuffled Post-its for placeholders for limiting WIP Team size: 4 people per team (3 is OK). If you only have 1 team you can join in. Otherwise extra people can observe; swap them in and out if you like. Interesting observations: We usually get a build-up of legs in the early rounds; worth pointing out if that happens with one team. Bring people over to look! 3rd round: Usually the head dev and tester don’t actually look to help anyone else, even though it’s just opening up the option to help! Suggest that they start the round by pointing, and try it again. Make sure everyone understands the rules! Particularly with respect to testers and dice. Suggest that devs build the animals on the pieces of paper (so far they always do this anyway). Remember to switch to the next slide with the animals on during each round. Alternatively you can provide print-outs to the teams. Larger tables with space between participants works better. Keep score for each round… and be really strict with the timing! Only tested animals count! CC-BY-4.0 @lunivore

Editor's Notes

  1. FACILITATORS: Each team will need 3 or 4 people 2 medium boxes of basic lego bricks (approx.) 1 6-sided die 1 pack “animal” cards Tester instructions Round 4: 8 index cards (for placeholders)
  2. FACILITATORS: You’ll probably see the testers sitting and waiting, even though “learning” just provides the option to help someone. Worth pointing out if this happens.
  3. FACILITATORS: They need to get used to helping each other before the next round.
  4. FACILITATORS: Example scenario follows.