SlideShare a Scribd company logo
The Impact of Comfortable Viewing Positions on
Smart TV Gestures
Jeroen Vanattenhoven, David Geerts, Jean Vanderdonckt and
Jorge-Luis Pérez-Medina
INCISCOS’2019 (Quito, Ecuador, November 20-22, 2019)
The Impact of Comfortable Viewing
Positions on Smart TV Gestures
Jean Vanderdonckt
LouRIM
UCLouvain,
Belgium
Jorge Luis Pérez
Medina
Universidad de las
Américas
Ecuador
David Geert
MintLab
KULeuven,
Belgium
Jeroen
Vanattenhoven
KULeuven,
Belgium
Motivations
 Many problems subsist when people user remote
controls
 Lost in home
 Require batteries
 Confused, perhaps with other devices
 Interchanged with the others
 Hardwar/software heterogeneity
 Several products are available to control the TV
gesturally, such as hand gestures
Motivations
 Several user and gesture elicitation studies are
available for TV interaction
 We notice that gestures elicitation studies for TV
interaction assume that participants adopt an upright,
frontal viewing position before the TV
 We opted to repeat such a study while instructing
participants to choose their viewing as part of the
elicitation process instead of imposing it
The research statement
 As watching television is still very much a leisure
activity, people will be more likely to assume a more
comfortable, natural viewing position
 These viewing positions are likely to restrict the
movement of the body parts used to perform the
gestures
 We believe that the difference between the lab and the
real context of use might be quite significant
The measures
 AGREEMENT RATE: an indication for the extent to which participants
agree on a gesture elicited
 MEMORABILITY: a recall rate of a gesture some time after it has been
elicited
 GOODNESS-OF-FIT: a subjective assessment rating the participant’s
confidence about how well the elicited gesture fits the referents
 EASE OF EXECUTION: a subjective assessment expressing the
participant’s perception of the ease of producing physically a gesture
elicited
 EASE OF CONCEPTION: a rating of how it is easy to come up with this
gesture elicited for a referent
 ENJOYABILITY: same for the subjective perception of playfulness when
eliciting a gesture
The user study
 Participants: 21
 Right-handed
 11/10 male/female
 Should watch TV regularly
 Age range between 18 and 65 years (M=41.4,SD=14.6)
 Participants brought a picture of their home room where
they usually watch TV
 We imitate the situation of the home and the position of
visualization in the laboratory
The user study
 Stimuli: 15
The user study
 Task:
 The participants assumed their comfortable, natural
viewing position
 The participants were given ample time to review the
referents and were encouraged to try out several
possibilities for each referent
 Each participant was free to elicit any set of samples
wished
The user study
 Task:
 The participant received a one-page questionnaire
containing five statements to assess the five
measures: (1) match, (2) easy to perform, (3) ease of
conception, (4) memorability, and (5) fun
 They described their inspiration for the gesture, and
whether performing the gesture resulted in any
difficulty because of the viewing position.
The results
List of gestures elicited for each referent
The Resulting Gesture Set
Green bars denote the agreement rate obtained in the experiment with
comfortable positions
Participant Viewing Positions
Results of the post-test
Questionnaire
Impact of the comfortable viewing
position
 One participant complained about his “hand being
twisted” when performing the gesture for Volume up.
 The gesture involved moving the right hand upward
with the palm of the hand facing up.
 This participant was lying down on his left side
 For ease of executing, he gave this gesture a score of
three
Impact of the comfortable viewing
position
 One participant reported difficulties for the gesture to
consult the TV guide
 He open his hand resembling a book that opens
 Because he was lying down on his right side, his
position blocked the movement of his right arm
Conclusion
 In the study we allowed participants to asume a more natural
position they take when watching TV at home
 We found lower agreement rates
 The main problems of assuming realistic viewing positions is
that people are sometimes forced to use their weaker hand
making the gesture execution les accurate and les easy
 With the comfortable position people are obstructed in their
movements because one arm or hand is blocked
Future work
 The next step of this gesture elicitation study consists in two
actions:
 Feeding a new gesture recognizer with the consensus set
resulting from this study
 Extending the UsiXML UI description language with the
specification and mapping of these gesture for supporting
gesture user interface development and semi-automatic
evaluation of guidelines based on them
References
Q. Limbourg, J. Vanderdonckt, B. Michotte, L. Bouillon, M. Florins, UsiXML: A User Interface Description Language
Supporting Multiple Levels of Independence, ICWE Workshops, pp. 325-338
J. Vanderdonckt, P. Roselli, J. L. Pérez-Medina, !FTL, an Articulation-Invariant Stroke Gesture Recognizer with
Controllable Position, Scale, and Rotation Invariances, Proc. of ACM Int. Conf. on Multimodal Interfaces, ICMI 2018,
ACM Press, pp. 125-134.
The Impact of Comfortable Viewing Positions on Smart TV Gestures

More Related Content

Similar to The Impact of Comfortable Viewing Positions on Smart TV Gestures

Making Connections and Scheduling on the Route to School: The Smartphone enab...
Making Connections and Scheduling on the Route to School: The Smartphone enab...Making Connections and Scheduling on the Route to School: The Smartphone enab...
Making Connections and Scheduling on the Route to School: The Smartphone enab...
Fraser McLeod
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesVisteon123
 
Jeff Viaud Poster Final Edition
Jeff Viaud Poster Final EditionJeff Viaud Poster Final Edition
Jeff Viaud Poster Final EditionJenee Love
 
The Effect of Brief Mindfulness on Cognitive Test Performance
The Effect of Brief Mindfulness on Cognitive Test PerformanceThe Effect of Brief Mindfulness on Cognitive Test Performance
The Effect of Brief Mindfulness on Cognitive Test PerformanceDavid Leverty
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesDr. Alexander van Laack
 
Low Immersive Virtual Experiments. Methods and Applications
Low Immersive Virtual Experiments. Methods and ApplicationsLow Immersive Virtual Experiments. Methods and Applications
Low Immersive Virtual Experiments. Methods and Applications
Alessandro Innocenti
 
(Overhead 11..Â")
(Overhead 11..Â")(Overhead 11..Â")
(Overhead 11..Â")Videoguy
 
Analisis de los videos y percepiones de los docentes
Analisis de los videos y percepiones de los docentesAnalisis de los videos y percepiones de los docentes
Analisis de los videos y percepiones de los docentes
Sisercom SAC
 
Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)
Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)
Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)wyonygal
 
M&M Project Dec12 Mobile Audience Response Apps in Medical Education
M&M Project Dec12 Mobile Audience Response Apps in Medical EducationM&M Project Dec12 Mobile Audience Response Apps in Medical Education
M&M Project Dec12 Mobile Audience Response Apps in Medical Education
James Petersen
 
Interface and learning gain
Interface and learning gainInterface and learning gain
Interface and learning gain
Bhagwan Kamble
 
Interaction between abstract agents: Increasing the readability of causal e...
Interaction between abstract agents:  Increasing the readability of causal  e...Interaction between abstract agents:  Increasing the readability of causal  e...
Interaction between abstract agents: Increasing the readability of causal e...
Mindtrek
 
Using Immediate Video and Verbal Feedback to Enhance Performance of a Fundam...
Using Immediate Video and Verbal Feedback to Enhance Performance of a  Fundam...Using Immediate Video and Verbal Feedback to Enhance Performance of a  Fundam...
Using Immediate Video and Verbal Feedback to Enhance Performance of a Fundam...
Crimsonpublishers-Sportsmedicine
 
Ppt summative assessment
Ppt summative assessmentPpt summative assessment
Ppt summative assessmenthilarymohammed
 
Effective use of video modelling to teach individuals with reading difficulties
Effective use of video modelling to teach individuals with reading difficultiesEffective use of video modelling to teach individuals with reading difficulties
Effective use of video modelling to teach individuals with reading difficulties
Saud990443
 
Simplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older ChildrenSimplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older Children
Kishan Salian
 
Dual Diagnosis
Dual DiagnosisDual Diagnosis
Dual Diagnosis
Kristen Wilson
 
PH-HISTO-PPT.FINAL DEF.pptx
PH-HISTO-PPT.FINAL DEF.pptxPH-HISTO-PPT.FINAL DEF.pptx
PH-HISTO-PPT.FINAL DEF.pptx
JcModelo
 
Adventures in research and teaching in Second Life®
Adventures in research and teaching in Second Life®Adventures in research and teaching in Second Life®
Adventures in research and teaching in Second Life®
Susan Toth-Cohen (SL: Zsuzsa Tomsen)
 
BMLS- web based article presentation
BMLS- web based article presentationBMLS- web based article presentation
BMLS- web based article presentation
AlexandraJoyce4
 

Similar to The Impact of Comfortable Viewing Positions on Smart TV Gestures (20)

Making Connections and Scheduling on the Route to School: The Smartphone enab...
Making Connections and Scheduling on the Route to School: The Smartphone enab...Making Connections and Scheduling on the Route to School: The Smartphone enab...
Making Connections and Scheduling on the Route to School: The Smartphone enab...
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
 
Jeff Viaud Poster Final Edition
Jeff Viaud Poster Final EditionJeff Viaud Poster Final Edition
Jeff Viaud Poster Final Edition
 
The Effect of Brief Mindfulness on Cognitive Test Performance
The Effect of Brief Mindfulness on Cognitive Test PerformanceThe Effect of Brief Mindfulness on Cognitive Test Performance
The Effect of Brief Mindfulness on Cognitive Test Performance
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
 
Low Immersive Virtual Experiments. Methods and Applications
Low Immersive Virtual Experiments. Methods and ApplicationsLow Immersive Virtual Experiments. Methods and Applications
Low Immersive Virtual Experiments. Methods and Applications
 
(Overhead 11..Â")
(Overhead 11..Â")(Overhead 11..Â")
(Overhead 11..Â")
 
Analisis de los videos y percepiones de los docentes
Analisis de los videos y percepiones de los docentesAnalisis de los videos y percepiones de los docentes
Analisis de los videos y percepiones de los docentes
 
Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)
Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)
Occupationaltherapyinschoolsettings 1-16-2012-rev-120208075952-phpapp02(1)
 
M&M Project Dec12 Mobile Audience Response Apps in Medical Education
M&M Project Dec12 Mobile Audience Response Apps in Medical EducationM&M Project Dec12 Mobile Audience Response Apps in Medical Education
M&M Project Dec12 Mobile Audience Response Apps in Medical Education
 
Interface and learning gain
Interface and learning gainInterface and learning gain
Interface and learning gain
 
Interaction between abstract agents: Increasing the readability of causal e...
Interaction between abstract agents:  Increasing the readability of causal  e...Interaction between abstract agents:  Increasing the readability of causal  e...
Interaction between abstract agents: Increasing the readability of causal e...
 
Using Immediate Video and Verbal Feedback to Enhance Performance of a Fundam...
Using Immediate Video and Verbal Feedback to Enhance Performance of a  Fundam...Using Immediate Video and Verbal Feedback to Enhance Performance of a  Fundam...
Using Immediate Video and Verbal Feedback to Enhance Performance of a Fundam...
 
Ppt summative assessment
Ppt summative assessmentPpt summative assessment
Ppt summative assessment
 
Effective use of video modelling to teach individuals with reading difficulties
Effective use of video modelling to teach individuals with reading difficultiesEffective use of video modelling to teach individuals with reading difficulties
Effective use of video modelling to teach individuals with reading difficulties
 
Simplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older ChildrenSimplifying Heuristic Evaluation for Older Children
Simplifying Heuristic Evaluation for Older Children
 
Dual Diagnosis
Dual DiagnosisDual Diagnosis
Dual Diagnosis
 
PH-HISTO-PPT.FINAL DEF.pptx
PH-HISTO-PPT.FINAL DEF.pptxPH-HISTO-PPT.FINAL DEF.pptx
PH-HISTO-PPT.FINAL DEF.pptx
 
Adventures in research and teaching in Second Life®
Adventures in research and teaching in Second Life®Adventures in research and teaching in Second Life®
Adventures in research and teaching in Second Life®
 
BMLS- web based article presentation
BMLS- web based article presentationBMLS- web based article presentation
BMLS- web based article presentation
 

More from Jean Vanderdonckt

To the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User InterfacesTo the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User Interfaces
Jean Vanderdonckt
 
Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...
Jean Vanderdonckt
 
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
Jean Vanderdonckt
 
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
Jean Vanderdonckt
 
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
Jean Vanderdonckt
 
Gesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOpsGesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOps
Jean Vanderdonckt
 
Engineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with SlimeEngineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with Slime
Jean Vanderdonckt
 
Evaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and MeasuresEvaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and Measures
Jean Vanderdonckt
 
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Jean Vanderdonckt
 
Designing Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and PitfallsDesigning Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and Pitfalls
Jean Vanderdonckt
 
Fundamentals of Gestural Interaction
Fundamentals of Gestural InteractionFundamentals of Gestural Interaction
Fundamentals of Gestural Interaction
Jean Vanderdonckt
 
Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?
Jean Vanderdonckt
 
User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...
Jean Vanderdonckt
 
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
Jean Vanderdonckt
 
Attach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you WorkAttach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you Work
Jean Vanderdonckt
 
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-Defined Gestures with Upper BodyHead and Shoulders Gestures: Exploring User-Defined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
Jean Vanderdonckt
 
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for SmartphonesG-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
Jean Vanderdonckt
 
Vector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture RecognitionVector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture Recognition
Jean Vanderdonckt
 
An ontology for reasoning on body-based gestures
 An ontology for reasoning on body-based gestures An ontology for reasoning on body-based gestures
An ontology for reasoning on body-based gestures
Jean Vanderdonckt
 
AB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives
AB4Web: An On-Line A/B Tester for Comparing User Interface Design AlternativesAB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives
AB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives
Jean Vanderdonckt
 

More from Jean Vanderdonckt (20)

To the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User InterfacesTo the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User Interfaces
 
Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...
 
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
 
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
 
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
 
Gesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOpsGesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOps
 
Engineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with SlimeEngineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with Slime
 
Evaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and MeasuresEvaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and Measures
 
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
 
Designing Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and PitfallsDesigning Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and Pitfalls
 
Fundamentals of Gestural Interaction
Fundamentals of Gestural InteractionFundamentals of Gestural Interaction
Fundamentals of Gestural Interaction
 
Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?
 
User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...
 
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
 
Attach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you WorkAttach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you Work
 
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-Defined Gestures with Upper BodyHead and Shoulders Gestures: Exploring User-Defined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
 
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for SmartphonesG-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
 
Vector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture RecognitionVector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture Recognition
 
An ontology for reasoning on body-based gestures
 An ontology for reasoning on body-based gestures An ontology for reasoning on body-based gestures
An ontology for reasoning on body-based gestures
 
AB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives
AB4Web: An On-Line A/B Tester for Comparing User Interface Design AlternativesAB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives
AB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives
 

Recently uploaded

Developing Distributed High-performance Computing Capabilities of an Open Sci...
Developing Distributed High-performance Computing Capabilities of an Open Sci...Developing Distributed High-performance Computing Capabilities of an Open Sci...
Developing Distributed High-performance Computing Capabilities of an Open Sci...
Globus
 
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Atelier - Innover avec l’IA Générative et les graphes de connaissancesAtelier - Innover avec l’IA Générative et les graphes de connaissances
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Neo4j
 
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteAI Pilot Review: The World’s First Virtual Assistant Marketing Suite
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
Google
 
How to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good PracticesHow to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good Practices
Globus
 
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppAI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
Google
 
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data AnalysisProviding Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
Globus
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
Safe Software
 
How Recreation Management Software Can Streamline Your Operations.pptx
How Recreation Management Software Can Streamline Your Operations.pptxHow Recreation Management Software Can Streamline Your Operations.pptx
How Recreation Management Software Can Streamline Your Operations.pptx
wottaspaceseo
 
Understanding Globus Data Transfers with NetSage
Understanding Globus Data Transfers with NetSageUnderstanding Globus Data Transfers with NetSage
Understanding Globus Data Transfers with NetSage
Globus
 
Large Language Models and the End of Programming
Large Language Models and the End of ProgrammingLarge Language Models and the End of Programming
Large Language Models and the End of Programming
Matt Welsh
 
May Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdfMay Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdf
Adele Miller
 
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
Alina Yurenko
 
GraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph TechnologyGraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph Technology
Neo4j
 
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamOpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
takuyayamamoto1800
 
First Steps with Globus Compute Multi-User Endpoints
First Steps with Globus Compute Multi-User EndpointsFirst Steps with Globus Compute Multi-User Endpoints
First Steps with Globus Compute Multi-User Endpoints
Globus
 
Enterprise Resource Planning System in Telangana
Enterprise Resource Planning System in TelanganaEnterprise Resource Planning System in Telangana
Enterprise Resource Planning System in Telangana
NYGGS Automation Suite
 
Vitthal Shirke Java Microservices Resume.pdf
Vitthal Shirke Java Microservices Resume.pdfVitthal Shirke Java Microservices Resume.pdf
Vitthal Shirke Java Microservices Resume.pdf
Vitthal Shirke
 
OpenMetadata Community Meeting - 5th June 2024
OpenMetadata Community Meeting - 5th June 2024OpenMetadata Community Meeting - 5th June 2024
OpenMetadata Community Meeting - 5th June 2024
OpenMetadata
 
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeA Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
Aftab Hussain
 
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Globus
 

Recently uploaded (20)

Developing Distributed High-performance Computing Capabilities of an Open Sci...
Developing Distributed High-performance Computing Capabilities of an Open Sci...Developing Distributed High-performance Computing Capabilities of an Open Sci...
Developing Distributed High-performance Computing Capabilities of an Open Sci...
 
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Atelier - Innover avec l’IA Générative et les graphes de connaissancesAtelier - Innover avec l’IA Générative et les graphes de connaissances
Atelier - Innover avec l’IA Générative et les graphes de connaissances
 
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteAI Pilot Review: The World’s First Virtual Assistant Marketing Suite
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
 
How to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good PracticesHow to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good Practices
 
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppAI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
 
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data AnalysisProviding Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
 
How Recreation Management Software Can Streamline Your Operations.pptx
How Recreation Management Software Can Streamline Your Operations.pptxHow Recreation Management Software Can Streamline Your Operations.pptx
How Recreation Management Software Can Streamline Your Operations.pptx
 
Understanding Globus Data Transfers with NetSage
Understanding Globus Data Transfers with NetSageUnderstanding Globus Data Transfers with NetSage
Understanding Globus Data Transfers with NetSage
 
Large Language Models and the End of Programming
Large Language Models and the End of ProgrammingLarge Language Models and the End of Programming
Large Language Models and the End of Programming
 
May Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdfMay Marketo Masterclass, London MUG May 22 2024.pdf
May Marketo Masterclass, London MUG May 22 2024.pdf
 
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)GOING AOT WITH GRAALVM FOR  SPRING BOOT (SPRING IO)
GOING AOT WITH GRAALVM FOR SPRING BOOT (SPRING IO)
 
GraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph TechnologyGraphSummit Paris - The art of the possible with Graph Technology
GraphSummit Paris - The art of the possible with Graph Technology
 
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamOpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
 
First Steps with Globus Compute Multi-User Endpoints
First Steps with Globus Compute Multi-User EndpointsFirst Steps with Globus Compute Multi-User Endpoints
First Steps with Globus Compute Multi-User Endpoints
 
Enterprise Resource Planning System in Telangana
Enterprise Resource Planning System in TelanganaEnterprise Resource Planning System in Telangana
Enterprise Resource Planning System in Telangana
 
Vitthal Shirke Java Microservices Resume.pdf
Vitthal Shirke Java Microservices Resume.pdfVitthal Shirke Java Microservices Resume.pdf
Vitthal Shirke Java Microservices Resume.pdf
 
OpenMetadata Community Meeting - 5th June 2024
OpenMetadata Community Meeting - 5th June 2024OpenMetadata Community Meeting - 5th June 2024
OpenMetadata Community Meeting - 5th June 2024
 
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeA Study of Variable-Role-based Feature Enrichment in Neural Models of Code
A Study of Variable-Role-based Feature Enrichment in Neural Models of Code
 
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
 

The Impact of Comfortable Viewing Positions on Smart TV Gestures

  • 1. The Impact of Comfortable Viewing Positions on Smart TV Gestures Jeroen Vanattenhoven, David Geerts, Jean Vanderdonckt and Jorge-Luis Pérez-Medina INCISCOS’2019 (Quito, Ecuador, November 20-22, 2019)
  • 2. The Impact of Comfortable Viewing Positions on Smart TV Gestures Jean Vanderdonckt LouRIM UCLouvain, Belgium Jorge Luis Pérez Medina Universidad de las Américas Ecuador David Geert MintLab KULeuven, Belgium Jeroen Vanattenhoven KULeuven, Belgium
  • 3. Motivations  Many problems subsist when people user remote controls  Lost in home  Require batteries  Confused, perhaps with other devices  Interchanged with the others  Hardwar/software heterogeneity  Several products are available to control the TV gesturally, such as hand gestures
  • 4. Motivations  Several user and gesture elicitation studies are available for TV interaction  We notice that gestures elicitation studies for TV interaction assume that participants adopt an upright, frontal viewing position before the TV  We opted to repeat such a study while instructing participants to choose their viewing as part of the elicitation process instead of imposing it
  • 5. The research statement  As watching television is still very much a leisure activity, people will be more likely to assume a more comfortable, natural viewing position  These viewing positions are likely to restrict the movement of the body parts used to perform the gestures  We believe that the difference between the lab and the real context of use might be quite significant
  • 6. The measures  AGREEMENT RATE: an indication for the extent to which participants agree on a gesture elicited  MEMORABILITY: a recall rate of a gesture some time after it has been elicited  GOODNESS-OF-FIT: a subjective assessment rating the participant’s confidence about how well the elicited gesture fits the referents  EASE OF EXECUTION: a subjective assessment expressing the participant’s perception of the ease of producing physically a gesture elicited  EASE OF CONCEPTION: a rating of how it is easy to come up with this gesture elicited for a referent  ENJOYABILITY: same for the subjective perception of playfulness when eliciting a gesture
  • 7. The user study  Participants: 21  Right-handed  11/10 male/female  Should watch TV regularly  Age range between 18 and 65 years (M=41.4,SD=14.6)  Participants brought a picture of their home room where they usually watch TV  We imitate the situation of the home and the position of visualization in the laboratory
  • 8. The user study  Stimuli: 15
  • 9. The user study  Task:  The participants assumed their comfortable, natural viewing position  The participants were given ample time to review the referents and were encouraged to try out several possibilities for each referent  Each participant was free to elicit any set of samples wished
  • 10. The user study  Task:  The participant received a one-page questionnaire containing five statements to assess the five measures: (1) match, (2) easy to perform, (3) ease of conception, (4) memorability, and (5) fun  They described their inspiration for the gesture, and whether performing the gesture resulted in any difficulty because of the viewing position.
  • 11. The results List of gestures elicited for each referent
  • 12. The Resulting Gesture Set Green bars denote the agreement rate obtained in the experiment with comfortable positions
  • 14. Results of the post-test Questionnaire
  • 15. Impact of the comfortable viewing position  One participant complained about his “hand being twisted” when performing the gesture for Volume up.  The gesture involved moving the right hand upward with the palm of the hand facing up.  This participant was lying down on his left side  For ease of executing, he gave this gesture a score of three
  • 16. Impact of the comfortable viewing position  One participant reported difficulties for the gesture to consult the TV guide  He open his hand resembling a book that opens  Because he was lying down on his right side, his position blocked the movement of his right arm
  • 17. Conclusion  In the study we allowed participants to asume a more natural position they take when watching TV at home  We found lower agreement rates  The main problems of assuming realistic viewing positions is that people are sometimes forced to use their weaker hand making the gesture execution les accurate and les easy  With the comfortable position people are obstructed in their movements because one arm or hand is blocked
  • 18. Future work  The next step of this gesture elicitation study consists in two actions:  Feeding a new gesture recognizer with the consensus set resulting from this study  Extending the UsiXML UI description language with the specification and mapping of these gesture for supporting gesture user interface development and semi-automatic evaluation of guidelines based on them References Q. Limbourg, J. Vanderdonckt, B. Michotte, L. Bouillon, M. Florins, UsiXML: A User Interface Description Language Supporting Multiple Levels of Independence, ICWE Workshops, pp. 325-338 J. Vanderdonckt, P. Roselli, J. L. Pérez-Medina, !FTL, an Articulation-Invariant Stroke Gesture Recognizer with Controllable Position, Scale, and Rotation Invariances, Proc. of ACM Int. Conf. on Multimodal Interfaces, ICMI 2018, ACM Press, pp. 125-134.

Editor's Notes

  1. .
  2. .
  3. .
  4. .
  5. .
  6. For this referent he opened his hands resembling a book that opens (this is also the gesture with the highest agreement rate for this referent, Fig. 4). Because he was lying down on his right side, his position blocked the movement of his right arm.